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InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Continue reading the article...

Children of War: Blood and Snow

2014-05-13

Children of War: Blood and Snow Q&A

We had the chance to interview COO/Program Director Ryan Lamb of Shadowforge a few questions about his kickstarter Children of War: Blood and Snow.
» Read the article

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Wednesday - July 23, 2014

CD Projekt RED - Interview @ Playstation Lifestyle

by Couchpotato, 22:26

Playstation Lifestyle has posted the full interview with Level Designer Miles Tost of CD Projekt RED. I posted a small sample of the interview last week.

PSLS: Each of The Witcher games contain some level of sexuality in them, and that has caused a bit of controversy in the past. What are your thoughts about sexuality in gaming and how have you approached the subject with The Witcher 3?

MT: We make mature games, for mature players (every Witcher game is for adults only) and sex is, well, a part of adult life. The key thing is not to overdo it, not to sell your game with sex. As long as you remain tactful in what you do, as long as you have a legitimate reason to put sex in your game, I think it’s quite safe to do so.

PSLS: RPG fans are generally a fickle bunch and can be hard to please, regardless of the platform. In what ways do you feel The Witcher 3 embraces the genre that might make RPG fans giddy with joy?

MT: Take a really good story (and I mean really good, book-grade story), add a whole bunch of smaller stories, and mix that in a truly vast open world. You’re a guy that slays really ferocious monsters, does it like a cold and calculated killing machine, and you can go anywhere and do anything. Players will get this sense of wonder and excitement when exploring the open world, that feeling many people love when they get to play an amazing open world game for the first time and that makes them remember the game fondly later on. We’re trying hard, to create that feeling for literally tens of hours of gameplay. For me, that’s a pretty good reason! And if that doesn’t convince you there’s also a much improved combat system, alchemy, crafting…

Information about

CD Projekt RED

Details

Risen 3: Titan Lords - New Trailer Released

by Couchpotato, 20:59

Deep Silver & Piranha Bytes have released a new English trailer for Risen 3: Titan Lords.

Our new trailer explains how Risen 3 takes all the good traits from the Gothic and Risen series to make it the best experience possible. Risen 3 - Titan Lords will be available for Xbox 360, PlayStation 3 and Windows PC on August 15th 2014.

Thank you Vurt for the link.Smile

 

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Banner Saga - 50% Off on GOG

by Couchpotato, 17:44

The Banner Saga is 50% Off on GOG for one day only priced at $12.49.


Gem Promo: The Banner Saga

In a real saga you crush your enemies skulls, not sweets.

The Banner Saga, a unique Viking-themed role-playing game with solid tactical combat mechanics, beautiful 2D graphics that look nothing like any other modern title, and a captivating heart-touching story, is now available 50% off DRM-Free on GOG.com, for Windows and Mac OS X. That's only $12.49 for the next 24 hours!

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Mini-Forum Round-up

by Couchpotato, 15:47

Once again we can thank gamebanshee for another round-up of news for Pillars of Eternity. This time they gathered a few interesting threads from the games forum.

Given I had some time, I've also decided to round up an assortment of interesting recent forum info. This is by no means a full social media round-up, but some of this stuff was interesting enough to deserve some space alongside what Sawyer said about the beta.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Nostalgia is a Powerful Drug

by Couchpotato, 15:42

Polygon has an interesting interview with a few staff members from GoG.com. The interview talks about older games, DRM, and the new GoG Galaxy.

Let’s say that you’re trying to play Dungeon Keeper, a game that came out in 1997. That piece of software was designed to work with a version of Windows that is seven generations old. There’s no earthly reason it should play on a modern computer.

And yet there are people out there who can make it work.

Scattered across the internet, devoted fan bases secret that kind of information away. One team in Poland is constantly reaching out to these communities and soliciting their rarified knowledge, collecting and digesting their expertise so that other gamers don’t have to. All in the quest to automate the process, so that older games can be played just like new ones; with a single click.

"If someone is in the community for a game that was released 15 years ago," says Magda Oracz-Chomiuk, "then that’s somebody that really loves that game." As the head of product management for GoG.com, she should know. She deals with them every day.

"It’s not about money for them," Oracz-Chomiuk says, "It’s just about the games."

Information about

GOG

Details

After Reset - Species in After Reset: Plants

by Couchpotato, 15:35

Mr. Nixon of Black Cloud Studios posted the next update on his kickstarter page about what species you can find in After Reset. This time the topic is plants.

Species in After Reset RPG: Part IV. Plants

In this news we proceed sharing game lore about the species of the After Reset world. This news is dedicated to Plants.

Beyond that, if you've just joined to our daily news stream, you can find previous data about other species at these links:
Species in After Reset RPG: Part I. Humans.
Species in After Reset RPG: Part II. Animals.
Species in After Reset RPG: Part III. Insects.

A species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as the largest group of organisms capable of interbreeding and producing fertile offspring.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Human species for your character in After Reset RPG's single-player mode. Despite that, you will meet a variety of other species during your adventure in the world of the game.

PLANTS:


Plants are the most widespread living multicellular organisms in the world after the Reset. They form a clade that includes the flowering plants, conifers and other gymnosperms, ferns, club mosses, hornworts, liverworts and mosses - as well as, depending on definition, the algae, etc.

Before the Reset green plants were the dominant part of the flora. Such type of plants has cell walls with cellulose and characteristically obtains most of their energy from sunlight via photosynthesis using chlorophyll contained in chloroplasts, which gives it its green color. Some plants were parasitic and have lost the ability to produce normal amounts of chlorophyll or to photosynthesize.

During the first decades after the apocalypse, when the green plants were dying off in huge numbers, that last group of flora took advantage of the opportunity to spread among the subterranean regions - developing its ability to gain required energy and substances from sources other than sunlight and water. The largest accumulations of these plants are usually spotted close to Red Zones - which keeps the question of alien terramorphing's effects on Earth open.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Styx: Master Of Shadows - New Preview

by Couchpotato, 15:29

Gamer Headlines has posted a short preview of Styx: Master Of Shadows.

It is clear that Styx: Master of Shadows is a stealth game through and through. We welcome the uniqueness of Styx, being a Goblin who is driven only by addiction, far from the usual hero we normally admire. There is still much to be revealed in regards to enemies, abilities, and the game’s storyline, but we look forward to stealthily delving into Styx: Master of Shadows in late Summer of 2014.

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Path of Exile - Expansion Announcement

by Couchpotato, 15:26

For those of you still playing Path of Exile the games developer Grinding Gear Games posted news on the games forum about more mini- expansions.

Many players have been asking for an update on when we're going to start releasing information about the August mini-expansion and new challenge leagues. Today's news post should shed some light on the current schedule we're working towards.

We'll post some screenshots of upcoming content (that doesn't spoil the theme of the expansion) next week and will start teasing expansion content towards the end of the week. A firm release date will probably be announced around that time also.

I'm making sure that when we post our first in-depth article about the expansion, it'll cover most of the information at once. We'll be announcing some information through press partners over the coming weeks, but will of course link to it from the news here and the main expansion information article. We're very excited about finally sharing details of what we've been working on!

In addition to the main news article, we'll also update the Development Manifesto at the time with discussion about the motivation behind (and specific details of) various changes we're making.

There's currently a pair of one-month leagues running that end on August 9, NZ time. We're expecting to post an infographic about the leagues once they've completed. Is there any data you'd like to see in that infographic that we don't normally cover?

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Square Enix - New Humble Bundle Sale

by Couchpotato, 15:22

Square Enix announces a new Humble Bundle in the following press release. The bundle has a few games that maybe of interest to you. Here are the details.

HUMBLE BUNDLE AND SQUARE ENIX LAUNCH HUMBLE SQUARE ENIX BUNDLE

Customers can pay what they want for up to 16 games on Steam for Windows

San Francisco, Calif. - July 22, 2014 - Today, Humble Bundle is launching the first-ever Humble Square Enix Bundle, featuring 16 titles on Steam for Windows from some of Square Enix's biggest franchises, including Hitman and Deus Ex. Select titles are also available for Mac. Customers can pay what they want and support charity.

Customers can pay what they want for:
●      Thief Gold
●      Daikatana
●      Mini Ninjas
●      Anachronox
●      Hitman: Codename 47, and
●      Hitman 2: Silent Assassin

Customers who pay more than the average will also unlock:
●      Deus Ex: Invisible War
●      Deus Ex: The Fall
●      Hitman Absolution
●      Nosgoth Veteran Pack, and
●      Battlestations: Midway

If customers pay $15 or more, they'll receive all of the above plus:
●      Deus Ex: Human Revolution Director's Cut
●      Just Cause 2
●      Lara Croft and the Guardian of Light
●      Deus Ex: Game of the Year Edition, and
●      Kane & Lynch 2: Dog Days

As with all Humble Bundles, customers have the power to choose how their purchase dollars are allocated, between the developers and charity. The Humble Square Enix Bundle supports GamesAid, dedicated to helping disadvantaged and disabled youth, and Make-A-Wish, which grants the wishes of children with life-threatening medical conditions to enrich the human experience with hope, strength and joy.

The Humble Square Enix Bundle runs for two weeks and ends on Tuesday, August 5, 2014 at 11 a.m. PDT.

Information about

Square Enix

Details

Dark Souls II - DLC Review Roundup

by Couchpotato, 15:17

Here are a few reviews for the latest Dark Souls II DLC Crown of the Sunken King.

PC Gamer - 85/100

A whole new challenge for diehards, and a lot of content for your money.

IGN - 8/10

The first part of Dark Souls 2's DLC trilogy is as tense, challenging, and rewarding as anything in the series.
Polygon - 8.5/10

Even when it's frustrating, Dark Souls 2: Crown of the Sunken King balances out its rough patches with a sense of unbridled satisfaction. It's a perfect example of the interplay between tension and relief that the Souls series has become famous for. 
Don’t expect Dark Souls II: Crown of the Sunken King to match up to Artorias of the Abyss, but it still offers a surprisingly deep and gratifying experience.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

InSomnia - Difficulty Level & New Add-ons

by Couchpotato, 15:10

The next kickstarter update for InSomnia has information about the games difficulty, and mentions you can purchase some new add-ons.

Difficulty Level, Survival and Hardcore Gameplay\Add-ons

We want InSomnia to remain difficult as well as engaging. We’re fans of non-linear development, chance meetings and unique situations. When players begin to understand the underlying principles that drive the plot—or how to solve all available puzzle types—gameplay becomes stagnant. Challenging gameplay design makes players want to explore, and it forces them to carefully “read” the surroundings, paying attention to every detail. Achieving the right difficulty level truly immerses players into the world... and this is what we want for InSomnia. In fact, our goal is to create “thoughtful challenges” - fine-tuned gameplay that can keep players fully engaged for hundreds of hours. We’re not interested in “unfair hardcore,” which would only lead to frustration, and that is not what we want for InSomnia.

This is not to say that surviving will be easy, but it does mean that recovering health points won’t be overly complicated. Provided that stimulators are available, that is. Stimulators allow you to gain health points slowly over time. If you have suffered serious trauma, you’ll take progressively more time to heal, which is to be expected. If you ignore the wound, it will only get worse. On that note, hunger, thirst, and sleep deprivation are among the parameters you’ll need to keep track of at all times. Whenever possible, if you want to survive you should avoid eating rotten food, drinking dirty water, and entering extreme high or low temperatures. Healing burns is rather difficult, so keep a safe distance from fire. A punch or kick taken during a fight will not leave any major damage and you’ll be back to full strength in no time at all. But be warned: critical damage from a rifle can either kill you or require significant recovery time.

We know that having a proper balance between hardcore elements and fun gameplay mechanics is essential. We will strive for that balance with your support and more importantly, your feedback.

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Frayed Knights - Community Support Needed

by Couchpotato, 15:06

Alright my fellow watchers the Rampant Coyote needs your help with the Steam release of Frayed Knights. We sent Corwin's review and the old interview to help.

Okay, folks. I can use some help here.

I know many of you have already played through all or most of Frayed Knights: The Skull of S’makh-Daon. If you have, I could use some support :

Frayed Knights: The Skull of S’makh-Daon on Steam

I could use some reviews, community discussion, support, screen shots, etc. there.

If you previously obtained the game from Rampant Games directly and are willing / interested in writing a review on Steam this week, please let me know via email or twitter PM. The jayb addy works best. I’m trying to get a lot of things done quickly, and I may even push out the release date a few days if I have to, but I can use every bit of support you guys are willing to offer. I’d love the site to have content from people other than me on launch day (or shortly before / after, where possible).

Thank you all for your help – big and small. Even little words of encouragement and optimism (when I felt little, myself) helped a great deal.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Legend Of Heroes - Release Date Announced

by Couchpotato, 15:00

XSEED Games has finally announced the release date for The Legend of Heroes: Trails in the Sky is July 29th. The game will be available on Steam and GOG.

Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.

Thanks Joxer for the news tip.Wink

Information about

The Legend Of Heroes

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

BioWare - Will Be at San Diego Comic-Con

by Couchpotato, 14:53

Bioware has a short blog post about the developer will be attending the San Diego Comic-Con 2014, and list what time you can join the different panels.

We’re very excited to announce that BioWare will be attending San Diego Comic-Con next week, and we’re bringing Dragon Age: Inquisition with us. We’d like to thank our friends at Microsoft and AMD as our show sponsors this year.

If you’re going to the show, we’d love to see you! Here’s a schedule of where you can find us throughout the week.

Information about

BioWare

Details

Middle-Earth: Shadow of Mordor - Video Interview @ Gamereactor

by Couchpotato, 14:47

Gamereactor interviews Monolith's Bob Roberts in a new video interview from last month at E3, and talk about Middle-Earth: Shadow of Mordor.

We talked with Monolith's Bob Roberts about Middle-earth: Shadow of Mordor at E3, where we discussed how it's not just a player's actions that will affect the world around them.

"In most games you die, you rewind time, load a checkpoint, play the last 90 seconds / two minutes over again," Roberts explained. "Not for us. For us time always moves forward, and for you, personally, that's going to be: the guy that killed you, he just made a name for himself. He just killed this monster that's been terrorising his leaders, so he could get promoted, you start to learn more about him and you can go hunt him down."

"But even without your influence, if time's moving forward, Orc society, it's a dynamic thing too. They're always fighting and backstabbing and battling each other for power and dominance too, so you're going to see other guys in the world that you didn't even necessarily interact with level up, grow in power, kill each other off, gain new allies, so that it's always creating this shifting dynamic of like "who's your target?". If you were going after somebody, and when you died his bodyguard got killed by someone else, that's part of your job done for you, but he might have also recruited a new bodyguard. Things can change very rapidly, and it's also very fluid so nobodies play-throughs are going to be similar too because of that."

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Tuesday - July 22, 2014

Dragon Age: Inquisition - News Roundup

by Couchpotato, 15:40

DSO Gaming has new screenshot for Dragon Age: Inquisition from Bioware.

Electronic Arts and Bioware have just released a new screenshot for their upcoming RPG, Dragon Age: Inquisition. This new image shows one of the game’s beautiful environments that players will get to explore. Dragon Age: Inquisition is powered by DICE’s Frostbite 3 engine and is currently planned for an October 10th release. Enjoy!

Next The Examiner has news the game might have Co-Op added to it.

Considering that Dragon Age has never included multiplayer support added with the fact that the Bioware had never discussed the topic for Dragon Age: Inquisition does make it seems slightly odd that they would be unwilling to deny such a feature given that fans will ultimately find out when the game launches in less than three months time. Perhaps the developer simply doesn’t want to upset gamers who love to play co-op titles by confirming that there will be no such addition to Inquisition, but those players would likely already be uninterested in a Dragon Age game.

To make the matter seem even more suspicious, Bioware also told fans to ‘keep an eye’ on the developer’s official social networking accounts to future updates on the topic of co-op. Again, if the game was going to continue the franchise’s tradition of being a singleplayer-only title, why wouldn’t the developer simply confirm that Dragon Age: Inquisition won’t have multiplayer elements? By not discussing such a major element about the game this close to launch, Bioware either wants to create an air of mystery around their upcoming release or the developer does indeed have something hidden up their sleeves.

And I saved the best for last since I know most of you will like it. A site called Jump to Gamer has a list of all things Bioware has done to kill the series.

In conclusion, it seems that BioWare are happy running the Dragon Age series into the ground, and themselves with it. Rather than list to their fans and learn from their past mistakes they are more than happy to keep steam rolling ahead. Their staff are doing everything they can to appease all groups to recoup the the fans they lost with the release of Dragon Age 2, even at the expense of using racial slurs. Will Dragon Age Inquisition spell the end of BioWare and the series? Who knows, but I for one believe that it will be a financial failure for them even if the major review companies list it as the best RPG of the decade as they did with its predecessor. No words are needed when professional critics award a game 10/10 yet the user meta-critic score is below 5. BioWare are making the same mistakes they’ve made before and this time they are coming to light before the release of the game, we need only wait until October 7th to see how many fans BioWare really have lost.

Update: It seems the game is now delayed again. Executive Producer Mark Darrah of Dragon Age: Inquisition had this to say on the games blog.

I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.

Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on. 

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Frayed Knights - Changes In Version 1.07

by Couchpotato, 15:33

The Rampant Coyote is back with another post for his RPG game Frayed Knights where he talks about the changes he made in the upcoming new patch.

Over the course of the week, I made some changes to Frayed Knights: The Skull of S’makh-Daon that go beyond adding Steam achievements.  This will be version 1.07, and will be made available for non-Steam versions soon.

The changes are small, but (IMO) significant:

* Change to the Search skill. When there is a hidden treasure within range of the skill, you will get a message to that effect even on a failed check – just no indication of range. There is no change to searching for traps.

* Weapons with spell effects on impact (for example, the Spear of Concussion and the Axe of Fiery Microdoom) now may cost additional stamina when the spell effect lands. These are generally pretty low-level spells so the endurance cost isn’t major, but it does help balance out the otherwise quite impressive effects of these weapons.

* The Endurance cost modifier for the Demotivate spell has been increased from 3 to 4.

* Fixed a bug when attempting to cast directly from a scroll onto a friendly party member – the casting dialog would sometimes have scrambled information.

* Some minor dialog changes, mainly for typos.

I suspect that the change to search will be the most well-received, with the average response being something to the effect of, “It’s about time!

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

After Reset - Species in After Reset: Insects

by Couchpotato, 15:29

The next update about the species in After Reset has been posted by Mr. Nixon of Black Cloud Studios. This time we get information on the games insects.

Species in After Reset RPG: Part III Insects

In this news we proceed sharing game lore about the species of the After Reset world. This news is dedicated to Insects.

Beyond that, if you've just joined to our daily news stream, you can find previous data about other species at these links:
Species in After Reset RPG: Part I. Humans.
Species in After Reset RPG: Part II. Animals.

A species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as the largest group of organisms capable of interbreeding and producing fertile offspring.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Human species for your character in After Reset RPG's single-player mode. Despite that, you will meet a variety of other species during your adventure in the world of the game.

INSECTS:


Insects are invertebrate eukaryotic organisms having an external skeleton, a segmented body, and jointed appendages. Insects as a species are general representation of Arthropoda, i.e. "foot" or "leg", which together mean "jointed leg", and include the insects (wasps, grasshoppers, flies, cockroaches, beetles, isopods, etc.), arachnids (scorpions, spiders, mites, etc.), crustaceans (crabs, lobsters, shrimps) and trilobites (almost extinguished by the Past Age, that name is now used by scientists of SOC for all type of insects with non-earth DNA).

Even before the Reset, the number of insects is estimated at between six and ten million, and potentially represented over 90% of the different animal life forms on Earth. Insects could be found in nearly all environments, and were one of the largest groups in the food chain on Earth. Their real challenge is the cold - insects are unable to produce heat metabolically. Most of their survival techniques involve skirting around freezing weather – migration, freeze tolerance (waiting for the sun), or freeze avoidance (habitat and supercooling).

Because of their prevalence, vitality, unpretentiousness, high radiation resistance and reproduction rate, the insects became the largest and the most widespread organisms within the warm regions of Earth after apocalypse. By 132 A.R. its representatives could be easily found even in Red Zones. With that, as the most prevalent source of proteins, insects became the major brick in the biological food chain on the surface.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Post-Mortem @ Gamasutra

by Couchpotato, 15:25

Tyler Sigman of Red Hook Studios has posted the second part of his Post-Mortem for Darkest Dungeon on Gamasutra. The first part can be found here.

The 2nd Half of the Campaign: Flogging Schrödinger's Horse

In the Darkest Dungeon Kickstarter Post-Mortem Part 1, I talked a bit about the dreaded mid-campaign trough and how we, up to that point, hadn't been able to successfully jolt the daily raise.  We had an undeniably awesome start to the campaign (and a decent end, as you'll see). However, this doesn't mean we didn't want to hit a home run in the mid-section, too!

Being an engineering analyst in a former life, I looked at a ton of campaigns and compared to ours.  We were getting a pretty steady $3k/day during the middle period.  But there were campaigns like the esteemed Hyper Light Drifter, or Banner Saga, that did $10k+/day in the middle.  Banner Saga even had a two-day spike of $25k/day in the middle.  Why not us? :) At least, that's a good way to think ambitiously.

In the end, we were unable to move the needle much.  However, the $3k/day was still respectable and one thing not to be discarded is that perhaps our efforts, while unsuccessful at causing spikes, actually contributed towards a nice, steady baseline.

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lichdom: Battlemage - Beta & New Discount

by Couchpotato, 15:21

Xaviant Games is happy to announce Lichdom: Battlemage has entered Beta. They also released a new build, and discounted the game for 20% off on Steam.

Lichdom: Battlemage Enters BETA, New Build Available!

We're happy to announce that Lichdom: Battlemage has entered the BETA phase of Early Access! Below you will find the Build Notes for this version of the game.  For more details & discussion, please visit the official forum thread.

NOTE: This update will invalidate save data from all previous builds. You must start a new game. Sorry.

Visit the link above for the huge list of changes.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

InSomnia - Battle ‘Scars’ Update

by Couchpotato, 15:14

Studio MONO latest update for their funded kickstarter RPG InSomnia talks about how wounds will heal, and how they will affect you while playing the game.

Battle ‘Scars’

As always, a massive thank you for all of your support and pledges. We still have a chance at reaching the $90,000 stretch goal & we have a new update today and several more to follow!

Everybody loves to level up their characters. For InSomnia, you’ll gain traits by leveling up and selecting from a list. Characters will gain positive and negative traits. Some will be a mix of the two, and others willbe purely negative. You may get rid of some traits, but others will be permanent.

Most traits are gained accidentally, but others will result from quests and other factors. For instance, if you break your arm and forget to treat it for a long time, the bones will grow back improperly and you will gain a negative trait that will affect your shooting accuracy. However, you’ll be able to remove this trait if you see a qualified doctor that’s capable of treating your affliction.

There are no clear instructions on how to lose a specific negative trait, so you’ll need to look around carefully and think hard about possible solutions. Other players may be able to help, or you may find a “manual” of sorts, with some instructions. To balance things out, you will be able to choose a Perk that neutralizes up to three negative traits, which will remain on the character without having further negative effects. Throughout the game (and each time you start a new game), you’ll receive unique karma, physiology and traits—both positive and negative, keeping the experience fresh.

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

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Pantheon - New Website Update

by Couchpotato, 15:08

Visionary Realms Brad McQuaid has posted the next monthly update for Pantheon.

Update 07/21/2014

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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Dark Souls II - New DLC Released

by Couchpotato, 15:03

From Software announces in the following press release the first DLC for Dark Souls II called Crown of the Sunken King is now available for purchase.

FROMSOFTWARE TAKES PLAYERS TO THE DANKEST, DARKEST DEPTHS IN THE DARK SOULS II WORLD WITH CROWN OF THE SUNKEN KING DLC

As if the regular obstacles, enemies, and bosses presented in Dark Souls™ II were not enough to cause gamers to cry for their mommies; FromSoftware today unleashes Crown of the Sunken King the first chapter in it’s The Lost Crowns DLC trilogy for DARK SOULS II. Each chapter is specifically designed to enhance, challenge, and bring players to their knees as they experience the peril that is awaiting them in the DARK SOULS II The Lost Crowns trilogy.

Stalwart fans of DARK SOULS II will want to immediately head over to the PlayStation Network, Xbox Live Marketplace, or STEAM to purchase and download this newest chapter in the unyielding Dark Souls franchise. Players that are brave enough to take on this arduous journey will find new environments, enemies, traps, and bosses to conquer as they embark on a journey to reclaim the crowns that Drangleic’s King Vendrick once owned. Crown of the Sunken King features an entirely different world within the DARK SOULS II universe, where stepped pyramids span a vast underground cavern and death lays in wait around every corner.

DARK SOULS II’s Crown of the Sunken King DLC is available today for Xbox Live Marketplace and will be out on 23/07 for STEAM® and PlayStation®Network. Each individual chapter of The Lost Crowns trilogy will be available for purchase in Europe and Australasia via the PlayStation®Network, Xbox Live Marketplace, and STEAM®. The STEAM and PlayStation®Network season passes encompassing all three chapters of The Lost Crowns trilogy are available from now on!

Since they provide no links you can buy the DLC on Steam here.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Shadows: Heretic Kingdoms - Shadow Realm

by Couchpotato, 15:00

Games Farm's posted a new update for Shadows: Heretic Kingdoms that talks about the Shadow Realm. So here is the information taken from the website.

The Shadow Realm

The space between dimensions has long been referred to by mages as ‘the Dreamworld’, since in this dimensional hinterland the dreams of the living and the souls of the dead bleed into mortal existence, bringing nightmares to those sensitive to these disturbances. Long before the death of the God of the Land and the shattering of the Godslayer sword, the Dreamworld was an ethereal place, connecting an endless number of dimensions into what the Taymurians call the Tree of Worlds. But when the Godslayer Sword was shattered, the dimensions shifted and the Dreamworld of the Heretic Kingdoms was severed from all dimensions except for the hellish Shattered Heaven.

Legions of demonic creatures from Shattered Heaven have now invaded the Dreamworld and shifted this dimension into darkness. Whereas before mages and other supernatural beings could shift between the Dreamworld and the mortal realms freely and safely, now all that remains is a dark fragment of what this dimension once was. Sages no longer dare call this a world of dreams: they call it Shadows. This shift in the dimensions has also made it far easier for demons to enter the realms of mortal souls. Whereas before, a mage would have to invoke a hell gate to summon a demon, now many demonic entities are being inexorably drawn into Shadows by the essence of the living souls that seeps out through death.

Information about

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Invisible, Inc - Preview @ N4G

by Couchpotato, 14:54

The N4G News Blog has a new preview of Klei Entertainment's Invisible, Inc.

I can't say I gave Invisible, Inc. a fair chance the first time I loaded up the alpha. My foolhardy ways said, “This should be no problem, I'll succeed with grace and make it through all ten floors, learning everything I need to know along the way.” What a dummy. I stumbled my way through the first floor only to find myself on the second floor deader than a really dead thing. This game is not all that forgiving and does not reward foolishly brave behavior. Invisible, Inc. is a game built for critical thinking and tactical planning and is incredibly beneficial to those that give their time and patience to it.

Although the title is just now out of alpha and has many changes to go through before it even enters its beta, the fundamentals are clear in what might be considered a “proof of concept” of mechanics. Invisible, Inc. is on course to be one of the most interesting tactical titles with a stealth focus to be available to players and should garner plenty of attention when it's fully available. Just remember... Don't skip the tutorial.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

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Unrest - New Game Update & Review

by Couchpotato, 14:49

Pyrodactyl Games has a new update for Unrest about a poster, and the DRM-free build.

Just a few weeks ago, we promised that we would give you the DRM-free builds a week before release. Unfortunately, due to several issues and the release date rush, we were unable to do that. The good news is that you will get the DRM-free build, just on the release date. We’re taking the extra time to quash last minute bugs, especially since patching and updating DRM-free builds is a lot tougher than on Steam.

There’s only 3 days to go, so I hope this slight delay isn’t too much of a problem. Thanks a lot for your patience and support, I hope to see and hear you all once you’re playing Unrest!

Also Hardcore Gamer has posted a new review that gives the game a 3.5/5.

Unrest is a choice-driven RPG with little combat to speak of that touches on relevant social issues. It’s not unlike Always Sometimes Monsters, though it ironically takes cues from western-style RPGs where that game took them from eastern ones. Unrest feels a little more focussed than most games of its ilk, and it has a thankfully short run time to facilitate multiple playthroughs. You get a real feeling of agency as you guide the game’s story, and it’s refreshing to play something from a different cultural perspective.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: Unknown
Release: Released

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Dungeons & Dragons - 5th Edition Review

by Couchpotato, 14:44

While I usually skip tabletop games in general I thought the following might be of interest for a few readers. It seems RPGamer has a review of the new 5th Edition.

Like any WOTC product in the past ten years this one is lovely to look at with good art pieces, good layout, and rigid organization, this product also takes the time to break down and explain how information in adventures is organized.

As a teaser for 5th Edition, this piqued my interest far better than a year of beta notes and blog posts did, but it needs a touch more to serve as an introduction to D&D for complete neophytes. More physical items, like an incomplete map of the region, handouts, or rules cheat sheets might have done more to engage players and new game masters might have benefited from a dozen more pages on how to run and play the game. There must be better way to introduce people to D&D, but this box is serviceable with an experienced player to guide new gamers.

Information about

Dungeons & Dragons

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Citizens of Earth - Meet the Vice President

by Couchpotato, 14:39

Atlus released a new trailer for Citizens of Earth called Meet the Vice President.

You've just been elected Vice President of the World--what do you do now? Why, recruit your mother, brother, and 40 other Citizens of Earth to fight for you, of course!

Being the Vice President of the World means asking not what you can do for your countrymen, but what your countrymen can do for you!
The retro-inspired game begins just after the VP has won a long, drawn-out candidacy and returned to his hometown for some taxpayer-funded rest and relaxation. But after just one night passes, the VP awakens to find the world gone berserk! As elected official he has two responsibilities: investigate what's caused people to go crazy... and delegate as much of the dirty work as possible.

Citizens of Earth will be available in North America and Europe later in 2014 as a download-only title for PC, PlayStation®4 computer entertainment system, PlayStation®Vita handheld entertainment system, Nintendo 3DS™, and Wii U™.

Information about

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: In development

Details

Original Sin - Diablo HD Remake Mod

by Couchpotato, 14:36

The Cinema Blend website has news of a promising mod being made with the Divinity: Original Sin Engine. The mod is a remake of the classic Diablo. Here are the details.

The first Diablo is getting an unofficial HD remake thanks to one devoted fan. He's rebuilding the game from the ground up on PC and Mac using Divinity: Original Sin's engine.

Reddit user docalypse started the remake, called Diablo: Original Sin, about four days ago. In that short period of time, he's managed to do a far amount of work. The first screenshots, seen in the gallery below, show the fruits of his labors. He's recreated the doomed town of Tristram, the surrounding countryside, and the cathedral.

His ultimate plans for the game include 26 levels based on the base Diablo game and its expansion Hellfire. Players will be able to venture beneath Tristram with a party of up to 4 characters. The mod will incorporate music from D1 and possibly its sequel as well. The story will be told with

While it will retain the look of Diablo, Diablo: Original Sin will have very different gameplay. The environments will be hand-crafted instead of randomized, with unique items placed throughout the game. Though 4-player co-op is possible, a lone player can control the full party if they'd rather go it alone. Traps can wipe out parties unwilling to let their rogue scout ahead (you brought a rogue, didn't you?). Secret areas can be reached with lockpicking and high perception ratings. Furthermore, docalypse says, Original Sin has turn-based battles instead of the usual "clickfest" Diablo combat.

The creator will add even more features to the game once the Divinity: Original Sin toolset is expanded. His to-do list includes new enemies, items, crafting recipes, and hirelings with backstories. He also wants to introduce new magic schools like Necromancy, Holy Magic and Cryomancy.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Monday - July 21, 2014

NWN2 - Baldur's Gate II: Reloaded Mod

by Couchpotato, 14:59

We were sent news of a new mod for NWN2 called Baldur's Gate II: Shadows of Amn Reloaded. The mod is from the same people who made Baldur's Gate Reloaded.

Here is a trailer and mod announcement.

The BGR Team (Shallina, myself, and perhaps a few new and familiar faces), having completed Baldur's Gate: Reloaded, have decided to complete the series and remake Baldur's Gate II: Shadows of Amn + Throne of Bhaal. While we originally made the announcement over a month ago, it sounds like many of you in this awesome community are not on Facebook which is where we do most of our communication. I greatly value your guys' input and comments, so it would be a shame to not include many of you whom I deeply respect and admire in our updates and conversations about the upcoming campaign.

Information about

NWN2

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

After Reset - Species in After Reset: Animals

by Couchpotato, 14:28

The next update from Mr. Nixon of Black Cloud Studios for After Reset brings us part two of the species found in the game, and this time it's about animals.

Species in After Reset RPG: Part II. Animals

In this news we proceed sharing game lore about the species of the After Reset world. This news is dedicated to Animals.

Beyond that, if you've just joined to our daily news stream, you can find previous data about other species at these links: Species in After Reset RPG: Part I. Humans.

A species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as the largest group of organisms capable of interbreeding and producing fertile offspring.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Human species for your character in After Reset RPG's single-player mode. Despite that, you will meet a variety of other species during your adventure in the world of the game.

ANIMALS:


Animals are multicellular organisms of the kingdom Animalia (also called Metazoa) whose cells contain a nucleus and other structures (organelles) enclosed within membranes. Their body plan eventually becomes fixed as they develop, although some undergo a process of metamorphosis later on in their lives. Most animals are motile, meaning they can move spontaneously and independently. All animals must ingest other organisms or their products for sustenance.

During the Reset, the majority of animals were wiped from the Earth's surface. Locked in the cities, most of the domestic animals also died - either instantly, or from lack of food that they were not skilled enough to get by themselves. More than 90% of the rest were extinguished during the first decades after reset, due to enormous ecological damage inflicted to the lowest levels of the Earth's food chain.

Despite all of that, it turned out that humanity was much more of a threat to fauna then even the Reset itself. After the first decades of apocalypse, the radiation level decreased and Yellow Zones began to emerge. Without human interaction, the flora overtook those new regions and the animals soon followed.

By 132 A.R. animals, plants and insects are the dominant species on the Earth. Many of the animals of the Past Age were extinguished forever, but their place is being intensively taken over by new ones - adapted, evolved, or even brought from another world during the alien terramorphing.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - GOG Paper Toys & Contest

by Couchpotato, 14:25

GOG.com has a new announcement about some new paper toys for The Witcher 3: Wild Hunt, and a new contest for the game on site.

The Witcher 3: Wild Hunt Paper Toys + Contest

New GOG.com-exclusive bonus content for The Witcher 3: Wild Hunt + hot photo contest!

GOG.com digital edition of The Witcher 3: Wild Hunt just got even more extensive than it already was! We've just added six templates for papercraft toy figurines of Geralt of Rivia, Triss Merigold, Yennefer of Vengerberg, Ciri the Lion Cub of Cintra, Eredin of the Wild Hunt, and Leshen the Forest Spirit. They've been designed exclusively for GOG.com by the top paper toy artist Tougui, and are available with every DRM-Free copy of CD Projekt RED's upcoming RPG epic. If you've pre-ordered The Witcher 3: Wild Hunt on GOG.com, you can download the PDF figurine templates right away!

We do hope you'll enjoy our official Witcher 3 paper toys. You can expect more GOG.com-exclusive bonus content to be added to our digital edition of The Witcher 3: Wild Hunt, before the game's launch on February 24th, 2015. Now, since these here are paper toys not paper ornaments, let's have some fun!

What you can see above, is an unexpected encounter between Geralt the Witcher, the Sorceress Yennefer, and Leshen, the elder forest demon. You can feel the tension in the air, as Geralt readies his silver sword, Yen gathers her mystical powers, and the beast slowly draws near. If you can take the paper toys and arrange an exciting scene (or a funny one, or beautiful, or…), you'll get a chance to win one of three amazing prizes! A wolf head medallion, a gorgeous Artbook, and for the first place - a sculpture of Geralt battling the mighty griffin! Each of the prizes will come complete with an official Witcher 3 T-shirt.

Now, wouldn't it be amazing to get your hands on that fantastic Collector's Edition figure before anyone else? How to enter? How to win? Just follow these simple guidelines:

1. Download and assemble the paper toys (templates are now available with your GOG.com pre-order of the game).

2. Arrange them into a scene that will capture our attention, and snap a photo.

3. Give your photo a title and tweet it with the #PaperWitcher hashtag (just a general tweet, please--don't start it with "@GOGcom). Multiple entries are allowed.

4. Not a Twitter user? No problem. Post your entries below, right here in the GOG.com forum thread.

5. Your photo will be added to a curated gallery that will launch as soon as we get enough photos. The gallery will be updated periodically. By submitting your work, you grant us the right to re-post it in the gallery and CD Projekt RED / GOG.com communications channels.

6. Post-processing is allowed. Adding elements in PhotoShop (or equivalent) is fine, as long as the final effect still looks more like a photo than computer graphics.

7. You have to enter the contest before Thursday, July 31, at 9:59AM GMT.

Once the submissions are closed, a joint-team of CD Projekt RED and GOG.com judges will pick the winners. We reserve the right to award any additional number of honorable mentions. The winners will be announced and the prizes will be shipped within 3 weeks after the submissions are closed.

We wish you all a good time in the fantastic world of The Witcher paper toys, and best of luck in the contest!

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Adam Heine AMA

by Couchpotato, 14:20

The Tumblr page for Torment: Tides of Numenera has news about Adam Heine answering a few questions on his blog from a fan.

Adams talks Numenera

From the AMA pile, Surface rfl says:

"In a recent interview, among lots of superb stuff (great companions concepts! can we call the ball of goo… Ballte? Goolte? no? ..damn…), - ive noticed this line:

- “Magic” in Numenera is performed by tapping into the ubiquitous numenera around you—even in the air and the dirt—and using it to reshape the world. -

I know thats most likely a convenient background lore explanation explanation and i dont expect “magic” to be realistically explained, but im curious when it comes to the setting… what exactly does this “ubiquitous numenera” mean?
Did you refer to various technological remnants of previous epochs like cyphers, artifacts and other actual numenera that the player will find, or maybe some kind of more microscopic nano machines saturation… or is it something else?
Im asking because so far ive gotten use to thinking about numenera as small objects basically, and any still functioning or malfunctioning rogue nano machines as something exactly specified, like the Iron Wind, for example."

Yes to all of the above.

So a brief recap for those unfamiliar: the setting of Numenera and Torment is Earth one billion years in the future, known as the Ninth World. A billion years is as far removed from us as we are removed from being single-celled organisms. In those epochs, a number of great civilizations have risen and then disappeared into obscurity, each one orders of magnitude more advanced than all but the wackiest science fiction could even imagine.

The people of the Ninth World, however, are at approximately medieval technology levels, but they live among the debris and leftovers of a billion years of civilizations. Of course there are no books or other degradable things still lying around, but there are massive monuments made of metals nobody recognizes, giant crystals floating in the sky, mutated descendants of bioengineered creatures, automated military constructs following orders that don’t make sense anymore, and other weirder things that have withstood time.

The Ninth Worlders don’t understand how to make any of this stuff, but they know enough to cobble together useful artifacts from what they find.

To (finally) get to the question, “this stuff” is the numenera, but it doesn’t just mean sci-fi devices you find lying around (you actually don’t find sci-fi devices lying around much, but have to cobble your own). It also means the invisible forces still in the air. It means the datasphere that some civilization built around the planet — the one that can be accessed if you know what you’re doing (not that you’ll understand what you find) and beams the occasional strange vision (known as glimmers) into people’s heads at random. It means the creatures that look like they stepped out of a horror film. It means the dirt itself, which has been worked, refined, manufactured, or grown and then ground back into soil by time.

Although we do frequently use “numenera” to refer to the items and devices you will find in Torment, it really is ubiquitous and can be used by the clever or knowledgeable in infinite ways.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Unbended - New FAQ Posted on Site

by Couchpotato, 14:16

The developers of the Sacred inspired ARPG game Unbended have uploaded a new FAQ on the website to answer a few question about the new game.

Here in this section we will answer the questions our fans and supporters have asked here in our forum. If you have a question just post it in the forum or email us at info@unbended.de. We’re going to keep the FAQ up to date.

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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