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Gothic 3 - Review @ Gamespot
December 5th, 2006, 10:33
Gamespot , in a departure from most NA reviews, has posted a fairly 'middle of the road' review of Gothic 3. Handing G3 a 7.6 ('good') rating, reviewer Andrew Park states:
Gothic 3 is also a great-looking game that has detailed character models and interior environments and beautiful outdoor vistas, especially if you have a higher-end computer system and can get away with turning the game's graphics settings up. The game's good-looking graphics go a long way toward making the game seem like an epic adventure in a huge, sprawling world, even if the flat dialogue and issues with characters getting stuck on things sometimes detracts from it.More information.
All things considered, it's unfortunate that the game shipped with its technical problems, and that it shipped in the same year as The Elder Scrolls IV: Oblivion, since it's almost impossible to avoid comparing the two. Gothic 3 doesn't have Oblivion's huge breadth and might not look quite as impressive just because of that difference in scale, but it does offer a fairly well put-together story in its set of linked quests, as well as plenty of freedom to roam. To enjoy the game, you'll need a high-end computer, time and patience, and tolerance for a brisk challenge—but if you have all these things, Gothic 3 could be what you're looking for.
December 5th, 2006, 10:33
Ahh, good old level-headed Gamespot. I knew I could trust you. They gave similar scores to the other Gothics, if I recall correctly. It's a pretty reasonable score, with room for tilt values for those who are a big fan of Gothic's strong points (atmosphere, gameplay, story).
SasqWatch
December 5th, 2006, 10:47
Finally, an intelligent score!! Not that I'm in any way biased!!!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
December 5th, 2006, 10:48
December 5th, 2006, 10:54
Could anyone explain to me that part about Oblivion's huge breadth? Because I own the game since day 1 and I haven't noticed.
December 5th, 2006, 10:56
It looks nice on a wide screen!!
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
December 5th, 2006, 14:38
The review was way too easy on the game's enormous performance problems and crappy combat with animals like wolves and boars. I still agree with the overall score though.
Keeper of the Watch
December 5th, 2006, 14:50
Originally Posted by CorwinI don't think that is what he is talking about … and therefore I disagree with him there. I would agree if the word were 'scope' instead of 'breadth', but I think a great thing about the Gothic games is that they are at once 'world scope' and very intimate. Having the cook on Venguard bring that into context was quite hilarious …
It looks nice on a wide screen!!![]()
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— Mike
— Mike
December 5th, 2006, 16:28
I think the score is correct, but the review is superficial. I doubt he really played the game for any substantial length of time because if he did, he would have commeneted on even more things.
The biggest problems with many Gothic 3 reviews I see is that they penalize the game for trivial things, but never really get around to explaining its true shortcomings. Vault_Dweller's review at RPGCODEX is the absolute, most detailed and accurate review of G3, but he goes too easy on it IMHO.
Anyone that goes the distance with Gothic 3 will begin to see where it falls short:
1. Lack of quest variety
2. No puzzles or dungeons
3. Experience given too generously (there is almost no need to specialize because you can attain an ungodly character level and master many skills)
4. Rewards from chests not varied enough
5. Melee combat with humans needs major work.
6. A general sense of "breadth versus depth" when it comes to storytelling, details, and character interaction.
If the combat versus humans was as varied and interesting as it was in Gothic 1/2, then the fact that most of the quests are "kill this" would matter less because at least it would be FUN. As I said in previous postings, ranged combat IS better though.
When the next patch comes out I am gong to start over with a brand new game. Hopefully then I can have a better experience.
The biggest problems with many Gothic 3 reviews I see is that they penalize the game for trivial things, but never really get around to explaining its true shortcomings. Vault_Dweller's review at RPGCODEX is the absolute, most detailed and accurate review of G3, but he goes too easy on it IMHO.
Anyone that goes the distance with Gothic 3 will begin to see where it falls short:
1. Lack of quest variety
2. No puzzles or dungeons
3. Experience given too generously (there is almost no need to specialize because you can attain an ungodly character level and master many skills)
4. Rewards from chests not varied enough
5. Melee combat with humans needs major work.
6. A general sense of "breadth versus depth" when it comes to storytelling, details, and character interaction.
If the combat versus humans was as varied and interesting as it was in Gothic 1/2, then the fact that most of the quests are "kill this" would matter less because at least it would be FUN. As I said in previous postings, ranged combat IS better though.
When the next patch comes out I am gong to start over with a brand new game. Hopefully then I can have a better experience.
Sentinel
December 5th, 2006, 19:13
Wow, 2 reasionable scorces (considering the circumstances) based off the US release in 1 day?
Omg!<faints>
Omg!<faints>
SasqWatch
December 5th, 2006, 19:14
Last edited by RatavuK; December 5th, 2006 at 19:36.
December 6th, 2006, 16:03
Originally Posted by Lethal WeaponSimple. You can play any character you want, how you want.
Could anyone explain to me that part about Oblivion's huge breadth? Because I own the game since day 1 and I haven't noticed.
You don't have to follow the story at all. You don't have to play any one type of character - if you want to play a heavy armoured, mace weilding spell caster you can do. You can go where you want, when you want.
It's a virtual world for you to spend time in as you want. But don't expect it to give it all on a plate to you, you have to use your imagination and put some work into it.
SasqWatch
December 6th, 2006, 22:12
Originally Posted by kalnielOh, come on. You can play any character you want as long as it's essentially a fighter/mage/assassin combination. You can't play a diplomatic character in any way, unless you count the silly mini-game that has little use and even less consequence.
Simple. You can play any character you want, how you want.
You don't have to follow the story at all. You don't have to play any one type of character - if you want to play a heavy armoured, mace weilding spell caster you can do. You can go where you want, when you want.
It's a virtual world for you to spend time in as you want. But don't expect it to give it all on a plate to you, you have to use your imagination and put some work into it.
I particularly hate the "virtual world" tag, because that says to me the world is complete and reactive, which Oblivion most certainly isn't. It's a huge combat sandbox…a massive map dotted with monsters and dungeons to fight your way across any way you like — as long as you like fighting essentially the same stuff in similar dungeons.
That doesn't make it "bad" (or even that other RPGs do certain things better) but it isn't half the virtual world that, say, Gothic is. There's no cohesion, no reaction.
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December 7th, 2006, 00:40
And the so called world of 'Oblivion' (through the gates) was terrible. Do you know of anyone who enjoyed that dull, boring and totally repetative part of the game?!! No wonder they kept it a secret till after the game was released!!
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
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. Pretty good review.
