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Drakensang: Interview @ GGMania

by Dhruin, 2006-09-27 13:30:00
GameGuru Mania has interviewed Bernd Beyreuther from Radon Labs about Drakensang: The Dark Eye. Here's a snip:
GGMania: Will there be friendly NPCs, and what kinds of roles will they play?

Bernd Beyreuther: Whole cities and villages filled with friendly NPCs await the player - a considerable part of the game will have you act peacefully and solve matters diplomatically. Dialogues will be the key - and they will change dynamically according to the characters' skills, their attitudes and social standing. Based on the player's attributes, special options will be open to him. For example, a beautiful elf might have an easier time getting the city guard to do her bidding than a scruffy dwarf. The dwarf on the other hand is more adept at finding the right words when talking to fellow dwarves - where an elf would have a very hard time. On the other hand, we don't want to force the player to plough through page after page of text in order to be able to follow the plot. We want to put an emphasis on short and vibrant dialogues. Of course, all NPCs will play their part in the story. With the NPCs it's our goal to make them all memorable and their own funny, weird, loveable or despicable ways.

Information about

Drakensang: TDE

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Details