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The Witcher - Dealing with Choice @ RPS

by Dhruin, 2011-05-04 23:56:33

With The Witcher 2 two weeks away, Rock, Paper, Shotgun looks back at the original game to examine How The Witcher Dealt With Choice (spoilers apply):

We need to begin with an example from the game. So let’s try this: You’re out at night, slaying monsters by the shore for a local merchant, when some elven guerrillas come up to you, asking about the shipment of goods – nearby goods – they were expecting from your temporary employer. They can’t risk being around for long, so they need you to make the decision of whether to take them at their word and let them haul away their goods, or tell them to bugger off.

Do you:

Let them have the goods, which are potentially weapons, and could very well help the guerrillas carry out acts of terrorism against the populace of Vizima?

Or

Inform them that you have no idea whether they own the goods or not, and they could very well be trying to steal them?

Consider that either decision has potentially grave ramifications. You don’t know what the goods are, but if they’re desirable for these freedom fighters, there’s a good chance they’re essential for their resistance. It could be food, meaning that they would starve without them, or it could be weapons, meaning they’d be poorly equipped and more likely to get killed if they don’t get them.

Information about

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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