|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » King Arthur - Review @ PopMatters

Default King Arthur - Review @ PopMatters

January 30th, 2010, 14:58
PopMatters posts a review for Neocore's hyrbrid wargame/rpg, King Arthur, with an overall positive tone and a score of 8/10:
A game with with a title like that is bound to have some identity issues, or at least a clutter of features and ideas. King Arthur doesnít disappoint in this area: it really is a role playing game, a wargame, and a game about King Arthur. While all of that sounds rather interesting (Arthurian legend being rather fresh territory for any video game, and most strategy games needing as much role playing as they can get), the game actually combines them in interesting and fun ways. This isnít a laborious Frankensteinís monster with each gameplay element carefully and tiredly regurgitated. Itís its own brand of game, and itís never less than inventive.
Conclusion:
King Arthur is an impressive accomplishment on almost all fronts. It melds wonderful retro text quests and skill-based challenges with some great leveling and item-collecting mechanics, and it really oozes atmosphere from its sometimes soft rock pseudo Celtic score to its lush landscapes. However, every time that you try to immerse yourself in the game, it pulls you out by killing you or hamstringing your campaign for reasons you couldnít possibly have anticipated. Patches may help, but even then, the game needs a major overhaul from a readability and comprehensibility standpoint. Itís fun, beautiful, and clever, but itís difficult to enjoy unless you really work at it. If you can stomach its shortcomings (and school yourself in its ways as quickly as possible), King Arthur is a unique and rewarding game.
More information.
magerette is offline

magerette

magerette's Avatar
Hedgewitch
RPGWatch Team

#1

Join Date: Oct 2006
Posts: 7,929

Default 

January 30th, 2010, 14:58
Avoiding spoilers so won't read the review… Playing this now and enjoying it a lot. I've heard there are difficulty spikes, but I'm probably too early on to see them (Books 2 and 3 have just opened up.) Enjoying the quest and battle mix - I just lost the unit of giants I managed to recruit in a quest, to a lightning bolt It looks great (seems to be taxing the GPU from the fan-noise). Control of your units in battles seems more reliable than the recent Total Wars… I'm still reserving judgement about the battles - I've enjoyed them all, but I'm not sure how much depth there is there yet.

Well worth a look. Try the demo.
Alistair is offline

Alistair

Sentinel

#2

Join Date: Oct 2006
Posts: 398

Default 

January 30th, 2010, 17:58
This is another game I really want to get back and play more than the tiny bit I managed between other stuff …

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#3

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,329

Default 

January 31st, 2010, 12:20
I saw it yesterday in an electrobnics chain shop. Almost 50 Euros, they charged for it.

Still I don't know enough about it …

ď Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius Ė and a lot of courage Ė to move in the opposite direction.ď (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#4

Join Date: Nov 2006
Location: Old Europe
Posts: 15,868

Default 

January 31st, 2010, 17:28
I plan to get this one eventually. I'm waiting for a patch or two and a drop in price, because games over twenty bucks are not in our budget these days, but I like the setting and the concept a lot.

Where there's smoke, there's mirrors.
magerette is offline

magerette

magerette's Avatar
Hedgewitch
RPGWatch Team

#5

Join Date: Oct 2006
Posts: 7,929

Default 

February 1st, 2010, 02:50
I haven't seen anything yet that needs patching to be honest. It could be enhanced even further, but there's nothing wrong with it as far as I've seen so far.
Alistair is offline

Alistair

Sentinel

#6

Join Date: Oct 2006
Posts: 398

Default 

February 1st, 2010, 07:50
Originally Posted by Alistair View Post
I haven't seen anything yet that needs patching to be honest. It could be enhanced even further, but there's nothing wrong with it as far as I've seen so far.

Last time I played bowmen were overpowered. They needed to patch them so they aren't these killing machines or the game would become boring really quick.

Despite all my rage.
I'm still just a rat in a cage.
skavenhorde is offline

skavenhorde

skavenhorde's Avatar
Little BRO Rat
RPGWatch Team

#7

Join Date: Feb 2007
Location: Taiwan
Posts: 5,408

Default 

February 1st, 2010, 08:13
They included an option on the menu to tone archers down a bit… Since I have not
played that much of the game, can't say what sort of difference it makes though…
JonNik is offline

JonNik

JonNik's Avatar
SasqWatch

#8

Join Date: Oct 2006
Posts: 1,734

Default 

February 1st, 2010, 14:12
Yes, I had that turned on, so that probably helped me. In game, there are formations, weather and terrain types that hamper archers, along with spells that hamper archery, and of course spells that wipe out units at a distance. Along with teleporting units (!) and fast moving units. Taking victory locations can provide some of these spells if you lack them, but managing the campaign, quest and research games will help… and of couse you choose what to put points into for the units that will face archers.. and gain access to tougher troop types through research and quests. So there are a few anti-archer options.
Alistair is offline

Alistair

Sentinel

#9

Join Date: Oct 2006
Posts: 398
RPGWatch Forums » Comments » News Comments » King Arthur - Review @ PopMatters
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:38.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch