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Default Divine Divinity - Remastered Version Under Way

September 21st, 2009, 22:01
I finished the original game 1.8 times and after that I played through beyond divinity too. Divine divinity is kind of unique classic. There are no others like it.

I though the first dungeon was perfectly okay. It doesnt last that long anyways and then youll have the whole open world to explore.

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"Those who dont read history are destined to repeat it." Edmund Burke
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September 22nd, 2009, 03:04
I enjoyed that first dungeon mainly due to the philosophical discussion between a couple of skeletons.

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September 22nd, 2009, 12:33
Me as well.

The first dungeon is a bit like Mother Rat in Drakensang: Not actually necessary, but most people feel as if they are subtly "forced" to do that …

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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September 22nd, 2009, 13:48
I never did understand why so many people made such a big stink over that first dungeon. I remember thinking it was pretty big, but not to the point of being frustrating or annoying.
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September 22nd, 2009, 20:16
Originally Posted by JDR13 View Post
I never did understand why so many people made such a big stink over that first dungeon. I remember thinking it was pretty big, but not to the point of being frustrating or annoying.
I'm sure that for someone so tuff he 'doesn't play pussy modes' ( ) it was trivial, but for tha majority of mere mortal gamers that first dungeon was not only large but also mostly above the PC level, making it the site of frequent deaths.

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September 23rd, 2009, 01:22
Originally Posted by txa1265 View Post
I'm sure that for someone so tuff he 'doesn't play pussy modes' ( ) it was trivial, but for tha majority of mere mortal gamers that first dungeon was not only large but also mostly above the PC level, making it the site of frequent deaths.
I grind skeletons to dust and sprinkle it in my coffee.
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September 23rd, 2009, 01:52
Using a fighter with the whirlwind attack, the dungeon was easy. You needed much more care and strategy playing a mage.

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September 23rd, 2009, 07:22
Originally Posted by Corwin View Post
Using a fighter with the whirlwind attack, the dungeon was easy. You needed much more care and strategy playing a mage.
I played it through twice with fighter and thought it as easy. I guess thats the difference.

I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel. - Maya Angelou
"Those who dont read history are destined to repeat it." Edmund Burke
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September 23rd, 2009, 17:13
Like I said, playing it a second time it wasn't that long or difficult - and in hindsight (a few days after getting through it), it was actually fun.

Sad that they don't make games like this (or Wiz 8) anymore
These 2 games have more soul and personality than any of the modern RPGs.

Also unfortunate that when a game is released that has some good writing and a bit of personality in it like NWN2's MoTB, it suffers BIG TIME in the gameplay area (not to mention it's a short expansion).

I would KILL for Sir-Tech to come back and do Wizardry 9.

Or for a true to it's prequel Baldur's Gate III… or Arcanum with an overhauled combat system… or a new WELL MADE game using TOEE's engine… or… man, I could go on.
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September 23rd, 2009, 17:24
Originally Posted by Relayer View Post
I would KILL for Sir-Tech to come back and do Wizardry 9.

Or for a true to it's prequel Baldur's Gate III… or Arcanum with an overhauled combat system… or a new WELL MADE game using TOEE's engine… or… man, I could go on.

What can I say Relayer?……. I like the way you think.
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September 26th, 2009, 14:12
First official reply: http://www.larian.com/forums/ubbthre…852#Post386852

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