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Frayed Knights - Building Dungeons

by Dhruin, 2009-12-12 22:00:58

Jay Barnson has posted a new update for Frayed Knights, describing how he goes about building dungeons.  There is also a short FAQ at the end, so worth a read.  The intro:

Today, I'm going to talk about how I build a dungeon. I do not pretend that this is the correct - or even a competent - way to do it. It's just how I do it. Members of the development team who are also working on dungeons for the game (Kevin and Brian) may do stuff differently - and much better than me, I should add.

But it's still me who ends up populating and scripting them.

First of all - my design document (when I update it) doesn't have much by way of specific information about each dungeon (or "adventuring area", if it's an outdoor location). Really, I don't have much more than some basic themes and objectives for the location. Maybe some specific events that need to happen here (like, "a prisoner has a hint as to the identity of Moonshadow.") And then some key "signature" locations that serve those encounters.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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