|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Indie RPG » Tactica: Maiden of Faith » Character Development

View Poll Results - What is your prefered way to develop characters?

I want to develop them by using skills/stats etc to improve them! 3 23.08%
I prefer to get points and place them all myself! 4 30.77%
I prefer to have both! ( like in Wizardry 8 ) 6 46.15%
Other ( Please specify in the thread ) 0 0%
Voters: 13. You may not vote on this poll

Default Character Development

October 16th, 2009, 12:04
I am what people prefer about developing characters skills/stats etc, is the best way that skills and stats improve by using them, or is it that you incease it yourself? or do you have other new ideas? in that case please post in this thread.
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#1

Join Date: Oct 2006
Posts: 4,180

Default 

October 16th, 2009, 15:05
Back in the day, I would have voted for total control of points doled out at levelling, and would have pointed to Morrowind as reinforcing evidence that usage-based systems reward the character equally for saving the world versus killing a thousand rats in the swamp.

Wiz8 prompted me to change that stance a bit. They did a great job of balancing the impact of levelling points with the impact of practice points.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#2

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,290

Default 

October 16th, 2009, 15:51
I prefer assigning it myself. It may seem more 'realistic' to have skills increased by use, but I don't see what shows on my screen as exactly (and as everything) what my character(s) is doing. What I mean is, just as we don't see our characters going to the bushes to relief themselves, we also don't see time they spend practicing things. So, even though my character didn't open a lock *in game* doesn't mean he didn't spend time practicing the skill during off-hours. Just because my rogue didn't fight with two weapons *in game* doesn't mean he didn't practice it with the ranger during camping at the fire pit.
wolfing is online now

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#3

Join Date: Sep 2008
Posts: 3,215

Default 

October 16th, 2009, 15:57
That makes me think of an old game where you could mark the skills you wanted your characters to practice…… hmmm that might be a good idea acctually…. to select which skills you want your chars to practice during traveling/in-active hours/resting……..
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#4

Join Date: Oct 2006
Posts: 4,180

Default 

October 18th, 2009, 19:39
I think Magic Candle III had a system where you could split off party members to work and train, or some such. I lost my disks so long ago I've forgotten most of it, and I didn't have a backup like I managed for most everything else.

I like the Wiz8 style personally. Some skills simply don't get used enough to train up, so putting a few points into them is needed to keep them on par with the rest of the game. While combat and magic skills rarely need to be pumped like that, since they're in use constantly (generally).

But a pure trained system like ADOM isn't bad in and of itself. It all depends on how well the game is balanced.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
azraelck is offline

azraelck

azraelck's Avatar
Me Grimlock

#5

Join Date: Jun 2007
Location: In the Middle of Nowhere
Posts: 1,806
Send a message via AIM to azraelck Send a message via MSN to azraelck Send a message via Yahoo to azraelck Send a message via Skype™ to azraelck

Default 

October 20th, 2009, 00:16
The Wizardry 8 style was - and still is - kind of new to me. Not necessarily "unique", but rarely seen by me, and rarely implemented, as well, I guess.

It was especially new to me - then - because I didn't know any other way than just putting points into a skill, up to then.

I haven't seen this kind of technique this far again. But maybe that's because of my choice of games.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#6

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938

Default 

October 23rd, 2009, 02:49
It is highly unusual. I can only think of ADOM… Wiz7 IIRC did not have automatically advancing skills. Then again, it may have, it's been many years.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
azraelck is offline

azraelck

azraelck's Avatar
Me Grimlock

#7

Join Date: Jun 2007
Location: In the Middle of Nowhere
Posts: 1,806
Send a message via AIM to azraelck Send a message via MSN to azraelck Send a message via Yahoo to azraelck Send a message via Skype™ to azraelck
RPGWatch Forums » Games » Indie RPG » Tactica: Maiden of Faith » Character Development
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:14.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch