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Alpha Protocol - Short Delay?
September 8th, 2009, 01:03
A least two online retailers have moved out Alpha Protocol's release date with Amazon and GameStop both now showing October 27. There's no official word yet but we'll keep an eye out.
More information.
More information.
September 8th, 2009, 01:03
Oh dear. Well, that leaves Risen all alone in early October, doesn't it? Rats. I was hoping to do Alpha first and let Risen get some patches before I played.
P.S. IGN has also moved to date to October 27.
P.S. IGN has also moved to date to October 27.
September 8th, 2009, 01:16
Oh well … I actually am fine with the spread of games … just hope it all works out.
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— Mike
— Mike
September 8th, 2009, 02:56
SkyPirate
September 8th, 2009, 09:27
Hopefully its only a short delay. The two biggest South African gaming etailers have moved it to a 2010 release on their sites.
Watcher
September 8th, 2009, 10:39
The good thing about Risen being on time, is that it's the one I'm looking forward to the most
September 8th, 2009, 10:42
Indeed, as long as Risen is out in time, I'll be occupied untill DA:O/AP/Div2/etc are out, even if they get pushed back a bit.
SasqWatch
September 8th, 2009, 12:49
Delayed due to bugs maybe. I remember reading a report of this being a bug ridden game. Maybe it was here.
Sentinel
Watcher
September 8th, 2009, 20:17
The latest PC Gamer mag out in the US had it slated for October, and they also made a point that 6000 bugs had been fixed during development.
September 8th, 2009, 22:04
Good! If they test a little bit before release it might even already be *Beta Protocol*!
Nothing to see here.
September 9th, 2009, 03:29
Originally Posted by MelvilThat's…. a really strange statistic.
The latest PC Gamer mag out in the US had it slated for October, and they also made a point that 6000 bugs had been fixed during development.
Bug #1: There is no exe to run.
Developer response a couple of years later: Fixed - wrote a game.
Yeah yeah, I know, they probably just counted the number of bugs logged in their change tracking system, but it's still a weird statistic.
September 9th, 2009, 04:01
6000 bugs is not an unusual number. We have several thousand logged into our U6P bug tracker and we're working with an established engine and resources.
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
September 10th, 2009, 00:50
Yeah but what does it mean? Does it mean they had a really great QA cycle where every bug you could possibly run into was fixed? Does it mean they had a really awful development cycle and produced exceptionally awful code? Does it mean they were trying to maximize the number of bugs? (Hey look, that paragraph is in all caps! Write up a bug for each letter that's wrong!) I have no idea.
I guess we'll know in a month.
I guess we'll know in a month.
September 10th, 2009, 01:50
Originally Posted by Zloth
Yeah but what does it mean? Does it mean they had a really great QA cycle where every bug you could possibly run into was fixed? Does it mean they had a really awful development cycle and produced exceptionally awful code? Does it mean they were trying to maximize the number of bugs? .
It means that most of us will be playing Risen first.
September 10th, 2009, 17:49
Am I the only one who thinks Risen have all the potential in the world to be buggier than Alpha Protocol?
Watchdog
September 10th, 2009, 17:50
Originally Posted by StarwarsWell, most games have that potential.
Am I the only one who thinks Risen have all the potential in the world to be buggier than Alpha Protocol?
However, very VERY few games have the potential to be as good as Risen - and in my opinion a lot of games have the potential to be as good as Alpha Protocol seems to be.
September 10th, 2009, 18:00
I'm pretty much the opposite, at least regarding Risen. I'm not *crazy* about AP (not a fan of action-RPGs in general), but I'm quite a lot more interested in that vs any other games coming out soon.
Watchdog
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