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Default When is a RPG not a RPG?

September 12th, 2014, 17:03
What is the difference between the following:
RPG
Action-RPG
Strategy-RPG
Tactical-RPG
J-RPG

Whatever happened to a plain RPG?
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September 12th, 2014, 17:16
Hundreds of RPGs have been released in the last decade, and just about every other genre has added RPG elements to its standard feature set.
The terms you mentioned are just a characterization, a sub-genre if you want, making it easier to decide if you're interested in a game.
Strategy-RPG and Tactical-RPG would be the same for me.
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September 12th, 2014, 20:38
RPG
Any game where character development is a central part of the gameplay. If the game also contains the defining trait from another genre, it's a hybrid.

Action-RPG
An RPG that puts a heavy focus on real-time action-focused combat.

Strategy-RPG
Tactical-RPG

These two terms are often used interchangeably (i.e. games like Fire Emblem, Final Fantasy Tactics, Jagged Alliance and so on) are often referred to as SRPGs. These are games where the brunt of the gameplay is focused on tactical gameplay, where you have a (potentially) larger groups of soldiers, and where the individual soldier is not as important. It's basically a tactics game, with heavy RPG elements. So if Battle Isle had persistent units that level up, it would be an SRPG/TRPG. If you want to be picky, most of these are TRPGs, and there are very few SRPGs out there, but that's not how the term is used.

J-RPG
Game based on the Japanese take on CRPGs, i.e. the type of RPGs that evolved from Final Fantasy & Dragon Warrior/Quest.

Whatever happened to a plain RPG?[/QUOTE]
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September 12th, 2014, 22:30
Originally Posted by max killen View Post
Whatever happened to a plain RPG?
It's called sub genres and they are not new.

They have also been used for at least twenty years now.

Update:
Read Hiddenx's link below as it explains them all in more detail.


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Last edited by Couchpotato; September 12th, 2014 at 23:36.
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September 12th, 2014, 22:46
Arhu found even more sub-genres/tags for CRPGs:
  • Adventure-RPG: the main emphasis of the game are on Exploring and Story, less on Character Development
  • Rogue-like: the main emphasis of the game are on Exploring and Character Development, less on Story. Often features permanent death if a character dies and random generated levels.
  • Hack & Slash: many enemies, most of them easy to kill, respawning of enemies, much loot
  • J-RPG: Manga Style graphics, turn based combat, Eastern style CRPG
  • W-RPG: Western style CRPG
  • MMORPG: Many players are questing simultaneously online
  • Puzzle-RPG: the game's main emphasis are puzzles
  • Non-Combat: the game features no combat
  • Action: the combat is real time without pause
  • Strategic: additional troop (not your party) management available
  • Tactical: the game puts an emphasis on player tactical skill over character skill, often multiple squads (party splitting) are possible
  • Sneaker: combat is possible, avoiding it with stealth is better
  • Thief-like: combat is possible, avoiding it with stealth is better, thief-skills are essential (lock picking, ambush, hiding, sneaking,…)
  • Shooter: combat is mostly ranged and requires hand eye coordination and reflexes from the player
  • Sandbox: open environment where a lot of content is organized around simulation rather than story
  • Dungeon Crawler: closed environment where a lot of content is organized around dungeon interaction (traps, levers, buttons, teleports, riddles…) rather than story.

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September 13th, 2014, 00:28
When is an rpg not really an rpg? When it is CrpgNUT

'nut
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September 13th, 2014, 21:50
Originally Posted by HiddenX View Post
Arhu found even more sub-genres/tags for CRPGs:
  • Adventure-RPG: the main emphasis of the game are on Exploring and Story, less on Character Development
  • Rogue-like: the main emphasis of the game are on Exploring and Character Development, less on Story. Often features permanent death if a character dies and random generated levels.
  • Hack & Slash: many enemies, most of them easy to kill, respawning of enemies, much loot
  • J-RPG: Manga Style graphics, turn based combat, Eastern style CRPG
  • W-RPG: Western style CRPG
  • MMORPG: Many players are questing simultaneously online
  • Puzzle-RPG: the game's main emphasis are puzzles
  • Non-Combat: the game features no combat
  • Action: the combat is real time without pause
  • Strategic: additional troop (not your party) management available
  • Tactical: the game puts an emphasis on player tactical skill over character skill, often multiple squads (party splitting) are possible
  • Sneaker: combat is possible, avoiding it with stealth is better
  • Thief-like: combat is possible, avoiding it with stealth is better, thief-skills are essential (lock picking, ambush, hiding, sneaking,…)
  • Shooter: combat is mostly ranged and requires hand eye coordination and reflexes from the player
  • Sandbox: open environment where a lot of content is organized around simulation rather than story
  • Dungeon Crawler: closed environment where a lot of content is organized around dungeon interaction (traps, levers, buttons, teleports, riddles…) rather than story.
Thanks, that explained everything. I like story first! Quests second, and then Action. I guess that puts me at adventure RPG. I like Morrowind type games
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September 14th, 2014, 00:41
Very well explained above.

Just like in music there are so many sub-genres. This is a list off of Wikipedia just on metal…

1 Alternative metal 1.1 Derivatives of alternative metal 1.1.1 Funk metal
1.1.2 Nu metal
1.1.3 Rap metal


2 Avant-garde metal
3 Black metal 3.1 Derivatives of black metal 3.1.1 Viking metal
3.1.2 War metal


4 Cello metal
5 Christian metal 5.1 Derivatives of Christian metal 5.1.1 Unblack metal


6 Crust punk
7 Dark metal
8 Death metal 8.1 Derivatives of death metal 8.1.1 Death 'n' roll
8.1.2 Melodic death metal
8.1.3 Technical death metal


9 Doom metal 9.1 Derivatives of doom metal 9.1.1 Death/doom
9.1.2 Drone metal
9.1.3 Sludge metal


10 Extreme metal
11 Folk metal 11.1 Derivatives of folk metal 11.1.1 Celtic metal
11.1.2 Medieval metal
11.1.3 Pagan metal


12 Glam metal
13 Gothic metal
14 Grindcore 14.1 Derivatives of grindcore 14.1.1 Deathgrind
14.1.2 Goregrind
14.1.3 Pornogrind


15 Industrial metal
16 Latin metal
17 Metalcore 17.1 Derivatives of metalcore 17.1.1 Melodic metalcore
17.1.2 Deathcore
17.1.3 Mathcore
17.1.4 Nintendocore


18 Neo-classical metal
19 Post-metal
20 Power metal
21 Progressive metal 21.1 Derivatives of progressive metal 21.1.1 Djent


22 Speed metal
23 Stoner metal
24 Symphonic metal
25 Thrash metal 25.1 Derivatives of thrash metal 25.1.1 Crossover thrash
25.1.2 Groove metal
25.1.3 Teutonic thrash
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September 14th, 2014, 00:56
Specialization is for insects …

I enjoy all styles of RPGs, it really doesn't matter which sub-genre it is. I can usually enjoy myself with it as long as it has those core RPG fundamentals we all love.
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September 14th, 2014, 02:09
Originally Posted by max killen View Post
Thanks, that explained everything. I like story first! Quests second, and then Action. I guess that puts me at adventure RPG. I like Morrowind type games
You might like the JRPGs, too. A big difference between them and western RPGs is that you typically don't get to decide anything about the character's personality. The good ones have particularly excellent stories, though. If you can stomach the old graphics and interface, Final Fantasy 7 is a great example.
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