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Fallout 3 - Interview, Trailer, Diary

by Dhruin, 2009-08-01 00:08:18

With Mothership Zeta due Monday, three new things have hit at once.  First, Ausir writes in to point out an interview at Polish site Polygmia that comes replete with an English version:

Aliens in previous Fallout games, as well as in vanilla Fallout 3, were mostly small easter eggs, with hard to find alien spaceships or weapons. What made you decide to make a full-fledged add-on focusing on them and how does it fit with the rest of the Fallout setting?

In the base Fallout 3 game, we have the crashed alien spaceship, Recon Craft Theta, so we had already lain the groundwork. And that's an actual location, not really an Easter Egg, so it does imply some kind of extraterrestrial presence in the game world.

Beyond that, using the Alien theme just felt really natural for us. UFOs and aliens are a big part of 1950s pulp fiction (who can forget the UFO crashing into the Capitol Building in "Earth versus the Flying Saucers"?), so featuring that in a DLC seemed like a great way for us to explore that element of the fiction.

Next, Bethsoft's Pete Hines sends word of a new dev diary from world arist Istvan Pely:

I've always wanted to know the story behind Recon Craft Theta. Finding a crashed UFO in the middle of the Wasteland would peak any explorer's curiosity. The pilot's corpse you find is clearly alien, and his technology is clearly quite advanced, given the deadly effectiveness of a certain gadget you find here. Yet the fact remains that this spacecraft, advanced or not, is lying smashed in a ditch just northeast of nowhere. And the story might have ended here, if not for the faint garbled radio transmission your Pip-Boy picks up from the UFO's distress beacon. If your primitive bit of technology can detect the beacon, there's little doubt that "others" are listening as well.

And with that begins the Vault Dweller's final and most fantastical adventure in the Capital Wasteland, or rather several hundred miles far above it. The concept of the UFO visit emerged early in the idea-toss sessions we had for DLC, in fact it was the very first thing to pop into my mind; it just seemed a natural fit. But we saved it for last, as a fitting conclusion to the Vault Dweller's story. The whole "where no man has gone…" business and all that. It's a fresh new venue with completely original environments to explore, hopefully instilling a sense of discovery of the unknown. It starts with an abduction, and your ultimate goal is to regain your freedom. But, if you play your cards right, you'll have a pretty massive item of loot to call your own (with an infinitely massive place to keep it).

Finally, a new trailer has been released (thanks also Kostaz).

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released


Details