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Wednesday - October 29, 2014
Tuesday - October 28, 2014
Monday - October 27, 2014
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Everstar

2014-10-29

Everstar Interview

Couchpotato has an informative conversation about Everstar with the friendly people at Psycho Sorted.
» Continue reading the article...

Icewind Dale: Enhanced Edition

2014-10-27

IceWind Dale Enhanced Edition Interview

We got the chance to talk to the fine folks at Beamdog about Icewind Dale: Enhanced Edition just before its release.
» Read the article

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Breaking Newsbits

Icewind Dale: EE - Win A Free Key Contest

by Couchpotato

To go along with the interview on our site we have a couple of keys to give away for Icewind Dale: EE that where provided by Liam Esler of BeamDog.

To win all you have to do is tell us why you deserve the key. So use your imagination and be creative by writing a poem, posting a short story, or sharing an image.

The staff will pick the winners based on the ones we like.

Now here are the Restrictions

1. You must already be a member for more than three months.

2. You must have more than thirty posts on the forums.

The deadline for the contest is the 31st the day after the games release.

Information about

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - October 29, 2014

The Wizard's Grave - Now Free

by Myrthos, 12:28

Lucky Day's Android game The Wizards's Grave can now be donwloaded for free from the Google Play store.

A Single Player Western Style Turn Based oldschool RPG dungeon crawler made exclusively for Android by one guy (me) with help from a freely available media.

no location tracking
no online required
no ads
no DLC

You are a budding apprentice in a Wizard’s school full of smelly old men.
While on assignment for your master you discovered something mysterious in the late Head Wizard’s apartments but your master wants you to be quiet about it while you go investigate.

We also have a discussion thread for the game on our forums.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

RPGWatch - Everstar Interview

by Couchpotato, 04:54

Couchpotato has an informative conversation about Everstar with the friendly people at Psycho Sorted. Here is a sample to get you all started. So read on.

Couchpotato: Thanks for agreeing to the interview! So to start off, can you tell us a little bit of information about yourself, and about your game studio Psycho Sorted?

Jeremy Townsend: I'm Jeremy Townsend, Director of Psycho Sorted.  I've been working on AAA games since I graduated from college as a producer/designer/tech designer.  I started at EA Games and EA Sports, worked at Zenimax for a while, and most recently was the MP & balance designer for Command & Conquer.  Our team is composed of wonderful and talented people I've worked with over the years, really great, passionate folks who love games and wanted to try something that a larger corporate studio would never go for.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - The Bloom Grows

by Couchpotato, 04:52

InXile entertainment posted the next post-funding update for Torment: Tides of Numenera with news the Gullet Stretch has been funded with  a few hours to spare.

Thanks to hundreds of you and hundreds of new backers, we’ve reached our target for the Gullet! We’ve changed it from [C] to [A] priority and will be including it in the final game. The top contributors over the last week were our Anonymous donor ($999), Najiok ($827), Grond ($820), and Kaleb ($370). Thank you all for your support and for helping to get the word out about Torment.

While we aren’t announcing a new Stretch Goal at this time, Torment’s crowdfunding efforts do continue, with every pledge being invested in our development budget and allowing us to put more resources on the game. (We’re not making the game bigger at this point and new funds serve primarily to increase the level of polish we’ll be able to achieve.) We appreciate your continued efforts to spread the word about the RPG rennaissance that’s underway, and our small part in it.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Music Interview

by Couchpotato, 04:48

EA Games released a new interview for Dragon Age: Inquisition with Audio Director Michael Ken about the games soundtrack, and posted a few samples.

What were some of the inspirations behind the audio in Dragon Age: Inquisition?

Early on in the project we set out to redefine the audio for the Dragon Age series. We started by reviewing the last two games and came up with a top 10 “do’s and don’ts” list. We also spent some time figuring out what sets Inquisition apart from the other two games. We decided that we wanted the game to sound very dynamic, where the audio was always moving and changing, lots of highs and lows, loud and quiet moments. 

The goal was to inform the player of the impact and worth of their actions through aural feedback when interacting with the world. By making the world believable and captivating through audio, this will help completely immerse the player as they explore the Dragon Age world.

Why does the audio in video games matter?

Audio is 50% of the experience when playing a video game. Audio provides emotion, and also helps tell the story. Audio is what immerses the player in the game. 

How does a video game soundtrack begin to take shape?

Early on in the process we start to define different aspects of audio for the game. We wanted the music for Dragon Age: Inquisition to be sweeping, thematic, and emotional. We then had to decide what the major themes for the game were, and define them emotionally. Once we have an idea of what we want, we then look for a composer who can deliver what we are looking for.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sorcerer King - Dev Stream Posted

by Couchpotato, 04:44

Stardock Games posted a four part developer stream for Sorcerer King I missed this month, So if you're like me and interested in the game give them a watch.

The first part can be watched here, and the rest here, here, and here. Enjoy.Smile

Information about

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The CRPG Book Project - Waving To Each Other

by Couchpotato, 04:39

Felipe Pepe sent out news he posted the first update for his CRPG Book Project.

Wow, it has been a month already since I last posted here… I kind of get why kickstarter projects have such a hard time posting regular updates. Can’t really blame them.

Anyway, a lot of things happened in this past weeks. It has been hard to get big websites to cover the project, so I decided to do it myself and wrote an article on Gamasutra about the current (sad) state of video-game history and my work on the book.

It payed off really well, I got a lot of good feedback from that, reposts in various websites, over 2500 visits to the blog over the month and e-mails from developers willing to take part in the project and give interviews. A guy even translated the whole article to Spanish. Es un honor!

If you’re interested in nerd talk with a Brazilian accent, I also gave an interview about the project to Jeremy Smith of General Protection Fault, a US radio show about technology & games.

Thanks to those, about 30 more games have been assigned and 23 new reviews were delivered, meaning we now have 70% of the game assigned. The list of games to be featured on the book also had new additions, with the release of the amazing Legend of Grimrock II and the announcement of PC ports for the Final Fantasy XIII trilogy and Valkyrie Chronicles. What a great time to be a CRPG fan!

Information about

The CRPG Book Project

Details

Gabriel Knight: - Interview @ Game Plane

by Couchpotato, 04:36

Game Plane took the time to ask Jane Jensen a few questions about her favorite adventures, and the remake of the recently released Gabriel Knight.

Reproductions of old videogame series are often made for casual gamers. Should we expect a softer version of Gabriel Knight? Or does death once again lurk around every corner?

All of the original deaths are still present in this one, but we have added things like a retry that will take you back to just before you died. I think it’s a good update to have—you still have the death, and it’s still smart to save your game. But you won’t die and have to replay a large portion of the game, either.

What’s your game’s main target group?

There’s the obvious group of fans and players of the original GK games, and adventure game fans in general. I think the game and story appeal a lot to that more casual audience as well.

How do you want to introduce players to the game, who are not familiar with it at the time being?

We’ve added a few things to make the game friendly to new players. There are tutorial tips when you encounter anything for the first time, like the inventory or the dialogue system. There’s a First Time User Experience that tells you what everything on the screen does. We’ve added some in-game hints and the journal that recaps all of the important information you learn as you go.  The essential dialogue topics have been highlighted in most cases, as well. We’ve spread the information more evenly throughout the game as well, so players aren’t overwhelmed with too much on Day 1.

Information about

Gabriel Knight:

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Zpocalypse: Survival - 50% Funded

by Couchpotato, 04:33

Jeff Gracia of Greenbrier Games latest update for Zpocalypse: Survival has information the game is already half funded, and talks about character creation. 

50% Funded

Thank you all for the amazing support so far! We are 50% funded with another 29 days to go so things are looking really good. We are going to ping all the press once again now that we are halfway there and hope we get some additional coverage. Just one or two major news sites talking about us could make a huge difference.

Character Creation

On the main KS page we briefly mentioned the character creation system but since this is the first place you will really touch the game we thought we would go into some more details.

Initially in the pre-alpha we had a three class structure that really defined your character and that was all there was to it. When we moved to full Alpha we built and continue to build a more robust character creation system. We have made it much more robust and a lot closer to an RPG feel of creating your character without going too deep into the process. The goal is to make it meaningful while keep it simple. So with that said below is the alpha character creation screen. Note that the UI is going to be getting a massive overhaul once we are closer to Beta but this at least gives you an idea of where we are going.

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Icewind Dale: EE - More Survival Trailers

by Couchpotato, 04:29

Beamdog released two more survival trailers for Icewind Dale: EE.

Survival Rules: Shut the Door

Survival Rules: Go Long, or Go Home


Information about

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Six Ages - The Saga Begins Update

by Couchpotato, 04:24

As I promised in the news-bit yesterday here is more information on the the spiritual successor to King of Dragon Pass called Six Ages on the developers blog.

Fifteen years ago, A Sharp’s first game went on sale. King of Dragon Pass was a unique blend of interactive storytelling and resource management, set in the mythical world of Glorantha.

In fifteen years, there has never been another game like it. King of Dragon Pass had its own influences, and has influenced other games. But nothing else interwove stories of politics, culture, and individuals, and tied them together with a living world of magic.

We are now working on a successor, with the working title Six Ages.

Over the years, lots of people asked for a sequel of some sort. The obvious follow-up would be a game that was just King of Dragon Pass with new scenes. I know that some players would be pleased with that, but that never felt like enough. If I’m going to work on something for over a year, the project needs to have at least some novel twist. (It doesn’t have to be as groundbreaking as King of Dragon Pass, which I believe was the first storytelling strategy game!) Over the years I toyed with some ideas, but nothing seemed like it would work. Finally, a few months ago, I had an inspiration.

Unfortunately, I can’t tell you much. Partly that’s because development is still in the early stages. Mostly it’s because Six Ages is an ambitious project, and won’t be released for well over a year. A lot can change in development. And right now, there’s nothing interesting to show anyway.

But I can say that the game will consist of meaningful story choices tied together by the economic challenges facing a small community. It will be set in Glorantha and draw from its rich cultures and mythology. And it’s intended to be highly replayable.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Underrail - Portraits & Music

by Couchpotato, 04:19

Styg has once again released a new update for Underrail with information about the games music, and portraits. You can also ask him any question on our forums.

Firstly, I hired an artist to do the portraits. There's lots of them to be drawn so don't expect them all to be finished in the next update. In the screenshot above you can see the portraits are lit in the same manner as the characters on the map. I find that this adds to the atmosphere, but this can be disabled in the options for those who disagree. Players can also make their own custom portraits and the game will offer them on character creation if they have been placed in the appropriate folder and are of appropriate format.

Secondly, it was time to expand the musical repertoire. With only four tracks covering the numerous and diverse locations of Underrail, the music tended to get quite repetitive. As with the portraits, don't expect us to be able to cover the entire game with new music immediately. 

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Tales of Maj'Eya - Expansion Released on Steam

by Couchpotato, 04:15

If you are a fan of the original rouge-like game Tales of Maj'Eyal the games developer DarkGod has released a new expansion called Ashes of Urh'Rok.

Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?

Its available on Steam, and the games webpage.

Information about

Steam

Details

Lords of the Fallen - Now Available & Reviews

by Couchpotato, 04:10

Lords of the Fallen is now available on Steam for $49.99, and has some DLC already.

I also have a bunch of reviews if you're interested in reading them.

  1. IGN - 7.4/10
  2. Polygon - 7.5/10
  3. IncGamers - 7/10
  4. GameSpot - 8/10
  5. GameTrailers - 7.3/10
  6. Twinfinite - 3/5
  7. GameInformer - 8.5/10
  8. Eurogamer - 7/10

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Epic Manager - A Fantasy RPG Tycoon Game

by Couchpotato, 04:03

ManaVoid Entertainment has launched a game called Epic Manager on Kickstarter this week, and is asking for $30,000 to help fund the development of the game.

Epic Manager is a unique Fantasy RPG Tycoon game for PC and Mac that lets you create your own Adventuring Agency! Rated "E" for EPIC!

Information about

Kickstarter

Details

Skywind - 0.9.5 Preview Trailer

by Couchpotato, 03:58

The developers of the new Skywind mod for The Elder Scrolls V: Skyrim have released a new trailer that previews the games latest build of the mod.

The latest developer release has finally hit! Take an inside look at newest content for Skywind version 0.9.5. This version is NOT available for public release, and does NOT mean it is close to a release. This is our largest update yet and we are very happy with the work that has been put in. Progress is being made as usual, but there is much to be done. If you want to support this project, visit https://tesrenewal.com/ for details!

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Graal Seeker - Last Week For Campaign

by Couchpotato, 03:54

Lugludum notified me the Indiegogo campaign for Graal Seeker is nearing the last week. and told me they have a new update with more information.

Final week to fund Graal Seeker

Thanks again to our early and upcoming backers! We really appreciate your support! If you have not backed yet, remember that every little pledge is very important to us and helps to focus on our game and to not delay it too much.  Also, you can still help Graal Seeker by sharing our project. Help us reach the Graal ;)

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tuesday - October 28, 2014

Valkyria Chronicles - Coming to PC

by Aubrielle, 18:01

Sega has confirmed via Twitter that the original Valkyria Chronicles is coming to the PC. "Gallia, to arms! Return to the original battle on PC. More info coming soon..."

More information.

Source: PC Gamer

Information about

Sega

Details

Dragon Age: Inquisition - Will be at PAX Australia

by Aries100, 17:48

The Bioware Blog has been updated with news that DA: Inquistion will be playable at PAX Australia this coming weekend:

"The entire BioWare team is delighted to give Australian fans the opportunity to get hands-on with Dragon AgeTM: Inquisition," said Mike Laidlaw, Creative Director at BioWare "Dragon AgeTM: Inquisition will give players more choice to explore unseen territories, lead the Inquisition through battle and make unique decisions that will define their overall experience. The level of detail built into the game is outstanding and we're excited to bring our game to PAX Australia and meet our fans."

If you're interested in whom Bioware is sending they will be sending these:

Fans will have the chance to meet special guests from BioWare Edmonton Mike Laidlaw [Creative Director], Aidan Scanlan [Assistant Director of Design] and Mark Wilson [Lead Technical Designer] who will be taking questions during the Dragon AgeTM: Inquisition Q & A from the audience and Twitter using the hashtag #DAIPAXAUS.

Thansk to Hrungr at the Bioware forums who've made this thead at the Bioware DA: Inquisition forums.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lucas Arts Classics - Now Available On GOG

by Aries100, 17:30

From Joystig comes the news that GOG.com now will feature the Classics from Lucas Arts:

"We're proud to announce a new partnership with Disney that allows for the DRM-free release of about 30 classic titles from [LucasArts]," the leaked post read. "Today, to start with a bang, we are releasing a selection of 6 acclaimed titles from Lucas' most famous gaming franchises, so that the Disney/Lucasfilm catalog on GOG.com is made impressive from day one."

The official confirmed tweet can be found at GOG.com - alongside with information
on 6 games that you can download instantly:

Star WarsTM: X-Wing Special Edition - digital distribution debut, on GOG.com!
Star WarsTM: TIE Fighter Special Edition - digital distribution debut, on GOG.com!
Sam & Max Hit the Road (Windows + Mac + Linux!) - digital distribution debut, on GOG.com!
The Secret of Monkey IslandTM: Special Edition
Indiana Jones® and the Fate of AtlantisTM (Windows + Mac + Linux!)
Star Wars®: Knights of the Old Republic
Note that numerous Lucas titles, including 3 from the launch lineup (Star Wars®: X-Wing Special Edition, Star Wars®: TIE Fighter Special Edition, Sam & Max Hit the Road), are available digitally for the first time ever, ready to play with no fuss on modern operating systems.

Source: Joystiq

Information about

LucasArts

Details

Witcher 3 - Interview @ GameZone

by Couchpotato, 04:44

I found a short interview on a site called GameZone with CD Projekt Red's Studio Communications Manager Fabian Mario Doehla who answers a few questions.

How has the leak affected the game?

"It has gave away some of the monster designs. The world map leaked. We always talked about how big the game was. It sounded really bad but it wasn't that bad.  You've got a plan when to show people and what and when the plan gets messed up it's a little upsetting. We were upset for a few days and then we kept on. I even heard that we leaked it on purpose to generate PR and show how big the game is, but seriously, if you work so hard you don't leak anything on purpose. The good thing is we still have much to reveal. Not everything is leaked. There willl be some interesting things coming up."

In what way is The Witcher 3 going to be more than the first two games?

"It's open world. People like talking about the size of the game, and yes it's bigger than other open world games. Yes, it's also 35 times bigger than The Witcher. It's based on a novel which helps a lot with story writing. It's always cheesy to talk about great graphics, but it's been a while since The Witcher 2, don't forget. We focused working on next-gen, which is now called current gen and that's made quite a different."

How do you differentiate console development and PC development?

"It's quite similar. You have to put in more work to make your game work on different hardware and operating systems. Xbox One and PS4 require harder work to get more out of your game, because of set specifications. Luckily enough we never had to deal with less powerful platforms so there won't be too much of a difference between the PC and console. If you've got a high spec PC you can push up the resolution. I'm not saying we can run Witcher 3 on 4k on console, but you probably will on a good enough PC."

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Forward to the Sky - Now on Steam Greenlight

by Couchpotato, 04:33

Once again a game I mentioned last year called Forward to the Sky is on Steam Greenlight looking for votes. As I usually do here is a video, and game recap.

Hi everyone, thank you for your supporting! So far we've got a good start on Greenlight. 673 yes votes and 13% toward the top 100. Not too bad.

We are glad you like the game and really looking forward to bring this game to Steam for you to enjoy. :)

There are comments mentioning the Zelda feeling. We are happy and took it as an compliment. Zelda is a great game that brings a lot of fun. We do have some similar elements such as puzzling and action gameplay. You are going to find the interesting designs in Forward to the Sky as well.

At this point we are still fighting on getting noticed. And in order to be greenlit we need a lot more yes votes ( like 10k yes votes! ). Please help us spread the words to your steam friends and groups. Kindly ask if they are interested in voting yes for Forward to the Sky. That's going to help a lot!

Reveal the story of the sky tower. Forward to the Sky is a third person action adventure game in the sky tower ruin. You are going to collect all the crystal pieces to connect the story and everything will be revealed once Princess reaches the top level.

Information about

Steam

Details

The Memory of Eldurim - Large Game Overhaul

by Couchpotato, 04:27

Liminal Games released a new trailer for The Memory of Eldurim, and posted information about a game Overhaul update. I'm happy to see the game is still in development.

As we mentioned several months ago we migrated our game to a new and much better version of the CRYENGINE. This allowed us to make the game better in every way.

We have been updating this new version of the game nearly every week for several months and the changes are now sufficient to push out to the main branch.

Some major changes include:

-A complete graphical overhaul of the game.
-New Character models and a playable female.
-Complete rework and improvements to melee combat.
-Large changes to the town and island.
-An entirely new UI system.
-Better support for Windows 7, 8, and 10.
-A more streamlined workflow for us to ensure updates most weeks.
-Increased the land mass of the game by roughly %85. (to be developed in the future)
-General improvements to the game in nearly every aspect.

We realize that there has been some negative feedback because we did not update the game. This is not entirely true. We announced that we would be updated a separate version of the game that would become the main branch and so updates have been happening.

We thank you for your patience and hope you will enjoy the new overhauled version of our game. You can look forward to getting updates nearly every week or every other week. We will always announce on our discussions page what we are working on.

Remember, for those who purchased our game, this, and all subsequent updates will be free for as long as updates continue (we hope for a very, very long time).

Information about

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Spellbind - A 2D Adventure Game

by Couchpotato, 04:22

I received news about a game called Spellbind. While the game is not an RPG I know we have some adventure fans on our website. So here as usual read on.

Spider Key Games introduces Spellbind, their new first person point-and-click available for Windows, Mac OS and Linux. Players play the role of Luppe, a young thief who enters the cellar of Lord Amatar's house to steal his oldest, most expensive bottle of wine. A challenge that sounds easy and possibly could be so, if only the owner of the house had been someone else.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - About the Gullet

by Couchpotato, 04:17

George Ziets posted a Tumblr post with news about the Gullet stretch goal.

So here we are… four days remain on the Gullet stretch goal, with a little under $7000 left to raise. Before the stretch goal ends, I’d been meaning to say more about how the Gullet came to be, so if you’re interested in the realities of area design, read on!

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sproggiwood - Now Available on Steam

by Couchpotato, 04:14

Sproggiwood the turn-based rogue-like I mentioned two months ago is now available on Steam. Here is the trailer, and a short description of the game.

Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.

Information about

Steam

Details

Skyrim - Defining Moments @ Continue-Play

by Couchpotato, 04:10

Jodie Rodgers of Continue-Play posted a new article that talks about in her opinion the Defining Moments of The Elder Scrolls V: Skyrim. As usual here a small sample.

Skyrim is a journey that will last with you long after you put the controller down or turn the computer off. Every aspect of the world that Bethesda has created for the player is designed in such a way that immerses them into the life of their character. Although decisions don’t affect the story in such a way as other RPG’s sometimes do, I still felt like my presence made a difference in the world. I wasn’t just playing as the Dragonborn. I was Dovahkiin, Dragonborn, hero of Tamriel and the woman who would learn the language of the Thu’um in order to rid the world of the menace that was Alduin.

More so than any other game has before or after it, Skyrim changed my life (which sounds completely cliché, I know). It was the game that truly rekindled my love of video games and is the reason I became so interested in their development. Without Skyrim, I’d probably be studying to be a social worker at university. Instead, I’m learning more about how this industry works, how games are created, talking to developers and seeing the passion that every single member of this community puts into the products that they create, or even play. I wouldn’t be here sharing this experience with you as a writer.

Honestly, I don’t think the RPG genre as we now know it would be the same. The question that is always raised when a triple-A RPG is set for release is: “Is this game the next Skyrim?” or “How does this game compare to Skyrim?” It helped set the standard for the genre and is used as a comparison, not only in terms of success, but in terms of quality. It truly is an experience which will change the perspective of just about anyone who plays.

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age 2 - Retrospective @ Zero1Gaming

by Couchpotato, 04:05

Zero1Gaming's Trent Cannon posted a new retrospective article for Dragon Age II this week. Here is a small sample of his article to get you all started.

So we are just over one month away from the release of Dragon Age: Inquisition, one of this year’s most hotly anticipated titles and really one of the only major releases not pushed back till the new year, which has meant that I have already gone back and recreated my perfect playthroughs for Origins and II and built the Thedas that I am ready to help defend as the Inquisitor in this new entry in the series. It has been almost four years since the last time we were there, and I think we’ve all been getting a little bit antsy to return.

So as I set down my controller on DA:II for what is likely the final time, having gotten my ending just as I wanted it and ready to move forward with the next entry in the series, there are still quite a few flaws that time hasn’t really helped gloss over as much as I’d hoped. In all, the game feels rushed, which isn’t surprising considering the fact that it came out less than eighteen months after the first one and around the same time BioWare were trying to wrap up their Mass Effect series. By contrast, almost four years have been spent getting this game just right and when Dragon Age: Inquisition comes out next month, I’m hoping it is going to show that that was time well spent.

Information about

Dragon Age 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

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Six Ages - Sequel to King of Dragon Pass

by Couchpotato, 03:59

The developer of King of Dragon Pass posted information about a game called Six Ages that will be a spiritual successor in name only. He will post more details this week.

As Unique as the Original

Six Ages is the spiritual successor to King of Dragon Pass. It will be a storytelling game set in the magical world of Glorantha, retaining King of Dragon Pass’s distinctive blend of roleplaying, resource management, and decisions with long-term consequences.

The game is now in development. We have ambitious plans and a small team, so we don’t expect to release anything before 2016.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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The Scoundrels Guild - Funding Unsuccessful

by Couchpotato, 03:52

The kickstarter for The Scoundrels Guild has failed to get funded, and the games developer Adam Mayhem posted a new update with news on the games future.

Scoundrels,

First of all, let me just welcome all the new backers to the project. We had a big influx of new backers after we hit the 48-hour mark, which is great because we hope you guys will jump on board with us for the re-launch. 

With that being said I want to once again thank all of you for your support of this project. You have all been terrific and I hope to see you again. 

Development News

One of the aspects of the game that I myself do most or all of the work on is the animation. Animation can cause a real headache, it can take days to perfect even the most simplistic moves, but the end result is always exciting when you get to see your hard work come to fruition. 

This past week I have been focusing on creating new animations for sneaking around, a really cool mind blast attack that Victor can use to subdue his enemies, a new and improved idle animation for Victor in which he looks around the room while waiting for your input. as well as other improved animations. The goal is to show off some of these new animations in the new and improved Kickstarter promo video. Instead of only showing off a few in-game shots, we plan to do a video focused on mainly gameplay. We find that backers want to see how the game works more than fancy cutscenes. 

This is not the end of our journey, it is a small taste of the adventure ahead.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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Pier Solar & the Architects - News Roundup

by Couchpotato, 03:47

Pier Solar & the Great Architects is now available on GOG for $14.95.

Pier Solar and the Great Architects was originally designed and developed for the SEGA Mega Drive and SEGA Genesis. Yes, you read that right!! It was actually the only newly developed game for SEGA's 16-bit system in the new millennium. It's not a port, fan translation, or a copy of any other game. Pier Solar is a 100% brand new, entirely original,16-bit RPG.

As in most stories in the games of the genre, here too we have a party of young heroes setting out on a simple quest that will evolve into something much, much larger. This journey will demand their courage and wisdom to solve a long-lost mystery while they face the forces of destruction dispatched by an evil man who is trying to change the world for his own good. Through this escapade, they will be reborn as great heroes to protect the universe from a mistaken purpose...

I also have a new review from RPGamer that gave the game a 2.5/5.

Had it been released in 1993 or 1994, I think Pier Solar would have found an audience, but not been regarded as among the best titles available. Played today it of course runs up against an entirely different set of expectations, and even with the resplendent audio and video it's unlikely to appeal to many people weaned on more recent generations of RPGs. Those with a more retro mindset will find some enjoyment, but are also likely to discover that not everything trying to evoke the best of a former era does it successfully.

Information about

Pier Solar

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

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Worlds of Magic - New Update Released

by Couchpotato, 03:42

Wastelands Interactive releaeaed another update for Worlds of Magic on Steam.

Huge chunk of polishing has been added to Worlds of Magic. We are hearing your opinion and trying to react as quick as possible.

We have not only fixed another batch of bugs, but also put a lot of work into optimization of the game. Please give it a try and let us know can you see the improvements.

Also the 32 bit OS users are actually able to play. We are estimating that 2 planes on normal map shouldn't be problem now, but again any feedback in this matter is more than welcome.

Full change log can be found here:
http://steamcommunity.com/app/265970/discussions/0/619569341132624128/

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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VtM: Bloodlines - Retrospective @ RPS

by Couchpotato, 03:40

Cara Ellison of Rock, Paper, Shotgun posted the second part of her retrospective article for Vampire: The Masquerade – Bloodlines that focus on the quests with Jeanette. 

This is the second part of my Vampire: The Masquerade – Bloodlines Diary. You can read the first part here. All of this is huge spoilers so it’s only your OWN fault if you read any of this and then ruin your whole life because you spoilered this wonderful game and then you will never like anything again, and love will seem hollow.

Information about

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

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Shroud of the Avatar - Preview @ MMORPG

by Couchpotato, 03:35

MMORPG posted a preview of Shroud of the Avatar based on the Release 11 version. 

I am quite literally just back from Austin as I sit down to write this latest update on Shroud of the Avatar.  I wasn’t able to make it up for my typical week-before-release hangout with the guys, so today was pretty much a drive by.  It’s well worth staying up past my bedtime to hack this article out, though.  Despite the brevity of my visit, I got a load of cool information to share with you folks, and I’m excited to do it.

Right…  So a triple shot expresso later, and we’re rolling into paragraph number two, but my energy crisis isn’t what you’re here for.  You want to know about the things coming up for Release 11, like character advancement and some of the new crafting changes.  You probably already know about that stuff, and about the recent news concerning Steam.  There’s even cooler stuff in store though, so read on!

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Monday - October 27, 2014

Graywalkers - One Week Left & Rewards

by Couchpotato, 04:46

The latest kickstarter update from Dreamlords Digital's has information the project has one week left to get funded, and talks about some new rewards.

We're at 72% to our goal. Just 28% more to go. We just roughly need about $11,000+ to reach it. We have 8 more days to go and we have to make the most of those days. We'd like to ask everybody to help us reach the finish line by spreading the word. The more people who know about us, the more chances people will pledge. 

Also, we would like to invite those who have already pledged to consider increasing their pledges. We have some really good rewards beyond the basic tier. For example, if you would like to play the game several months earlier than its release, you can consider the $35 tier. It will give you Early Access via Steam or as a DRM-FREE Early Access Game. Not only does it include the game, but it also adds a few goodies to it. 

We're currently trying to make the tiers more attractive for everybody so do watch out for those reward upgrades. If you guys would have suggestions, please let us know and we will see if we can do it for you.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

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