Hi everyone, I'd like to introduce The Pale City, a story-driven, dark fantasy RPG with an emphasis on characterization and atmosphere. Explore a dangerous, morally complex world where every detail is personal.
The game is now available on Steam!
Trailer:
A world where children aren’t born—they crawl out of tunnels in the ground. A lone city, beneath the gaze of a silent god, home to strange cults who eat the dead. The Pale City is the story of a mercenary hired to find the last, most powerful artifact of a sorcerer who disappeared lifetimes ago. But the search pits him against powerful people in hidden places, towards a secret buried somewhere in terrible darkness.
An Unconventional, Character-Driven Narrative:
Written and designed by novelist Kyle Muntz, The Pale City tells the story of one man’s struggle against a merciless world and the emptiness inside himself.
A Handcrafted, Semi-Open World:
Every room has a purpose; every battle has meaning; every step you take tells you more about yourself.
The Price of Survival:
Tense, unforgiving combat that rewards close observation and careful use of skills, where defense is often more important than offense.
The Brutality of Existence:
In a city without heroes, can you bear to see the consequences of your actions?
Influences Include:
Planescape Torment and NWN: Mask of the Betrayer (writing); The Witcher 2 (tone and semi-open area design); The Way (mechanics); Pathologic and Kentucky Route Zero (atmosphere). It may also appeal to fans of the text-heavy style of Disco Elysium, despite the very different mechanics.
If you're interested, please do check out the game's page on Steam!
The game is now available on Steam!
Trailer:
A world where children aren’t born—they crawl out of tunnels in the ground. A lone city, beneath the gaze of a silent god, home to strange cults who eat the dead. The Pale City is the story of a mercenary hired to find the last, most powerful artifact of a sorcerer who disappeared lifetimes ago. But the search pits him against powerful people in hidden places, towards a secret buried somewhere in terrible darkness.
An Unconventional, Character-Driven Narrative:
Written and designed by novelist Kyle Muntz, The Pale City tells the story of one man’s struggle against a merciless world and the emptiness inside himself.
A Handcrafted, Semi-Open World:
Every room has a purpose; every battle has meaning; every step you take tells you more about yourself.
The Price of Survival:
Tense, unforgiving combat that rewards close observation and careful use of skills, where defense is often more important than offense.
The Brutality of Existence:
In a city without heroes, can you bear to see the consequences of your actions?
Influences Include:
Planescape Torment and NWN: Mask of the Betrayer (writing); The Witcher 2 (tone and semi-open area design); The Way (mechanics); Pathologic and Kentucky Route Zero (atmosphere). It may also appeal to fans of the text-heavy style of Disco Elysium, despite the very different mechanics.
If you're interested, please do check out the game's page on Steam!