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Borderlands - Preview @ Eurogamer
October 16th, 2009, 23:09
This preview of Borderlands at Eurogamer describes frantic combat and MMORPG-like quests:
The fact the game favours the FPS side of its split personality is revealed in the early missions you are charged with, which are generally thinly-veiled fetch-quests, often for mundane objects: collect eight flowers from this canyon, defeat eight skags (the aforementioned mutant hyenas, whose mouths flap open like lewd flesh envelopes) in that one. Conversely, the combat is furious and exciting, adopting Call of Duty's control set-up and exhibiting all the pace and spectacle of Fallout 3's shootouts, albeit with battle outcomes decided by physics calculations rather than a series of concealed dice throws.More information.
October 16th, 2009, 23:09
I would also add this (which is a pleasant surprise, after all the shitty ports I have tried):
http://www.giantbomb.com/news/fine-i…-on-a-pc/1671/
Excerpt:
The PC version I played ran at a solid 60 frames per second on what Gearbox described as fairly modest hardware, compared to a less impressive 30 or so on the Xbox, and the lighting, textures, and color saturation looked dramatically better than the Xbox game sitting right next to it. Seriously, I'm not just saying that; the difference in visual fidelity was profound to me. Then there's that whole aiming-with-a-mouse thing, of course, which will certainly help in the tougher encounters with some of the game's named boss enemies. And Gearbox will also let you control the game's fairly complex menu screens—where you manage all your loot, talents, and more—with a mouse as well; on the console, you'll be stuck navigating with the controller, of course.
http://www.giantbomb.com/news/fine-i…-on-a-pc/1671/
Excerpt:
The PC version I played ran at a solid 60 frames per second on what Gearbox described as fairly modest hardware, compared to a less impressive 30 or so on the Xbox, and the lighting, textures, and color saturation looked dramatically better than the Xbox game sitting right next to it. Seriously, I'm not just saying that; the difference in visual fidelity was profound to me. Then there's that whole aiming-with-a-mouse thing, of course, which will certainly help in the tougher encounters with some of the game's named boss enemies. And Gearbox will also let you control the game's fairly complex menu screens—where you manage all your loot, talents, and more—with a mouse as well; on the console, you'll be stuck navigating with the controller, of course.
Ass-hat
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