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Ryzom: The Ryzom Ring - All News

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Monday - October 16, 2006
Friday - October 06, 2006
Tuesday - October 03, 2006
Thursday - September 21, 2006
Monday - September 18, 2006
Thursday - September 14, 2006
Saturday - September 02, 2006
Monday - August 28, 2006
Tuesday - August 08, 2006
Thursday - August 03, 2006
Tuesday - August 01, 2006
Saturday - July 29, 2006
Thursday - July 27, 2006
Monday - July 10, 2006
Tuesday - June 13, 2006
Wednesday - May 31, 2006
Box Art

Monday - October 16, 2006

Ryzom - The Ryzom Ring - Interview @ Gamona.de

by Dhruin, 23:40

Also at Gamona.de today, an exclusive interview with Ryzom Ring Executive Producer Guillaume Puzin. There are two versions, one german and one english. Here's a snippet from the English version:

gamona: Originally announced for release outposts needed more than one year to be implemented into the game. Lots of players are disappointed about them. There is only one single building (a drill) available and only a few outposts have been opened. Do you plan to open more buildings in the near future (maybe at the prime roots)?

Guillaume Puzin: Yes we plan to add new buildings in the future but not quite yet as we are currently focusing on new content to bring to the players who have been with us from the start. After releasing the outposts we switched our focus away from PvP for a while in order to work on PvE content but we do plan to come back to them again. As it happens one of the buildings that we will be adding corresponds to another of the questions that you have been asking as it gives extra storage space for guilds to stock their items.

Ryzom - The Ryzom Ring - Interview @ Ten Ton Hammer

by Dhruin, 14:34

Ten Ton Hammer interviews Nevrax's Daniel Miller about the launch of The Ryzom Ring.

Ten Ton Hammer: "What has been the feedback from the users of the Ryzom Ring in open beta? Has the community embraced the concept of player created content, or is it still too new to tell?"

Miller: "The response of the community has been excellent. The concept of player created content is very strong. We now see a very significant proportion of our players connected to the Ring editor 24 hours a day, so we expect to see an ever increasing quantity of interesting scenarios emerging over the weeks to come."

More...

Friday - October 06, 2006

Ryzom: The Ryzom Ring - News Roundup @ Official Site

by Dhruin, 00:09
The Ryzom site has a roundup of recent Ryzom Ring articles if you'd like to catch up on this recently released expansion/editor for Ryzom.

Tuesday - October 03, 2006

Ryzom: The Ryzom Ring - Live @ Official Site

by Inauro, 22:56
Nevrax has announced the launch of <a href="http://www.ryzom.com/ryzom-ring" target="_blank">The Ryzom Ring</a>, the eagerly anticipated expansion pack for their flagship MMORPG, <a href="http://www.ryzom.com" target="_blank">Saga of Ryzom</a>. Head on over to the official site for further details and to download the new game manuals. In the meantime, here's the official press release.<blockquote><em>Nevrax, announced today the released of the Ryzom Ring, its first ground breaking expansion for the massively-multiplayer online science fantasy role playing game (MMORPG) Ryzom. Be among the first in online role playing History to create, play and share your own adventures in a persistent online world!<br><br>"After two years of challenging development, we are very proud to be the first MMORPG studio in the world to launch integrated Adventure creation toolsa ?, declared Daniel Miller, CTO and Executive Producer of the Ring. a SRyzom Ring offers a whole new dimension of massive online gaming, empowering players to add their own adventures for the first time within a persistent online world. We are now looking forward to seeing quite how ingenious our players will be and admiring the scenarios they dream upa ?.<br><br>The Ryzom Ring delivers unrivalled power to the players.<br><br>Now you can not only play challenging adventures created by others but you can also play GOD as the Adventure Master (AM). The only limit now to the playera "!s power is their own imagination! <br><br>The Ryzom Ring Editor is both powerful and extremely easy to use. Within a few minutes one can whip up a great looking scenario in one of many magnificent settings, filled out with the magical creatures and characters that make Ryzom's world unique. The editor offers complete systems for scripting dialogs, laying out routes and zones for NPCs and setting up events of all kinds, offering almost limitless power to create...<br><br>Ryzom Ring offers a wealth of possibilitiesa All Ryzom subscribers have access to the Ring. Players under free trial will also be able to discover the power of the Ryzom Ring with full access to the adventure creation tools and a basic set of creatures and scenery to play with. They will not however be able to participate in player-created scenarios, being restricted to the supplied examples.<br><br>To try out Ryzom Ring and Ryzom for free, with unlimited playing time, follow the free trial link on ryzom.com (no credit card is required).</em></blockquote>

Source: Ryzom

Thursday - September 21, 2006

Ryzom: The Ryzom Ring - Release Date @ Official Site

by Inauro, 22:48
Nevrax has announced the release date for the Ryzom Ring, the first free expansion pack for its MMORPG, The Saga of Ryzom.
Great news today, we are happy to announce the official release date of Ryzom Ring! We will launch our first free expansion next month, on October the 3rd. Sharpen your mind and prepare your scenarios, soon power will truly be given to you!

At the release, the current content restrictions for paying players will be lifted. Moreover, the rating and reward systems that allow the best scenarios to stand out will be activated. A German and French version of the manual should arrive as well.

With a Free Trial, you will be able to try all the creation tools of the Ring with a basic set of creatures and maps, but you won't be able to play your own adventure with others nor participate in other player's adventures.

Source: Ryzom

Monday - September 18, 2006

Ryzom: The Ryzom Ring - AGC Preview @ GamersInfo.net

by Inauro, 09:44
GamersInfo.net sends word that they've updated their coverage of The Ryzom Ring with a preview of the Saga of Ryzom expansion pack as seen at the Austin Game Conference.
Milko started out showing us just what The Ring could do. What can I say but once again we were floored by the power of the tools that Nevrax is placing in the hands of their customers. Milko started off by mentioning that due to server loads bandwidth they would not be allowing players to create their own maps, instead they would have initially have around 200 optimized maps for players to choose from and that they would add more over time. These maps have a huge range in size, shape and environments. He showed us several maps ranging from desert and marine environments to some gorgeous woodland settings. At this I had to ask the size and support that these maps were capable of he mentioned that every map would be able to support up to 100 Objects and 100 NPCs and some were so large that it would take a player nearly 1 hour to navigate across them.
More...

Source: GamersInfo.net

Thursday - September 14, 2006

Ryzom: The Ryzom Ring - Preview Interview @ MMORPG.com

by Inauro, 22:56
Nevrax's Miko Berset <a href="http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/878/gameID/36" target="_blank">shows off</a> The Ryzom Ring and answers a few questions from MMORPG.com's Jon Wood.<blockquote><em>The editor was nothing like the clunky toolset I was expecting. Quite the opposite, in fact. Right from the get-go, I was surprised at how easy it all seemed, and how intuitive the user interface actually was. As I watched Milko navigate his way through, I had absolutely no problem seeing and understanding everything that he was doing. <br> <br>I suppose I should talk a little bit about the program itself. Ryzom Ring provides what feels like a limitless set of options in terms of setting. You choose from one of 200 different maps, each one with different points of entry for the characters. On top of that, at any given time, you can select the season and weather-type. This can go a long way in terms of storytelling and setting a mood. <br> <br>Once youa "!ve selected a location for the adventure, the process of populating the world begins. The program offers a number of different basic setting objects that can be placed. Everything from trees, houses, streetlamps, and the like to even more complex mood-setters like birds flying overhead or tiny flies buzzing around a rotting corpse (my personal favorite). These objects can be placed anywhere and can be easily rotated and moved to the usera "!s taste. </em></blockquote><a href="http://" target="_blank">Link</a><a href="http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/878/gameID/36" target="_blank">More...</a>

Source: MMORPG.com

Saturday - September 02, 2006

Ryzom: The Ryzom Ring - Alpha News @ Official Site

by Inauro, 02:21
Nevrax has announced a new phase in the alpha testing of The Ryzom Ring.
Today is a great day in the history of the Ring! After lots of testing with the first waves of Alpha testers, opening to all the CSRs then to 40 lucky players, we now need even more players for testing on a larger scale.

We already gave access this week to 40 more active players and also to those who added their names to our list at the GC Leipzig. But today, with the opening of the Alpha to our 589 ATS (Advanced Test Server) testers, we're crossing another key point as it's the first time we'll welcome so many people on the Ring.

To those who wonder, an ATS tester is a player who filled out a form and got enrolled in order to gain access to the ATS (Advanced Test Server) a few months ago. This form is no longer available.
If you are not sure you are one of them or not, here's an easy trick: ATS players have access to one more forum dedicated to the ATS.

To the ATS testers: please read carefully the posts of your ATS leader on your ATS forum to patch your ATS client properly. We also highly encourage you to read the Ring manual to get started.

And then, play and most importantly have fun with the Ring! :D

Source: Ryzom

Monday - August 28, 2006

Ryzom: The Ryzom Ring - Preview @ NeenerNeener.net

by Inauro, 22:53
Kwip pulls no punches in his <a href="http://www.neenerneener.net/?p=580" target="_blank">preview</a> of the upcoming expansion pack for the <a href="http://www.ryzom.com" target="_blank">Saga of Ryzom</a>.<blockquote><em>The Ring is an expansion coming to Ryzom that is going to rock the MOG world. Or at least it should rock the MOG world, if players werena "!t always dumb and wanting to play fruity Night Elves. Ryzom has always appealed to me because ita "!s NOT set in a world involving elves, dwarves, gnomes and especially elves. Ita "!s one of those games that has an original concept, set in an original world, with an interesting backstory and a ton of lore to go with it. <br><br>So of course ita "!s doomed to obscurity in the States.</em></blockquote><a href="http://www.neenerneener.net/?p=580" target="_blank">More...</a>

Source: NeenerNeener.net

Tuesday - August 08, 2006

Ryzom: The Ryzom Ring - Preview @ Worthplaying

by Dhruin, 00:37
Worthplaying is the latest to take a look at Nevrax' Ryzom Ring:
While the New Player Experience offered a new way to draw in players to Saga of Ryzom, Ryzom Ring wants to offer a new way to keep players in a game that doesn't revolve around barraging players with bigger things to kill. Ryzom Ring allows players to create adventures using a client that emphasizes drag-and-drop placement of objects and enemies, much like Neverwinter Nights. Unlike NWN's reliance on scripts, though, Ryzom Ring allows for a player to act as a true "Adventure Master," taking control of characters and mobs as he sees fit. This can let a mob attack with more intelligent tactics than AI would normally allow, or for characters to genuinely roleplay with another NPC as part of an adventure. Adventure Masters can set up automatic triggers for behaviors if they want something more script-like, or can remotely trigger events themselves as they watch the adventure. Player-created adventures are instanced and only available when the creating player has his Saga of Ryzom client open.

Thursday - August 03, 2006

Ryzom: The Ryzom Ring - Preview @ GameSpot

by Dhruin, 23:12
GameSpot takes a look at Nevrax' potentially innovative Ryzom Ring:
The concept of allowing users to generate their own content is nothing new. Back as far as the late eighties, gamers were getting in on the act with packages such as Sensible Software's Shoot-'Em-Up Construction Kit. Since then, some developers have shipped tools within their games to enable players to create custom levels or missions, and such freedom soon proved popular as online communities flourished--Doom, Morrowind, and Neverwinter Nights were just a few to galvanise would-be designers to get creative.

Now, this idea is being taken a step further by Nevrax, the team behind the online role-playing game The Saga of Ryzom. The new content, called Ryzom Ring, is currently in the alpha stage of testing but will be freely available to subscribers to the main online RPG. In a recent visit to GameSpot UK HQ, Nevrax director Milko Berset took us through the basics, before leaving us a copy to get stuck into.
More...

Tuesday - August 01, 2006

Ryzom: The Ryzom Ring - Preview Round-Up @ Official Site

by Inauro, 23:10
Straight from the headlines at the official Saga of Ryzom site:
The buzz created by the Ryzom Ring (R2) continues to build with two more features appearing online. Our friends at American site UGO have posted a neat preview of the latest happenings, while French site Playingzone.com have produced a mammoth five page article in French about Ryzom and R2.

With the current press tour still going on around the world we will bring you more articles as soon as they appear.

Source: Ryzom

Saturday - July 29, 2006

Ryzom: The Ryzom Ring - Movies @ Official Site

by Inauro, 00:50
Nevrax has released two new movies showcasing The Ryzom Ring, the upcoming expansion for the Saga of Ryzom.
The first video is an extract from Gamer.TV weekly show available through MSN Video (needs at least IE 6 to view) that shows the Ring in action with a voiceover by Milko from Nevrax that was demoed in England. The second is a series of 14 shorter videos shown on ViTiVi.TV on a recent German press tour showing many different sequences of the Ring, again with an interview/voiceover from Milko. Hopefully this will whet your appetite as the Ring draws ever nearer. The voiceovers for all these videos are in English.

Source: Ryzom

Thursday - July 27, 2006

Ryzom: The Ryzom Ring - Exclusive Demo in London

by Inauro, 22:57
Coming our way via <a href="http://www.gamespress.com" target="_blank">Games Press</a> is the following press release from Nevrax about an upcoming demo of <a href="http://www.ryzom-ring.com" target="_blank">The Ryzom Ring</a>.<blockquote><em>Paris, FRANCE a  July 26th 2006<br><br>Nevrax, the developer of the MMORPG Ryzom, invites UK gamers to an exclusive demo of its upcoming expansion Ryzom Ring Saturday in London.<br><br>Have you ever wondered when one will be free to create one's own adventures in persistent online worlds? Are you intrigued by Ryzom Ring, wondering exactly how it works and how it is going to revolutionize the MMO genre?<br><br>Just come to London, Saturday the 29th of July at 2PM, at the Charlotte Street Hotel, 15-17 Charlotte Street, London, W1T 1RJ; and be among the first to get a glimpse of the future!<br><br>Mail: demoUK@nevrax.com with your name to reserve a place.</em></blockquote>

Source: Ryzom

Monday - July 10, 2006

Ryzom: The Ryzom Ring - Preview @ GamersInfo

by Dhruin, 07:08
GamersInfo takes a <a href="http://www.gamersinfo.net/index.php?art/id:1198" target="_blank">look</a> at Nevrax' Ryzom Ring:<blockquote><em>Wea "!ve all done it. We may not admit to it, but we have. a SOh, I coulda "!ve done better then that stupid quest!a ?, a SThat quest was teh suk!a ? or perhaps something not quite as intelligent and simply filled with words caught by the profanity filter of many MMOa "!s. Armchair quest writing is quickly gripping the world of massively multiplayer titles. Of course, therea "!s not really any way to prove our self-toughted abilities, but wea "!re usually quite certainly that our guild or friends or whoever happens to be within earshot will agreea at least to our faces. At least, there was never any waya until now.<br><br>All armchair writers, event coordinators, live events planners and quest developers can now put their money where their collective loud mouths lie thanks to Nevraxa "!s upcoming free expansion to The Saga of Ryzom entitled simply The Ring. Combining powerful tools with easy to use controls and menus, we will finally able to prove just how good we are and how much better we are than a Sthose lousy devs!a ?</em></blockquote>

Tuesday - June 13, 2006

Ryzom: The Ryzom Ring - New Teaser @ Official Site

by Inauro, 08:32
Nevrax has announced the release of a new Ryzom Ring teaser.
The third R teaser is out today on the web! This time we let you live for an instant in the sweet atmosphere of the lakes to witness the creation of a truly bewitching place. Big thanks to Sylk and Istari for this teaser. :)

You can download it on these sites:

TVG (UK site)

Gamona (German site)

Jeuxvideo.com (French site)

The previous teasers can be found here.

Source: Ryzom

Wednesday - May 31, 2006

Ryzom: The Ryzom Ring - E3 Preview @ MMORPG.com

by Inauro, 04:07
MMORPG.com takes a closer look at the forthcoming Saga of Ryzom expansion, The Ryzom Ring.<blockquote><em> The folks at Nevrax chose a radically different direction when they decided to expand The Saga of Ryzom. Wea "!ve been hearing a lot about the Ryzom Ring for months, but at E3 2006, we finally got to see it in action.<br><br>The demonstration was simple, Milko Berest of Nevrax ran me through a scenario he had set up in advance. As he did each step of the quest, he showed me how it worked. Then he made a new, simplistic scenario from scratch before my eyes. All of this took under forty-five minutes.</em></blockquote><a href="http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/693/gameID/36" target="_blank">More...</a>

Source: MMORPG.com

Information about

Ryzom: The Ryzom Ring

Developer: Nevrax

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Combat: Unknown
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Europe
· Homepage
· Platform: PC
· Released at 2006-10-03
· Publisher: Nevrax