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Friday - March 06, 2015
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Underworld Ascendant

2015-03-04

Underworld Ascendant Q&A

Last month you guys had the chance to submit your questions for a new Q&A with some of the OtherSide Entertainment developers. Here are their answers.
» Continue reading the article...

Rampant Games

2015-03-02

Jay Barnson Interview

We had the chance to talk with Jay Barnson the Rampant Coyote.
» Read the article

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Breaking Newsbits

RPGWatch - Underworld Ascendant Q&A

by Couchpotato

Last month you guys had the chance to submit your questions for a new Q&A with some of the OtherSide Entertainment developers. Here are their answers.

CouchPotato: Richard Garriott stated on the Shroud of the Avatar website that he will be helping you with the story & Lore, and I was wondering if you could talk more about how this will work?

Tim Stellmach: Richard’s team is co-developing back story with us. If you look at the three main factions in Underworld Ascendant, it’s kind of symbolic: there’s one (the dwarves) from the original Underworld games, one (the dark elves) that’s a crossover from Shroud of the Avatar, and one (the shamblers) that’s wholly new. We even have Tracy Hickman (bestselling author, and SotA story developer) on board to develop the connection with an Underworld Ascendant novel, telling how a clan of dark elves made their exodus to the Stygian Abyss.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch - Best PC RPGs of the 1990s Poll

by Couchpotato

Alright everyone it has been a month since you all helped vote for the Best RPGs of the1980's, now its  time to help XP4T decide the Best PC RPGs of the 1990s.

Welcome to the days of yore! Back here in the 1990s we’re all having a colourful multicultural revolution, hip-hoppers and grungers alike, looking ahead to the true rise of the Internet at the end of the decade. Some of you  may have very fond memories of the early days of PC RPGs, while some of you may not even have been born. Either way, as PC gamers our rich legacy of dice-rolling and orc-slaying established in crude CGA and 16-colour VGA graphics in the 1980s positively exploded in the 1990s.

RPGWatch

Details

Friday - March 06, 2015

Ars Technica - 2014 Steam Sales Estimates

by Couchpotato, 05:31

Forum members Jhwisner & Silver submitted links to a new article on Ars Technica where the site posted Steam sales estimates for all 2014 PC games.

Here is more information form Jhwisner.

Ars Technica used data availible publicaly through steam's API to estimate sales, ownership, and playtime for the 400 most popular games on steam for 2014.  They did this for 2013 previously and it was pretty interesting. 

Some interesting tidbits (these are games released in 2014, numbers are estimated Steam owners and obviously does not include sales on GoG or other distribution systems)

Divinity: Original Sin ~ 802,315

Dark Souls II ~ 964,266

South Park: The Stick of Truth ~ 929,442

Wasteland 2 ~ 384,760

Banner Saga ~ 343,511

Final Fantasy XIII ~ 327,959

Shadowrun Dragonfall Director's edition ~ 313,082

To put this in some perspective, they also found there to be roughly 3 million new Skyrim owners on Steam since 4/14/2014. The good news there is that if you think Bethesda likes money, then they might not be at all disingenous when they said they were putting an increased focus on the PC going forward..

.dat

Details

Pillars of Eternity - Dragons & Screenshots

by Couchpotato, 05:26

Community Support Manager Mikey Dowling of Obsidian is back again this week with more screenshots for Pillars of Eternity, and posted a short update on Dragons.

Today's batch of screenshots is going to let you take a look at the various dragonkind in Pillars of Eternity.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - What Is The Wild Hunt?

by Couchpotato, 05:23

VGamerZ has a new article this week that talks about The Wild Hunt in Witcher 3.

The Wild Hunt is a cavalcade of spectral horseman who terrorize humans and it is said that they are an omen of death and misfortune. The sight of the Wild Hunt is also known as an omen of war. They abduct people and force them to join them on their ride, and only a few of those who have been abducted have managed to escape, however they were all considered mad and their stories considered nothing but the ramblings of madmen. It is said that they abduct more people during winter and war time, and during the last great war they abducted over twenty  people in Novigrad once they had passed through. The abducted can also reappear many years later, without having aged at all, this is because they are from another world and their time flows differently from the human world.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Beamdog - Interview @ Edmonton Journal

by Couchpotato, 05:20

Beambog was interviewed on the Edmonton Journal to talk about reviving the Baldur's Gate games, and mentions their new game in development called Adventure Y.

EDMONTON - The pressure is on for video game startup Beamdog, which will soon release its first original title.

It has set its sights high by taking over the beloved Baldur’s Gate franchise from fellow Edmonton developer BioWare. It will be the third game in the series of fantasy role-playing games and the first in more than a decade.

“We’ve gone into the chrysalis. We either come out a butterfly or we fall into the ground as an ugly caterpillar and continue on,” says president Trent Oster, who earned his chops as a BioWare co-founder.

With offices on Gateway Boulevard just south of Whyte Avenue, where Oster says he thrives off of the energy, Beamdog has grown since 2009 from two people to 19.

Dubbed “Adventure Y,” the new game, which is still under development, is not a full-fledged Baldur’s Gate sequel. Instead, the story will centre on what occurs between the first two games.

Beamdog

Details

Underworld Ascendant - Final Hours

by Couchpotato, 05:17

The Underworld Ascendant is ending today, and the developer OtherSide Entertainment posted two more updated  today. The first update is about getting more funding.

Starting on Friday, March 6th, we will begin accepting PayPal as a form of payment for pledges to the game.  This will be done via our website.  So for those of you who use PayPal exclusively and have not been able to pledge so far to Underworld Ascendant, be sure to head over tomorrow and get on board the pledge train!

The latest update has news the game made another stretch goal today.

The Stygian Abyss just became a friendlier place! With Companion Creatures ready to tag along, your adventures you can take comfort in knowing there is at least one creature in the Abyss that doesn't want to eat you.

In addition, when we send out our backer survey once the Kickstarter is over, all backers at the Adventurer tier and higher will be able to choose which Companion Creature they would like for free, the huggable but acerbic Vorpal Bunny, or the aloof yet loyal Mini-Brain.

Along with our furry friends, this Stretch Goal also unlocked Enhanced Music for the game. This will help ensure that more music tracks and more elaborate scores are added to Underworld Ascendant. The music of the original Underworld games are memorable even to this day, and now we will be able to create music to inspire the next generation of CRPG gamers!

And, for passing the $775,000 mark along the way, the Necrotic Graveyard will be added to the Stygian Abyss! This dark and foreboding locale seems to hold an allure for the various monsters and creatures of the Stygian Abyss who, upon arriving at the graveyard, pass away only to be reanimated as the undead. Don't let your Companion Creatures too near this cursed place!

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Preview @ Kotaku

by Couchpotato, 05:11

Kotaku published a short preview about Kingdom Come: Deliverance this week.

I'm very much into the premise of Kingdom Come Deliverance, which is a medieval RPG that's all about history. No monsters, no magic, no witches, no giant rats. Just regular folk going about everyday medieval business.

Which, you know, will obviously include famine and war and brigands and disease and all other unsightly things, but for now, in the game's early alpha release build, there's just the sun, the birds and the breeze to worry about.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Rampant Games - Being an Indie in 2015

by Couchpotato, 05:09

Jay Barnson the Rampant Coyote posted anew update on his website about being an indie developer in 2015, and talks about, "The Good, the Bad, and the Ugly."

The whole definition of “indie” is getting pretty dang fuzzy these days. Studios that are “independent” but have still been largely publisher-driven are doing the indie thing with all kind of alternative funding methods, and then there are 12-year-olds who have managed some not-insignificant success throwing together their first iPhone game.

Rampant Games

Details

Bethesda Softworks - Interview @ PC Gamer

by Couchpotato, 05:05

Shaun Prescott of PC Gamer published a new interview with Bethesda Studios level Designer Joel Burgess about horse armor DLC, and the power of mods.

Bethesda’s infamous Horse Armor DLC – the company’s first add-on for The Elder Scrolls IV: Oblivion – has a reputation for being among the lamest early DLC offerings. While that may be true on the surface, it was also a gateway of sorts for Bethesda, coming at a time when the company was wrestling with ideas for how to approach the newly developed concept.

The widely derided DLC “did a lot of stuff for us internally,” Bethesda Studios level designer Joel Burgess said during a presentation at GDC on Tuesday.

"Back in 2005 developers were wondering: what does DLC even mean? How do we make it? How do we expect to know what people even want to play or what it's going to cost?

"We needed something that would test our systems, add some new art and dialogue, and add some new hooks and quests to the game. [It would need to] test the pipeline and feel out the market for what was the best thing we could possibly do.

“So we came up with horse armor," Burgess said.

Bethesda Softworks

Details

Edge Of Eternity - New Summons Update

by Couchpotato, 05:02

Midgar Studio's next update for Edge Of Eternity talks about summons.

Summons are one of the iconic features of JRPG. We all have sweet memories of Bahamut in FF7, Ark in FF9, Boreas in Golden Sun or even Bambie in Kingdom Hearts! OK we are kidding about this one (but it’s real).

Obviously we could not have imagined Edge of Eternity without cool summons.

Here’s a bit of our early work about them.

In Edge of Eternity, each character has his own summon. These summons are closely linked to their personal stories, their belief and to their combat style. You will have to have to unlock them by following the path of their storyline quests.

In the currect game project, there is so 4 summons, one for each character, but also a 5th one activated when all the characters bind their powers. As you may have noticed we unveiled some new goals recently that may add new summons. If we reach the “additional playable charaters”, each will also come with his own summon. And of course “Additionnal Summons” is quite self-explicit!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Upgraded to Unity 5

by Couchpotato, 04:59

Wastelands Interactive announced today that Worlds of Magic will be now be using the Unity 5 engine in a new press release. and released a new gameplay trailer.

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Worlds of Magic will be the first 4X game of such a scale released on Unity 5 and Wastelands Interactive developers are most excited about the features the new edition of the engine brought to the table.

The new generation of Unity 3D gives us more control over the creation of out game. With the new, just released Unity 5.0 we will be able to greatly increase the stability and overall performance of Worlds of Magic. The new audio mixer will make the game sound better. We will also be able to illuminate the objects in many more ways and make all the materials look more realistic, which will lead to the whole game looking way better visually. Thus new Unity 5.0 is not only a much better tool for developers, making our jobs more efficient, but what is most important, this will give players a much more stable, smoother running, better looking and sounding games. We are very happy that such a large project as Worlds of Magic will be released in just two weeks after making Unity 5.0 available for developers. – said Leszek Lisowski, Wastelands Interactive CEO.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Death in Video Games

by Couchpotato, 04:54

Laura Hardgrave of Den of Geek published a new article about how Darkest Dungeon handles permanent death, and shared a few video with examples.

Darkest Dungeon makes us think about permadeath differently, and because of that fact, its concept becomes more friendly to more casual gamers. As indie games become more and more relevant, it’s important that developers take the time to re-approach subgenres and interesting facets of gaming and come up with new ways to make their games approachable yet innovative at the same time.

When a game manages that, we’ve reached groundbreaking territory. Darkest Dungeon is a game with a ton of potential. If the developers take what already is an extremely solid RPG and add in new content, the right balance adjustments, and continue to be as passionate and open-minded as they have been, we might just have a groundbreaking game on our hands. Even if it’s filled with traps, diseases, and ugly swine enemies around the next bend.

 

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wave of Darkness - Endorsed by Brian Fargo

by Couchpotato, 04:51

Aurofinity & Dreamatrix announced today in a new kickstarter update for Wave of Darkness that Brian Fargo supported the game on Twitter this week.

We may be a small team from Croatia, but when these kind of things happen, you know your hard work and effort is starting to pay-off.

Well, this happened a few days ago - the legend himself, Brian Fargo backed Wave of Darkness and Tweeted about it!

Just for the record. The guy was the main figure on iconic projects like Fallout, The Bard's Tale, The Lost Vikings, Wasteland, Wasteland 2, and is working on one of the most anticipating RPG titles, Torment: Tides of Numenera. 

We have no words to describe how incredibly privileged we are regarding that gesture.

Brian - you're the best!

Congraulations Iggy give my regards to the rest of your team.Smile

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Necropolis - PAX East 2015 Official Trailer

by Couchpotato, 04:46

Harebrained Schemes released a new trailer for Necropolis from PAX East 2015.

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Welcome to Necropolis - a game of brutal combat and survival, set in a magical deathtrap that shifts and reconstructs itself around you. Will you find the exit, or die trying?*

*SPOILERS: You'll probably die trying.

Necropolis is a third-person action-Roguelike by Harebrained Schemes. For more information, follow the game's development at:

http://necropolisgame.com
http://necropolisgame.tumblr.com

Necropolis

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Grid Cartographer - Version 3 Released

by Couchpotato, 04:41

David Walters the developer of Grid Cartographer notified me he released version three of his map program. Here are the new changes straight form the e-mail. 

Main highlights of this third major release: 

* Hexagons

* Completely rewritten Mark Tool and new Paint Selection tool. Add and remove multiple areas to make complex selections. (Watch this animation for a demo.) 

* More Colours and Coloured Labels 

* Constrained Drawing on square grids by holding down the key. 

* Optional "Ground Floor"

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Victor Vran - Preview @ Geeks Under Grace

by Couchpotato, 04:36

A website by the name of Geeks Under Grace published a preview of Victor Vran.

Victor Vran is a lot more than I expected. It plays like a triple-A game that you would expect from Blizzard or any other big developer. Haemimont Games spared no expense when making this game and it shows through the natural, cross-genre gameplay and deep Victorian environment. If this is just a preview of what is to come, I am definitely excited for it.

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Thursday - March 05, 2015

Sword Coast Legends - GDC 2015 Interview

by Couchpotato, 05:16

MMORPG posted a new video interview with Game Director Dan Tudge at GDC 2015 to ask a few question about his new RPG game Sword Coast Legends.

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We chat with Dan Tudge, Game Director on Sword Coast Legends from nSpace about the team's upcoming PC Dungeons and Dragons RPG. With a focus on tactical combat, co-op and solo gameplay, and real-time dungeon-mastering, Sword Coast Legends looks poised to really bring the table top experience to the PC.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Majority of Content Optional

by Couchpotato, 05:12

Matthew Reynolds posted information on digitalspy about how the majority of content in Pillars of Eternity will be optional for every player according to Obsidians Josh Sawyer.

Lead designer Josh Sawyer said the role-playing game, which was funded through Kickstarter back in 2012, will strike a better balance of critical and side content than Infinity Engine games such as Icewind Dale and Baldur's Gate.

"I'd say about two thirds to three quarters of the game's content is completely optional," he told Digital Spy and other journalists at this year's Paradox Convention.

"It's very important, I think, for the sense of exploration that you feel you do not have to go to that many places. There are lots of places you can go to whenever you want, at your own pace."

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Asheron's Call - New Gameplay Videos

by Couchpotato, 05:06

RPGWatch member Fluent has continued to post more videos on YouTube channel that gives everyone a tour of the classic RPG MMO game Asheron's Call.

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Hello beautiful people! In this riveting episode, we show off a bit of the questing gameplay of the old-school MMORPG, Asheron's Call, by exploring a quest that sends us to a creepy crypt! Watch and see how it unfolds as we battle fierce undead and try to stay alive in this strange place.

Don't forget to watch the other videos if you have time to spare.

Asheron's Call

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Larian Studios - Post-Mortem @ Gamasutra

by Couchpotato, 05:01

Gamasutra has a sample of a new Post-Mortem presentation from GDC 2015 where Swen Vincke revealed that Divinty Ego Draconis almost destroyed the developer.

Divinity: Original Sin, the second self-published release from Larian Studios, has become the Belgian company’s “most successful title to date,” according to Swen Vincke, the studio’s founder and creative director. The co-operative role-playing game, which launched in June 2014, was the sixth release in the series, and, according to Vincke, helped re-establish Divinity’s reputation after the preceding title, 2009’s Divinity: Ego Draconis, “our worst title to date.”

In a postmortem talk delivered at GDC 2015, Vincke revealed that Divinty Ego Draconis left the studio saddled with debt and considering whether or not the company was viable. “We started to doubt the future of our studio,” he said. “We needed to look at what we were doing wrong and examine what we had to do to turn things around.”

Larian Studios

Details

Umbra - A New Hack-and-Slash RPG Game

by Couchpotato, 04:55

Umbra is a new hack-and-slash RPG game from a developer called Solarfall Games, and thanks to Black Rune I now have a new game trailer from GDC 2015 to share.

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Umbra melds much-loved hack-and-slash gameplay with state-of-the-art graphics, and underpins it all with a truly modern AI. Inspired by the classic Diablo 2 game, Umbra aims to deliver an intense and rich action RPG game. Personalization of your character build is free, deep and highly customizable, and many secret are hidden in the world.

 

Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Icewind Dale: EE - Patch 1.4 Released

by Couchpotato, 04:50

Beamdog has finally released Patch 1.4 for Icewind Dale: Enhanced Edition.

Beamdog is proud to announce that Icewind Dale: Enhanced Edition 1.4 is available now through Beamdog, Steam, and Google Play, with the GOG, Mac App, and iTunes App Stores to follow soon.

The patch adds the Korean and Russian localizations to the game, allowing more fans than ever to fully enjoy this classic Forgotten Realms adventure. Players can also customize their experience of the cold and harsh Spine of the World with new options for fine-tuning enemy damage and experience point bonuses on non-Core-Rules difficulty settings.

Additionally, Icewind Dale: Enhanced Edition 1.4 includes more than a hundred bugfixes. You can read our full release notes document on the official website or download it directly here: IWD:EE 1.4 Release Notes.

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Underworld Ascendant - Lizardmen Unlocked

by Couchpotato, 04:46

The Underworld Ascendant kickstarter has thirty hours left , and has managed to reach its second stretch goal. What that means is the game will now have Lizardmen.

You've done it! The Lizardmen have been unlocked, and are moving into the Underswamp as we speak! And, since we passed the $725,000 mark as well, we'll also be adding the Dire Grove to the Underworld. A natural home for the Lizardmen, the Dire Grove is also home to the swamp willow, a tree that bears fluorescent berries with magical properties.

Exploring the Stygian Abyss can be a scary experience, so why do it alone? If we achieve the current $800,000 Stretch Goal, you won't have to! With the Companion Creature feature added to the game, players will be able to have a faithful little buddy tag along on their adventures. Companions might be useful in a fight, or in boosting skills and abilities, but they can also help the player in other unexpected ways.

We've been listening to our fans and have decided to move Enhanced Music down from the $850,000 stretch goal to the $800,000 goal, alongside the Companion Creatures.  This will help ensure that more music tracks and more elaborate scores are added to the game.  The music of the original Underworld games is memorable even to this day, and now we will be able to create music to inspire the next generation of CRPG gamers!

In addition when we get to $775,000, halfway through the Stretch Goal, we will build in the Stygian Abyss a new area, the Necrotic Graveyard. This dark and foreboding locale seems to hold an allure for the various monsters and creatures of the Stygian Abyss who, upon arriving at the graveyard, pass away only to be reanimated as the undead.  It is for the player to learn the purpose in this and to perhaps stop this terrible curse from inflicting the denizens of the Underworld.

Don't forget to read our new Q&A if you missed it yesterday.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - Grim Misadventure #66

by Couchpotato, 04:41

Well everyone its time for another Grim Misadventure for Grim Dawn. This time Crate Entertainment talks about ht e games quartermaster in the new game Build 25.

The time has come for another Misadventure! In case you were not paying attention, we just released a major update for Grim Dawn! Build 24 expands on the game’s content with the second chapter of Act 3, class balance changes, optimization improvements and the first stage of our Faction System update.

In Build 25, we are going to wrap up the Faction System by introducing all of its rewards (and consequences). Standing prominently at the center of this feature will be the Faction Quartermasters. These special vendors will allow you to preview all of the item rewards offered by a given faction, at all reputation tiers.

When you reach Friendly status with any faction, you will gain access to the first tier of rewards and usually a new quest. This is the perfect time to visit the Faction Quartermaster and see what you have earned, and what is still to come.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Temple of the Abyssal Winds - Available Now

by Couchpotato, 04:38

Merry Prankster Games notified me the first two chapters of Temple of the Abyssal Winds has been released with the last chapters scheduled to be released later this year.

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So begins the classic-style role-playing game Temple of the Abyssal Winds. Features:

  • Epic fantasy adventure.
  • Single player, controlling a band of adventurers.
  • Real-time pauseable combat for realism and control.
  • A combination of open-ended exploration and strong story driven plot.
  • Tactically challenging encounters featuring many different strategies.
  • Deep, complex role-playing system, inspired by popular paper-and-pencil role playing games.
  • Dozens of quests, enemies, and monsters to tackle.
  • Build the character you want to - dozens of skills and powers, and hundreds of spells and items.

Temple of the Abyssal Winds is available now for Windows and iPad. Try the first chapter for free, which includes a full adventure and conclusion. If you like what you see, continue on to the following five chapters. Merry Prankster Games invites you into the world of Temple of the Abyssal Winds!

Chapters 1 and 2 are ready, with the remaining chapters to follow in 2015.

Temple of the Abyssal Winds

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wave of Darkness - Solve the Puzzle Update

by Couchpotato, 04:33

The fourth kickstarter update for Wave of Darkness has news the game has 200 bakers.It also gives a short description of how puzzles will be better in the sequel.

200 backers! Just... wow. Thank you guys so much! And in order to thank you, we have something special in store: puzzles! 

The story begins long time ago, when the danian's inhabited most of the world of Narr. Those mystical and magic-power folks had a habit to store valuable relics to family tombs, and those relics were a powerful magical items.  

It was known that the owner of the any weapons or armors enchanted with that kind of powerful relic becomes a dangerous adversary. Even ring can be enchanted. But, danians being danians, they of course had to complicate everything to hell and back. Even though the explorers say that those relics can be found in ordinary chests, at the remote and dangerous places filled with powerful and notorious monsters, it is not uncommon to find a forgotten tomb which can be opened only if you solve the puzzle written on it. Old Danians always made new, difficult and random puzzles wishing all the worst to the wandering traveler who wanted to loot their tombs.  

Wave of Darkness offers better, bigger and more complex puzzles.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Edge Of Eternity - Interview @ Siliconera

by Couchpotato, 04:30

Siliconera interviewed Midgar studios about their new JRPG game Edge Of Eternity.

What would have happened to Edge of Eternity if the Kickstarter wasn’t successful?

Kickstarter is for us a way to improve our game drastically, to add more talents to the team on the art side, extra gameplay features such as “Nekaroo Breeding” and exciting collaborations as planned with Mr Mitsuda. Without Kickstarter we would be still working on Edge of Eternity but with less resources, with more restrictions on what we can bring into the game, meaning basically less content, a shorter game. With Kickstarter, we expect to bring to game to a whole other level.

What specific features are you able to add with the extra funding? Anything you’re most looking forward to adding?

Obviously, the most exciting goal for us is the unique opportunity we have to work with Yasunori Mitsuda. His music from Chrono Trigger and Xenogears is still fresh in our mind, and so it would be terrific to have him work on Edge of Eternity.

We also already achieved some nice goals. Edge of Eternity is coming to PS4 and Xbox One and that was very important to us as we believe this game belongs to current-gen consoles. We also achieved the Nekaroo Breeding goal that was also something the team really cared about. We believe that will be one of these side game features that make the difference between a good and a great game. Crafting is also at sight right now, and its the same about it. The game would be so more cool with it!

We also have extra goals we’ve been preparing as we say “just in case.” We did not expect our campaign would be such a success but we still worked on additional stretch goals based on ”what would be the coolest things to add if things go terribly good?” We had some nice ideas and found the right partners to do it if this is possible. I don’t want to unveil anything right now, but let’s say some of them have already been asked for by some of our backers. So we are confident that would be things they would like and expect.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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Diablo 3 - Why I Love It @ PC Gamer

by Couchpotato, 04:25

PC Gamer has a new article about why they love the followers in Diablo 3.

My friends and I lost a lot of time to Diablo II when it came out, trapped in a frenzy of clicking every weekend. But in the 12 years between that and Diablo III I moved and made new friends who were less interested in clicking and more likely to be put off by Diablo III’s flaws, of which I’m the first to admit there are plenty. So I went back to the village of Tristram alone.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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ICY - Indiegogo Campaign Updates

by Couchpotato, 04:21

Inner Void Interactive posted a few more Indiegogo Updates for ICY this week. The first update has information the game has reached its $5,000 Stretch goal.

Today we reached the $5000 stretch goal, meaning that the final game will feature more dynamic events, capable of delivering a deeper survival feelings. Right now scavenging and hunting are quite simple, but after reaching the 5'000 goal we'll be able to partially rework them, adding more events and making them more compelling.

The latest update mentions the game is Greenlit, and shares a new video.

The campaign is not over yet and for every penny we get, the better Icy will be on its release date. This gameplay enhancement is only one of the many things we could do to deliver a better game to all of you!

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Darkest Dungeon - Hands-on @ Examiner

by Couchpotato, 04:15

Bryan Edge-Salois of the Examiner published a new hands-on preview for Darkest Dungeon, and he calls the game a very bright spot in gaming for 2015.

Darkest Dungeon certainly teaches you the value of lowered expectations. Forget killing-all-the-evil-and-saving-the-kingdom happy endings. In Darkest Dungeon, you’ll learn to love surviving with a 50% sanity ratio, although as the game progresses you may have to go even lower.

Thankfully, you can continue to expand your roster of characters and mount short ‘Skirmish’ expeditions to earn money and loot, which is used to fund supplies for each foray as well as upgrade the town and your heroes. You can’t completely screw yourself out of the ability to continue the game, although you can certainly suffer setbacks, and (permanently) lose beloved characters.

The war is long, and you must be practical—if a bit clinical—in your choices. There is no room for idealism here. You will order more than a few heroes to their deaths and others to an asylum in a very Machiavellian fashion.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Unbended - Crafting Information Part #2

by Couchpotato, 04:11

Here is the promised second crafting update from Developer Impressum this week.

The second part on Crafting is now online here.

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pantheon - New Website Updates

by Couchpotato, 04:09

The Pantheon: Rise of the Fallen website has a few more updates from last month.

New Interview with Joppa and Montreseur

We are happy to release another interview with Sam Skatch - WASD Radio featuring our very own Chris Perkins (Joppa) and John Diasparra (Monty) speaking about new Environment Art and World Building plus other Pantheon related discussion, so head on over to WASD Radio and check it out!

Developer Round Table

I had the honour of speaking with the team and asking them your questions, we had really good discussions on multiple topics that I think you will all enjoy a lot. We had a few extra members of the team join us for the Developer Round Table this time around so I hope you enjoy it as much as we enjoyed putting it together for you all!

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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Wednesday - March 04, 2015

BioWare - David Gaider No Longer Lead Writer

by Couchpotato, 04:00

David Gaider announced on his twitter page he is stepping down as Lead Writer for the Dragon Age series, and moving on to a new project. Here are the details.

So a bit of news: I have decided leave Dragon Age and move onto a new, upcoming BioWare project (which I can't discuss).

Its probably a new Star Wars RPG , or the new SC-Fi RPG they wont talk about.

BioWare

Details