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Default Drakensang: The River of Time - System Reqs

December 5th, 2009, 19:27
The system requirements for Drakensang: The River of Time have been released on the dtp forums. They're in German but it's easy to read:
Minimale Systemanforderungen

Pentium® 4 2,8 GHz oder vergleichbare CPU
RAM: 1 GB für Windows® XP, 2 GB für Vista / Windows® 7
NVIDIA 6800GT mit 256 MB RAM oder vergleichbare Grafikkarte
Windows XP mit Service Pack 3, Vista oder Windows® 7
DVD-ROM Laufwerk
DirectX®9c kompatible Soundkarte
7 GB freier Festplattenspeicherplatz

Empfohlene Systemanforderungen

Intel® Core™ 2 Duo E6750 2,66 GHz oder vergleichbare CPU
RAM: 3 GB
NVIDIA 8800GT mit 512 MB RAM oder vergleichbare Grafikkarte
Windows XP mit Service Pack 3, Vista oder Windows® 7
DVD-ROM Laufwerk
DirectX®9c kompatible Soundkarte
7 GB freier Festplattenspeicherplatz
Thanks, Alrik!
More information.
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December 5th, 2009, 19:27
3Gb RAM recommended?
I can only say:
ROTFL

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December 5th, 2009, 19:42
3 GB is probably only on Vista and Windows 7.
RoT doesn't need a faster PC than Drakensang. A GeForce 8800 is enough for full details.
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December 5th, 2009, 21:23
Drakensang and its sequel are PC only games. So, they use much more detailed textures that normally consoles can not handle. So, detailed textures mean more memory and while they are using the same engine for both games, Drakensang 2 will have much more detailed textures according to the screenshots I have seen so far.

I enjoyed first game so much. And I'm waiting excitedly for the sequel. But there aren't much information about the game though.
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December 5th, 2009, 22:26
We'll have a preview before Christmas, I hope.
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December 6th, 2009, 16:17
I'm waiting eagerly for the preview. If you will add some new screenshots, even a gameplay video it will be better.
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December 6th, 2009, 16:35
Originally Posted by Gokyabgu View Post
Drakensang and its sequel are PC only games. So, they use much more detailed textures that normally consoles can not handle.
Well, that depends. For Drakensang 1, first several not-so-detailed textures were used. They were later made downloadable as an extra package.

For the U.S. and other markets that's true, because this "extra package" was included right from the beginning.

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December 6th, 2009, 16:48
The high res textures were held back for several reasons. They were planned early on.
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January 29th, 2010, 18:35
Benchmarks of German "PC Games Hardware" :

http://www.pcgameshardware.de/aid,70…dventure/Test/

Only Processors, though.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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January 30th, 2010, 04:12
Can't wait for this one … really have to replay the first one before this arrives!

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