Outland 17 Kickstarter Q&A
We had the chance to ask Grant Taylor of Grenade Tree Games a few more questions now that his game Outland 17 has launched on kickstarter this month.
» Continue reading the article...
Pillars of Eternity
Pillars of Eternity - A Review
Corwin gives his take on the latest release from Obsidian Games.
» Read the article
I Think It'll Be Fantastic
I Hope It'll Be Good
I Definitely Have Doubts
It will Utterly Fail
Skyrim - Paid Mod Status Update
In-case you missed the news yesterday Bethesda and Valve now offer modders the option to sell mods for Skyrim. Lets just say it does not sit well with most gamers.
Still I'm more interested in what the modders think of this so here are a few links. First up we have a new update from the Nexus owner who is not a happy person right now.
Obviously this news has been a huge deal, and probably exploded far more than Valve and Bethesda realised it would (and not particularly positively, lets face it!). Some of the spotlight has been shined on the Nexus as a result of that. Some people have expressed concern we'll go the same way (they obviously don't read the site news) or that it'll affect us negatively some how. Everything you see here is completely free, and it's definitely staying that way. About 40 mods have been hidden in the Skyrim Nexus section since this announcement, most of which are people afraid their mods are going to be stolen and uploaded to Steam for profit.
Next SureAI the team behind Enderal:The Shards of Order posted an update with news they will not be selling the mod. I salute you guys, but still donate if you can.
Short news of the day: We won't sell Enderal via the Steam Workshop. We keep our promise and Enderal will be available for free.
Thanks to a few members we also have a link to Reddit with more modders opinions. Seems this is a PR disaster for Bethesda and Valve. What do you all think?
Update: A petition for removing paid content from Steam Workshop was started.
The workshop is a place for people to share content with each other they made so all can enjoy it for free.
Since recently this is not the case for The Elder Scrolls V: Skyrim Workshop. Valve has now erected a paywall for the mods.
Mods should be a free creation. Creations made by people who wish to add to the game so others can also enjoy said creation with the game.
We need to unite and reject this act by Valve. Unite have Valve remove the paid content of the Workshop.
Thank you Aditya for sending in the link.
Sunday - April 26, 2015
RPGWatch - Outland 17 Kickstarter Q&A
We had the chance to ask Grant Taylor of Grenade Tree Games a few more questions again now that his game Outland 17 has launched on kickstarter this month.
Couchpotato: Welcome back the last time we talked Outland 17 was on the Square Enix collective website. So how have you guys been since then?
Grenade Tree: After the Collective we went to GDC and both where a great experience. We learned a lot about what fans wanted and have worked hard to integrate their feedback. The product of our hard work is a fully playable Alpha Demo. There's been a lot of time spent getting making the concepts we've been talking about a reality.
We released our first build about a month ago on GameJolt and have been getting a lot of positive feedback from the community. Using that input, we've been fine tuning the presentation and improving certain game mechanics.
Outland 17SP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Kingdom Come - Interview @ Polygon
Colin Campbell of Polygon interviewed Warhorse studios this week to talk with Daniel Vávra about his latest RPG game Kingdom Come: Deliverance.
Why is Medieval Fantasy so Dominant?
Games, movies and TV shows are full of worlds that take a medieval backdrop and overlay fantasy elements, like mystical creatures and magical powers. Vávra believes that realism also has its place.
"Advances in special effects mean that fantastical elements ans superheroes are popular, because they look so great. The same thing in video games, in terms of fantasy. Designers wanted to do dragons from the early days and so they did them. Everyone has gotten used to it and they don’t want to remove those parts."
He said that the game is packed full of quests. "I was a little bit afraid at first. I worried that we would not have enough ideas for side quests. Can we really do 50 quests based in medieval villages without monsters? It turns out, we can. We have more ideas for quests than we can use and I think they are interesting, more so than in other RPGs.
Kingdom Come: DeliveranceSP/MP: Single-player
Release: In development
Deus Ex: Mankind Divided - Fashion Designers
GameInformer has released another article from their month long coverage of Deus Ex: Mankind Divided with on how fashion designers improved the Deus Ex games.
One of the many things that Eidos Montreal is hoping to convey with Adam Jensen is that he’s a cool guy. Sure, the Deus Ex hero is powerful, smart, and loaded up with an arsenal big enough to make Inspector Gadget envious, but he doesn’t just roll out of bed and head to work. He might not care to admit it, but you can tell he spends a bit of time in front of the mirror every day. His wardrobe is not only functional, but also stylish. The art team designed Jensen’s trademark coat for Human Revolution, but for Mankind Divided they turned to people who make clothes professionally. Here’s the story of their collaboration with Acronym as well as a look at the new coat’s hidden functionality.
Let me start off by being absolutely clear – before we visited Eidos Montreal’s offices to take a look at the game, I never would have guessed that I’d be writing about fashion, let alone a coat. I come from the “good enough” school of style. For me, dressing up typically means that I’m wearing clean pants and my hoodie is zipped all the way up. Note: I am not endorsing this lifestyle.
Deus Ex: Mankind DividedSP/MP: Single + MP
Release: In development
Witcher 3 - Behind the Scenes Video
Graphic card maker Nvidia released a new video for The Witcher 3: Wild Hunt. I'll be frank it's just a publicity video showing off their exclusive GamesWorks program.
We took the GeForce video crew for a tour of the CD Projekt Red studio in Poland to meet some of the talented folks behind this The Witcher 3: Wild Hunt.
CD Projekt uses NVIDIA GameWorks, HairWorks, HBAO+, Destruction, and PhysX Clothing to take their amazing game to new levels of realism.
Join Executive Producer John Mamais behind the scenes as he shows you the work that has gone into the PC version of The Witcher 3: Wild Hunt.
Kotaku - A New Chris Avellone Q&A
Kotaku hosted a live Q&A with Chris Avellone who answered a few questions about his various games he developed, and he talks about his two latest games.
What can change the nature of a man? Just ask Chris Avellone, the writer behind some of the greatest role-playing games ever made, including Planescape: Torment, Fallout II, and Knights of the Old Republic II. He’s here today to take your questions.
Avellone, who was an instrumental part of the classic developer Black Isle Studios and co-founded the RPG powerhouse Obsidian Entertainment back in 2003, has written and contributed to way more games than should be possible for a human of 43. Most recently, he wrote two characters (Durance and Grieving Mother) for the stellar Kickstarted RPG Pillars of Eternity. He’s also currently working on Torment: Tides of Numenera, a spiritual successor to Planescape.
Avellone will be here taking your questions for the next hour or two starting at 1pm ET. Ask whatever you’d like.
UPDATE: Q&A’s over! Thanks to Chris for taking the time to chat with us today.
Lord of the Dark Castle - A New Roguelike
Craze Creative Studios notified me of their game called Lord of the Dark Castle that was just launched on Steam Early Access for $4.99. Here is the trailer and games description.
Lord of the Dark Castle is a casual turn-based retro style roguelike dungeon crawler with elements of strategy. Randomized levels, lots of skills without dependencies and lots of spells to cast. Challenging Monster AI - play it smart or die. Remember: Death is Permanent!
VtM: Bloodlines - Unofficial Patch 9.3 Release
Wesp has released the next update of his unofficial patch for Vampire: The Masquerade: Bloodlines. Some of the new changes/fixes are listed below.
+Recreated Malkavian Maze and Warrens Shortcut, thanks EntenSchreck.
+All four new levels optimized, thanks to atrblizzard and Psycho-A.
+Improved library quest emails and restored big moon to Ocean House.
+Made tutorial guard and Luckee Star easter egg vanish after scene.
+Fixed blood pack appearing in SM haven and Skelter blocking stairs.
+Improved library and atrium maps and removed Giovanni well spirit.
+Made it possible to do the cemetery quest after getting Romero fun.
+Included eye replacer mod, but made it deselectable, thanks Nivea.
+Added installer option to deselect casting and changed disciplines.
+Corrected beachhouse dog vanishing and dealing damage after death.
+Made auto-move and walk/run toggles be definable, thanks to Malkav.
+Fixed Johansen always following you and Romero's whore trying too.
+Made it possible to freely select one of Beckett's new disciplines.
+Corrected cabbie sewer animation and Venture Tower elevator issue.
VtM: BloodlinesSP/MP: Single-player
KotOR 2 - Letís Play Video @ Continue-Play
posted a new Lets Play video for KotOR 2.of Continue-Play
With all the hoopla over everything Star Wars, I thought it time that I be given control of the galaxy and dusted off a copy of Star Wars: Knights of the Old Republic 2 in hopes of spreading my dark influence across worlds. What I didn’t expect was to befriend a plucky droid armed with a flamethrower, and gumption only to have him ripped away from me.
KotOR 2SP/MP: Single-player
Sword Coast Legends - Preview @ Gamereactor
Gamereactor also published a new preview/interview video for Sword Coast Legends with n-Space President Dan Tudge who talks about a few various topics on the site.
Sure there's Neverwinter, but given the great video game experiences the franchise has spawned in the past it is a bit surprising that we haven't seen more video games based on D&D as of late. During the 90s there just to be a handful of games released each year, and while the following decade wasn't as prolific there were still plenty of games being released. These days it's a more of a rarity to learn of a new D&D RPG (fifth edition rules). Enter Sword Coast Legends.
Sword Coast LegendsSP/MP: Single + MP
Release: In development
Tortured Hearts - Development Update
Developer jessepret posted a new update about the development of Tortured Hearts.
This game is coming along well. All the areas are set up and ready to be furnished with models. All the dialog works, the journal works, the GUI works. At present we are working on the introduction where characters are formed, and on the combat AI, and creating dungeons from a tile set. Next, fill out areas with models and test combat.
Tortured HeartsSP/MP: Single-player
Release: In development
Highlands - Review @ Hooked Gamers
Hooked Gamers has the first review I could find for Highlands this week.
It’s not a perfect game, of course. As of now, there are a few technical issues that could stand to be addressed. The method of moving your troops around the screen – separating your groups by trying to highlight the specific members you want to move with the mouse and dragging them about – is clunky and a little awkward, and it stands out strangely in a game that has clearly taken such pains to be polished and ready for release. Enemy regen is fast, and it can feel a little capricious when your focus is already split between multiple objectives. Character recruitment feels surprisingly impersonal compared to the rest of the game, and the fact that your new recruits are 100% expendable is an uncomfortable source of cognitive dissonance in a game that is so strongly marked by characters trying to work their way through a tragic invasion. Some of the more unusual mechanics could stand to be explained a little more clearly.
But it’s a lot of fun, too. It has vision and scope, originality and wit, and it’s fun. Hitting the rare trifecta of beautiful, challenging and innovative, it’s easy enough to slip into the “just one more turn” refrain when you’re inches away from reclaiming a map. For a game from such a small team, this was clearly lovingly crafted, doted upon, and released to us as a surprising little mashup of genres and influences that, overall, works really well. If you’ve ever wanted to send a wide-eyed Disney princess and her siblings into battle against the forces of darkness, miles above the original home of man, you really should give it a spin. I feel like you’re unlikely to quench that specific desire anywhere else.
Saturday - April 25, 2015
Telepath Tactics - Fluent's Thoughts (Video)
Hi everyone! In this video I take a look at the recently-released strategy-RPG, Telepath Tactics, and give you an idea of what to expect in the game, why I like it and why I think you will, too!
Hi! Thanks for joining me. In today's video, we take a look at the Kickstarter-funded, turn-based strategy-RPG, Telepath Tactics!
The game is a ton of fun and I highly recommend it. If you like games like Final Fantasy Tactics, Fire Emblem, Tactics Ogre and the like, you will definitely find something to enjoy in this gorgeous adventure!
More info on the game - http://sinisterdesign.net/products/telepath-tactics/
Buy it on Steam - http://store.steampowered.com/app/357940/
Support me on Patreon - http://www.patreon.com/fluent
Check out my stuff on RPGWatch - http://www.rpgwatch.com
If you like the game, leave me a comment and let me know what you think about it! Also, LIKE/SHARE/SUBSCRIBE for more!
Please check out my Patreon page if you like what I do here on YouTube and RPGWatch!
Thanks for watching!
So, have you played the game, and if so, what do you think about it?
Telepath TacticsSP/MP: Single + MP
Fallout: NV - Interview @ Core-RPG
m00n1ight of Core-RPG notified me his site did a new interview with Chris Avellone.
Is it true that in the process of the development a substantial part of the Caesar's Legion content has been cut out? In the final version of the game Legion occupied only a few settlements and a large part of its quests were "evil" counterparts of NCR quests, whereas the latter had many unique quests, not connected with Legion directly. Was it possible to develop the game in a way that both sides would have been represented more or less equally or inequality had been planned right from the start?
To the last question — yes, it was possible to develop both sides, and I agree that NCR felt more prominent in New Vegas, design-wise and scope-wise, than the Legion. While I wasn’t involved with the faction design and divisions in New Vegas (I was mostly companions, some major NPCs like the Legate, the graphic novel, and some end slide work), our lead writer, John Gonzalez, and I did kick around thoughts on Caesar’s role and characterization as well as the structure of his presentation when the player meets him, and I shared the backstory on a number of Legion references in dialogues that herald back to tribes we developed way back when for the first iteration of Van Buren (Hangdogs, Twisted Hairs). I always felt that Caesar’s goals were going to die once he ran out of lands to conquer — he had a war machine, and once it stopped rolling, the other societal problems his faction had at their core would surface and they would tear themselves apart… or simply decay until they became the prey of someone else.
In addition, we did want to include a Legion companion, Ulysses, who would be tolerant of Legion behavior and provide an internal perspective on it, but he got moved to the DLCs as an antagonist. My feelings on the Legion were summed up both with him, and also in a conversation tangent with Rose of Sharon Cassidy, where she inadvertently peppers her anger at the Legion with a slow, grudging respect for some of the other benefits they bring when they conquer an area (protecting caravans, uniting tribes, keeping the peace). In many ways, the Legion is better adapted for the wastes than many of the other factions.
Read the lnk above for more good questions, and answers about it's development.
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
Witcher 3 - New Interview & TV Commercial
Well another day and I found more news for The Witcher 3: Wild Hunt. The first one I found is a new four monute video interview on XBox UK with Damien Monnier.
CD Projekt RED also released a short 35-second TV commercial today.
Outland 17 - Weapons Development Update
The fourth kickstarter update from Grenade Tree has information from Outland 17
about developing weapons,. The game still needs $7,700 to get funded
Greetings fellow game enthusiasts! I am Robert, lead programmer on Outland 17 : Void of Liberty. I'm writing here to share with you a look at the more technical side of the game's development. Particularly all things weapons, attacks, and things that generally go pew pew in the game.
So help spread the word guys as the game looks interesting, As for my short interview check back tomorrow as it was delayed a few days. Sorry about that everyone.
Outland 17SP/MP: Single + MP
Genre: Tactical RPG
Release: In development
OreLight - A New Open World Multi-player RPG
I was sent news today from developer Geek Beach for their open world multi-player RPG game called OreLight. Here is the usual trailer, and short game description.
OreLight, a dungeon crawling, multiplayer RPG with crafting, mining, base building and stabbing. Everything in the world can be dug up, replaced or moved, so building anything from a small hut to an entire town is possible. The world is split into multiple areas; each area has its own procedurally generated world with dungeons, camps, forests, skeletons and a bunch of other OREsome stuff.
Indie RPGsSP/MP: Unknown
Release: In development
Two Worlds - Retrospective @ Wow 24/7
Well I never thought I would ever read an article that calls the original Two Worlds RPG the best bad game of all time, but a site called Wow 24/7 did this week.
Ok. Two Worlds is a weird game. But that’s fine, because that’s why it’s worth talking about. It didn’t sit with critics all too well on its release back in 2007, but take a quick look at its GoG page and you’ll find glowing review after glowing review. There’s a surprising amount of people who seem more interested in bashing the likes of Oblivion rather than reviewing Two Worlds, as if Two Worlds was done some great injustice by being not as good as that game. I’m particularly fond of one gallant reviewer’s opinion that people who didn’t like it “felt threatened by the game’s scope.” As it happens, along with many people, I did like it – but it is terrible.
Two WorldsSP/MP: Single + MP
Platform: PC, Xbox 360
Cliqist - Comparing Wasteland & Wasteland 2
Well here is another interesting article this week on a site called cliqist were Mitchell Long compares both Wasteland & Wasteland 2 after the writer played both games.
Delving into InXile’s 1987 Wasteland, I was offered a greater appreciation for the sequel which I loved. During my first playthroughs of Wasteland 2 I felt it was a superb, polished game. I still support this notion. However, after actually experiencing the first Wasteland, I view Wasteland 2 as an update, continuation, and homage to a groundbreaking game. The 1987 role-playing game wouldn’t receive an official sequel until 2014, though in the meantime games like Fallout rose from the same creative primordial soup from which Wasteland 1 first crawled. Whether you’re like me and missed Wasteland back in the day, or played the heck out of it, it’s really neat to visit both post-apocalyptic playgrounds back-to-back.
Wasteland 2SP/MP: Single-player
Sword Coast Legends - New Video Interview
Sword Coast LegendsSP/MP: Single + MP
Release: In development
Deck 13 - New Game to Be Revealed at E3
DSO Gaming has news that Deck 13 is working on a new game, and that it will be revealed at E3 this year. Hopefully it's a new RPG since they can't make a a sequel to Lords of the Fallen. As the developer lost the game IP to their publisher CI Games.
Deck13 Interactive announced today its partnership with Focus Home Interactive. Deck13 is currently working on an unannounced game that will be published by Focus Home Interactive, and will be revealed at this year’s E3.
Jan Klose, Creative Director and Co-Owner of Deck13, said:
“After Lords of the Fallen, we are eager to expand on what we have learned and want to deliver an even greater experience to the core gamers. The team we built and the technology we created puts us in a great position to go one step beyond what we have achieved so far.”
Florian Stadlbauer, CEO and Owner of Deck13, added:
“Focus Home Interactive as publishing partner is a perfect fit for us. Their great experience in international marketing and distribution combined with our creativity and tech base sets an exceptional foundation for our next worldwide success.”
Last but not least, according to CI Games, Lords of the Fallen sold nearly one million copies on PS4, Xbox One and PC.
Victor Vran - Preview @ Gaming Enthusiast
Ryan Parreno published the next Early Access preview of Victor Vran this week.
Victor Vran is a Diablo-like but doesn’t have the intuitive gameplay or addictiveness of a Diablo or Torchlight. If Haemimont won’t change the keyboard and mouse controls, they will have to find a way to tweak the core mechanics to make it as fun as those games. Beyond that, Victor Vran needs something compelling to make players want to keep going. It could be story, it could be gameplay, and it would be best if it was a combination of both. If Haemimont ultimately fails to raise Victor Vran from its current state in Early Access, it will be an average action RPG at best. But hey, that isn’t too bad for a few hours.
Victor VranSP/MP: Single + MP
Release: In development
Dragon - Now Available on Steam
The hand drawn Action RPG DRAGON: A Game About a Dragon has been releasd on Steam today, and the game will only cost you $5.09 till May, 1st.
DRAGON: A Game About a Dragon is now officially released! Thank you to everybody who helped test it and contribute to our launch, and I hope everyone who purchases it has fun!
DRAGON: A Game About a DragonSP/MP: Single-player
Age of Wonders 3 - Two New Reviews
Here are two more reviews for the Age of Wonders 3: Eternal Lord expansion.
Gamespot - 8/10
Strategy game legend and Civilization creator Sid Meier once said, "Games are a series of interesting decisions." By that metric, Age of Wonders III: Eternal Lords is excellent. Your possibility space is vast, and you can craft your adventure and your nation in any number of ways. Systems of morality, player races and classes, and governance all work together to create an interlocking web of player-driven narrative potential. This expansion's only real weaknesses are those endemic to the structure of the base game, but Eternal Lords is a worthy follow-up and fresh take on the classic turn-based strategy game formula.
The Game Scouts - 9/10
There is so much more to Age of Wonders III: Eternal Lords, it’s impossible to cover all new intricacies and features with a single review. This is a remarkable expansion to an already superb game. Eternal Lords is an absolute must for owners of the base game. And those who have yet to acquire Age of Wonders III, what are you waiting for? This is one of the finest 4X strategy titles on the PC.
Age of Wonders 3SP/MP: Single + MP
Gamer Attitude - Comparing Role-Playing Games
I found an interesting article on a site called Gamer Attitude that compares WRPGs vs JRPGs games, or as the site calls it East vs West. Here is a short sample.
Final Fantasy and Mass Effect. Legend of Heroes and X-Men Legends. The Legend of Zelda and Fable. For every great Japanese RPG there is an equally great western RPG that can be used as a counter. Within the gaming community there is a clear line drawn in the sand between the two, with either side arguing their respective genre to be the best overall. But which truly holds the rights to be the “best”?
Friday - April 24, 2015
Din's Curse - Gameplay Overview Video
Hey everyone! In this video I take a look at the hack n' slash action-RPG, Din's Curse! I give an overview of the gameplay elements and go over what to expect when you play the game.
Hello! Thank you for joining me for today's video. In this episode, I take a look at the indie, hack n' slash action-RPG by Soldak Entertainment, Din's Curse!
During this video I show off and talk about the various aspects that make up the game, from the hacking and slashing of monsters to the inventory system and the character stats and skills. No stone is left unturned! :)
I hope you enjoy the video! If you do, please press the Like button, leave me a comment letting me know what you think, subscribe to my channel for more RPG videos and share this video everywhere you go!
If you'd like to really help me out, please check out my Patreon page! - http://www.patreon.com/fluent
Din's Curse on Steam - http://store.steampowered.com/app/217...
Din's Curse Demon War DLC on Steam -
Soldak Entertainment's website - http://www.soldak.com/
RPGWatch - http://www.rpgwatch.com
Thanks for watching and much love to you all! Ciao!
So, what do you think of this game?
Din's CurseSP/MP: Single + MP
Genre: Hack & Slash
Witcher 3 - Does it Live up to the Hype?
Gamespot seems to have copied my question off our sites new poll in a video about whether The Witcher 3: Wild Hunt will live up to it's Hype on release next month.
Danny & Andy give their impression of The Witcher 3: Wild Hunt after a combined twelve hours playing this exciting open world role-playing game.
That Which Sleeps - Events & Opportunities Update
King Dinosaur Games next post-funding update for That Which Sleeps has information on the games events, opportunities, political screen,and talks about the mod tools.
We are continuing to work on finalizing the user interface elements, as well as the very time-consuming act of bug squashing - but we have a few more elements to show off today as we get ever closer to the release of our mod tools and, following that, the beta release.
That Which SleepsSP/MP: Single-player
Release: In development
Square Enix - Final Fantasy 4 PC Release
Square Enix announced this week they will be releasing the Final Fantasy 4: The After Years 3D remake May 2th on Steam. Here is the game trailer, and pre-order links.
Now with a full 3D remake, FINAL FANTASY IV: THE AFTER YEARS can be played as never before on Steam.
Featuring an intro movie by Visual Works, Steam Achievements and Steam Trading Cards, take part in the epic sequel that unfolds nearly two decades after the events of FINAL FANTASY IV. Classic characters make their return alongside several new heroes, including Ceodore, son of Cecil and Rosa.
FINAL FANTASY IV: THE AFTER YEARS comes to Steam on May 12th, 2015. Pre-order now to get 10% off!
M&M Heroes VII - Available for Pre-order
The website for Might & Magic Heroes VII has new information about how you can now pre-order the game, and shares a few different options to choose from.
Starting today, you will be able to pre-order Might & Magic Heroes VII and secure your access to upcoming Closed Beta!
All players who pre-order the game will receive guaranteed access to the Closed Beta, which will begin on May 25th, as well as exclusive in-game portraits and exclusive Artefacts at release.
Might & Magic Heroes VII will be available exclusively on Windows® PC in September 2015!
Might & Magic Heroes VIISP/MP: Single + MP
Release: In development
DA:Inquisition - Keeping Up With the Keep
BioWare's latest blog update talks about some new changes to the Dragon Age Keep.
The Dragon Age Keep is all about letting you shape and share your Dragon Age experience the way you see fit, and we have been listening to your feedback on how to make it better. In our latest release, we introduce a number of features that give you more customizability and control over your Dragon Age legacy, including your heroes, world states, and career.
DA:InquisitionSP/MP: Single + MP
Dungeonmans - New Update & Sale on Steam
You guys may recall a game called Dungeonmans that was released back in December by developer Adventurepro Games. They sent us news today about a new version.
Last December, Adventurepro Games released our first title “Dungeonmans” for PC/Steam, after a successful Kickstarter and Early Access debut. This lighthearted-yet-challenging Roguelike was met with praise from our fans (9/10 on Steam!) and critics (Kotaku, IndieRPGs, RPGFan, Modvive) alike for its deep character customization, tactical combat, visual & audio polish, and metagame progress.
Today, the game is part of the Steam Roguelike sale (25% off through April 27th), sporting all sorts of improvements and new content since the v1.0 release! With a sale price of just $11.24, the game is a great deal and chock-full of content. Here are just a few things we’ve added since the game released on December 9, 2014.
- A new post-game adventure! The Amaranth Pandemonium offers an endless (?!) descent through a unique dungeon with ever-increasing difficulty and the new Glorious item system
- Over 50 new items, including a totally new tier of armor and weapons!
- Hero retirement! High-level Dungeonmens can retire to teach at the Academy, open a tavern in the countryside, or just pass the mantle of heroism on to a new graduate and wander the world as a freelance adventurer.
- New shops and town improvements! Spend your hard-earned coin at Foomingdale’s, Aim Low, Ranger Danger, and other specialty shops.
- Redesigned and enhanced skills, such as Dungeon Dervish and Dual Wielding - use the new Tempo system to chain attacks into an ever-intensifying whirling dance of destruction!
- Full Gamepad support and new Steam Cloud saves!
- Numerous balance changes, bug fixes, and UI improvements!
- The King of Thieves gives your stolen items back when you kill him. Honest!
If you haven’t played Dungeonmans yet, here are some of the core features that have been in the game from the start.
* Turn-based, old-school Roguelike adventure glistening with polish
* Over 100 nasty and unique monsters to fight, plus champions + bosses
* Free form character building with 60+ abilities
* Sprawling procedurally generated world with an array of dungeon types
* Metagame progress through the Dungeonmans Academy system
* 50+ minutes of original orchestral music styled after 16/32-bit RPGs
Roguelike Sale: http://store.steampowered.com/sale/roguelike
Genre: Dungeon Crawler
Pyrodactyl Games - Will Fight for Food Released
Pyrodactyl Games sent sent news they released the PC version of Will Fight for Food.
Ready? Fight! or Talk...in the Will Fight for Food Launch Trailer. It’s time to hit the ludicrous streets of Whateville and solve everyone’s problems for them!
You know that moment where an NPC gives you a side quest and you think, “Man, I wish I could just beat up this entitled jerk instead.” Well, we have a game for you!
Presenting Will Fight for Food: Super Actual Sellout: Game of the Hour - where every problem has a peaceful solution involving diplomacy and a detailed conversation system. Alternatively, you can just beat people up until they are sorry and they never ask you for 15 bear paws again. Your call, really.
Let our play testers demonstrate in this new video. Please ignore the part where they beat each other senseless, video games do that to everyone:
Grab your copy of WFFF: SAS: GOTH today, and save the townsfolk from just about everything weird that could happen in a small middle American town where the Mayor wears a championship belt to meetings, and a shadowy wrestling corporation controls everything.
Available on Steam and Humble Widget for Windows, Mac and Linux now!
ExaGear - Android PC Emulator Updated
I mentioned a new PC Emulator called ExaGear last year that allows gamers to play a few PC RPGs on any Android device. It seems the emulator has been updated.
Here is the new update from the programs developer Vadim Gimpelson.
Did you know that you can play PC games directly on Android mobile devices using emulators developed by Eltechs?
ExaGear Strategies enables running strategy games such as Heroes of Might and Magic 3, Civilization 3, Disciples 2, Panzer General 2.
ExaGear RPG enables runnign role playing games such as Fallout 1, 2, Might and Magic VI, VII, VIII, Arcanum and Jagged Alliance 2.
These emulators allow users to run PC games on mobile devices without modifications. In this case games run directly on mobile devices and don’t require internet access. ExaGear-based solutions are being used in a range of Android applications and users have ranked them highly in digital app stores
We’ve released update of ExaGear Strategies and ExaGear RPG. We’ve significantly increased performance, so now PC games are loaded 12% faster. Also ExaGear is fully compatible with 64-bit devices like Nexus 9, HTC One M9, LG G Flex 2 etc.