A Plague Tale Requiem
Very good like the first one as expected but short as well and i think they went a bit over the top in some scenes. I liked alot how they made Amicia this time, more powerful, more mature and so on, i think in the 3rd game if it will be one, she will go full Lara Croft. Some exterior levels look insane, music is great as well. OVerall some scenes are pretty intense and touching like the one from the barn in chapter 3.
 
I finished Rogue Trader.

This is I think first game I finished where I've got an evil/selfish ending - I have no idea why I've got evil ending because my conviction was almost 50:50 split between Iconoclast and Dogmatic lol (not saying I'm unhappy, I think its fitting considering the setting).

I had reached level 53 (of max level 55) but couldn't actually level up as there were 2 fights in a row and the game didn't give me a chance to level up between 2 fights.

Act 4 & 5 really railroad players and there really wasn't much to explore apart from the main plot which I wasn't a fan of. Ending slides really felt incoherent as hell.

I played as a biomancer/warrior/arch-militant which was enjoyable enough. I don't think many players will have issue with combat on normal save few encounters with crazy difficulty spike. My main issue with the combat was that, I never really got a good understanding of what each abilities do because there are so many modifiers but things just work out anyway - I think it was designed that "cool things" just happen even if you don't fully understand what you are doing (e.g. at some point, my characters started to attacks of opportunity each time they parried attack but I have no idea what ability triggered that)

It was fun enough for one run but I don't really feel like doing another run - 40K definitely isn't my thing and replayability is limited due to game offering only a few class and conviction variety. I think the game would have been better if Owlcats took more open world approach (act 2 content) and didn't come up with some weird plot that didn't quite work.

Steam shows my playtime as 156 hours - this consists of 40 hours of alpha and 15-20 hours or so of prior runs, so I think overall less than 100 hour for a single run - definitely less content than Pathfinder games considering Rogue Trader is TB combat only.
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Now, going back to Dragon's Dogma 2 :D
 
I had hit a bug in Warhammer 40k Rogue Trader, so decided to play something else for a bit. I had bought Warhammer 40k Mechanicus a while ago as it had good reviews and just finished playing it.

I found the game quite lacklustre to be honest. Luckily it's quite short, but the missions are very samey, the progression isn't amazing and the game is too easy unless you play on super hard difficulty.

Overall, the only really good thing I can say is that it has a nice atmosphere. I would much rather play Warhammer 40k Chaosgate if I had to pick between the two.
 
Finished CP after 195 hours with 100% Achievements. I think a convo you have with Johnny sums it up (something like):
V: I was hoping for a happier ending...
Johnny: In this city, and with these people, that was never going to happen.

I didn't like where the main story was going so I did the PL ending first
handed songbird to Reed, and got 'cured'.
, and after seeing through the others, I still feel it was the most right for my V.

Time to start BG3.
 
Finished CP after 195 hours with 100% Achievements. I think a convo you have with Johnny sums it up (something like):
V: I was hoping for a happier ending...
Johnny: In this city, and with these people, that was never going to happen.

I didn't like where the main story was going so I did the PL ending first
handed songbird to Reed, and got 'cured'.
, and after seeing through the others, I still feel it was the most right for my V.

Time to start BG3.
Yup, that was my favorite ending as well. I'm missing one achievement, the one involving saving Takemura.
 
Geneforge 1 - Mutagen remaster - good game, wouldn't have played it if there had been a proper cRPG coming out soon. The gameplay was pretty meh, tactical combat as simplified as it gets. I think I spoiled myself as I was given the impression that I would be presented an insanely intricate story with factions, NPCs and mind-blowing twists, and it was plain and bland as it gets.

For the price, it was 40ish hours well invested, regardless, but I won't be moving onto Geneforge 2 for now.
 
I had a blast when I played Geneforge 1, Mutagen remaster about three years ago, I thought the story was decent, though certainly not rich or overly involved.
 
I finally finished a "Trails" game.

I first played Trails from the Sky FC (first chapter) years ago, can't remember exactly when. Didn't finish it. I later played roughly the same amount of that game again (~18 hours), didn't get any further.

I also played 50+ hours of Trails of Cold Steel 1. Got pretty far, didn't finish it. It's also my least favorite of the games I'm talking about here.

Maybe a year ago or so, I started Trails to Zero, of the so called Crossbell arc. These are older games than the Cold Steel series, and didn't originally get localized for English speaking audiences. A famed amateur translation (Geofront) allowed people to play it, but but by the time I was aware of it, they had taken it down because of official plans to release it in English. I liked Trails to Zero, but stopped after around 50 hours.

I picked it back up a couple of weeks ago, and finished it today. It's imperfect, as are all the games. Lots of very Japanese "let's do our best" crap, tons of filler dialogue, etc. And it's an old game, so the graphics aren't exactly cutting edge. But it's good, and the best of the series I've played. I like the cast, and I already have the direct sequel, Tales from Azure, and plan to at least start that next.
 
I've played all the Trails games that are out for the computer save the two most recent, I've got to get those one of these days as that series is one of my faves and I'm really keen to see the Crossbell arc.
 
I've played all the Trails games that are out for the computer save the two most recent, I've got to get those one of these days as that series is one of my faves and I'm really keen to see the Crossbell arc.
If you haven't played the Crossbell arc (Zero and Azure), then it seems likely there are three you haven't played. Those plus Requiem, which is the most recent both in chronology and release date.
 
Warhammer 40K: Rogue Trader
So I finished the game finally and overall I had a blast, but it has many issues.
Note, there may be some spoilers.

I'll start with the good.
I really liked the story set-up. I have very little experience with W40K lore and knew nothing about Rogue Traders (RT) at all except for the name and a few things people mentioned here on the forums. The set-up is very clear and allows for an immediate understanding of where you stand. Owlcat have also been doing their little tooltip popups for the past games and those have remained there for further information. There's even a codex which contains further details on concepts both within 40K lore and the game itself.

The story itself doesn't start you out as anything special and I thought it would take a bit longer to become the RT, but it's almost immediate essentially, which is both good and bad as it allowed me to step into those shoes and learn as I go. I found the story to be quite enjoyable overall, but it had certainly had its highs and lows, with most highs being frontloaded. For example, the game starts you off deciding which planets to go to first to investigate what is happening. Each decision has consequences on the other planets. They were really obvious and subtle at the same time. That was really well made. They carried this into Chapter 2 as well well, but then it felt like they lost track of funding as those choices started petering out... Overall, I would still call it a fun story, which carried me through most of the game and I did always want to find out more. It's a shame the second half is not as good.

The quests were fun, both main and side quests had a lot going for them, interesting characters and contained a set-up, a body and usually several endings. Many of the quests had dependencies, based on what choices you had made earlier into the game, which means you could easily replay this game at least 3 times with very different outcomes, and probably several more times with some more minor changes to the game too.

I think the majority of the characters were quite interesting too - bar a few. I found some characters a bit over the top, but within my playthough I always had my main characters I was happy to bring along and a few I didn't mind bringing along on their sidequests. The only two exceptions were Argenta and Marazhai, both because they were simply too extreme for my playthrough. I believe that if I did ever play again with more dogmatic or heretical characters, they would fit into those playstyles better. So although not amazing, I do understand they would have a place in game.

The combat was pretty good, overall, but I found the majority of fights too easy (except for a few minor examples). I played on Daring. I also actually enjoyed the ship combat and although it doesn't come to the level of really good, I had no issues with it at all.

Now the bad.
Most of the bad is related to mechanics. First of all, and I mentioned this in the What Are You Playing thread, is the amount of leveling needed. We are talking about 55 levels with a minimum of 6 characters (but actually more), so you spend 330 levels' worth of looking at menus in this game. This is madness. The majority of levels are minor changes and the ones that do make an impact take ages to decide on because the recommended skills are mostly useless. For example, if you have a psyker, it doesn't even recommend leveling up the psy rating, which is like not a warrior not leveling up their STR in DnD. This needs a full overhaul in my opinion and should be limited to 25-30 levels that have larger impacts.

I also believe itemisation to be something that could have been amazing, but with the inventory being so unmanageable it makes it difficult to navigate. Many items provide unique benefits to characters, but sometimes only if they have a particular skill. However, it doesn't show me if my character has that skill. I don't remember all the skill names by heart, so I would have to review each and every item and each and every character. Instead those items were never used. There are also many filters missing in my opinion, such as - can my character even use it ? No, just shade it red and let me scroll through 100 items for no reason.

Another issue with this game is the amount of loading screens. Some maps are pretty large and it makes me wonder why others are so small with so many unnecessary transitions. It's probably too late to fix now, but I really can't understand how they did not think about this. Go my bridge to room, load screen, back to bridge, load screen, to map, load screen, visit planet, load screen, walk for 3 mins, load screen, walk back, load screen. This was a major annoyance and my loading didn't even take long. I can't imagine how it feels for people with slower PCs.

The final issue for me is that the bugs are still obviously there. This game is really well cooked for the first two chapters. I could barely see anything major, but from chapter 3 onwards, there are many bugs. Quest-breaking bugs, visual bugs, dialog bugs,... They should have beta-tested chapters 3 and 4 at least too to allow for some of the main ones to be picked up on. I feel like they haven't learned (enough) from their first two games.