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Default First DA:O Review

October 22nd, 2009, 15:26
Originally Posted by txa1265 View Post
Well, to an an extent it is, as Oblivion has no choices, no consequences, no classes, no restrictions, and a fundamentally broken level system that makes any review >80% pandering. Oblivion is a console action game with RPG-lite elements, NOT a hardcore RPG.
Well, I'd rephrase your post to say Oblivion has no limitations vs choices-you can be a mage-healer-two handed sword fighter because the game is so long that you can master all of the above. If it was Gothic and you wanted to start out as a mage; the game limits you because you can't become a mage until later in the "story". Oblivion isn't as concerned with whether or not you become to powerful for the story. Story isn't as important as letting folks be all that they want to be.

I'll agree with consequences-again Oblivion isn't worried about the story. It's like the older crpgs, where the story only supports the action. Almost all of the older crpgs are story-lite. Oblivion follows this.

You must think restrictions are a good thing. I'd agree with that if you had a party, but this is a single-character game. I want to be able to do everything in a gigantic game world. If it was a tiny world, like Gothic, then you might want restrictions to encourage replayability. If you do everything that there is to do in Oblivion, one playthrough will last several hundred hours.

Your last point is completely valid. It was too easy to level up in Oblivion. It should have been made harder and level scaling was completely out of whack. For me, it didn't matter so much.

Oblivion is not a "hardcore" crpg. I don't think it ever was marketed as such, though I may be wrong. It is still one of the best crpgs I've ever played. Another great thing about Oblivion is that they made it moddable so that folks who wanted to change how the game played-could. Where is Gothic/Risen's toolset? I'd give +10% to the final score just on that alone.

Turning this back to Dragon Age-I'm really looking forward to seeing what the community will do with the game. I'm hoping someone can filter out most of the blood, if we can't just change that in the settings. If someone could mod out a lot of the chit-chat, that'd be good too.

'nut
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October 22nd, 2009, 18:02
Originally Posted by kroto View Post
Certainly instead of “Big” games vs. “Small”(?) games pattern you could say this is just an Anglocentric point of view. cRPG from UK, USA or Canada get big scores and so-called here continental RPGs (from Germany, Poland or Belgium) … well I think you get the picture.
It looks to me like that, too.

Just considering the country of origin plus the points …

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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October 22nd, 2009, 23:21
After reading both reviews:

Dragon Age looks really promising and the review itself is quite detailed - 8 pages (4 - text, 4 - screenshots).

Risen… well - 2 pages (1 - text, 1 - screenshots) - I will get it next week anyway

And now the last part of the review by John Walker (Dragon Age):
"But coming out the other end of an epic 80 hours first playthrough, I leave with memories that feel like more than simply events in a game. The friendship I formed with fellow Grey Warden Alistair has an echo of a reality. His penchant for sarcasm, his sniping conversations with Morrigan as we explored, and his struggle to balance emotion and bravado, continue to resonate.

I’ve not only been to huge cities, but I’ve learned their past, their present, and been involved in shaping their future, This hasn’t felt like passing through a series of checkpoints, but having experienced a world. I know enough about the religion of the Chantry to preach their own Chants. My connection to the Grey Wardens is palpable, and the part I played an honourable one.

This is the most enormously detailed game world I’ve experienced, its history stretching back thousands of years, its cultures vivid, beautiful and flawed, the battles enormous, the humour superb. Roleplaying games now have a great deal to live up to."
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