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Default The Totally NEW Team Corwin Thread

October 2nd, 2013, 14:22
Originally Posted by azraelck View Post
With the skill tax and going TWF FvS, Drow actually are a decent choice for that particular build. I've considered a similar build in the past, as much to make use out of Drow as anything else, but I never have done it. My builds were on the pre-NGE enhancements so I'd have to redo the whole thing.
My current "dart board plan" skips TWF in order to get better heal/buff abilities, which is admittedly dumb. It's another of my attempts at the "healbot that doesn't have to stand around" concept. I think I need to break out of my self-imposed box and go with a "pointy stick swinger that happens to be good at healing" concept (which is actually the intent for Klubbir as well) , but my brain just isn't cooperating. There's part of me that just wants to say screw it and recycle my Botdu build and be done with it, but that's a lazy copout.

Sorry. No pearls of wisdom in this oyster.
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October 2nd, 2013, 16:12
The problem is s&b dps sucks. So if you're going to be doing weak dps, you may as well dump STR and pump WIS, and at least if Implosion is ever fixed, you can land that.

Even going full out melee, you shouldn't neglet healing in the least, especially since Warpriest is rather lack luster compared to AOV, even for a melee.

My old Drow build took two levels of monk for feats and evasion, theoretically you could push the stance feats in, but I don't know how. That's 6 feats, out of 9, and only 1 is covered as a Monk-specific feat. I'll have to do some numbers later, see what I can come up with.

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October 2nd, 2013, 18:18
Wouldii's already got vampiric fury shortswords (Lordsmarch) waiting, which is what got me looking at drow. (Rhogu has a pair of envenomed blades waiting and I've got the stuff to make another pair of vampiric furys, so he might go drow for his assassin build as well) IIRC, I ended up burning quite a few points in the drow tree to max out the shortsword bonus, which meant I didn't have as many points to "waste" among the FvS trees.

I'm not real happy with splashes on the healer classes since you're always behind the curve on what's supposed to be your primary function. That said, the 18/2 FvS/monk build seems to have a lot of potential.

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October 2nd, 2013, 23:53
I wasn't happy with the splash either. Especially on the FvS, you're looking at being behind three levels on getting new spell levels vs a pure cleric. You won't get Mass Heal until 20.

In the end, pure class would be down 2 feats, but in reality you are only missing one; only the first TWF feat can be taken as a Monk Martial Arts feat. The second feat just kinda sits there, for more marginal-use feats. Though now the monk splash can offer other, greater, benefits like +4 CON or STR from the stances, 10% offhand chance, 1d6SA damage, and more. It just won't come into it's own until level 24 or so.

There's a good short sword found out in 3 Barrel, but they are BTC on equip. Also a pain because the rare that drops them is the Tiefling Assassin, and is far into the explorer area. Envenomed Blades are easy to farm out.

I'm not sure I would put anything into the racial at all. While the damage bonuses would help, I'd want to hit too much into the FvS trees to be able to afford it.

*Edit* There is apparently another hotfix up.

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October 3rd, 2013, 04:15
Thoughts? Since I don't plan on doing any offensive casting to speak of, I ended up skipping the AoV tree completely with this attempt and dumping those points into drow and monk trees. The only thing I was unhappy with is lacking quicken. Each time I was picking a feat, there always seemed to be something more important and suddenly I was up to level 20.

Code:
Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page

Wouldii Wohnty
Level 20 Lawful Neutral Drow Male
(2 Monk \ 18 Favored Soul) 
Hit Points: 317
Spell Points: 1588 
BAB: 14\14\19\24
Fortitude: 17
Reflex: 22
Will: 17

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             10                    12
Dexterity            18                    26
Constitution         14                    17
Intelligence         10                    12
Wisdom               14                    17
Charisma             14                    19

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+3 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+3 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               9                    21
Bluff                 3                     4
Concentration         7                    26
Diplomacy             3                     4
Disable Device        n/a                   n/a
Haggle                3                     4
Heal                  3                    26
Hide                  5                     8
Intimidate            3                     4
Jump                  5                    11
Listen                3                     5
Move Silently         5                     8
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                1                     1
Search                1                     3
Spellcraft            1                     1
Spot                  3                     5
Swim                  n/a                   n/a
Tumble                9                    15
Use Magic Device      3                     5

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+4)
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)


Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+2)
Feat: (Deity) Favored by Vulkoor
Spell (1): Cure Light Wounds
Spell (1): Nimbus of Light
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)


Level 3 (Monk)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)


Level 4 (Favored Soul)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+2)
Spell (1): Nightshield
Enhancement: Drow - Drow Dexterity (Rank 1)
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)


Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+2)
Spell (1): Protection from Evil
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)


Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+2)
Feat: (Selected) Combat Casting
Spell (2): Cure Moderate Wounds
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Charisma (Rank 1)


Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+2)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (2): Resist Energy
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Ambidexterity (Rank 1)


Level 8 (Favored Soul)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (3): Cure Serious Wounds
Enhancement: Drow - Ambidexterity (Rank 2)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Warpriest (Fvs) - Sanctuary (Rank 1)


Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Soundburst
Spell (3): Aid, Mass
Enhancement: Drow - Ambidexterity (Rank 3)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 1)


Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (4): Death Ward
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 2)


Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (2): Find Traps
Spell (3): Searing Light
Spell (4): Cure Critical Wounds
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 3)


Level 12 (Favored Soul)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Sonic
Feat: (Selected) Weapon Focus: Piercing Weapons
Spell (5): Raise Dead
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Charisma (Rank 1)


Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (3): Protection from Energy
Spell (4): Restoration
Spell (5): Divine Punishment
Enhancement: Warpriest (Fvs) - Inflame (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame (Rank 2)
Enhancement: Warpriest (Fvs) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame: Energy Absorption (Rank 2)


Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (6): Heal
Enhancement: Warpriest (Fvs) - War Domain: Haste (Rank 1)
Enhancement: Warpriest (Fvs) - Wrathful Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 1)


Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Spell (4): Freedom of Movement
Spell (5): True Seeing
Spell (6): Blade Barrier
Enhancement: Warpriest (Fvs) - Divine Power (Rank 1)
Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 2)
Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 3)


Level 16 (Favored Soul)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (7): Resurrection
Enhancement: Warpriest (Fvs) - Inflame (Rank 3)
Enhancement: Warpriest (Fvs) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Fvs) - Inflame: Energy Absorption (Rank 3)


Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (5): Greater Command
Spell (6): Cometfall
Spell (7): Spell Resistance, Mass
Enhancement: Warpriest (Fvs) - Inflame: Saving Throws (Rank 3)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)


Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Greater Two Weapon Fighting
Spell (8): Cure Critical Wounds, Mass
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2)
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)


Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Spell (8): Death Ward, Mass
Spell (7): Destruction
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Intervention (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)


Level 20 (Favored Soul)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Spell (9): Heal, Mass
Enhancement: Warpriest (Fvs) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Intervention (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
Last edited by dteowner; October 3rd, 2013 at 04:26.
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October 3rd, 2013, 05:04
On a different note, the hotfix doesn't appear to cover the AA capstone issue and Reywind may not be able to make it this Friday, or could be quite late. He'll update his status as soon as he can.

If God said it, then that settles it!!

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October 3rd, 2013, 11:54
I wouldn't consider Weapon Focus really necessary for, well, anything. Unless it's a prereq somewhere in Warpriest. Ditto for Toughness these days, at cap it's a mere 30hp. Weapon Finesse isn't needed since Ninja Spy 's first core ability is basically Weapon Finesse for Short Swords, as well as remaining centered while using them. Unfortunately, you'd need to dump level 9 spells completely to get your DEX to damage with the second core ability.

You should be able to pick up IC at 12, GTWF at 15. That leaves Quicken at 18. Alternately, Quicken at 3, Adept of Forms at 6, ITWF at 9, IC at 12, GTWF at 15. That leaves Master of Forms at 18, GM of Forms at 21. Dodge can be taken as a Monk bonus feat, if you want it on your second Monk level, IIRC.

Since you don't plan on doing any offensive casting to speak of, why did you pump WIS? On a Favored soul, WIS affects DCs, but CHA spell points and is needed at a minimum of 19 to make sure you can cast all spell levels.

I can't read the enhancements you posted. They are all yellow.

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October 3rd, 2013, 14:52
@ Az, I can read it all using the "dark" option for the site. Unless Dte did something himself to change it already.

Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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October 3rd, 2013, 15:24
Select Forum background light when exporting and it should be easy to read here.

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October 3rd, 2013, 16:15
Bah, that early in the morning I'm lucky I can read anything.

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October 3rd, 2013, 16:34
Originally Posted by azraelck View Post
I wouldn't consider Weapon Focus really necessary for, well, anything. Unless it's a prereq somewhere in Warpriest. Ditto for Toughness these days, at cap it's a mere 30hp.
I thought weapon focus was a prereq for improved critical, but I'll double check that.

edit2- you're right. It's needed for power critical, but not improved critical

Originally Posted by azraelck View Post
Weapon Finesse isn't needed since Ninja Spy 's first core ability is basically Weapon Finesse for Short Swords, as well as remaining centered while using them.
That's a little different from how I read it. The text was "use shortswords while centered". In other words, the weapon won't screw you up if you're already centered. Since I intend to wear armor of some sort, I won't be centered, right? Thus, that enhancement actually gives me nothing (other than a stepping stone to other stuff on the tree). I actually thought I was golden for exactly what you point out, but after that closer read, I scrapped what I had in order to put finesse back in. If I'm off-base, please speak up because I'd love to get that feat slot back.

Originally Posted by azraelck View Post
Dodge can be taken as a Monk bonus feat, if you want it on your second Monk level, IIRC.
Both of the feats I took at 3 are eligible for the monk bonus feat slot. Remember, I went monk/FvS/monk/Fvsx17 in order to get cure light wounds a little sooner.

Originally Posted by azraelck View Post
Since you don't plan on doing any offensive casting to speak of, why did you pump WIS? On a Favored soul, WIS affects DCs, but CHA spell points and is needed at a minimum of 19 to make sure you can cast all spell levels.
Honestly, I had 4 points left, DEX and CON were going to take 3 just to get odd. I got to thinking some of the monk stuff would be helped with better WIS so I dropped a couple points in there and then had no idea what to do with the last 2 so I just said screw it and dropped them in WIS as well. Not exactly a well-considered plan…

=======
edit- the enhancements probably don't work right. I remember seeing lots of bug entries for the planner related to the warpriest tree. I'll probably have to clean up a few things there, but the general approach probably won't change much.

==========
edit3- using the wiki as the guide, here's the summary of enhancements, which isn't quite the same as the planner build (the only one I was forced to take was acrobat1 and 2 in ninja spy to get to tier 2)

Drow: Core 1-4 (SR, DEX, SR, CHR); weapon tier 1-4; ambidex 3 ranks
Ninja Spy: Core 1; sneak attack tier 1-2; acrobat 2 ranks; subtle 3 ranks
Shintao: Core 1; deft strikes 3 ranks; iron skin 3 ranks
Warpriest: Core 1-5; toughness 3 ranks; sacred touch 3 ranks; weapon tier 1-5; wall of steel 3 ranks; inflame 3 ranks; inflame-saves 3 ranks; inflame-energy 2 ranks; CHR; CHR; divine power

=======
edit 4- so assuming I skip armor and run around in a dress (aka stay centered), I re-did the feats. I probably won't bother putting this in the planner since the work's already done. Feats, in order:
toughness, 2WF / combat casting, dodge / empower healing / imp2WF / imp crit pierce / quicken / gr2WF

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
Last edited by dteowner; October 3rd, 2013 at 20:22. Reason: because I wanted a confusing post to become unreadable
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October 3rd, 2013, 16:36
Originally Posted by Cm View Post
@ Az, I can read it all using the "dark" option for the site. Unless Dte did something himself to change it already.
I've run the Watch in dark since Arhu created it. I tend to forget there's a light background option.

Sorry. No pearls of wisdom in this oyster.
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October 3rd, 2013, 18:54
I never realized that there's an dark background option. Oops.

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October 3rd, 2013, 19:37
Update 19 Patch 3 is out : https://www.ddo.com/en/update-19-patch-3-release-notes

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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October 4th, 2013, 14:37
I didn't realize there was a dark option either. Most of the time I'm on my phone when posting, so it's a little hard to see.

Machine issues at work right now, so I may be late.

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October 4th, 2013, 19:01
This weekend:

Thu, 03 Oct 2013 17:51:37 +0000
DDO Bonus Days brings you +15% Guild Renown, now through October 6th!
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October 5th, 2013, 12:29
Ah, thank you !

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October 6th, 2013, 15:15
Yesterday we did a semi guild run on VON 5-6. Jm, Cm, Aletys, Azraelck and I were running in a RPG Watch led PUG. It was a success and we got decent XP and Jm got the Kundarak warding bracers raid loot.

We didn't run on our Friday toons so we will for sure do that once we get to level 12-13. The raid is very fun if it's led well. You can get a lot of very nice loot from that raid so we can probably do it more times.

When we get into the desert and do the flagging quests we should also attempt the Against the Demon queen raid. There are a lot of nice items there too that could drop even though I've never seen the best loot drop (Torc of Prince Raiyum for example).

If we do the raids slightly above level we can run on hard and not break the bravery bonus streak. That is probably smart so you all learn the raid while it's not too difficult to complete.

The first guild raid on our list shoud be the Tempest spine. If we do it slightly above level on hard we can easily short man it. The raid is level 10 so if we do it at 13 we will be fine.

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October 6th, 2013, 20:51
I was under the impression that was our plan all along. I've certainly been setting "the book" based on us hitting the raids this time thru, but not running them at level.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
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October 6th, 2013, 20:55
New sale on the door … err … shop :

Free item of the week :

October 4th – 10th
Haste Potion x5
Use Coupon Code HASTE9
1 / Account
25 % off : Several "pet companions" :

- Cranium Rat
- Gargoyle
- Bat
- Kobold Shaman

Plus :

- items for them
- name change for them.

And additionally :

25% off on More Companions
Render, Golem, Frog, Beholder & Mephit
Oct 4th – 10th
(Don't know if this is right or wrong, sinbce I cannot find this information elsewhere yet.)

Limited release of several tomes (among them +5 tomes) : https://www.ddo.com/en/limitedtimetomes

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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Alrik Fassbauer

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Join Date: Nov 2006
Location: Old Europe
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