|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Divinity 2 - 1.03 Patch Released (Updated)

Default Divinity 2 - 1.03 Patch Released (Updated)

January 14th, 2010, 21:53
A short but welcome update on the Divinity II v1.03 "super patch"from dtp's Betty:
We will be relaseing the patch 1.03 by tomorrow.
No further details at this point on exactly what the patch will do, other than the summary released a month ago.
More information.

Edit: patch has been released:

Patch 1.03 brings new features for Divinity II: Ego Draconis and fixes some bugs in the German, French, English, Italian and Spanish version. It also brings all language versions on the same patch level.

To deliver the smallest patch possible per language we seperated the patch exes into three versions:

German Patch 1.03:
http://www.divinity2.com/downloads/p….03_GERMAN.exe (1,87 GB)

French Patch 1.03:
http://www.divinity2.com/downloads/p….03_FRENCH.exe (876 MB)

English, Italian, Spanish (plus US) Patch 1.03:
http://www.divinity2.com/downloads/p…h_1.03_EIS.exe (406 MB)

If you already have a Divinity II patch installed on your PC just click on "Search online for updates" in your start menu and you've got it.

New features:

- Added a crosshair option for better targeting/item interaction
- Physics improvement. Easier to walk forward when running into objects.
- Melee attacks now hit multiple targets in a cone
- Greatly improved both sword and bow targeting
- Turned down homing of enemy projectiles on lower difficulties
- Added waypoint shrines to map
- Shorter animations for certain skills

Notes:

- Patch 1.03 contains Patch 1.01 and Patch 1.02
- To make all changes shall work properly you should start a new game
- This Patch only works with all DVD versions of the game, online retailers will deliver their patch in addition.
Last edited by Dhruin; January 15th, 2010 at 11:06. Reason: Updated with patch release
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

January 14th, 2010, 21:53
1.03 has been out for the enUS version since release. The game is still incredibly buggy with it.
rodalpho is offline

rodalpho

Traveler

#2

Join Date: Jan 2010
Posts: 10

Default 

January 14th, 2010, 23:21
Originally Posted by rodalpho View Post
1.03 has been out for the enUS version since release. The game is still incredibly buggy with it.
Yeah, yeah … totally unplayable, kills small animals, we know - that is the matter of every post for you.

There are always bugs, and some serious … but for me I have encountered 1 minor bug and that is all in many hours of playing the US version.

Oh - this patch is the 'unifying' patch to get everyone up to the same rev.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#3

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,274

Default 

January 15th, 2010, 00:01
Maybe he should kill some small animals and specifically bunnies.
guenthar is offline

guenthar

SasqWatch

#4

Join Date: Oct 2006
Posts: 1,532
Send a message via Skype™ to guenthar

Default 

January 15th, 2010, 00:26
Originally Posted by rodalpho View Post
1.03 has been out for the enUS version since release. The game is still incredibly buggy with it.
I don't know what your rig is, but I'm probably around 70% through this game without a single crash and as far as I can tell only a couple of very minor problems. Could you list the bugs your having?
Nathanyl is offline

Nathanyl

Watcher

#5

Join Date: Jan 2009
Posts: 77

Default 

January 15th, 2010, 04:59
All right guys, I've been playing the US version and it is indeed a bit of a buggy game. Infinite loops when loading new areas or save games, unable to exit the game correctly, world geometry not loading correctly, npc models beneath the world…I could go on. I'm in the Orobas area and loving the game, but to jump all over that guy for pointing out there are still some polish issues with the game is silly.
Melvil is offline

Melvil

Melvil's Avatar
Super Duper Super Sweet

#6

Join Date: Oct 2006
Location: Barva, Costa Rica
Posts: 608

Default 

January 15th, 2010, 06:52
I didn't see any of those bugs with the UK release. It seems to be machine centric!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#7

Join Date: Aug 2006
Location: Australia
Posts: 10,254
Send a message via Skype™ to Corwin

Default 

January 15th, 2010, 07:57
I have never seen one of those issues and I have the first English version released.
guenthar is offline

guenthar

SasqWatch

#8

Join Date: Oct 2006
Posts: 1,532
Send a message via Skype™ to guenthar

Default 

January 15th, 2010, 08:08
It is most likely some kind of incompatibility with certain hardware because I've just recently upgraded my rig and Divinity 2 is also completely unplayable on my machine. The graphical stutter and image tearing is so bad that I get a headache after only a few minutes of play time. I even got a Blue Screen of Death at some point, the second one, I've ever encountered in several years of Windows XP use.

I there are any ingame bugs as well, I can't tell because I haven't managed to get past the tutorial area yet.

"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
fatBastard() is offline

fatBastard()

fatBastard()'s Avatar
Hello, I'm a Zombaholic

#9

Join Date: Oct 2006
Location: Just outside of Copenhagen
Posts: 777

Default 

January 15th, 2010, 10:26
Cant wait, already installed a fresh divinty2.

Wonder on what CPU/GPU the bugs appear for some of you guys… ?
As long it aint a 5850 i am happy
ikbenrichard is offline

ikbenrichard

ikbenrichard's Avatar
Fulltime RPG watcher

#10

Join Date: Jan 2009
Location: The Netherlands
Posts: 720

Default 

January 15th, 2010, 11:07
Patch has been released - see updated original post.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#11

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

January 15th, 2010, 11:09
Originally Posted by Dhruin View Post
Patch has been released - see updated original post.
YES !
thnx for making the news public!
ikbenrichard is offline

ikbenrichard

ikbenrichard's Avatar
Fulltime RPG watcher

#12

Join Date: Jan 2009
Location: The Netherlands
Posts: 720

Default 

January 15th, 2010, 13:06
From the research i've done in a lot of forums around there are diferent kind of complains, and some people dont know how to explain well and then other people just think they are all the same.

- Stuttering - Normaly more common on people who have high-end machines. The game engine renders too many frames, and even with v-sync enabled, it seems the engine bypasses the entire v-sync and just renders out of control frames, leading to a "stuttering" game. (i have this suttering problem)

- Choopy / slow FPS - We have some (but not as many) complains of people that have "choppy" or low frame-rates even with an over-the-recomended-spec, and that seems to be a diferent problem (some kind of incompatibility or unknown problem). - I dont have this problem.

- Black Screens - We have some people who complain about black loading screens, or that the game freezes on exit, or sometimes people have dialogs that just dont progress in-game - I dont have this problem very often, but a couple of times it happens.

Then we have some people who complain about abilities bug or gameplay issues that dont make "sense" like disapearing NPCs, etc - i never had this problems.


THis are the major "bugs" or complains i've seen all over the forums, most people tend to mix them all up into one bag.
KnightPT is offline

KnightPT

Watchdog

#13

Join Date: Oct 2009
Posts: 130

Default 

January 15th, 2010, 13:19
Interesting.

Higher level machines have problems, lower ones don't ?

Normally it is vice versa, isn't it ?

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#14

Join Date: Nov 2006
Location: Old Europe
Posts: 15,630

Default 

January 15th, 2010, 13:29
Yep, this game has tons of reports of bugs. I found out after I attempted to play the demo and I couldn't even get to play the game before it froze on a loading screen. Checked the larian forums and numerous people had the same problem, it does not give a good impression of the game when you try the demo and you can't even play the damn thing. After that experience I had no interest in buying the game.
Arkadia7 is offline

Arkadia7

Arkadia7's Avatar
Sentinel

#15

Join Date: Oct 2009
Posts: 319

Default 

January 15th, 2010, 13:35
Originally Posted by KnightPT View Post
From the research i've done in a lot of forums around there are diferent kind of complains, and some people dont know how to explain well and then other people just think they are all the same.

- Stuttering - Normaly more common on people who have high-end machines. The game engine renders too many frames, and even with v-sync enabled, it seems the engine bypasses the entire v-sync and just renders out of control frames, leading to a "stuttering" game. (i have this suttering problem)
That is the problem I'm having as well. The problem is the same whether I set all the settings to the lowest settings or the highest settings, so it is not related to low framerates, and the issue makes movement in the game a real strain on the eyes.

"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
fatBastard() is offline

fatBastard()

fatBastard()'s Avatar
Hello, I'm a Zombaholic

#16

Join Date: Oct 2006
Location: Just outside of Copenhagen
Posts: 777

Default 

January 15th, 2010, 14:19
What about the XBox?
Ashbery76 is offline

Ashbery76

Ashbery76's Avatar
Watchdog

#17

Join Date: Oct 2009
Posts: 147

Default 

January 15th, 2010, 15:12
Impressive patch sizes. ~1.9 GB for the German version! Talk about buying a beta game.
stealth is offline

stealth

Sentinel

#18

Join Date: Oct 2006
Location: Denmark
Posts: 310

Default 

January 15th, 2010, 15:26
I'm playing the game on the PC in the UK and after the patch I can now exit the game but I still can't change to higher resolutions (and I've tried all the usual fixes apart from changing the graphicoptions file which can't be found on my Vista 64 machine).
Seffrid is offline

Seffrid

Traveler

#19

Join Date: Jan 2010
Posts: 1

Default 

January 15th, 2010, 16:01
I have a high end system and don't have stuttering problems but I did have the black screen issue along with another issue I have never seen mentioned. Those got fixed when I disabled desktop composition in the compatibility settings. Currently I have no problems with the game.
guenthar is offline

guenthar

SasqWatch

#20

Join Date: Oct 2006
Posts: 1,532
Send a message via Skype™ to guenthar
RPGWatch Forums » Comments » News Comments » Divinity 2 - 1.03 Patch Released (Updated)
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 19:39.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch