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RPGWatch Forums » Comments » News Comments » Two Worlds II - Antaloor Post #13

Default Two Worlds II - Antaloor Post #13

January 29th, 2010, 22:06
The latest Antaloor Post is out (direct link, .pdf), offering info on cave adventures, crafting, the Droser monster and a short development update. Apparently they have their first playable version that is almost content complete.
More information.
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January 29th, 2010, 22:06
Presently your link leads here…
http://gamebanshee.com/news/96624-ma…hd-hotfix.html
…to the GameBanshee post regarding the ME2 ATI-Radeon hotfix noted in the newspost made immediately prior to this one. The link you are looking for is this…
http://www.insidetwoworlds.com/local…atid=25&id=328
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January 30th, 2010, 03:19
Looking forward to this game more than I should, probably. My masochistic streak, or else a glimmer of hope, based on the 2 positive previews I've read.

Perhaps they will announce a release date soon.
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January 30th, 2010, 03:32
Thanks. I can't fix links at work, so I'll have to wait until later.

-= RPGWatch =-
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January 30th, 2010, 05:20
@Anderson
To be honest, I'm looking forward to it, myself. I'm not acknowledging any particularly masochistic nature within myself, never having played Two Worlds (lacking a computer, at the time of its release, that was capable of running it). Rather, it's the idea of another sandbox-RPG in a grand ol' medieval-esque world that has me intrigued. What can I say? I'm a sucker for that kind of stuff. Well, that and the supposedly "innovative" CRAFT system has me intrigued. I am always fond of creating my own in-game content, in-game.
Furthermore, I've been disappointed of late with what the major studios are pumping out so, with any luck, a smaller one will deliver.

@Dhruin
No problem, mate.
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January 31st, 2010, 08:43
Me too. Bring on the sandbox-RPG! Give me the freedom to roam as I want and create my own story, allowing me to explore and discover depth instead of having it force fed.
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