|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Planescape: Torment - Feature Article at Diehard GameFan

Default Planescape: Torment - Feature Article at Diehard GameFan

December 14th, 2009, 19:23
On the 12th 2009 of December Plane scape: Torment had its 10th birthday. Since the game has been re-released to work on modern day systems, questions naturally arise whether Planescape Torment should be revived in some way - or not.

In a feature article, Planescape: Torment - Sequel, Spin Off, Start Over or Stay Dead? Editors at the site Diehard GameFan are discussing just this. They decided to let the sleeping dogs lie - and let The Nameless One rest in peace:
As happy as I am that the game was re-released to run on modern systems, there's no way in hell I want to see this game being remade as Black Isle Studios is sadly long dead. I also don't want to see a sequel, simply because without Black Isle, there is no way it could measure up. Now, a sequel is possible as The Nameless One would now be fighting in the Blood War, but again, without the original team, a sequel would only sully the good name of the original. A spin-off also isn't that possible because Planescape itself is a spin-off of Advanced Dungeons and Dragons, which no longer exists.
Do you agree with the statements made by the editors?
More information.

Please support http://www.maternityworldwide.org/ - and save a mother giving birth to a child.
aries100 is offline

aries100

SasqWatch
RPGWatch Team RPGWatch Donor

#1

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 1,982

Default 

December 14th, 2009, 19:23
A sequel would be nearly impossible given the ending of PST. Another game in the same setting might work but it's hard to imagine anyone fronting the money for it given that fans of the original would crucify them. There's no need to redo it as the original works pretty well. So I say let it stay dead.
BillSeurer is offline

BillSeurer

BillSeurer's Avatar
Eternal Supreme Dictator

#2

Join Date: Oct 2006
Location: Minnesota, USA
Posts: 1,727

Default 

December 14th, 2009, 20:38
So what about the fans of the original? Would the opinion of several thousand freaks matter, really?

That's a bit of an exaggeration, of course, but just like with Fallout, the audience for a game like that compared to the massive market today is next to nothing. That said, I'm not sure what good the name would do for a modern production, but apparently it worked out for Bethesda (although their own big name probably did them a lot of favours).

I've never finished Planescape: Torment for various reasons, but I wouldn't mind a modern sequel nonetheless.
Thaurin is offline

Thaurin

SasqWatch

#3

Join Date: Oct 2006
Location: The Netherlands
Posts: 2,396

Default 

December 14th, 2009, 20:45
A remake would be fine. Close to the inital release, some polishing and expansion of some areas, with full voice-acting and 3D.

A-Van-Te-Nor: A big car full of black hot beverage
Avantenor is offline

Avantenor

Avantenor's Avatar
Sentinel

#4

Join Date: Oct 2006
Posts: 584

Default 

December 14th, 2009, 20:51
A sequel would be hard to make, I believe, since Wizards of the Coast or Hasbro? pretty much has abandoned the Planes as a setting for D&D. Even if a sequel will be happening, it'll probably only sell to maybe 500,000 people. That's just my guess, though.

Please support http://www.maternityworldwide.org/ - and save a mother giving birth to a child.
aries100 is offline

aries100

SasqWatch
RPGWatch Team RPGWatch Donor

#5

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 1,982

Default 

December 14th, 2009, 21:18
I'd actually like to see a new game in that setting, rather than a remake or a sequel.
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch

#6

Join Date: Oct 2006
Location: Florida, US
Posts: 17,451

Default 

December 14th, 2009, 21:29
A remake is unnecessary considering the game is still very playable and enjoyable in its current state.

I don't think a remake would add anything and considering how modern gamers (read: "The Kidz") like their games these days, they'd fall asleep from all the dialogue (only it would be fully voiced).

I'd love to see is Obsidian create a new game set in the same universe though (or a full scale MoTB-esque game using a new engine!). I mean, we've been Forgotten Realmed to death already.

And if any game deserves and would benefit more from a total remake it's Arcanum.

Oblivion cares about YOU!
Relayer is offline

Relayer

Relayer's Avatar
Keeper of the Watch

#7

Join Date: Feb 2007
Location: NYC
Posts: 757

Default 

December 14th, 2009, 21:47
What Relayer said basically. There is absolutely no reason to remake the game as it stands, the game works just fine as is.

A direct sequel would take away the mystery and would never be able to live up to the original anyways. But I'm not a fan of remakes and/or sequels to old games anyways. They are beautifully crafted things, original and wonderful. Why spend that effort of trying to live up to that legacy instead of creating something new and original for today?

Another game in the Planescape universe though? Hell yeah.
Starwars is offline

Starwars

Watchdog

#8

Join Date: Aug 2008
Posts: 224

Default 

December 15th, 2009, 00:55
I doubt we'll see another Planescape game… 4th ed D&D is not… well I just can't see it happening.

However, DA:O's The Fade has a bit in common with Planescape. In particular the way that 'reality' in The Fade is shaped by the beliefs and wills of its inhabitants. Perhaps… Bioware could liscence Obsidian to do an expandalone spiritual successor to PS:T, in much the same way Beth have with Fallout: New Vegas. The game could be published by EA.

Maybe? Just maybe there is some hope of this… I mean, if you'd said a couple of years ago that ex Black Isle people would be making a Fallout game, it would have seemed unlikely to the point of an impossible dream.
Badesumofu is offline

Badesumofu

Badesumofu's Avatar
SasqWatch

#9

Join Date: Jul 2007
Location: Australia
Posts: 447

Default 

December 15th, 2009, 14:18
I'd like to see at least an enhanced edition, someone posted an interview with Chris Avellone ages ago where he talked about quite a lot of content that had to be cut from the final version due to time & budget constraints (but which had basically been written). If they added that back in, tidied it all up and bundled it with an improved version of that mod that put it in a higher resolution it'd be absolutely fine IMO.

What's happening with Purgatorio anyway?
Benedict is offline

Benedict

SasqWatch

#10

Join Date: Feb 2007
Location: London
Posts: 2,348

Default 

December 15th, 2009, 16:08
Originally Posted by Benedict View Post
… someone posted an interview with Chris Avellone ages ago where he talked about quite a lot of content that had to be cut from the final version due to time & budget constraints (but which had basically been written). If they added that back in,…
Fans of the game have already done that. Sorry, my computer is down, so I don't have a link.

There are a LOT of old games I'd like to see remade (tops for me would be X-Com: UFO Defense, I guess), but I've been playing Planescape: Torment recently, and it's still great just as it is (especially with the bug fixes, the recovered content, and the widescreen mods).
WCG is offline

WCG

Traveler

#11

Join Date: Aug 2009
Location: Lincoln, Nebraska
Posts: 18

Default 

December 15th, 2009, 16:54
Originally Posted by WCG View Post
Fans of the game have already done that. Sorry, my computer is down, so I don't have a link.

There are a LOT of old games I'd like to see remade (tops for me would be X-Com: UFO Defense, I guess), but I've been playing Planescape: Torment recently, and it's still great just as it is (especially with the bug fixes, the recovered content, and the widescreen mods).
Cool, does the recent release include any of those community mods or is it just the vanilla release?
Benedict is offline

Benedict

SasqWatch

#12

Join Date: Feb 2007
Location: London
Posts: 2,348

Default 

December 15th, 2009, 17:21
Originally Posted by WCG View Post
(especially with the bug fixes, the recovered content, and the widescreen mods).
Sounds good, but personally I would still use 4:3 even on a widescreen monitor, in 800x600. The original resolution was 640x480, going a lot higher serves no purpose. Even if you wanted to use your monitor's native resolution, the Infinity Engine games just weren't designed for it. If the widescreen mod is anything like the one for the Baldur's Gate saga, the text stretches over the entire width of the monitor, which makes reading very cumbersome. That may well be a limitation of the game engine itself, but there's a reason why most web sites have a maximum width for text bodies, this forum included.

That said, I love all those mod communities which improve upon old, neglected games while keeping the spirit of the originals!

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#13

Join Date: Aug 2006
Location: Germany
Posts: 2,310

Default 

December 15th, 2009, 17:53
Originally Posted by Benedict View Post
Cool, does the recent release include any of those community mods or is it just the vanilla release?
Vanilla.

Fixpack, Tweakpack and Unfinished Business mod can be found here:
http://www.shsforums.net/index.php?showforum=551
Definitely something to consider for an anniversary replay .
May not work with the re-release though.

What you think about most, is what you become.
DeepO is offline

DeepO

DeepO's Avatar
deep outside

#14

Join Date: Apr 2008
Location: Prague
Posts: 2,285

Default 

December 15th, 2009, 22:42
I think the Planescape setting is defunct (i.e. not marketed or sold by WotC).
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#15

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,849

Default 

December 16th, 2009, 14:24
Originally Posted by DeepO View Post
Vanilla.

Fixpack, Tweakpack and Unfinished Business mod can be found here:
http://www.shsforums.net/index.php?showforum=551
Definitely something to consider for an anniversary replay .
May not work with the re-release though.
Bah! Probably best giving it a year or two for the mod community to get them working with the re-release.
Benedict is offline

Benedict

SasqWatch

#16

Join Date: Feb 2007
Location: London
Posts: 2,348

Default 

December 16th, 2009, 16:28
Originally Posted by Thrasher View Post
I think the Planescape setting is defunct (i.e. not marketed or sold by WotC).
WotC is canny about that. They do some pittance thing just often enough to maintain their control of the IP. It's amazing they are smart enough to do that yet screw everything else up.
BillSeurer is offline

BillSeurer

BillSeurer's Avatar
Eternal Supreme Dictator

#17

Join Date: Oct 2006
Location: Minnesota, USA
Posts: 1,727

Default 

December 16th, 2009, 19:16
If you go to their website, there are no Planescape products for sale, sadly….
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#18

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,849
RPGWatch Forums » Comments » News Comments » Planescape: Torment - Feature Article at Diehard GameFan
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 20:48.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch