|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » General Forums » Off-Topic » The Totally NEW Team Corwin Thread

Default The Totally NEW Team Corwin Thread

April 23rd, 2013, 13:33
Originally Posted by dteowner View Post
Phuury can now play a lute while in lich form.
I'd like to see a screenshot showing that.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#3921

Join Date: Nov 2006
Location: Old Europe
Posts: 15,969

Default 

April 23rd, 2013, 16:19
Gaining XP in other destinies for fate points is fortunately not mandatory. So if you feel strong enough just being in Draconic without twists then you remain there.

People gain XP in different epic destinies because they want to get twists to become a little bit more powerful when they go back to their main destiny.

So you can look at this the other way. Which destiny abilities from OTHER destinies than draconic would you like to have on your wizard.

I'm sure you get some from you could like.

Magister examples:
Tier 1: Impregnable mind. +6 concentration and not an automatic fail if you roll a 1 on a will save.
Tier 2: Spell scholl specialist. +3 to DC to chosen school
Tier 3: Piercing spellcraft. +3 to spell penetration to chosen school

Shiradi Champion example:
Tier 1: Healing spring. Nearby allies get 1d100 healing every 20 seconds for 5 minutes

Fury of the Wild example:
Tier 1: Fast healing. You get 6d20 hp every minute using positive energy

Exalted Angel example:
Tier 1: Endless faith. Spell point pool increased by 10%

Unyielding Sentinel example:
Tier 1: Brace for impact: +40% fortification, +2 to all saves

Tier 1 from all destinies +1 to one stat.

So I think you have many reasons to farm epic destinies. It's NOT for becoming stronger in the alternate destinies, but for becoming stronger in your main destiny.

Paladin of Tyr
Peter Stauffenberg is offline

Peter Stauffenberg

Peter Stauffenberg's Avatar
Keeper of the Watch

#3922

Join Date: Oct 2006
Location: Oslo, Norway
Posts: 870
Send a message via ICQ to Peter Stauffenberg Send a message via Skype™ to Peter Stauffenberg

Default 

April 24th, 2013, 02:03
Can you untwist a choice later if you wish?

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#3923

Join Date: Aug 2006
Location: Australia
Posts: 10,450
Send a message via Skype™ to Corwin

Default 

April 24th, 2013, 04:13
You can swap twists at the Fatespinners, though IIRC ViPs can do so anywhere, and an ability in Fate Signer (too many Fates!) gives you the ability at shrines I think. I may be wrong. You'll usually do quite a bit of swapping as you gain new, useful abilities, and change destinies.

You can reset your fate points at the Fatespinners as well. This allows you to re-buy the slots and upgrade them to higher tiers.

It's usually beneficial to have a couple of low level twists, which are often quite good, until you can afford to get a strong high level one for your class. Though some of them like Brace for Impact are so good, that they challenge even the highest level twistable abilities for a slot.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
azraelck is offline

azraelck

azraelck's Avatar
Angel of Cookies!

#3924

Join Date: Jun 2007
Location: In the Middle of Nowhere
Posts: 1,822
Send a message via AIM to azraelck Send a message via Skype™ to azraelck

Default 

April 27th, 2013, 16:37
I'm currently making a WF artificer build. Comments please? He's supposed to be ranged artificer using a crossbow who can back up with spells like blade barrier.

I found a build on the DDO forum that I followed to 90%. However, this build only showed the enhancements he picked, but not when. So please tell if I should take key enhancements earlier and which I can delay.

One change I made to his build was to go for healer's friend 3.

Can I use any docents with this build (won't bump to mithril or adamantine due to arcane spell failure)? E. g. can I give him my quorforged docent at level 18?

I guess I can buy scrolls from the auction house or receive scrolls from you (guild chest)? So it's important to know which spells to pick that I can't expect to find in scrolls.

Which rune arm weapons and other artificer equipment should I be looking out for in the first levels?

My build doesn't have evasion due to being a pure artificer? Is there any gear giving evasion as a bonus feat?

Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page

Pitrelon Garand
Level 20 True Neutral Warforged Male
(20 Artificer) 
Hit Points: 322
Spell Points: 1186 
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 11
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength              8                    12
Dexterity            16                    21
Constitution         16                    22
Intelligence         18                    29
Wisdom                6                    10
Charisma              6                    10

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               3                    17
Bluff                -2                     1
Concentration         7                    30
Diplomacy            -2                     1
Disable Device        8                    33
Haggle                2                    24
Heal                 -2                     1
Hide                  3                     6
Intimidate           -2                     1
Jump                 -1                    13
Listen               -2                     1
Move Silently         3                     6
Open Lock             7                    29
Perform              n/a                    n/a
Repair                8                    33
Search                8                    33
Spot                  2                    24
Swim                 -1                     2
Tumble                n/a                   n/a
Use Magic Device      2                    26

Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Augment Summoning
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Master's Touch
Spell (1): Shield of Faith
Spell (1): Static Shock
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Warforged Healer's Friend I


Level 2 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Grease
Enhancement: Force Manipulation I
Enhancement: Artificer Intelligence I
Enhancement: Warforged Inscribed Armor I


Level 3 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Point Blank Shot
Spell (2): Insightful Strikes
Enhancement: Artificer Skill Boost I
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Warforged Constitution I


Level 4 (Artificer)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Precise Shot
Spell (2): Elemental Weapons
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Rune Arm Overcharge I


Level 5 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (2): Toughen Construct
Enhancement: Artificer Damage Boost II
Enhancement: Warforged Healer's Friend II


Level 6 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (3): Insightful Damage
Enhancement: Artificer Battle Engineer I


Level 7 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (3): Stoneskin
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Artificer Wand and Scroll Mastery I


Level 8 (Artificer)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Rapid Shot
Spell (3): Blast Rod
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Improved Rune Arm Use II


Level 9 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Focus: Evocation
Spell (4): Armor of Speed
Enhancement: Warforged Constitution II


Level 10 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Thundering Armor
Enhancement: Artificer Intelligence II


Level 11 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Lightning Motes
Enhancement: Force Manipulation II
Enhancement: Warforged Healer's Friend III


Level 12 (Artificer)
Ability Raise: INT
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Spell (5): Prismatic Stike
Enhancement: Racial Toughness III
Enhancement: Kinetic Spellcasting I


Level 13 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Tenser's Transformation
Enhancement: Artificer Improved Rune Arm Use III
Enhancement: Force Manipulation III


Level 14 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Radiant Forcefield
Enhancement: Artificer Improved Rune Arm Use IV


Level 15 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Spell (6): Blade Barrier
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI


Level 16 (Artificer)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1.5)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Maximize Spell
Spell (6): Tactical Detonation
Enhancement: Artificer Rune Arm Overcharge II


Level 17 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1.5)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Deadly Weapons
Enhancement: Improved Use Magic Device I
Enhancement: Force Manipulation VII
Enhancement: Artificer Wand and Scroll Mastery II


Level 18 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell
Spell (6): Globe of Invulnerability
Enhancement: Improved Use Magic Device II
Enhancement: Artificer Wand and Scroll Mastery III


Level 19 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Mass Repair Critical Damage


Level 20 (Artificer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Quicken Spell
Spell (6): Deconstruct
Enhancement: Arcane Empowerment
Enhancement: Artificer Intelligence III

Paladin of Tyr
Peter Stauffenberg is offline

Peter Stauffenberg

Peter Stauffenberg's Avatar
Keeper of the Watch

#3925

Join Date: Oct 2006
Location: Oslo, Norway
Posts: 870
Send a message via ICQ to Peter Stauffenberg Send a message via Skype™ to Peter Stauffenberg

Default 

April 27th, 2013, 16:44
Here is my updated link monk build:

Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page

Petresus Circinus
Level 20 Lawful Neutral Half-Orc Male
(20 Monk) 
Hit Points: 317
Spell Points: 0 
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 21

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             16                    22
Dexterity            15                    19
Constitution         15                    19
Intelligence          6                    10
Wisdom               16                    29
Charisma              6                    10

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    23
Bluff                -2                     0
Concentration         6                    43
Diplomacy            -2                     0
Disable Device       n/a                    n/a
Haggle               -2                     0
Heal                  3                     9
Hide                  2                     4
Intimidate           -2                     0
Jump                  3                    14
Listen                3                     9
Move Silently         2                     4
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair               -2                     0
Search               -2                     0
Spot                  3                    19
Swim                  3                     6
Tumble                n/a                   n/a
Use Magic Device     -1                     1

Level 1 (Monk)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Orcish Fury I
Enhancement: Improved Concentration I


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Monk Bonus) Stunning Fist
Enhancement: Way of the Patient Tortoise I
Enhancement: Void Strike I
Enhancement: Monk Wisdom I


Level 3 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Power Attack
Enhancement: Orcish Strength I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I


Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Orcish Power Attack I
Enhancement: Improved Concentration II


Level 5 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Orcish Fury II
Enhancement: Way of the Patient Tortoise II
Enhancement: Improved Balance I


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Diehard
Enhancement: Shintao Monk I
Enhancement: Racial Toughness II


Level 7 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Adept of Wind
Enhancement: Adept of Rock


Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Adept of Flame
Enhancement: Adept of Rain


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Orcish Strength II


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Monk Improved Recovery II


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk II


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Enhancement: Monk Wisdom II


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Enhancement: Master of Stone


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Master of Bonfires


Level 16 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Enhancement: Master of Thunder
Enhancement: Master of the Sea


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Selected) Stunning Blow
Enhancement: Shintao Monk III
Enhancement: Grandmaster of Oceans


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+2)
Enhancement: Grandmaster of Mountains


Level 20 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+2)
Enhancement: Monk Serenity
Enhancement: Way of the Patient Tortoise III
Enhancement: Improved Concentration III

Paladin of Tyr
Peter Stauffenberg is offline

Peter Stauffenberg

Peter Stauffenberg's Avatar
Keeper of the Watch

#3926

Join Date: Oct 2006
Location: Oslo, Norway
Posts: 870
Send a message via ICQ to Peter Stauffenberg Send a message via Skype™ to Peter Stauffenberg

Default 

April 27th, 2013, 17:50
Docents don't have a armor 'type'. They won't bump you to heavy or medium armor. So you can use your Quorforged, or any other docent you have, without worry.

I never worry about when to take enhancements. You can always reset if you need to. I also went HF3 on mine, because there are times when you are on your back or something else happens and you can't heal yourself.

Build looks solid, standard WF Arty machine gunner. I am only curious as to how in the heck you are getting +4 tomes across the board.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
azraelck is offline

azraelck

azraelck's Avatar
Angel of Cookies!

#3927

Join Date: Jun 2007
Location: In the Middle of Nowhere
Posts: 1,822
Send a message via AIM to azraelck Send a message via Skype™ to azraelck

Default 

April 27th, 2013, 17:54
Nice to see you finally branching out. I think you'll enjoy your arty.

Only thing I see is quite a few APs spent on the rune arm boosts. While they get used occasionally, the active attacks on runearms just aren't worth the trouble. The passive boosts are worth having, but you're just not going to spend much time charging that thing up for the amount of damage it will do. You'll do more damage shooting your repeater (or dropping a turret / blade barrier) during that time. Not sure what you'd be better off investing in, but I'd look for something.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#3928

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,312

Default 

April 27th, 2013, 21:41
Actually, I've been using mine more and more, at least with the 'bolt' type rune arms with some actual range. Doing in excess of 500 damage with a Glorious Obscenity in addition to repeater damage is nice.

It is situational though; against largely static bosses and in groups where you can safely stand away and blast, it's good. In a soloing or a more mobile fight, I think the slowdown would be a detriment instead.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
azraelck is offline

azraelck

azraelck's Avatar
Angel of Cookies!

#3929

Join Date: Jun 2007
Location: In the Middle of Nowhere
Posts: 1,822
Send a message via AIM to azraelck Send a message via Skype™ to azraelck

Default 

April 27th, 2013, 22:04
Personally - and this is my purely personal opinion - I'd put at least 1-2 points into both tumble & swim.

A few points put into swim help - imho - a lot when your char is swimmig bith some bigger armor - but in the end, both Artificer & Monk don't use heavy armor that much.

I always put at least 1-2 points into tumble because I sometimes fall down. And tumble helps there, at least a little bit.

But again, that's my personal opinion, and I'm not at all an expert in these things !

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#3930

Join Date: Nov 2006
Location: Old Europe
Posts: 15,969

Default 

April 27th, 2013, 22:10
Being Warforged, he doesn't need to worry too much about swim. Save for one quest in the entire game, swim has no effect beyond making you a bit faster underwater.

Tumble is more useful, but I wouldn't invest in it save for having too many skill points and nothing to do with them.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
azraelck is offline

azraelck

azraelck's Avatar
Angel of Cookies!

#3931

Join Date: Jun 2007
Location: In the Middle of Nowhere
Posts: 1,822
Send a message via AIM to azraelck Send a message via Skype™ to azraelck

Default 

April 28th, 2013, 00:19
I don't like most of his level 4/5 spell choices; I didn't consider them very useful, but that is obviously a personal preference. Mine are mostly buff type spells rather than offensive ones. I like being able to cast all the weapon types for example. The rune arm is great for static fights, but a PAIN if you're on the move. Early on you will hardly have time to use it.

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#3932

Join Date: Aug 2006
Location: Australia
Posts: 10,450
Send a message via Skype™ to Corwin

Default 

April 28th, 2013, 12:31
Originally Posted by Corwin View Post
The rune arm is great for static fights, but a PAIN if you're on the move.
I agree to that; and that's why my Artificer always carried a low-level melee weapon and a shield with him, despite the malus.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#3933

Join Date: Nov 2006
Location: Old Europe
Posts: 15,969

Default 

April 30th, 2013, 15:46
Big mess made of the Turbine new DDO forum.

Many players can't login to the forums now. They're asked to pick country and only Canada and USA are possible. Turbine has forgotten about the rest of the world.

Even players in America can get this problem, but they can login to myaccount to verify their account to login.

If you do that from the rest of the world you get: "No language type found" when trying to access Myaccount.

Turbine never stops to amaze me when it comes to messing up With every update the make. Last time it was the mess with billing where they didn't know that ZIP code in the rest of the world can use less than 5 letters. Don't Turbine let people outside USA test their updates first?

One bad thing about not being able to login to myaccount is that you can't even report bugs.

Paladin of Tyr
Peter Stauffenberg is offline

Peter Stauffenberg

Peter Stauffenberg's Avatar
Keeper of the Watch

#3934

Join Date: Oct 2006
Location: Oslo, Norway
Posts: 870
Send a message via ICQ to Peter Stauffenberg Send a message via Skype™ to Peter Stauffenberg

Default 

April 30th, 2013, 18:27
Not only that, but I wasn't even allowed to use my old name. So now you'll have to guess which posts are mine. On top of that, the new forums are much, much, much slower and more annoying to use.

DDO updated yesterday as well. So far the only change noted is two banners and some flowers in the marketplace, bridge in front of the bank. Minor update.

On my end, Mirys hit her 20th, and is now able to TR. I'm going to go over the build first though, and may decide differently by the time I'm done.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
azraelck is offline

azraelck

azraelck's Avatar
Angel of Cookies!

#3935

Join Date: Jun 2007
Location: In the Middle of Nowhere
Posts: 1,822
Send a message via AIM to azraelck Send a message via Skype™ to azraelck

Default 

May 1st, 2013, 00:56
Turbine has the standard US problem of believing that NA is the entire world!! After all, what is the baseball championship called? Yes, the WORLD Series, but no-one outside of NA plays in it!! How can you call yourself WORLD Champions UNLESS you play against the rest of the WORLD??!! Oh, guess that's just NA. It's interesting, that the truly international sports like Soccer, Cricket, and Rugby are not that popular in America. I wonder why????

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#3936

Join Date: Aug 2006
Location: Australia
Posts: 10,450
Send a message via Skype™ to Corwin

Default 

May 1st, 2013, 03:53
Originally Posted by Corwin View Post
I don't like most of his level 4/5 spell choices; I didn't consider them very useful, but that is obviously a personal preference. Mine are mostly buff type spells rather than offensive ones. I like being able to cast all the weapon types for example. The rune arm is great for static fights, but a PAIN if you're on the move. Early on you will hardly have time to use it.
I'm picking other spells than those mentioned. Those were what the template had selected. I try to buy the spells I can upfront so I pick those I can't easily buy.

E. g. I picked flame turret as my first level 3 spell.

Paladin of Tyr
Peter Stauffenberg is offline

Peter Stauffenberg

Peter Stauffenberg's Avatar
Keeper of the Watch

#3937

Join Date: Oct 2006
Location: Oslo, Norway
Posts: 870
Send a message via ICQ to Peter Stauffenberg Send a message via Skype™ to Peter Stauffenberg

Default 

May 1st, 2013, 11:15
Turbine announced long ago that they would stop translations for French & German versions of the game at one point - I guess that this newer "mess" is just a result from this policy !?

Quote from one angered player in the forums there :

Turbine, you really have a feeling for using Bank Holydays and prime market prime times for downtime!

May 1st in Europe is a Bank Holyday. 10.30 p.m. - 12 p.m. is evening. So this means that European Players get the shaft. Good work!
Source : https://www.ddo.com/forums/showthrea…0-30AM-12-00PM


Originally Posted by Peter Stauffenberg View Post
E. g. I picked flame turret as my first level 3 spell.
Flame Turret is imho a very good choice. Especially within areas with lots of foes, like in the Kobold Assault.



And something really different from that : http://www.ddo.com/en/news/one-fund-memorial-ribbon

As many of you know, Turbine is located in the Boston area. Our community was deeply impacted by the tragic events at the Boston Marathon on April 15, 2013. In an effort to help, our team has been supporting The One Fund, a charity set up by Massachusetts Governor Deval Patrick and Boston Mayor Tom Menino to specifically raise money for those most affected by the tragedy at the Boston Marathon.

To raise awareness for The One Fund, the DDO team has created The One Fund Memorial Ribbon which is available for a limited time in the DDO Store. Players can enter the coupon code ‘Boston’ to receive up to ten free ribbons per account to show their solidarity with the victims of the Boston Marathon.
Looks like a good thing.

If the money goes directly to the victims and their closest relatives, then I believe that this is a good thing to participate in.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#3938

Join Date: Nov 2006
Location: Old Europe
Posts: 15,969

Default 

May 1st, 2013, 18:44
I just couldn't resist anymore and did a Favoured Soul - having the Divine Avenger in mind, but manually distributed all points.

You won't see much of him now - since I (originally) plan to play him from level 1 again - through everything Korthos. But I'm not absolutely sure yet.

His name is Thasabadaram Signsearcher - Thasab is the first part of the first name of 2 characters I have in SWTOR.

Now, what was that with this "Daily Dice" thing ?

Here's the DDO Store news for this week : http://www.ddo.com/en/news/ddo-store…-upgrade-tomes

It's stat tomes - valid until May, 6th.

And here, too : http://www.ddo.com/en/store :

20 % off of :

- Cosmetic Armor Kits
- Augments & Tools
- Hats & Helmets

No free item of the week now.

Valid only until tomorrow.

Edit : Is someone of you on Lammannia ? Do you have any screenshots of the new Enhancement System for me ?

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Last edited by Alrik Fassbauer; May 1st, 2013 at 18:57.
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#3939

Join Date: Nov 2006
Location: Old Europe
Posts: 15,969

Default 

May 1st, 2013, 21:23
Originally Posted by Alrik Fassbauer View Post
Now, what was that with this "Daily Dice" thing ?
Once per account per day, a character can "roll dice" for a freebie. You can roll on the silver reward table for free. If you want bigger and better freebies, you can roll on the gold reward table, but that costs 12 astral shards per roll. Think about which character you want to roll with, as many of the rewards are bound to character. Most of the time, I've been rolling with my lowest level toon, although I wouldn't call that a "mandatory" approach. The little icon on your life bar does not bring up the interface—you have to select daily dice from the main menu (via the dragon head button). You can also roll multiple times per day, but each roll after the first costs astral shards.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#3940

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,312
RPGWatch Forums » General Forums » Off-Topic » The Totally NEW Team Corwin Thread
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 21:41.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch