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RPGWatch Forums » Games » Indie RPG » Zunyrook – A Scifi Turn-Based RPG [WIP]

Default Zunyrook – A Turn-Based SciFi RPG [WIP]

February 10th, 2014, 20:41
Hello,

I feel a bit weird posting this at early stage of development but I guess you could consider it a Dev Log that I update as the game progresses. I wanted to post it here because I thought some of you might be interested in a SciFi RPG.

To the point:

Zunyrook is a turn-based (combat and movement) science fiction RPG currently under development. I hesitate to call it cyberpunk although it clearly has a lot of elements from that genre as well. I think "Space Opera" would suit more.

It will be mostly story-driven but I plan to feature fairly open interstellar travel with purchasable space ships. I tend to think too far but I take this game as a challenge. It will evolve a lot during the development, I'm sure.

At this stage I have only included a pre-made character that you can nevertheless play more or less freely. The story kind of requires this and it was behind a big arm wrestle with myself to make it restricted like that.

I have yet to make a proper announcement about the story but suffice it to say I have included dystopian elements involving robots, androids, aliens, biology and other funny sciences…

I'm building this game for Windows, Mac & Linux first and foremost but will consider porting it to Android and iOS as well when the time comes.

Video #1 of gameplay (Youtube)

The UI is a placeholder, something I cooked up after a night of coding frenzy.

Screenshots attached below show the main character in-game and in portrait. The character graphics are done by Jamogames and the tileset is a placeholder one done by me.

— Links —
The Website: http://zunyrook.com
Twitter: http://twitter.com/zunyrook
Facebook: https://www.facebook.com/pages/Zunyr…80984778794860
IndieDB: http://indiedb.com/games/zunyrook

I am also writing a personal log about programming the RPG in my blog, if some of you techies are interested.

Thanks for reading, leave a comment. I will keep this thread updated whenever there's something to add.
Attached Images
File Type: png zunyrook_closeup.png (63.3 KB, 80 views)
File Type: png zunyrook.png (83.6 KB, 75 views)
Last edited by Atsiitech; February 10th, 2014 at 20:58. Reason: Minor fixes to text and title.
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February 12th, 2014, 19:09
Somebody say turn-based Sci-fi RPG? You have my attention.

Are there plans to have party members / followers of some sort join the MC? Or will this be a strictly solo adventure?
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February 12th, 2014, 19:51
Hey!

I do plan to make some kind of party system, possibly members following the main character and you gain control of them in combat. I have also thought about a specific "team of professionals" you can hire to your spaceship and goes on specific missions with the main character. Not really sure how to implement that the best way.
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September 9th, 2014, 23:02
Hello,

Been a while since I posted an update. This project is still under development and I've been writing the background story, dialogues and quests while working on the code as well. I just got new animations and the first real tileset and managed to start with the first level.

Screenshot with lighting tests:



Screenshot description: The game starts in a motel room with the protagonist locked in.

Animation:



As you can see from the GIF, the movement is handled by a mouse click. At first I wanted to make the movement totally turn based (think Nethack, etc.) but for this type of game the click-to-move seemed best. Combat is still going to be turn based though.
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September 11th, 2014, 04:45
Glad to hear you're still working on it. Being able to move freely outside of combat is a good call… Never played Nethack, but I think having exploration being turn-based would just be tedious. I won't critique the visuals much as I realize this is still very early in development. Animations look nice though.
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September 11th, 2014, 17:00
Thanks daveyd!

I encourage you and everyone to critique anything, it only helps the development.
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July 15th, 2015, 23:31
A bit of update. Budget doesn't allow me to hire an artist at the moment so I started making the gfx myself (see gif of first animation below).

Movement will be most likely click to move style (Diablo, etc.) but combat will be turn based. Click to move, dialogue system and miscellaneous game mechanics have been implemented already. Next on the list is melee combat.

You can give me any feedback on the animation. I always try to improve.

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cyberpunk, scifi, space
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