Thus it was written in the DM's Guide back in 1979.
Computer games didn't really follow this idea. At first they really couldn't have - how do you show a sword barely grazing a character when you've only got a 16x16 sprite to work with? So games actually went with the "preposterous" notion...
Thanks to this article, I was able to tune up the graphics quite radically.
+ General drawing distance +100%
+ Shadows are 2x sharper
+ Shadows draw distance increased significantly
+ Vegetation range is 2x
+ Object (including npcs/monsters) draw distance increased 10x
Download configUser.rar...