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RPGWatch Forums » Comments » News Comments » RPGWatch Feature: Two Drakensang Reviews

Default RPGWatch Feature: Two Drakensang Reviews

June 8th, 2009, 12:53
We have two full Drakensang reviews online today, from Gorath and Corwin with some additional comments from other editors. Both articles ultimately form similar opinions, although Gorath played the German version and therefore experienced the original text and voiceovers. Here's an except from Gorath's view:
Drakensang takes place on the continent Aventuria; a nice and friendly mix between a carefully designed medieval and a fairy tale world - the grass is greener and the flowers are more colorful than in other contemporary RPGs. All the cliché fantasy races are at home in Aventuria. So far so unspectacular. Thank god there's more behind it. Radon Labs breaks the cliché with a couple of slightly weird characters and consequently light-hearted dialogs, written in mildly old fashioned language. The comedy elements aren't overdone though - they'll put a smile on your face every once in a while and give the atmosphere more personality.
As you can see, that's quite a contrast to the dark and serious RPGs out there. Unfortunately the same cannot be said about the story - one of the PR hooks was the involvement of four original The Dark Eye authors. Sounds great – but couldn't they have come up with something more sophisticated than “The ancient evil wants to take over the world. You must stop him, oh chosen one!” ? Not terribly creative. Both the writing and the subplots are generally well made and keep the player interested, though, and this solid execution lifts Drakensang's story and writing above the average.
Read the full article here.
Here's a sample from Corwin's view:
Once an NPC becomes available to join your party you can exercise complete control over their development and deployment. Character development was, for me, one of the highlights of the game. In most rpg’s I’ve played over a great many years, a key aim was to reach a new level through the garnering of experience so your character could improve their skills and/or attributes. In the TDE system, you can upgrade or learn new skills, spells, whatever, at any time if you have sufficient experience points available. Need to boost your sword skill, or increase your strength, or agility? You can do it on the fly with each and every character as a need arises. It’s a marvellously flexible system and I loved it.
…and read this one all here.
More information.
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June 8th, 2009, 12:53
Hmmm, I'd passed this one over, but these reviews have piqued my interest. I might well pick it up at some point in the future…
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June 8th, 2009, 14:01
I'm actually replaying now, and very much enjoying it again - theh manual is less of an issue on replay (obviously) but the slow walking is worse at times when you know what to do and just want to get it done!

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June 8th, 2009, 14:11
Why don't you hack the walking?

Ergo's mod is also worth looking at, plus the hotfix for the loot thing. Ergo may have already included it in his pack.

All minor though. Nothing of this is necessary.
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June 8th, 2009, 14:55
I believe the last patch increased walking speed, but not sure if it's released yet for the english version
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June 8th, 2009, 15:46
Originally Posted by Gorath View Post
Why don't you hack the walking?

Ergo's mod is also worth looking at, plus the hotfix for the loot thing. Ergo may have already included it in his pack.

All minor though. Nothing of this is necessary.
I've always been funny about not adding that stuff.

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June 8th, 2009, 15:52
Originally Posted by wolfing View Post
I believe the last patch increased walking speed, but not sure if it's released yet for the english version
The last hotfix increases the walking speed according to the overall PC's speed, or so I understood this.

Means : Users of faster PCs will be able to walk faster, too. So to say.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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June 8th, 2009, 15:57
Or maybe it was like that before the hotfix. The running speed should be identical everywhere.
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June 8th, 2009, 15:58
The infos for the short paragraph about the DSA history were provided by Alrik. Thank you very much!
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June 8th, 2009, 16:04
Comments sections are funky … Gorath's points here, but Corwin's circles back to the article. So I guess all comments on both end up here. Keep that in mind when mentioning specifics such as 'the article says' …

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June 8th, 2009, 16:55
Great reviews, and very thorough. I found myself agreeing with pretty much every point you made.

It is intersting though that no one talked about the story. There is not even an overview. Of course the story is nothing special, but I think readers would want to know.
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June 8th, 2009, 17:00
Originally Posted by Grandor Dragon View Post
It is intersting though that no one talked about the story. There is not even an overview. Of course the story is nothing special, but I think readers would want to know.
Personally I only consider a paragraph about the story filler material. As a reader I'm absolutely not interested in it unless there's something special to say about it.
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June 8th, 2009, 17:45
I don't know… since this is a story driven game, I think that a paragraph is in order. I am definitely a player who is motivated by story and setting. You can't just assume that people are that experienced with RPGs that it is enough to say that a story is "standard fare".
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June 8th, 2009, 18:14
Originally Posted by Grandor Dragon View Post
I don't know… since this is a story driven game, I think that a paragraph is in order. I am definitely a player who is motivated by story and setting. You can't just assume that people are that experienced with RPGs that it is enough to say that a story is "standard fare".
To each its own. I usually skip the paragraphs about the story when I read reviews of a game. Not because I don't care, but because I don't want to know.
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June 8th, 2009, 19:26
Good & fair reviews - I have nothing to add.

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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June 8th, 2009, 21:57
Originally Posted by Gorath View Post
The infos for the short paragraph about the DSA history were provided by Alrik. Thank you very much!
Thank you ! *bows*

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June 9th, 2009, 09:53
If you want faster walking and other fixes, check this:
Ergo's Fixpack v1.70
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June 9th, 2009, 12:10
Just for clarification, it's not our usual policy to include the use of patches and fixes in our reviews. Vanilla is the normally the only way to go unless an important patch is released 'with' the game!!

If God said it, then that settles it!!

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June 9th, 2009, 12:27
I'd just like to add that Drakensang is kind of an introductory game to a far bigger campaign about Dragons in particular which will be coming within the next few years.

I don't think, though, that this campaign will be on the PC as well, although one never knows.

The end result of Drakensang - as far as I know it, because I still haven't played it to the end yet - has indeed some imho quite big background consequences for Aventuria, but they are relatively difficult to describe. I do hope, however, that it is made more or less clear within the game, though.

So, when there's the notice that original TDE authors are involved, this means in the essence that something important within the world has been changed. But that is visible only for those who know the backgrounds of Aventuria well.



As a sidenote, this game is the third game in which the name of Alrik Fassbauer appears.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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June 9th, 2009, 14:05
Alrik, it surprises me that you haven't finished the game yet! You have to spend less time on forums
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