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Breaking Newsbits
Monday - March 30, 2015
Sunday - March 29, 2015
Saturday - March 28, 2015
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Ralin: Dwarf Wars

2015-03-27

Ralin: Dwarf Wars Interview

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game Ralin: Dwarf Wars that launched this month.
» Continue reading the article...

Jagged Alliance: Flashback

2015-03-25

Jagged Alliance: Flashback Review

Forgottenlor braves Jagged Alliance: Flashback. Then he tells us about it.
» Read the article

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Picture Watch

The Dark Eye: Demonicon
Box Art

Poll Watch

Boxed vs Download 2015 Edition
Digital Games
61.67%

Boxed Games
13.33%

Depends I Buy Both
25%

Vote

Recently Released

Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean
Feb: Hand of Fate

Breaking Newsbits

Pillars of Eternity - Thoughts & Impressions

by Couchpotato

Staff member Fluent made a new twenty minute YouTube video with his thoughts & impressions of Pillars of Eternity, and why everyone should love the game.

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Hello folks! In this video I proudly present my "first impressions" after spending 53 brilliant hours with the recently-released Kickstarter RPG - Pillars of Eternity!

My playthrough thus far couldn't be better! I received a review copy approximately a week before the game released, and spent that time playing through and greatly enjoying myself. The game is legendary, so watch the video and see what I have to say about it!

Pillars of Eternity is a game that was created by Obsidian Entertainment. After a successful Kickstarter campaign that raised nearly $4 million dollars, they set out to create their ultimate vision of what a modern Infinity Engine game should be. The end result? Pillars of Eternity, one of the greatest RPGs in the last 15 years! I'd say they succeeded! Well done, Obsidian!

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Monday - March 30, 2015

Matt Chat - Whalenought Studios Interview

by Couchpotato, 05:53

Matt Barton released his lateat video interview this week with Joe , and Hannah of Whalenought Studios who are the designers behind Serpent in the Staglands.

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Matt Chat

Details

Wave of Darkness - OST & Area Effectors

by Couchpotato, 05:51

The latest kickstarter update form Aurofinity & Dreamatrix shares a new preview of he games soundtrack, and talks about the campaign ending in three days.

Wave of Darkness OST & Area Effectors!

Hi everyone! We have prepared a new great update for y'all where you could find all the nice info regarding Wave of Darkness official soundtrack, as well as new gameplay feature - Area Effectors! But, first before we begin, a small plea to all of you good people. We need your help

Before we begin, we would like to emphasize a very serious importance regarding your role in this Kickstarter campaign. We have a very few days to the end of our journey and we can not succeed without your help.

We sincerely ask each and every one of you to share our Kickstarter campaign everywhere you can and with anyone you know.

We also sincerely ask you to - if you are financially capable - to double your pledges. As we proved with our previous successful campaign for Legends of Dawn, we fulfilled every reward. Once again - huge, humongous thank you to each and every one of you.

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Wave of Darkness official soundtrack

We are very passionate about the music we make for our games and soundtrack for the Legends of Dawn was received really well. Wave of Darkness soundtrack is continuation of the LoD soundtrack as is the Ancients the 3rd soundtrack. All three sprout from the same seed and are connected through melodies, style and instrument pallets. Wave of Darkness soundtrack, 2nd in series, is a part of all tiers from $30 up.

Some compositions from soundtrack album that you will get with corresponding rewards may in actual game be segmented, shortened and in other ways adapted to better fit different purposes of the game. Legends of Dawn backers of higher tiers who got physical CD soundtrack got deluxe version, expanded and all tracks connected into one gapless whole. They liked it. We plan to do the same for the WoD soundtrack.

In future updates we will feature Soundtrack „Ancients“ and Legends of Dawn Soundtrack „Thunders of Dawn“ which are part of all tiers from $50 and higher.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

DA:Inquisition - Jaws Of Hakkon DLC Review

by Couchpotato, 05:46

Gamespot published a new review for DA:Inquisition's latest DLC called Jaws Of Hakkon.

Though I wish that Jaws of Hakkon was less bloated, and though I miss the cinematic flair of the rest of Dragon Age: Inquisition, I know that in a month I'll have forgotten these quibbles. Instead, I'll remember my time spent in Frostback Basin fondly. I'll remember the sharp wit of Svarah Sun-Hair, the leader of the local Avvar clan. I'll remember the holy symbols that blur the line between competing faiths. I'll remember the mist and the mountains and the sun's light through the trees. I'll remember confronting legendary foes, and the time I got to spend with some of my favorite characters in video games.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Barbarian - A New Top Down ARPG Game

by Couchpotato, 05:43

I received word of an ARPG called Barbarian from developer sfbaystudios. The game will be released shortly on mobile devices. A PC release is also planned on Steam later.

As usual here is the video trailer, and game description.

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What platforms is The Barbarian on?

We plan to release on iOS, Android & Windows Mobile as well as Mac & PC, and we hope to one day release on consoles and handheld devices including Nintendo, Playstation & XBox.

Looks like Diablo!

That's not a question, but... While The Barbarian looks similar to Diablo, the play style isn't quite the same. In The Barbarian you do not click on an enemy to attack, nor click a spot on the map to move. The game also resembles many popular "Hack & Slash" games. While you'll be doing much hacking and much slashing, pressing the "Attack" button over and over and over again in quick succession won't do you much good in The Barbarian, as fighting takes a bit of skill to time the attack correctly. At higher levels, holding down the attack button will result in multiple, more powerful attacks back to back.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Ys VI: The Ark of Napishtim - Officially Announced

by Couchpotato, 05:35

XSEED has officially announced they will be releasing Ys VI: The Ark of Napishtim on Steam for PC players. It was originally published by Konami on PlayStation 2 & PSP.

Here is the new trailer, and details from the developer.

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Formerly only available in North America on the PlayStation®2 and PlayStation®Portable systems, Ys VI: The Ark of Napishtim delivers a storyline rich with memorable characters and themes on top of engaging hack-and-slash action RPG gameplay that would go on to influence later Ys titles, setting the foundation that series favorites Ys: The Oath in Felghana and Ys Origin were later built upon.

Complete with the original high-resolution graphics and full USB controller support, the PC version of Ys VI: The Ark of Napishtim introduces brand-new features exclusive to this PC version that aim to create a modernized gameplay experience more in line with later Ys entries. Among these features are full widescreen support, the ability to warp among checkpoints, and an optional “Catastrophe Mode” in which healing items can’t be purchased or stored and are instead used automatically on pickup. 

Developed by Nihon Falcom, Ys VI: The Ark of Napishtim is scheduled to launch worldwide this spring on PC via Steam, the Humble Store powered by Humble Bundle, and GOG.com. This game has not been rated by the ESRB. 

Ys VI: The Ark of Napishtim

SP/MP: Single-player
Setting: Historical
Genre: J-RPG
Platform: Unknown
Release: In development

Details

Dungeons Of Aledorn - Technical Demo Update

by Couchpotato, 05:29

Team 21 talks about the new technical demo for Dungeons Of Aledorn in the games latest kickstarter update, and shares a new video with more gameplay footage.

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Greetings to all fans of dungeons, RPGs, and our game Dungeons of Aledorn. More than few of you have written to us about your problems with the technical demo. Either with the user interface or not understanding the principles of the game. In today´s update we are going to introduce you to the new technical demo, which will be available to download soon.

Explore mode - this mode is temporary for technical demo. You can walk around and browse the inventory of individual characters. Through the hotkey “1” you can activate a torch.

Tactical mode - you enter this mode when you get close to an enemy or in the actual version you can also start combat sooner by corresponding button.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sui Generis - Greenlight Progress & Patch

by Couchpotato, 05:21

Bare Mettle Entertainment released an update about the prologue of Sui Generis called Exanima on Steam this week . Seems the game made the Top 50 on Greenlight.

Greenlight Progress and Exanima 0.4.1 Released

Exanima made it into the top 50 items on Greenlight in under 24 hours and now after less than 2 days we're close to the top 10! A huge thank you goes out to all our supporters!

We've also just released update 0.4.1 for the Exanima beta (not to be confused with version 0.4.0.1).

Changes in version 0.4.1:

• You can now move bodies by dragging with left mouse

• Removed slight latch delay for opening doors as some found it confusing

• Can no longer interact with objects while prone or recovering

• Fixed issue with character placement when travelling from 3rd to 2nd area

• Fixed potential errors after control assignment of additional mouse buttons

• Fixed an issue that could cause characters to refuse to walk through secret
doors even after they were opened

• Fixed being able to use the portal to duplicate items

• Fixed characters sometimes not recovering after falling on or between objects

• Various fixes and improvements

Sui Generis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Flamberge - New Alpha & Release Date

by Couchpotato, 05:16

I mentioned a SRPG called Flamberge that was funded on kickstarter last year. The latest update from the developer is about a public alpha, and the games release date.

Steam

Those of you with access to the alpha builds will notice a Steam key available on your Humble page. I'd like to fully migrate the alpha to Steam, so that I can quickly update builds (updating builds via Steam is automatic and extremely fast). I will continue to update Humble from time to time, but only for major changes. Steam and Humble versions will (90% of the time) not be compatible for multiplayer.

Don't worry though- the finished product won't be confined to Steam. Steam is just a very good tool for me to have a more efficient alpha.

Release Date

We have a "release date"! The date I gave Steam is April 24. I can't promise the game will be 100% complete at that time. Even if it isn't, the early access will open up around that date to everyone who preordered. If the campaign is still unfinished, I'll include a disclaimer in the save menu for those of you who don't want to play the game before it's finished.

The free alpha demo is available for Windows, Mac, and Linux.

Kickstarter

Details

Pillars of Eternity - Ouick Look @ Rampant Coyote

by Couchpotato, 05:08

The Rampant Coyote posted his opinion of Pillars of Eternity on his website blog.

I tried to keep my hopes down. After all, it funded for “only” $4 million. That’s not a big budget by today’s standards … or Obsidian’s. Sure, they were able to reduce their budget requirements by adhering to less-than-AAA technology or requirements. And the engine was built on Unity, which made tech development a little bit cheaper. But these days, technology is not the main cost of game development.

A new world, new game system, and an incredible legacy to live up to on a limited budget? Yeah, there’s no sense in setting my expectations too high. I wasn’t even planning on playing it the first day. But I guess I can download 7 gigs worth of data in less time than I thought, and so a few hours after I got home from work, the game was ready to play. With a little fear of disappointment, I started it up.

And lost myself.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Sunday - March 29, 2015

Lords of the Fallen 2 - Contract Canceled

by Gorath, 22:20

Eurogamer.de informs that the Polish publisher and developer CI Games terminated their contract with German developer Deck 13. Part of this contract from late 2011 was creating Lords of the Fallen.

The official reason is "inadequate execution" of the contract. Take this with a grain of salt because it has been translated two times.

Lords of the Fallen 2 will now be developed internally with the help of external partners. Planned release is in 2017. For 2015 CI Games is working on a F2P Lords of the Fallen on mobile devices.

The original Polish source can be found here.

Lords of the Fallen 2

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Pillars of Eternity - Patch Details & More Reviews

by Couchpotato, 06:05

Bluesnews released information about a new patch in the works for Pillars of Eternity.

A post on reddit opens up the thread to those looking for technical support with Pillars of Eternity in addition to what's offered on their Obsidian's Technical Support forum for the just-released role-playing game. That said, he indicates the official forums are probably a better place to start if you need help.

He also points the way to a thread with workarounds for several known issues. There is also a Pillars of Eternity Support FAQ with word on patch plans, saying: "Yes, we're currently working on patch 1.03, which we hope to release during the week of March 30. We are actively monitoring the Technical Support forum and pulling issues out into our internal bug database."

I also found a few more positive reviews this week so here they are.

Destructoid - 8.5/10

Obsidian has crafted a game full of challenge, intrigue, betrayal, and heart. The Eastern Reach is bleak and hopeful at the same time, and the main plot is packed with twists and surprises with staggering ramifications for a world players will feel they have become part of.

Actiontrip - 9.3/10

Pillars of Eternity is a welcome return to the CRPGs of old, and it’s a definite must-play for any CRPG fan or RPG fan, period. It has so many moving parts that work so incredibly well together with an unbelievably rich history and mythology. Pillars of Eternity will gladly eat up several hours of your time, and you will gladly give them.

Gamerant - 4.5/5

In short, Obsidian Entertainment has created a specific title for a specific audience, but has done so with great success. Pillars of Eternity is a must-have for fans of the Infinity Engine RPGs, or 1990s computer role-playing games in general. Those unfamiliar with the genre may find the title a little less involving, but Pillars of Eternity is undoubtedly a triumph.

PCWorld - No Score

What I'm saying in way-too-many words is this: Obsidian has a reputation for crafting fantastic RPGs, and deservedly so. Pillars of Eternity is, as far as I'm concerned, Obsidian at its best ever.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

DA:Inquisition - New Q&A @ Kotaku

by Couchpotato, 05:58

Kotaku asked a few BioWare developers some querstions in a new Q&A.

Welcome to Kotaku Asks, a weekly feature where we invite guests from the world of gaming to come answer burning questions from Kotaku readers. (If you think you'd be a good guest or have any requests for future guests, e-mail me.)

Today we've got BioWare studio GM Aaryn Flynn, Dragon Age creative director Mike Laidlaw, and Dragon Age executive producer Mark Darrah. They all worked on Dragon Age: Inquisition, which was released last November to rave reviews. Their most recent release, the DLC Jaws of Hakkon, came out earlier this week for Xbox One and PC (but there's no word on a PS4 release just yet, which has been controversial). All three are longtime BioWare employees and work out of the studio's offices in Edmonton, Canada.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Mod Support Tools Confirmed

by Couchpotato, 05:54

Seems the Witcher 3 will also have Mod Support Tools as CD Projekt RED CEO Marcin Iwinski confirmed this week on a site called idigitaltimes. Here are the details.

The Witcher 3: Wild Hunt will almost certainly be one of the best RPGs of this console era. Of course, The Witcher 3 is also launching on PC. With any open world title of this magnitude the anticipation is that the mod community will make a significant contribution to the game. During a demo event Thursday, CD Projekt RED CEO Marcin Iwinski confirmed mod support, including a toolset like REDkit, will be coming to The Witcher 3: Wild Hunt.

“Yes, yes, yes we will. There will be an editor,” Iwinski said. “For Witcher 2 we released it quite late. For Witcher 3 it will be faster.”

The Witcher 2: Assassins Of Kings received the REDkit, an official modding toolkit released by CD Projekt RED, two years after the release. There’s no word yet on a timetable for The Witcher 3’s REDkit as Iwinski and his team have other commitments to honor with gamers before modding enters the picture. Namely, that The Witcher 3: Wild Hunt releases on time, in working condition and delivers one of the most epic RPG experiences possible. Of course, Iwinski knows it’s impossible to guarantee perfection with an open-world game.

“Look at Skyrim, the last patch was like two years after the release,” Iwinski said. “We want to make sure people have a great experience out of the box and I’m sure we’re going to deliver that. People are working around the clock to make sure everything works great.”

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Black Isle - The Cancelled Planescape Game

by Couchpotato, 05:49

Eurogamer has another article style interview this week with Colin McComb about the story behind Black Isle's cancelled PlayStation Planescape game.

The Souls effect will reach fever pitch this week with the release of Bloodborne, and very important gaming people at lunch around the world will wonder how they can copy it. Feels like a recent thing, given that Dark Souls appeared in 2011 to really kick it all off. But as I discovered, in something of a crypt in London recently, the Souls effect was felt a long, long time ago.

It's 1996 and Super Mario 64 has come out, Quake has come out, Tomb Raider has come out. The Spice Girls are only just coming out (I could have worded that differently). Meanwhile, over in America, Colin McComb writes Planescape campaigns for Dungeons & Dragons. But he wants to go to California because there's this girl there. Then he sees his chance.

"Come on out and be the lead designer of this PlayStation game that we're doing with the Planescape licence," a company offers him.

The company turns out to be Interplay, a games company in full bloom; the man offering him a job is Feargus Urquhart, head of subsidiary studio Black Isle (now in charge of Obsidian Entertainment). What Urquhart wanted Colin McComb to make was something a lot like 1994 PS1 game King's Field. You know, King's Field made by From Software. You know, the King's Field series that would inspire Demon's Souls.

"Have you played King's Field?" Urquhart asks McComb in his first briefing. "And I said, 'I have not,'" McComb tells me. "And he said, 'Your first task is to play King's Field.' So they dropped me into an office with a PlayStation and King's Field and then said, 'Get going.'"

Brief in hand, McComb got going. It was just him and a programmer in a small office for weeks, months even. He hadn't made a computer game before, only tabletop games, but gradually ideas began to form, and the project known as Planescape PSX was born.

Black Isle

Details

Earthlock - New Trailer & Progress Update

by Couchpotato, 05:43

Snowcastle Games released a new trailer for Earthlock: Festival of Magic.

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Footage from the demo showcased at GDC 2015.

The developer also released a new progress update on its kickstarter page.

Since GDC we have been busy with: 

  • Moving the project from Unity4.6 to Unity5
  • Changed Version System to Perforce
  • Cleaned up the whole project removing unused assets and obsolete elements.
  • The art team is busy making new concept art for all the areas that still need to make it into the game. Here's a sample: 

It has been a bit tedious, but now that it is done, we feel lighter and are ready to take on the last part of the journey.

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Caribbean! - Patch 1.050 Released

by Couchpotato, 05:38

Snowbird Games released Patch 1.050 for Caribbean! on Steam.

Hi everyone,  Some small fixes this week, as we're focusing most of our time on creating a content update. At the moment it seems this task may take a while to finish, so please bear with us for now (and don't panic!). We'll try our best to pay attention to smaller problems like these in the meanwhile.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

StarCrawlers - First Glimpse @ Anything Geeky

by Couchpotato, 05:37

A site called Anything Geeky has a new video preview this week for StarCrawlers.

Watch as we take on some nasty bugs and some pesky droids in Star Crawlers, a Dungeon Crawling like RPG game currently in Early Access on Steam.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Review @ Space Sector

by Couchpotato, 05:34

Keith Turner of Space Sector posted his review of Worlds of Magic this week. Lets just say he was not very happy playing the full game, and gave it a final score of 4/10

The number of issues still present are numerous and spread throughout all aspects of the game. I’ve experienced crashes on multiple occasions. I’ve had a city whose gold value is being modified by events to the tune of -2.328306E-08. I’ve also experienced, more than once, an event pop up stating I’ve been granted a new neutral town, and then I never get the mentioned town. Perhaps the clincher for me was the reward for winning the game after many hours of play. A lone static image that says “Congratulations”. It’s not even custom tailored to my faction. For an early access budget title, this might be acceptable, but it’s simply not in a full price release.

There are moments within Worlds of Magic that clearly show a love for the product and genre. Moments like taking in how far your city has developed, traveling to a new plane and experiencing the unique soundtrack and ambiance, and realizing for the first time that rushing your undead faction’s building just did something unique and sacrificed some people.

Still, even if I discount bugs entirely, I struggle to find any reason to recommend this over its competition. It is simply an old world game relying on nostalgia in a time where bigger, better versions of the same type of game have already come along.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Sui Generis - Exanima on Greenlight

by Couchpotato, 05:25

After the announcement from last week that a new beta called Exanima was available for backers it seems Bare Mettle Entertainment has put the prelude on Steam Greenlight.

Exanima is now on Steam Greenlight. Visit our Greenlight page which includes some nice new screenshots of the Exanima beta and please vote yes! We need a lot of votes to get Exanima approved so spread the word.

 

Sui Generis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Next Powerup - Why Bioware Points Suck

by Couchpotato, 05:21

Nathan of Next Powerup published a new article with his opinion on BioWare points. So this new article is for you Joxer as you always said the same thing on our forums.

After having decided to visit a couple of the Mass Effect series of games again, I noticed I had pretty much all of the DLC. Back when I bought the three games, they were mostly in sales, although when ME3 came out, I had it down for pre-order. I really liked the series. As I recall, I bought the first two games during steam sales, and then paid the then MSRP price for Mass Effect 3 on launch day, which was probably around £35-40 for me. Not too bad, I enjoyed the style of the game, and it didn't bother me too much.

Back then, which is probably the best part of 2011 or 2012, all that DLC couldn't be bought with money, but with Bioware points. This was back in the day when Games for Windows Live was a thing, and a lot of companies (mainly the big three) were nickel and diming DLC. They weren't just doing it with DLC though, they made you buy obscure quantities of points in order to buy that DLC. That was OK though, I bought Bioware points whenever they went on sale, turns out that doesn't happen very often these days.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Legends of Dawn - Letís Play Video @ MartyrA2J

by Couchpotato, 05:16

Well in-case you want to see more gameplay footage for Legends of Dawn then your in-luck as I found a new Let's Play video on Steam from someone called  MartyrA2J.

He also has a pefert summary of the game.

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Sometimes vision, and ambition don't match what is practical. Legends of Dawn is an open world RPG that does little to no hand holding. From the moment the game begins you are pretty much left to figure out things out for yourself. The simple fact is that Legends of Dawn is a game that requires quite a bit of time investment. Does the game have its faults? Yes, what game doesn't? Is there something here that a fan of open world RPGs can bite into and enjoy? Yes, despite some glaring issues. I can only recommend this game to people who know what they getting into.(DO YOUR RESEARCH) This title has plenty of lore and mechanics. The only caveat is it requires patience and sometimes going off the beaten path to read guides and manuals.

Legends of Dawn

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Satellite Reign - Early Access Preview @ IGC

by Couchpotato, 05:11

Invision Game Community published a new preview of the Steam Early Access build of Satellite Reign, and concluded the game has a very bright future.

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Satellite Reign has a bright future ahead of it and I feel they can only improve on what they currently have, adding more regions, more quests and possibly some more customisation of characters. Being Early Access, and I mean very early, Satellite suffers from several optimisation problems and bugs that will make you unable to play due to laughter, one recurring bug is when characters fly into the air when they aim, getting the best angle possible I would think. Beyond the going above and beyond the call of duty bugs the overall game plays nicely, and glitches are only every other hour or so and don’t deter much from the overall experience.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Saturday - March 28, 2015

Underworld Ascendant - Game Update

by Couchpotato, 20:12

OtherSide Entertainment posted the next update for Underworld Ascendant with news on why the surveys are delayed, forum badges, and the new lizardman look.

When Simple Things Aren't

Last week we promised that the backer survey would go out this week. Well, that didn't happen. Delays in importing and organizing the data, as well as the usual bugs, has caused our timeline for the survey to be pushed back a bit. Right now we plan on getting the survey to you by next week.

We are truly sorry for the delay. We know folks are eager to allocate their pledge money, hoping to upgrade their pledge tier or even snag some add-ons they've had their eyes on. We want this to happen too! A few more days and we'll all get what we want, we promise.

Why It's Taking So Long to Get Your Forum Badges

On a similar vein of data management, Jeff has been working on getting all our backers their forum badges. This is taking a bit longer than anticipated as well, and Jeff thought he'd write a blog post explaining why. Here is an excerpt:

“On a very high level building our data pipeline is what I've been doing for about the past week, along with Steve the IT-God. The tricky thing about building a pipeline like this is figuring out what steps you need to put the data through to get it from where it starts to where it needs to be, and then writing the programs to do it all. It takes familiarity with a number of different tools and their data formats. And, quite simply, it takes a lot of trial and error til it all works right. “

Head over to our website to read the full blog here.

Meet the New Lizardman!

Our redo of the Lizardman Look vote has come to a close. With a clear margin of victory over it's rival, Lizardman Concept B walks (creeps? skulks?) away the victor! This is now the look we will use as the basis for lizardman modeling going forward. We can't wait to meet them in-game! Hopefully on friendly terms...

We had LOTS of participation in this vote, which was fantastic to see. Stay tuned on our forums for more community-sourced design decisions soon!

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Enderal: Shards Of Order - Gameplay Footage

by Couchpotato, 20:02

The SureAI team has released a new video update for Enderal: Shards Of Order with more footage this time showing us the the mods Heartland & Farmers Coast.

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Have a look at our Heartland & Farmers Coast landscapes for our Skyrim Total Conversion Enderal!

Thank you Farflame for sending the link.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - Mechanics & Oculus Rift

by Couchpotato, 05:20

The latest kickstarter update from Team 21 for Dungeons Of Aledorn talks about game mechanics once again, and they test out the game on the Oculus Rift.

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Game Mechanics Part 3 + Testing the Oculus rift

In today’s update, we´ll continue our series about the game mechanics of DoA; concentrating on the camping and its GUI. Camping is an important part of our game, as you´ll be travelling a lot between various locations and good camping management will be necessary to survive the trip, and to overcome the hardships that will often await you at your destination.

Testing oculus rift

As we reported at the start of the campaign, we tested whether Dungeons of Aledorn was suitable for the Oculus Rift platform. The tests on the device are mainly focused on by our graphic designer, Jarda Šlajch and he’s already achieved considerable progress. When working with Oculus Rift, we ran in particular problem with the GUI to cooperate with the movement of the players head. We’re pleased to say that this problem has been solved and today we’d like you to see how Dungeons of Aledorn looks through the eyes of a wearer of this virtual reality device.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Wasteland 2 - Interview @ Eurogamer

by Couchpotato, 05:13

Brain Fargo & Chris Keenan were interviewed on Eurogamer, and both of them talked  about porting Wasteland 2 to consoles, and what changes the PC will have.

Let's take things one step at a time, as inXile does. Brian Fargo tells me Wasteland 2 project lead Chris Keenan has promised him the recently-announced console versions will be out "late summer". I can hear Chris laugh over Skype when Brian mentions this vague launch window, but they're serious about it. And they've said it, now, on the record. And I've put it on the internet. So it has to happen.

"This isn't just a press-the-button port," Chris says. "We have a pretty intricate game."

The parallels are clear: Firaxis rebooted an old-school PC series for PC and console. InXile is doing the same, although the console versions arrive half a year after the PC version in the case of Wasteland 2. The combat in Firaxis' XCOM is a party-based and turn-based affair with a top-down camera perspective you can rotate. The combat in Wasteland 2 is the same.

"Their UI on console was the gold standard for handling a complex game in a way on console that was very satisfying," Fargo says. "We recognise that. We always look at the body of work that comes before us. We want to make sure we're looking at what gamers gravitate towards, and what they think is done right."

"[XCOM] is certainly a starting point for us," Keenan adds. "We want to make sure we have similar ease of use in controls."

InXile has already announced its working on migrating the Wasteland 2 codebase from Unity 4.5 to Unity 5. This is happening as we speak for the PC version, but all improvements and changes that come as a part of the game engine shift will be chucked into the console version, too. And vice versa, too. Soon you'll be able to play Wasteland 2 on PC with a controller, using the console UI being built for PS4 and Xbox One. And it doesn't stop there: Fargo says a SteamOS-specific interface is also being built to take advantage of the upcoming flood of Steam Machines.

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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Dark Souls II - Scholar Of The First Sin Q&A

by Couchpotato, 05:05
BANDAI NAMCO Games posted a new Q&A about Scholar Of The First Sin.

What is the difference between Dark Souls II, along with all of the Lost Crowns DLC and Dark Souls II: Scholar of the First Sin?

Dark Souls II: Scholar of the First Sin is a “Director’s Cut” of all Dark Souls II content that includes additional features. Content from all DLC packs is included along with the original game. The DirectX11, Xbox One, and PS4 versions of the game will also include:

  • New enemy placement, map shortcuts, and gameplay design.
  • Graphics, sound, and performance upgrade.
  • New weapons and armor for players to experiment with.
  • New NPC invading player’s world.
  • Max online players up from 4 to 6.
  • It is a fresh new experience that even grizzled veterans will find surprising and challenging!

How much will Dark Souls II: Scholar of the First Sin cost?

Please note - These details are for North and South American territories.
Dark Souls II: Scholar of the First Sin will be $59.99 on Xbox One and PS4. If you are purchasing on Steam, you can check the details below:

  • Dark Souls II: Scholar of the First Sin (DirectX9): $39.99
  • Dark Souls II: Scholar of the First Sin (DirectX11): $49.99
  • DirectX11 Upgrade price for existing owners of Dark Souls II on Steam: $29.99
  • DirectX11 Upgrade price for existing owners of Dark Souls II and all DLC on Steam: $19.99

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Seven Dragon Saga - Plot vs Narrative

by Couchpotato, 05:02

Tactical Simulations Interactive posted a new blog entry about Plot vs. Narrative.

The word ‘story’ can be very misleading when it comes to designing RPGs.  It’s often confused with the word ‘Plot’.

Plot = “the main events of a play, novel, film, or similar work, devised and presented by the writer as an interrelated sequence.”

Plot is basically…this happens, and then this happens because that happened, and now this is happening because those other two things happened, one after the other…and so on!

But what’s the ‘story’ when we mess with the sequence like we can do in RPGs. What occurs when you can experience the events in any order you wish?

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Original Sin - Interview @ One Angry Gamer

by Couchpotato, 04:56

One Angry Gamer interviewed Thierry Van Gyseghem who was the animator & artist for Divinity: Original Sin about Boob-Plates, Sexism And Moral Outrage.

Billy: One of the things I was curious about was when the controversy broke out over the boob-plate armor, was it actually Kickstarter backers sending most of the criticisms or was it relegated to the gaming media and pockets of social media sub-communities?

Thierry: The original cover art had been used for nearly a year at that point, we even had a booth on E3 2012, without a complaint. It was a very small vocal minority that complained about the cover design when we went on kickstarter. Because of the kickstarter campaign there were certain gaming media sites that picked up on it and amplified the complains, I think we all know which sites are the most vigilant in their political agenda. I can only assume social media sub-communities will have added to it also.

Billy: Lately there’s been a lot of controversy over creative freedoms that developers can or should exercise with character designs. How much of it do you feel is legitimate criticisms and how much of it do you feel is social politics invading the creative design space?

Thierry: Criticism is formed by opinions, and opinions are formed by what we see, hear and read. So yes I do feel that social politics has a hand in the criticism that is thrown at creative freedom because it’s politics that decides what we see, hear and read. It’s remarkable that you can almost pinpoint the critiques to certain parts in the world, since different parts of the world have different politics.

So in that regard, no I don’t think there are that many legitimate critiques on character design as all of it is just pure taste and preference based. You can like something, or you can dislike something. Feel free to walk away if you don’t like it, but don’t harass the creator for it and wave your political flag.

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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ICY - Alpha Build Available for Download

by Couchpotato, 04:51

Inner Void Interactive posted a new Indiegogo Update for ICY with news everyone can try a new Alpha build. Here the links, and details for anyone interested.

Instead of annoying all you lovely backers with a hundred updates that no one would have read, we decided to prepare a little surprise: an alpha demo featuring 30-60 minutes of gameplay.

But beware, we talking about an alpha version and your journey may lead you to discover unknown bugs. And, right now, the game UI works properly only with 16:9 and 16:10 resolutions, so you may want to run it windowed if you don't have a screen with such ratios.

You can download this demo from the following mirrors. Right now, only PC version is available.

Alpha Download Links: Mirror 1 - Mirror 2

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Crowfall - Funded on Kickstarter

by Couchpotato, 04:45

I mentioned an MMO RPG called Crowfall when it launched on kickstarter last month. It seems the game was successfully funded, and made $1,766,205 to fund the game.

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First, thanks again for supporting Crowfall. You are backing a game vision that you want to play, and we believe that this is the cutting edge way for innovative games to be built. Many of you didn’t know about us before you heard about us from a friend, a colleague, on blog, on a community site or maybe from an email from another game like the ones below.

This update is specifically for thanking all the other crowdfunded game teams that introduced us to their audiences, even when we are, by all traditional standards, direct competitors. This willingness to expose our customers to other games is an expression of creators wanting the best for our audiences rather than simply thinking about our own selfish needs. Game makers are also game players, and we want more great games to get made. It’s good for you the consumer and it’s good for our industry.

If Crowfall is the first game you’ve ever crowdfunded, you should really check out all the other great teams below that are building innovative, cutting edge and/or just delightful games who are backed through pledges from regular people like yourselves.

Kickstarter

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