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Default The Totally NEW Team Corwin Thread

June 13th, 2014, 22:41
Originally Posted by Corwin View Post
Can I please have a map for the ship? Are you sure it's not related to the Tardis; the inside sure seems larger than the outside!!
Actually, I think that it is related to the Tardis …

I had started to make a map when we realized how much stuff was broken, but will see if I can't get it done, at least for the areas that we're likely to visit (bar, bank, crafting areas, etc.).
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June 13th, 2014, 22:48
I'm assuming we're running our level 21 Friday toons tonight? If we're not, what is the alternate plan? Lowbies or take some epics through epic 3 barrel cove? Killing pirate ships is kind of fun, if somewhat frantic.
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June 13th, 2014, 22:59
If everyone shows:
Hound/Vision (order TBD), then Litany on the 21s (doing the raids first so nobody ends up waiting for the other half)

If we're missing anyone:
level 6s- finish STK, take lvl7, then TBD

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Default A short guide to the new ship

June 13th, 2014, 23:16
For Corwin, a guide to the new ship, which covers all the places you'll need to use. Stay off 2nd lower deck, as we had to put the "Danger" room back to get the trapper buffs.

1. Load onto ship, head to west door straight ahead of you, and select 1st lower deck.
2. Arrive on 1st lower deck (you'll be facing south, with exit ladder behind you).
3. Go forward & turn left (east) & enter Crafting area (normally Cannith).
4. Go to left and into hall to west.
5. When it dead ends, you can go left to bank, auctioneer, and mail box; or right to tavern which also has all the hireling vendors.

6. Once you're done with that area, head back to the crafting area and keep going south to the other side of the ship. At end, on your right (west), you will find the farshifter (don't need to use him here, captain has all his functions), but there is a teleporter behind him that will take you to all the teleporter locations, including House C, IQ, & Hall of Heroes, which you cannot get from captain.

7. Go bac to crafting area, head east (right) to the Proving Grounds, which has 4 training dummies, the House D vendor, & a general ammo vendor. It also has the secondary buff bar, which is directly in front of you as you come in from the west (the only one that currently works with pets). If you keep going east, you will end up at the end of the ship which has a second exit (ladder).

At this point you can take the ladder to the cargo hold which contains all the legacy buffs from our old ship. You can:

8. Regenerate & change spells at old tavern, since the new tavern isn't working right yet.
9. Use training dummy in front of bar & regenerate while you're at it.
10. Get legacy resist buffs (which stack with new ones)
11. Use XP shrine.
12. Access the guild chest.

12. Take ladder to top deck, have your toon use the buff bar there (one on 1st lower deck doesn't give all the buffs).

You're done. Go questing.
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June 14th, 2014, 00:21
I got lost at point 4 or 5!!

If God said it, then that settles it!!

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June 14th, 2014, 17:10
He was lost as soon as you told him to make that first turn……it was downhill after that.

Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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June 14th, 2014, 20:15
For those not on, we have taken 7 on our alt friday group. Adjust accordingly.

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June 15th, 2014, 00:06
I can't take 7 till I finish the 4's!!

If God said it, then that settles it!!

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June 15th, 2014, 15:52
Reywind said he has an alt who can help you through the remainder. I've got one as well, but I don't know if I'll be able to catch you at the right time to catch that one up.

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June 16th, 2014, 03:49
Keep in mind that, with this loosely-bound group, there's no requirement to complete every quest nor stay in lockstep with anyone. Since you've already qualified for lvl7, we didn't figure there'd be a problem. If you'd like to finish off the level 4 content for your own benefit, you're welcome to do so. I believe the only stuff you've got "hanging out" is the end of STK (which the rest of us have not yhet run, actually) and the Depths chain. The Depths chain is easily solo'd if you choose to do so.

The guildelines for the Friday lowbies is that we will not leave anyone behind on levels without specific permission. Everyone will have qualified for the next level before we take it. We will run or not run content by general agreement and if people wish to run additional on their own, more power to them. As long as nobody takes a level until all of us qualify for it, we're good. Beyond that, it will be very open, by intent.

Sorry. No pearls of wisdom in this oyster.
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Default Update Done, World Up

June 17th, 2014, 17:02
Update is complete, doesn't take too long to download. Bags & Crafting supposedly fixed. TBD.

Update: Crafting appears to be fixed, but bags are not fixed.
Last edited by Aletys; June 18th, 2014 at 08:40.
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June 18th, 2014, 11:08
Can you also charge greensteel energy cells?

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June 18th, 2014, 13:36
Yes, crafting for cannith and green steel seems to work. We charged cells but did not craft any items for GS. Bags still won't gather a second time but the Bank Bag is back and seems to be functioning. Not putting a lot in those yet myself.

Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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June 20th, 2014, 04:58
And tomorrow, we are playing which group?
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June 20th, 2014, 11:55
Disbarring anything happening, I'll be in, with nothing planned Saturday. Is everyone else in?

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June 20th, 2014, 15:43
If we get a full group we could first get a hard Hound of Xoriat up and invite people in for the last 4 slots. Then we could hit Litany as we have wanted for a long time.

IQ1 and Amrath quests are also on our list before we hit the epic quests.

Did we do Riddle and Murder by Night in Eveningstar? They are level 19 I think. If not then they are ahead of the King's Forest quests. That will be some time in the future.

Master Artificer and Lord of Blades are quests we are looking into doing as well (probably epic normal).

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June 20th, 2014, 15:44
If we don't get a full group we can finish off Shan Ta Kor and look for level 5 quests on our lowbies. Maybe heroic 3-barrel cove for a change?

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June 21st, 2014, 00:24
Originally Posted by Peter Stauffenberg View Post
If we get a full group we could first get a hard Hound of Xoriat up and invite people in for the last 4 slots. Then we could hit Litany as we have wanted for a long time.

IQ1 and Amrath quests are also on our list before we hit the epic quests.

Did we do Riddle and Murder by Night in Eveningstar? They are level 19 I think. If not then they are ahead of the King's Forest quests. That will be some time in the future.

Master Artificer and Lord of Blades are quests we are looking into doing as well (probably epic normal).
I'm largely indifferent to another swing at Hound, but I've got no problem doing it if the group wants to salvage our collective manhood.

We should take our swing at Litany soon. Tonight's as good a night as any, me thinks.

We've done nothing in Eveningstar with the Friday toons. I would think we'd run everything we can find for PDK favor sooner or later.

I've got to work tomorrow, so I'll be bailing after 3-4 hours tonight. I'm out next week as I'll have the parental units visiting.

Sorry. No pearls of wisdom in this oyster.
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June 24th, 2014, 03:17
As mentioned above, I'm out this week. In anticipation of y'all running the 7's (Friday lowbies), I gave RhoGu some exercise yesterday. Y'all should plan on finishing STK (I didn't…bwahaha), then running the House K stuff (2@lvl5, 2@lvl6, yes we'll be under level but they're easy), then running Searing Heights exploders and rares.

I'll probably be a little behind y'all XP-wise since I am not finishing STK, but I'll deal with that in some manner or another. I'm sitting at 395k XP, so approaching 3rd rank of 7. Our next mission for those toons will be heroic 3Barrel, but I'd prefer if y'all didn't start that without me. You'll only have 1 trap monkey, so it might be more hassle than it's worth to run those without me anyway. I don't think we'll need Carnival to make level, but anyone that wants to run that chain for favor, loot, or fun is welcome to do so—just remember that you'll end up holding a level for a while due to the extra XP, potentially long enough to hit the wall.

Hopefully, that will make for a decent session. I figure you'll need about 27 hours to death march your way thru STK. Then an hour for the 4 House K quests. Then another hour for Searing Heights. If you finish up quickly or play late, perhaps you pivot to your epics and putz around in epic 3BC. With the Old Man on crappy dial-up this week, at least one group won't be setting any land speed records.

Sorry. No pearls of wisdom in this oyster.
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June 24th, 2014, 13:27
Poor Dte, I vote we wait on STK just so he can run it. I know he is heartbroken at missing that one.

I have a few lowbies now that might hit level to help you play catch up with. So do a few of us actually.

Bart and Corwin should just admit that when it gets down to it, I will have the final say.
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