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Aubrielle's Column

2016-07-07

Death By Exposure - Trails of Cold Steel

Aubrielle opens her new semiregular JRPG column with an unofficial review of Legend of Heroes: Trails of Cold Steel.
» Continue reading the article...

Torment: Tides of Numenera

2016-06-27

Torment: Tides of Numenera Beta Impressions

Corwin entered the world of Numenera in the beta version of Torment: Tides of Numenera.
» Read the article

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Recently Released

Jul: Phantom Brave PC
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Expected Releases

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Breaking Newsbits

Das Tal - Key Giveaway

by Myrthos

We have received a number of keys for the July alpha test for the sandbox MMO Das Tal. If you want to try this out all you have to do is post a comment to this news post and I'll get you the key as soon as possible.

There are no restrictions. First come, first serve.

Das Tal is a Sandbox Survival Arena - bringing together MOBA tactics and Sandbox MMO strategy. It claims to make MMOs fun again for PvP fans. No more grind. No more pay-to-win. No more tab-targeting. The game is designed to be compatible with the busy life of an adult gamer. Das Tal rests on the three defining pillars; Meaningful Conflict, Skill-Based Combat, and Constantly Changing Worlds.

It will throw you into a dark fantasy prison valley. You start each game with nothing but your wits and your PvP skills. Over the course of weeks and months you will explore this world, grow stronger and learn to survive.

Hundreds of players will join you in the valley. Amongst them you will find friends and allies to form a clan. Start building your own settlement and empire whilst competing with rival clans.

In a completely player-driven economy, your influence and income will grow through diplomacy and warfare. You will strive to break free of your chains, defeat your captors and emerge victorious from your exile.

 

Das Tal

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Saturday - July 30, 2016

BioWare - Closing down forums

by Silver, 01:14

From August 26th the Bioware forums are closing to the public. The reasoning why is explained in the Bioware blog but comes down to the explosion of wikis and social media channels.

After great consideration, we are closing down the BioWare forums, effective August 26, 2016. The Star Wars: The Old Republic forums will continue to operate; however, our public boards for Dragon Age, Mass Effect, and legacy BioWare titles will no longer be available.

This wasn't an easy decision.

Our players are important to us. Your feedback, stories, and love for our games drive and inspire us.

In the past, our forums were the only way we could speak to you directly. They allowed our developers to talk with fans, and gave our players the opportunity to talk with each other about our games. But with the rise of social media and geek culture, there have never been more ways for us to connect.

Now we can travel around the world, meeting with you face-to-face at events like PAX, SDCC, and even shows in our own backyard. We can share stories with you on the go, giving you a look behind the scenes on sites like Facebook, Twitter, YouTube, and Instagram.

In turn, you've built your own fantastic communities in places like Tumblr and Reddit. You've created comprehensive Wikis and countless pieces of fantastic art, fiction, and cosplay.

With so many great things so widely available, our developers today find themselves spending more time on other sites, and less time in our own forums. And to our fans and players who came to those boards looking to talk to us, it was a great disservice.

So it is with a heavy heart that we will close our public forums on August 26, 2016. We will maintain some private boards, and may use these in future for beta feedback or other special projects.

Because we know there is a lot of information on there you may want to keep, the public boards will remain in a read-only state until October 25, 2016. After that date, they will be taken down.

While we are saying goodbye to this venue, we remain committed to our community and will always be here to listen, share, and support you. Online and in person, we will continue to seek out opportunities to interact and share in our combined love of games.

BioWare

Details

Friday - July 29, 2016

System Shock - Funded!

by Hiddenx, 23:11

The System Shock Kickstarter is funded - Congratulations!

[...]

1.2m Stretch Goal Met 

Today we reached our 1.2m stretch goal and localization has been unlocked! Thanks to your efforts, the text in System Shock will be translated to French, Italian, German, and Spanish. Grazie!

[...]

Thanks Farflame!

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

ELEX - The Scrabbler

by Hiddenx, 23:06

Farflame spotted another ELEX-monster on WoE:

Again Piranha Bytes has released artworks of a monster from Elex, today the scrabbler. Look at them below!

Nowadays the Scrabbler does not have much in common with his ancestors anymore. Due to experiments with Elex, his skin became pale and unnatural. Many of the test subjects have now been released back into nature and roam the areas of Magalan to satisfy their craving for Elex.
 - Piranha Bytes

[...]

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

GOG - Best of Summer Sale

by Silver, 15:21

GOG has many worthwhile games for sale in the 'best of summer sale' including the Gothics, Shadowrun Hong Kong, Victor Vran, Age of Decadence and more for up to 80% off until August 2nd.

Weekend Promo: Best of Summer Sale 2016

Up to 80% off several Summer Sale highlights: Dying Light, SOMA, Victor Vran, Kerbal Space Program, Undertale, and more!

Maybe you were binge-watching your huge backlog of TV shows, perhaps you were splashing about in some remote beach, or you were completely broke after getting yourself a brand new A/C unit to survive the heat. Whatever your reasons for missing out on these sweet Summer Sale deals, we can't let you go on living in regret. So we're bringing back the Best of Summer Sale 2016! Here's your chance to snatch any juicy deals that you missed and get your life back on track!

The zombies are dumber than you, and they can never hope to match your heavy-duty arsenal or dope parkour moves. But they've got the numbers, and when darkness falls, they've got the upper hand. Don't ever let it reach you, or this is going to be the last Dying Light you'll ever see.

Is who we are defined by memories, experience, or the way our creator meant it? To think is to exist, to have a SOMA, but if you want to continue down that path you'll need to look for answers in spooky places, populated by twisted creatures that can never find you.

Demon hunter by trade, force of destruction by necessity, loot collector by habit: Victor Vran is the ultimate monsters' bane and there's never a dull moment when slicing, dicing, and leveling up at his side!

Continue your looting spree by picking up the Best of Summer Sale 2016 that you may have missed, going for up to -80%. You can't really go wrong with Hyper Light Drifter, Shadowrun, Enter the Gungeon, Undertale, or any of the plenty other winners in here!

The promo will last until August 2, 3:59 AM UTC.

GOG

Details

Dishonored 2 - Corvo and Emilys New Powers

by Silver, 14:44

@GameRant they discuss how Corvo and Emilys powers are different in Dishonored 2 and say to expect an 'interesting experience'. You can learn more at Bethesdas blog here.

Dishonored 2's co-creative director Harvey Smith explains that Emily has had a "pretty good upbringing" and that her privileged life as an Empress - which is cut short when a usurper steals the throne - is reflected in both her powers and her clothing. "She wears an asymmetrical-cut jacket with gold embroidery befitting someone who grew up in a palace," notes Smith, adding that "when she's carrying a pistol or a crossbow, they need to look like they were made by the finest craftsmen in the Empire of the Isles."

Dinga Bakaba, the game's lead designer also adds that "in a way the Outsider marks people according to their personalities" and that as Emily is an Empress, is younger and has a different personality to her father, Corvo, her powers mirror that and "she has a lot of powers that allow her to subdue the will of others." Bakaba says that "Emily is pretty good at crowd control" with Mesmerize (an ability that distracts foes) and Domino (a power that links enemies and makes them share the same fate) being good examples of this.

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Das Tal - Free Gamescom Ticket

by Myrthos, 12:33

The developers of the sandbox MMO Das Tal, have some tickets available for the sold-out Gamescom show.

This year we are going to be part of gamescom with an amazing booth sponsored by our friends at Teamspeak. We’re going to have a dozen gaming stations on the show floor and a live stage where  up to 10 players compete in PvP fights broadcasted to a massive LCD screen and the web. We are planning 1on1, 2on2, 3on3 and 5on5 fights as well as “siege fights” with all players on the booth.

Do you want to be one of the players on the big stage?

Then fill out this application form. Selected players will get access to the live stage and - if needed - we’ll provide you with tickets for gamescom itself.

Das Tal

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

For the King - Beta is Coming

by Myrthos, 12:28

With the promise that the closed beta for For The King will be available in he next few weeks, a new update has been made available for the game.

As you might have deduced by now, we're running a little late with our closed beta. We've been working really hard the past month on all things beta related and it's so very close to being ready. Thank you everyone for your patience, hopefully we should have it finished in the next couple of weeks. We'll be sure to keep everyone updated when it's finally ready.

We've had the chance to show the game off to several key people and the overall responses have been very positive. The main critique is that they don't understand all the mechanics and options available to the player. Which is totally understandable given we've yet to do a tutorial pass explaining the key elements of the game. So we've been working even more on the presentation of the various mechanics so you can learn as you go. This has proven to be quite a bit of work but will make the experience for new players 300% more enjoyable.

For the King

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Book of Demons - Released on Early Access

by Silver, 08:23

Book of Demons has been released onto Steam early access and the developers have released a trailer as well. The launch comes with a 25% discount.

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Book of Demons

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Thursday - July 28, 2016

XCOM 2 - How one Mod spawned a Development Studio

by Hiddenx, 22:02

PC Gamer tells the story behind the XCOM: Enemy Unknown Long War Mod:

How one XCOM mod spawned a development studio

The story and legacy of the XCOM: Enemy Unknown Long War mod.

“Last September, I went to the Firaxis offices when they were in the fairly late stages of polishing XCOM 2. I met Jake Solomon there and showed him what XCOM: Enemy Unknown modding looked like. He wondered aloud if I had closets full of chains and leather.” 

John Lumpkin, otherwise known as JohnnyLump, is the co-creator of XCOM: Enemy Unknown’s ultra-difficult Long War—a mod that adds a slew of surplus stats, extra weapons, more campaign missions, more challenges, more squad members and, inevitably, more death to the original game. To those those uninitiated, Jake Solomon—Enemy Unknown’s creative director—once described Firaxis’ official top-selling reimagining of Julian Gollop’s 1994 turn-based classic as a “20-hour tutorial” for Long War, which gives a sense of how comprehensive Lumpkin and partner Rachel Norman’s hobbyist modification is. 

[...]

Thanks henriquejr!

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Dwarves - Orchestral Recordings

by Silver, 15:55

King Art Games have another kickstarter update for The Dwarves. This one focuses on the orchestral recording session and has some new screenshots of various battle arenas.

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The Budapest Art Orchestra and The Budapest Art Choir perform music from the upcoming RPG "The Dwarves", composed by Benny Oschmann. More info: http://www.dwarves-game.com

[...]

Almost there...

We're testing, polishing and balancing like crazy and we have finished the last battle arenas: A couple of locations in the Perished Land. We hope you like them!

battle arena 1

battle arena 2

battle arena 3

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dead Age - Preview @DVS Gaming

by Silver, 13:39

@dvsgaming they preview Dead Age, a Zombie adventure RPG currently in early access.

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Flagship takes a preview look at Dead Age a zombie adventure RPG currently in early access. Get more news, review and previews at http://dvsgaming.org

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Starcraft Universe - Online RPG Mod

by Silver, 12:55

@DSOGaming they report on the Starcraft II mod that has turned the game into an online RPG in the vein of World of Warcraft. The mod itself is called Starcraft Universe and is planned for release next month. A Battle.net account is required to try the mod out and you don't need to own Starcraft II to try the mod - the Starcraft II starter edition (free) is all thats required.

The team behind StarCraft Universe, a free to play science fiction Multi-Player Online RPG played through Battle.net on StarCraft II, has announced the launch of its open beta phase. Not only that, but the full version is currently planned for release next month.

As said, StarCraft Universe is a free MMORPG mod - created by fans - for StarCraft II. In other words, think of it as the "WoW" version for StarCraft.

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MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

No Man's Sky - If Only It Stayed Unreleased

by Aubrielle, 11:39

While No Man's Sky isn't an RPG, an editorial at RPS captures what some might feel about the upcoming launch of any game - savoring the weeks and the days before release.

I’m a little sad that No Man’s Sky is being released.

This is surely not an uncommon feeling: sometimes the the long weeks of anticipation leading up to Christmas are more fun than the day itself, which has the weight of expectation placed upon it and is, in any case, quickly devoured. With enough experience, you learn to savour the anticipation for its own sake.

No Man’s Sky’s procedural universe will not be as easily chewed through as a Christmas turkey Quorn log, but its release still marks the end of No Man’s Sky as a horizon-dwelling object of pure imagination and the beginning of its life as something more real and undoubtedly more finite.

I have experienced this before, of course. Once upon a time, the game I was looking forward to most was Black & White. “Looking forward to” is probably an understatement. I ached for that game. It’s embarrassing now to think how much frustrated longing I felt for a product, but I was young and of course blissfully naive. I searched out every morsel about the game I could find in magazines and on the internet and swallowed it all. The colourful world, the giant animals, the promise of funny little stories playing out between the two, these things captured my imagination.

Read more.

Source: Rock, Paper, Shotgun

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Diablo III: Reaper of Souls - 2.4.2 Features

by Aubrielle, 11:30

Diablo III's 2.4.2 update hasn't arrived yet, but it will soon, says Blizzard.  New difficulty modes are coming, as well as an option to hide the UI.

Blizzard offered its preliminary patch notes for version 2.4.2 of Diablo over a month ago, and while that still hasn't made its way into the game proper, it's "coming soon", according to a new blog post that goes into the patch in more detail. You'll remember, of course, that 2.4.2 adds a hotkey to hide the UI, letting you better appreciate the environment, and maybe build a photo journal of your adventures through Diablo 3's miserable world. Hey, I'd look at that.

But the meat of the update will surely be the new difficulty levels. Rather than stopping at X, Torment mode will soon go up to XIII, with better loot, and gold and XP bonuses rewarding players ready to take on the greater challenges.

There will naturally also be new treasure and so on across the board, the most substantial change being that Blizzard is "sweetening Adventure Mode rewards, starting with Nephalem Rifts. You’re now guaranteed a Greater Rift Key when completing any Rift, with a chance to get a second (or even a third) key as you increase the game’s difficulty". The developer has "also adjusted drop rates for Infernal Machines, with a 100% drop chance in Torment IV, and an increasing chance for a second machine to drop as you go up in difficulty".

Source: PC Gamer

Diablo III: Reaper of Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Tyranny - Dev Diary #7 - Verse

by Nyx, 04:22

In dev diary #7 we get a look at another potential companion, Verse, a a fierce warrior with ties to the Scarlet Chorus.

Verse represents the bravado of the Scarlet Chorus. She’s constantly proving herself, challenging others, prodding for weaknesses, and delighting in the social power play within Kyros’ more volatile army. Her free spirit and playful sarcasm make her a fitting counterpoint to Barik and his iron walls of emotional repression.

 

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 2 - Farewell to the White Wolf

by Silver, 02:24

@GamePressure A fan made mod seeks to say goodbye to Geralt. Farewell to the White Wolf uses the Witcher 2 engine and seeks to be an unofficial epilogue via a wedding of Geralt of Rivia and Yennefer of Vengerberg.

Before you ask why the mod is being developed on The Witcher 2 engine, let us just remind you that CD Projekt RED has yet to release the tool kit for The Witcher 3: Wild Hunt. The works on Farewell of the White Wolf started a year ago and will hopefully be completed before the end of the 2016. Here are some screenshots from the project:

Dawn

hooded figure

Witcher 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Square Enix Collective - Games to Vote on

by Silver, 00:28

The Square Enix Collective has another round of games to vote on, to see if the public will support crowdfunding campaigns for them. One such game is an action rpg called Mayhem In Single Vally.

A manic 4-player kitten pirate game, an educational 2D puzzle platformer, a stunning point-and-click adventure and an action-RPG with a tiger mount… As you can see we have four more completely different games on Collective this month, all are just a click away from your vote. We also have our latest Collective-supported crowdfunding campaign, ‘Nyheim’ a digital board game!

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Square Enix

Details

Glitched - New Kickstarter

by Hiddenx, 00:03

Glitched is a fourth wall breaking RPG currently on Kickstarter.

GLITCHED is a mystery and exploration RPG coming to PC, Mac, and Linux. The game features traditional turn based combat with a little bit of spice but will primarily focus on the story and how you change it. This will be done through the ESSENCE SYSTEM, which will track a player's personality and morality. After a glitch appears in the world of SOREN, our unexpected hero, Gus, will become aware of you- the player. Experience fourth wall breaking shenanigans while making decisions that will shape this world.

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Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Wednesday - July 27, 2016

We Happy Few - Early Access is live

by Hiddenx, 23:52

Pladio spotted that the Early Access version of We Happy Few is live now on Steam:

We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial in the city of Wellington Wells. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who don’t take kindly to people who don’t abide by their not-so-normal rules.

"Right out of an Orwellian nightmare"
- IGN

1960s Dystopian England
Set in a retrofuturistic 1960s, you will find a city ravaged by war and rebuilt by delusionally happy people. Everything appears to be happy in Wellington Wells, including the roads, the people, and its omnipresent television personality, Uncle Jack! However, it’s a beautiful world on the brink of collapse. You will discover the history of this world, and how it came to be just so beguilingly happy.

Suspicion and Joy
We Happy Few is about surviving in and escaping from a procedurally generated world, where you must learn to hide in plain sight. If you act out of turn, or you’re not on Joy (the local happy pills), the locals will become suspicious and will rapidly turn your frown upside down! Forcefully. You will need to practice conformity, stealth and combat if you want to survive long enough to escape.

A Mature Story

We Happy Few’s characters are not typical video game heroes. They are flawed and not particularly heroic, warped by the trauma their world has been through. Each character has their own storyline that reacts to the events of the world around them, and their place within it. Our stories are definitely not appropriate for children, but are laced with dark humour, hope, and even a spot of redemption.

"A mad, mad world to explore, made anew every time" - iDigitalTimes

Features

  • In We Happy Few, you will experience:
  • a procedurally generated world, meaning that everyone’s experience will be unique,
  • a range of difficulties for new and experienced players alike,
  • permadeath, if you want to satisfy all your masochistic needs,
  • three modes: sandbox, story and Wellie mode,
  • a unique soundtrack, and
  • a fully voiced, cinematic, first person story.

And you can play it in your own style:

  • fill your basic needs (hunger, thirst, and sleep) to survive,
  • learn how to interact with the other members of your society, and choose stealth, conformity or combat,
  • encounter dozens of in-game unique events,
  • conform to the specific local habits by learning to behave accordingly, and taking your Joy,
  • collect recipes, scavenge items and craft dozens of weapons, tools and devices,
  • fight with your bare hands or the crazy weapons you create,
  • watch out for traps, or learn how to use them to your advantage.


"Visually unmistakable and genuinely amusing" - The Guardian

Note: not all of these features will be available during Early Access! They will become available as we develop them, leading up to the full release of the game.

We Happy Few

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Legend of Miro - Coming to Steam

by Myrthos, 12:51

In August the story telling RPG, Legend of Miro will come to Steam. What is this game about?

Legend of Miro is a storytelling role-playing game, that will put life into a different perspective. It is a story that will make you reconsider the important things in life.
The main idea of the game was born after a brainstorming session in which we asked ourselves how can we make a different Indie RPG. We wanted to create something that was not done before, with new storytelling and interactivity elements, but remain an Indie game at its core.

We came to the conclusion that what all the Indie RPG games are missing is the interactivity, so we decided to approach the game in a different manner that developers normally do.


THE STORY
The story puts you in James Sullivan’s shoes. A programmer at Red Zone 44 Security Inc. His main job at the company is to develop firewall algorithms to ensure the security of the clients servers. James is fascinated by numerology and has developed an obsession for various numbers and their meaning.
Due to his job, someone decides to change his life forever by forcing him to reconsider his priorities and the important things in his life.

THE BEGINNING

James Sullivan is creative and hard-working but can be aggressive in challenging situations. Is fascinated by numerology and has developed an obsession for various numbers and their meaning. He studied at a local university where he specialized in programming security systems.

His passion for numbers and algorithms is what lead him to a company called Red Zone 44 Security. Being an important player on the security market, James did not hesitate to accept Red Zone’s offer.

Like any other new employee, he worked hard to climb the ladder to a more important position. But with great power, comes great responsibility. This is something that James would find out the hard way.

TROUBLE AHEAD
At this point, things were going pretty well for James, but little did he know that what will happen next will change his life forever.

While working for an important client, James stumbled upon classified information. He should have known better than to open the document and read it. What he did not realize was that the document had a tracking code inside that reported anyone that accessed and read the information inside the document.
James did not understand much from the information that he just read, but realizing the mistake he made, he decided to head home early and think about what to do next.

Later that evening he receives a phone call that worried him. He did not recognize the voice on the phone, all he recognized was the fact that the person on the other end threatened him if he did not follow the instructions he gave James. Fearing for his job and for his life, he decided to follow the exact instructions received over the phone, and left his apartment.

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Steam Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Dex - Launch, Update and Cyberpunk

by Myrthos, 12:39

For the console players amongst us, Dex has been released on Xbox One and PS4. In addition, work on an update for the PC version is ongoing and will be available on the 1st of August.

And on their site, a blog has been made available, explaining what Cyberpunk means in their opinion.

We toss the word cybepunk around a lot in the Dex community, and we all have our own ideas about what it means, but let's take a look at its actual origins.

The term "cyberpunk" was first used by American writer Bruce Bethke in his short story Cyberpunk in 1983. The story describes a group of "cybernetic punks" who presented a subcultural threat to the mainstream society. Bethke's cyberpunks manifested their subversiveness through hacking and cybercrime, which made them significantly more dangerous than their real punk cousins from the 20th century.

Cyberpunk as a name of a literary genre was introduced by Gardner Dozois, the editor of Asimov's Science Fiction magazine. The genre became famous a few years later thanks to William Gibson and his cult-novel Neuromancer (1984), which established many of the defining features later expanded on by other cyberpunk writers.

In cinema, the defining masterpiece was Blade Runner (1982), an adaptation of P.K. Dick's novel Blade Runner: Do Androids Dream of Electric Sheep? (1968).

 

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC, Xbox 360, PS4
Release: Released

Details

Shroud of the Avatar - Final Wipe

by Silver, 06:23

@PCGamer they announce that Shroud of the Avatar will undergo its final wipe midnight CDT July 27th and the servers will go live again 9:30 at CDT on July 28th.

"When we turn the servers back on July 28, we expect there to be a major land rush. Similar to the Oklahoma land rush of the late 19th century, our players will be able to venture out, plop down their house deeds and claim their property in Shroud of the Avatar for good. This will be the beginning of true persistence in the world," Garriott predicted. "Expect the best properties such as great vistas and overlooks, strategic locales and waterfront real estate to go first. And expect some maneuvering between now and the end of the data wipe as higher level backers will get the first choices."

Shroud of the Avatar has so far pulled in just over $9.2 million in backing, which Portalarium said makes it the second-most crowdfunded game of all time. (We all know who's got first place locked up.) The studio also noted that, over the past 32 months, it has managed to achieve its goal of zero unscheduled downtime, which is a pretty impressive accomplishment in itself.

"While Final Player Data Wipe is NOT 'Launch' of our game, we are super happy to be at such an important milestone with our community of backers," Portalarium said. "We couldn't have built the game nearly this far in its development without the support and feedback of everyone playing. There's a lot more to go yet, but we're about to cross a major hurdle this summer, and can't wait to cross it with you!"

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

FTL - Followup Album

by Silver, 03:53

Ben Prunty, the Composer behind FTL, tweeted on an unofficial followup album for the game called Deep Space Deluxe EP.

In September of 2015 I had a lull between projects and, on a whim, decided to make some unofficial FTL music. The result is this EP. Three pieces, complete with Explore and Battle versions, for your deep space listening enjoyment. The three pieces, played in order, imply a story.

The cover art was made by me, with some help from famed indie team Studio Miniboss. The photograph is from NASA's Apollo 9 mission. NASA, of course, had no part in the creation of this EP.

I hope you enjoy this music in your own explorations. Thank you to all of my fans worldwide.

[...]

1.Apollo (Explore) 03:50
2.Dark Flow (Explore) 03:20
3.Black Hole Entity (Explore) 02:58
4.Apollo (Battle) 03:50
5.Dark Flow (Battle) 03:20
6.Black Hole Entity (Battle) 02:58

FTL

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: Released

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Underworld Ascendant - July Update

by Silver, 00:35

The latest Stygian Sentinel sees the Underworld Ascendant team focus on the Lizardman and getting their appearance right.

The Evolution of a Lizardman

Fans of Ultima Underworld often remember the Lizardman race pretty fondly. They were spotlighted in one of most signature moments of that game, where the player was able to learn their language.
They were later feared to be wiped out in the cataclysmic events of that game, but in Underworld Ascendant, you'll see they make their return.
In it, a group of Green Lizardmen reside in the neutral city of Marcaul, a central trading point for The Stygian Abyss.
We've explored multiple looks for the Lizardmen over the past year and thought we'd share.

[...]

clay green lizardman1clay green lizardman2

Although just clay, this is the first look at a Green Lizardman, the friendlier of the types you'll encounter.
Of course, there's plenty of room for refinement, which will be handled during the modeling and texturing process over the coming weeks and months.
But, what about Red Lizardmen?

[...]

Another part we use to accent the silhouette is with armor and clothing.
In Nate's draw-over (on the right), he's added some feather attachments making it even more sharp and pointy-looking from a distance.
Now that the overall idea is agreed upon, the Red Lizardman is in the hands of art production and refinements continue to happen daily.
In future installments, we'll dig deeper into detailing how the visual differences between the races translate into telegraphing skills, abilities, and other matters of gameplay.

red lizardman ready for battle

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Tuesday - July 26, 2016

Vikings: Wolves of Midgard - Interview

by Hiddenx, 18:54

Gamewatcher has interviewed the lead programmer of the Action RPG Vikings: Wolves of Midgard:

Learn more about Vikings: Wolves of Midgard in this interview with the lead programmer

When you think about action RPGs in the style of Diablo 3, you probably don’t think of a Norse setting. Fortunately, Games Farm are bringing the magic of the Vikings to a video game near you! Vikings: Wolves of Midgard is an action RPG set in a fantastical world based on Viking history and Norse mythology.

We sat down with Jan Turan, Lead Producer at Games Farm to talk about what sets Vikings apart from the other action RPGs out there and what to expect from the game when it launches.


GameWatcher: Could you just introduce yourself for us, please?

Jan Turan: My name is Jan Turan, I am from Kosice, Slovakia. I am the lead programmer at Games Farm Studios.

GameWatcher: Please give us a brief overview of your new game.

Jan Turan: We are working on Vikings - Wolves of Midgard, an action RPG based on Norse mythology. Vikings has been in development for one and a half years, currently. Right now, we are aiming for launch next year, early next year… maybe even a little bit later, but I think early next year for all the major platforms: PlayStation 4, Xbox One, PC, even Steam OS/Linux and so on.

GameWatcher: What’s different about this game compared to other games in the genre?

Jan Turan: That’s one of the reasons why we decided on this Viking setting, it’s a new setting in the genre. Everybody is doing post-apocalyptic, fantasy or sci-fi. We started developing one and a half years ago and now everyone is doing Vikings, everybody is doing Norse mythology. We never expected the Vikings setting to become so mainstream. I think the popularity of the Viking genre is starting to increase because of that TV show.

[...]

Thanks Farflame!

Vikings: Wolves of Midgard

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Styx: Shards of Darkness - Interview

by Hiddenx, 18:37

GamingBolt has interviewed Julien Desourteaux, Cyanide Studio Game Director and Lead Level Designer of Styx: Shards of Darkness:

[...]

How does Styx: Shards of Darkness improve on the original game, especially in terms of the sequences that players will engage in?

In the level of the signed the major improvements are diversity in the missions. There you have some investigation to do, listen to some dialogue to learn something; sometimes we have missions where you have to be undetected. It’s all about diversity to have a better player experiences during the game.

What can you tell us about the RPG elements in this iteration?

With the RPG mechanics, we still have the skill tree. We have cloning, crafting, assassination, detection, and five or six branches. It’s up to the player to choose what play style you want to have. So by choosing a branch you set up the character. And as well we have some new powers you will have later in the game, because you will have a new material that can give you special abilities.

[...]

Thanks Farflame!

Styx: Shards of Darkness

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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System Shock - Twitch Stream

by Hiddenx, 18:33

You can watch a System Shock livestream today:

We have some exciting news for our final days of the campaign! Tomorrow we’re going to host a livestream on Twitch with some of the original System Shock devs including Warren Spector, Paul Neurath, Robb Waters, Tim Stellmach, and some of our Nightdive folks. Here’s the tentative schedule:

Tuesday, 7/26 (all times are in PDT)

  • 1:00pm - System Shock Pre-Alpha Demo playthrough with NDS folks (Stephen Kick, Jason Fader, Robb Waters, and more)
  • 1:30pm - Otherside Entertainment folks join in for commentary (Warren Spector, Paul Neurath, and Tim Stellmach)
  • 2:00pm - 4:00pm - System Shock 1 playthrough with commentary

Here’s a link to the Nightdive Twitch: https://www.twitch.tv/nightdivestudios

On top of that we’ll be doing a 24 hour Twitch stream from Wednesday at noon (PST) to Thursday at noon, right up to the final minutes of the Kickstarter and a bit beyond. We’re still finalizing the schedule and will have an update tomorrow morning with details :-)

Thanks Farflame!

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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Wolcen: Lords of Mayhem - Character Customization

by Myrthos, 16:10

In a new update for Wolcen: Lords of Mayhem, information is provided on charavter customization and the ammo modifier system. This is the part on character customization.

Hello everyone, I’m Patrick, Lead Character Artist of the project.
Today, I’d like to report our progress on a feature important to us, and I’m sure, very important to you : the character customization.
As expected since the Kickstarter, you’ll soon be able to choose the hairstyle, hair color, eyes color, and skin color of your character.
And, this is a surprise : body types ! So, between four models : medium, heavy, strong and lightweight, you’ll be able to set the character that suits you best ! These settings will also be available for the upcoming female character model.
Please, watch this video to see our progress :

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Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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