Victor Vran Review
Our forum member Greywolf00 checked out Victor Vran for us
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Expeditions: Viking Preview
Aries100 visited The Nordic Game Convention in Malmö to check out Expeditions: Viking
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For the most part
Really don't know
Maybe a bit
Demons Age - Testers Wanted, Video and Screenshots by mercy
ELEX - WoPB Summarizes GameStar Infos by Alrik Fassbauer
Fallout 4 - Base Customization @ Gamespot by Archangel
Wasteland 2 - Director's Cut Release Date: October 13 by ilm
Heroes of Legionwood - New Fantasy JRPG by HiddenX
Saturday - August 01, 2015
Heroes of Legionwood - New Fantasy JRPG
The first episode of the new game by Dark Gaia Studios:
Heroes of Legionwood: Age of Darkness is out now:
Heroes of Legionwood: Age of Darkness is a fantasy RPG in the style of the classics from the early 90s. Set in a dark, desperate world on the brink of annihilation by an otherworldly horror known only as "The Darkness", it combines elements of both J-RPGs and Western RPG classics -- it's like someone took parts of Final Fantasy and merged them into Baldur's Gate.
Age of Darkness is the first episode in a planned trilogy, but it is also designed to be played as a stand-alone game, containing ~10 hours of gameplay and an ending that (while setting things up for the next game) also provides closure.
It has been 100 years since the world ended. Human civilization has been devastated by a malevolent force known only as the Darkness and only the last remnants of humanity remain. Playing the role of Locke, a young adventurer determined to save his people, you'll discover a world where your choices have consequences and every victory comes with a price. Can you stop the Darkness, or will you perish along with the rest of society, never to be heard from again?
- 10+ hours of non-linear RPG gameplay.
- Turn based combat with three different difficulty levels.
- Dynamic companions who react to your decisions.
- Branching choices with far reaching consequences.
Heroes of LegionwoodSP/MP: Single-player
XCOM 2SP/MP: Single + MP
Release: In development
Witcher 3 - Patch 1.08 Changelog
CD Project Red released a list of changes coming with patch 1.08:
The next patch will be arriving quite soon. Please check the list of changes below.
- Overall improvements to performance, including some issues that may have been caused by 1.07.
- [Japanese Only][PS4 Only] Fixes an issue where the background text of certain books would flicker.
- Fixes an issue where part of the Kaer Morhen map would not display properly.
- Fixes a rare issue where items would disappear from the stash.
- Fixes a very rare issue which would cause Geralt to get stuck when trying to run.
- The interaction pop-up will no longer appear on lootable objects that are empty.
- Fixes an occasional glitch in one of the dwarf combat animations.
- Heads chopped off during finishers will no longer disappear.
- "Players can perform a roll just before landing to significantly reduce the damage caused by falling.
- We've added a tutorial pop-up window explaining this to make it clearer."
- In patch 1.07, the level requirements for certain items were scaled up, leaving some players stuck with only unusable gear. With patch 1.08, we are introducing the Wolven Hour potion. This potion will be available in everyone's inventory once they install the patch. It will reduce level requirements on all gear for a period of one hour. This will give players time to level up or find alternative equipment using the gear that was available to them in patch 1.05 but became unusable after patch 1.07. After one hour, the potion's effects will cease and the requirements for all gear will revert to their original, pre-potion values.
- Fixes an issue where players were unable to compare their items with ones sold by merchants.
- Players will now be able to complete the Card Collector achievement.
- Achievements are now working properly again and will be unlocked if players meet their requirements after installing this patch (PC version).
- Fixes an issue where interiors would sometimes not display properly on the minimap.
- Fixes an issue where certain world elements would sometimes be missing and noticeable visual glitches would be present while in Novigrad.
- Fixes an issue where players were unable to finish the "It Takes Three to Tango" quest, even though they had obtained wine at the Kingfisher.
- Fixes an issue where Geralt would sometimes die after traveling to Velen in the quest "Something Ends, Something Begins."
- The entrance to the area where the Sunstone is obtained will no longer be blocked off if the player exits it prematurely during "The Sunstone" quest.
- Fixes an issue where players were unable to complete the "Get Junior" quest on certain occasions.
- Fixes an issue where players were unable to finish the "Scavenger Hunt: Viper School Gear" quest due to a closed gate.
- Fixes an issue where some players were unable to investigate rooms during the "Family Matters" quest, effectively blocking their progression.
- Fixes an issue where players were unable to finish the "Hey, You Wanna Look at my Stuff?" quest.
- Fixes an issue where players were unable to talk to Roche during the "An Eye for an Eye" quest.
- Fixes an issue where Roche would stay at his camp instead of going to the Oxenfurt Bridge in the "Get Junior" quest.
- Fixes an issue where, under certain circumstances, Yennefer would not appear in Oxenfurt during the "The Great Escape" quest.
- Drowners will have a harder time killing Nidas during the "Black Pearl" quest.
- Fixes an issue which led to an infinite loading screen during the "To Bait a Forktail..." quest under certain circumstances.
- Fixes a rare issue where the basement was locked during the "King's Gambit" quest.
- Fixes an issue where players were unable to free the merchant during the Person in Distress event in the Claywich area.
- The trolls at the Circle of Elements will no longer attack Geralt if he opts for a peaceful resolution.
- Fixes an issue where players were unable to talk to Roche during the "Brothers in Arms" quest.
- Fixes an issue where Zoltan's card was unobtainable.
- Preparatory features paving the way for the introduction of New Game + in the future.
Witcher 3SP/MP: Single-player
Project: Gorgon - The First Let's Play Online
In today's exciting video, I start the first official Let's Play of Project: Gorgon currently online! I create my character and venture forth into the tutorial cave, where lots of fun and adventure are there to be had.
In this Let's Play I will be exploring the game mechanics, systems, lore and explore the wide continent of Alharth. I plan on updating this Let's Play often, so stick around and stay tuned for more, and follow along every step of the way.
Hey everyone! In this exciting first episode of A Fluent Let's Play of Project: Gorgon, we take a look at the wonderfully creative, unique and inventive MMORPG, Project: Gorgon!
Keep in mind, this is an alpha version of the game, so there are still some rough spots. The Kickstarter is going on as of typing this and there are over 20 days left, so if you like what you see, please go and support the developers of this fine RPG gem!
You can find their project on Kickstarter by going to this link - https://www.kickstarter.com/projects/projectgorgon/project-gorgon-pc-mmo
Project: GorgonSP/MP: Massive
Release: In development
Friday - July 31, 2015
ELEX - WoPB Summarizes GameStar Infos
The World of Piranha Bytes community uploaded their second video podcast for PB's new game Elex. This time they summarize the infos in the current GameStar's world exclusive Elex cover story. Condensed facts, no speculation.
You'll like what you hear.
Platform: PC, PS4, Xbox One
Release: In development
Risen 3: Titan Lords - Enhanced Edition Teaser
A new teaser trailer for next month's Risen 3 Enhanced Edition for the PS4 has been released.
A PC version is coming too, but for 64bit systems only. That's not really a surprise because modders had already hit the limits the 32bit version of the game could handle. An update or upgrade will also be offered in one way or the other.
Risen 3: Titan LordsSP/MP: Single-player
Grandia II HD - Coming to GOG and Steam This Year
The whole internet, for example Dark Side of Gaming, is reporting that the already announced Grandia II HD conversion will be released this year on GOG and Steam.
Based on the Sega Dreamcast version of the game, Grandia II HD Edition's remaster features numerous improvements from the original - including a visual upgrade to HD graphics, original Japanese voice-acting, a new difficulty level, and gamepad support for a more nostalgic experience.
Grandia II HDSP/MP: Unknown
Release: In development
Van Helsing: Final Cut - Video and Screenshots
The Incredible Adventures of Van Helsing: Final Cut is making its way to Gamescom. For those who forgot what this is, it is the collection of all three games with some extras.
The Incredible Adventures of Van Helsing: Final Cut is a standalone product that:
- Combines campaign content from all three games with modified or added content
- Provides more than 50 hours of gameplay in the campaign mode
- Lets the player choose between 6 playable classes from the beginning
- Has a reworked and extended skill tree system
- Contains all the tower defense game modes, all made optional yet highly rewarding
Whether the player has completed the campaign or not, it is possible to
- Create a new character or get a level 80 character from the beginning
- Play one of the 20 scenario maps that can randomly assemble terrain, monsters, objectives and conditions
- Try out the daily quests, challenges and weekly events
- Join one of the refined multiplayer modes (4-player co-op mode, touchdown, arena, or battle royal)
- Reach level 100 and evolve further with an endgame featuring a Glory system, rare items and currency, Dreamshards
The Incredible Adventures of Van Helsing: Final Cut will be released in September 2015, and will continue to provide content for a long time to come. It will be a standalone title on Steam, priced at $44.99. Anyone who owns all three games in the trilogy already will get the game for free.
We have four screenshots in our gallery.
And a video:
Van Helsing: Final CutSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
Demons Age - Testers Wanted, Video and Screenshots
Acoompanying the press release for Demons Age, here are fifteen screenshots and a selection of four of them
The launch video:
And they are also looking for beta testers from RPGWatch (more in the comments section).
Demons AgeSP/MP: Single-player
Release: In development
Technobabylon - Review @ Hardcore Gaming 101
Jonathan Kaharl (Hardcore Gaming 101) has reviewed Technobabylon:
Back in 2010, a small indie group called Technocrat released three episodes of a planned ten episode game series called Technobabylon, a cyberpunk thriller of a point and click that took things back to the old school sensibilities. Then, the project silently disappeared, as the team went on to make games like "Nancy the Happy Whore and the Perfidious Petrol Station" (yes, really, and it's apparently not that dirty). Not where most would put their priorities, but whatever. Come 2015, the game finally got a full and proper release with the help of Wadjet Eye Games, the creators of the Blackwell series and countless other adventure game gems from the past few years. All ten episodes, the three finish and seven planned, were finished and given a new coat of paint by Wadjet Eye's talented art team, then compiled together into one full title, making it one of the largest games in the studio's entire library up to that date (if not THE largest). It took about four years, but the wait was certainly worth it. It was the big hit Technocrat needed, but as far as the title weighs on Wadjet Eye's output, it came up with a few issues.
The game's story proper follows three main characters in the cyberpunk city of Newton. The first character is Latha Sesame, a junkie of Trance, a sort of internet of the future that loads itself directly in the user's brain. Her normal day trancing goes wrong when she's locked up in her home by faulty tech, then nearly killed when a bomb goes off one apartment under her, just as she's managing to escape. Her story intertwines with the stories of Charlie Regis and Max Lao, two members of the CEL. They work as investigators for the city and are on the track of a dangerous mindjacker that has been killing hundreds of people across the city. Things become complicated as Regis finds himself being blackmailed by an unknown person, and things quickly start spiraling out of control and his past starts catching up with him. Among all this is Central, the world's greatest AI that runs Newton, and the center of all the conflict that's occurring. [...]
Celestian Tales - Preview @ Siliconera
Celestian Tales: Old North
Is A JRPG Throwback Without The Destined Hero Trope
The creators of Celestian Tales: Old North are adamant that they won’t adhere to the typical JRPG trope of having a destined hero who has to save the world. This is in spite of the game also apparently being a throwback to the genre’s roots.
“You are not special. The world is not about to end. There is no ancient prophecy. No giant mythical beast is about to be unleashed,” reads the game’s description. “But, war is coming.”
Yes, instead of a clash of good and evil, monster and man, Celestian Tales is apparently about taking on responsibility for your family and your country – defending both and not necessarily in battle.
While the game does have turn-based battles, it’s more concerned with having you investigate your army’s own ranks, sniffing out deception and betrayal. An external force threatens your land but its internal that the greatest compromise to your mission can be found. “The story is tailored for a mature audience and questions the bare morals of a human being,” the description continues. “Will you do anything to survive? Will you be steadfast in defending your faith and beliefs? Or will you let yourself be corrupted, little by little, in the name of greater good?”
On top of that, the game has hand-painted visuals, lets you choose from one of six nobles to play as, and is said to give you plenty of moral choices to deal with. It’ll be out for PC on August 11th as revealed by its Steam page.
Celestian TalesSP/MP: Single-player
Release: In development
Warhammer 40,000: Regicide - Release Date: August 26
This tactical combat strategy chess game could be interesting for some Watchers: Warhammer 40,000: Regicide will be released on August 26:
WARHAMMER 40,000: REGICIDE
Regicide is a brutal take on one of the greatest turn based strategy games of all time. The game fuses multiple phases of combat with dynamic action. Manoeuvre your army into place and unleash a devastating array of tactical abilities to crush your enemies. The game offers two distinct modes:
Plan the attack and command your soldiers through two phases of combat. Open fire on your enemies, utilise tactical abilities and unleash psychic powers to crush your foes. Fight your way through violent single and multiplayer battles to destroy everything that stands between you and certain victory.
Sharpen your tactics in both single and multiplayer games based on traditional chess rules, executing brutally violent kills in dramatic battlefield terrains. Select your race and go to war online against opponents from all over the world in the fully cross-platform multiplayer mode.
This is only the beginning. The universe spans untold galaxies to conquer.
This is not just war. This is REGICIDE.
Demons Age - New RPG Announced
This came as a surprise. We didn't expect Bigmoon Interactive Studios to announce their new turn-based RPG Demons Age so soon. Here's the PR:
Brand New Dark Fantasy Turn-Based Role-Playing Game to Launch in Q1 2016
Gaia, Portugal - July 30, 2015 - Bigmoon Entertainment today announced Demons Age, a brand new title that brings together the characteristics of a classic turn-based roleplaying game with modern graphics and a gripping atmosphere. Demons Age takes console and PC gamers on a thrilling adventure in either single character or party mode in which they must explore ancient ruins, mystical places and mysterious dungeons while battling dangerous opponents along the way. Demons Age is slated to launch on Playstation 4, Xbox One and PC in Q1 2016. For more information about Demons Age, please visit: www.demonsage.com.
"We are all fans of dark fantasy and role-playing games, so many voices and ideas have gone into making Demons Age a game that fans of this genre will really enjoy", said Paulo J. Games from Bigmoon Entertainment. "We didn't limit ourselves to building just a classical turn-based RPG game, but wanted to create a game with the features and gameplay that we look for in a console or PC title, too".
About Demons Age
Moragon has once again been invaded by Demons. The corrupted soldiers of the "Order" along with orcs and demons have swept the Peninsula of Moragon from north to south in a violent and bloody war against Elves, Dwarves, Halflings and Men. The adventure begins when the player washes ashore along the coast of this war ridden peninsula and is thrown into intrigue full of tragedy and betrayal. In line with classic turn-based roleplaying mechanics, Demons Age first tasks players to set up their character and later allows them to hire a party of diverse characters to help them on their adventure.
Each hired character has their own secrets and back-story, so players must choose their party wisely and beware of potential betrayals. Players can level-up their characters playing through the main story and also side quests, receiving rewards as they help the citizens of Moragon all the while searching for the cause of the mysterious event that has plunged the kingdom into evil darkness. Solving puzzles allows players to progress through the game, and they can find and equip a host of different weapons to defeat foes. Combining a lavish look with the dense atmosphere of a classic dungeon crawler, Demons Age is designed to appeal to new and old fans of turn-based fantasy role-playing games, and true to the genre. There is danger lurking around every corner.
Demons AgeSP/MP: Single-player
Release: In development
Thursday - July 30, 2015
Wasteland 2 - Director's Cut Release Date: October 13
The Wasteland 2 Director's Cut will be released at October 13th -
Kickstarter Update #67:
Wasteland 2 Director's Cut Release Date!
We have some big news to share with you today, so we'll just cut right to the chase. Wasteland 2 Director's Cut will be releasing digitally on PC on October 13, 2015! Additionally, for Xbox One and PlayStation 4, digital and physical releases will be coming on October 13th in the Americas, and October 16th Worldwide!
As we've said before, anyone who already owns Wasteland 2 on any digital PC retailer will be getting the Director's Cut as a free update on PC. We'll have more information as we get closer to release, but it's our intention to make sure it's as easy a process as possible. Keep your eyes peeled on our Wasteland 2 forums as we'll be putting up FAQs and similar in the coming weeks towards release.
For those of you who are still curious about the Director's Cut contents, features, and changes, or may have missed our discussions on them previously, here are some links that go over some of those new elements in detail.
- Quirks, a new set of gameplay-modifying personality traits and characteristics for your squad.
- Perks, new bonuses you will be able to pick for your characters as they level up.
- Precision Strikes, a combat technique allowing you to you target enemy body parts to inflict debilitating effects and injuries.
- Upgraded to Unity 5, featuring redone environments, lighting, and character models.
And those do not even fully cover all the new additions, like new and expanded voice-over for many of the game's key NPCs and companions, as well as our extensive rebalancing of virtually every combat encounter, loot drop, and item you'll find in the game.
We're now in the home stretch of development. Our final tasks in the several weeks before final release include polishing up the game as much as we can, including tweaks, optimizations, fixes and balance adjustments. We hope you will enjoy the changes and updates as much as we enjoyed bringing them to you.
Wasteland 2SP/MP: Single-player
Hard West - Launching Autumn 2015
Some news about the tactical Western tale RPG Hard West:
Brutally Beautiful Tactical-Western, Hard West, Debuting at Gamescom and PAX Prime, Launching Autumn 2015
DEMON SALOON, WESTERN FRONTIER - Publisher Gambitious Digital Entertainment and developer CreativeForge Games have performed ritualistic blood sacrifice and joined spiritual forces on the successful Kickstarter project, Hard West - a classic Western tale of supernatural chaos and revenge coming to the PC platform in Autumn 2015. Hard West will make its press debut in the business area of Gamescom, and will be shown at PAX Prime in the PAX Rising section of the show in booth #4043.
Originally successfully backed on Kickstarter to the tune of almost 5,000 backers, Hard West features a deep narrative of choice and fate, where the Luck of the Draw acts as your unique guardian in this brutal, beautiful, inspired classic world presented in a way no human has ever experienced.
Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in the frontier world of Hard West, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.
Hard West combines the imaginative minds of the dangerously creative Polish developers to tell a deeply riveting tale which was written in collaboration with Haris Orkin (Company of Heroes 2, Dying Light and Call of Juarez series), and features an original score composed by Marcin Przybyłowicz (The Witcher 3: Wild Hunt).
Hard West features compelling tactical turn-based combat where players control 1-4 posse members dead-set against a world of satanic cults, arcane rituals, spirits and demons. Collect and master a range of western-inspired special abilities and create powerful combos to customize your gunslingers. You'll need them at their deadliest. Check out more at http://store.steampowered.com/app/307670/.
Find your Huckleberry in business hall 2.2 stand D72 at Gamescom and booth #4303 at PAX Prime.
Hard WestSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
CD Projekt RED - The Witcher Role-Playing Game Announced
CD PROJEKT RED and R.TALSORIAN GAMES have announced The Witcher Role-Playing Game:
Together with R.Talsorian Games, makers of the hit pen and paper role-playing system Cyberpunk 2020, we are pleased to announce an agreement to develop The Witcher Role-Playing Game -- the go-to tabletop Witcher experience for pen and paper RPG enthusiasts.The Witcher Role-Playing Game will allow tabletop RPG fans to re-create an array of characters known from the Witcher universe and live out entirely new adventures set within the world of Geralt of Rivia. Powered by Fuzion, the same ruleset that made Cyberpunk 2020 gain worldwide player acclaim, The Witcher Role-Playing Game will feature a myriad of spells, rituals, and curses; favorite gear and items from the entire Witcher series including a bestiary of devilish monsters players can face during their adventures. The system will provide all the necessary tools to create and play out your own adventures and become everything from a battle-hardened monster slayer to a merchant kingpin controlling a vast network of contacts.The Witcher Role-Playing Game is currently slated for a mid 2016 release. More information about the system, price and availability will be provided at a later point in time.
CD Projekt RED
BattleTech - New Kickstarter coming this Fall
TACTICAL ‘MECH COMBAT RETURNS TO THE PC.
Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.
King's Quest - Review @ The Escapist
King's Quest Review - A New Knight of Adventure
The definition of "adventure game" has changed since the days of the original King's Quest. What used to be a genre about banging your head against puzzles and dying repeatedly, has evolved into something more cinematic after the rise to popularity of Telltale projects such as The Walking Dead. It would have been easy for The Odd Gentlemen to make their revival, King's Quest: A Knight to Remember, into a Telltale clone with a focus on dialogue choice and we would have liked it. Instead, they decided to go one step further and attempt to make it feel like an older Sierra game, while still adhering to the modern adventure game formula. For better and worse, this gives King's Quest: A Knight to Remember a unique identity in a genre whose games tend to feel like carbon copies of one another.
King's Quest tells the story of, well, King's Quest, but in a new way. King Graham is now old and withered, nearing the end of his life. He spends most of his days in bed, telling his stories of adventure to anyone who will listen. His favorite audience is his granddaughter Gwendolyn, a rambunctious young scamp who has inherited his love of adventure.
This is the frame for the plot, a Big Fish story when your actions make up the story itself. Episode 1 begins far before Graham was even a knight, much less a king, and by the time episode 5 ends, the events of all prior King's Quest games will have transpired and we will have rejoined Graham and Gwendolyn in the present day.
What's unique about this format is that there is not one, but three plots running concurrently. The first is the story that is being told, the events of the past that you, the player, get to influence as a young Graham. The second, is Graham and Gwendolyn's narration over the story, which doesn't always line up with the actual events that transpire. Graham loves to embellish his deeds telling Gwendolyn of what a fearless knight he was when in actuality he was tripping over his own two feet and acting as comic relief. The third, is what happens to Gwendolyn after the stories are told. She learns something from every tale and we get to see her apply this knowledge to conflicts she faces in her day to day life. There's something heartwarming and magical about watching the younger generation learn from the advice of the older generation. It's almost symbolic of how this game came to be, with older King's Quest titles informing the design of this new one, and you getting to play the result.
Gameplay is separated into three distinct parts, adventuring, conversing, and quick-time events. While adventuring, you will explore Daventry and solve puzzles, and while conversing, you will learn important information, meet new allies, and make choices that will alter the narrative. When there's a quick time event you are... pressing buttons to not die. Not everything can be innovative.
King's Quest sets itself apart from other modern adventure games by including these gameplay elements in different ratios to what you might expect. While most of a Telltale-style adventure game is spent conversing, you spend most of King's Quest adventuring. There's always a new puzzle to solve or place to go, and it makes the game feel very active and interactive.
It doesn't feel like you are just watching a movie and making a choice every so often. In fact, you frequently get to make choices outside of dialogue. Many puzzles have multiple solutions, and how you solve them is as important as what you say afterward. Heck, there are even quicktime events that you can complete different ways!
King's QuestSP/MP: Single-player
Wednesday - July 29, 2015
CivCraft - New Kickstarter Campaign in August
Larkon Studio will try Kickstarter again on the 9th of August. The last CivCraft campaign was cancelled in 2014. They are better prepared this time - some information:
Gameplay Demo - Greenside Village
Gameplay Demo - Iladar Mines
Rule your Kingdom, Pick your Adventure
CivCraft - Legends of Ellaria is a first person adventure and Role Playing Game
where you can build your own kingdom and fight epic battles.
The world around you change depending on your decisions, and it's up to you how to chose how to rule your kingdom. You can command armies and build cities in a Real Time Strategy menu, or stay in First Person Shooter mode and explore the vast and immersive open world by yourself.
CivCraftSP/MP: Single + MP
Release: In development
Dead Island 2 - Yager Daughter-Studio Insolvent
Yager decided to close the sub-studio company they founded for Dead Island 2. This was to be expected, and it actually provides a bit of short-term financial safety for affected employees. GI.biz writes:
Yager Productions GMBH, the sub-division of the German studio set up to deal with Dead Island 2, is filing for insolvency after the premature termination of its contract with Deep Silver three years into development.
In a statement issued by MD Timo Ullmann, the executive reassures that the organisation of the firm means that the wider studio should remain unaffected by the insolvency, and that staff wages have been secured for the foreseeable future.
"As single-purpose company, Yager Productions GmbH was assigned to the development of the Deep Silver title Dead Island 2," said Ullmann. "The insolvency filing is a direct result from the early termination of the project and helps protecting our staff. In the course of the proceedings, we gain time to sort out the best options for reorganizing this entity."
Dead Island 2SP/MP: Single + MP
Genre: Hack & Slash
Release: In development
Albion - Now On GOG!
One of the European RPG classics finally becomes available again. Ubisoft / Blue Byte placed a couple of games on the GOG platform, among them Albion.
It is the year 2227, and the gigantic interstellar factory ship, Toronto, cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttlecraft, the pilot, Tom Driscoll, unavoidably crash lands. Against all expectations, he survives to discover his craft has landed in a world rich in flora and fauna, and inhabited by intelligent beings. How could the data on the planet of Albion have been so wrong?
Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises in this turn-based, tactical RPG. Experience its vast beauty and strange cultures... but beware of its many hidden dangers! You, and the companions you acquire on your journey, will experience countless adventures together and your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly put to the test. But most importantly, your resolve in battle will determine not only your own fate, but that of the entire world.
○ Role-playing adventure with an engaging storyline and interactive dialogue
○ Turn-based, tactical combat
○ User-friendly and intuitive interface and navigation
○ Expansive and captivating game-world
Thanks to pork for sending in the news!
Kingdom Come: Deliverance - Verion 0.1 First Look
On his Youtube channel Omega Project Zero has a video of a play through session of version 1.0 of Kingdom Come: Deliverance.
The most unbelievable game of our time has now released Alpha Access. The current build is 0.1 so you can't do a whole lot, but I managed to steal some guys flute for a quest and talk to a bunch of NPCs in the town.
This is the most gorgeous game I have ever seen by far and there is so much more to come! Kingdom Come: Deliverance is an Open World Sandbox RPG where you will be able to go anywhere and do anything on a massive map that will involve non-linear quests that you can complete many different ways as you see fit and experience a living world where every NPCs life matters. Stay tuned for more, as they update I will be continuing videos on this amazing game!
Kingdom Come: DeliveranceSP/MP: Single-player
Release: In development
Battle Brothers - Wardogs, Armor and Visual Makeover
In a new development blog for Battle Brothers we are informed that wardogs are being added to the game and the armor mechanics changed. In addition a makeover of many of the older assets in the game are being worked on.
That’s right, wardogs have made their way into the game and you can soon have them in your mercenary company. These dogs are of a large and aggressive breed and they come with their own name and one of several different looks. But what is their purpose?
Goblins will rely heavily on ranged combat and kiting their opponents, so Battle Brothers need a new trick up their sleeves as well. And while the recently introduced feature of retreating enemies does alleviate the issue of having to catch the last remaining enemies, we want to go further. Wardogs are a tool for the player to chase down any enemy and hold them in place until Battle Brothers arrive, as well as to find any enemies hidden in the fog of war. It’s a tool that makes a lot of sense in a medieval fantasy world, and at the same time is something to have fun with and get invested in. Afterall, who doesn’t like dogs?
Wardogs are not individual characters in your party but are treated like an item – at least outside of combat. They can be bought in settlements and then assigned to a character before combat. Ever noticed that empty slot in the top left of your characters’ paper doll? That’s the accessory slot, and that’s where wardogs go, among other things.
In combat the character handling a dog has a unique skill called ‘Unleash Wardog’. The unleashed dog will spawn on an adjacent free tile and will act immediately after the handler has finished his turn. The dog is not controlled by the player but by the AI following a distinct behavior – it will straight up charge for the next free opponent and engage him in melee all while doing a lot of barking. Wardogs don’t actually do that much damage, at least not against armored opponents, but they are very useful in pinning down archers or other elusive targets in the opponent’s backline for your Battle Brothers to follow up. What’s more, they can track down hidden enemies. If you don’t know where the last few enemies are hiding on the map, unleash a dog and he will find them for you.
Battle BrothersSP/MP: Single-player
Sketch Tales - To Early Access
Sketch Tales, the RPG you draw yourself, is coming to Steam Early Access in September with a $9.99 price tag.
Friends, it’s just about four weeks before summer sings its farewell song. You (as much as we) are counting days for Sketch Tales Early Access to come out. But what if you get stuck in this stunning living world, fascinated by your drawings coming to life? You might completely forget about the beach, cocktails and the fading summer. That’s way too much risk! Therefore we decided to postpone the Early Access till September.
Jokes aside, we value quality as highly as creativity. We want to have you immersed in an incredible adventure which will leave a ton of positive impressions. For that we’d still need to polish things here and there, tweak things a bit and add a few surprises on top.
So, keep your brushes peeled: the drawing adventure will start in September!
And now, the announcement that many of you have been waiting for. We are ready to name the price of the game. Early Access which will get upgraded to the full version will cost $9.99.
Here is a song from the game
And some screens.
Sketch TalesSP/MP: Single + MP
Release: In development
Bard's Tale IV - Interview with Brian Fargo @ GMG
You guys are Kickstarter veterans now, and great success stories. What's been the key to nailing that balance on the crowdfunding platform?
We certainly have some advantages of being in the games business for so long. Crowdfunding is the ultimate test of trust when people give you their very hard earned money up front and count on you to come through with them. We've also struck a nerve for a certain kind of game/genre that was perhaps underserved and that gamers wanted to see more of. The goodwill we try to foster goes way beyond the Kickstarter campaign.
The Bard's Tale is back! It's a series that introduced many to the RPG genre, what's the plan for this 4th instalment?
This kind of RPG was eventually called a "dungeon crawl" and it's one of my favorite types of games. I grew up playing them and I hope to grow old doing so. There is a simplicity to the exploring that draws me in and when combat starts it becomes tactical but not so much like a strategy game. The closest analogy I can use for today's game is Hearthstone in which you make all of your decisions first and then the other side get its attempt to strike back.
You've spoken a lot about immersion being key to The Bard's Tale IV, could you elaborate on that point?
Immersion or suspension of disbelief is the hallmark of good entertainment to me. When a film is great you forget you are in a theater and when a game is great I don't realize I'm looking at a monitor anymore. This feeling comes about when the visuals, audio and interface come together perfectly. I think a dungeon crawl type RPG is perfect in its simplicity of movement, you don't need to fight with the camera and your focus on wholly on the world when exploring. Walking around a mystical torchlight dungeon and listening for audio cues about traps and enemy movement is a grand time to me.
The dungeon-crawling genre is pretty packed these days. How will The Bard's Tale IV stand out from the crowd besides is storied history and series acclaim?
I'm not sure I would consider the genre packed but there is certainly some choice in the category. We have a major focus on what the latest technology can offer making the visuals a key component of the experience. We are making sure to utilize the latest in particle physics, photogrammetry, hair works, fabric modeling etc to make a game that looks as good as the demos you see from Nvidia or Unreal. A dungeon crawl has some unique aspects to it that allow us to push the hardware. I'm also feeling quite confident that our combat system will be both visceral and deep. And I might add that our musical approach with the Scottish talent and Mark Morgan will give it extra flair. I'm really about making the game.
Can you tell us a little more about The Bard's Tale IV's free-form exploration?
Freedom to go where you want, when you want is a key to RPGs for us and The Bard’s Tale IV will be no different. We don’t stop you from going where you want, but on the other hand we don’t protect you from that choice either. So don’t be surprised if an Ogre Brute comes up to you and smooshes your low-level party into the ground. There will also be some puzzles and challenges you can not yet pass at early levels so it won’t be free-form in the sense of a Skyrim, but neither will we guide you through linear corridors.
Wasteland 2 was a narrative-heavy, text-stuffed experience – will The Bard's Tale IV be more mechanically focused, and how will that feed into questing and combat systems?
Traditionally the dungeon crawl genre has been focused almost purely on the mechanics side, heavily focused on detailed character systems and challenging combat as well as devious dungeons. We’re maintaining a lot of that so yes, the game will be heavily focused on combat and exploration, but we’re also believers in telling a great story so the Bard’s Tale IV will be more story-heavy than its predecessors, though not as story-heavy as Wasteland 2 or Torment.
In terms of the game's story, will The Bard's Tale IV directly follow on from the previous games? Where do we pick things up in this game?
Yes, The Bard’s Tale IV is a direct follow-up. It is one hundred and fifty years after the destruction of Skara Brae, and a new town has been built on top of the old. The practice of magic is a sin and the old races have been banished, and even the Adventurer’s Guild closed by the Church of the Sword Father. But adventurers still gather in the dungeons beneat Skara Brae, the old city, seeking to survive in a land that now wants them dead.
Reconciling past and present is often a question raised with longstanding series such as TBT, but as Brian's mentioned in previous interviews, you're playing modern games all the time. Is there almost too much choice in determining how to modernise a game such as this, and how do go about reconciling nostalgic experiences that come with decade-old franchises like this with the need to cater to new players and potential fans?
There are definitely a lot of choices but I don’t think you can often have too much choice. The important thing is realizing what the core of the experience that people loved was and then unapologetically embracing it. We don’t really want to cater to anyone other than the hardcore RPG fans that continue to back us on Kickstarter, and that allows us to craft games that take advantage of modern technology and design ideas without ruining what makes these kind of games great.
What's the most awesome thing about The Bard's Tale IV?
It’s a bit too early to say what my favorite part of the game is, you really need to see a game come together to discover what those moments are where you truly struck gold. Personally what I’m most excited about now is getting the combat system in, we have some great ideas to make encounters a real experience both visually and strategically.
Peanut butter or Nutella?
Since my favorite crepe is banana and Nutella.. I must choose Nutella.
Bard's Tale IVSP/MP: Single-player
Genre: Dungeon Crawler
Release: In development