Developer Diary: The Team Behind Legend
Master Creating´s Creative Director Jan Beuck gives an insight into the development process of their upcoming action-RPG Legend - Hand of God.
The Team behind Legend
Who is running LEGEND?
Way back in 1989, Martin Jässing and I – Jan Beuck – founded Master Creating.
Many years and many freeware games later – in 2001, to be exact -, Master Creating became the Master Creating GbR; we published our original programming language PureBasic and several budget games (like Krakout Unlimited 2).
Then we felt that we should finally develop a ‚real’ game. Experience had shown that we possessed the stamina to tackle projects of more than two years length, so… yes, we knew we could do it. Two and a half years later – on October 1st, 2004 - , we debuted with the innovative Dark Future action RPG RESTRICTED AREA. Despite the small team behind it, RESTRICTED AREA was astonishingly well-received by both print media and the online gaming press (PC Games 82%, PC Action 82%, Gamigo.de Award (8.6 / 10).
Now we knew that investing in this project had been the right thing! And by investing I mean… well, everything we had owned had gone into the game, including savings and maxed-out loans…
Money had been… tight during this time, to say the least; we didn’t want a replay, *and* we wanted to tackle an even bigger project, so we set out to look for a strong partner. Shortly after, we teamed up with dtp, and now we’ll hit it big with LEGEND!
Who we are:
Well, firstly there’s Technical Director and Master Creating co-founder Martin Jässing; he’s responsible for programming. He programmed Restricted Area, the Master Engine and LEGEND all by himself – kudos to Martin!
Art Director Andreas Adamek has been active in the games and movie industry for over fifteen years now. His credits include classics like Rainbow Arts’ Giana Sisters [the perfect Mario Brothers clone; ed.] and Katakis, 1602 A.D. (art director), Spellforce (concept artist) and last but not least, Harry Potter and the Goblet of Fire (concept artist and matte painter with ILM). For LEGEND, Andreas created artwork – he drew countless pictures of monsters, weapons and landscapes. Here are some of his drawings:
Our level design department consists of Thorsten Rohmann and Hannes Beuck. These two are responsible for diversifying the terrain you’ll visit in LEGEND, for making sure that you’re attacked by well-balanced hordes of monsters only, and for hiding treasure chests ;-).
Our QA lead Andreas Franck watches over playability. I already told you that quality assurance is very important for us – we try to get rid of bugs during development instead of afterwards. Not an easy task – roleplaying games are complex constructions with loads of parameters which need constant supervision… just think of proper skill balancing. The game shouldn’t be too easy, nor should it be too difficult – it’s supposed to be challenging in an enjoyable way, no matter if you choose the path of the warrior or that of the mage.
Finally, there’s Jan Beuck, creative director of Master Creating and project leader of LEGEND (right, *I* am this illustrious man). Apart from doing conceptual work like skill design, devising items and props and so on, I’m the poor soul who must write the diary entries ;-).
Information aboutLegend: Hand of God
Developer: Master Creating
Play-time: 10-20 hours
Regions & platforms
· Platform: PC
· Released at 2007-09-28
· Publisher: dtp
· Legend - Hand of God
· Platform: PC
· Released at 2008-08-01
· Publisher: THQ
- Legend: Hand of God Review
- Developer Diary: The Community Contest
- Developer Diary: The Sound Track Recordings
- Developer Diary: The Skill System
- Developer Diary: How We Work
- Developer Diary: The Cinematic Combat System
- Developer Diary: Birth of a Hero
- Developer Diary: The Bright Elf
- Developer Diary: From Sketch to Game
- Developer Diary: The Prototype
- Legend - Hand of God: Developer Diary
- An Interview with Master Creating