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Titan Quest - All News

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Box Art

Tuesday - October 14, 2014

Titan Quest - 7 Reasons Why To Play

by Couchpotato, 04:10

Load Game has a new article with seven reasons why everyone should play THQ’s ARPG Titan Quest. I already have many years ago what about the rest of you?

Back when Titan Quest was first released (more than eight years ago!), I didn’t pay much attention to it. I still remember how some of my friends were excited about it even after 20 hours in, but I continued to shrug it off as yet another Diablo II clone. A few days ago, I sold some of my Steam trading cards and noticed that I had managed to make enough dough for both Titan Quest and its expansion, The Immortal Throne. I thought “Ah, what the hell; let’s go for a few rounds”. To my surprise, I almost instantly fell in love with the game’s action, lore, and overall art-style. Because of this, here are seven reasons why everyone should give this one a chance, especially if they’re fans of the hack-and-slash A-RPG genre.

Thursday - September 04, 2014

Titan Quest - Retrospective @ RPS

by Couchpotato, 05:48

Rock, Paper, Shotgun has new article from John Walker who talks about re-installing Titan Quest, and finding out that he still enjoys playing the game .

Titan Quest is a game I’ve gone back to a few times over the eight or so years since it came out. A straight, classic(al) Action RPG, I find it hard to fully justify why its calm ways engross me so much. Yet every so often it calls to me, so back once again I went. And found I couldn’t start. Not because of technology issues – it holds up extremely well – but because of that opening moment: it felt too good.

Saturday - August 06, 2011

Titan Quest - Developer Comments

by Dhruin, 11:32

Crate Entertainment (Grim Dawn) designer 'Medierra' has made some fascinating comments about the publisher interference in the design of Titan Quest in a thread about the recent Rock, Paper, Shotgun interview. Here's an excerpt:

One example of this would be the mandate that enemies not use language or build anything that would make them seem like they had more than animal intelligence. It was felt by one of the higher-ups that people might feel wrong killing enemies that displayed any obvious intelligence. I guess somehow it is wrong to fight intelligent enemies but okay to slaughter dumb animals? We also weren't originally allowed to have humans die, ever, in the game and no human corpses.

One area where this handicapped us was in the creation of environmental assets that visually demonstrated the enemy's war against humanity. We originally wanted to create enemy siege-works outside Athens but were told that would make the enemies seem too intelligent. It was a struggle just to monster camp assets. All of the ruins were also removed from Greece at one point because someone was afraid that players might not understand why, if the game took place in ancient times, that there would still be ruins... I had to fight for both of these things. Without them, Greece would have just been a featureless expanse of wilderness with occasional human towns that never really appeared to be in any serious danger.

At the same time, we were told that enemies should seem like noble adversaries, not evil or demonic creatures. It was highly controversial when the designs for the Limos and Arachnids were first presented. I had to personally fight to get those approved because they were considered too grotesque and scary looking even though they were based on actually mythology. Undead and the Spirit Mastery were also a struggle to get in the game. I was told that Spirit Mastery was too "Necromancery and evil". We managed to push a few more things like that through over the course of development but it was always frowned upon.

Basically, my belief is that Titan Quest never had as much style and character as it could have because we were afraid to do anything even remotely controversial. When I first designed the skill masteries, they were all based on Olympian gods, with skills modeled after the powers or attributes associated with different gods in mythology. This was rejected because it was potentially too religious and people might not want to feel like they were worshiping mythological gods to receive their powers.

We ended up with a game set in Greek mythology that barely contained any actual mythology other than the inspiration for some of the monsters and dialog on peripheral story-teller NPCs stuck off to the side in the towns. The first quest I put in the game, when we were prototyping it for THQ was modeled after one of the 12 labors of Heracles. The Erymanthian Board was terrorizing a town and the hunters they sent after it hadn't returned. You had to ascend mount Erymanthos, discover the wreckage of the hunter's camp, and then continue on to the snow-capped summit to battle the monstrous board. Of course, I was told we couldn't have snow on the summit because people might not realize it snowed in Greece and then later the whole quest vanished and was replaced by generic crap like retrieving a dowry ring so some chick can get married while monsters are overrunning the world.

Monday - September 06, 2010

Titan Quest - Retrospective @ Eurogamer

by Dhruin, 20:59

Has it really been four years already?  Eurogamer has a retrospective on Titan Quest, penned by John Walker:

Five years ago, a year before Titan Quest was released, I went to Boston to visit developers Iron Lore. The game was still very much in little pieces, scattered around the office, being meticulously stitched together by a fantastic team. Boss Brian Sullivan had created his studio by handpicking developers and designers he found interesting, a combination of old hands and - interestingly - a selection of young former Nintendo game developers.

Amongst the veterans was artist and animator Rich Sullivan (no relation), formerly of Looking Glass, who had a corner of the office unlike any other I've seen, combining technologies covering tens of thousands of years of techniques from state-of-the-art tablets to the crude tools of sculpture. Having spent some time working in animation he told me that he'd been forced to learn the more modern methods, but would always insist on beginning his character design in clay. Extraordinary sculptures surrounded him, from pristine Roman helmets to grotesque, distorted, monstrous faces.

Source: Rock, Paper, Shotgun

Thursday - February 28, 2008

Titan Quest - Frustrations of a PC Developer

by Dhruin, 22:22

Michael Fitch - one of THQ's producers on Titan Quest - has let rip with frustrations on PC game development in a post at QT3.  Clearly, the closure of Iron Lore is driving the anger but it's still an interesting read:

Greetings:
So, ILE shut down. This is tangentially related to that, not why they shut down, but part of why it was such a difficult freaking slog trying not to. It's a rough, rough world out there for independent studios who want to make big games, even worse if you're single-team and don't have a successful franchise to ride or a wealthy benefactor. Trying to make it on PC product is even tougher, and here's why.

Piracy. Yeah, that's right, I said it. No, I don't want to re-hash the endless "piracy spreads awareness", "I only pirate because there's no demo", "people who pirate wouldn't buy the game anyway" round-robin. Been there, done that. I do want to point to a couple of things, though.

One, there are other costs to piracy than just lost sales. For example, with TQ, the game was pirated and released on the nets before it hit stores. It was a fairly quick-and-dirty crack job, and in fact, it missed a lot of the copy-protection that was in the game. One of the copy-protection routines was keyed off the quest system, for example. You could start the game just fine, but when the quest triggered, it would do a security check, and dump you out if you had a pirated copy. There was another one in the streaming routine. So, it's a couple of days before release, and I start seeing people on the forums complaining about how buggy the game is, how it crashes all the time. A lot of people are talking about how it crashes right when you come out of the first cave. Yeah, that's right. There was a security check there.

So, before the game even comes out, we've got people bad-mouthing it because their pirated copies crash, even though a legitimate copy won't. We took a lot of shit on this, completely undeserved mind you. How many people decided to pick up the pirated version because it had this reputation and they didn't want to risk buying something that didn't work? Talk about your self-fulfilling prophecy.

One guy went so far as to say he'd bought the retail game and it was having the exact same crashes, so it must be the game itself. This was one of the most vocal detractors, and we got into it a little bit. He swore up and down that he'd done everything above-board, installed it on a clean machine, updated everything, still getting the same crashes. It was our fault, we were stupid, our programmers didn't know how to make games - some other guy asked "do they code with their feet?". About a week later, he realized that he'd forgotten to re-install his BIOS update after he wiped the machine. He fixed that, all his crashes went away. At least he was man enough to admit it.

So, for a game that doesn't have a Madden-sized advertising budget, word of mouth is your biggest hope, and here we are, before the game even releases, getting bashed to hell and gone by people who can't even be bothered to actually pay for the game. What was the ultimate impact of that? Hard to measure, but it did get mentioned in several reviews. Think about that the next time you read "we didn't have any problems running the game, but there are reports on the internet that people are having crashes."

Two, the numbers on piracy are really astonishing. The research I've seen pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia. I didn't believe it at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff. Given the difference in install base, I can't believe that there's that big of a difference in who played these games, but I guess there can be in who actually payed for them.

Let's dig a little deeper there. So, if 90% of your audience is stealing your game, even if you got a little bit more, say 10% of that audience to change their ways and pony up, what's the difference in income? Just about double. That's right, double. That's easily the difference between commercial failure and success. That's definitely the difference between doing okay and founding a lasting franchise. Even if you cut that down to 1% - 1 out of every hundred people who are pirating the game - who would actually buy the game, that's still a 10% increase in revenue. Again, that's big enough to make the difference between breaking even and making a profit.

Titan Quest did okay. We didn't lose money on it. But if even a tiny fraction of the people who pirated the game had actually spent some god-damn money for their 40+ hours of entertainment, things could have been very different today. You can bitch all you want about how piracy is your god-given right, and none of it matters anyway because you can't change how people behave... whatever. Some really good people made a seriously good game, and they might still be in business if piracy weren't so rampant on the PC. That's a fact.

Enough about piracy. Let's talk about hardware vendors. Trying to make a game for PC is a freaking nightmare, and these guys make it harder all the time. Integrated video chips; integrated audio. These were two of our biggest headaches. Not only does this crap make people think - and wrongly - that they have a gaming-capable PC when they don't, the drive to get the cheapest components inevitably means you've got hardware out there with little or no driver support, marginal adherence to standards, and sometimes bizarre conflicts with other hardware.

And it just keeps getting worse. CD/DVD drives with bad firmware, video cards that look like they should be a step-up from a previous generation, but actually aren't, drivers that need to be constantly updated, separate rendering paths for optimizing on different chips, oh my god. Put together consumers who want the cheapest equipment possible with the best performance, manufacturers who don't give a shit what happens to their equipment once they ship it, and assemblers who need to work their margins everywhere possible, and you get a lot of shitty hardware out there, in innumerable configurations that you can't possibly test against. But, it's always the game's fault when something doesn't work.

Even if you get over the hump on hardware compatibility - and god knows, the hardware vendors are constantly making it worse - if you can, you still need to deal with software conflicts. There are a lot of apps running on people's machines that they're not even aware of, or have become such a part of the computer they don't even think of them as being apps anymore. IM that's always on; peer-to-peer clients running in the background; not to mention the various adware and malware crap that people pick up doing things they really shouldn't. Trying to run a CPU and memory heavy app in that environment is a nightmare. But, again, it's always the game's fault if it doesn't work.

Which brings me to the audience. There's a lot of stupid people out there. Now, don't get me wrong, there's a lot of very savvy people out there, too, and there were some great folks in the TQ community who helped us out a lot. But, there's a lot of stupid people. Basic, basic stuff, like updating your drivers, or de-fragging your hard drive, or having antivirus so your machine isn't a teetering pile of rogue programs. PC folks want to have the freedom to do whatever the hell they want with their machines, and god help them they will do it; more power to them, really. But god forbid something that they've done - or failed to do - creates a problem with your game. There are few better examples of the "it can't possibly be my fault" culture in the west than gaming forums.

And while I'm at it, I don't want to spare the reviewers either. We had one reviewer - I won't name names, you can find it if you look hard enough - who missed the fact that you can teleport from wherever you are in TQ back to any of the major towns you've visited. So, this guy was hand-carting all of his stuff back to town every time his inventory was full. Through the entire game. Now, not only was this in the manual, and in the roll-over tooltips for the UI, but it was also in the tutorial, the very first time you walk past one of these giant pads that lights up like a beacon to the heavens. Nonetheless, he missed it, and he commented in his review how tedious this was and how much he missed being able to portal back to town. When we - and lots of our fans - pointed out that this was the reviewer's fault, not the game's, they amended the review. But, they didn't change the score. Do you honestly think that not having to run back to town all the time to sell your stuff wouldn't have made the game a better experience?

We had another reviewer who got crashes on both the original and the expansion pack. We worked with him to figure out what was going on; the first time, it was an obscure peripheral that was causing the crash, a classic hardware conflict for a type of hardware that very, very few people have. The second time, it was in a pre-release build that we had told him was pre-release. After identifying the problem, getting him around it, and verifying that the bug was a known issue and had been fixed in the interim, he still ran the story with a prominent mention of this bug. With friends like that...

Alright, I'm done. Making PC products is not all fun and games. It's an uphill slog, definitely. I'm a lifelong PC gamer, and hope to continue to work on PC games in the future, but man, they sure don't make it easy.

Best,
Michael.

Tuesday - March 06, 2007

Titan Quest - v1.3 Patch Released

Friday - March 02, 2007

Titan Quest - v1.3 Patch Coming

by Dhruin, 22:25

Iron Lore's Mike "V" Verrette has posted in the official Titan Quest forums about an upcoming v1.3 patch:

Hello All,

I know everyone is anticipating the release of TQIT next week. I just wanted to remind everyone that if you have any unsupported MODS installed that have altered any .exe, .dll or database files you should perform a clean install of Titan Quest before installing the expansion. Reinstalling the original game will not uninstall any of your characters.

I should also be posting the patch notes for version 1.3 in the near future. Most of these changes involve prepping TQ for the expansion, but there were some tweaks made to Typhon and boss drops that I think a lot of players will be happy with

This patch is not essential for installing TQIT - your game will be updated in the installation process. I also want to make it clear that you do not need to purchase TQIT to get the 1.3 patch. It will be available as an in game update just as the previous patches have been.

Thanks - and we shall see you in Hades!!!

Friday - November 03, 2006

Titan Quest - Expanson Revealed

by Dhruin, 20:51

FiringSquad has news that a THQ financial conference call has revealed a Titan Quest expansion is in the works, with a planned release date of Q1 2007.  No other details were revealed bu we'll keep an eye out for the official annoucement.

Wednesday - October 04, 2006

Titan Quest: Patching Process Interview @ TQ Vault

by Dhruin, 23:49
An interview with Iron Lore producer Mike Verette slipped past us last week. It covers the patching process for Titan Quest and a few other pertinent items:
Titan Quest Vault: What had been the most widely criticized aspect of the game and do you take that into consideration for future development of the game?

---V---: The most criticized aspect of the game is the lack of secured servers and secure persistent characters - and honesty we did anticipate that would be the case. That was a feature we have wanted to include right from the beginning but it was just well beyond the scope of what we had time and budget for with this project. A lot of people may not realize that when we originally signed on with THQ to build Titan Quest, Iron Lore was an eight man team and through the course of development we grew to 38 people. While a lot of those people have considerable history in the game industry, this is Iron Lore's first project. So to build a complete team, a game and graphics engine from scratch, and put together an action RPG with 40 hours of gameplay was a tremendous undertaking. Knowing all that, we put a lot of time an energy into character development and our skill system, and I think that has really paid off for us.

Friday - September 22, 2006

Titan Quest v1.20 Balance Patch Released

by Dhruin, 23:13
Iron Lore has released the anticipated v1.20 Balance Patch for Titan Quest:
Hello Everyone,

Patch 1.2 is now live. It is a little larger than previous patches so it may take a bit longer to download and patch. Please remember that if you have been running unofficial mods which modify any of the game files or resource archives (including the main game text archives) you will need to restore your original files or the game will not patch properly.

As always we will be closely monitoring the forums over the next couple of days adn will be interested to hear the discussion on the new balance patch.
...and you can grab the actual file from GGMania and 3D Gamers.

Wednesday - September 20, 2006

Titan Quest: Upcoming Balance Patch Notes

by Dhruin, 00:07
Iron Lore has posted notes from an upcoming balancing patch for Titan Quest. They're a bit lengthy to post, so hit the link for the full details.

Monday - September 04, 2006

Titan Quest: Review @ Techdomain

by Dhruin, 23:48
Techdomain has a review of Titan Quest online. There's no score but most of the text is quite positive, despite a few gripes:
Unfortunately, TQ does suffer from one thing that every RPG needs to have; NPC interaction and ultimately, character direction! One thing I've always enjoyed about RPGs such as Neverwinter Nights or Baldur's Gate was having the option of being good, evil or somewhere in between. There's almost always more than one way to end a quest or direct a conversation and define who your character really is. Unfortunately, TQ does not offer this kind of game at all. It seems your character is going to be a goody goody, whether you like it or not. In my opinion, this is what could have possibly made Titan Quest game of the year. A much broader and bustling world, similar to Neverwinter Nights, with NPCs that have side quests other than 'save me/my family/my sibling' and a few different ways to treat them.

Source: Blue's

Wednesday - August 30, 2006

Titan Quest: v1.15 Patch Released

by Dhruin, 00:00
As anticipated, a new v1.15 patch has been released for 'Titan Quest'. Here's the preamble posted at Titan Quest Vault:
The next patch is finishing up in testing and will be available for download next week. This patch is primarily a crash and performance patch - we also fixed many of the quest issues people were having. For people still having issues connecting and staying connected in multiplayer games there was a substantial change made to our packet optimization which should help out as well. The gameplay and balance patch which has been in discussion on the boards will be following in a few weeks. I just didn't want there to be any confusion. These are two seperate patches.
...and grab the file from one of these mirrors: Worthplaying, GG Mania and THQ themselves (thanks Mike),

Friday - August 25, 2006

Titan Quest Patch Next Week @ TQ Vault

by Kalia, 21:55
This comes from "V" on the the TQV forums:
Hello Everyone!

The next patch is finishing up in testing and will be available for download next week. This patch is primarily a crash and performance patch - we also fixed many of the quest issues people were having. For people still having issues connecting and staying connected in multiplayer games there was a substantial change made to our packet optimization which should help out as well. The gameplay and balance patch which has been in discussion on the boards will be following in a few weeks. I just didn't want there to be any confusion. These are two seperate patches.
Head over to find out the particulars.

Source: TQ Vault

Wednesday - August 23, 2006

Titan Quest Review @ Game Over

by Kalia, 15:48
<a href="http://www.game-over.net/reviews/pc/Titan_Quest.html" target="_blank">Game Over</a> has posted their review of Titan Quest. Keeping pretty much in line with other reviews, the game scored 84%. <blockquote><em>Like Diablo 2, Titan Quest uses a portal system to allow you to instantly transport from anywhere on the map to any town youa "!ve discovered. The game also has the same inventory system as Diablo 2, and ita "!s no fun at all to have to stop and shuffle oddly shaped items in your inventory to fit them into the rectangular grid of storage because the game wona "!t do it for you to make more room a  couldna "!t the game at least have improved that? Ultimately you kind of realize that the game is so full of loot that therea "!s little incentive to keep collecting it. All the best magic items come off of the creature you kill, not from vendors in the towns, so I have like 200,000 gold pieces and nothing worth spending it on.</em></blockquote>

Source: Blue's News

Tuesday - August 22, 2006

Titan Quest Review @ YiYa

by Kalia, 01:58
German site, YiYa has posted a review of Titan Quest. Assigning it a grade of "B", a rough translation indicates:
  • the best Diablo clone so far
  • coop is a lot of fun
  • online play disqualifies itself because the data is stored on the player's PC.
If you read German, head over to YiYa today.

Monday - August 21, 2006

Titan Quest Review @ PrimoTech

by Kalia, 15:41
<a href="http://www.primotechnology.com/issues/004/35/titan-quest-review.html" target="_new">PrimoTech</a> has posted a review in their August issue. The review does not assign a score but it is a good long look at the game with the ever-present inevitable comparisons to Diablo II more apparent in this review than in any other posted thusfar:<blockquote>One of the things that I really liked about Diablo 2 was the story. Now, Ia "!ll admit it wasna "!t akin to a Best Selling Novel, but it was clear that Blizzard did put effort into telling a story and making it compelling. With all the rich mythology that Ironlore had access to I was hoping for something similar from Titan Quest. I was disappointed. While there is a story and there are some obvious efforts at compelling dialogue, it fell very flat for me. <br><br>Overall, Titan Quest is an enjoyable Diablo 2 clone, aside from the crashing defects. I can see playing this through several times, on difference class combinations to get a feel for each and see all the items. However, it is still lacking that something special to be able to take over Diablo 2a "!s place in my heart (and hard drive)</blockquote>

Source: PC IGN

Sunday - August 20, 2006

Titan Quest Review @ 2404

by Kalia, 19:49
2404.org has posted their review of Titan Quest. Scoring it a respectable 7.7, they say:
Overall, Titan Quest is a fun, action-filled hack-and-slash marathon that will keep those who like this style of game playing through the end. While they did include some multiplayer functionality, it is still entirely too early to see how the create-your-own-world functionality will pan out. Still, playing the single player campaign online is certainly one way to ensure you get to experiment with the other character types. While somewhat of a bear in terms of system requirements, I was able to play the game with most of the graphical options turned up making for a very beautiful and occasionally relaxing experience. Boasting over 30 hours of play time, multiple difficulty levels and an online component, Titan Quest offers enough gameplay content to make it worth a look.

Source: Blue's News

Friday - August 18, 2006

Titan Quest Review @ Got Frag

by Kalia, 16:20
<a href="http://exe.gotfrag.com/portal/story/33979/" target="_new">Got Frag</a> has posted another solid review of Titan Quest. Scoring it 85/100, the reviewer had this to say:<blockquote>Dona "!t let the Diablo-clone reputation turn you off from Titan Quest, but expect this game to provide hours of true entertainment value. TQ will keep you playing with the ease of learning and mastering the games controls, to developing your character and his every ability, to amazing smooth control and beautiful graphics. Titan Quest allows the game to go in many directions, and the adding of the online co-op will keep you coming back.</blockquote>

Source: TQ Vault

Titan Quest Review @ Byte Sector

by Kalia, 16:19
Another in a string of good reviews comes today from <a href="http://www.bytesector.com/data/bs-article.asp?id=669">Byte Sector</a>. Scoring Titan Quest a 79%, the reviewer says:<blockquote>While battling your way to Mount Olympus you might lose interest, get lost, or want to try something new, but in the end, you will want to finish this fight. The game is a great buy, and is definitely the best hack-and-slash game on the market. <br><br>The hardcore fan will love the map maker and all the replay value it brings and the casual fan will enjoy running through the 40 hour campaign at least once. There are drawbacks that needed to be mentioned, but they really dona "!t make the game any less fun. If youa "!re in the mood to go out and hurl a few lighting bolts around, dona "!t hesitate to give Titan Quest a chance.</blockquote><br>

Source: TQ Vault

Titan Quest: Review @ ic-games

by Dhruin, 00:03
A <a href="http://www.ic-games.co.uk/index.php?location=1&&articleid=3510" target="_blank">review</a> of Titan Quest is up at ic-games with a score of 80%:<blockquote><em>To help you out each main a Uacta "! starts off in a new friendly village so youa "!ll be protected from immediate assault. From this point you can either leave the safe area, and be open to attack, or speak to the villagers for advice, or collect a mission, that once completed, offers up gold, better equipment, or a more prosperous mission. You are never forced to seek out these missions although eventually, if you want to complete the game, youa "!ll need to follow the storyline. </em></blockquote>

Monday - August 14, 2006

Titan Quest: State of the Game @ Official Forums

by Dhruin, 22:30
Iron Lore has posted an update on Titan Quest titled State of the Game: August:
Hello Everyone,

Haven't made a general post in a while so I thought I would grab the podium and let everyone know what the crew over at Iron Lore is slaving away on. We have made some progress with some of the random crashes some people have been having. Thanks to all those that have sent us the exception logs - they have been very helpful. We also have had some insight to some of the multiplayer connection issues with certain routers and have made some progress in that area as well.

Moving forward we are starting to address some of the game balance issues and will continue to look at any remaining crash issues that we come across as well as take a hard look at improving the performance on some systems.

We are not ready yet to disclose any patch specifics, but be assured that work on the next patch is progressing steadily.

Also on a positive note, GameSpot still has us listed in the top 10 of the US weekly sales charts and the word on the street is that the game is still doing extremely well in Europe also.

Source: GameBanshee

Sunday - August 13, 2006

Titan Quest Review @ Gamer's Info

by Kalia, 05:55
Gamer's Info, a site with reviews by readers, has had a review posted for Titan Quest. While not scored using any type of rubric, the review is very positive:
Overall I enjoyed Titan Quest and recommend it to those people who liked the character building and item hunting of Diablo 2 and other games of that style. It is a beautiful game with great looking environments, effects, and has a fantastic music and sound effects. The class progression and character building is indeed one of the strongest aspects of the game and one that could definitely help the longevity of the game in some people's libraries. But if you are thinking of playing the game looking for a great RPG or an excellent multiplayer experience, then I am afraid you will find the game lacking as these are not among its strongest assets. Finally, one area I did not get a chance to test out was the ability to mod the game. I know it exists and in fact there are guides released by THQ on the subject. Several editors ship with the game and are in the game folder, such as ArtManager, ModelCompiler, MapCompiler, QuestEditor and so forth so the game does appear to be highly moddable, which may also help increase its longevity among fans.

Source: Titan Quest Vault

Thursday - August 10, 2006

Titan Quest: Review @ GameBanshee

by Dhruin, 22:36
GameBanshee has posted their <a href="http://www.gamebanshee.com/reviews/software/titanquest1.php" target="_blank">review</a> of Titan Quest. Despite a negative tone to the intro and conclusion, the score is still a respectable 7.6/10 after having been skewed by the graphics, sound and music ratings:<blockquote><em>Somewhere, Blizzard must be laughing. For all that their Diablo games have generated numerous discussions about whether they should be considered role-playing games at all, Diablo and Diablo II started the action role-playing game genre, and they are still the undisputed kings. Every so often a game looks like it might unseat them, but the Dungeon Siege games couldna "!t do it, Sacred couldna "!t do it, and now Titan Quest has failed as well.</em></blockquote>

Tuesday - August 08, 2006

Titan Quest Review @ Gamerz-Edge

by Kalia, 22:50
<a href="http://www.gamerz-edge.com/pc/reviews/titanquest.html" target="_new">Gamerz-Edge</a> has given Titan Quest a stellar 9.2/10.00 score in this latest review: <blockquote>Ironlore and THQ have a great game on their hands here. I wish it came a bit more polished out of box, howevera  since its release there have been three or four significant patches released that fix a variety of issues. Given how easy it is to update the game and how it doesna "!t effect your character (as far as I know), this is forgivable but a bit disappointing nonetheless. That said, Titan Quest has been a wonderfully enjoyable experience for me since I started playing about two weeks ago. I strongly recommend this game to any gamer that is looking for a solid RPG experience.</blockquote>

Source: Blue's News

Thursday - August 03, 2006

Titan Quest Review @ Gameworld News

by Kalia, 16:24
Gameworld News has posted a review of Titan Quest assigning it a score of 78%. The reviewer summed it up by saying:
Final Verdict
Although it has its flaws, Titan Quest makes for a decent package when you factor in online co-op and the packaged world editor. If those things do not interest you, however, then what you are left with is a good looking game with a great setting and some original monsters that is linear, repetitive, and easy to exploit. And that is the long answer.

Source: Blue's News

Titan Quest Review @ Game Shark

by Kalia, 16:21
<a href="http://www.gameshark.com/pc/reviews/2416/Titan-Quest-Review.htm" target="_new">Game Shark</a> has posted their review of Titan Quest. Giving it an A- score, the reviewer said: <blockquote>Titan Quest is long a  playing solo the campaign can take easily up to 40 hours to complete. That's a lot of mouse clicking, and if you're already worn out of this style of action-RPG it's doubtful that Titan Quest will re-kindle the fire simply because at its heart it is still a mouse click fest with better trappings. That said, for the rest of us, Titan Quest is an addictive, beautiful, well-designed game that is easily at the top of its genre.</blockquote>

Source: Blue's News

Sunday - July 30, 2006

Titan Quest Review @ Just Press Play

by Kalia, 22:13
Just Press Play has posted their review of Titan Quest today. Scoring 8/10, Jason Grabau says:
This is a pretty straight forward game, left and right click will be your biggest friends for the entire forty some hour storyline. While the storyline is as good as any, we all know you didn't buy this game for the story.

In the end, go get this game. While nothing about it besides the gameplay screams out astounding, that's what games are all about right? Who cares what it looks like, and sometimes pocks to even the storyline. Give me fun, or give me death. Thankfully, you'll get tons of both in this game.

Thursday - July 27, 2006

Titan Quest: v1.11 Patch Released

by Dhruin, 01:22
The second Titan Quest patch has been released with quite a few fixes. You can grab the notes and links to THQ's download here (thanks Mike) or head to Worthplaying or GGMania.

Wednesday - July 26, 2006

Titan Quest Reviews

by Kalia, 15:42
Three more reviews have popped up this morning: <ul><li><b><a href="http://www.gamesfirst.com/?id=1380">Games First</a>: 4/5 Stars</b><blockquote>Titan Quest is a fantastic game whose only major drawback is that you feel like you've played it before. </blockquote><br><li><b><a href="http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=pc&game=titanquest">Gaming Age</a>:</b> "C" Grade <blockquote> All in all, the game is rather unremarkable but I had a decent time playing it. No harm in ripping off another game, especially since they did a reasonable job of doing it. </blockquote><br><li><a href="http://www.mmgn.com/review.php?id=40"><b>MMGN</a>:</b> 7.5/10.00 <blockquote>Ita "!s well worth playing but unless youa "!re a dedicated RGP player youa "!ll find yourself playing small spurts of the game instead of playing in for a large number of hours at a time.</blockquote></li></ul>

Source: Blue's News

Titan Quest Review @ RPG Front

by Kalia, 14:14
<a href="http://www.rpgfront.com/?q=node/63">RPG Front</a> has posted another review of Titan Quest, scoring the game 8/10. <blockquote><b>Pros:</b> In a word a  addictive. 90 hours and counting! Great co-op. Expansive skill system. The editor.<br><br><b>Cons:</b> Fairly high system requirements. Multiplayer matchmaking system not as well developed as Battle.net. Storage.<br><br><b>Bottom Line:</b> Titan Quest is a fun game. If youa "!re waiting for Diablo III, wait no longer. This is it! If you disliked Diablo II, just give the demo a chance at the very least.</blockquote>

Source: Voodoo Extreme

Tuesday - July 25, 2006

Titan Quest Review @ Worthplaying

by Kalia, 15:25
<a href="http://www.worthplaying.com/article.php?sid=35691">Worthplaying</a> has reviewed Titan Quest and scored the game 9/10 as well as assigning it an Editor's Choice award. <blockquote>When it comes to Diablo clones, Ia "!ve played them all; Sacred, Harbinger, Blade & Sword, Dungeon Siege, and Space Hack. Ia "!ve also loved each and every one of them for reasons unique to each. Titan Quest is easily the best of the lot, simply for doing everything this type of game requires and doing it better than all of its contemporaries. The fact of the matter is, I feel that this is the first title within this a Sgenrea ? of sorts that is actually as good as Diablo 2. Ita "!s beautiful, it sounds great, ita "!s superbly written, and ita "!s drenched in timeless mythology. It even sports endlessly entertaining rag-doll physics; I never grow bored of striking a monster so hard that its corpse is thrown through the air into a little heap. Sometimes you can even knock them off of cliffs! The three flaws Titan Quest suffers from are all issues that can be easily remedied via patches, and Iron Lore has already proven their willingness to support this fantastic game. A little patience and wea "!re set. In short, if you love action-role playing games and Clash of the Titans, then Titan Quest is without any doubt a must-have title. Now if youa "!ll excuse me, I have some punishment to dish out in the deserts of Egypt.</blockquote>

Source: TQ Vault

Titan Quest: Review @ GamerDad

by Dhruin, 12:32
A rather concise review of Titan Quest is up at GamerDad, with a score of 4/5:
Multiplayer is just as entertaining, robustly implemented and populated well by other players. The major problem in this gorgeous epic is stability. The game crashed more than any other in recent memory and complained about the DVD not being present when it was clearly identified by Windows. While some have had no problems, many others on the official forums have complained about similar issues. A new patch supposedly ameliorates these concerns, but remains the sole caveat in recommending this game. The game is long, challenging, and worth replaying alone and with others, if you can keep it running.

Monday - July 24, 2006

Titan Quest Review @ Gaming Hexus

by Kalia, 15:04
<a href="http://gaming.hexus.net/content/item.php?item=6235">Gaming Hexus</a> has posted a very in depth, comprehensive review of Titan Quest. Awarding the game their Editor's Choice, the reviewer said: <blockquote>Right then, what have we got for Titan Quest overall? Well to kick off, Titan Quest looks superb. Ita "!s the little touches, such as the swaying fields, flickering flames and crumpling bodies that really highlight the effort that has gone into the graphics. Ok, so those are all just features to add to the ambience of the game but they work brilliantly, combining with the main action to give you a believable world to explore. Similarly, the sound effect and background music work superbly to give a real feel of either the time of day, the place youa "!re in or what youa "!re doinga or even all three.</blockquote>

Source: Blue's News

Titan Quest: Review @ Strategy Informer

by Dhruin, 13:13
Strategy Informer dropped us a line about their Titan Quest <a href="http://www.strategyinformer.com/pc/titanquest/review.html" target="_blank">review</a>, which sports a score of 7.7/10:<blockquote><em>You wona "!t have been playing the game for long before you run into something youa "!ll be seeing a lot for the rest of the game a  large groups of monsters of the same type. From the beginning of Titan Quest through to the end, these guys always seem to hang out in groups. And while that isna "!t necessarily overly challenging for your character, it can get very tedious at times. As you start fighting your way through these groups of monsters, youa "!ll come across another main aspect of the gameplay a  loot. A very nice aspect of Titan Quest is that if you fight a bunch of guys with swords, youa "!ll be able to pick up those swords once the fight is complete so you can sell them later on. Most of that time that group of guys will also have a treasure chest, pile of bones, coffer, or . . . you get the idea, in which they have stored some more valuable items. This is great, because if some larger than average dude has a fiery hammer or the like, youa "!ll get to pick it up. The downside is that even as you get towards the end of the game, youa "!ll end up with a lot of junk on the ground. In order to help you sort out the good stuff from the dross, you can hold down the ALT key, which will show you the items of higher value. Item names will be shown in different colours depending on whether they are broken, standard, magical, rare, epic, or legendary. Gold, potions, and relics that can be used to enchant items, will be different again. All this will help you sort things out pretty readily, but ita "!s still a disappointment to take down a group of monsters and only be rewarded with items fit only for a scrap heap or a low level character, which unfortunately happens a lot even at the later stages of the game.</em></blockquote>

Saturday - July 22, 2006

Titan Quest: Reviews @ Gameminion & BFGeeks.dk

by Dhruin, 23:39
Two new Titan Quest reviews today - let's start with <a href="http://www.gameminion.com/review.php?id=9" target="_blank">Gameminion</a> who scored 3.5/5:<blockquote><em>Fights in Titan Quest are generally you (and your friends in the case of a multiplayer game) against hordes of fairly weak monsters, rather then having to gang up against a few tough guys. This means fights are usually chaotic but fun, although some people may find it repetitive after long periods of play. The animations and implementation of physics is fantastic, especially given the number of creatures you fight at any one time. There's nothing like seeing your character literally hurling miniature demons into the walls with his axe strokes as he blitzes a dungeon, only to have them bounce off and fall down a chasm somewhere. Throughout the duration of play, you're likely to witness many hilarious flying & falling enemy corpses, and its little things like this which make the game enjoyable and a real hoot to watch.</em></blockquote>...while <a href="http://geeknews.bfgeeks.dk/?page=news&id=2253" target="_blank">BFGeeks.dk</a> scored 8/10 despite reservations:<blockquote><em>Moving on, I really want to get into the game mechanics of Titan Quest. I am sure you are asking yourself, how does it work? Well, you clicka a lot. You then kill mobs and mobs of creatures and find tons of loot. This said loot can be found anywhere from inside a chest to on the ground after dropping from a slain creature. Titan Quest is a loot driven RPG that prides itself on giving you stunning click gameplay mixed with a lack of caring about what is going on in the storyline (at least Diablo had the whole a UDevila "! thing going for it). I thought this might not be the case, but sadly it is. I found myself just killing mob after mob just to get to new loot (which doesna "!t drop all the time. I was still finding level 1-5 loot on creatures even when I was half way through the game) or to get a new skill.</em></blockquote>

Source: Blue's

Titan Quest Patch News @ TQ Vault

by Kalia, 00:33
Titan Quest Vault is carrying news from ~V~, one of the Iron Lore developers, regarding the state of the next patch along with a release list of fixes:
Just wanted to give everyone a patch update for the weekend. The next patch is in the testing phase and we hope to get it out to everyone next week. One of the big things we have done with this patch is implement a logging system which will help you help us identify the source of the crashes that some folks are still seeing. We did identify and fix some issues related to crashes caused by low video memory on some machines. There are also a few fixes coming that the Mod community should be happy about.

Source: Titan Quest Vault

Friday - July 21, 2006

Titan Quest Review @ 3D Juegos

by Kalia, 14:01
Site user, Daniel, sent along word that the Spanish site, 3D Juegos has posted a VERY extensive review of Titan Quest, assigning a score of 9.4/10.00.
(***Pardon errors due to online translator!***)We have a rounded game. Everything in it is clearly good. It is a very long, intense, (???) game and well done. The addiction level is very high and the graphical level at which it arrived, (???). The underlying history surrounds everything and on the basis of it, they have created one of the best RPG games to date.

Thursday - July 20, 2006

Titan Quest Interview @ Gamasutra

by Kalia, 16:45
<a href="http://gamasutra.com/features/20060720/murdey_01.shtml">Gamasutra</a> has posted a feature interview with Brian Sullivan about Titan Quest and the dominance of WoW. Here's a snippet: <blockquote>As for the decision to switch from an RTS to an action RPG, Sullivan said he a Sfelt the time was right,a ? since so few quality action RPGs exist on the market today. Another decision to produce Titan Quest in its particular style was Sullivana "!s analysis of the world market, not just the US.</blockquote>

Source: Gamasutra

Wednesday - July 19, 2006

Titan Quest: Reviews @ GPM & Out of Eight

by Dhruin, 22:45
Another day, another pair of Titan Quest reviews:

Titan Quest: Review @ gameSlave

by Dhruin, 03:21
GameSlave has posted a review of Titan Quest, with a score of 8/10. Here's their amusing conclusion:
Virgil once penned the infamous line timeo Danaos et dona ferentis - I fear the Greeks even bearing gifts. But those fearing that this will be a hopeless Diablo rip-off with a twist of Hercules need not worry. Titan Quest is what fans of the genre have been waiting for - a game that pays tribute to the rules established by its peers and suitably expands on them with contemporary graphics and physics. Whilst the game is filled with bugs, they aren't totally game-breaking by any means, and patches should improve this area. Titan Quest won't win prizes for originality, and it won't stretch your brain, but it's fun and addictive to play. Snobby RPG fans need not apply - you have your Oblivion. The rest of us though, can enjoy the new king of Hack ' n' Slash RPGs.

Tuesday - July 18, 2006

Titan Quest: Patch #2 in the works

by Dhruin, 08:13
News via the Titan Quest Vault forums that a second patch is underway:
Just wanted to give people an update on where things are. Work on the second patch is underway; we'll get you patch notes soon. Gameplay tweaks (balancing characters/skills/etc.) are not a priority item for this patch; we're focused on technical issues people are having with the game and the editor.

We're continuing to track all of the bug reports that people are posting to the forum. If we don't respond to your post specifically, that doesn't mean we aren't paying attention.

Source: VoodooExtreme

Titan Quest: Review @ Jolt

by Dhruin, 02:11
Jolt kicked up a <a href="http://www.jolt.co.uk/index.php?articleid=6593" target="_blank">review</a> of Titan Quest a few days ago scoring a solid 8/10:<blockquote><em>Although slightly marred by some minor technical glitches, Titan Quest is an impressive and worthy successor to games like Diablo. Whether games like Diablo really have a place in the future of gaming is another matter. If youa "!re the kind of person who picks up a hammer and immediately feels like hammering something then youa "!ll probably get on just fine with Titan Questa "!s click-kill-click-kill-click-kill dynamic. If, on the other hand, youa "!re driven by narrative and are looking for a deeper RPG experience, you probably wona "!t get far enough into the game for it to get its hooks into you.</em></blockquote>

Monday - July 17, 2006

Titan Quest Review @ Next Level Gaming

by Kalia, 15:08
The second of today's reviews has popped up, this time at Next Level Gaming. Sporting a respectable 84/100, the reviewer said:
With no strict class system that limits your abilities and with the open structure of the skill tree, you can really make your character your own. With a second skill mastery coming in at level eight picking the perfect combination for your style of gameplay will take a good amount of planning combined with trial and error. I can honestly say that I find this game highly addictive and I would recommend this game to anyone that was a fan of Diablo 2 and is looking for new experience with a similar game.

Source: TQ Vault

Titan Quest: Review @ GG Mania

by Dhruin, 13:18
Gameguru Mania is the latest site with a Titan Quest review. The score is 87% and here's a snip:
The game itself is linear, but absolutely massive. The main quest alone will set you back 40 hours. Battling through the game and taking on the powerful enemies is fun in itself, but it's made all the more enjoyable if played with friends. You can play Titan Quest with up to six other players in cooperative mode, although you still need to beat the game on Normal mode to go Epic, and Epic to play Legendary. The great thing about multiplayer is that you play the single player story as a party. No unique characters to make and no limit as to what you can and can't do. So you can jump into multiplayer with two other players, finish a few quests, save, and then jump back into single player just where you left off! Unfortunately, the co-op multiplayer implementation is rather basic. Iron Lore have decided not to include closed servers and the multiplayer is met with a number of slow downs during matches (Ed.note: I recommend you to turn graphics effects off).

Thursday - July 13, 2006

Titan Quest Review @ GameZilla

by Kalia, 16:41
Scoring 26/32 and earning a "fans only" rating, <a href="http://www.gamezilla.com/review.aspx?review=9259">GameZilla</a> has posted their review of Titan Quest. Citing gameplay bugs and missing features as holding the game back from greatness, the reviewer said: <blockquote>The graphics and audio do standout however as everything is highly detailed, from the graphical textures to the voice acting and sound effects. Having higher quality graphics and audio capabilities can help distract form numerous smaller annoyances or irritations with the gameplay and thata "!s exactly what happens here.</blockquote>

Source: Blue's News

Titan Quest Review @ G4TV

by Kalia, 14:23
<a href="http://www.g4tv.com/xplay/reviews/1205/Titan_Quest.html">G4TV</a> has posted the latest in a string of reviews for Titan Quest. Assigning it 4/5 stars, reviewers said: <blockquote>If youa "!re waiting for me to tell you Titan Quest does anything particularly unique, well, go read that part at the beginning about Diablo again. On the other hand, Diablo 2 looks absolutely butt-ugly compared to Titan Quest, which yields some of the best looking top-down 3D vistas to date. Multi-source soft-shadows, high-dynamic range lighting (or bloom effects that look just as good), foliage that rustles as you stride through ita  wea "!re not talking Pixar quality or anything, but definitely a step up from Dungeon Siege 2. That said, youa "!d best have a beastly rig to run with bells and whistles on full or when the screen plugs up with enemies.</blockquote>

Source: Voodoo Extreme

Wednesday - July 12, 2006

Titan Quest: Review @ GameDaily

by Dhruin, 22:09
GameDaily serves up their review of Titan Quest with a score of 4/5:
Following in the footsteps of its forefathers, Titan Quest holds to a formula of locales, of stats and skills, and of destruction. Yet somehow at the same time, it has escaped that formula set down so long ago in many ways. The game offers a hell of a lot of fun, and with a very different enemy than we're used to seeing. With eight interesting classes and the ability to multiclass, plus dozens of hours of fun this is a title worth recommending to anyone still silently hoping for Diablo III.

Tuesday - July 11, 2006

Titan Quest: Review @ VoodooExtreme

by Dhruin, 22:33
VoodooExtreme is the latest site to review Iron Lore's Titan Quest, resulting in a score of 8.6/10:
Combat is extremely fluid and familiar to anyone who is a fan of the genre. Point on monster, click button, kill monster. Move mouse in the direction you want to go, and you're there. Hold it down and keep going. Titan Quest is very easy at first (the only challenging moments in Normal difficulty come near the end), but in Epic and Legendary mode, tactics do come into play. You can pull monsters out of a pack with a spell or arrow, kite around bosses and do more than just run in and kill everything. Sure, mass destruction is fun at first, but after around 20 hours of not dying, it's fun to actually be challenged. Case in point: I died seven times in Normal difficulty mode over the span of 30-hours. In Epic, I died seven times in the hour. Titan Quest uses a series of markers that save your progress, so there's no real downtime to speak of should your hero fall. There are manual saves as well, although it will still load you up at the closest marker.

Titan Quest: Review @ GameCaptain.de (German)

by Dhruin, 13:15
GameCaptain.de has a German review of Titan Quest with a score of 87%.

Monday - July 10, 2006

Titan Quest: Review @ Gaming Illustrated

by Dhruin, 07:10
Titan Quest has been <a href="http://www.gamingillustrated.com/titanquest.php" target="_blank">reviewed</a> at Gaming Illustrated with a massive score of 94%:<blockquote><em>The game invariably will be compared to the all-time popular title Diablo 2, since the game acts, plays, and moves in a very similar fashion. Is that a bad thing? Heck no! Titan Quest feels like the latest and greatest to be sure with the awesome graphics, plus the ability to not just focus on one class system, but 2 for the duration of your character. That allows you to really mix and match the classes to make a nice variety of characters to play through more than once. Personally, the first go around I made a guy named a SBuff Manlya ? and made him Mr. Offense (Warrior Mastry + Earth Mastery). Dual wielding weapons, heavy armor, lots of charms, and all the skills I invested in give me an offensive bonus (fire, lightning, and other fun stuff). The result is a Battlemage, a guy that swings his weapons and hits monsters so hard they blow up. Ita "!s a beautiful thing to say the least and very tension relieving after a hard day at the office.</em></blockquote>

Saturday - July 08, 2006

Titan Quest patch released

by Garrett, 08:42
The Titan Quest patch is finally out:
The patch is live. Keep in mind that the server is likely going to get stormed from all over the world and initial download speeds may be slow as a result. If you do get a slow speed or the download stops before completion, please do not immediately cancel and re-start as this only increases the load on the server.

Most players will be able to get the patch from the "Updates" button on the main menu. You can also download the stand-alone patch at this location:
http://titanquestvault.ign.com/View.php?view=Other.Detail&id=5

Patch Notes
This patch updates Titan Quest from v1.01 to v1.08
A- Fixed crash caused by teleporting in multiplayer after players used Rally skill
A- Fixed NPC dialogue windows closing when NPC moves to avoid other characters
A- Fixed bug with different relic bonuses for different players in multiplayer
A- Fixed relic completion sounds propagating to all clients in multiplayer
A- Fixed multiplayer lobby UI error with sort arrow
A- Fixed a multiplayer lobby crash
A- Fixed internet connection problem with custom maps
A- Fixed a memory leak
A- Improves multiplayer connection reliability
A- Improves multiplayer performance
A- Improves item auto-placement in inventory
A- Added character back-up functionality
A- Added option to disable compatibility check***

***If you have supported hardware but cannot start the game due to a failed compatibility check, you will need to download the stand-alone patch and install it (save to disk, then double-click to execute). Once the patch has been applied, you will need to edit your options.txt file in My Documents/My Games/Titan Quest/Settings, and add a new line to the bottom that reads:
skipCompatibilityChecks = true

Note: Bypassing the compatibility check will allow the game to start with non-supported hardware, but you may still encounter fatal errors as a result. As a reminder, integrated graphics and graphics cards without PS 1.1 capability are not officially supported.

Best,
Eyejinx.

Edit:
Patch Download Links:
http://titanquestvault.ign.com/View.php?view=Other.Detail&id=5
http://www.fileplanet.com/165204/160000/fileinfo/Titan-Quest-1.08-official-patch!


In the meantime, most of the major download sites offer the patch as well. The patch weighs in at 5.15MB, btw!

Titan Quest Post Release Interview @ Game Banshee

by Kalia, 01:04
Game Banshee has put up a post-release interview with Titan Quest's associate producer Mike Verrette. The interview focuses on some of the post-release issues that users have encountered, Iron Lore's plans for future support, points of pride and changes Mike would make if it were possible to go back in time.
GB: On the flip side, what aspects of Titan Quest are you most proud of? What do you feel are the game's greatest strengths?

Mike: The aspect that I am the most proud of is the team we were able to build during Titan Quest's development. The folks here at Iron Lore are some of the most dedicated and talented people that I have ever had the opportunity to work with and I am extremely excited moving forward because now the team is in place and we can focus solely on development.
Read the rest here.

Source: Game Banshee

Thursday - July 06, 2006

Titan Quest Reviews @ Hooked Gamers & Gamer.no

by Kalia, 21:17
Hooked Gamers is the newest site to give TQ a great review including a perfect 10.00 for graphics. <blockquote>Titan Quest is a remarkable game, filled with wondrous sights, great lore, and rewarding gameplay a  but it is also imperfect, filled with enough little bugs to annoy, and an end that disappoints. While it is still a good game, a little more polish, some editing, and an ending cinematic appropriate for such a visually splendid game might have made Titan Quest outshine even Zeus himself.</blockquote>See it for yourself <a href="http://www.hookedgamers.com/reviews/2006/7/titan_quest/">right here</a>. Additionally, Norwegian site, Gamer.no, scored TQ 8/10: <blockquote>Theres a special feeling when you play (witness) a good crafted game and that feeling follows you often through Titan Quest. Theres not been done any special changes from similiar games but the well designed Experience system, the well working travel mode (might refer to different landscapes , bit ambiguous) and the strong multiplayer mode does that vetarans that desire a new world to explore should venture the trip to Greece (hellas) this summer. If you haven't played this kind of games before but think this sounds like fun should not be scared to try it since its easy to get into and has a friendly help system that tells you what to do while you are playing the game.</blockquote>If you read Norwegian, head <a href="http://www.gamer.no">over here</a>. Thanks Runeank for the heads up!

Source: TQ Vault

Titan Quest Review @ Action Gamer

by Kalia, 13:36
Atomic Gamer is the latest site to kick out their review of TQ. Handing out a respectable 85%, they say:
What does help to redeem the game's failings in multiplayer is the inclusion of a full set of tools for creating your own levels and quests; a really ambitious modder could theoretically recreate the whole game with new maps and even some original ideas for monster placement, but time will tell if the community really picks this one up. I've seen many games with great modding tools and plenty of players on launch, yet no one really bothered with making any mods at all. It seems like a good possible bonus, but I wouldn't buy this game on the possibility of mods alone.
Read it here.

Source: TQ Vault

Titan Quest patch delayed until 7/7

by Garrett, 11:10
A post in the Titan Quest Vault says the highly anticipated patch for TQ has been postponed until this friday and addresses the following issues:
Patch Notes
  • Fixed crash caused by teleporting in multiplayer after players used Rally skill
  • Fixed NPC dialogue windows closing when NPC moves to avoid other characters
  • Fixed bug with different relic bonuses for different players in multiplayer
  • Fixed relic completion sounds propagating to all clients in multiplayer
  • Fixed multiplayer lobby UI error with sort arrow
  • Fixed a multiplayer lobby crash
  • Fixed internet connection problem with custom maps
  • Fixed a memory leak
  • Improves multiplayer connection reliability
  • Improves multiplayer performance
  • Improves item auto-placement in inventory
  • Added character back-up functionality
  • Added option to disable compatibility check

    Most players will be able to get the patch from the "Updates" button on the main menu. If you have a supported hardware configuration and are unable to start the game due to a failed compatibility check, you will need to download the stand-alone patch. We will provide a separate URL for this.

    We are still working on fixes for various other crashes that people are experiencing. The posts that people have been making on the forums about their detailed system specs have given us a good data set to work with, and we are in the process of assembling hardware and reproducing the issues that people are having. We are also working on an improved error reporting system, which we hope to roll out in the near future.

    For the latest information on workarounds and fixes, and to report issues, please go to the Titan Quest Vault Tech Support forums: http://vnboards.ign.com/titan_quest_tech_support/b23097/p1
  • Tuesday - July 04, 2006

    Titan Quest: Review @ ActionTrip

    by Dhruin, 01:03
    ActionTrip serves up a <a href="http://www.actiontrip.com/reviews/titanquest.phtml" target="_blank">review</a> of Titan Quest with a score of 79% - here's a synopsis:<blockquote><em>I know it's sort of counter-productive to give you pretty much the whole story in the first few sentences of the review, but I simply feel compelled to do so. Titan Quest is a beautiful game - your hero tracks through the countryside at night as the engine displays a stunning play of dynamic lights and shadows. The locations are intricately designed. Titan Quest has a decent quest system, and it is huge. The single-player campaign offers dozens of hours of playing time through many dungeons and landscapes. The gameplay is action-packed and flowing smoothly as you click your way through thousands of monsters. The background lore is potentially interesting, the voice-overs are good and so is the soundtrack. Everything "clicks" more or lessa excepta well, this game has it all and yet it misses one crucial component - one could call it imagination? Or maybe passion for fantasy?</em></blockquote>

    Sunday - July 02, 2006

    Titan Quest patch on july 5th

    by Garrett, 22:33
    A post on the official Titan Quest boards announces july 5th as the release date for the patch and once again reveals the following contents:
    Improved auto-placement of inventory items
    Fixed NPC dialogue windows closing when NPC moves to avoid other characters
    Added character back-up functionality which will help prevent corrupted characters
    Improved multiplayer stability and performance

    Source: Bluesnews

    Saturday - July 01, 2006

    Titan Quest: Review @ CVG

    by Dhruin, 23:32
    Titan Quest has been reviewed at Brit rag CVG, with a score of 8.1/10, suggesting in the process that this is the action/RPG for those that found Diablo too complex:
    Developers Iron Lore - whose head Brian Sullivan was also the brains behind Age Of Empires - have tried to create a top-down clickfest of epic proportions, unburdened by the likes of party management, confusing class and skill systems, complex storytelling and, well, anything else that interferes too much with the real business of destroying evil beasties.

    Want an example? Take the first thing you do in the game: create a character. While most RPGs ask you to choose a race, class, skill-set, some stats and perhaps even model yourself a face, all Titan Quest asks is that you choose a man or a woman and a colour for his or her tunic. That's it. No need to pick out hair dye and choose whether or not they keep their nails in good condition - you decide if you want your character to have breasts or not and five seconds later you're in, looking down at your character standing in some ancient Greek countryside.

    Friday - June 30, 2006

    Titan Quest: Reviews @ ComputerGames.ro & Eurogamer

    by Dhruin, 21:57
    The next pair of Titan Quest reviews have come along - let's start with <a href="http://www.computergames.ro/site/p/articles/o/review/lng/en/artid/784/" target="_blank">ComputerGames.ro</a>, who awarded 85/100:<blockquote><em>Considering the fame of Diablo 2, comparing Titan Quest with Blizzarda "!s hack and slash is inevitable and there will be plenty of people who will say that TQ is nothing more than Diablo 2 with a different background. And for the most part, theya "!d be right. But you know what? At least from my point of view, this isna "!t an issue at all. In Diablo 2 your task was to follow Beelzebub into the fiery depths of Hell and put his reign to an end. In Titan Quest youa "!ll have to go toe to toe with the Titans, gods before the Gods of Olympus, who have now escaped their eternal prison and are seeking revenge on Zeus and the other immortals for imprisoning them. Even though the story isna "!t considered the most important aspect of a hack and slash, Iron Lore decided that a mediocre storyline simply wona "!t do for their game so they enrolled the services of Randall Wallace, screenwriter for movies such as Braveheart and Pearl Harbor. And although the story is clearly above average, the characters that youa "!ll meet in the game arena "!t so well fleshed out as I would have liked, which is a real shame. Yes, it may be a hack and slash, but that doesna "!t mean it cana "!t have a little substance to it.</em></blockquote>...and moving on to Eurogamer with a modest 7/10:<blockquote><em>But that's mere frame-rate quibbling - what is rather more important is how character development is delivered. Titan Quest takes an esoteric, if not unique, view of how to accomplish this. A rather Spartan introduction (no, really) leaves you with basic hero-in-tunic, and it's only as the game unfolds that you begin to work out how your character is going to evolve. As you level up you earn points to spend on the traditional strength/agility stats, and then you have secondary sets of skill trees which open up magic and combat powers. These allow for a kind of multi-classing system, since you don't have to concentrate on a particular tree. Of course you can specialise and spend more to open up higher-level powers, but you can also spread the wealth and allow yourself a rather more versatile toolset to play with. This is a fun kind of flexibility that only adds to the addictive potential of Titan Quest. "Just one more skill tree option?" Clickclickclick. "One more level..." Clickclickclick.</em></blockquote>Thanks to <a href="http://www.bluesnews.com/" target="_blank">Blue's</a> for the ComputerGames link.

    Titan Quest patch in the making & a possible addon

    by Garrett, 10:36
    Iron Lore has announced a patch for Titan Quest:
    While I dont have an exact date yet I can tell everyone that we have fixed the following in the upcoming patch:

    Character Corruption on Saved Games Caused By Crashes
    Smarter (Improved) Inventory Placement when you pick up Items
    Dialog Windows Closing when Bumping NPCs
    Improved Multiplayer Performance on 5 & 6 Player Games

    We are looking into the crash bugs being reported. It has been difficult because of the known issues with people trying to circumvent the SECUROM software and trying to get data from those experiencing legit crashes. I just want to let everyone know that these crashes are our highest priority and even though we cant respond to everyone reporting a crash bug we are collecting all the data from you folks and are working towards a solution.

    Thank you all for your patience.

    Also, as game designer Brian Sullivan annoucned, the game has been coded in a way add-ons can easily be implemented and unless Titan Quest is a total failure regarding sales figures, an add-on is more than likely.

    Thursday - June 29, 2006

    Titan Quest Skill Masteries @ Firopolis

    by Kalia, 15:05
    Site user Ianus sent us the following information:
    I would like to announce a complete list of the Titan Quest masteries and the progress of corresponding skills al my "Firopolis" project. All lists are in German and English language.

    German: http://www.firopolis.de/forum/index.php/topic,593.msg1248.html#msg1248

    English:
    http://www.firopolis.de/forum/index.php/topic,593.msg1249.html#msg1249
    Thanks, Ianus!

    Titan Quest Review @ Boomtown

    by Kalia, 14:40
    up. It's a detailed, entertaining and long-lasting adventure with plenty to do and see. Titan Quest a  You Go Smash, Take Shiny Things (I've decided that's what I'm calling it from now on) is a fun game that feels rather fresh in the absence of a rival from Blizzard.</blockquote>Read it all right <a href="http://rpg.boomtown.net/en_uk/articles/art.view.php?id=11754">here</a>.

    Source: Shack News

    Wednesday - June 28, 2006

    Titan Quest: Reviews @ GamePro & Games Radar

    by Dhruin, 22:30
    Two more Titan Quest reviews have hit the 'net today. <a href="http://www.gamepro.com/computer/pc/games/reviews/69588.shtml" target="_blank">GamePro</a> echoes previous comments, with a score of 4.25/5:<blockquote><em>Gorgons? Check. Harpies? Check. Centaurs? Skeletons that launch from the ground like that scene from Jason and the Argonauts? Check and check. Yup, folks, Titan Quest is set in ancient mythological Greece, complete with all the gods, demons, dieties, and grotesque monsters you can hack to pieces with a gladius sword. The storyline is some nonsense about titans -- those monstrously cruel rulers of early Earth -- who have escaped their prison to wreak havoc on mortals. The threadbare plot is stitched together by rambling, poorly acted monologues recited by various townspeople. It's all very disposable.</em></blockquote>...and <a href="http://www.gamesradar.com/us/pc/game/reviews/article.jsp?sectionId=1000&articleId=20060627171435733051&releaseId=20060511102838204065" target="_blank">Games Radar</a> comes along with an excited 9/10:<blockquote><em>If you've been missing the genre where left-clicking does all, boy does developer Iron Lore have a gem for you. Take three parts top-down hack-a-thon and zero parts plot and out pops Titan Quest, the ultimate in slicing, dicing, and literally hurling monster-fodder around the screen. Pick a gender and listen to the "okay, we'll have one if we must" introduction about those pesky Titans that Zeus imprisoned suddenly breaking free, then youa "!re off to surf bawdy throngs of satyrs, spiders, centaurs, and myrmidons as you pinball from city to city in search of the ultimate gear and the coolest monster to kill with it.</em></blockquote>

    Source: Blue's

    Titan Quest: Review @ UGO

    by Dhruin, 07:18
    The Titan Quest avalanche continues with UGO kicking up a review with a rating of 'B':
    The game is almost exactly like Diablo II or its facsimiles, in gameplay, feel, and playfulness. There are notable differences, however, and most of them are actually good. The most obvious difference is that, instead of roaming through the typical mythical medieval lands, you're in ancient Rome. So instead of killing off zombies and skeletons, you're ridding the world of deadly sea turtles and pigs. It's kind of funny to think about when you summon Lich Kings to help you dispatch the more difficult, slow moving turtles that are kicking your butt. You also fight mythical beasts like satyrs, cyclops, and centaurs, of course, and the variety of monsters and their abilities (melee, distance, and magical) keeps the game interesting.

    Titan Quest: Review @ GameSpy

    by Dhruin, 02:13
    The Titan Quest material continues to poor in with GameSpy awarding 3.5/5 in their review. Let's start at the beginning again:
    Just when you thought that the world had seen the last Diablo clone, along comes what might be one of the best yet. Iron Lore's Titan Quest is about as close as we're going to get to revisiting the maniacally paced click 'n slash gameplay popularized by Blizzard's iconic series in the near future, and as such, it's a good thing that it manages to replicate all of its addictive qualities so well.

    Titan Quest: First Impressions @ Game Informer

    by Dhruin, 02:09
    Game Informer serves up some first <a href="http://www.gameinformer.com/News/Story/200606/N06.0627.1610.47992.htm" target="_blank">impressions</a> of Titan Quest:<blockquote><em>Players will have to rely on the ridiculous amounts of armor and weapons to make their characters stand out. Protect yourself with helmets, chest plates, gauntlets, shin guards, necklaces, enchanted rings, and more. As far as your arsenal goes, sift through the bodies of slain enemies for knives, swords, clubs, bows, staves, axes, shields, spears, etc. One of the coolest parts about the game is the ability to lift anything an enemy is using after theya "!re dead. A boss may be loaded up with fancy armor and be shooting fireballs at you with his high powered staff, but the payoff for defeating him is obvious from the outset.<br><br>But how do you choose a skill set? This occurs after you first level up instead of mixing in with your initial character creation. Players can pick from Storm, Earth, Warfare, Spirit, Defense, Nature, Hunting, and Rogue. Once you decide on a Mastery category, you can toss in new skill points every time you level up. Players must decide if they want to invest in unlocking new powers or just strengthening what they already have. This is a great way to test out certain powers without blowing precious points. Plus, you can talk to Mystics around town to reverse poor skill tree decisions for a price. And after you hit level 8 you can pickup a second Mastery to throw skill points into.</em></blockquote>

    Titan Quest: Review @ 1Up

    by Dhruin, 02:00
    Derivative but good is the judgment of 1Up for Titan Quest in their review, which sports a score of 7/10:
    It's with a pleasant sense of shock that most gamers will receive THQ's new, painfully obvious Diablo clone Titan Quest. That shock will come from the fact that developer Iron Lore genuinely does not try to fix what ain't broke. The game doesn't come at you with a lot of new features or frenetic marketing hype about how it's the next giant leap forward in action-RPGs. Titan Quest knows it's derivative. It revels in being derivative. But Titan Quest is better for it, because it focuses on being good instead of obsessing about being original.

    Source: VE3D

    Tuesday - June 27, 2006

    Titan Quest Ships @ Blue's News

    by Kalia, 15:55
    The official announcement from THQ has been made: Titan Quest has shipped to retailers worldwide:
    THQ Inc. (Nasdaq: THQI - News) today announced that Titan Quest(TM), the epic and immersive action Role-Playing Game (RPG) developed by Brian Sullivan's (co-creator of Age of Empires) Iron Lore Entertainment, has shipped to retail outlets worldwide. Lauded for its next-generation graphics and original story penned by Braveheart screenwriter Randall Wallace, Titan Quest is available exclusively for Windows PC at a suggested retail price of $49.99.
    Read the rest here.

    Source: Blue's News

    Titan Quest: Review @ Yahoo! Games Domain & Gamespot

    by Dhruin, 02:26
    Tom Chick pops up at Yahoo! Games Domain to write a very positive review of Titan Quest. The score is 4.5/5 and this intro sets the tone:
    Let's get this out of the way up front: Titan Quest is no Diablo. It's similar in many ways to Blizzard's masterpiece and it's obviously aimed at the same people who enjoy that sort of glib frantic action RPG clickery. In some ways, it's every bit as good as Diablo. In other ways, it's better. In yet others, it's not as good. But overall, it's very much its own thing, with refreshing and unique gameplay that stands on its own, and dazzling technology that elevates it head-and-shoulders above anything it resembles.
    Sporting a rather mediocre score of 7.6/10, Gamespot has slapped its review up for your viewing....pleasure:
    Since it seems unlikely that Blizzard itself is going to produce a new Diablo game anytime soon, Titan Quest really is the next-best thing. The gradual approach to character creation taken here is welcome, and the sheer scope of the single-player campaign, coupled with the cooperative play and tools to create your own campaign, means that players willing to commit to the experience will have a wealth of content to keep themselves busy with. There's no shame in modeling your game after the genre-defining Diablo franchise, which capably streamlined the PC RPG into something faster and more accessible, but some of Titan Quest's holdovers seem a bit antiquated. It doesn't take action RPGs to a whole new level or anything, but you'll probably have fun with it if you've enjoyed these kinds of games in the past.
    Read it here.

    Titan Quest: First Impressions @ Just RPG

    by Dhruin, 01:59
    Just RPG has kicked up some first impressions of Iron Lore's Titan Quest:
    While everything looks and sounds nice, one must wonder whether or not the game plays well and what new it brings to the already dense action-RPG market on the PC. Titan Quest plays out very similarly to the bulk of action RPGs on the PC. The player will explore towns, gain quests, and set out to complete them. After partaking in some quests, a larger quest will come to either seek out a fearsome enemy or to move on to a new area. As the player fights enemies, equipment will be acquired in many different varieties, which can be customized from parts dropped by certain enemies, equipped as is, or sold at various stores in town. While all of this sounds very hackneyed, it should be noted that the change of location from fantasy to mythical creates a compelling world that is both familiar and alien, and one that is exciting to explore. Fighting is still done through point and click, and the bar at the bottom holds access to skills and items, which can also be hot keyed for easy access, which is nothing special but welcome at the same time. The controls are all solid, and there were no real issues with hit detection, as everything seems to be polished up rather nicely.

    Titan Quest Review @ ShackNews

    by Kalia, 00:05
    Shacknews has posted their review of Titan Quest. It is a very positive review: <blockquote>Since the games are so similar, many gamers have already made up their minds to view Titan Quest as nothing more than something to hold them over until the inevitable release of Diablo III. Pleasea  don't. Firstly, Diablo III probably won't be out until at least 2012, knowing Blizzard; and second, Titan Quest is a very good game that can stand on its own two legs. Yes, it's almost identical to Diablo II in countless different ways, but it's unique enough that both D2 fans and gamers that are looking for their first foray into dungeon crawling will find copious amounts of enjoyment. This is a great game, and well worth your time and money.</blockquote> Read the rest at <a href="http://www.shacknews.com/extras/2006/062606_titanquest_1.x">Shacknews</a>.

    Source: Shack News

    Sunday - June 25, 2006

    Titan Quest: Equipment Database @ GameBanshee

    by Dhruin, 00:00
    The imminent launch of Titan Quest is leading to the usual domination of one title in the news...the next item on the Titan Quest agenda is an Equipment Database at GameBanshee:
    We've launched a fully searchable equipment database for Titan Quest, and have kicked it off with over sixty Epic and Legendary items available in the game. To find what you're looking for, you can either use our Advanced Search page, browse a categorized list, or page through the game's set items. The database will be expanded on a regular basis, so check back often!

    Saturday - June 24, 2006

    Titan Quest: Review @ PALGN

    by Dhruin, 23:57
    The second Titan Quest <a href="http://palgn.com.au/article.php?title=Titan+Quest+Review&id=4784&sid=aa0763b369327c9681d9cb467a905b9c" target="_blank">review</a> he have tracked is at a site called PALGN, with a score of 9/10, citing it as "one of the best PC Games on the market for the year":<blockquote><em>As much as Titan Quest is an action game, it stays true to its RPG sub-genre. Gamers are able to customise their character from the get-go. You can choose from either a female or male warrior, and after achieving your first level, youa "!re able to choose a mastery skill. The mastery skills in the game determine what kind of warrior you will be. While youa "!re ideally a Spartan, god-like human, youa "!re able to vary how you achieve your success on the battlefield. There are a total of eight masteries in the game, which include your typical warrior spec, a hunter with amazing bow and spear skills, a necromancy-like spec that allows you to leech life and summon spirits, and various other specs that allow you to perform different elemental magic attacks such as fireballs and thunderbolts. So, ita "!s fairly deep in whata "!s at hand, and ideally how you can approach your battles. Rather than being a single class throughout the entire, lengthy game, players are able to also select a second mastery soon after their fast, enabling them to choose to be a hybridised character or, if you wise, to be the same character throughout the entire game. So this allows gamers to choose whether to be a hard-hitting warrior with fire spells that allows them to run in battle with a firewall that hits surrounding enemies or a life-leeching warrior that can fire lightning bolts.</em></blockquote>

    Titan Quest Video & Text Reviews @ IGN

    by Kalia, 01:46
    Following closely on the heels of the IGN video review comes the text based review by Tom McNamara. He scores the game a respectable 8.1/10. Here's a quote:
    If I'm harsh on Titan Quest, perhaps it's because I expected something clearly better than D2 to come out of the subgenre, after several years of opportunity -- and Iron Lore looked like a good fit. I recommend grabbing the demo, and if you like it, you'll probably like the game, too. If you find yourself a little disenchanted, though, it's probably not just you. I think it looks impressive and offers a ton of content, and there are certainly worse games with which to spend your summer days (and there are worse games coming out of new development houses). I find, however, that there's a bit too much churn to keep me hooked the whole way through. I thought the pyramids were a cool, atmospheric segment of the game, but they were more the exception than the norm. Read the rest here.

    Friday - June 23, 2006

    Titan Quest Review @ g4mers

    by Kalia, 21:11
    The Portuguese site, G4mers, has posted a review of Titan Quest. If any of our readers can translate Portuguese, perhaps you can shoot us a summary!

    In addition to the review, there are an astounding two hundred sixty screenshots! See it all HERE.

    Titan Quest Q&A @ Sound Blaster Gaming

    by Kalia, 18:20
    Sound Blaster Gaming has posted a recent Q&A with sound designer Scott Morten. Given that Sound Blaster deals with...sound, it's logical that he's who they'd interview.

    Here's a snip:
    Q3: With the popularity of recent films and television programs focused on ancient Greek or Roman civilizations, do you think gamers now have an expectation of what a game set in that era should sound like?

    Well, maybe. If I'm correct, most of the movies about ancient Greece and Rome are pretty much focused on war or gladiators, and most of them star Russell Crowe. (All of them, right?) If players are expecting swords and raging battle sounds all around them, I think they will be pleasantly satisfied. There will be plenty of armor-bashing, sword-slashing gladiator moments while playing Titan Quest. I think what will surprise players the most is actually some of the music, because there's more "history" in the score than you typically get in Greek and Roman-oriented blockbuster movies. The voice-overs are also a great part of the history in the game because you've got storytellers in every major town and city - they'll fill you in on each culture's myths, and even offer their own culturally-biased perspectives on what's going wrong with their world. I think the audio in the game will please players, yet teach them a little at the same time.

    Read it here.

    Source: Blue's News

    Thursday - June 22, 2006

    Titan Quest: Screens @ GameBanshee

    by Dhruin, 00:44
    GameBanshee has kicked up 72 screens from the Gold version of Titan Quest. Apparently the screens run from the intro to the finale, so spoilers are possible.

    Wednesday - June 21, 2006

    Titan Quest Movie @ File Shack

    by Kalia, 18:16
    A new movie has surfaced giving a first look at some of the Chinese creatures players will encounter. Weighing in at a sveldt 11.5Mb, you can download it right here.

    Source: File Shack

    Tuesday - June 20, 2006

    Titan Quest Skills Revealed #2 @ GameBanshee

    by Dhruin, 13:51
    The second part of GamBanshee's Titan Quest Skills feature is up, offering "statistics, descriptions, and in-game icons for all Rogue, Spirit, Storm, and Warfare skills available in the game".

    Titan Quest MP Hands On @ IGN

    by Kalia, 05:25
    IGN has posted a basic "walk through" of a multiplayer session as well as some gameplay movies for your viewing pleasure. Here's a snip from the article:

    Aside from this, multiplayer plays pretty smoothly -- your fellow members show up in a list on the left-hand side and on the compass map in the upper right. Trading is a simple act of right-clicking on the player's name in that list and selecting "trade." The trade UI should be familiar to anyone who's played Diablo or World of Warcraft -- just click-and-drag an item into the window, select the trade button, and wait for the other player to accept the transaction. As in WoW, mousing over an item will produce a pop-up window that compares that item to what you're already wearing, so you don't have to switch between windows to see if what you want is actually better than what you have.


    Read the article here and see the movies here.

    Source: IGN

    Saturday - June 17, 2006

    Titan Quest #4 @ RPG Vault

    by Dhruin, 08:42
    RPG Vault kicks up the 4th part of their Titan Quest Peek series, offering this content: "Mixing Warfare and Spirit masteries, the Spellbreaker class in Iron Lore's game is especially potent against undead".

    Thursday - June 15, 2006

    Titan Quest Peek #3 @ RPG Vault

    by Kalia, 17:44
    Today's character peek comes to us from lead gameplay designer Arthur Bruno. Readers will get a look at the "brigand", a character focusing on the hunting and rogue masteries:

    Anatomy of a Brigand - Hunting / Rogue Masteries

    The hunter, by his nature, is a stealthy and cunning individual given to using natural and man-made elements to slow, trap or weaken his quarry. The perfect complement to a hunter is the rogue, which emphasizes many of the same skills. With these two masteries in sync, a Brigand is born.

    As you play through, you should look for equipment that modifies your strength and dexterity, but I'd also recommend looking for items and relics and charms that increase your attack speed and pierce damage.

    If you choose this path, it will take some patience to reach the very pinnacle of your power, especially if you follow the path of the hunter before that of the rogue.


    Read it at RPG Vault.

    Source: TQ Vault

    Wednesday - June 14, 2006

    Titan Quest Peek #2 @ RPG Vault

    by Kalia, 20:56
    RPG Vault is continuing its preview week for the upcoming action-RPG, Titan Quest. Today's installment is written by lead gameplay designer Arthur Bruno. He chronicles his favorite character type:
    The Pacifist - Storm / Defense Masteries

    The "Paladin" class, created by the unlikely combination of Storm and Defense masteries, may not seem like an obvious choice but it's one that can prove quite effective for those with patience. I decided to try this rather odd pairing for fun, and created a primarily retaliation damage-based character... that is to say, a character focused on skills that damage enemies back after they hit you.

    This build gains power slowly, and by level 12, I wondered if it was going to be too weak to be much fun. However, I soon got over the hump and a world of hurt opened up for my enemies. It was hilarious watching monsters my own level killing themselves on me.
    Read the rest here.

    Source: TQ Vault

    Titan Quest Contest @ TQ Vault

    by Kalia, 20:06
    Titan Quest Vault is running a contest for a free copy of the game, due to be released in two weeks. The details can be found by clicking the link above. Good luck!

    Source: TQ Vault

    Titan Quest Launch Events @ TQ Vault

    by Kalia, 17:03
    TQ Vault has announced that iGames, a local gaming organization, will be hosting two launch events to celebrate Titan Quest's release on June 26th.
    The first event will be a one-day on Saturday, July 1 at 50 select iGames member centers across North America, including Canada and Mexico. The second event will be an Expanded Showcase from July 3-16, allowing fans one free hour over a two-week period to sample the game.

    Alongside the game itself, the highlight of the one-day premiere will be special launch competitions, with gamers battling it out for such prizes as a an Alienware� system, custom NVIDIA t-shirts, EVGA GeForce 7900 GT graphics cards, Intel Pentium D Processors, Altec Lansing headsets and Antec PC cases. Free Game T-shirts and other goodies will be raffled off for all attendees.
    Head here for more details and links to event locations.

    Source: TQ Vault

    Titan Quest Peek #1 @ RPG Vault

    by Kalia, 02:07
    RPG Vault is beginning a series of "peek" features with the developers in the weeks preceeding the game's release. This time, lead developer Brian Sullivan chronciles his favorite 'nature boy' character focusing on the masteries of Earth and Nature.
    I really enjoy playing this mastery combination. I have my pets to help me out and keep me company, my teammates love me, and I can do a tremendous amount of hurt. The use of the healing skill and pets is tactical, and I like some tactics in my combat. See you on the battlefield!
    Read the rest and see some nice new screens right here.

    Source: Blue's News

    Monday - June 12, 2006

    Titan Quest Modder's Guide @ TQ Vault

    by Kalia, 18:47
    Some news is beginnning to trickle out about the level editor for Titan Quest. You can read the official guide and get a sneak peek at what's in store.

    Source: TQ V

    Titan Quest Update Interview @ RPG Vault

    by Kalia, 18:28
    RPG Vault is beginning a weeklong series of interviews and features about the upcoming action RPG, Titan Quest. Today they interview Iron Lore members Brian Sullivan and Tom Potter.
    Jonric: How much technical knowledge is required to use it (the level editor- editor's comment), and in what ways are you planning to support users?

    Tom Potter: Of course, to make a level really stand out, you need to know how to use all of the more advanced options. And by their nature, advanced options might be more difficult for casual users to grasp initially - like editing water parameters, adding fog layers - so we'll be moderating forums and helping people through any problems they might encounter. We're making tutorial videos to supplement the text instructions that ship with the game. We'll also be supporting the editor in any Titan Quest updates or future products. We're dying to get feedback from everyone, and I've got my own huge wish list, so expect the editor to get better and better with time.
    Read it all here.

    Source: RPG Vault

    Friday - June 09, 2006

    Titan Quest Skills Revealed #1 @ GameBanshee

    by Dhruin, 08:21
    The first part of a Titan Quest guide to skills and class combinations is up at GameBanshee.

    Thursday - June 08, 2006

    Titan Quest Developer Blog #13 @ TQ Vault

    by Kalia, 14:09
    Proving that thirteen is indeed a lucky number, Brian Sullivan authors this week's developer blog at Titan Quest Vault. The title is "GOLD!" and here's what he has to say:
    We have gone gold! It has been an extremely long road with a lot of long nights to get here, but Titan Quest is finally complete.

    I am very happy with the final product. There are certainly some areas where I would like to spend time and make the game even cooler, but the final product met or exceeded all of our original goals.

    First is the look of the game. We set out to make a photo-realistic outdoor scene in our new 3D engine, and the final result takes your breath away. The world is very detailed: you can see individual blades of grass and flowers, you can see individual pebbles on the ground and each leaf even casts a shadow on the ground. The world is also very interactive, with the grass and brush moving out of your way as you walk through them, trees swaying in the wind, water moving and splashing as you run through it, and ambient creatures such as birds and butterflies moving in the world. This all has the effect of making a tremendously immersive world.
    Read the rest here.

    Source: TQ Vault

    Tuesday - June 06, 2006

    Titan Quest Intro Movie @ 3D Gamers

    by Kalia, 20:59
    3D Gamers has posted a gorgeous intro movie for Titan Quest, the action-RPG due out in three weeks. The movie does not feature gameplay but is a cinematic eye pleaser. You can find it here.

    Source: 3D Gamers

    Titan Quest Preview @ Game Planet

    by Kalia, 13:15
    Game Planet has the latest in previews for Titan Quest, due out in three weeks. The preview is unsurprising. Still, here's a snip:
    The setting of ancient Greece, Egypt and China allows for some very interesting quests. The villages are full of quest givers, and no sooner have you started than you are quickly levelling-up. The monsters come in all shapes and sizes with some being impossibly huge. Expect to see hags, draconians, tiger men, croc men, mummies, djinn and many other creatures of legend. In the footage we saw of the later stages of the game, creatures also attack you on savage mounts that must be defeated first to get at the rider.

    Source: TQ Vault

    Titan Quest: Dev Diaries @ Jolt

    by Dhruin, 07:47
    I have the feeling these Titan Quest dev diaries at Jolt have been seen previously elsewhere. Still, 7 different Iron Lore staffers write about the development, so take a look if you are following this one. Here's a grab from Brian Sullivan:
    The main objective we have tasked our gameplay designers with is finding out what makes an action RPG fun. Our first step was to get rid of a lot of things that are not fun, such as spending a lot of time traveling to and from town to sell your wares and micromanaging inventory, and instead focusing on the action and adventure elements that really drive action RPGs. We created flexible character classes and modifiable skills to let players really customize their characters to match their play style. To make the loot-collection part of the game even more exciting, we added a lot of unique equipment, each with hand-entered stats and art. And we kept the action and combat fast-paced and visceral, because that is what fans of this genre love about these games.

    Sunday - June 04, 2006

    Titan Quest: Preview @ Worthplaying

    by Dhruin, 07:26
    A flurry of previews with Titan Quest going Gold sees Worthplaying writing some impressions:
    On the epic front, it's hard to get more dramatically grandiose subject matter than Titan Quest's source material. For those of you who've misplaced your ragged copies of Edith Hamilton's Mythology, Titans were the race of gods who gave birth to the Olympians and later came to regret giving into the urge to procreate. Written by Braveheart screenwriter Randall Wallace, the story leads your hero from a small village on to Sparta, Egypt and China before the single-player quest comes to an end. The idea, according to the Iron Lore folks, is to explore material that's both exotic and accessible, so as to please action-RPG fans while not alienating potential newcomers whose favorite Achilles ever is Brad Pitt.

    Saturday - June 03, 2006

    Titan Quest Preview @ Game Zone

    by Kalia, 04:22
    Completing the day's triple play on Titan Quest previews, we have on from Game Zone. Again the review discusses the positive comparisons to Diablo 2: <blockquote><em>Titan Quest does seem a lot like an update version of Diablo 2, but that is not a bad thing. The latter was a thoroughly enjoyable hack a Un slash, and Titan Quest provides that aspect in large does, but with the skill-leveling system, it also tempers all that with intelligent leveling considerations.</em></blockquote>Read the rest <a href="http://pc.gamezone.com/gzreviews/p26594_03.htm" target="_blank">here</a>.

    Source: Game Zone

    Titan Quest Preview @ IGN

    by Kalia, 02:48
    IGN is chiming in with their preview, hot on the heels of Gamespot's. You can read it here.
    With so many RPGs feeling old and tired before you've even played them, thanks in large part to their traditional fantasy setting, we're looking forward to fighting more satyrs, mummies, Egyptian statues, demons, harpies. A mythological setting let the audience use a pre-arranged batch of knowledge, rather than a given world's particular quirks having to be revealed to you via clunky exposition or disorienting flashbacks. It's surprising that more Roman and Greek action games have sprouted up in the wake of God of War, but there you go. Since Titan Quest is slated to come out this month, it has the field to itself for a while yet. Stay tuned as we stake out our mailbox for the review copy.

    Source: IGN

    Titan Quest Updated Impressions & Movies @ Gamespot

    by Kalia, 02:14
    Gamespot has updated their 'hands on impressions' for the upcoming action-RPG, Titan Quest, which went gold today. There are three gameplay movieshere and a text-based article here. Here's a snip:
    Although it sounds ethereal and high-minded, the spirit mastery is going to be familiar to anyone that's played as a necromancer in any role-playing game. Instead of encouraging your enemies to seek salvation, you're going to be blasting them with life-stealing plagues, lower their resistance to damage with skills like necrosis, and force them to flee for their lives with visions of death. In addition, your powers over the undead will allow you to spread the joy to your teammates, allowing everyone near you to increase the damage they deal to undead enemies and reduce the damage that they take in return.
    See it and read it at Gamespot.

    Source: Gamespot

    Friday - June 02, 2006

    Titan Quest goes Gold

    by Dhruin, 09:06
    ...at least, according to Worthplaying. I couldn't see an official announcement on any official sites and the linked press release is pretty standard fare, although it comes as no great surprise with the title due on June 26th for North America and June 30th for Europe.

    Saturday - May 27, 2006

    Titan Quest Designer Diary #7 & Video #6 @ Gamespot

    by Kalia, 02:04
    Gamespot has posted a new Designer Video #6 and a text Designer Diary #7 focusing on the game's finalization.
    Titan Quest has been on the drawing board for almost six years and has been in full production for more than two. In the very early years it was Brian Sullivan setting the vision for the product, with the help of cofounder Paul Chieffo, Max McGuire (programmer extraordinaire), Rich Sullivan (lead concept artist), and Josh McHugh (artist). In those early years, that group, with the help of a few others, worked in a small, windowless office we now call "The Dungeon." Iron Lore, led by President Brian Sullivan, has grown into a dedicated team of 38 developers with talent, patience, passion, and a love for games. Since it signed on as our publisher, THQ's superb professionals have helped us steer Titan Quest toward its fast-approaching launch date.
    Read the rest of the article here and download/view the video here.

    Source: Gamespot

    Information about

    Titan Quest

    Developer: Iron Lore

    SP/MP: Single + MP
    Setting: Fantasy
    Genre: Hack & Slash
    Combat: Real-time
    Play-time: Over 60 hours
    Voice-acting: Unknown

    Regions & platforms
    World
    · Homepage
    · Platform: PC
    · Released at 2006-06-26
    · Publisher: THQ