Your donations keep RPGWatch running!

Seed - All News

Show news in a year(yyyy), month(yyyy/mm) or day:
Show news of type:
Friday - September 29, 2006
22:21
Seed Dies
Thursday - June 22, 2006
Saturday - June 10, 2006
Box Art

Friday - September 29, 2006

Seed Dies

by Dhruin, 22:21
<a href="http://www.seedthegame.com/news.php?page=1" target="_blank">Wea "!ve reached the end of the road</a> is the announcement from Runestone on their site. Runestone's non-combat MMORPG has not been successful and will close this Sunday:<blockquote><em>Wea "!ve reached the end of the road [September 28, 2006]<br><br>[news] Open letter to the community<br><br>For the past two months, I and a few others have attempted to sell a partnership deal to a long list of publishers and MMO companies, trying to raise the capital we needed to finish the game properly, and re-launch it in a form it, and especially you the community, deserve. While we have received a great deal of interest, we have not been able to close a deal. The harsh reality is that we have now officially run out of money, and out of options, and therefore, we cannot pay salaries, rent or hosting fees.<br><br>What this means to you, is unfortunately that you will only be able to play Seed for a very limited time. We will have a little a Sgoodbyea ? ceremony this Sunday at 20 CEST. I will be there, in the garden, as Magellan. He was the first character online, and he will be the last. I hope some of you guys will be there too, even if the occasion is sad. After that day, the servers may be less stable and reliable, and AD GMs will only be online on their own free time, if at all. Same goes for Runestone Staff.<br><br>For us, it means that the dream of Seed and Runestone is over. It has been a wild, weird ride, full of frustration, triumph, joy, stress and fun, but never boredom. We have all learned incredibly much about game development, the gaming business and MMOs.<br>Wea "!ve made some major mistakes, and some smart moves along the way, but in the end, we simply tried to do too much, with too few funds, which I guess is a typical a SRookiea ?, and even veteran error.<br>I, for one, would do it all over again, although I would do a great many things differently next time around.<br><br>For the MMO community and business as such, the rise and fall of Runestone probably doesna "!t mean that much, but I hope MMO execs out there reading this letter will draw the *right* conclusions from Runestone and Seed, and *not* the wrong ones.<br>One thing I would hate to see happen as a result of our failure would be a consensus forming that the idea about a non-combat, role play-centric MMO is a bad idea.<br><br>It isna "!t.<br><br>I am still fully convinced that a role play-centric game is not only a good idea: Ita "!s a great idea. It just needs to be better executed. Seed has many of the right qualities for such a game, and I still firmly believe that, given sufficient funding, we could have created a great game.<br><br>Unfortunately, we will never know.<br><br>Wea "!ve reached the end of the road, and to all those of you who have followed us along this wild, weird ride I say a big, big thank you. Ita "!s been a pleasure serving you our game, and your constant faith in us has been a major morale booster when times seemed tough.<br>I hope Seed gave you some enjoyment, some great times and some fun along the way, maybe even some new friends. I hope you will demand more from your future games in terms of role playing with other players, and in terms of player influence in the world.<br>a UCause thata "!s what role playing games and role playing communities are all about. The people playing them.<br><br>Lars Kroll Kristensen<br>CEO, Runestone Game Development</em></blockquote>

Thursday - June 22, 2006

Seed: Review @ GameZone

by Dhruin, 01:10
GameZone adds to the few Seed reviews out there with a surprisingly good score of 8.3/10. Here's a snip:
Seed, from Runestone, is not your typical online game. First of all, there are no wide-open vistas and environments that will have players traversing the world. The game centers within the colonizing structure that is known as Da Vinci. Secondly, there is no combat, no mobs that you kill to gain experience and level up. Instead Seed focuses on maintaining the colony platform, fixing various and persistent equipment breaks, leveling up engineering skills and then, if you so choose, engaging in the politics within the colony.

Of course, this requires a different mindset on the part of the gamer. It also, in many ways, requires more creativity.
More...

Saturday - June 10, 2006

Seed Grows New Features @ IGN

by Dhruin, 07:45
Despite some fervent pre-release press there has been nary a ripple on Seed since release. Today PC.IGN has kicked up an article titled Seed Grows New Features:
Taking place inside a gigantic, weather-battered colony tower on the planet DaVinci, Seed presents the player with a lot of new terms and ideas. To help you keep track of it all, the developer is implementing an in-game encyclopedia in the shape of tradable conversation "nuggets." A nugget is a bit of knowledge which can be spread in-game between both players and NPCs. If given to the right NPC, a nugget may also trigger hints, stories, or comments. The encyclopedia will continue to grow as the game world does.

Information about

Seed

Developer: Runestone

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Combat: Unknown
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Unknown
· Platform: PC
· Canceled
· Publisher: Unknown