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Default Gothic 3 - Jowood releases sales figures

December 22nd, 2006, 10:30
Jowood has released the Gothic 3 sales figures: The title has sold over 350.000 copies so far, not including the the US figures.
More information.
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December 22nd, 2006, 10:30
That looks like a respectable figure, although it's obviously not a hit. It should be enough for them to not sink into the red, though, right?
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December 22nd, 2006, 11:01
I wonder why JoWooD makes a big deal out of these numbers *now*. They were released 3 weeks ago in their investor newsletter. Iīve added them to our wiki early this month.

350k worldwide excl. North America and Russia are very good sales for an RPG. Especially if itīs not a multi-platform title.
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December 22nd, 2006, 11:01
Yet obviously, the methodology of rectifying the various release problems would increase these figures?
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December 22nd, 2006, 11:30
When compared with the Gothic 2 sales this is a big hit. Gothic 2 took a year to sell 250.000 copies or so.
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December 22nd, 2006, 12:40
If they're still a small team e.g. compared to Bethesda, this might be a great result. But I'm not sure if they still are.
I wonder how big a group of potential customers did they lose by the system requirements.
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December 22nd, 2006, 13:00
Let me make one small point about system requirements. Some of you might remember a little game developer called Origin!! It used to make a series called Ultima!! One of the things they always did with each release, was push the envelope; if you didn't have the best and latest system, you couldn't run the game!! How is this really any different? Back then, every Ultima release meant upgrading my system!! Hello!!!! Stop whining and spend a little to enhance your hobby. Good grief, in the US you complain about spending $50 for a game. Here it's usually closer to $100 and sometimes more!! Take a reality check!!

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December 22nd, 2006, 13:24
Yes and in Kenya it might only cost 1$, but the people don't earn as much.
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December 22nd, 2006, 14:22
I’m with Gorath on this seems suspicious, G3 should/could have sold more in just Germany.
I certainly am not knocking PB’s work, I wonder if they have released the figures on how long G2 took to make that would be the key really Gothic series must easily pay for itself, but the problem is JoWood not PB or Gothic.
Why isn't JoWood making better backup plans, asking for free help (i.e. from fans) it's very clear G3 should have been a star.

Are we wrong to think G3 should have done better?
To me it's more of credit deserved by PB than us putting unreal expectations on PB.
PB seems to be having to work too hard, not because they choose to work as a small team this seems more from (at least this time) from setting unrealistic goals if a exceptional team of 19 needs 3, 4 or 5 full years to put out a exceptional title why aren't plans being made by JoWood to deal with this, instead of rushing it out early.

It's quite possible JoWood is trying to claim victory over there bad decisions and trying once again to move on to the next game without properly fixing G3, more poor decisions and planning?
I think so, atm.
As Wulf says of course fixing the game would go a long way which is very confusing, since it seems like they defiantly sending signals.
Are going trying to move on without G3?

The real paradox seems to be, did they need all the extra graphics enhancements if they weren't trying to compete, yet all the extra work on graphics must have cost them at least a year or more in Dev time.
So obviously they must have been trying to compete, maybe was an early decision instead of trying incrementally graphic upgrades it could have seemed better to make a full jump now/then.
Either way it’s the graphic improvements that cost all the performance, since with the G2 engine PB certainly wouldn’t have had all these technical problems even with this massive non-level loading world.
And maybe that’s the kicker they can’t get it to work properly, like the hair.

Edit Spelling, of course.

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Last edited by Acleacius; December 22nd, 2006 at 14:58.
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December 22nd, 2006, 14:24
I spoke with Aspyr, and they said that since they're privately held they don't disclose numbers, but are quite pleased with the sales numbers the game is doing in North America.

They also say that they're generally pleased with the response they have gotten - a few sites are (they think) unfairly harsh while others seem unrealistically positive, but most are pretty fair - and they realize and acknowledge the problems with the game. They went on to say how much they like working with the Jowood & PB team, and how they are fans of the game as well and see PB doing loads of work to make the game all it can be.

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December 22nd, 2006, 16:34
I'm not a huge fan of Gothic but it's a crpg, so I want it to succeed. I think these are very good figures for the game. Once you add in the rest of the world, Gothic 3 should be fairly profitable for Jowood/PB/Aspyr.
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December 22nd, 2006, 16:34
I'd be surprised if the game breaks 100,000 sales in all of North America. Very surprised. It's getting no hype, publicity, or coverage at all.
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December 22nd, 2006, 17:07
Originally Posted by doctor_kaz View Post
I'd be surprised if the game breaks 100,000 sales in all of North America. Very surprised. It's getting no hype, publicity, or coverage at all.
Considering Bloodlines did ~75,000 … I'd say 100k is a pretty nice number if they can do it.

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December 22nd, 2006, 19:00
Originally Posted by Acleacius View Post
Why isn't JoWood making better backup plans, asking for free help (i.e. from fans) it's very clear G3 should have been a star.
This is actually something they are doing already. Several selected WoG mods/admins get to beta test the Gothic III patches before the patches are released to the public.
Regarding the performance problems, they (PB) have admitted to sloppy coding. The engine is not optimized and full of undocumented/unused/unnecessary remnants from all the extensive testing they did when they tried to squeeze the entire world into system memory in one piece. Or to put it more simply: The engine just plain sucks.
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December 22nd, 2006, 19:17
Originally Posted by Corwin View Post
Let me make one small point about system requirements. Some of you might remember a little game developer called Origin!! It used to make a series called Ultima!! One of the things they always did with each release, was push the envelope; if you didn't have the best and latest system, you couldn't run the game!! How is this really any different? Back then, every Ultima release meant upgrading my system!! Hello!!!! Stop whining and spend a little to enhance your hobby. Good grief, in the US you complain about spending $50 for a game. Here it's usually closer to $100 and sometimes more!! Take a reality check!!
LOL. I used to tell myself it was just 'coincidence' that I bought or substantially upgraded my PC with each new Ultima.

I'm with you Corwin. But I think the effects of marketing PCs as a household appliance has left the mindset of our generation behind as it relates to computers.

Today's mindset is, 'I should be able to put in the disk, hit a button or two, and it all just works.' When that doesn't happen, many of today's computer users, who most mostly use computers for internet and email, get lost. And forget the idea of upgrading components.

It's just a totally different mentality. I'm sure you know all this but it's still worth saying.

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December 22nd, 2006, 19:48
the thing is though, you at the gothic game and you wonder where all those demands are coming from? my computer runs oblivion superbly with high settings and it looks gorgeous. the gothic demo would only run once i knocked everything down substantially, which made it look like a 3 year old game. i plainly don't need to upgrade, my PC is more than capable of running new games. gothic is obviously lazily coded.
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December 22nd, 2006, 20:04
Um…350,000 is a lot for a PC title (particularly since they aren't counting US figures, though it probably wouldn't add much more than 100k).

Considering all the bugs and other issues surrounding the title, it did extremely well.

Hopefully this will encourage the developer to keep their promises and support the title and community with patches (of which it seems to need a lot of). I'd like to get the game eventually.

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December 22nd, 2006, 20:08
Originally Posted by Decado View Post
Um…350,000 is a lot for a PC title (particularly since they aren't counting US figures, though it probably wouldn't add much more than 100k).
Especially considering that the entire sales total for Troika isn't much more than 350,000!

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December 22nd, 2006, 20:46
anyone who complains about gothic 3 running poorly probably doesn't have 2gigs of ram, and most likely was not around when the original gothic came out which humbled anyone (like myself) who didn't have lots of ram and resulted in load times in excess of 5 minutes. thank adanos for kai rosencranz though whose music made it not so much of a burden.

ram is an acceptable 'bottleneck'! just because most games focus on smaller worlds (or larger uncomplex worlds) with 'fancier' graphics that may require a more powerful graphics card or faster processor doesn't mean its not reasonable, even though rare for some games to need more ram. ram is also usually the cheapest to so people really need to chill.

i know i've expressed some of these opinions before but i was triggered by the use of "lazily" towards developers/artists that i respect like no other.
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December 22nd, 2006, 21:24
This is pure speculation, but wouldn't a high degree of market saturation at this point potentially harm future sales? G3 severely underperformed when considered against its expectations. I would venture a guess here and say that quite a few casual fans and curious other fellows would be turned off of the Gothic series after playing G3. Essentially what I am saying is that G3 is a very poor representation of the Gothic series. Those who were attracted to the series by prior iterations may be turned away by this version. I would guess that G3's sales volume was driven not by its own merit but by its predecessor’s. The way I see it, unless a lot of work is put into developing the game and perhaps enhancing it with additional content this success may actually have the potential to cause harm.
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