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E3 Roundups
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Thursday - June 28, 2007
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Wednesday - June 13, 2007

Thursday - February 04, 2016

General News - SXSW Gaming Awards

by Myrthos, 12:49

If you like to vote for games, you can do so by voting for the SXSW Gaming Awards. Some RPGs or RPGish games in there are: The Witcher 3, Fallout 4, Bloodborne and Pillars of Eternity.

Thanks rjshae.

Tuesday - February 02, 2016

Stardew Valley - New JRPG/Farm Sim

by Aubrielle, 02:21

Couch tipped us off to a new farming simulator in the vein of Starbound and Harvest Moon - Stardew Valley.  It looks like it has some fun sandbox elements, RPG elements, and graphics reminiscent of the PS1.


You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


  • Turn your overgrown field into a lively farm! Raise animals, grow crops, start an orchard, craft useful machines, and more! You'll have plenty of space to create the farm of your dreams.
  • Improve your skills over time. As you make your way from a struggling greenhorn to a master farmer, you'll level up in 5 different areas: farming, mining, combat, fishing, and foraging. As you progress, you'll learn new cooking and crafting recipes, unlock new areas to explore, and customize your skills by choosing from a variety of professions.
  • Become part of the local community. With over 30 unique characters living in Stardew Valley, you won't have a problem finding new friends! Each person has their own daily schedule, birthday, unique mini-cutscenes, and new things to say throughout the week and year. As you make friends with them, they will open up to you, ask you for help with their personal troubles, or tell you their secrets! Take part in seasonal festivals such as the luau, haunted maze, and feast of the winter star.
  • Explore a vast, mysterious cave. As you travel deeper underground, you'll encounter new and dangerous monsters, powerful weapons, new environments, valuable gemstones, raw materials for crafting and upgrading tools, and mysteries to be uncovered.
  • Breathe new life into the valley. Since JojaMart opened, the old way of life in Stardew Valley has changed. Much of the town's infrastructure has fallen into disrepair. Help restore Stardew Valley to it's former glory by repairing the old community center, or take the alternate route and join forces with Joja Corporation.
  • Court and marry a partner to share your life on the farm with. There are 10 available bachelors and bachelorettes to woo, each with unique character progression cutscenes. Once married, your partner will live on the farm with you. Who knows, maybe you'll have kids and start a family?
  • Spend a relaxing afternoon at one of the local fishing spots. The waters are teeming with seasonal varieties of delicious fish. Craft bait, bobbers, and crab pots to help you in your journey toward catching every fish and becoming a local legend!
  • Donate artifacts and minerals to the local museum.
  • Cook delicious meals and craft useful items to help you out. With over 100 cooking and crafting recipes, you'll have a wide variety of items to create. Some dishes you cook will even give you temporary boosts to skills, running speed, or combat prowess. Craft useful objects like scarecrows, oil makers, furnaces, or even the rare and expensive crystalarium.
  • Customize the appearance of your character and house. With hundreds of decorative items to choose from, you'll have no trouble creating the home of your dreams!
  • Over two hours of original music.

Steam page.

Monday - February 01, 2016

Dragon: The Game - Now on Kickstarter

by Aubrielle, 00:55

Dragon: The Game, an open world sandbox RPG now on Kickstarter, lets you experience the world as a dragon.


Inspire terror and awe in Dragon: The Game, the first open-world sandbox action RPG that lets you experience the world as the dragon.

DTG: Dragon Simulator Meets Action-RPG

You are a dragon, thundering across the sky, soaring with ravenous appetite.   Do you bring majesty, wealth, and power to the lands or are you a creature of legendary terror? 

Experience dragons in their proper role as the monstrous, complex, and epic protagonists that they are. In this open world action role-playing game you bring your dragon's story to life. As you hunt, eat, and age, your dragon develops. You improve and customize its wings, tail, claws, and breath weapon. Over the centuries, you develop your inner draconic magic and other latent abilities, claim territory, and impact the course of history. 

Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms.


Source: Kickstarter

Saturday - January 30, 2016

Conan Exiles - Announced

by Aubrielle, 01:17

Conan Exiles, pitched as an "open world survival game", may have at least a few RPG elements, based on the gaming history of the franchise.

Despite the deliberate expectation-setting that Conan Exiles is an open-world survival game, with the recent announcement and cover reveal for Modiphius Entertainment's Conan: Adventures In An Age Undreamed Of tabletop role-playing game and Funcom's own RPG focus on Age of Conan, I'm going to go out on a limb and assume that there will be at least a light to moderate RPG focus to their newly announced title. And I certainly hope there will be, as the trailer sets up a world that I'd like to virtually visit:


More information.

Source: GameBanshee

Peter Molyneux - Hacked; Fake Retirement Tweet

by Aubrielle, 00:56

Someone hacked Peter Molyneux's Twitter today and as Molyneux, claimed he was "leaving the industry".  It didn't take him long to reclaim his Twitter and tell the world he was hacked.

For a brief eight minutes today, the gaming world believed that Peter Molyneux stepped away from his life-long passion of designing video games when a hacker got into his Twitter account and announced a fake retirement. The tweets read that Molyneux was taking his game Godus off of Steam and retiring from the gaming industry, citing that Fable III was his biggest regret.

After the tweets were posted, members and alumni of 22Cans (Molyneux’s game studio) confirmed that his Twitter account must have been hacked. Not much time went by before the tweets were deleted and another post appeared on Molyneux’s timeline, saying that the account must have been hacked and that Godus will still stand.



While many were relieved that the announcement was a hoax, many Twitter accounts unleashed their own quips at Molyneux because of his notorious track record of over-promising features that never make it into his games.

More information.

Source: Pixel Dynamo

Wednesday - January 27, 2016

ME: Andromeda - Director Moves to H1Z1

by Aubrielle, 03:36

Former Mass Effect: Andromeda director Chris Wynn goes to work on H1Z1 as its executive producer.

Back in December, Former Mass Effect Andromeda Development Director Chris Wynn left Bioware, and the development of the upcoming space RPG, and today we learn about his new creative home.

Wynn announced on Twitter that he moved to Daybreak Games (formerly Sony Online Entertainment) to work on the company’s online zombie survival game H1Z1 as Executive Producer.

Still getting settled into my new office, but am thrilled to announce that I am now the Executive Producer of @H1Z1game at @DaybreakGames

— Chris Wynn (@The1Wynn) January 25, 2016

In discussing the opportunity, it was clear that we had incredible creative alignment on the game and the future of gaming.

— Chris Wynn (@The1Wynn) January 25, 2016

Interestingly, Wynn also teased “plenty” to talk about in the coming months, stating that he couldn’t be more excited for the future of the game.

I couldn't be more excited about the future of @H1Z1game! There will be plenty to talk about in the coming months!

— Chris Wynn (@The1Wynn) January 25, 2016

It’ll certainly be interesting to hear what Wynn has to say about the upcoming features for Daybreak’s zombie apocalypse, but we’ll have to wait a little while for that. Could it also be released to the teased console version? Time will tell.

More information.

Monday - January 25, 2016

General News - Denuvo DRM on the Rise

by Aubrielle, 15:30

Denuvo, the DRM infamous for affecting Dragon Age: Inquisition's gameplay, is apparently on the rise.  More AAA titles are to ship with the DRM this year, and more RPG's may use it in the future.

If this is the first time you have heard of Denuvo, it is a company that produces anti-tampering technology designed to protect DRM solutions. Which, in turn, is supposed to protect games from unauthorised use. In fact, its anti-tampering software was so notoriously difficult to crack that a Chinese cracking group, 3DM, had nearly given up on cracking Just Cause 3. The operative word is “nearly”, though.

Far Cry Primal, in particular, will contain a version of the software that “may remain even after the product is uninstalled from your computer”, as revealed in the game’s end-user license agreement. How this will affect the game’s performance or even your PC’s performance is not yet known.

Denuvo had been plagued by persistent rumours on how its software could shorten the life span of solid state drives (SSDs), since it supposedly encrypts and decrypts itself to make it stupendously difficult to crack. However, the company had released a statement that says that the software “does not constantly read or write any data to storage media”.

More information.

Source: Pixel Dynamo

Friday - January 22, 2016

General News - 15 Upcoming Indie RPGs

by Hiddenx, 01:35

JPGames made a nice list about upcoming indie RPGs:

15 Upcoming Indie RPGs To Keep An Eye On

  1. Americana Dawn
  2. Arcadian Atlas
  3. Boot Hill Heroes
  4. Cosmic Star Heroine
  5. CrossCode
  6. Death Trash
  7. Edge of Eternity
  8. Hyper Light Drifter
  9. Melancholy Republic
  10. Secrets of Grindea
  11. Shiness
  12. Soul Saga
  13. Unraveled: Tale of the Shipbreaker’s Daughter
  14. Unterwegs in Düsterburg Remake
  15. Zirkonia

Thursday - January 21, 2016

General News - Fewer Side Quests?

by Aubrielle, 00:57

Do you think open-world games would benefit from fewer side quests?

How many of the games you’ve bought last year have you’ve played until the end credits?

I recently wrote about slowing down and enjoying the games you have, as opposed to joining the rush to playing the latest “must have” title before it was spoiled through social media and the like. To me though, this is only half of the issue.

Looking at the games that I’ve seen through to the end credits, excluding the review titles I’ve been assigned, my completion list is embarrassing to say the least. The Order: 1886, Until Dawn, and Transformers: Devastation are about all I managed to finish in 2015, while the year before, it was the likes of The Last of Us and Tomb Raider on the PS3 that went the distance. I had a damn good time playing through them, and looking at them now, I see a common factor running through them all. They do a fine job of keeping themselves relatively linear and to the point, and none of them rely on open world, sandbox, side-quest filler to “enhance” the experience.

I’m a gamer of advancing years and short of free time. I’m able to snatch an hour or two every three or four days at the very most if I’m lucky. I’m not alone as well, it’s a common theme for my older demographic to simply not have the time to spend on trivial pursuits like 80-hour gaming sessions, especially when partners and children and dull reality television demands your time instead. I’m never surprised to hear my more time fortunate gaming friends rattle off a list of games they’ve spent thirty or so hours in, and feel like they haven’t scratched the surface or already have the game world map lighting up like a Christmas tree every time they press start with a list of possible quests they can undertake.

More information.

Wednesday - January 20, 2016

General News - Are RPG's Too Long?

by Aubrielle, 12:49

Why you wouldn't want more content is beyond me, but Syfy Games' Tony Nguyen thinks that RPG's could be better if they were condensed.

Whenever I think about role-playing games, the first thing that comes to mind is the thought of embarking on a grand-scale adventure filled with hours upon hours of content. In fact, one of the reasons why I decided to purchase Fallout 4 the very first day it came out — despite how notoriously glitchy Bethesda games tend to be at launch — was because I knew that I was going to spend dozens of hours seeing everything the game had to offer. True to my expectations, I did spend over forty hours exploring the Boston Commonwealth, shooting countless numbers of Ghouls, Raiders, and whatever the wasteland wanted to throw at me. I didn't even finish half the list of the available side quests, or even half of the supposedly short main quest line!

During that, I discovered a little gem called Undertale. While it's enjoyable for its own reasons — which I highly recommend that you find out for yourself — one of the main things about it that stood out to me was that it was a relatively condensed adventure. Although you won't explore a vast wasteland or anything even remotely comparable, I feel like the game still somehow managed to deliver a satisfying journey. In just around ten hours, I got to meet an interesting cast of characters that I came to love, witnessed a story full of genuinely unexpected twists and turns, and even managed to tear up more times than I'd like to admit. So, it has me wondering: should RPGs be shorter to deliver a more focused experience?

Read more.

General News - All Time Top 50 @ PC Gamer

by Hiddenx, 01:02

Another week another toplist - this time made by PC Gamer:

<< The 50 most important PC games of all time >>

Thanks rjshae!

Tuesday - January 19, 2016

General News - Chris Avellone @ H.A.M. Radio

by Hiddenx, 23:47

Chris Avellone talks about the Fallout series, his KOTOR 3 ideas and StarWars and more at H.A.M. Radio:


Welcome to the H.A.M Radio Podcast! A weekly podcast discussing everything and anything Bethesda, featuring LoneVaultWanderer, Noah, one of you, and myself!

Friday - January 15, 2016

Echoes of Aetheria - Releases Today

by Aubrielle, 10:10

Echoes of Aetheria, a 2D steampunk RPG from the makers of Skyborn, releases today on Steam.  It has original soundtrack and artwork, and an interesting battle system.



Characters Make the Story Echoes of Aetheria is more than just a story; it’s a tale about people. Every character has fully fleshed out dreams, goals, motivations, and flaws. These characters exist in a world with its own legends, intrigue, and drama. In turn, this sets the stage for our story, which begins as a whimsical light-hearted adventure and ends as an epic campaign of unprecedented size and scope.

There's No Place Like Home – As you travel around the world, you’ll always have a home base to return to. This home is more than just a place to hang your hat; it’s the hub on which the wheel of the story spins. Shop, craft, and converse with members of your party to progress story elements. Participate in the Battle Arena combat challenges for fun, loot, and xp!

Explore Like Magellan – Finding loot from exploration is only one reward; you gain experience from these hidden caches as well. Take the time to explore the world and be rewarded in full!

Get Busy Crafting – THOUSANDS of items can be crafted, salvaged, or augmented. A fully integrated crafting system lets you create, purchase, or sell the materials you need. Those who fully explore the system will be rewarded in combat!

Random Encounters? Not Here! – Enemies all have their own map AI. Will you brute force through encounters or stealthily sneak by to save resources? You can sneak up behind an enemy to gain the advantage of surprise. But be weary, because they can also sneak up on you!

A New Battle System – Tired of JRPGs that still rely on outdated RPG mechanics? Echoes of Aetheria features a new 15 tile combat system using both sides of the battlefield. Character position and formations are just as important as the skills and spells you’ll use.

Sweeping Orchestral Sound – Our epic soundtrack will keep you enjoying every last note.

More information.

Sunday - January 10, 2016

Street Posse Showdown - An isometric SRPG

by Hiddenx, 02:53

The strategy comedy RPG Street Posse Showdown just got greenlit on Steam.


As it is with every city, crime is unavoidable in Oaksville, but the situation has gotten worse over the recent years. It was bad enough that most of the wealthy residents have left, fleeing for greener and safer pastures. Without the income or taxes from those people, the city cannot afford to maintain the size of the existing police force. Therefore, with great pain, they downsize the cops to less than a quarter of their previous number.

Without most of the cops, the crimes have increased and the situation on the streets has gotten more chaotic as various groups struggle for dominance. At present, whatever your past and reason is, you have decided to fight back with a group of people dissatisfied with the current situation. How will you fight? Whom will you let into your posse? And what future will you decide to pursue?

That's up to you, leader. Welcome to Street Posse Showdown.


  • Highly Tactical Battles.
  • Mission-Based Gameplay.
  • Large Amount of Forces.
  • Distinctive Elemental Attributes.
  • No Permadeath But Enjoy Your Injuries.
  • Replaceable Techniques.
  • Knowledge is Power.
  • Randomize Recruits.
  • Single Player Story-Based Campaign.
  • Changeable Clothing.

Download the demo here. Thanks for sending the trailer Couch:


An isometric comedic SRPG that take place in a modern urban setting. Gather your posse together and punch your way towards the future!

Friday - January 08, 2016

General News - Top 20 RPGs in 2016

by Myrthos, 13:48

Haven't seen enough lists yet? If so, then here is one from Gameranx, with the 20 best RPGs coming out this year (according to them).


Thursday - January 07, 2016

Oculus Rift - Price and Launch Date

by Aubrielle, 05:53

The Oculus Rift has announced its price point and launch date...or at least an ETA.  $599, and...May-ish, now that the first batch has sold out.

Update: It appears that the first batch of Rifts has already sold out, with the estimated ship date now sitting in May.

Original: Oof—$599. And that's before tax. The Oculus Rift is now available to preorder and includes the headset and motion-tracking sensor, the Oculus remote (which will be useful for recovering from next-generation jump scares), an Xbox One controller and, of course, Eve: Valkyrie and Lucky's Tale. The estimated ship date is March, and preordering also puts you on the waiting list for Touch controllers later this year.

That is a substantial bundle of stuff and, if I take deep breaths while wishing my savings ran a little deeper, I feel that it's likely worth the cost. Perhaps it's even generous, but it's not a sceptic-converting, non-high-end-PC-owner-convincing, mostly-Facebook-subsidised price point. Uptake will be fascinating to watch, and I'll bet those who pledged for a DK1 on Kickstarter will be feeling pretty happy about now.

More information.

Source: PC Gamer

Wednesday - January 06, 2016

Project Resurgence - Kickstarter Debut

by Aubrielle, 07:53

Project Resurgence is a new RPG on Kickstarter, promising turn-based and real-time combat in a post-apocalyptic dark fantasy/dieselpunk world.


Project Resurgence is a narrative-driven roleplaying game set in the land of Lumen, a gritty and volatile world being rebuilt after a great disaster. In this mysterious environment, there are no right or wrong answers—only actions and consequences. To discover the secrets of this world, you must first uncover your own veiled past, by any means you see fit. As you fight, sneak, or persuade your way toward the truth, one question constantly hangs: will you bring order or let chaos reign? If you can navigate the myriad terrors both monstrous and human, then maybe—just maybe—history will remember your name.

More information.

Source: Kickstarter

What Culture - 10 Severely Underrated RPGs

by Aubrielle, 07:26

What Culture has posted another one of those "10 Underrated" lists we see a lot of this time of year...though it's hard to imagine Pillars of Eternity, D:OS - EE, or Gothic 2 as "underrated".

If the video game RPG genre was a human being, it’d be that kid who was a bit of an outsider in school; probably bullied and laughed at for playing with his imaginary friends, but never complained, kept doing their thing, and went on to be successful and appreciated by people later in life.

Yes, the genre that has its origins in niche tabletop games has become the dominant force of video games. Just look at the top games of 2015, a year in which you can easily argue that the five best games were all RPGs (The Witcher 3, Fallout 4, Undertale, Bloodborne and Pillars of Eternity, by my reckoning). The genre has exploded, and sorcery and dragons are actually cool in today’s culture.

But the dominance of franchises like Elder Scrolls, Fallout and The Witcher means that there are tens of RPGs that missed out on the mainstream spotlight. If you’ve only recently jumped on the speeding RPG bandwagon, then be sure to check out these under-appreciated stalwarts of the genre.

More information.

General News - Reader's Top 50 @ Eurogamer

by Hiddenx, 01:31

Black Rune spotted the Reader's Top 50 of 2015 on Eurogamer - many RPGs are on the list.

Sunday - January 03, 2016

Only Single Player - GOTY 2015

by Aubrielle, 04:30

Only Single Player pens a leisurely, winding narrative about their favorite games of 2015, including lots of underdogs like Until Dawn and Renowned Explorers.

So here we are. After a full month and dozens upon dozens of games, we’re finally ready to talk about what our game of the year was for 2015. Reports have varied depending on who you ask, but I think this was a spectacular year for games with both big-budget developers and little indie developers alike pulling out all the stops and giving us some of the most intense and enjoyable gaming experiences of recent memory. That makes this choice all the harder for most of us…but we’ll do our best!

Whether you agree or disagree with what the best game of the year was, all the games below have achieved something great this year – be it in narration or art direction or mechanical innovation or whatever – and deserve to be lauded as the créme de la créme of 2015.

More information.

Saturday - January 02, 2016

General News - Most Anticipated for 2016

by Aubrielle, 00:51

Francisco from WCCF Tech gives us some of his most anticipated RPG's of 2015.  Some are old names and some are less mentioned.

2015 has been a great year for RPG enthusiasts, with many excellent titles such as The Witcher 3: Wild Hunt, Fallout 4, Pillars of Eternity, the PlayStation 4 exclusive Bloodborne, the Wii U exclusive Xenoblade Chronicles X and others yet. It may sound incredible, but 2016 is setting out to be an even better year, thanks to the release of high quality and diverse games that have been in development for quite a long time. Whether you prefer a Western role playing game experience or a Japanese one, there’s a lot to be excited about.

Let’s delve into our list of 2016 role playing games.

More information.

GameTrailers - Best RPG of 2015

by Aubrielle, 00:31

GameTrailers tells us about their favorite RPG of 2015, and the result of their awards video may surprise you. (hint: it's not The Witcher 3.)

Thanks go to Couch for tonight's news.


Friday - January 01, 2016

General News - Best Kickstarter Games of 2016

by Aubrielle, 02:51

Red Bull shows us the Kickstarter games they're most looking forward to in 2016.  They've selected a few RPG's, including Torment: Tides of Numanera and Divinity: Original Sin 2.

As if 2015 weren’t strong enough a year for indie gaming, 2016 is looking even stronger. The beauty of Kickstarter is that developer transparency means the pipelines for some crowdfunded games are wide open – we don’t have to wait for E3 for Sony or Microsoft to drop a release date in the middle of a packed press conference. The teams hard at work on the exciting projects you back will tell when the game is in alpha, beta, and nearing release, and of course, you’ll be the first to get to play them when they’re finally ready.

Below, we’ve picked out seven of the most promising Kickstarter titles tracking for a release next year – which of these will be the next Shovel Knight or Wasteland 2? (Answer: all of them, hopefully).

More information.

Thursday - December 31, 2015

General News - 10 RPG's for Everyone in 2016

by Aubrielle, 01:10

A site called Gaming Respawn lists ten promising RPG's coming this year.  Persona 5, Fire Emblem: Fates, Kingdom Come: Deliverance, and XCOM 2 made their list.

RPG’s galore in 2016, we have JRPG’s WRPG’s and even SRPG’s. There’s so much choice and variety that there will be something for everyone, even if you’re not a huge fan of the RPG genre. Here is a list of 10 RPG’s in 2016 that should be worth a purchase.

More information.

Tuesday - December 29, 2015

Willow - A Retrospective

by Aubrielle, 03:20

Willow may never have made it to PC, but the NES ARPG left a mark on gaming.  Fantasy as we know it wouldn't be the same without it.  Having said that, I thought you might be interested in this editorial from Retro Gaming Mag...

It should be noted that Capcom’s original licensing deal with LucasFilms brought about an arcade game based on the film. Players who bought the NES game expecting a home conversion got quite the surprise when it turned out Willow was now a Zelda-style action adventure with RPG elements like experience points and magic spells woven in. Personally I think Capcom did the right thing by not trying to stuff the arcade game into an NES cart. While there’s nothing wrong with the arcade Willow, it’s a simple side-scrolling quarter muncher with limited replay value. The NES game offers hours of gameplay, and a storyline that kinda-sorta-almost-if-you-squint follows the film.

Capcom’s game succeeds as a licensed title because it obeys the cardinal rule of licensed video games: it must be fun over every other consideration. Willow is quite enjoyable, though the beginning of the game feels like your typical RPG grind-fest as the vertically-challenged one is scarcely hardy enough to survive adventuring more than a few screens away from his home village before needing to come back for a recharge. Willow also noticeably carries a sword and shield in the game, rather than the stick he wielded throughout the film. This is a simple concession to game design on Capcom’s part, as Willow does far more fighting in his solitary travels in the 8-bit realm than he did in the cinematic one.

Much of Willow‘s story is told through special dialog screens which play out when Willow enters an NPC dwelling or just stops to chat someone up on the overworld. Like all RPGs from this era, it’s important to flap your gums at everyone, since you never know when you’ll be presented with the opportunity to learn a new spell, upgrade your gear, or get directions to your next destination. Pretty much everyone is happy to spend a few minutes chatting with the guy who’s going on the suicide mission, so he’s got that going for him. Also, in a welcome change from every other RPG in the frigging world, nobody bills the would-be world savior! Mages teach him new spells completely gratis, villagers gift him equipment to protect him on his travels, and those providing hospitality give up their hearth and bed for no more than a few kind words. It’s almost like these people want this guy to take down Queen Bavmorda and the army of Nockmaar as fast as possible instead of expecting him to grind gold out of slimes and badgers to afford a new shield.

More information.

Fallout Series - A Retrospective

by Aubrielle, 03:07

Vice talks about growing up with the Fallout series.

By the time Fallout 2 came out in 1998 – yes, only a year passed between the first game and its sequel's release, something which the internet would have a meltdown over these days – I had gotten to grips with the game's demands, to a degree. Without the likes of Wikipedia and in-depth forum debates, I was lacking the nous when it came to things like how to tackle an army of supermutants without taking heavy losses – but the same could be said about talking to girls without shitting in my Y-fronts. I had figured these things out by myself. Just about.

That Fallout 2 was very similar to its predecessor helped me click quickly with its mechanics. I'd almost settled into a rhythm with the first, just as life had become something I was almost used to, and the familiarity I found washing over me when I started my search for Vault 13 was a welcome feeling I won't soon forget. Although, while Fallout 2 introduced the ability to push companions out of the way, I hadn't learned how to physically impose myself on anything bigger than a particularly small fly at that point.

More information.

Saturday - December 26, 2015

Downward - Open World Adventure

by Hiddenx, 21:09

Farflame spotted an upcoming open world adventure - Downward - the release is planned for Q1 2017:



It is an FPP  open-world based game.


 In our vision, a First Persor Parkour game is a way to experience a full-dive immersion type of gameplay.


Downward will be released for Windows PC, Linux, Mac. Console is not completely out of the  realm of possibility, but it is not a current priority.


We plan to release the game in Q1 2017. This date is an estimate based on the current progress of the work.


To complete the main storyline of Downward you will need approximatively 10 hours.


No; walking and observing are relevant in the game, but they're certainly not the only features! Other than parkour and puzzles we are working on many secondary activities to add.  


It is true that an apocalypse occurred many years before the adventure, but we won't focus on it in the traditional way.
For us, the Biblical end of the world is a pretext to let you know how the human society developed after the year 1000A.D., when our world and the one of Downward started to diverge.

P.S. You won't see any zombies nor any nuclear disaster.


The game will be released in English, Italian and French. With much probability we will extend it also to Spanish and German.

General News - The Xoreos Engine

by Hiddenx, 13:06

The xoreos engine for old Bioware titles made some progress in 2015:

What is xoreos?

xoreos is an ongoing FLOSS project to reimplement BioWare’s Aurora engine (and derivatives) as used in their 3D games, beginning with Neverwinter Nights. The goal is to have a portable program to play those games even on operating systems those games were never meant to be played on, such as GNU/Linux and Mac OS X.


Progress report:

The end of the year is approaching fast, and just like last year, I want to use this time for some retrospection.

First of all, what happened in the last year?

  • berenm added support for building xoreos with CMake, by the way of parsing the automake files used for the autotools build system. This way, xoreos can now be built with either CMake or autotools. I was skeptical at first, especially since I harbour no love for CMake, but it is working reasonably well and I am quite happy with it. In hindsight, I was wrong to reject this pull request for so long.
  • I focused on supporting all the different model formats used in the Aurora games, and then I made all the games display their in-game areas with objects.
  • xoreos adopted the Contributor Covenant as its Code of Conduct, in the hopes that it helps foster a friendly and welcoming community.
  • The big one: our first official release, xoreos 0.0.2, nicknamed “Aribeth”.
  • I overhauled the script system, making it more generic. This way, I was able to apply it to all targeted games, except Sonic Chronicles: The Dark Brotherhood (which doesn’t seem to use any scripts at all). This included figuring out and implementing four new script bytecode opcodes: two for array access in Dragon Age: Origins, and two for reference creation in Dragon Age II.
  • I implemented reflective environment mapping for Neverwinter Nights and the two Knights of the Old Republic games.
  • I added a new tool to the xoreos-tools package: xml2tlk, which can recreate TLK talk table files out of XML files created by tlk2xml.
  • With these changes, I decided to push out xoreos 0.0.3, nicknamed “Bastila”.

This is all old news, more or less already discussed in previous blog posts. However, since then, I added yet another new tool to the xoreos-tools package: ncsdis. It’s a disassembler for NCS files, the stack-based compiled bytecode of the C-like NWScript, BioWare’s scripting language used throughout their Aurora-based games.

It basically replaces the disassembler within the old OpenKnightsN WScript compiler, with various added benefits. I’ll write a bit more about this tool in the near future, so for now I’ll just leave you with an example assembly listing it can produce, as well as a control flow graph it can create (with the help of Graphviz). As you can see, it already groups the instruction by blocks and subroutines. It performs a static analysis of the stack (to figure out subroutine parameters and return types) and it also analyzes the control flow to detect assorted control structures (loops, if/else). I plan to grow it into a full-fledged NWScript decompiler.

Additionally, I also added support for BioWare’s Neverwinter Nights premium modules, like Kingmaker, to xoreos.

Thursday - December 24, 2015

General News - Bleak Future for MMO's?

by Aubrielle, 20:16

Is the future a bleak one for MMO's?  Galleon Gaming says "probably not.".

Since World Of Warcraft’s release in late 2004 the MMO market has exploded into the world. The game has been running for almost 10 years now with a large player base and constant updates throughout the years but now times are very different from what they used to be. With the game having very little innovation since its launch and predictable updates many players have become bored with WOW’s repetitive nature and flocked from it to find a suitable alternative, but is there one?

More information.

Wednesday - December 23, 2015

RPG Maker - Stop Hating on RPG Maker

by Aubrielle, 02:13

Motherboard admonishes us to stop hating on RPG Maker, insisting that it's the easy-to-use tool that can help any RPG fan achieve their dreams.

What if, on your deathbed, you had the opportunity to change your life and fulfill your wildest dreams? In your final moments, what if you could completely rewrite your memories in order to experience the pleasures of finally achieving your deepest desires. In To the Moon, a critically-acclaimed game created entirely in RPG Maker by Freebird Games, you can do just that for the game’s protagonist, Johnny.

Most RPG Maker games don't tackle this kind of subject matter, and even fewer garner any kind of critical praise. It's a newbie-friendly tool for creating 2D Japanese role-playing games (JRPG). Most people think of it as a kind of Final Fantasy fan fiction creation engine, but it can be so much more.

More information.

Kim - RPG Set in Colonial India

by Aubrielle, 01:55

Inspired by the work of Rudyard Kipling, the new Kickstarter for Kim wants to create an RPG set in Colonial India.

The procedurally generated world of Kim is viewed from a top-down perspective and although the artwork is fairly basic it does showcase a great deal of character. The setting does look to be far more interesting than most though as the titular Kimball O’Hara rises from an Irish orphan in Lahore to a spy in the ‘Great Game’ – the political conflict between the British and Russian Empires at the turn of the century.

The style of the Kickstarter campaign for Kim itself is also a bit unusual with an apparent desire to stay focused on the game at the expense of promoting it. The result of this is that Kim has no stretch goals, a low target of £5,000 ($7,450) and only two reward tiers with £15 ($22) getting the game itself and £20 ($30) getting you the game plus the soundtrack. To account for the lack of marketing the campaign will be longer than most, running for 60 days and ending in February 2016 with a Steam Early access release shortly afterwards in March 2016.

More information.

Tuesday - December 22, 2015

RPGWatch Feature - Holiday Cheer

by Myrthos, 13:03

Sometimes Christmas isn't what it is supposed to look like. It is just warm and there is no snow. Obviously everybody living on the Southern hemisphere doesn't have snow anyway, but in the more northern part of the world where Aubrielle happens to spent her time, Chrsitmas and snow does happen occasionally, but not this year. So to get some of that winter feeling, she invites you to celebrate the holidays with a list of her wintertime favorites.

My grandma had these paintings everywhere, these scenes of Victorian Christmas. Currier & Ives, Norman Rockwell, everything, up in frames and on those silly round plates with art on them. There were lots of snowy churches and horse-drawn sleighs with freshly hacked pine trees strapped to them.  Men in tall hats and women in bonnets singing Christmas carols, either looking way too excited or slightly terrifying with perfectly round mouths and monstrous wax faces.  She had these miniature villages, too, and she laid them out every year.  A sheet of cotton went on the bottom, which was supposed to be snow.  Then all kinds of little houses and churches and stores, all lit up from inside, all of them with snow on the roofs.

Everything was an ideal of an ideal.  What it taught me, from a young age, was that Christmas was supposed to look a certain way.  I grew up to be really bitter and cynical when I realized that life didn't work that way.  Winter didn't always mean cold or snow and sometimes, if things didn't go right, Christmas ended up being just another day.

That didn't mean I lost that naive, idealistic part of me.  I just learned to channel it differently.

Video games help.

This year, I thought I'd share a few titles with pretty winter scenery, or at the very least, bone-chilling cold, for those of you that need some idealized holiday cheer.  So grab a mug of cider, wassail, or Southern Comfort Gingerbread Spice, and let's have our own idealized holiday.

Chris Avellone - Practice 2015

by Aubrielle, 02:10

Chris Avellone discusses Black Isle's techniques for developing RPGs in his Practice 2015 talk.

For every CRPG that sees the light of day, there's countless others that fall by the wayside, due to lack of support, resources, and sometimes, even a team. This talk delves deep into the past, encompassing all the "old school" RPG tricks and paper methodology we used at Black Isle Studios to flesh out a modern day CRPG, essentially making a vertical slice of the mechanics, creatures, level design reactivity - as well as where the process stumbled, succeeded, and its relevance in today's RPG industry.

More information.

Thursday - December 17, 2015

RPGWatch Feature - Why We Need Japanese RPG's

by Myrthos, 22:12

Aubrielle is back in town and examines the Japanese approach to game design and how it's wrapped up with who we are as gamers, in this first of a new series of editorials she plans to write.

It was a gloomy week.  Sometimes waking up late on those depressing days just makes it all worse.  You shamble to the window and see black, gnarled trees reaching up toward a leaden grey sky, like skeletal fingers from a muddy grave.  The weather doesn't have the common courtesy to snow or even get chilly, despite the fact that it's December in the midwest.  It's murky and nasty and warm and all the color you usually associate with the holidays is gone.  It's worse than being inside a Diablo game.  And if you're in a dark place - and I confess that I have been - then it seems that nothing can make it right.

One day, the urge to play a JRPG started to bubble up inside.  On a whim, I started up Legend of Heroes: Trails in the Sky.  That's when things started to change.  Some of the color came back into my world.  Something about the battles and music made me, somehow.  I've spent a lot of time hanging around Rolent, the idyllic town in the beginning of the game.  Rolent is the essential JRPG town, a place of simple beauty and comfort.  It's got plenty of stonework, a square layout, peaceful music, flowers in all the window boxes.  Everyone knows everyone and prejudice is nowhere to be found.  I enjoyed playing it so much that I haven't stopped, and that's unusual for someone whose interests - and focus - is as scattered as mine.

Sunday - November 29, 2015

General News - Good and Bad Computer RPGs @ ShanePlays

by Hiddenx, 20:41

Interesting roundtable discussion of the good old question “What makes a good computer RPG?” with Matt Barton, Johnny Wood and Felipe Pepe -> link.

Monday - November 16, 2015

General News - Norse Mythology RPGs

by Myrthos, 21:48

Here is a reason to read Playboy and not just look at images; an article about Norse Mythology, with Stoic's John Watson (The Banner Saga) and Logic Artists' Jonas Waever (Expedition: Vikings).

If there’s one culture most responsible for the modern concepts of gaming and all other aspects of what’s considered geek culture, it’s the Norse. When J.R.R. Tolkien wrote the cornerstone for all fantasy to come with The Hobbit and The Lord of the Rings, he was putting on paper his obsession with the mythology of the northlands. Middle Earth—the seminal fantasy series’ setting—is simply the English translation of Midgard, the Norse name for Earth. The Norse created the now-clichéd and overused races of dwarves, elves, giants, and other mainstays of almost every fantasy novel and game in existence.

Indeed, virtually every fantasy trope we now take for granted was created in these ancient stories. The Norse gods weren’t arrogant jerks like those of the Greeks and Romans. Odin, the All-father to the gods, was on a life-long quest for wisdom and cared deeply for humans. He created language, writing, booze, and even poetry—all things he gifted to humans so we could better ourselves. Four days of our week are named after Norse Gods, and the religion lasted for centuries before being violently overthrown by Christianity.

But, like all religions, Norse mythology mirrored the ideals and spirit of its people. It focused on drinking, eating, sex, and, especially, fighting. Odin knew from the start the gods would die, so he spent his life preparing and scheming to put off the end of the world (called Ragnarok) for as long as possible. He spent that time gathering the best fallen warriors so they could spent the rest of time preparing for the final battle.

Friday - November 13, 2015

General News - Dragon Quest Heroes Coming to PC

by Hiddenx, 07:44

Gamespot thinks that the Hack'n'Slash Dragon Quest Heroes will be released on Steam:

Steam Inadvertently Reveals PS4's Dragon Quest Heroes Coming to PC


Among the advertisements that currently appear in Steam's update news pop ups is one for Heroes (via Gematsu). The ad claims the game can be preordered now, but clicking through for details--which ordinarily would take you to the store page--redirects to Steam's frontpage. That's because the game page doesn't exist (or at least isn't public), suggesting this ad wasn't meant to appear yet.

Square Enix has yet to officially announce a PC version of the game, but we've followed up with the company to see if it'll confirm its existence and share a release date. [...]



Monday - November 09, 2015

General News - The 8 Greatest RPG Franchises

by Myrthos, 22:15

Just in case you are wondering what the 8 greatest RPG franchises are of all time, check out this article at the Escapist that was spotted by Eye. They list Mass Effect, Fallout, Star Wars: Knights of the Old Republic, Pokemon, Baldur's Gate, Final Fantasy, Ultima and The Elder Scrolls.

Errr... Really? Pokemon?!? That is a greater RPG fanchise than The Witcher, Divinity, Gothic, Might & Magic or Wizardry, to name a few they could have chosen?

Thursday - November 05, 2015

Extra Life - November 7

by Myrthos, 13:24

Eye notified us that the 7th of November is Extra Life's game day, which is supported by a fundraiser. Several gaming companies participate in the event, such as game developers using the Crytek engine and Bioware who amongst others are giving away some Mass Effect styled consoles during the 7th of November.

Sunday - November 01, 2015

Five Nights at Freddy's World - Teaser Trailer

by Hiddenx, 14:38

Eye spotted the FNAF World Teaser Trailer:


FNAF World will be am RPG:

Hi everyone, this is a big update! :)

I wanted to keep my plans for a new game secret until Halloween, but while my teasers have created excitement for some people, they have created some confusion as well, mainly because people don't know if the Five Nights at Freddy's story is over or not.

It's very important for me to say again that there will NOT be a Five Nights at Freddy's 5. The story is complete, and the Halloween update and new game will not add to it.

That being said, I wanted to use these characters in a new and fun way because they are so near and dear to my heart, and I was excited to work on a type of game that I hadn't made in a long time.

The new game that I'm working on will be called FNAF World. It will not be a horror game, but a role playing game where you create a party using the huge selection of characters from the FNaF games, including the classic, withered, toy, phantom, and nightmare versions. I've been working steadily on characters and hope to start on enemy models next week.

The bad news is that it's unlikely that a demo will be ready for Halloween like I had hoped, since this game's scope is significantly larger than previous games in the series. However, I will release a free demo, as promised, as soon as it's ready!

FNAF World will be released on PC, Android, and iOS. I don't have an estimated release date yet since the game is still early in development.

I hope you enjoy the new designs of the "adventure" characters, as I call them.

UPDATE: The teaser is complete and includes every character that you can have in your party! Stay tuned in the coming months for more updates as the game progresses!

Friday - October 30, 2015

Gauntlet - Retrospective @ TechRaptor

by Hiddenx, 22:16

Robert Grosso (TechRaptor) looks back at the classic Gauntlet:

From your bird’s-eye view, you see it: a sea of ghosts and grunts, all full health, blocking your path to the exit. The rest of the party is behind you, ready to strike at a moment’s notice. The bravest of you, Thor, is carrying the final key. Your stamina wanes slowly, your stomach growls for food. You will need some if you are to survive. You give Thor the order, and the barbarian brandishes his axe as he unlocks the door. The monsters pour out, as you and the party do battle for what may be the last time …

The above is just a taste of an experience many fans have been through before. The overwhelming odds of a horde of monsters coupled with the camaraderie of party members to help you through the ordeal without dying is the core experience of the dungeon crawling sub-genre. Be it first-person, third-person, co-op, or single player, dungeon crawlers are a seminal favorite of many for their strategic play and crushing difficulty.

Many great games in the world of role-playing have come from dungeon crawlers in one form or another. Some of the most seminal works would be Diablo by Blizzard, the Wizardry series and the Advanced Dungeons and Dragons games. But one game is often overlooked for its contributions both in and outside the gaming industry, let alone what it contributes to role-playing. It is a game that was able to transcend its somewhat awkward design and pave the way for the likes of DiabloTorchlight, and countless others that follow in their footsteps. That game is the arcade classic Gauntlet.


Through all of this, Gauntlet has stood the test of time as one of the true innovators for the gaming industry. Since it’s release 30 years ago, the series is still producing titles, cementing the franchise as one of the few arcade classics to constantly reinvent itself with each generation. Gauntlet’s legacy is one of engineering innovations, daring to try something new that was against the norm, and in turn creating one of the oldest and most memorable co-op experiences in gaming history. Over time it has morphed into one of reverence for design, with many iterations of the core tenants of what made Gauntlet amazing in 1985 still in practice today. Through and through, however, Gauntlet is just another example of how adaptable and innovative role-playing games can be, offering a unique take on the genre that has stood the test of time.


General News - MUD Kingdoms of the Lost: 15 Years old

by Hiddenx, 22:01

The MUD Kingdoms of the Lost is 15 years in action:

Kingdoms of the Lost - Merriment of Masks festival is live

Happy Halloween to all of our readers. It is time for some tricks and some treats, and Kingdoms of the Lost - a roleplaying MUD that recently celebrated its fifteenth year in action - is having its annual Merriment of Masks festival.

Looks like a good time to drop in, with some boosts to help accelerate questing, leveling and more.

Here is their post about it.

The festivals on Kingdoms of the Lost usually entail auctioned goods from the admins, a festival ground that opens up for a short time (and has a variety of goods not normally purchasable during the rest of the year), unique combat bonuses that can get triggered and more.

For those who have not played or even heard of MUDs, essentially they are online roleplaying games that are based on chat room technology. They have been around for years, and they run a range of themes, from existing IPs like Star Wars or Dragon Ball Z to completely original worlds such as Kingdoms of the Lost.

There is a wide variety of objectives in these types of games, from social activity like roleplaying to antisocial behavior such as player versus player (Godwars is particularly well-known for this). Either way, they are generally free and worth a look as they served as the foundation for many of today's popular graphical MMOs.

Take care and we hope all of you have a safe and enjoyable holiday weekend!

Monday - October 19, 2015

Warhammer 40K Deathwatch - Released on PC

by Myrthos, 13:54

Gamebanshee informs us that Warhammer 40K Deathwatch has been released on PC as an enhanced Edition.

Following its debut on Apple's iOS platform earlier this year (where it carried a "Tyranid Invasion" subtitle), Games Workshop and Rodeo Games have released the squad- and turn-based strategy/RPG as an Enhanced Edition on PC. The game is available on Steam for $24.99, and there's both a gameplay trailer and an original teaser trailer for the iOS version to check out before you make a purchasing decision:


Thanks Eye.

Wednesday - October 14, 2015

Pixel Privateers - Re-Announced @ TechRaptor

by Hiddenx, 20:13

Don Parsons (TechRaptor) re-introduce us to Pixel Privateers:

Pixel Privateers Re-Announced

It’s been a while since we heard form the people at Quadro Delta. The last news they made really was when they updated Pixel Piracy with the enhanced content that they felt the game should have had on launch. Since then they’ve been quietly busy, with Quadro Delta’s Alexander Poysky (whom we’ve previously spoken withhaving some health issues, hiring a new community manager, creating a new site, and having plans to re-announce their next game that they have taken significant time to continue working on since going radio silent on it back in January. I speak of course of Pixel Privateers.

The team at Quadro Delta spent the last few days posting several screenshots of Pixel Privateers for those looking at their new forums to see, showing just a bit of Pixel Privateers look and style. That culminated in today’s announcement that revealed some of the major features of the game, the launching of social media channels for it, opening of applications for beta testing, and a promise of more news to come. 

Pixel Privateers takes the base of what worked in Pixel Piracy and promises to expand upon it significantly with a bigger world with much more to do within it. One of the first things to note here, before we go any further, is that while they are looking for beta testers Pixel Privateers will not be going into Early Access and will only be released when they feel it is ready. They feel strongly that this will allow them to create the best game possible as they had some mixed experiences with Early Access with Pixel Piracy. [...]

Wednesday - October 07, 2015

12 Better Than 6 - Funded!

by Hiddenx, 08:46

60 hours to go in the 12 Better Than 6 Kickstarter. The game is already funded, but a lot of nice stretch goals can still be reached:

We are funded! WOO-HOO!

Thank you for believing in us! Because of all of your support (with over 600 backers who have pledged to 12 is Better Than 6) we managed to reach our main goal and we'll now get to make the full game for you to enjoy it!

We still have 3 days to go, so let's all get together and aim for hitting some of the stretch goals from our list! Wait, you haven't checked the list for our stretch goals? Don't worry, we've included them below for your convenience!

<List of stretch goals>

And, once more, THANK YOU for believing in 12 is Better Than 6!

Monday - September 28, 2015

Chris Avellone - What Else Is He Working On?

by Myrthos, 23:01

Eye spotted that the man who writes many words, Richard Cobbett, checked out what Chris Avellone is working on besides Original Sin 2 and that he lists 8 additional games, such as:

Dark Souls 3

“Nobody else could handle the romance subplots in a way that is fitting to my dark, oppressive world,” says creator Hidetaka Miyazaki. “With the possible exceptions of Joss Whedon and the Roman Emperor Caligula. Sadly, neither were available.”

Avellone has already started work on the first of the game’s romances, between the initially unwilling main character, and a giant sentient pus spider whose limbs are made of rusted machetes. “For once, I’m dropping the ‘no hugs’ policy,” declared Avellone. “Whether you like it or not.” Other planned romance options include an Elder Dragon that just wants to spoon, and a sentient swarm of hepatitis bees.

Wednesday - September 23, 2015

General News - Ninelives Alpha will begin

by Hiddenx, 22:33

Ninelives - a new online RPG - launches with an alpha version in October 2015:

Ninelives is an open world online RPG focused on freely searching and adventuring in a unique world and building characters with items and skills. We aim to create a game where players can enjoy the pleasures of simple RPG, such as discovering, collecting, battling, in their own relaxed pace. This game is still in progress of making. Step into this broad land and experience the unknown world.


Join the closed alpha here.

Sunday - September 20, 2015

Fantasy Dimension - Free to play

by Hiddenx, 16:59

Despite the failed Indiegogo campaign, Fantasy Dimension is now online and free to play:

Fantasy Dimension is a dark fantasy turn based tactical game.

Key features include:

  • Turn based tactical combat with various movement options for each character.
  • Custom character creation allowing any combination of traits, skills and spells to create your own classes.
  • Imagination evoking line art graphics done in the style of antique and vintage books.

The game is completely free, with no payments or micro transactions, however we appreciate donations to assist us with server upkeep costs and gameplay updates.
Players can play as an unregistered guest or use quick registration to save game progress.
Three difficulty modes are available to set your desired level which can be adjusted during play if needed.
Certain parts of the game are randomly generated allowing a different experience each time you play.

Fight groups of enemies, plan every move, discover new combat scenarios with different enemy combinations. Try various tactics. Adjust the difficulty level to your desired setting. Gain experience to make progress, and develop party characters with customized traits, skills and spells. Try different combinations of party members and set their positions in the formation. Buy, sell and use various items, collect rare and unique items. Complete tasks for town residents, take part in arena tournaments, play mini games, increase your fame rank, and discover the many ways of acquiring coins. Stimulate your imagination with line art graphics in the style of vintage books. Enjoy humorous content, listen to epic music, and play on various platforms (Windows, Linux, Mac, Android, iOS).

You may want to check out our official manual for some useful instructions.
Latest updates can be tracked on our official Fantasy Dimension facebook page.
Feel free to send us a message there with any suggestions, questions, problems, ideas, or your artistic works (graphics, sounds, texts) that we may include in the game.

Thursday - September 17, 2015

General News - Five Nights at Freddy's Goes RPG

by Myrthos, 12:27

Our watchful Eye has spotted that Polygon has spotted that after the conclusion of Five Nights at Freddy's, we will be treated to a RPG version named FNAF World.

Five Nights at Freddy's 4, the fourth game released in the popular horror series in less than a year, hit this summer. At the time, Freddy's creator Scott Cawthon assured fans there would not be a Five Nights at Freddy's 5. He's sticking to that, but he's revealed that the Freddy's series is not completely finished.

Rather than making another horror game, Cawthon's next title will be a role-playing game called FNAF World, the developer revealed in a post on the Five Nights at Freddy's 4 Steam page.

"It's very important for me to say again that there will NOT be a Five Nights at Freddy's 5," Cawthon's post reads. "The story is complete, and the Halloween update and new game will not add to it."

Instead, Cawthon decided he wanted to do more with the Freddy's characters "because they are so near and dear to my heart." He says that FNAF World will involve players forming a party using a full selection of characters from across the Freddy's series in multiple forms.

"The bad news is that it's unlikely that a demo will be ready for Halloween like I had hoped," Cawthon writes, "since the game's scope is significantly larger than previous games in the series."

He promises that a free demo of FNAF World will be available eventually, though. The game will be released on PC, Android and iOS, although Cawthon does not yet have a release date in mind. A Five Nights at Freddy's movie is also in the works at Warner Bros.

General News - Witcher 3 Devs Launch New Studio

by Myrthos, 12:22

Two former Witcher 3 developers, Chris Hardwick and Dan Cordell, have started their own games studio, named Wickerman games. The studio is said to focus on a new approach to RPG design (whatever that means).

A new UK indie studio just launched, Wickerman Games, and it's the lovechild of Chris Hardwick and Dan Cordell, both formerly of CD Projekt Red.

The two founded the company in February and its been in stealth mode since then, but the pair are now ready to reveal their plans for a new, transparent style of RPG development.

"We have somewhat of an unhealthy obsession with pen and paper RPG's and we wish to bring what we love about these games and merge them the things we love about computer games," it said in a launch statement.

"The concept of dynamic storytelling and giving the player as much freedom as the ruleset allows is the core concept of what we aim to achieve at Wickerman Games. Layering simple systems on top of one another to allow for some truly emergent gameplay. Choices should matter and have a dramatic effect on the outcome of the plot and as such the game world needs to be built in such a way to accommodate this."

They promise to keep fans informed throughout the development process and to continue that relationship post-launch, offering content DRM free.

Hardwick is the creative and technical director at the new company. As well as two years with CD Projekt Red he's worked with Starbreeze, EA and Codemasters. Cordell is the art and company director and has worked with the Chinese Room and Digital Arrow as well as CD Projekt Red.

The studio has yet to reveal its first game.

Thanks Eye.

Tuesday - September 15, 2015

Ethereal Legends - On the Collective @ PixelDynamo

by Hiddenx, 12:11

Ethereal Legends is now on the Square Enix Collective:


Ethereal Legends is a modern turn-based RPG, built in Unreal Engine 4 for Windows PCs.

You play the role of Absolut, an aging wizard who must solve puzzles, defeat monsters, and explore dungeons in his quest to find meaning in his life, before it ends.

  • Active Turn-Based Battle System
  • Environmental puzzles
  • Gorgeous fantasy settings
  • Numerous spells, abilities, items, and enemy types
  • Epic orchestral soundtrack
  • Oculus Rift support

From PixelDynamo:

Turn-based RPG, Ethereal Legends, is now on the Collective
Beware of dragons

Ethereal Legends is a turn-based RPG that focuses on exploring new realms, solving puzzles, and battling monsters.

You’ll play as Absolut, an aging wizard, whose only goal is to find meaning in his life before he dies. He has three abilities including Haste, Barrier, and Cure; these will help him in combat and provide support for his teammates. The other two members of his party are his daughters, Sonya, a paladin who can serve as a tank, and Morrigan, a sorceress who wields elemental powers. Some of the game’s main features include an active turn-based battle system, environmental puzzles, and various spells, items, and enemies.

There is a Pre-Alpha Demo available for players to try out and will take place in the Shiitake Temple dungeon. This location is an ancient house that sits between two volcanoes. The waters around the area are heated because of the magma that flows into them. Players will get to explore this area and try to reach the top of the temple’s watchtower. You’ll get to choose between two paths, one of which is the main one and the second is hidden. In addition, there will be plenty of chests for you to discover, each will contain strong items. As a dungeon, there will be plenty of creatures for you to fight against including dangerous fungi, demons, and floating eyes.

Ethereal Legends is now on the Square Enix Collective and the developers are looking for feedback. If you’d like to leave a comment or suggestion, head over to the official pitch page.

General News - Classic CRPG Magazine Ads

by Hiddenx, 00:06

Gordon Cameron has some great CRPG ads in his flickr collection. Take a stroll down the memory lane...

Friday - September 11, 2015

General News - The Management of Stretch Goals

by Myrthos, 23:50

Thmoas Bidaux has written a two part blog on Gamasutra about stretch goals, the do's and don'ts.

The TLDR for Part 1 is:

Don’t announce any stretch goals. Be humble about your initial goal, be focused on the early days of your campaign.

Plan for different scenarios.

Don’t feel like you need to have Stretch Goals because everyone else have them.

And for  Part 2:

  • Treat stretch goals like mini-campaigns in themselves
  • Focus on what the community wants
  • Think through how would-be backers interested in them will hear about their existence

Tuesday - September 08, 2015

Orange Moon - 2D Action RPG on Kickstarter

by Myrthos, 12:58

Orange Moon, a 2D action side scroller with puzzles and RPG elements, is on Kickstarter seeking 5.5K Canadian dollars in funds.

Find your way through landscapes of Orange Moon, 2d action platformer game with RPG elements and puzzles, full of dangerous native life forms, raiders, remnants of alien civilization and harsh environments. Search for a new life and natural resources, deploy beacons for mining drones, and find ancient alien artifacts that will help you in your exploration of Orange Moon. Augment your explorer to make him suitable for upcoming challenges, upgrade weapons and ammunition with ancient alien technologies and materials you'll find in your journey.


  • 7 weapon types, each with its own ammunition;
  • Upgradable weapons and ammo - more than 50 upgrades;
  • Upgradable equipment with more than 15 upgrades;
  • Upgradable carrying capacity of ammunition;
  • Different ammunition types - incendiary, explosive, armor piercing;
  • World inhabited by different types of enemies, from carnivorous plants to smart robotic mining equipment;
  • Each enemy has its own weakness and powers;
  • Different approach needed to fight each enemy;
  • Buy ammunition and upgrades for score earned by killing monsters and collecting resources and finding secrets;
  • Different types of hazardous environments;
  • Unlock weapons by deploying beacons on deposits.


Monday - September 07, 2015

Omnis - A JRPG on Kickstarter

by Myrthos, 23:01

For those who like their JRPG, there is Omnis on Kickstarter and has been from some time, without getting very close to its goal. According to the one sending a mail about this, this is not because it isn't a good game. I wouldn't know really, but if you are curious enough you might want to try out their demo.

Omnis is a 2D, sprite-based game mixing the spirit and mechanics of a JRPG with the darker, grittier themes and settings of New-Weird fiction.

The game will be made in three parts and include at least twenty hours of gameplay (see 'Our Goal' below for more info).

So, why are we making Omnis?

We're RPG / JRPG fans and we want to make one of our own.

Our intention is not to try and reinvent the wheel or redefine the genre. There are a huge range of epic JRPG classics out there, ones we've taken inspiration from. Our ambition is to take the things we love about those classics and tell a new story that will be interesting and immersive to JRPG veterans and newcomers alike.

Omnis is not about a straight-up fight to defeat the villain:

Omnis is about beleaguered, put-upon heroes who find themselves struggling under the weight of the future, and facing the cold, hard necessities of saving the world from self-inflicted ruin.

With your support, Omnis can be become a reality and live up to every single one of the ambitions we have for it.

Omnis' depth and complexity is in its world and story. We've been careful to check ourselves at every step and ensure that we keep our goals, especially on the important technical side of development, realistic and manageable. The systems we have in mind are simple but effective. The majority of the workload comes from making this story as expansive and detailed as we know it can be, and therein lies our main challenge.

Friday - August 28, 2015

PCGamesN - 21 Best RPGs

by Myrthos, 23:31

Here is another opiniated list. This time it features the 21 best RPGs of which none is from the previous century. I guess the writer didn't think 'Best RPGs' were not made back then. Original Sin is on it though.

Larian’s latest Divinity game isn’t just a throwback to classic CRPGs, it’s a continuation of them. It’s a modern game, but based on the design philosophies of the classics like Ultima and Baldur’s Gate. 

From our  Divinity: Original Sin review: “When I play Divinity, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.”

It is an RPG that focuses what the genre can be, and not what it has become. Where conflict isn’t just about fighting, where magic can be used to solve puzzles and manipulate the environment and not just kill enemies, and where simple side-quests can transform into rewarding, huge undertakings involving setting cats up on dates.

And it comes with a robust editor so you can create your own adventure, and fleshed out co-op system so that you don’t have to take on the world alone. Halting evil in its tracks is a job for friends, after all.

A sequel, cunning titled Divinity: Original Sin II, has been funded on Kickstarter.

Tuesday - August 25, 2015

The Last Warlock - Available on Steam

by Myrthos, 12:20

The Last Warlock, a RPG-Strategy game, is released on Steam and will have a 15% discount until the end of the month.

The Last Warlock is a turn based strategy and role-playing game. Command your Warlock across a series of hand-crafted quests, encountering monsters, traps, puzzles and enemy Warlocks!

- Journey through varied magical lands on your quest to discover the secret of the last warlock.
- Featuring over 60 spells.
- Summon mythical creatures to do your bidding.
- Attack your enemies with fire, lightning and magic.
- Craft swords, shields and potions to aid in your quests.
- Use loot from your battles to level up and prepare for the next adventure.
- Customize the appearance of your Warlock and power up with new spells and abilities.
- Replay quests to discover hidden areas or defeat challenging monsters as you gain power.
- True emergent gameplay and freedom rarely seen in strategy games.

The Last Warlock features an extensive single player experience and an exciting multiplayer battle mode where you can play hotseat or online asynchronous battles against up to four human or computer controlled Warlocks.

- Supports cloud save.
- Leaderboards and achievements.
- Multiple difficulty levels for casual players or expert strategists!

If anyone is interested in reviewing this game let us know so that we can make good use of the key we have received (only applicable to already registered members).


Sunday - August 23, 2015

General News - Games for Readers

by Myrthos, 01:57

At The Wertzone, you can find a list of games and for each of these games, a list of writers. If you like these writers you probably like the game as well. The RPG level is high in this list.

Ion Storm - 2001 - Available from 

Humour in video games can be a hard thing to get right, with many more failures than successes. One of the more interesting successes is Anachronox, a 2001 roleplaying game set in the distant future. Humanity has colonised (alongside various alien races) Anachronox, a floating city made up of rotating sections inside a huge sphere of alien origin. The sphere enables FTL transit across many worlds. Your character, down-on-his-luck private investigator Sly Boots, is drawn into a mystery that starts off small in scale but eventually becomes huge in scope, taking in the fate of the galaxy, alternate realities and a mind-bending number of plot twists.

The humour is absurdly brilliant, taking in everything from satire on detective and SF cliches to riffing off superhero stories and governmental philosophies. It also has some of the craziest ideas to appear in an SF video game, taking in a miniaturised planet that joins your team as a party-member (to the disquiet of everyone you later meet - "Is that a planet floating behind you?") and a fantastically-developed sequence which pays tribute to silent movies by not involving any dialogue at all.

The game has not aged well graphically, but if you can look beyond the surface, one of the richest and most imaginative games in the roleplaying pantheon awaits.

See alsoStar Wars: Knights of the Old Republic and the Mass Effect trilogy draw more than a little inspiration from this game, but are much more po-faced; Gearbox's Borderlands series also employs a nice line in humour (but not as good as this).

Play if you like: Douglas Adams, Harry Harrison, Terry Pratchett.


Friday - August 21, 2015

General News - RPG Maker Mega Sale at Bundle Stars

by Icefire, 00:28

Been wanting to give RPG Maker a Whirl? Or just looking for games made with it? Then head on over to Bundle Stars RPG Maker Mega Sale!  According to the promo, "there are endless possibilities with over 90 individual deals right now, and even more arriving tomorrow."  What will you create??

Monday - August 10, 2015

Gaming the System - Warren Spector on Narrative

by Hiddenx, 08:27

RPGWatch member Silver spotted two interesting articles on the Narrative in games written by Warren Spector:

Part 1: A Narrative Fallacy: It’s All About Aristotle

Part 2: Another Narrative Fallacy: It’s All About Choice

[...] Put another way, before you start crafting your story, make sure you have something to say. [...]

[...] Here it is: The interesting aspect of player choice isn’t the choice itself. The interesting thing – the only interesting thing, really – is the revelation of consequences. Choice without consequence is a waste of time, effort and money. [...]


Thursday - August 06, 2015

10 Commandments for Open World Games

by Gorath, 13:26

Elder-Geek posted a different kind of top 10 list on YouTube: Their 10 commandments for open world games.


Wednesday - August 05, 2015

Renegade Citizen - Exploration in RPGs

by Hiddenx, 19:43

Rob McCrady talks about exploration in RPGs:

Exploration in Role-Playing Games – Why Is It Such a Touchy Subject?

Even though this doesn’t seem like a huge issue for most gamers, there is still a pretty big percentage of them that refuse to consider some video games as being a role-playing games if they don’t include exploration in their design. So why is it such a problem for most of them? Well, it all pretty much has to do with personal preferences for the most part, but it’s also about how most gamers got acquainted with the role-playing genre in this day and age.

Of course, it would be only natural to start from the beginning, specifically from the exact point when role-playing games came into existence, but I’ve already covered this subject in a previous article. Check it out if you want to learn more about the origins of RPGs. No, we are going to first see how the difference in years and trends gives the newer generation of gamers new expectations from this video game genre.

So how does the way gamers learn about the genre effect role-playing games?

Well, everything. It can even show us why so many gamers are fixated on the idea that a game needs to incorporate exploration to be considered a true role-playing video game. After all, they become acquainted with newer games first, so they come to have bigger expectations from future installments. Not to say that older role-playing games from the ’80s and ’90s didn’t focus on exploration. Games like Fallout and Daggerfall basically popularized the concept. It also helped that the developers added plenty of random encounters and entertaining Easter eggs into the mix. [...]

Thursday - July 23, 2015

Roguelike Mega Collection - 700+ free games

by Arhu, 13:32

Reddit moderator and roguelike curator foamed released a torrent containing 700+ free roguelikes. As lots of variants or minor games are no longer available elsewhere, this will make sure the included games are protected from vanishing altogether.

The bundle contains over 700 free and/or open source roguelikes, there might be a few free roguelites as well. This bundle mostly contains Windows executables, if I had added the same games for Linux and Mac OS the size would've almost tripled, but I might make a combined Win/Linux/Mac OS bundle at some time in the future. The size of the torrent is already at about 6.8gb.

It does not include any illegal or pirated content, if there's a paid version of the game it's not included, only free games are featured. If you do however find any or don't want me to share your game then please let me know and I'll get right on it.

Full list of included games.

Source: Rock, Paper, Shotgun

Sunday - July 12, 2015

Top 10 RPG Cliches @ WatchMojo

by Hiddenx, 09:35

WatchMojo nailed it. The top ten RPG cliches in a funny video:


Monday - June 29, 2015

General News - Exciting Upcoming Updates

by Myrthos, 17:41

Rock, Paper, Shotgun has made a list of the 8 most exciting updates that are coming our way in the "near" future, consiting of the games: Divinity: Original Sin Enhanced Edition, Wasteland 2: Director’s Cut, Shadowrun: Hong Kong, Roehm To Ruin/The Order Of The Thorne, The Witcher 3 (DLCs), Baldur’s Gate III, Pillars of Eternity (DLC's) and Dead State Reanimated (which is already available).


Tuesday - June 23, 2015

General News - 8 Gamer Archetypes

by Myrthos, 12:17

Gamasutra has a blog where 8 gamer archetypes are described that are needed for break-testing your game.

  • The Arse. This is the player who likes to hurt others, the very opposite of me. Very conflict oriented. If it’s possible to attack the Arse will attack. If it’s possible to mess with other players the Arse will mess with them. The Arse will go for the weaker player, going for the maximum hurt rather than trying to beat on the leader. Yeah, nice guy.
  • The Coward. Turtler galore. This is the guy who won’t attack even if the enemy’s is sleeping with his pants down and his head up his butt. The Coward doesn’t care. It’s obviously a trap; too risky. The Coward will just huddle in his corner building his defenses, not risking anything, anytime (I’ve had designs where the Coward would win, resoundingly – bad game design).
  • The Builder. This is pretty much me. The guy who’ll tech Every. Single. Time. This is the guy who’ll build the resource engine on the expense of everything else. Which works great against the Coward but less so against the Arse. Which is fine, since we’re pitting extremes against each other. And in the instances where the Builder wins over the Arse we know that the building strategy works a lot better than the messing strategy. Time to rebalance.
  • Shorty. Mr. short-sighted is short-sighted, always going for the easiest gain in any situation. Strategy? Who needs it. If it’s there and it’s cheap, grab it!
  • Mr. Plan. The plan is pretty hard to play. This is the player I have the most trouble with, being rather tactical and short sighted myself. When I play a Mr. Plan I set out a set of objectives at the start of the playtest and write them down. Then I check every action against those objectives. If they don’t take Mr. Plan closer to his objectives I don’t do them, no matter how tempting.
  • The Grudge. Grudge is a grudge player. This is the player who starts out as another type and, once provoked, will relentlessly go for revenge. Effectively Grudge is a Coward/Builder/Mr. Plan or Short who in mid game turns into an Arse against one other, specific player. If the Grudge wins, or if the object of the Grudge’s hate loses badly then the game needs some checks and balances.
  • The Specialist. The Specialist focuses on a single aspect of the game to the exclusion of all else. It can be combat, it can be massing gold, it can be VP racing. Whichever it is, if there’s a way to break the game with it the Specialist will do it.
  • Random Rick. Random Rick plays randomly. Take a look at all the actions available and roll a die. That’s it. Random play. If Random Rick wins your deep strategy game then there’s some major flaw you haven’t seen. Works best with simpler games. Note that Random Rick can be a way to test for age dependency in a game. If Random Rick can win then the game is better suited to be played by small kids.

Sunday - June 21, 2015

Find of the Day - Broederbund: What makes a good game?

by Hiddenx, 11:17

Brenda Romero tweeted the Author's Guidelines by Brøderbund Software from 1984:

What makes a good game?

It's no secret what makes a game stand out as a winner.

Here are some of the key elements we consider when adding a new game to our line:

  1. The game should have increasing levels of difficulty.
  2. There should be plateaus for the player to reach, each with a qualitative difference, new elements brought into the play, new 'twists' and challenges.
  3. When a player suffers a defeat, it should be due to his own actions. Never escalate the difficulty simply by programming in random events a person can't respond to.
  4. The game should project a"personality". A good way to do this is to work with identifiable objects rather than abstract shapes.
  5. The game should maintain a consistent point of view. Events and displays should add to the sense of reality, not confuse it.
  6. The game should make full use of the specific computer's technical capabilities - sound color and graphics.
  7. Most important of all, the game should be original, unlike anything else on the market.

Monday - June 08, 2015

Spaceforce: Rogue Universe HD - Key Giveaway

by Myrthos, 13:00

Dreamatrix is giving away 10 keys on our forums for their re-released Elite-inspired space-sim title Spaceforce: Rogue Universe HD.

The reason they re-released the title is because after a long legal dispute with theirformer publisher, Rogue Universe is finally back where it belongs, with Dreamatrix.

Friday - May 29, 2015

General News - Kickstarter to the Rescue

by Myrthos, 12:20

Gizmodo UK have published an article on how Kickstarter helped resurrect some long dormant genres, with a focus (obviously) on the games that did very well on Kickstarter.

In February 2012, Double Fine announced they wanted to fund the development of an “old school adventure game” exclusively through Kickstarter. The studio is headed up by Tim Schafer, the creator of Grim Fandango, Full Throttle, and co-designer of Maniac Mansion: Day of the Tentacle. Alongside Ron Gilbert, he’s one of the most famous adventure game developers in the world.

However, since completing Grim Fandango in 1998, Schafer had moved on from Adventure Games, not, he says, because he didn’t want to make them but because – as he says in the video above – “If I were to go to a publisher right now and pitch an adventure game they’d laugh in my face.”

As far as publishers were concerned the point’n’click genre was dead. Without publisher backing, no big studio could make an adventure game.

Schafer took to Kickstarter asking for $400,000. It made $3,336,371. It was the highest funded project in Kickstarter history and the second to have broken $1 million (a record that had only been set hours before Double Fine smashed it).

Double Fine did more than show developers it could be done, it showed developers how it was done. “The conversation won’t just be a one way street,” Schafer says in the video above. “This is a game for adventure fans, funded by adventure fans, and we want to make it with adventure fans.

Wednesday - May 27, 2015

Techradar - Top 100 best free games you should play today

by Hiddenx, 19:47

Techradar's Andrew Williams & Jamie Hinks assembled a cool list of free games. Many classic RPGs, Adventures and Strategy games are included - Happy Gaming!

Tuesday - May 26, 2015 Brooklyn - What video games owe to tabletop games

by Hiddenx, 19:22

Jon Peterson (author of Playing at the World, A History of Dungeons & Dragons) thinks that computer games owe a lot more to table top role playing and board games than historians have, up to now, given them credit for. Some snippets:

D&D’s computational inspiration

Everyone knows that D&D is about elves, orcs and trolls. Its trappings are the world of fantasy which make it appear distinct from the world of spaceships and the ferment from which cyberpunk would arise.

Peterson thinks this is completely wrong. In fact, he’s building up a case that the creators of D&D, Gary Gygax and Dave Arneson, and the creators of other, related games, that approached some of the ideas that would come together in D&D, were all intimately involved with sci-fi and computers. That the superficial veneer of orcs is a distraction from the undergirding logic of D&D and many of its brethren in IRL games. That undergirding logic is, in fact: computing.

Many board games and role playing games are heavily computed. That is, random number generators (dice), paired with modifiers used under different situations to increase the realism of games taking place in the imagination. He charted a complex story of games that have used incredibly sophisticated computation (without computers) going all the way back to the 1800s.

Computers and Sci-Fi were meeting up, Peterson says. It was these fans that would create D&D.  “I keep finding more of these encounters,” Peterson said, referring to those between computers and gaming, in forgotten games that tell the story of tabletop gaming’s evolution into games played on computers.

D&D’s influence on video games

He has a set piece argument about ways D&D influenced video games that he’s been making for a while. Here are his four big points. Video games owe a debt to D&D if they show any of the following:

  • Anything with a health bar
  • Anywhere characters change or levels up (it’s what feeds your addiction to games, he says)
  • Anywhere that you explore the world and learn new features of that world as you poke around, where the map has secrets
  • Anywhere the game tells a story

D&D came out in 1974 and it took a while for those influences to show up. Pong popped up in 1972 and arcade games started coming out in the late 70s. They don’t show many of the D&D influences above, but by the late 70s, games started to show evidence of a narrative, maps and character. Now, it’s everywhere. Diablo, Peterson said, might as well be a D&D campaign.

However, just because computers took a while to reach the public, that doesn’t mean that they weren’t influencing gaming before regular people had access to them. In 1970, Flying Buffalo Games innovated by using computers to run the first computer managed Play-By-Mail games, a pre-video game industry that preceded videogames. Computers ran the computations that figured out what happened based on the players’ decisions, which they sent in by mail on forms.

Peterson says that Flying Buffalo first started off as a war games company, but as D&D completely took over fandom, it adapted. In fact, one contribution it offered to the world of roleplaying gamers was randomly generated dungeons. So, for example, one of the parent companies, TSR, had product lines selling people new and different dungeons they could play through. These dungeons quickly circulated throughout the scene, however, and avid gamers quickly learned all their ins and outs.

Flying Buffalo began selling packages generated by computer, where everyone dungeon in every pack was different.

In 1977, at the University of Illinois, computer scientists took a stab at building a graphics based quest on a mainframe, using the PLATO system.

Source: Brooklyn

Tuesday - May 19, 2015

Monster's Den: Godfall - Game Features Video

by Myrthos, 18:19

A video showing off many of the mechanics and features of the dungeon crawler Monster's Den: Godfall, which is currently on Kickstarter trying to reach it's 30K goal (AUD).


Thanks forgottenlor.

Wednesday - May 13, 2015

General News - Art & Stories of Indie Game Creation

by Myrthos, 13:12

On Kickstarter a project has started that seeks to make a book about art and the stories from independent game creation.

Independent By Design is a deluxe hardback book that chronicles the experiences and vivid design of over twenty of the world's most revered and renowned independent developers.   

A beautifully realised, 240+ page tome totalling over 80,000 words, Independent By Design is a collection of bespoke, visually stimulating chapters; each telling the story of a featured development studio. 

Each spread combines compelling art with exhaustively researched essays based on extensive interviews, offering a unique take on some of the most interesting and offbeat indie game developers of recent years.  

Written by videogame industry veterans Stace Harman and John Robertson, this lavish coffee-table-style book is being created in conjunction with a small team of talented artists to the highest possible standards.

Thanks Hurls.

General News - The Essence of RPGs

by Myrthos, 12:48

HiddenX spotted a series of articles on that tries to offer an answer to what the essence of RPGs is.

It comes in three parts:

The Essence of RPGs (1): Children of TSR

Near the beginning of my career as a game designer, one of my first speaking gigs was at an event in London where I was scheduled to appear with Warren Spector. Unfortunately, Warren was attending via webcam and the conference organisers took so long to set him up that my hour presentation on non-linear storytelling in games had to be condensed to ten minutes. By way of apology, Warren and I had a good exchange of emails where we discussed, amongst other things, some of the issues that Deus Ex faced during its troubled development. One thing in particular stuck with me. From the beginning of the design process, it was agreed that Deus Ex was going to be a role-playing game (RPG) – yet the many designers working on the project did not agree what an RPG was.

The other two parts are:
The Essence of RPGs (2): Rule-play
The Essence of RPGs (3): Role-play

Tuesday - May 12, 2015

General News - The Key to Making Paid Mods Work

by Myrthos, 12:57

Lostforever found an article on Shack News discussing in what way paid mods could be made into a working model.

Valve, the studio that gave PC gamers Steam, has always been a company that reveled in testing boundaries. However, the studio’s most recent endeavor, teaming up with Bethesda to allow Elder Scrolls V: Skyrim modders to charge money for their work, was pretty much a colossal failure. The paid mods system was taken down mere days after it was first put up in the wake of severe consumer backlash and Valve even admitted on the Steam website that the plan clearly hadn’t thought through. There’s no denying that the issue of paid mods is controversial, but I’m here to offer a few potential solutions that could make all parties happy. If Valve were ever to try implementing paid mods again, I think it should focus on two different areas: the issue of monetization and the kinds of games it introduces paid mods to.

Grandia II - Coming to Steam in HD

by Myrthos, 12:47

According to Gamespot Grandia II is coming to Steam in a remasterd version.

Grandia II for Steam is being remastered using the game's Dreamcast version, which was published in 2000. In addition to an HD visual upgrade, Grandia II on Steam will have both mouse and keyboard and gamepad support as well as Steam achievements and Trading Cards.

Thanks lostforever.

Source: Game Informer

Monday - May 11, 2015

General News - Your Cyberpunk Games are Dangerous

by Myrthos, 11:56

HiddenX has spotted an article that shows how in the past the FBI and other officials have reacted to manuscripts of game developers and seeing them as dangerous. It's a fun thing to read.

On January 17, 1980, FBI agents descended on a small business in Wisconsin to investigate a plot against the life of an American business executive in Beirut, Lebanon, named William Weatherby. The tip came to local law enforcement from a concerned citizen who had chanced on a written description of the conspiracy, which the police duly handed over to the FBI.

When investigators arrived at the offices of this company, TSR Hobbies, they learned that William Weatherby did not exist: he was a non-player character in a new espionage role-playing game called Top Secret, which TSR was playtesting. This was easily demonstrated to the satisfaction of all parties, and the whole incident would certainly be forgotten today—except that it inevitably became part of TSR’s promotion for Top Secret. It was a spy game so realistic that even the FBI thought it was real.

This misunderstanding arose only five months after TSR obtained widespread notoriety in a similar confusion surrounding the disappearance of college student James Dallas Egbert III in East Lansing, Michigan. A private detective hired to find Egbert had learned that the young man played TSR’s role-playing game Dungeons & Dragons—at the time virtually unknown to mainstream America—and hypothesized that Egbert had come to believe the game was real. Famously, this led to calls for a search of the college steam tunnels, where presumably Egbert would be found wandering in a deluded stupor, questing for monsters and treasure.

Actually, Egbert had run away to Louisiana for unrelated reasons, but a seed was then planted in the American popular imagination. Role-playing games were dangerous: they warped fragile young minds, breaking down the barriers between the real and the imaginary. The irony is that it was the authorities, not the players, who couldn’t tell a game from reality.

Friday - May 08, 2015

Abyss: Dark Arisen - Coming in June

by Myrthos, 12:27

NGames delivers us Abyss: Dark Arisen in June. It is an action RPG that can be played in your browser.


Hong Kong - May 8, 2015 - NGames is happy to announce that Abyss-Dark Arisen will be arriving soon for players to enjoy. Abyss-Dark Arisen is a 3D ARPG browser game to be released in June, 2015 by NGames. Based on Flash 3D development, the game provides exquisite graphics, smooth character action and highly free combat mode. Players can choose from 3 classes and a variety of stunning skills, fight along with heroes in a fantasy world of sword and magic. Players can find more information at

Birth of Elements
Originally, the world was in chaos without lands, oceans, or skies. There was only coldness in the North and heat in the South. At the center, was a magnificent Tree of Life.

The Sky Goddess Una was born under the influence of cold and heat. Una was unhappy with the darkness, so she created four elements - earth, water, fire and wind by using the Tree of Life and four magic syllables. With these elements, Una created vast land, oceans and creatures.

Intelligent Lives
As time passed, there were gods, giants and elves. The gods and giants lived in harmony until the reign fight. After being defeated, the giants were exiled from Gods' Garden. The elves were born from the Tree of Life.

To make a better world, the goddess carved figures out of wood based on her own figure and gave them life. Thus, a new species was born - human.

Una passed her wisdom to humans, elves and giants. Humans were good at creation. Elves were experts at learning and the giants who were simple-minded were natural battlers. Under the goddess' blessing, they had a peaceful life.

Evil Dragon's Plot
While Una was creating the world, the evil dragon born in the darkness was scheming to lock up Una, because it was unhappy that the darkness was replaced by the brightness. However, its plot was seen by Una. The evil dragon was imprisoned in a magical prison. The evil dragon cursed that one day the goddess would pay for this.

The Nightmare
The evil dragon's chance finally came. The giants had been discontent since they were expelled from Gods' Garden. A dark lord's servant convinced the simple-minded giants that they would be the strongest as long as they pulled up the Tree of Life in the goddess' garden. One day, the giants succeeded while the goddess was away. The Tree of Life withered and the elements without the energy source disappeared in the air.

Goddess' Dusk
The world soon collapsed without the elements needed from the Tree of Life. The goddess supported the world and sealed the evil dragon in an abyss with all of her magic. Una was so tired. She left her body on the earth and put her mind to sleep. The blood from her body became the first flood in the world. Learning that they were deceived, the giants lifted up the mountains and created a shelter for people to make up for their wrongdoings. Using elven magic, the elves tried to stop the blood from spreading. Finally, the goddess' divinity turned into stars protecting her kids. Her body became crystals buried in the deep abyss...

Beginning of Hope
The goddess left a final word before sleeping, "You are water, fire, wind and earth. All will return to chaos until you are recreated when doom comes." Her message reveals that the crystals formed from the goddess' body can be reunited to save this land. If the four elements can be summoned again, the world will recover to what it was.

Hundreds of years later, only the elders in surviving villages pass on the goddess' prophecy. Eventually, humans found out that underground crystals contain massive power. At the same time, the evil dragon sealed in the abyss has summoned dark creatures to find the crystals so it can break away from the goddess' shackles.

Players can receive more information on Abyss-Dark Arisen on the official website at Players can also follow us on Twitter or 'Like' us on Facebook.

General News - Improving Paid DLC

by Myrthos, 12:16

Gamecrate has an opinion article up with how paid DLC's won't go away, but can be improved.

The season pass for Arkham Knight is a perfect example. Warner Bros. is totally happy taking an extra $40 from you now yet it offers nothing more than a small amount of vague details about future content in return. I’ve said in the past that publishers can’t keep charging exorbitant amounts of money for future DLC content without detailing exactly what that content is but it would seem Warner Bros. has yet to catch on. The publisher pulled a similar stunt with the season pass for 2013’s Batman: Arkham Origins and it was only after the details were leaked by a third party that the publisher confirmed all of the content included in the Mortal Kombat X season pass.

If publishers want to keep offering season passes with price tags that are almost as large as those of a full game, they have to offer potential buyers a lot more than unsubstantiated promises and vague descriptions. Better yet, not only should the pass content be presented in full detail, the release schedule for each piece of included content should be made apparent as well, even if it’s just a rough window like “summer, 2015.” If publishers made the extra effort to show exactly what content players were paying for and when they would get to play it, I’m sure the cries of “incomplete game!” would die down considerably.

Thanks Lostforever.

Thursday - May 07, 2015

Grim Fandango - Now Aavilable for iOS and Android

by Aries100, 15:10

Double Fine Productions has released this game for the iOS and Android systems.

Grim Fandango Remastered has made its way to mobile devices as iOS and Android users can now play the classic point-and-click adventure while on the go.
Grim Fandango Remastered was originally released on PC, Mac, Linux, and PlayStation 4 earlier this year, but today marks its official release on mobile. Fans of the original Grim Fandango will be able to play through the entire game with either its remastered or classic graphics on display while also enjoying a re-recorded orchestral soundtrack and new touch controls. Just like its Steam and PS4 versions, players will be able to listen to developer commentary throughout the game, which we felt made this a worthwhile experience to play through again. Grim Fandango Remastered will sell for $14.99, but is currently on sale for $9.99 during its launch week. To celebrate its availability on mobile, Double Fine has discounted the game on Steam and PlayStation Plus by 33% this week.

Source: Shack News

Monday - May 04, 2015

Orion - Sci-Fi Soundscapes On Kickstarter

by Myrthos, 16:13

This is just a bit RPG related, but Darkraven Europe have a Kickstarter running for another 10 days with which they want to deliver to their backers over 26 new soundscapes for your Science Fiction and Cyberpunk table top games.

So you play table top science fiction or cyberpunk games. Role playing games. Board games. And you've heard of Darkraven and our work to bring those games to life for you. Darkraven's sound project Kickstarters have had almost 1000 backers. And we have delivered engrossing sound for your fantasy adventures, science fiction adventures, and horror adventures. Darkraven is a collective of creatives around the world who work to bring you top quality adventure products which you can see at our website:

Our last Kickstarter, Redux, was done by our awesome new talent, Joshua Cohen. This Kickstarter project returns to Darkraven Europe and the sound designer who brought sound to over 800 backers for projects like the massive Fantasy Soundscapes, Cthulhu Soundscape, and Science Fiction Soundscapes. ORION launches here with 26+ tracks and 6+ hours of sound once again feeding your sensory system the future -- from dark, eco-damaged city-scapes to desperate searches for aliens aboard starships.

Matt Chat - Paul Neurath Part II

by Myrthos, 12:59

In this second episode of hiw interview with Paul Neurath, Matt continues discussin Ultima Underworld before moving on to other games like Flight Unlimited, System Shock, Thief, and more.


Van Buren - Podcast with Chris Avellone

by Myrthos, 12:50

The Gamers Tavern have a podcast with Chris Avellone about Van Buren (the Fallout 3 that was never made) and that they had a Van Buren tabletop RPG during the development to test things out.

Source: No Mutants Allowed

Tuesday - April 28, 2015

Gamebolt - Six Things We Want in Elder Scrolls VI

by Couchpotato, 05:14

Jake Dekker of Gamebolt published a new article where he lists six things his site wants to see implemented by Bethesda in the next Elder Scrolls game.

My imagination runs wild when I think of all the possibilities for the next The Elder Scrolls game.  Each entry in the series offers huge open worlds teeming with life, tons of customization options, and, of course, hundreds of hours of content.  Every game in the series lets the player create a brand new character from scratch and forge their very own story in the world Bethesda Game Studios creates.  Despite all of this great content there is still more I’d like to see in the next entry.  Here are five things I would love to see in The Elder Scrolls VI.

Monday - April 27, 2015

RPG Maker 2003 - English Version Released

by Couchpotato, 05:30

After years of using a fan translated version of RPG Maker 2003 the programs developer has finally released an official translated version on Steam.


RPG Maker 2003 Now Officially Available on Steam in English.

Do you have an interest in retro RPGs?

April 24th, 2015 - The much-anticipated official release of RPG Maker 2003, one of the most celebrated role-playing game development engines ever, is finally here! This staple of the RPG Maker series requires no programming knowledge and is highly affordable, allowing virtually anyone to create their ideal RPG for both commercial and noncommercial use. Find out more information on Steam at or on the RPG Maker website at .

RPG Maker 2003 revolutionized the series last decade by incorporating a sideview battle system similar to the classic RPGs of the 1990s. Combined with a charming 16-bit visual presentation and a straightforward user interface, RPG Maker 2003 has been on the wishlist of many retro RPG enthusiasts for years. Hundreds of aspiring game developers have petitioned for its official release, which has finally arrived.

Sharing a game with friends is easy: developers simply have to use the built-in exporter, which creates an easily transferable .exe file. Plus, games made with RPG Maker 2003 can be sold as long as the creator holds the appropriate rights and permissions!

RPG Maker 2003 released on April 24th and is available on Steam for only $19.99, making it the most affordable engine in the series available in English. Unleash your passion for retro RPGs and forge your dream game with RPG Maker 2003! Find out more on Steam at or on the RPG Maker website at .

Saturday - April 25, 2015

Gamer Attitude - Comparing Role-Playing Games

by Couchpotato, 04:15

I found an interesting article on a site called Gamer Attitude that compares WRPGs vs JRPGs games, or as the site calls it East vs West. Here is a short sample.

Final Fantasy and Mass Effect. Legend of Heroes and X-Men Legends. The Legend of Zelda and Fable. For every great Japanese RPG there is an equally great western RPG that can be used as a counter. Within the gaming community there is a clear line drawn in the sand between the two, with either side arguing their respective genre to be the best overall. But which truly holds the rights to be the “best”?

Friday - April 24, 2015

ExaGear - Android PC Emulator Updated

by Couchpotato, 05:34

I mentioned a new PC Emulator called ExaGear last year that allows gamers to play a few PC RPGs on any Android device. It seems the emulator has been updated.

Here is the new update from the programs developer Vadim Gimpelson.

Did you know that you can play PC games directly on Android mobile devices using emulators developed by Eltechs? 

ExaGear Strategies enables running strategy games such as Heroes of Might and Magic 3, Civilization 3, Disciples 2, Panzer General 2. 

ExaGear RPG enables runnign role playing games such as  Fallout 1, 2, Might and Magic VI, VII, VIII, Arcanum and Jagged  Alliance 2.

These emulators allow users to run PC games on mobile devices without modifications. In this case games run directly on mobile devices and don’t require internet access. ExaGear-based solutions are being used in a range of Android applications and users have ranked them highly in digital app stores

We’ve released update of ExaGear Strategies and ExaGear RPG. We’ve significantly increased performance, so now PC games are loaded 12% faster. Also ExaGear is fully compatible with 64-bit devices like Nexus 9, HTC One M9, LG G Flex 2 etc.

Thursday - April 23, 2015

Game Crate - Dishonored 2: What I Want to See

by Couchpotato, 05:23

Nick Scibetta of Game Crate posted an article with his thoughts on what he would like  to see in Arkane Studio's next Dishonored sequel. Now the article does contain spoilers.

Here’s what we know:

1. Bethesda has a press conference planned for E3 2015, on June 14. This will be the first-ever E3 conference for Bethesda.

2. Images of the press conference invite that have shown up online include teasers for things related to Doom, Wolfenstein: The Old Blood, and Dishonored.

3. Dishonored sold very well, and has been referred to favorably by Bethesda as “a new franchise,” so a sequel at some point is likely.

4. Dishonored 2 has been the subject of repeated “leaks” in the past that never materialized into something substantial. The latest such “leak” came in January of 2015.

And…that’s about it, as far as the actual facts about Dishonored 2 go. It will probably happen at some point, and an announcement at Bethesda’s first-ever E3 press conference would make sense, but as of now we’re not sure.

With all that said, the first Dishonored was a fantastic game, and I, like most fans of the title, have given a lot of thought to what I want out of a sequel. I’ve come up with five things that I think are important to make a hypothetical Dishonored 2 a worthy successor to the first title.

Wednesday - April 22, 2015

King's Quest - Behind The Scenes Trailer

by Couchpotato, 05:44

The following video is for all the adventure gamers on our site as Sierra Games released a new Behind The Scenes Trailer for the new King's Quest game.


King’s Quest : "The Vision" is the first in what will be a four-part series of diaries showcasing the development of the upcoming adventure game, King’s Quest™. This opening featurette introduces Creative Director Matt Korba and Producer Lindsey Rostal, who leapt at the opportunity to bring the unforgettable storytelling, puzzles and wit of the original games into a new era. Thinking about the future of a franchise with such a storied past, the team chose to begin this new journey at its end, as an aged King Graham takes his granddaughter, Gwendolyn, back through the untold tales of his astounding life.

Friday - April 17, 2015

Making Games - Extending the Viral Reach

by Couchpotato, 05:55

A site called Making Games published a new interview with various developers about how they use Twitch and YouTube to spread the word out about their games.

Brian Fargo the CEO of inXile Entertainment had ths to say.

For Wasteland 2 we relied heavily on our beta program that utilized Early Access. I wanted to start a dialogue with our players long before release as it relates to both broad issues and specific issues like the interface. I found the input invaluable and I liked proving that we really care what our audience thinks. The market is so saturated these days and word of mouth is paramount for any kind of long term success. YouTube too serves us well with the Let's Play type programs as it allows RPG fans to get a deeper look at the game.

Claas Wolter the PR Director at Daedalic Entertainment was next.

All these platforms are very important promotion tools indeed, however one should select carefully what platforms to use, and how. For example, to us, Early Access is rather a development helper than a promotion tool.

For Youtube, however, we feel that this is a very important promotion tool for any game – both when being used by external parties (Web TV shows, Let’s Players etc.), as well as something one can use internally, e.g. to produce your own Web TV.

Jan Klose the CEO and Creative Director at Deck13 followed with this.

Together with several other German developer studios, we set up a unique new format: developer teams meet other teams and play each other’s games, giving insights into development and sharing behind-the-scenes stories. That's like mixing a "Let's play" video with a developer diary for Youtube. Let's see how that will perform!

And finally Swen Vincke the CEO at Larian Studios shared this.

We have a dedicated video producer who films most of our Kickstarter updates and also make trailers.

We use Twitch whenever we have something to interact with our audience. For instance, we have the Larian Devline podcast, in which we receive direct feedback from the audience. We also stream our new content on Twitch. The best thing about Early Access is that you can not only receive feedback from the players while the game is still in the development, but also bring forward some of your revenue and actually use that money to incorporate fan feedback. For example, we used all the money we made during the Early Access phase to improve the game based on player's reviews and comments.

Tuesday - April 07, 2015

Will Fight for Food - A New RPG Brawler

by Couchpotato, 04:32

Developer Pyrodactyl sent news about their new game Will Fight for Food: Super Actual Sellout: Game of the Hour that will be released on Steam April 22nd.

You may recall they released another RPG called Unrest last year after being funded on kickstarter in 2013. Here is the game desorption, and trailer.


Jared Casey Dent was a wrestler in a down-and-out bloodstained middle American town. He lost his own tournament in disgrace and vanished into the night. Now he's back, and you must set his life straight using your own home blend of:

  • Brutal violence
  • Jared’s wavering, hamfisted brand of subtle persuasion
  • Side questing for loose change
  • Just doing stuff for the hell of it

Friday - April 03, 2015

Supergiant Games - New Audio Interview

by Couchpotato, 05:17

Memory Leak Interviews also had the chance to sit down with Greg Kasavin 0f Supergiant Games last month, and he talks about being an independent developer.

After ten years at Gamespot Greg Kasavin left his editor-in-chief position to begin working in game development. He spent a few years in the AAA space before joining a small San Jose indie studio founded by his former colleagues at EA. Their first title, Bastion, was a tremendous success, and allowed Supergiant Games to continue creating unique downloadable titles. Their second game, Transistor, enjoyed similar success when it was released last year. In this interview Greg and I discuss his time in the games press, at large studios, and the sacrifices necessary to make it as an independent developer.

Wednesday - April 01, 2015

GDC Vault - Open Game Development Panel

by Couchpotato, 05:30

The GDC Valuit released a new video panel from this years GDC 2015 with a few developers who used kickstarter, and Steam Early Access successfully.

With the advent of Kickstarter and Early Access, many teams are now developing their games in the open, providing beta, alpha, and even prototype builds to any player willing to buy in early. In this panel, four game developers who have direct experience with open development will share their experiences with this method.

The following developers gave their opinion on the panel.

Speakers:    Soren Johnson, Chris Avellone, Jamie Cheng, Adrian Goya, Colin Campbell, Tyler Sigman

Company Names: 
Mohawk Games, Obsidian Entertainment, Kei Entertainment, Squad, Polygon, Red Hook Games

Sunday - March 29, 2015

Next Powerup - Why Bioware Points Suck

by Couchpotato, 05:21

Nathan of Next Powerup published a new article with his opinion on BioWare points. So this new article is for you Joxer as you always said the same thing on our forums.

After having decided to visit a couple of the Mass Effect series of games again, I noticed I had pretty much all of the DLC. Back when I bought the three games, they were mostly in sales, although when ME3 came out, I had it down for pre-order. I really liked the series. As I recall, I bought the first two games during steam sales, and then paid the then MSRP price for Mass Effect 3 on launch day, which was probably around £35-40 for me. Not too bad, I enjoyed the style of the game, and it didn't bother me too much.

Back then, which is probably the best part of 2011 or 2012, all that DLC couldn't be bought with money, but with Bioware points. This was back in the day when Games for Windows Live was a thing, and a lot of companies (mainly the big three) were nickel and diming DLC. They weren't just doing it with DLC though, they made you buy obscure quantities of points in order to buy that DLC. That was OK though, I bought Bioware points whenever they went on sale, turns out that doesn't happen very often these days.

Friday - March 27, 2015

Xseed - Ys VI: The Ark of Napishtim on Steam

by Couchpotato, 04:27

Dual Shockers news that JRPG developer Xseed is going to release the next Ys game called The Ark of Napishtim on Steam. The site also mentions another game.

Following an ongoing trend, Xseed will be bringing more previously console exclusive Japanese titles to the PC this spring with Ys VI: The Ark of Napishtim and Akiba’s Trip: Undead & Undressed.

Ys VI will be available via Steam, The Humble Store and, while Akiba’s Trip will be launching for Steam. Akiba’s Trip will support Steam achievements and contain the Visual Editor from the PS4 version of the game. Ys VI will have new features exclusive to the PC version, such as widescreen support and an intimidating Catastrophe Mode,”in which healing items can’t be purchased or stored and are instead used automatically on pickup.”.

More details, such as rating information and pricing, will be revealed in the future. More Japanese games releasing for the PC is always a good thing.

Wednesday - March 18, 2015

IM PLAYIN - 5 RPGs To Look Out For In 2015

by Couchpotato, 02:39

An English site called IM PLAYIN posted a new article about five RPGs in 2015.

I’m a massive RPG buff – give me a game with hundreds of hours worth of play-time, a massive world to explore and opportunities for character development and/or creation, and I’m pretty much in my element. There are some fantastic RPGs set for release this year, and quite a few of them are indie titles, that being said, there are also a couple of ‘big’ games coming out this year too. Here are five of those titles, all of which are worth keeping an eye on!

For the members who wont read the article here are the five RPG games.

  1. Hyper Light Drifter
  2. Kingdom Come: Deliverance
  3. Pillars of Eternity
  4. Tom Clancy’s: The Division
  5. The Witcher 3: Wild Hunt

Friday - March 06, 2015

Grid Cartographer - Version 3 Released

by Couchpotato, 04:41

David Walters the developer of Grid Cartographer notified me he released version three of his map program. Here are the new changes straight form the e-mail. 

Main highlights of this third major release: 

* Hexagons

* Completely rewritten Mark Tool and new Paint Selection tool. Add and remove multiple areas to make complex selections. (Watch this animation for a demo.) 

* More Colours and Coloured Labels 

* Constrained Drawing on square grids by holding down the key. 

* Optional "Ground Floor"

Tuesday - March 03, 2015

RPGWatch - Best PC RPGs of the 1990s Poll

by Couchpotato, 17:41

Alright everyone it has been a month since you all helped vote for the Best RPGs of the1980's, now its  time to help XP4T decide the Best PC RPGs of the 1990s.

Welcome to the days of yore! Back here in the 1990s we’re all having a colourful multicultural revolution, hip-hoppers and grungers alike, looking ahead to the true rise of the Internet at the end of the decade. Some of you  may have very fond memories of the early days of PC RPGs, while some of you may not even have been born. Either way, as PC gamers our rich legacy of dice-rolling and orc-slaying established in crude CGA and 16-colour VGA graphics in the 1980s positively exploded in the 1990s.

Friday - February 27, 2015

Mother 4 - New Gameplay Trailer

by Couchpotato, 05:08

I briefly mentioned the unofficial fan sequel called Mother 4 last year, and the games development team released a new gameplay trailer this week.


Mother 4 follows the journey of three kids and the leader of a biker gang. With dark rumors of "Modern Men" running wild, these unassuming heroes set out to uncover the truth, no matter how dangerous. From bustling urban streets to secret volcano bases, all kinds of oddball thugs and impossible monsters stand in their way... but everything should be okay if they don't forget to write home.

Monday - February 16, 2015

Jennell Jaquays - Old Bard's Tale IV Project

by Couchpotato, 05:11

Veteran RPG designer Jennell Jaquays posted on Facebook what happened to the original Bard's Tale IV Project that EA canceled many years ago.

The attached script is my last plot outline for Bards Tale IV, based on art assets that were already completed or near completion for the game.

25 years ago, Electronic Arts was working on a sequel to Bard.s Tale III. As the owners of the license, they were able to call it ... well ... Bards's Tale IV. The version of the game that Interplay was making ended up having to be called Dragon Wars. Dragon Wars did something important to games that Bard's Tale IV did not: It was completed and shipped.

I was one of the last designers who worked on the game. The original story apparently came from Steve Englehart (primarily know for his work in comics), with later development by David Arneson (aka the Father of Roleplaying), and Elizabeth Langosy, a writer whose previous background involved working in games in the Zork series.

I was contracting to EA at the time on another RPG title and was pulled over to work on Bards Tale IV during one of my visits to work in house. I became the last designer on the game, in the role of script doctor and continuity editor to try and bring all the other contributor's work together, streamline it and write a final concluding scenario setting.

BT4 had changed the core direction and play of the Bards Tale series from a game about a party of unique characters created by the player to a scripted story line involving only pre-created characters (the sort of thing that's great for novel tie-ins).

While I worked on the project, it changed producers and lost it's tech lead.

My attempts to salvage and tighten ended up being pointless. The game's data engine was buggy. The graphics were already dated-looking and over complicated (three separate 2D graphic presentations, a first person point of view for for exploring, a side view or shadow box format for resolving encounters, and an isomorphic view for exploring the city. Each view required that characters be redrawn and re-animated (using EA's D-Paint software). And the project was over budget.

While I was working on script revisions, the producers made the decision to put it down. EA's Bard's Tale IV was put to rest.

The policy decision that EA made about contractors had a profound impact on the rest of my career. They would no longer work with independent contractors who didn't bring a full production team to make games. I didn't have those resources. EA had been my primary source of income for over a year. I chose to turn away from computer game design and focus on illustration and never worked for EA again (though five years later, I would be back working in the computer game industry at id Software)

Wednesday - February 11, 2015

XP4T - Games Improved by Fan Patches

by Couchpotato, 04:14

Guy Cole of XP4T published a new article about three games that were improved by Fan Patches. The first game he talks about is The Elder Scrolls II: Daggerfall.

Take, for example, Daggerfall, the second in Bethesda’s magnificent Elder Scrolls series. Released in August 1996 after two years’ development, Daggerfall employed Bethesda’s own XnGine, one of the first truly 3D game engines, to let us roam around the Hammerfell and High Rock provinces of Tamriel.

His second game is the Gothic series, and the community patches.

Gothic 3 Enhanced Edition, as it’s known with the CP installed, is an almost night-and-day experience compared to the vanilla game. It’s an example of fan patching that not only repairs the flaws in the base game, but actually improves the entire thing by a whole new order of magnitude.

And his third game is of course Vampire: The Masquerade – Bloodlines.

No discussion of fan patching would be complete without a mention of Troika Games’ legendary Vampire: The Masquerade – Bloodlines, which since its 2004 release has had ten years of continuous development by the community. The Unofficial Patch 9.0 from 2014 is, cumulatively, older than my kids, and has been around almost as long as I’ve been married. (It’s probably had more work put into it than my marriage has too, but hey ho).

Friday - February 06, 2015

Digital Extremes & n-Space - Making A New RPG

by Couchpotato, 01:57

This little announcement caught me by surprise today, and it's good news. Seems two  developers called Digital Extremes & n-Space will be releasing a new RPG this year.

What has me excited about the game well read if for yourself.


ORLANDO, Fla. (February 5, 2015) — Combining over 40 years of game production experience, fellow independent developers n-Space and Digital Extremes announced today a partnership that merges their unique talents and experience to release an exciting new RPG set within a world-renowned fantasy franchise. This collaboration is an indicator of the recent shift in the industry toward direct-to-consumer publishing by independent developers and is a significant milestone for both studios.

With growth in digital distribution, better access to affordable technology, disappearing barriers to global reach, and the socialization of the internet, the traditional publisher/developer model is no longer the only option to bring AAA games to market. Smart, quick-iterating development teams are redefining the rules and solidifying their futures by creating games they’re passionate about while also building direct relationships with their players. This partnership embodies this new approach.

“Even with our 20-year history of successful work-for-hire projects, we have never been more proud,” said Dan O’Leary, Co-founder and CEO, n-Space.  “We are working on one of the best IPs in the world with a talented, passionate team that will help redefine the future of n‑Space. Our friends at Digital Extremes are the perfect partner in this, having travelled a similar path through the industry. Leveraging their expertise in self-publishing allows us to focus on delivering an amazing RPG to gamers later this year.”

 In a show of total commitment to the unannounced RPG, n-Space has recruited top industry talent, including the director of Dragon Age™: Origins and key contributors from the Neverwinter Nights© and Baldur’s Gate© RPG series. The n-Space team has nearly two years of self-funded development invested into this title, their first independent game project. Utilizing both their vast experience creating high-profile game franchises and veteran creative talent with success in nearly every game genre, n-Space is driven to realize this new development initiative and is firmly committed to delivering an innovative and entertaining RPG in 2015.

 Over its 21 years, Digital Extremes’ history boasts a portfolio that includes co-creation of Epic Games’ blockbuster Unreal® franchise, work on the BioShock® series, development of The Darkness II and now, the incredibly successful and consistently top 10 Steam game, Warframe®.

 ”Our contribution to n-Space’s game is simple and straightforward. We’re a developer that can successfully develop, self-publish and support an international hit. We proved as much with Warframe and its 14,000,000 players. We learned many valuable lessons along the way and now have the means and talent to help another independent developer achieve a level of success not possible with conventional publisher relationships. And so that’s what we’re doing,” said James Schmalz, CEO, Digital Extremes. “To support n-Space on this unannounced title — and if you’re a fan of RPGs, you’re going to flip when you see it — is a real privilege. Our company spent 20 years making games for other people. We stepped into the wild with Warframe and earned our success. Now we get to help others take those same steps.”

 n-Space’s RPG is scheduled to be announced on February 12, 2015.  More details to be revealed then.

Thursday - February 05, 2015

RPGWatch - Best RPGs of the ’80s Results

by Couchpotato, 16:20

Well it's time for the results of the poll you guys helped make on XP4T last month.



So, as so often happens when you get a bunch of old-skool gamers talking together about their favorite games, our initial opinion poll on the Best RPGs of the 1980s was inspired by a ‘disagreement’ here at XP4T HQ. But before too much blood was spilled, we decided to settle it like adults (BOOOOOOOORING!) and put together an opinion poll, so that YOU, our knowledgeable, handsome, witty readers could settle the question of which RPGs made in the 1980s  were the best. Of course, now that the results are in, some people here are a bit sore (literally), and can’t believe that, for example, Battletech: The Crescent Hawk’s Inception didn’t make it into to the Top 5, but only managed the Top 10. Which is, you know honorable enough *ducks a wild punch*.

Opinion polls are by their very nature fickle beasts. We here at XP4T lay no claim to having created the ultimate list of ’80s RPGs, including every possible game ever made in that period. But nor will we boast of having created a poll that panders to every single fanboy and fangirl out there. We simply wanted to hear what you think, and hear you we did! Around 1,000 of you voted for up to 5 games from the whole list (including the fabulous forumites at, from December 2014 until just now, so a very big thank you for making this possible.

Now comes the next part as the site needs your help with a poll for the 1990's so suggest your games here, or on the XP4T website & get ready to vote again.

That’s right ladies and germs, we’re putting together another poll here at XP4T! This time we’re gonna do it right, and ask YOU, our esteemed readers for your input.  Below is a list that we’ve wacked together of potential candidates to be the Best PC RPG’s of the 1990’s, but before we open the poll, we just want to make sure that we didn’t miss any.  All you need to do is write your suggestions below in the comments section. If the game that you’ve suggested was in fact published in the 1990’s and had a PC release, and is of course a role playing game, then we’ll verify it and add it to the list.

Wednesday - February 04, 2015

Rebecca Heineman - Dragon Wars 2 Kickstarter?

by Couchpotato, 00:49

HiddenX sent a link the Twitter acoount of Rebecca Heineman who writes she is doing a kickstarter for Dragon Wars 2. Here is the information from HiddenX.

That's a surprise for me:

Rebecca Heineman wants to go to Kickstarter with Dragon Wars 2…09789281906689

and I thought she wanted to work with Fargo on Bard's Tale 4.

Elite Wing - Philosophy of an RPG

by Couchpotato, 00:11

Tuesday - February 03, 2015

Elite Wing - The New Golden Age of PC RPGs

by Couchpotato, 00:36

Chris Potter shared his opinion in a new article on a site called Elite Wing about how we are entering a new Golden Age of the PC RPG. I agree but what the rest of you?

With the rise of crowd funding websites like Kickstarter, developers are able to connect with the fans directly and because of services such as GOG and Steam, they have an online medium to sell their games to a wider audience. These factors are allowing the old school RPGs of yesterday to become more common for PC gamers to acquire. Even the AAA community is recognizing the importance of the RPG genre and allowing a company like CD Projekt Red to take risks with their products. We are even seeing the emergence of old gems such as System Shock 2 and Deus Ex being offered on GOG and being provided the support to have them run on today’s PC hardware.

My friends, it is a glorious day to be a lover of PC RPGs. A renaissance is in our midst and we must take this opportunity to support the developers who are making this possible. 2015 is looking to be a fantastic year of RPGs with CD Projekt Red’s Witcher 3 coming in May, Obsidian Entertainment’s Pillars of Eternity to come this year, and InExile’s Torment: Tides of Numenera, the spiritual successor to Planescape: Torment, is supposed to be released this year. There will be many other RPGs to come for PC and my fellow gamers, rejoice! The new golden age of the PC RPG is here; let us hope it is here to stay.

Sunday - February 01, 2015

Himeko Sutori - A New Tactical JRPG

by Couchpotato, 03:54

The developer of a new Tactical JRPG game called Himeko Sutori has opened a thread on our site. This is my first time hearing of this game, and can't find a website.

Himeko Sutori is a tactical JRPG putting the player in control of an army of over 100 unique named units that you can customize, equip, and level-up as you uncover the schemes and betrayals that have thrown the kingdom into civil war. Himeko Sutori will also come with all the assets and code needed for players to build their own campaigns using the Unreal Development Kit.

The game plays out in two general modes: exploration and combat. In exploration mode you'll be able to wander through city and countryside, talk to NPCs, get quests, buy equipment, hire and promote soldiers, and discover new places. The events in exploration mode can thrust you into combat mode, where you and your AI opponent will take turns moving your armies squad by squad across the battlefield, positioning them for the best tactical advantage.

In combat, each of your individual and unique characters will use his or her special abilities automatically to heal allies, pick off weak enemies, or deal out massive damage to enemy commanders. As you build your squads, you will have to make strategic decisions: Do you make a squad of all archers in order to maximize your ranged damage? Or do you mix in knights and clerics to make the squad more rugged in close combat?

You can also watch four development videos on YouTube.


This week I finally show you combat! You can now attack the enemy and the enemy will fight back. I basically have a functioning game now: Exploration and story mode, transitions into battle mode, and back into exploration and story mode. There's a lot more for me to add, but I think I have almost enough to show off for a Kickstarter campaign. What are your thoughts?

And just FYI, the ugly black lines that you see along the buildings are an artifact from how I built my lightmaps. My lighting was built to "preview quality" just so I could get this video out. In the future I just have to rebuild them at production quality and that should get rid of the problem.

Saturday - January 31, 2015

RPGSite - Upcoming RPGs of 2015

by Couchpotato, 05:11

Zack Reese of RPGSite has complied a list of every RPG getting released in 2015. The list includes every game platform, and has information about each game.

After building a list of 100 games that would be arriving in 2014, the general consensus was that last year was going to be a pretty packed year what with the games already announced and those that had not yet been mentioned. Aside from some delays and unclear release dates that never came to pass, we still ended up getting a pretty good selection of titles to enjoy.

Well, forget all of that for right now, because this year, we are going to double that. That's right - I have 200 games on this list that I'm going to tell you a little about.

Now, the vast majority of these are dyed-in-the-wool RPGs, but there are a few visual novels and adventure games strewn about, but those are meant to appeal towards the broader audience that we have started tailoring our content towards since last year. Rest assured, though - there are only a few of those exceptions. 

There are also a fair number of Steam Early Access titles, but considering they label themselves as alpha or beta currently, we're looking at proper releases for the year. Some of these games are seeing ports to a different platform this year, but those are again also small in number.

I hope you enjoy taking a look at what has basically been an eye-opening experience for me in discovering these new titles and hopefully just as interesting for yourself. I'll make sure to post links to the sequential postings as will publish a new article every day this week. All release dates are obviously subject to change.

Friday - January 30, 2015

Dragon's Dogma Online - First Trailer Released

by Couchpotato, 04:07

Capcom Online Games released the first trailer for Dragon's Dogma Online, In-case you missed the announcement you can read the information here.


Wednesday - January 28, 2015

Dragon’s Dogma Online - New Free-to-play Game

by Couchpotato, 05:10

Those of us wanting a PC release of Dragon Dogma are out of luck as Capcom has announced a new Online Free-to-play version instead for console & pc players.

Dragon’s Dogma Online is similar to previous entries terms of combat. Clinging attacks remain present. Players will battle against big enemies in dramatic battles, and monsters can become enraged, leading to fiercer attacks.

As for jobs, those currently confirmed in the game include the Fighter, Hunter, Priest, and Shield Sage. Players will be able to change their jobs whenever they like, as well as the jobs of their pawns.

Character creation has seen an upgrade. The number of sections and parts you can edit has been considerably increased. Crafting mechanics are also present. Pawns can make things like consumables, weapons, armor. Pawns can also work together to shorten crafting time and increase overall build quality.

The game is open-world, and that open-world will be expanded little-by-little via large-scale updates launched seasonally. Bigger missions where up to eight players can participate are implied to be coming in one of these updates. Time-exclusive quests are also planned.

Found on Gematsu.

Tuesday - January 20, 2015

Hardcore Gamer - Multiple Endings a Good Thing?

by Couchpotato, 04:18

Alex Carlson of Hardcore Gamer posted a new editorial article where he talks about Multiple Endings in games, and asks if they are a good thing. So what do you all think?

So are multiple endings a good or bad thing? That’s a tough call. Sure, you can get a greater power of choice or be pushed to improve your skills, but you can also spend hours getting an alternate ending that might not be worth the effort (or in extreme cases, be meaningless). Using multiple endings can be very risky for developers; the endings need to be worth the extra effort for people to actually care about them. They can’t be in a game just for the sake of being there; no one would play them otherwise.

Monday - January 19, 2015

Amber Throne - A Turn-based RPG

by Couchpotato, 04:26

Amber Throne is  a turn-based PC RPG with a painted theme, and has no official webpage yet, but the developer seems to update his twitter account every week


Amber Throne is a turn-based PC RPG with a painted theme, taking place in a desert-world with an ancient castle looming far above.

You can also view a few screenshots on its Imgur page.

Thursday - January 15, 2015

Bastion - Late Review @ Steam First

by Couchpotato, 05:15

Kevin Gibson of Steam First posted a late review for Bastion this week. I have never played the game yet so I can't make a comment. What about all of you?

Bastion is a rare gem surrounded by a cluster of common unattractive rocks, and I was lucky enough to trip over it. This game has been out for five years and I was not aware of its existence until recently. If you weren’t lucky enough to trip over Bastion, at least you stumbled upon this review.

Bastion is the first game brought to life by Supergiant Games, a small independent studio consisting of seven members.  Even though this was their first game, it won multiple awards and they have sold over 2 million copies. I’m sure a major factor to the game’s success is the cheap price tag, and combined with Steam sells, you can easily pick up this gem for under 10 dollars.  Now that we got the fluff out of the way, let’s dive into the calamity-stricken city of Caelondia as the infamous Kid.

Wednesday - January 14, 2015

XP4T - Camelot Unchained Interview

by Couchpotato, 04:20

Rousty of XP4T interviewed Mark Jacobs of City State Entertainment.

Camelot Unchained  is an upcoming subscription-based, RvR-focused MMORPG being developed by City State Entertainment. We wrote about it a few weeks ago here. We had the chance to touch base with the creator, Mark Jacobs who was kind enough to answer a few of our questions.

Monday - January 12, 2015

Digitally Downloaded -Overlooked Games of 2014

by Couchpotato, 04:41

Digitally Downloaded has a new list of of ten games from 2014 that were overlooked.

Before we get fully into the new year, I thought we'd take one last look at the year that was. Specifically, games that came and went in 2014 with barely a ripple. Oh sure, these games were released, reviewed, and some people bought them, but as the year wore on these games were all but forgotten. People stopped talking about them on social media, there were no "looking back" articles, and they rarely featured in the end of year awards nominations.

Some of the games include Paper Sorcerer, Bound By Flame, and a few more.

MMO-Play - Does Story Matter Anymore in MMOs?

by Couchpotato, 04:29

Jeff Francis of MMO-Play wonders if story matter anymore in MMO games, and posted a new article with his opinion. Now do you all agree with him, or is he wrong?

There are quite a few features of mmorpg games that appeal to me, such as an interesting combat system, how quests are designed, and systems such as companions and player housing. However, there is one aspect of online games that really pulls at my imagination and drags me into the game's world: the story and lore behind the game. Game developers usually go to great lengths to craft a suitable backdrop on which to paint the action and ethos of the game, but the majority of players seem to ignore this facet of the game. Does story matter anymore in mmos?

Saturday - January 10, 2015

New Poll - Best RPG's of the 80's

by Couchpotato, 22:15

Alright everyone I got a little surprise for you all today as the Staff of a website called XP4T wants your help in deciding, "What are the Best RPG's of the 80's?"

After the poll ends the site will create a video based on the results, and will have more polls to come. You can also debate among yourselves, and suggest more games.

So what are you waiting for go vote, and have your voice heard.

Welcome back to the days of yore! Some of us have very fond memories of the early days of PC based RPGs, whereas some of you may not even have been born. Regardless, maybe there are one or two jewels below that you’re unaware of, but yet again maybe you know them all and thus will have a very hard time choosing only 5!

Based on YOUR votes, we’ll be slapping an AWESOME video together. Don’t see a game that you think should be on the list? No problem. Just write the name of the game below in the comments, and if it’s an 80’s PC based role playing game, we’ll add it to the list.

So, without further ado, here are the nominees for XP4T’s Best RPGs of the 80’s, with a brief description of each game below the poll for your convenience.

Friday - January 09, 2015

Technobabylon - A Cyberpunk Adventure Game

by Couchpotato, 01:11

Technobabylon is a Cyberpunk adventure game from a developer called Wadjet Eye Games. Now it's not an RPG game but we many members who play adventure games.

Technobabylon takes place in a dystopian cyberpunk future where genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction, and an omnipresent AI named Central powers the city. Its all-seeing CEL police force keeps tabs on everyone... including three people who are about to meet their maker.

Wednesday - January 07, 2015

Capsule Computers - Cyberpunk Games in 2015

by Couchpotato, 02:31

Capsule Computers posted a new article about the rise of Cyberpunk Games in 2015.

“Cyberpunk is what happens when you have a society that has the technology level of Star Trek… and is led by the likes of Gordon Gekko”

The above is a simple definition of generic cyberpunk settings by a friend of mine. It’s short. It’s sweet. It’s full of references to pop culture. What’s not to love?

Continuing on from this succinct explanation, one could easily suggest that the ‘high-tech, low-life’ dystopia of Cyberpunk is closer to reality than fiction. Consider that last year we marvelled at the scientific brilliance of the human race as the European Space Agency landed a spacecraft on a meteor passing Earth. All the while, however, Europe (and a lot of the world) was undergoing some of the toughest austerity measures since the last century. Many once prosperous nations are now dealing with high unemployment and poverty. It’s quite be easy to see the present ‘topia’ as more ‘dys’ and less ‘u’, with life becoming tough for many around the world.

As we are now, things are becoming pretty damn cyberpunk…

Now chummer, if you’re like me, you’re probably going to need a little practice to survive in this new world of murderous megacorps, novahot hackers, and cybered-up street samurai. To help with that, here’s a short list of some computer simulations you can check out to get better acquainted with the new ways of the world. True to cyberpunk form, all these games are ‘bleeding edge’ tech (early access) and without the official backing of a megacorp (indie). They all have their own merits which make them worthy of your notice, if not your hard earned cash at the current moment. So grab your trench coat and mirrorshades as I show you life on the streets…

Dontnod - Hiring For New RPG or ARPG

by Couchpotato, 00:23

Farflame sent me a link with information about another french developer called Dontnod is making a new RPG, or ARPG. Their last game was called Remember Me.

According to a recent post on the developers website that directs to a French Jobs site, it says Dontnod is looking for a Game / Level designer with strong experience in it. Leaving us a hint that a new action role playing game is in the works.

Tuesday - January 06, 2015

Brian Reynolds - Shooter/RPG Dream Games

by Couchpotato, 05:20

Bluesnews has info on Brian Reynolds Alpha Centauri Shooter & other RPG games.

A thread on Ken Levine's Facebook page discusses the uncertainty surrounding some game properties, as the Irrational Games boss says that he doesn't actually know who owns the rights to System Shock, the old-school action/RPG that inspired the BioShock series, though he confirms that Take-Two owns the rights to BioShock (thanks Jivaro).

The thread includes some interesting participation from other developers, as George Broussard suggests Kickstarting another "spiritual successor" to System Shock using the Unity engine, and there are also posts from Brian Reynolds. Reynolds says the System Shock rights sound as convoluted as the Alpha Centauri rights, and his follow-up explanation reveals his desire to be able to create a shooter based on the 4X strategy series he helped design at Firaxis.

I for one would instantly buy any of those games if they ever got made.

Monday - January 05, 2015

GamersFTW - Does Star Wars Need a New RPG?

by Couchpotato, 04:19

Andy Leavy of GamersFTW posted a new article were he talks about whether we need another Star Wars RPG. Well I agree with him, and I wont change my mind.

With Star Wars: Force Awakens coming closer with every passing minute and with it breathing new life into the Star Wars Series with a new trilogy and at least one spin-off movie, it can be said that Star Wars is back and looking to make an impact, and with this return to glory I must ask, is a new Star Wars RPG needed? I would say yes.

So what about the rest of you? Share your opinion in the comment section.

Wednesday - December 31, 2014

XP4T - Most Anticipated Games of 2015

by Couchpotato, 05:43

Senior Editor Jeremiah Costello of XP4T sent me a link to his site where they posted a new article, and video about the Most Anticipated Games of 2015.



Saturday - December 27, 2014

PC World - Top 10 Games of the Year

by Couchpotato, 06:22

Jhwisner sent us a link for PC World's annual Top 10 Games of the Year article.

Their stand outs include the following rpgs

#9 Dragon Age: Iquisition

#8 Dark Souls 2

#7 Legend of Grimrock 2

#3 Divinity Original Sin

#1 Wasteland 2

Honorable Mention: Shadowrun Returns Dragonfall, Elite Dangerous.

Gamemoir - Dragon Age Games I Wish Existed

by Couchpotato, 06:15

Stephen Daly posted a new article on Gamemoir with his opinion on a few new Dragon Age games he wishes would be made. Though I doubt any will ever be made.

Dragon Age: Black Flag

Say what you will about the problems of the Assassin’s Creed series, but Edward Kenway’s Caribbean adventure was one of the better ones and I for one would be quite happy to sail the Waking Sea and the Amaranthine Ocean as Isabela. In Inquisition, we’re told she returns to her life of piracy, becoming a sort of admiral or pirate queen. Black Flag’s exploration of colonies and plantations, naval confrontations, and ship upgrade system would all work in Thedas. Perhaps she could find a treasure that sets her on her way to finding something truly remarkable about the origins of Thedas – who knows, but I’d definitely be keen on seeing her ship take on Qunari dreadnought or ransacking a coastal town.

The game could have two protagonists, and expand further on the Assassin’s Creed template by allowing you to also play as Zevran or one of the other Antivan crows. Waiting to make a hit in Val Royeaux or Denerim – like the first game in the series which, for its repetitive nature, was the one most firmly focused on the actual act of killing important people.

Total War: Thedas

As Emperor of Orlais, you want to cement your country’s reputation as a superpower and thus, turn your gaze to a Ferelden invasion or a conquest of the Free Marches’ cities. As the Qunari, you seek to expand your faith across the face of the world and forever end the Tevinter Imperium’s meddling in Seheron. Perhaps you can turn Antiva into a global power or ally against a Blight. Medieval II featured Crusades and Jihads, which are similar to the Exalted Marches of the Chantry, an organisation which can be easily modelled on the Papal College of Cardinals. There were Inquisitors in the game too, albeit, serving a very different purpose. Battles are one of the key aspects of the Total War series, and magic would have to be implemented in a meaningful way that didn’t imbalance the game.

For more focus, the game could narrow in on a specific conflict, the Orlesian Civil War for instance, but I would hope for a range of playable factions with unique units and buildings.

Game Watcher - Game of the Year 2014

by Couchpotato, 06:05

A new site called Game Watcher that used to be Strategy Informer has posted their picks for Game of the Year from the sites various team members.

2014 has been a hell of a year for games. The new consoles finally gave the bigger publishers an excuse to up their graphics settings. E3 showed us what great games we’ll be playing in 2016. The term “bug testing stage” was replaced by “we’ll patch it later, what’s the worst that could happen?”. The fight of Sexism Vs Ethics In Videogame Journalism continued unabated. And the question of “oh, so you cover more than just strategy games?” was finally put to rest as Strategy Informer rose from the ashes as Game Watcher. Truly 2014 was a memorable year, far better than that miserable 2013, which was so forgettable we forgot to do a Game of the Year feature for it. Ahem.

Anyway, this year with so many good games to choose from five of our writers - Adam Standing, Nick Horth, Simon Priest, editor Jamie Davey and myself Chris Capel - will name their own personal Games of the Year followed by what they’ll be catching up on in the Holiday break. We’ll then finish off with the Honourable Mentions, at which point you’ll be able to catch a breath from all the awesome before the massive shock to the system that is our official GameWatcher Game of the Year 2014. Let’s get on with it shall we?

Thursday - December 25, 2014

Idea Factory - New JRPGs on Steam

by Couchpotato, 06:03

It look like JRPGs are selling well on Steam as Idea Factory International will be launching four new titles in the foreseeable future. Here are the details.

Before I forget the information comes from a site called Hardcore Gamer.

Although one isn’t even out yet and one was just released months ago, Idea Factory International has today announced that Hyperdimension Neptunia Re;Birth1, Hyperdimension Neptunia Re;Birth2: Sisters Generation and Fairy Fencer F will be available for download on Steam exclusively for the PC. Please stay tuned for details for each title’s release date and system requirements!

Gamereactor - 25 Days of Indie Games Calendar

by Couchpotato, 05:34

Gamereactor posted an in-depth look at a bunch of indie games for the last 25 days for X-mas. Each game on the calendar has previews, interviews, and other goodies.

Every day in the lead up to Christmas Eve, we'll take a look at an indie game, find out more about it, and look ahead towards 2015. We'll sum up our coverage and touch base with the developer in question, and hopefully shed some light on a few interesting games. Expect us to cover some well known and established names, as well as some you may not have heard of yet. We'll update this page as each calender entry gets published, so keep it bookmarked and check back every day and open the door to a new indie title.

Here are the ones that might interest various members of our site.

  1. Dec 24 Part One - Pillars of Eternity (Obsidian Entertainment)
  2. Dec 22 - Satellite Reign (5 Lives)
  3. Dec 9 - The Flame in the Flood (The Molasses Flood)
  4. Dec 2 - Kyn (Tangrin Entertainment)
  5. Dec 1 - Chaos Reborn (Snapshot Games)

Monday - November 24, 2014

General News - Game Locations To Visit

by Myrthos, 23:11

And now for something completely different, here's ..... A site that has an image where they have tried to map actual locations on Earth to locations in games.

Not that news worthy perhaps, but It is kinda fun.

Wednesday - November 12, 2014

ExaGear RPG - A PC Android Emulator

by Couchpotato, 02:16

Vadim Gimpelson notified me of his new PC Emulator for Android decices.

ExaGear RPG is an emulator for Android which allows you to run PC games on Android devices. ExaGear RPG is the version of ExaGear Mobile with customization of controls for RPG games. NOTE that no games are included in this application and this application does not work without your own PC game files!

Current controls are customized and adapted for:
• Fallout 1, 2 (controls ‘Ferrum’ are recommended)
• Might and Magic VI, VII, VIII (controls ‘Magnesium’ are recommended)
The list of tested and adapted games will increase.
For more details visit

King of Dragon Pass - New Retrospective

by Couchpotato, 01:38

Hardcore Gaming 101 has posted a new article with a look back at King of Dragon Pass.

King of Dragon Pass is a forgotten gem that might finally get recognition it deserves due to its mobile port. While the game is not perfect, its strong writing (clan creation and heroquests feature possibly the best mythological stylization in the history of video games), beautiful artwork and addictive gameplay make up for its flaws. It's also a very ambitious project and a game unlike any other - and that alone makes it worth playing.

Monday - November 10, 2014

Chicks Dig Gaming - Book about Women & Games

by Myrthos, 15:25

Tomorrow the 11th of November the book 'Chicks Dig Gaming' will be available, This is a sister book to the Hugo Award-winning Chicks Dig Time Lords and other publications from Mad Norwegian Press.

In Chicks Dig Gaming, editors Jennifer Brozek (Apocalypse Ink Productions), Robert Smith (Who is the Doctor) and Lars Pearson (editor-in-chief, the Hugo Award-winning Chicks Dig series) bring together essays by nearly three dozen female writers to get their views on why they love gaming and the games they play.

Authors such as Catherynne M. Valente (The Girl Who Circumnavigated Fairyland…, Indistinguishable from Magic) examines Super Mario Bros. through the lens of Samsara, the Wheel of Birth and Rebirth; Seanan McGuire (the October Daye series) details how gaming taught her math; G. Willow Wilson (Alif the Unseen) revels in World of Warcraft; and Rosemary Jones (Forgotten Realms) celebrates world traveler Nellie Bly and the board game she inspired. Also featured are some exclusive interviews with Paizo CEO Lisa Stevens and Dragonlance author Margaret Weis.

Editor Jennifer Brozek describes best what this book is about:

Despite the progress made in gender equality in various gaming arenas conventions, online gaming organizations, gaming podcasts and shows, and with professional authors, game designers, and artists - there is still an element that believes "girls don't game" and that "women don't belong in gaming." With this collection of non-fiction essays from both game lovers and industry professionals, I wanted to show the diversity of the women in gaming and the women who love all kinds of games.

We received a review copy, but I did not get far enough to actually cast a verdict, but I enjoyed what I read up to now.

The book can be bought at, amongst others at Amazon and Barnes & Noble.

Six Ages - New Developer Blog Post

by Couchpotato, 05:37

Fewer than 20% of our survey participants said that Glorantha was not important. And we could certainly use a different setting. As I said, a non-historical setting is extremely convenient. While we tried to make King of Dragon Pass a realistic Bronze/Iron Age game, we didn’t have to worry about someone complaining that infant mortality was unrealistically low or that Sir Ethilrist didn’t start armoring his steeds until 1440.

One friend pointed out that fantasy settings give you lots of benefits in the market, but creating a good one (especially with any sort of coherent mythology) is a lot of work. Why not license one?

Which is basically what we did. We get a world with a history of conflicts and a rich mythology, both features well-suited for creating a story game. The fact that Glorantha is also a well-regarded setting, explored by games such as RuneQuest, Dragon Pass, HeroQuest, and 13th Age was a plus.

Saturday - November 08, 2014

Rebel Galaxy - From Torchlight & Blizzard Devs

by Aries100, 17:01

Polygon brings news that the creators of Torchlight and Diablo are working on a new game, called Rebel Galaxy.

In March they left Runic, launched themselves into the black of space and never looked back.Their new company is called Double Damage Games, and the result of their work - now ready to show to the public for the first time - is called Rebel Galaxy.

A quote on how they see the game:

Baldree and Schaefer insist that what makes Rebel Galaxy different from the games they've made in the past is the way the story will unfold, and how players will have the opportunity to create and play a role. "The funny thing is," Baldree said, "we did all these action role-playing games in the past, but Rebel Galaxy is more of a role-playing game than any of them were. You can have conversations with people and the things you say have consequences that matter.

Sunday - November 02, 2014

SH: Crimes & Punishments - Now Available

by Aries100, 15:44

This game was released on Sept 30th.  Here's a quote about what this game does differently than the others:

Unlike the previous Sherlock Holmes investigations, you won't merely be following the great detective as he conducts his enquiries; in "Crimes & Punishments" you actually play Sherlock Holmes and carry out your own investigations; several in fact, because in this game you won't just have to solve one, but eight high-profile, gripping and varied cases. Murders, disappearances, spectacular thefts and sensational cases will sometimes take you to the realms of the fantastic in this stunning game of investigation in the fine tradition of the Conan Doyle novels.

A quote about the new engine:

Crimes & Punishments marks the most important stage in the Sherlock Holmes series. The decision by Frogwares studios to switch from the in-house engine to the Epic Unreal Engine 3 enables a much richer, more immersive and detailed rendering of both the environments and characters. But the change of game engine has not only improved the graphics; new investigation techniques have been developed and the game can now offer 14 game mechanics.

You can view the launch trailer here.

Dreamfall Chapters - Book One Available

by Aries100, 15:29

Since October 21st this game has been available to those of us who love adventure

Dreamfall Chapters - Book One is available now in the Steam Store, the Humble Store and on GOG for $29.99. The Special Edition is also available for $34.99. The series will continue with Books Two through Five and will be released throughout 2015. Book One is also scheduled for release on PlayStation 4 in early 2015.

You can view the full press release here.  Here's a quote about the story:

In game, players will explore fantastic locations and mature themes through the eyes of familiar faces, determining the course of their journeys through their choices and actions, and living with the surprising and sometimes devastating consequences. Every decision made within the game will have a significant impact on the way the story plays out. The game's innovative social system gives players the option to see what decisions their friends made, before they make and share their own.

A developer video can be found here.

Wednesday - October 29, 2014

Six Ages - The Saga Begins Update

by Couchpotato, 04:24

As I promised in the news-bit yesterday here is more information on the the spiritual successor to King of Dragon Pass called Six Ages on the developers blog.

Fifteen years ago, A Sharp’s first game went on sale. King of Dragon Pass was a unique blend of interactive storytelling and resource management, set in the mythical world of Glorantha.

In fifteen years, there has never been another game like it. King of Dragon Pass had its own influences, and has influenced other games. But nothing else interwove stories of politics, culture, and individuals, and tied them together with a living world of magic.

We are now working on a successor, with the working title Six Ages.

Over the years, lots of people asked for a sequel of some sort. The obvious follow-up would be a game that was just King of Dragon Pass with new scenes. I know that some players would be pleased with that, but that never felt like enough. If I’m going to work on something for over a year, the project needs to have at least some novel twist. (It doesn’t have to be as groundbreaking as King of Dragon Pass, which I believe was the first storytelling strategy game!) Over the years I toyed with some ideas, but nothing seemed like it would work. Finally, a few months ago, I had an inspiration.

Unfortunately, I can’t tell you much. Partly that’s because development is still in the early stages. Mostly it’s because Six Ages is an ambitious project, and won’t be released for well over a year. A lot can change in development. And right now, there’s nothing interesting to show anyway.

But I can say that the game will consist of meaningful story choices tied together by the economic challenges facing a small community. It will be set in Glorantha and draw from its rich cultures and mythology. And it’s intended to be highly replayable.

Tuesday - October 28, 2014

Six Ages - Sequel to King of Dragon Pass

by Couchpotato, 03:59

The developer of King of Dragon Pass posted information about a game called Six Ages that will be a spiritual successor in name only. He will post more details this week.

As Unique as the Original

Six Ages is the spiritual successor to King of Dragon Pass. It will be a storytelling game set in the magical world of Glorantha, retaining King of Dragon Pass’s distinctive blend of roleplaying, resource management, and decisions with long-term consequences.

The game is now in development. We have ambitious plans and a small team, so we don’t expect to release anything before 2016.

Saturday - October 18, 2014

3030 Deathwar - 2D Top-Down Space RPG

by Couchpotato, 03:17

I received news from developer Crunchy Leaf Games about their new 2D Top-Down Space RPG called 3030 Deathwar. Here is the usual video to help preview the game.

3030 Deathwar is a Top-Down 2D Space RPG

Similar to games like Escape Velocity Nova and Elite/Privateer, the game features Open World exploration, boarding stations and derelicts, many diverse NPCs, tons of missions and an exciting plot! The new version adds higher resolution, massive balance and gameplay changes, a smoother tutorial and many other improvements! You play John Falcon, a rogueish space adventurer, down on his luck, who gets involved in uncovering a huge conspiracy that will determine the future of mankind.

Record of Agarest War Zero - Android Release

by Couchpotato, 02:57

If any of you play games on your Android phones it seems Record of Agarest War Zero is also being ported, and will be released on October 19th. Here are the details.

"Record of Agarest War Zero" will be available on Sunday October 19th on Android!

We hope you can rendezvous with us

HyperDevbox in collaboration with Idea Factory proudly announces that the massively popular tactical role-playing game (RPG), Record of Agarest War Zero, will be available on Sunday October 19th on Android.

"We are extremely excited to bring yet another premium full video console game to mobile devices," says HyperDevbox founder and CEO Carlo Perconti. "After our successful launch of Spectral Souls, Generation of Chaos, Blazing Souls Accelate, and Record of Agarest War for Android users worldwide, we are confident that Record of Agarest War Zero, prequel of Record of Agarest War, will satisfy the thirst of J-RPG fans at home or on the go.”

We hope you can rendezvous with us on Sunday October 19th at 8pm EST(5pm PST) for the release of Record of Agarest War Zero on Android!

About HyperDevbox:

Based in Tokyo and founded in 2005 by Carlo Perconti, HyperDevbox is a multi-platform developer and publisher, mainly focused on bringing fun, high-quality and technically advanced games to Smartphones and tablets.
For more information, visit the HyperDevbox web site:

About Idea Factory:

Located in Tokyo and founded in 1994, Idea Factory has developed and published many well-received RPGS and innovative visual novel games. Some of their more popular titles include, Hyperdimension Neptunia, Agarest War, the Hakuoki series, Fairy Fencer F and Sorcery Saga. Idea Factory is part of the Idea Factory Group, which comprises Idea Factory, Compile Heart, Design Factory and Idea Factory International.

Wednesday - October 15, 2014

Deep Dungeons of Doom - Released on Steam

by Couchpotato, 04:29

Bossa Studios sent over a press release about their new Dungeon Crawler game Deep Dungeons of Doom is now available for purchase on Steam.

Deep Dungeons of Doom is pretty rad and now on Steam

London Dungeon, October 14, 2014 - Bossa Studios invites you into the Deep Dungeons of Doom, available now on Steam! Developed in partnership with MiniBoss Studios in Brazil, Deep Dungeons of Doom is an old-school 8-bit adventure that is sure to reignite glorious gaming memories of dungeon days gone by.

Deceptively simple to play yet devilishly difficult to master, this Rogue-like Dungeon Crawler is not for the faint-hearted. Step into the boots of the Crusader, robes of the Witch or hood of the Mercenary and take on multitudes of monsters that will require all of your cunning, skills and tactics to defeat! The reward for your endeavours? The Deepest Dungeon of Doom. Never before has evil existed on such a massive scale!
With animation from Glauber Kotaki (Rogue Legacy) and art by Pedro Medeiros & Amora Bettany (Towerfall) Deep Dungeons of Doom also features the kind of retro soundtrack that will have you gaming like it's 1985! Cassettes may not be available (sadly) but you can download the whole thing right here:

Deep Dungeon of Doom is available now on Steam, priced £3.99/$4.99/€4.99:

Previously available as a free-to-play mobile game, Deep Dungeons of Doom will soon re-launch as a newly re-balanced premium app on iOS and Android devices, removing all in-app purchases, priced £2.99/$4.99/€4.49. Owners of the original iOS version will be able to download the new game for free!

Saturday - October 11, 2014

Unity Engine - Up For Sale?

by Couchpotato, 03:22

CNet has news the popular Unity Engine that is used in vast amount of indie games, and kickstarters is up for sale. Is this good, or bad news what do you all think?

Unity is part of a growing trend in the technology industry, aimed at making it easier to create code. The company doesn't just let game developers make programs easier and faster. It also offers developers a way to produce apps for many different platforms without a lot of extra hassle. That's key since many mobile game makers are made up of small companies with just a handful of employees and limited resources.

Game industry executives say it's probably too soon for developers to worry about Unity's future. But if a sale happens, it will spur debate about where Unity is headed and whether it can remain the most popular engine for making mobile games.

Tuesday - October 07, 2014

Omnis: The Erias Line - A New RPG Maker Game

by Couchpotato, 01:41

Developer Stephen Elder sent me news about his new RPG Maker game called Omnis: The Erias Line. I know many of you frown on these games, but give it a chance.

He sent over a demo link, and a trailer to share with eveyone.

Orphan and Skyler have arrived in Verdamm after a decade of travel, looking for a place to settle. But they find it to be far from the utopia they were expecting. Before they have a chance to escape they are forcefully recruited into the 'Operatives' - a covert network of mercenaries and desperate killers born from the city's savage depression.

Their first assignment sets them on a path that will pit them, and their bond, against events that are spiraling out of control.

To survive they must fight for lesser evils and for each other, all while enduring the sinister fascination of a strange, omnipresent entity - an entity obsessed with testing the limits of their love and proving that it can be utterly broken...

Gabriel Knight Remake - Pre-launch Celebrations

by Couchpotato, 01:06

Pinkerton Road announces a few Pre-launch Celebrations for the Gabriel Knight Remake in a new pre release. Here's the the information if you're curious.


New Screenshots, Videos, and More to Be Released, Plus an Upcoming Reddit AMA with Jane Jensen on Oct. 9th

Mount Joy, Penn. – October 6th, 2014 – Fans eagerly awaiting the release of classic adventure game remake Gabriel Knight: Sins of the Fathers® 20th Anniversary Edition have yet another reason to celebrate as the countdown to launch in 10 days kicks off with new screens, movies, free downloads, and other ongoing activities, which will be available every day until launch via the game's official website - In addition to checking the website to discover new goodies each day, enthusiasts can also enjoy exclusive one-on-one time with gaming legends Jane Jensen and Robert Holmes via a Reddit AMA this Thursday, October 9th, at 2 PM Eastern/11 AM Pacific/6 PM GMT.

Starting the 10 Days Countdown with a bang, publisher Pinkerton Road and developer Phoenix Online Studios have released new screenshots of the Ritter’s ancestral German home, Schloss Ritter. The new scenes have been updated from the original Sins of the Fathers to more closely match the castle as seen in the sequel, Gabriel Knight: The Beast Within®, where the castle featured as a central location.

Fans are invited to check Pinkerton Road and Phoenix Online Studios' social channels every day for new surprises which will be released as part of the 10 Days countdown, as well as They can also catch up on current activities here:

Rediscover the Adventure Webseries: A four-part webseries about the adventure and storytelling genre, featuring leading adventure game designers and industry experts:

Poster Tagline Contest: Submit a tagline for three Gabriel Knight posters; winners will receive a copy of the original Gabriel Knight box copy, signed by Jane Jensen!

The Gabriel Knight Blog Series: A look at the story, gameplay, features, history and more of Gabriel Knight:

Pre-orders for the game are still available at Steam,, the Phoenix Online Store and other online retailers for $16.99 and the pre-order exclusive of the official, remastered soundtrack.

Gabriel Knight: Sins of the Fathers® 20th Anniversary Edition will retail for $19.99 when it launches for PC and Mac on October 15, 2014.

Monday - October 06, 2014

Sproggiwood - A Turn-Based Roguelike

by Couchpotato, 05:46

I received news about the following game that may not be for everyone. The game is called Sproggiwood, and is being developed by a studio called Freehold Games.

Sproggiwood is a story-driven, turn-based roguelike set in a world of mischief and wonder. One moment, you’re a simple farmer from the peaceful island of Clog -- the next, you’re lured through a mysterious portal by a talking sheep. Now you’re the prisoner of Sproggi, a mischievous forest spirit who enlists your help civilizing his realm. Work with Sproggi to grow your civilization, plunder procedural dungeons, and unlock six unique classes. Each time you dive into a dungeon, level up a new character and combine skill powers to produce an utterly original adventure. But there’s a twist than even Sproggi doesn’t know: a rival civilization is on the rise to greatness. Will you choose to befriend these curious mushroom people and stand together, or will you crush them and claim Sproggiwood for your own?

Sunday - October 05, 2014

Hardcore Games - 12 Best PC RPGs of All Time

by Couchpotato, 23:14

Hardcore Games posted a new article where they list the twelve best PC RPGs of all time. Now remember the games are their picks, and not yours.

I love console RPGs. Some of my favorite games of all time are console RPGS. Without console RPGs, the gaming landscape would be a much, much worse place.

Now that we have that disclaimer out of the way, can we all take a moment to acknowledge that there is no genre (outside of perhaps the FPS) that the PC does better than the RPG?

From the outset, PC RPG developers have aimed to create and foster a genre that made no concessions for even the theoretical limitations of its fanbase. Instead, they have aimed to create experiences of such impossible depth, that you may still be falling into one that was made well before you were even born.

Usually trying to narrow down the best of such a genre would be a task best handled with the assistance of a bottle of whiskey, but in this instance I gladly welcome, and even eagerly anticipate, all dissension regarding the selections found below. After all, if you have in mind a game that could possibly stand shoulder to shoulder with these titans of gaming that I have not considered or heard of, then please, please do not hesitate to share it in the comments below.

Oh, and if you’re wondering why there are some games on this list that originally appeared on console, the answer is as it always has been; The PC did it better.

Wednesday - October 01, 2014

General News - New Week Long Sales

by Couchpotato, 06:05

Here is a roundup of a few games on sale this week.

  • Torchlight II on Steam for 75% off.
  • Battle Mages on Steam for 50% off.
  • Blackguards on Steam for 60% off.
  • Starpoint Gemini 2 on Steam for 20% off.
  • Dragon Age: Origins - Ultimate Edition on Steam for 75% off.
  • Diablo III & Reaper of Souls on for 50% off.

Saturday - September 27, 2014

Sacred Tears - High Quality Doujin JRPG

by Couchpotato, 00:46

I was sent a press release with information for a new JRPG game game called The Sacred Tears TRUE from Nyu Media, and AlphaNuts. Here in the information, and new video.


English language debut of the high quality doujin JRPG with innovative gameplay and a ton of heart!

Nyu Media is delighted to announce that the doujin JRPG The Sacred Tears TRUE made its English language debut today on Steam for PC (Windows), priced only $9.99.

The Sacred Tears TRUE is a doujin RPG that blends the best of the JRPG genre with innovative and fun game elements, plus high quality art and music in one honest-to-goodness gem of a game.


Seil and his childhood friend Seana are neophyte thieves in the Thieves Guild of Genoseed City. By day they work at their private investigation agency, “Millionaire”; by night they undertake missions across the city on behalf of the Thieves Guild. Sacred Tears TRUE is the story of these young thieves and their pursuit of dreams and adventure.

Sacred Tears TRUE brings both traditional JRPG elements and fresh and unique features such as a deceptively simple but deep card battle system, redistributable skill points, graphics by Takashi KONNO (Shichinin no Bukiya), and music by Hiroyuki Ojima (Accel World, When They Cry anime) and Shimotsuki Haruka (Atelier Iris, Ace Attorney Orchestral Performance)

Each of the 48 chapters in Sacred Tears TRUE comprises of a single mission or case. Each chapter is a standalone episode, but as the game progresses, the world and characters are further explored and the main dramatic story arc plays out.


  • Quite simply one of the best ever doujin RPG and a must-have for any JRPG fan!
  • Fresh and engaging characters, stories, and drama – from comedy to romance to political intrigue.
  • Traditional and new JRPG features, including a unique card battle system, redistributable skill points, and multiway system!
  • Outstanding replay value: 24 main story chapters and 24 side chapters!
  • Chapter (5–30 mins each) format for easy play!
  • A treasure trove of beautiful, high quality character art by Takashi KONNO!
  • An exceptional original soundtrack by Ojima Hiroyuki & Shimotsuki Haruka!

Release Details:

Sacred Tears TRUE releases for the PC (Windows) priced $9.99 on Steam on September 25th, followed by the Humble Store, GamersGate, Desura and other leading digital distributors from the following week.
The Sacred Tears TRUE homepage:
Opening movie:
Battle gameplay sample:

Thursday - September 25, 2014

RPGWatch - Leonard Bedner Interview

by Couchpotato, 04:28

I had the chance to ask a few questions of Leonard Bedner who goes by the name of Challseus in the Neverwinter mod community. So if you have time to spare give a read.

Couchpotato: Can you talk about how Atari handled the whole process for paid mods when you worked at Ossian Studios? I recall Darkness over Daggerford, and Mysteries of Westgate both had problems.

Leonard Bedner: I joined Ossian Studios at the tail end of development for Darkness over Daggerford, so I wasn't privy to many of the details surrounding Atari's abrupt cancellation of Bioware's Premium Module initiative. But the rug was seemingly pulled from under our feet with nothing we could really do about it. At that time, about a year's worth of work had already been done on the game, so it made sense to continue work on it and release it to NWVault for free. Looking back, I believe that helped Ossian, because we gained more fans than we would have if we had sold it via the Premium Module program.

As for the pain that was the development of Mysteries of Westgate, I was there from start to finish, and I remember it quite well. Shortly after DoD was released in late 2006, I took some time to myself to release "Cry The Beloved" a few months later in October. After that, I had a month to myself to recuperate, then I began receiving the design documents for what would become MoW. For me at least, development started in earnest in late November/early December.

Now, throughout 2007, things went pretty well. Then towards the end of the summer, I was CC'd on a bunch of different emails discussing this server side authentication solution Atari wanted. I didn't think much of it, because hey, it was a digital download only game. I got that.

I don't remember the exact date, but around late August/early September, I was done with my main development. I was then tasked with creating the cutscenes in game that would become part of the intro movie that Alan would later put together. From my perspective, the release of the game was imminent. Then, it began...

For whatever reason, excuse after excuse began to come from Atari over what was going on with the server side auth check. One day, it's "We're not sure how we're going to implement it", then, it's, "We've hired a contractor to write the net code, should only be another few weeks", and after a few weeks, it's "We had to bring a more experienced person on board, sorry, going to take longer".

From my perspective, it just seemed like we were a lower priority to them, and since the company was obviously in disarray, no one was thinking about us. I mean, this went on forever. Think about it. I finish development in late 2007, and it doesn't come out until 2009? During that time, not one, but two expansions came out from Obsidian!

Dealspwn - Drew Karpyshyn Interview

by Couchpotato, 03:08

Dealspwn has started a new article series about interactive narratives in games, and their first interview is with Drew Karpyshyn. He talks about KOTOR and Mass Effect.

Back when I first started thinking about this whole Interactive Narratives idea, the first certainty would be that Knights of the Old Republic would be my starting point. It stands as arguably the best game that BioWare have ever made, is a game I attempt to play through at least once every 12-18 months, and back at the 2004 Game Developers Choice Awards it won three major prizes: Game of the Year, Excellence in Writing, and Best Original Character (take that, meatbags).

I think we can all agree that it's pretty damn good.

Naturally, therefore, my first port of call was Drew Karpyshyn, lead writer on KOTOR and the first two titles for the also-critically-acclaimed space opera that followed as BioWare sought to create a universe that was all their own in Mass Effect. After a spot of email swapping, difficulties in aligning schedules, holidays that fell at inopportune times on both sides, we finally managed to get a little exchange going, and I fired over a number of questions to him about how he got into the business of writing interactive fiction, and his experience working with such a massive IP as Star Wars, before comparing that to building something from scratch with Mass Effect.

Wednesday - September 24, 2014

Magicmaker - A 2D Sidescrolling RPG-Platformer

by Couchpotato, 01:14

I have never head of Magicmaker before but I received a new press release with information about it. The game is available on Steam, GOG, and Shiny Loot.

Magicmaker, the ultimate spellcrafting/wizard-security-guard adventure, is now available on Steam, GOG, and Shiny Loot for only $9.99!

Magicmaker is powered by an amazing Spellcrafting system that can make nearly anything. Have you ever wanted to shoot poisonous lightning lasers? Throw freezing fireballs? Build turrets that fire waves of miniature suns? Or summon hordes of adorable jelly minions? How about firing lasers that shoot exploding black holes that suck out your enemies' life force?

Because you can totally do all of that in Magicmaker.

Magicmaker is a 2D sidescrolling rpg-platformer with a spellcrafting system that can make nearly anything. With 2,193,360 different combinations, you can be the wizard you've always wanted to be!

Magicmaker also has randomly generated levels, lots of customization options, and a robecrafting system similar to the spellcrafting for passive abilities.

You're a young wizard with no job, a huge rent payment due, and a certificate from 3-week cheesemaking course. But the World of Magic has all kinds of opportunities for magic-users! Just brave the perilous journey to the legendary WIZARD TEMP AGENCY down the street and take whatever career the Job Placement Spell picks for you.

And it thinks you'd make a great Security Guard!

That's right! Now you're a wizard security guard for Dörwall Community College, the preeminent wizarding school of the Greater Dörwall Metropolitan Area. Go on adventures, protect the students, do your co-worker's jobs for them. Maybe save the world, but only once you're off work.

Please look forward to Magicmaker, and to your ultimate spellcrafting/wizard-security-guard adventure!

Friday - September 12, 2014

General News - New Game Sales

by Couchpotato, 05:48

Here are a few more game sales this week I decided to share. So up first we have a new Kalypso Humble Bundle with the usual pay what you want with added extras.

Kalypso is back to bundle again! It was almost one year ago when Kalypso Media came to bundle town on a mission to share their unique brand of strategy games with the masses. We missed them dearly and are elated to bundle with them again and share more of their catalog with you. Pay $1 or more for Grand Ages Rome - Gold Edition, Imperium Romanum - Gold Edition, Airline Tycoon 2 and Disciples III: Gold Edition. Beat the average price to also get Tank Operations: European Campaign, Patrician III and Patrician IV. Pay $9 or more to get everything plus Omerta: City of Gangsters and Port Royale 3.

The Kingdoms of Amalur: Reckoning: Collection is 75% off for $9.99 till September 15th.

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.

And once again two versions of The Elder Scrolls V: Skyrim are 75%off on Steam.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

Den of Geek - Big Name RPGs & MMO Route

by Couchpotato, 04:53

Den of Geek's writer Laura Hardgrave has a new article that asks the question why do big name RPGS always need to go the MMO route? Here is a short sample.

An unfortunate fate tends to follow the RPGs we love. Game developers often see their big, successful franchises as opportunities to balloon them into massive multiplayer online games that could go on for years. This might be World of Warcraft disease (and honestly, it must sound so enticing to follow in that phenomenon's footsteps), or it might be a simple desire to let fans romp around for years in a setting that constantly generates revenue, but it keeps happening. Cool RPGs are cool, but do the MMORPGs based on those franchises suffer?

Let’s write a quick list of the most recent candidates—Star Wars: The Old Republic, Final Fantasy XIV: A Realm Reborn, and finally—The Elder Scrolls Online, Zenimax Online Studio's MMO take on Bethesda's award-winning fantasy RPG franchise. 

The statistics tend to agree: lots of people love Star Wars, Final Fantasy, and The Elder Scrolls. So obviously, the MMORPGs based on these licenses are pretty popular. Despite a rocky start, FFXIV (especially, this one -- boy, oh boy, have they turned this one around) and SWTOR seem to be holding their own among their set franchise audiences, but ESO? That’s another story altogether.


Cheat Code Central - Is Metacritic Important?

by Couchpotato, 04:31

Cheat Code Central's Kieran Mackintosh asks the same question others have asked themselves over the years, and that question is, "Is Meta critic Important?"

Metacritic is important to those who like to see numbers next to whatever is being reviewed, but it also can be helpful for gaining insight on the opinions of both critics and amateurs on a given game, movie or TV show; which can help towards an informed decision before committing to one.

It’s interesting to see two sets of scores for a given piece of media, but you’ll need to know when to personally draw the line on taking reviews from that website seriously, especially since some of the user comments can be absolutely unhelpful. Word of advice would be to not take Metacritic scores entirely seriously, and to not use it as a prime source.

So after reading the article do you agree with the writer?

Wednesday - September 10, 2014

GamerHubTV - Various Video Interviews

by Couchpotato, 02:55

GamerHubTV has a bunch of new video interview posted in the last two days. So instead of posting them all separately it's easier to just put them in one news-bit.

So enjoy as all the news today is tiring me out.

Dead Island 2 Gameplay Preview/Interview

Yager developer Jan Eric Lauble discusses co-op gameplay and new zombie bosses in this exclusive Unreal Engine 4 gameplay interview from the Deep Silver booth at Gamescom 2014.

Borderlands The Pre Sequel Gameplay Preview Interview

Gearbox and 2K Australia discuss what's new with Borderlands The Pre Sequel in this exclusive gameplay preview interview from Gamescom 2014 in Cologne.

Might & Magic Heroes 7 Gameplay Preview Interview

Ubisoft developer Erwan Le Breton discusses what's new in the long-running Might & Magic Heroes 7 game in this exclusive gameplay preview from Gamescom 2014

Guild Wars 2 DLC & ESports Interview

ArenaNet developer Devon Charver discusses the latest content for NCSoft and ArenaNet MMO Guild Wars 2 and how eSports is evolving with this game in this exclusive gameplay interview from Gamescom 2014. - PAX Prime 2014 Awards

by Couchpotato, 02:19

MMORPG posted their award list for PAX Prime 2014, and what will matter to most of us on this site are the games that won. Here they are straight from the site.

Most Anticipated: Middle-earth: Shadows of Mordor

Just when you thought you’ve had enough of the Lord of the Rings games, Warner comes along and produces something completely different. Shadows of Mordor offers a very new take on the Tolkien legend and brings in a new character, new story elements and a much more adult theme on the world. This game is harsh, evil, and deep. You are not just jumping on shields and shooting orcs in Mordor, it is a much darker affair than that. We saw the game at a demo on Thursday before the show began and then watched as thousands lined up to play it on the show floor. This action RPG breathes new life into the series and players will be rewarded with a much needed fresh take on Middle-earth.

 Best RPG: Pillars of Eternity

Throwback games seem to be all the rage lately and Pillars of Eternity takes a classic look back at the days of the CRPG's past. If you were a fan of games like Baldur’s Gate or Icewind Dale you are going to love Pillars of Eternity. After a strong kickstarter campaign we now got to see a solid playable build on the show floor. Fans who got in early have been waiting in anticipation for this beautifully rendered world to come to their computers. No, it's not really the Infinity Engine, but it's as close as you can come with more than a few modern touches to make PoE a world all its own.

Best Indie RPG  Darkest Dungeon

Once you pass the huge booths and big publishers at PAX you get to the Indie Game section. At both PAX East and PAX Prime this section of the floor was mobbed with people. Darkest Dungeon remains a beacon in the indie game movement with a small team and amazing artwork. The strong gameplay and deep story in this title make it an RPG to watch for next year's releases. Adding even more feature for PAX Prime the team showed off new classes, new abilities, and the town section of the game where players can try to relax from the horrors they witness when dungeon crawling.

Tuesday - September 09, 2014

Mark Morgan - Interview @ Timespace

by Couchpotato, 03:11

Timespace has a new interview with the man behind the music of many RPGs Mark Morgan who talks about synthogy, spectrasonics, and surfing.

You went to the Berklee School of Music to continue your piano training and to learn composition but left after a few months. What did you do next?

After being in school for a minute I had this intense desire to play out more. I spent a couple of years playing in clubs and doing sessions, which then led to me spending most of the ‘80s on the road playing with different bands. In 1986 after touring with them I was asked to become a member of the Starship which I did till they disbanded in 1990...

Your music has very much an experimental and minimal approach – what instigated this style?

I’ve always been drawn to art with a minimalist aesthetic. Even as a kid I found myself on an emotional level being inspired by incomplex styles and experimental ideas. Besides the music I studied and listened to growing up I do think that architecture played a big part in forming that minimal approach.

The music for the video game Wasteland 2 was one of the most recent projects you worked on, how would you describe the finished soundtrack?

It’s very ambient and in some cases almost noise-based but also has a sort of a trance element. To capture the dark bleak atmosphere of the game the emotion was derived using sound and texture as opposed to traditional methods. Even the action music has that cold vibe but they do slam as well.

What other projects have you been working on recently?

I’m working on two games, another InXile project “Torment: Tides of Numenera” and “Stasis‘ from South African-based indie company The Brotherhood. I have also been doing some programming on a TV mini series ‘Under The Dome” with composer Snuffy Walden.

Sunday - September 07, 2014

Richard Garriott - Dragoncon 2014 Interview

by Couchpotato, 05:09

Richard Garriott & Star Long where interviewed in a new video on Super Bunnyhop at Dragoncon 2014, and talked about both their old and new games.

During Dragoncon, Richard Garriott & Starr Long invited me upstairs to talk about both their old and new games, as well as space poop, the death of game consoles, low-fi graphics and the morality police. Details within!

Friday - August 29, 2014

Twinfinite - Recent PC JRPG Trend

by Couchpotato, 05:45

Mike Geib has a new article on Twinfinite about the latest trend with JRPG gamesfinally being released on the PC in the west again. I hope the trend continues.

Though some of you hate JRPG's some of us do not.Tongue out

This quote comes from Manga: the Complete Guide by Jason Thompson (a great reference if you’re a fan); its context is a brief discussion on manga (Japanese comics) based on video games. The book itself was published in 2007, and its claim was quite true at the time. Japanese PC games, largely consisting of visual novels and a few RPGs, have never had a place in the U.S.

And now? What a time to be alive! Thanks to a number of factors this is no longer true and some great gems from the East are finally making it to the West. Given the history, however, can we expect this trend to continue?

Of course, we’re not just talking about the visual novels and dating sims that the Japanese are so fond of playing. Though they too are rising in popularity, their niche will always be relatively small. On the other hand, there are more than a few RPGs that hit Japanese PCs almost a decade ago that are only now making it to Western desktops.

Sunday - August 24, 2014

Entertainment Fuse - The 4v1 Co-op Trend

by Couchpotato, 05:53

Entertainment Fuse has a new article about the new 4v1 Co-op trend in multiplayer gaming in the next couple of months. Bioware has joined it with Shadow Realms.

Will this new trend last? Well, it will depend on the success of the first wave of games attempting it. There’s a lot of hype right now around Evolve specifically and a lot of positive coverage about it coming out of industry events. If this game hits like people are expecting it to you can bet that we’ll see a lot more developers to take a shot at it. Hell, I bet there’s plenty of games going into development right now to capitalize on this trend.

Saturday - August 23, 2014

Jennifer Hale - Interview @ Nerdist

by Couchpotato, 05:21

Jennifer Hale did a new interview on the Nerdist, and talks about how science influenced her on Mass Effect, and more games that I wont list.

Nerdist: Some of the recent games you’ve been in, especially Mass Effect and BioShock Infinite, seem to be on the more science side of science fiction. Does an enthusiasm for science draw you towards these roles?

Jennifer Hale: I’ve always loved science, but the truth is that I’m lucky to have the work that I do and I’m happy to have it. I seem to be suited for those roles. I used to read a lot as a kid. I had no friends, I hung out with my dog and I read all the time, so you can guess how popular I was. I used to always ask a million questions. My dad is a microbiologist and my mom was an academic, so I was raised around a lot of academics.

But I love science because I love the possibility of what can be.

N: Does that sense of wonder help you get behind games in the realm of possibility like Mass Effect?

JH: I like all that science because it just raises the level. In Bioshock [Infinite] I used to get caught up in listening to Ken [Levine] talking about the quantum physics aspects of the whole thing—I could have done that all day. I don’t know a tenth of what he knows but I could still listen and ask questions all day. I think the thing that resonates the most is the thing that is unnamable and unquantifiable, which is when people walk up to me or any of us on the team and say, “This changed my life.” That to me is the measure of success right there.

Friday - August 22, 2014

Heroes of Steel - A New Classic RPG

by Couchpotato, 04:56

The Trese Brothers sent me an e-mail about their new game called Heroes of Steel. They desribe the game as a classic RPG with a mix of exploration, and turn-based combat.

The game is avaiable on Steam for $11.99. 

Heroes of Steel is a tactical turn-based RPG in which you lead a group of four unique characters, each with their own talents, special powers, and abilities on their quest through the world of Steel. Engage in tactical combat with the ferocious, devious, and magical enemies who threaten humanity's last settlements. You must decide how to develop each character’s individual strategy in order to build a powerful and dynamic team capable of triumphing over the impossible odds. As you traverse the sprawling world of Steel, your party will face a myriad of challenges, battles, extensive mazes and fearsome enemies of all varieties.

Tuesday - August 19, 2014

Seven Dragon Saga - TSI's New RPG Game?

by Couchpotato, 05:51

Thanks to the RPG Codex I have news about TSI's new RPG called Seven Dragon Saga.

So, the Tactical Simulations Interactive countdown we reported about last week expired today. In its place, came...another countdown, this time 15 days long. Perhaps realizing that was a bit silly, the TSI folks quickly altered the countdown's website. There's still a countdown, but now something of the nature of the game that will be announced has been revealed there - a reference to something called Seven Dragon Saga. What is Seven Dragon Saga, you ask? Evidently, a pen-and-paper roleplaying game developed by the people behind TSI, an additional SSI veteran by the name of Keith Brors, and a non-SSI vet named Gil Colgate. The latter two also work for MMO developer Cryptic Studios, so I guess this is more of a hobby for them. But don't take my word for it, check out the game's website.

A blog post by David Shelley explains:

"Seven Dragon Saga (SDS) is an unpublished paper and pencil fantasy RPG, which and I my friends have been developing for many years. I may a convert it to a single player computer game in the near future, so I thought I would talk about some of the choices we made and the reasoning behind them. I’m hoping the insight into our processes may help others who want to tweak their favorite system or even create their own.

My friends and I are all designers and engineers in the computer game industry, so we approached things from a technical perspective. The system is designed to model many of the cool effects seen in anime and wuxia (foreign martial arts) films. So the feeling is over-the-top fun, but still balanced to provide challenge and interest."

An additional post explains the system's design philosophy:

"SDS falls squarely in the simulation category of RPGs, meaning that we have detailed rules covering most aspects of play. Considering our background as computer game designers and engineers, I suppose it isn’t surprising we came down on that side. We find narrative games, where rules are simpler and adjudicated by the GM at play time are fun, but they favor those who can talk best, or manipulate the GM best. Several of our core players are deliberative and structured rules help them get the best out of their characters.

Of course, we have to fight the temptation to create a new algorithm, or create rules which only a computer would keep track of. In a computer version we can have plenty of conditionals, and take into account more variables, but it drains the fun from tabletop play.

We once allowed players to build their attacks from a lot of components (armor piercing x2, extra damage, extra target, etc.), but the min-maxers stopped play to evaluate every situation, and the casual players stuck to the one technique they could remember working. Slow play, big advantage to the min-maxer. Now we allow a single Stunt to modify attacks during the turn. It adds a bit of color and flexibility, without confusing things. And in a computer version we can automate the selection process and give the player just a few attack styles for a given situation.​"

You can view all of the system's rules and details on the website, including a brief overview of the campaign setting. Now, how all of this weirdness will come together in the form of a nostalgic Gold Box-like CRPG? That remains to be seen.

Wednesday - August 13, 2014

Sierra Studios - Revived From the Dead

by Couchpotato, 02:23

Adventure game loves rejoice as defunct developer Sierra has been reborn, and has plans to resurrect King’s Quest . Here is the press release.

The Epic Return of King’s Quest and Geometry Wars 3 : Dimensions

Headline the List of New, Fan-Favorite Titles Planned to Launch Under the Sierra Brand

Köln, Germany – August 12, 2014 – With a renowned history that’s served as the origin for many nostalgic video game characters, worlds and experiences, Sierra™  continues on today in a return to form that fans of great games will love. A part of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq:  ATVI),  Sierra ’s focus is on indie studios developing innovative, edgy and graphically unique games, including new IPs and contemporary reimaginings of beloved  Sierra  classics. Headlining  Sierra ’s slate of indie games is an all-new  King’s Quest™  experience in 2015, and a new G eometry Wars ™ game planned to launch this holiday season. Additionally, the  Sierra  team is well underway exploring other indie projects to potentially launch later this year, and in 2015 and beyond.

In development by the beloved and quirky studio The Odd Gentlemen  (The Misadventures of PB Winterbottom), King’s Quest is a fully reimagined version of the fan-favorite  Sierra  game fit for both the old and new generation of  King’s Quest players. Huge fans of the original  King’s Quest series, The Odd Gentlemen are crafting a charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor. In the new story, King Graham – revered as the greatest adventurer to ever live – shares his life’s adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather.  King’s Quest is expected to make its heralded return in 2015.

Today’s news about the future of  Sierra  was met with excitement from its original founder, Ken Williams. “We’re very proud of what we created all those years ago with  Sierra Online, and today’s news about carrying  Sierra  forward as an indie-specific brand is very encouraging,” said Williams. “We look forward to seeing  Sierra ’s independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with  King’s Quest.”

Sierra  began in 1979 with a single 8-bit Apple II microcomputer, and founders Roberta and Ken Williams’ love for storytelling and new technology that drove a revolution in the adventure game genre, and forever changed the industry. Today, a new wave of independent artists and entrepreneurs are using the same inventive attitude and latest tech to create amazing gaming experiences, and that’s where  Sierra  comes into play. With the popularity of digital platforms like Xbox Live, PlayStation Network and Steam, the new  Sierra  will cater to the unique needs of each indie studio, ranging from aiding in game development and first party relations, to PR, marketing and digital/retail distribution.  Sierra  will help foster today’s talent to create amazing video games as it has so many times before.

“ Sierra ’s goal is to find and work with talented indie developers working on their own amazing projects, or passionate about working on great  Sierra  IP, and leverage our expertise to aid them in bring these fun and exciting experiences to gamers with the level of visibility and awareness they deserve,” said Bob Loya, Sr. Director of External Development. “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”

The first title set to launch under  Sierra  is  Geometry Wars 3: Dimensions from the team at Lucid Games.  Geometry Wars 3: Dimensions is an exciting new evolution of the fast-paced, frenetic  Geometry Wars gameplay fans love, and will introduce full 3D action and both cooperative and competitive multiplayer for the first time in the franchise.  In addition to a full single-player campaign with 50 unique challenges and over 10 battle modes – five of which are brand new to the series –  Geometry Wars 3: Dimensions features dynamic and persistent progression, offering players a consistently new experience each time they play.  Geometry Wars 3: Dimensions is planned to launch later this year.

“Thanks to  Sierra , we’re planning to release  Geometry Wars 3: Dimensions on more platforms than ever before,” said Pete Wallace, Studio Head, Lucid Games. “We’re thrilled to work with the indie team at  Sierra  to bring the next generation of  Geo Wars gameplay to our passionate and loyal fans, and look forward to seeing you all online!”

For the latest information on  Sierra , including additional details on  King’s Quest and  Geometry Wars 3: Dimensions, be sure to check out the official  Sierra website at

Tuesday - August 12, 2014

Memory Leak - Warren Spector Interview

by Couchpotato, 05:54

Memory Leak interviewed Warren Spector this week to talk about his new teaching career, and his views on the game industry of today. Here is a short sample.

The open structure of the levels in Deus Ex is still very unique. What was the level design process like for that game? What did the development team find challenging about creating those spaces?

Creating levels for Deus Ex was a bit more complex than other games I’ve worked on, for sure. Instead of just planning a single path through a level, the designers had to conceive of several. We had to make sure there were combat and stealth-oriented paths as well as ones that allowed significant character interaction. It was almost as if each level was actually three levels! And beyond that, designers had to take into account, as much as possible, how players might exploit our simulation to come up with paths we never even intended. It was a lot of work most developers don’t have to worry about.

How has the game publishing business changed since you started developing games? What do you wish modern game publishers would do differently?

You don’t have time for me to answer this! Everything’s changed since I started developing games! At this point, no one knows what business models or distribution methods will work. It’s a frontier out there – a wilderness. If I knew what was going to work I’d probably just do it!

If you only had one paragraph to advise a young person just starting a career in game development, what would you tell them?

Learn to write some code. (In other words, do as I say, not as I do!) You don’t have to be great, just reasonably knowledgeable. Games are software and it’s crazy not to acknowledge that, no matter what your discipline might be.

Sunday - August 10, 2014

Xsolla - The Declining Retail Market

by Couchpotato, 07:59

The Xsolla Blog has another interesting article this week about the declining retail market, and why digital is superior. Here is a small sample of the post.

Wrapping this post up we can tie all the advantages to one major concept: Giving the developer control over how their game is sold. While you are still dealing with a storefront like Steam, you have far greater control over your game compared to the retail space.

There is no worry about a store putting your game on the back aisle or maintaining inventory when it’s all handled digitally. This has also made it a lot easier for developers to sell games on their own sites which weren’t possible or viable five+ years ago.

Digital stores are far more open to games that aren’t aimed at the mainstream. Titles like Hotline Miami or Binding of Isaac would not have been accepted in retail stores due to their strong content but were welcomed on Steam.


The rise of the digital market has been one of the biggest shifts in the Game Industry. And Stardock is correct about how it is taking over the retail market. It will be interesting to see just how far things go by the end of the decade and what capacity the retail market will be at that point.

Saturday - August 09, 2014

TSI - New Studio Founded by SSI Alumni

by Couchpotato, 07:06

Tactical Simulations Interactive or TSI for short is a new RPG developer funded by a few veterans from SSI. They sent over a new press release with more information.

Introducing TSI – Tactical Simulations Interactive

New independent video games studio formed by SSI alumni, aiming to bring back the “Gold Box” RPG experience for a new generation

August 8, 2014 - Los Angeles, USA /… Tactical Simulations Interactive (TSI), a new independent video games studio with old school RPG sensibilities, has been established by Strategic Simulations Inc. veterans Paul Murray and David Shelley, and company President David Klein. 

Drawing on their experience at SSI, the team at TSI aims to provide the next step in meaningful player experiences in the same way that SSI's ‘Gold Box’ titles did during the 1980s and 1990s. 

David Shelley takes on the role of Producer/Lead Designer, while Paul Murray serves as Technical Designer at TSI. The team was integral to the international success of Strategic Simulations Inc.’s genre-defining RPGs, such as Curse of the Azure Bonds, Pool of Radiance, and Wizard's Crown.

David Shelley, Producer/Lead Designer, TSI said:
“Tactical Simulations Interactive is a return to providing the player full control of their party, with a focus on creating immersive and unforgettable story experiences, exciting exploration, meaningful social/political choices, and robust tactical combat.”

The Gold Box series of Advanced Dungeons & Dragons RPGs were produced by SSI between 1988 and 1993 using the same game engine, provided a quality game experience that was “true to tabletop” and allowed players to create, customize and control a full party with tactical combat. They earned the Gold Box moniker because of the gold boxes that they came packaged in, with the series also acting as a precursor to RPG classics like Baldur's Gate, Icewind Dale, Planescape Torment and Neverwinter Nights.

Tactical Simulations Interactive will reveal more details about its debut title in the near future. To keep updated, visit:

Facebook :

Friday - August 08, 2014

Spellcrafter - A New Turn-Based Tactical RPG

by Couchpotato, 06:36

Developer Jujubee S.A. sent out a press release for their game called Spellcrafter. It's now available on Steam Early Access with a 20% discount.

Here is a new video and a short description of the game.

Magic is not an art or religion. Magic is a craft.

Experience an amazing and unforgettable adventure set in a dark fantasy universe!

Spellcrafter will be an RPG game with deep tactical turn-based combat and a unique spell casting system. Explore the magical world, collect gold, interact with NPCs, take quests and make moral choices! Recruit heroes, assemble and summon powerful troops and send them into battle!

The unique feature of Spellcrafter will be the spell casting system. The game will recognize the sign you draw on the screen and will automatically choose the appropriate spell from the spellbook. If you won't remember the correct sign you will be able to consult the spellbook, but beware! Reaching for the spellbook will take additional time and the quicker you cast your spell, the more powerful it will be!

Saturday - August 02, 2014

Aliens, Trolls and Dragons - About Sci-fi, Fantasy and VR

by Aries100, 17:23

A site called VRFocus has talked to the Jakub Kisiel, founder of Kubold, about this game.

It is a game

which is set to mix fantasy with sci-fi in an intriguing third-person action title, with full support for the Oculus Rift VR head-mounted display (HMD).

A quote about where the idea from this game came from:

VRFocus: Aliens, Trolls & Dragons has an intriguing premise, where did the idea come from?

Jakub Kisiel: The idea of putting a cosmonaut armed with modern weapons against medieval warriors (and monsters!) is not really new. Since I can remember, every once in a while I ran to books and films about it. Hard to be a God by Strugatsky brothers, Disney's The Spaceman and King Arthur, Outlander, even Avatar - they all tell about clash between sci-fi and medieval/fantasy. Aliens, Trolls & Dragons is heavily inspired by all those stories.

A quote on why he decided too blend VR support and a thirdperson shooter:

VRFocus: Why did you decide to mix VR support with a third-person shooter? Jakub Kisiel: I added VR cameras to my TPP controller prototype, just from curiosity. The result was surprisingly fun to play. Everyone else was making VR FPP demo's, so I though, why not, I'll just make a short game in TPP. The short answer would be: I'm mixing TPP with VR because it's fun for me. Also, the key part of being an indie developer is freedom to try new things.




Thursday - July 31, 2014

Agarest: Generations of War 2 - Status Update

by Couchpotato, 06:24

Developer Ghostlight posted a new udate for the port of Agarest: Generations of War 2. If your not famaimiar with the series the game is a tactical role-playing game.

Currently most of the work on this one has been on the technical side of things as our programmers have been busily rewriting and replacing the original PlayStation® 3 libraries ready for the PC version – no small task!  Until this process is complete we’re not able to fully run the game on PC, so as you might expect I haven’t managed to get my teeth into this one much yet - but I can’t wait!  I have, however, been spending quite a bit of time working on a new control method for the PC version.  Adapting the controls hasn’t proved too troublesome a task, aside from the battle system which still needs a little more thought given to it.  As you may be aware, Agarest 2 has a different, much faster paced battle system compared to the first two games in the series and it’s proving a bit harder to nail down a mouse & keyboard replacement for the battle wheel.  There’s still plenty of time to work on improving the system though, and we’ll hopefully have it sorted as we go into early testing - I’ll be looking forward to feedback on the control system from our Beta testers.

You can buy the first two games on Steam here, and here.

Wind Child Black - A New JRPG Game

by Couchpotato, 06:03

Wind Child Black is a new JRPG made by Warfare Studios, and Amaranth Games. The game costs $19.99, and has a free demo to try. Here is a short description.

Save a young girl from an ancient sorceress!

-A gypsy farm girl, looking for her lost sister.
-An eager young soldier, looking for the approval of his father.
-A noble pirate, looking for justice for his people.
-A hyperactive beast girl, looking for the key to her past.
-A lovelorn immortal, looking for the answers to her abandonment.

Five souls, brought together in a simple rescue mission, to find and save one lone girl, find themselves pulled into something so much bigger than they had anticipated, so much larger than they know. Why are they opposed at every turn by an ancient sorceress? Why are they stalked by a vengeance-minded killer? How are the four greatest heroes in all of history connected? And is anyone who they say they are? Or who they believe they are?

As they explore a land founded by heroes and haunted by its tragic past, they will come to learn that they are more connected then they had believed.

Once they were strangers. Circumstances made them companions. The journey will make them friends. Destiny will make them heroes.

Wednesday - July 30, 2014

Polygon - The Days of Owning Games Are Over

by Couchpotato, 17:31

Ben Kuchera shared an opinion article on Polygon about how the days of owning games are coming to an end due to progress, and how your children won't care.

We may complain about this in the comments, but the reality of the situation is that this is the future we've built. We support this new age of limited ownership, of products that exist at the pleasure of the publishers and developers. We spend money on games and services, we prop up the minimum viable products that we like and support their ongoing development. We talk about convenience when we buy digitally, and we worry about things like pre-loading so we can play the moment the game is out, but we're ultimately discussing impermanence.

The stacks of NES games that I can still put in my system to play, the PlayStation One games that still work on my first-generation PlayStation 2, these are all relics for a time that has passed. We're not buying anymore, and EA is showing us the next step towards our rented future. This future comes with benefits, and we may save some money, but let's also understand what we're giving up, and why.

This is the way forward; the way of the future. Your kids won't mind that they don't own their games, they won't know any other reality. The rest of us will worry about what it all means, as we pay for the next piece of content that will blow away like sand the moment the Xbox Two is released, or will fade from memory as we hook up our PlayStation Fives.

RPGamer - The Modern JRPG: Shark or Panda?

by Couchpotato, 17:08

RPGamer is back to talk about the extinction of JRPGs in a new podcast.

We tackle the notion of evolution within a game genre via a pair of related metaphors about rare animals. Whether or not JRPGs have to change in the face of "extinction" is left up in the air.

Tuesday - July 29, 2014

Crowntakers - A New Turn-Based SRPG

by Couchpotato, 17:11

Kalypso's digital-only label Kasedo Games announced a new turn-based strategy RPG called Crowntaker. Here is the video of the announcement.

In an ever-changing world, heroes are the only constants. In our new turn-based strategy RPG Crowntakers you’ll face a land troubled by misdeed; where the king’s abduction has thrown a once peaceful land into turmoil. Being the chosen one elected by the king himself through one of your dreams, you embark on an adventurous journey to free him from the hands of the evil duke and go down in history as the kingdom’s greatest hero.

Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil. As a hero on a mission, you’ll embark on challenging quests, gather vital resources and finally banish evil from the world.

Encounter more than eight diverse and procedural environments ranging from mountain passes to shadowy castles. Hire nine individual mercenaries with unique class skills like the archer, wizard, scout and others to tale on bandits, wildlife and malevolent knights on a hexagonal battlefield.

Crowntakers is to be released in the last quarter of 2014 for Windows PC, Mac, SteamOS; as well as for iOS and Android tablets.

Mass Effect IV - 10 New Things We Learned

by Couchpotato, 16:57

If you want to read another list of information about the next Mass Effect game then head on over to whatculture for a new list they posted this week.

Forgetting the disappointing ending of the third game, playing through the Mass Effect trilogy in its entirety is one of the best, most absorbing video game experiences out there. With greatness comes equally great expectations though, and the hugely anticipated Mass Effect 4 has a tremendous amount to live up to.

EA and BioWare have been very tight-lipped about Mass Effect 4, with only speculation and the occasional dropped hint to go by, until now. San Diego Comic-Con International is the largest convention of its kind in the world, and it often features some big video game announcements among its various talks and panels.

BioWare held their very own panel at this year’s San Diego Comic-Con, and it was primarily used as a platform to discuss the next Mass Effect game. While a huge amount of new details weren’t discussed, some interesting titbits were revealed, and certain things that have until now only been hinted at were confirmed.

This list looks at ten new things we learned about the next Mass Effect game through the BioWare panel. From protagonist details to the general direction of the new title, the future of the Mass Effect series is now just that little bit clearer.

Majestic Nights - 1980's Season One on Steam

by Wisdom, 06:12

1980's self proclaimed RPG by Epiphany Games.  Announcing Part 1 on Steam (October 2014)

Majestic Nights is an episodic role-playing-thriller set in an alternate 1980s where all conspiracy theories, past and present are True.

It's the bright and brash 1980s... a world crammed with hidden intrigue and sinister plots, government cover-ups and alien sightings, CIA experiments and a truth that definitely is out there... a world which needs a fast-talking loose cannon right about now...

With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.

Season One of Majestic Nights takes place over six chapters, which work as a complete story or as standalone experiences. ‘Chapter Zero', a prologue to the series, will be made available for free. Each subsequent chapter of the core series will carry a small price, or players can purchase a season pass.

PS. Don't shoot the messenger, its just news.


Monday - July 28, 2014

Indie Gala - Store Sale + Monday Bundle

by Wisdom, 21:48

The Indie Gala has a new monday bundle with two indie "RPGs" for $1.69 each.

Quest Run is a short simple J-RPG to be enjoyed for what it is. Mixed reviews but too simplistic for most.

Gala Store has Frozen Hearth for $3.99 for those that enjoy RTS with RPG elements.

Also a few more non-RPG's for sale both in the store and in the bundles.

Friday - July 25, 2014

RPGamer - The First Law of JRPGs

by Couchpotato, 15:18

Since JRPGs are not well liked on the site I thought I would post a new article from RPGamer called, "The First Law of JRPGs". So read on my fellow watchers.

I'm no scientist, but I know the first law of thermodynamics states that energy cannot be created or destroyed, but is actually transformed from one form to another. Over the last generation of consoles, I often heard people proclaim that JRPGs were dead. That statement always gave me pause, because I was still enjoying a good number of Japanese RPGs. If I was still playing these games, they couldn't be dead, right? I could have just dismissed those people as wrong and moved on, but instead I decided to dig deeper to determine where this sentiment was coming from. What I found was that while the JRPG was still very much alive, for some people it had changed into something they were no longer familiar with.

From the days of the NES and SNES, Squaresoft was a heavy hitter in the JRPG arena. If you say the name Final Fantasy, Chrono Trigger, or Secret of Mana, most people know what you're referring to. If you were a Sega fan, you likely knew of Shining Force, Lunar, or Phantasy Star. These early days of console RPGs were very formative for many RPGamers. Those who came to love JRPGs during the PS1 or PS2 era were met with more Final Fantasy games, but also series like Persona, Suikoden, Kingdom Hearts, and Wild Arms. These games are just a few of those that highlight nearly two decades of fantastic JRPGs.

Thursday - July 24, 2014

Epiphany Games - Majestic Nights: Season One

by Couchpotato, 15:41

Epiphany Games sent out a new press release for their episodic RPG game called Majestic Nights: Season One. Here is a short teaser, and more infomation.

Epiphany Games announces Majestic Nights: Season One

On this day 40 years ago, the Apollo 11 was making its way back down to Earth, shortly to land in the Pacific Ocean… or so They say...

Sydney, 23rd July 2014 – Epiphany Games announces the debut season of its RPG series Majestic Nights, an episodic role-playing-thriller set in an alternate 1980s where all conspiracy theories, past and present, are True.

You play as Cardholder: an intelligence operative who may or may not have been present at or even responsible for many of the biggest conspiracy events in history; and Cal, a humble Private Investigator whose own past is shrouded in secrets unknown even to herself.

“What people don’t understand about the moon landing is that all the conspiracy theorists are totally correct,” said Morgan Lean, CEO of Epiphany Games. “People walk around knowing all the facts and yet not seeing the Truth. So if the only way to package the actual reality of the situation is as entertainment, then it’s our responsibility to do exactly that!”

With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.

“We wanted to create a game which was simple to play and just let people dive into the story,” said Sam Jensen, Lead Designer. “The story and the world are the forefront of this game – they’re the star of the show and we want everything the game does to support that.”

Season One of Majestic Nights takes place over six chapters, which work as a complete story or as standalone experiences. ‘Chapter Zero – Sunset After Dark’, a prologue to the series, will be made available for free. Each subsequent chapter of the core series will be paid, and season passes will also be available.

Check out the Steam page, listen to a sample track from the soundtrack or view the official web site for more information.

Wednesday - July 16, 2014

Shack News - How DLC Lost Its Way

by Couchpotato, 04:49

Shack News is hosting a new opinion article on the topic of DLC, and why it has lost its way. Here is a brief sample of the article to get you interested.

Downloadable content was a concept so full of promise. Those of us who remember the early days of DLC can recall the high-minded ideals of the proposition. Play more of the games you like and stave off unnecessary sequels in the process! It sounded like a win-win for gamers and publishers alike. Years later, as the concept has slowly become standard practice, DLC announcements are generally met with a shrug. Why don't we care anymore?

Empyrios - A New Tactical SRPG

by Couchpotato, 04:39

Developer Creoterra has annouced their new tactical strategy RPG game called Empyrio. As usual here here is a short decription of the game.


Empyrios Announced!

Empyrios is our upcoming tactical strategy RPG set in a fantasy world that we have lovingly crafted. The core focus is on combat between two squads, which takes place on a hex grid in turn based fashion. There are over 50 uniquely designed environments full of obstacles and varying terrain, each requiring a completely different strategy to defeat your enemies.


Monday - July 14, 2014

Aliens, Trolls & Dragons - A New Action/Adventure Game

by Couchpotato, 06:18

Kobold a small developer from Warsaw, Poland Sent news of their new game called Aliens, Trolls and Dragons. While not an RPG some of you might be interested.

Aliens, Trolls and Dragons is a Third Person Perspective, Action/Adventure game with native Oculus Rift support (and also on standard monitors). It will be released as a single player experience on PC and Mac in a form of episodes. The first one is expected to ship this Fall. Aliens, Trolls and Dragons will be heavily story driven. It’s essentially a clash between science fiction and fantasy. You will have a chance to test advanced technology and weapons against warriors and monsters living on a planet, that strikingly resembles what we know from fantasy stories. Story: It is the near future. Thanks to rapid progress in the field of spacecraft propulsion, we were able to reach distant planets and discover intelligent life. The aliens very much resemble us, their civilization is comparable to our medieval times. A manned mission is sent to the planet, but the lander crashes because of unknown reasons. The wreck is looted and the crew is captured and taken by the locals. You are the chief security officer of the landing party and your job is to fix all this mess.

They also have a new thirteen minute video preview.

Friday - July 11, 2014

Grim Fandango - Update For Various Platforms

by Aries100, 17:11

As many of us here are into adventure games and probably also likes Grim Fandago, I found that I should mention this. On Twitter yesterday, Double Fine confirmed this:

Reap your heart out! We're pleased to announce Grim Fandango will also be available on PC, Mac, and Linux alongside PlayStation 4 and Vita!

Patrick Klepek from Giant Bombs has this to say:

The rise of the "console" exclusive is one of the stranger video game marketing terms in 2014. Microsoft and Sony don't consider the PC to be a competing platform, so the companies often announce games as a "console" exclusive, even if it's coming to other platforms--i.e. PC, Mac, Linux--at roughly the same time

Quest For Infamy - Now Available for Purchase

by Couchpotato, 04:19

Quest for Infamy the new adventure game from Infamous Quests has been released, and you can buy it on Steam, GOG, and Desura. Here is a new video and game description.

Quest For Infamy is a role-playing adventure game where you assume the identity of Mr. Roehm - a scoundrel who is on the run from his latest scrape. When he is stuck in the Valley of Krasna for a bit, he decides to take on some work to pass the time. He finds himself in the middle of Kingdom in tubulence - as he becomes embroiled in a power struggle between several ambitious residents of the Valley.

Make yourself some money to move on with, and try and avoid controversy as you bide your time before you can leave the valley. Defend yourself from monsters and brutes who would do you harm! Build a reputation for yourself - and you just might find yourself not avoiding trouble, but on a quest for infamy!

Wednesday - July 09, 2014

Hand of Fate - A Collectible Card ARPG

by Couchpotato, 09:49

Defiant Development sent news of their new game called Hand of Fate. I thought a few of you might be interested in the game so here are the details.

Hand of Fate, an Action RPG, Collectible Card Game Hybrid Available on Steam Early Access

BRISBANE, QUEENSLAND - July 8, 2014 - Defiant Development sees days of gaming in the cards for action RPG and collectible card game fans, as the Kickstarter-funded title Hand of Fate is now available on Steam Early Access.  The finished game will be coming to PS4 in Q4 2014 and PS Vita in Q1 2015.

In Hand of Fate, players collect equipment, items, artifacts and enemies as in-game collectible cards in a card based RPG; then play their deck, bringing to video game life a beautiful 3D world in which gamers make difficult decisions.  Sometimes their choices have unexpected consequences and players must crush their foes utilizing a third person action-adventure combat system. The more bosses a player defeats, the more cards they obtain.

Players must tread with caution as Hand of Fate incorporates rogue-like elements.  If a gamer dies before defeating a level’s boss the player must start from the beginning of that stage in their next play through.  Each subsequent play through is unique as levels are procedurally generated via luck of the dealer’s draw. 

Inspired by tarot cards and fantasy games, Defiant Development seamlessly blends tabletop card gaming with their favorite videogame genres.

Hand of Fate combines the furious fast-paced action of button mashers with fantasy and role-playing elements that anyone who has ever picked up a 20 sided die will recognize,” Morgan Jaffit, Director, Defiant Development, explains.  “Anyone who falls in the cross section of PC gamer and board or card game enthusiast will have more fun playing Hand of Fate than a Game of Thrones fan reading the manuscripts of the two unreleased books.” 
The Early Access build of  Hand of Fate is now available for PC, Mac and Linux on Steam at a discounted price of $25 USD, with the final release planned for Q4.

Monday - July 07, 2014

Matt Chatt - Robert Sirotek Interview #5

by Myrthos, 12:25

Matt Burton continues his interviews with Robert Sirotek in this final episode of the series talking about Stones of Arnhem, Wizardry 8 and the legalities involving Sir-Tech.

Wednesday - July 02, 2014

Quest For Infamy - New Podcast & AMA

by Couchpotato, 04:40

For those of you waiting to play Quest For Infamy after it has been delayed I found a new podcast on Just Press Start with Co-Producers Steven Alexander & Shawn Mills.

The developers will also be hosting a new Reddit AMA.

Tuesday - July 01, 2014

Return To The Underworld - A Paul Neurath RPG

by Couchpotato, 17:30

Paul Neurath the Founder and CEO of OtherSide Entertainment announces his new RPG called  Underworld Ascension in this new press release.


Games Pioneer Paul Neurath Forms OtherSide Entertainment and Announces its First Game, UNDERWORLD ASCENSIONTM

July 1st, 2014 – Boston, USA – OtherSide Entertainment, a new independent games studio, today announced its formation.  Fronted by game pioneer Paul Neurath, OtherSide Entertainment revealed that its first title, Underworld Ascension, will mark the return of the groundbreaking and long fallow Underworld franchise.

Paul Neurath, Founder and CEO of OtherSide Entertainment, is renowned for his creative direction spanning three decades, notably leading the development of such classic franchises as Thief™, System Shock™ and the acclaimed Ultima™ Underworld.

Underworld Ascension marks both the series and Paul Neurath’s return to his RPG roots, with OtherSide Entertainment aiming to innovate and revitalize the fantasy genre in the same way that its predecessor did in 1992.  “With Underworld Ascension,” said Neurath, “we are excited to be bringing back the Underworld franchise, making it more vital than ever before.”

The original Underworlds transformed the traditional dungeon crawl into a truly immersive experience. Players felt as if they were actually walking through the great underworld halls; and encountering a living community of underworld dwellers.

Ultima Underworld inspired a generation, and its influence is still seen today in titles as diverse as Deus Ex™, The Elder Scrolls, and BioShock.

OtherSide Entertainment will reveal more details on Underworld Ascension in the months to come.  To keep updated, visit our website at

Facebook: /OtherSideEntertainment
Twitter: @OtherSide_games

Monday - June 30, 2014

Matt Chatt - Robert Sirotek Interview #4

by Myrthos, 12:31

In this installment Matt Barton talks with Robert Sirotek about Douglas Bradley's Bane of the Cosmic Forge, Ian Currie's Jagged Alliance, and how Hollywood screwed up the games industry. We also chat about why Sir-Tech left the industry in the face of massive consolidations.


Sunday - June 29, 2014

Sherlock Holmes - Crimes and Punishment E3 Trailer

by Aries100, 14:56

As many of us here are adventure fans also, I'll post this E3 trailer from the new Sherlock Holmes games being developed by Frogwares. Here's a quote about the game:

Each of the six investigations in Crimes & Punishments is packed full of suspects who you will be able to identify using the clues gathered at the crime scenes or from the information gleaned during your interrogations. However, although every case may generate a number of potential suspects, you'll still have to determine the real perpetrator of the crime by an astute deduction of the chain of events based on all the evidence you have collected during your investigation.

Thursday - June 26, 2014

Spellcaster - Recently Announced Game on Greenlight

by Myrthos, 22:56

Never saw this one before, but Spellcaster a turn-based tactical RPG game from Jujubee is awaiting your vote on Steam Greenlight!

Spellcrafter, the recently-announced turn-based tactical RPG game from Jujubee got submitted to Steam Greenlight and is awaiting your vote to get onto Steam! If you want to play this awesome game on your PC (Windows/Linux) or Mac, help the Jujubee Team make it happen and cast your vote now:

Experience an amazing and unforgettable adventure set in a dark fantasy universe! 

Spellcrafter will be an RPG game with deep tactical turn-based combat and a unique spell casting system. Explore the magical world, collect gold, interact with NPCs, take quests and make moral choices! Recruit heroes, assemble and summon powerful troops and send them into battle! 

The unique feature of Spellcrafter will be the spell casting system. The game will recognize the sign you draw on the screen and will automatically choose the appropriate spell from the spellbook. If you won’t remember the correct sign you will be able to consult the spellbook, but beware! Reaching for the spellbook will take additional time and the quicker you cast your spell, the more powerful it will be! 

The game will be divided into 3 acts. Each of them will tell a part from a compelling and magical story about the nature of reality, power and morality. You will be able to choose from three races and play as human, control necromancer forces or fight for the elves. Each act will feature 3 levels with a different setting. 

Spellcrafter will be released as a Premium Game (no IAPs, no F2P mechanics). Coming to PC (Windows/Linux) and Mac in Q3 2014!

Here is a trailer of the game.

Tuesday - June 24, 2014

The Division - Claims to be an RPG

by Myrthos, 13:43

Dualshockers brings news that The Division, which as far as I know is a shooter, is claimed to be that, but also a RPG according to the devs.

Reading through the article shows little evidence of that, but I guess we have brought you news on games that weren't much of a RPG either. I thought I just share this with you and leave the game alone after that.

Monday - June 23, 2014

Matt Chatt - Robert Sirotek Interview # 3

by Couchpotato, 12:55

Matt Barton has posted the third part of his video interview with Robert Sirotek the co-founder of Sir-Tech. This time they both talk about Wizardry 1-5.

Robert Sirotek, co-founder of Sir-Tech, returns this week to give us the
behind-the-scenes stories of the first five Wizardries. How did the
collaboration between Andrew Greenberg and Robert Woodhead work out? How
did Brenda Brathwaite work her way up from hot line operator to game
designer? And what was up with the insane difficulty of Wizardry 4?

Thursday - June 19, 2014

Quest For Infamy - New Release Date

by Couchpotato, 05:13

Phoenix Online Studios announced today that Quest For Infamy has been delayed to July 10th. Here is the information provided on the games website.

Quest For Infamy Release Date

The release of Quest for Infamy, the Quest For glory inspired Adventure-RPG, has been moved to July 10th. So what does this mean to you, the gamer? It means Quest For Infamy will ship with an extra dose of enhancements, polish 20% more squashed bugs!Then you can finally return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain.

Blending turn-based combat and spellcasting with puzzle solving and adventure, players can choose from three character classes, brigand , rogue, or sorcerer, each with unique storylines and adventuresA spiritual heir to yesteryear's heroic quests, adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and steal entire towns worth of treasure from unsuspecting townsfolk. Being bad has never felt so good!The nostalgic throwback will be available on PC & Mac at launch on July 10th, with Linux and mobile releases to follow, on, Steam, the Phoenix Online Store and other online retailers.

Wednesday - June 18, 2014

Heroine's Quest - New Patch & Patreon

by Couchpotato, 05:45

Crystal Shard has two new posst on Indiedb. The first post is about a new patch for
Heroine's Quest. Here are some of the details of the patch.

Heroine's Quest v1.2.1 is now available for download. This is an updated version based on feedback and bug reports. Unfortunately, due to engine limitations, saved games from v1.1 are not compatible with this version. However, the hqrecord.dat file which contains your records can be copied over.

The second post asks for donations to help support the developer on Patreon.

For over a decade, Crystal Shard has created freeware adventure games (e.g. A Tale of Two Kingdoms), action puzzle games (such as SubTerra) and most famously the adventure RPG Heroine's Quest: The Herald of Ragnarok. These games are completely free; they are a labor of love that we enjoy sharing with the world, and to us they're literally priceless.

Since the release of HQ:THoR, many people have said that they would happily donate money to support us in creating more quality games like this. Therefore, I've started this Patreon campaign for our fans. This is a system that allows you to help the creators you love (such as us!) by donating a small amount of money per month; you'll be a Patron of the Arts. It's up to you how much, and you can cancel at any time; this is to support us in creating more quality computer games. In return, we will give nice rewards to our patrons, such as monthly online design sessions, beta access, or even your own cameo in a future game.​

Source: RPG Codex

Matt Chat - Robert Sirotek Interview #2

by Couchpotato, 05:14

Matt Barton has posted the second part of his video interview with Robert Sirotek.

In part 2, Robert talks about Wizardy's creation, evolution, and
reception. We also chat about copy protection (and the benefits of
piracy!) and Richard "Lord British" Garriott. Who influenced whom?

Tuesday - June 10, 2014

Humble Weekly Bundle - German Edition

by Gorath, 12:43

This week's Humble Bundle German Edition includes among others the critically acclaimed indie games Tiny & Big, Beatbuddy and Giana Sisters + add-on. There are a couple of RPGs too: The medieval life simulation The Guild 2 Collection can be considered an RPG, and ironically both Spellbound's Gothic 4 Arcania and Piranha Bytes' Gothic clone Risen can be found in the middle tier for ca. 3.84$.

Only two days left. Even if you already have the games, head over to the Humble Bundle site to watch the funny trailer.

Dragon Warrior IV - Review @ Press Start

by Myrthos, 12:38

Press Start to Begin has reviewed the more than two decades old game Dragon Warrior IV. Here is a snippet on the story.

Good lord was this good. The first four chapters had their own small stories, all of them tied together with the main overarching plot in really fun ways. It gave the player a unique understanding of what was going on, as they saw small pieces of everything.  Kidnapped children. The disappearance of everyone in a castle. The death of an alchemist. The theft of a gold bracelet. When it all came together, everything made perfect sense. It all focused on the return of evil and the quest to stop it.

Every other Dragon Warrior game is linear, with the hero clearly having a goal in mind. This game does not follow an exact linear progression thanks to the chapters. Imagine it. In the first chapter, Ragnar is trying to find missing children. In the second chapter, Alena quests around her father’s kingdom, trading a golden bracelet for a “kidnapped princess” and ultimately ended up fighting in a tournament to save a princess from marrying a monster. Chapter 3 had Taloon questing for the most powerful sword in the land, turning out to be the Zenithian Sword. Chapter 4 had Maya and Meena questing to avenge the murder of their father, one of the greatest alchemists of the world. And Chapter 5… well.. that’s when it all comes together.

Matt Chatt - Robert Sirotek Interview

by Couchpotato, 01:30

Matt Barton interviewed Robert Sirotek to talk about the origins of Sir-Tech.

In this episode, I begin my interview with Robert Sirotek, one of the co-founders of Sir-Tech. In this first installment, we chat about how Robert got his start and the origins of Sir-Tech. There's a castle involved!

Wednesday - June 04, 2014

One Tap Quest - Play a RPG in Seconds

by Myrthos, 13:25

Rock Paper Shotgun takes a look at One Tap Quest, in which you only have to click once and see the game finish in less than 45 seconds. Apparently it is a RPG and the RPS editor got hooked on it.

One Tap Quest really is played in seconds. You click once, your ant man scuttles into action, and anywhere between five and 45 seconds later, the deed is done. As your character progresses through the area, he slays monsters, levels up,and – if you aim him well – comes into contact with all sorts of handy pixelated items. Swords and shields give you an insta-level, blue scrolls teleport you back a bit, and beer splits you into a party of three. Those sorts of things.

The goal, then, is to become sufficiently powerful to make it past various tiers of monsters. The game randomizes them to a degree, but they’re basically in sequential order. So sure, you might be able to make it all the way to the castle by sneakily skirting the level’s edges, but a dragon or what I believe to be either a minotaur or an evil loaf of bread will slaughter you with ease upon arrival. Leaping backwards is often beneficial, as it lets you take out more monsters and gain more experience.

Tuesday - June 03, 2014

General News - Hoarding RPGs

by Myrthos, 09:41

Andrew Barker at RPGFan penned an article on how he used to complete every game he had in the past, but now finds his backlog rising, which will probably ring true for many of you.

He also goes somewhat into the reasons behind this.

Why is this? Cost is definitely a factor. Computer games, especially on Steam, can often be bought in large numbers for very little cost during sales – not to mention those Humble Bundles! Many of these purchases will be spur of the moment, and actual interest in playing a particular title may wane. Console games are typically more expensive, so less frequently bought, and I know I want to feel my money was "well spent."

Perhaps it's the nature of hoarding games and building a library on virtual platforms that is the biggest contributor. I've been slowly making my way through my Steam games, but with daily deals and seasonal sales, there's always something new to buy. For those of us who were playing games in the 90s, the Pokémon collecting mentality likely bleeds over into other areas of our lives.

For me personally, I'm down to only around 30 games left in my backlog to beat. But that's after a couple of years of focus on what I already own, and buying less than I used to. Among the rest of the RPGFan staff, we have a couple who are fairly on top of their RPG backlogs, though others have 50% or more of their RPGs still to beat. Again, the completion rate among console games is consistently higher than on Steam.

Saturday - May 31, 2014

Tales Of Aravorn - A New RPG Game

by Couchpotato, 07:25

Tales Of Aravorn: Seasons Of The Wolf is the next game from Winter Wolves Games. The developer has two other games called Planet Stronghold & Loren the Amazon Princess.

Welcome back to Aravorn!

In this role-playing game, set in the same fantasy world as the award-winning Loren the Amazon princess, you'll play as Shea or Althea, twins from the far-away village Ninim. In just the course of one year, you will experience many storylines and sidequests; situations and events where your own choices influence the very end of the game.

The twins' tale starts on a day like many others, when one of the siblings finds a young wolf and decides to take it with him/her. Thus begins the long journey which will take the siblings from the ice-shrouded Ninim to the desert-wrapped city of Dingirra to the storm-shrouded port of Shacklesplit. Explore the-corruption riddled halls of Dingirra, and contest with the crimelords who claim it as their own domain. Sail the high seas, battle mighty pirates, and discover their hidden treasures!

Thursday - May 29, 2014

Ghostlight - Bringing Elminage Gothic to PC

by Couchpotato, 02:19

I found news on a website called Gaming Enthusiast that Pubisher Ghostlight will be releasing a new Japanese dungeon crawler called Elminage Gothic on Steam.

Ghostlight have recently announced that they will be bringing the classic Japanese dungeon crawler, Elminage Gothic, to PC.  Elminage Gothic, originally known as Elminage Gothic: Ulm Zakir to Yami no Gishik, is the 4th entry in Starfish SD’s popular Elminage series of dungeon crawlers, originally released in Japan for PSP in 2012 and on 3DS in 2013.

Not only will this release mark the first time the Elminage series has been brought to PC but this will also be the first western release for Elminage Gothic.  As neither the PSP version nor the 3DS remake have been localised before.

Some may remember the original Elminage game, which Ghostlight released in Europe last year on PSP. The game is currently available on PSN but the boxed release was a highly exclusive offering, with one of the smallest, if notthe smallest, PSP print runs ever. Only 300 very special limited edition physical copies were ever manufactured!

For those of you who enjoyed it, Elminage Gothic offers the same classic old school dungeon crawling experience but adds a darker, more gothic twist to the game’s theme and art style.  It features multiple character classes, hundreds of stunningly designed monsters, creatures and demons, well over 80 hours of gameplay and it even goes right down to including the traditional “THAC0” system.

Ghostlight have said that they’re aiming at a late summer release and that the team are still in the early stages of the translation and conversion process so the content of these screenshots may be subject to change over the coming weeks.    Ghostlight are working closely with the team at Starfish SD to offer increased resolution of the original artwork as well as a host of additions for the Steam release including mouse and keyboard support and of course Steam Trading Cards.

Monday - May 26, 2014

Acaratus - A New Episodic Turn-based RPG

by Couchpotato, 01:32

Acaratu is a new episodic turn-based RPG from indie Swedish developer Nodbrim Interactive. They released a new video, and describe the game as the follwing.

Acaratus is an online episodic turnbased tactical rpg set in a medevil steampunk world. The game combines fast paced tactical gameplay with customizable mechs and a CCG element to make the battle more intense!

So as you see it's an online game so you have been warned.Wink

Monday - May 19, 2014

Stasis Labs - Games Re-Imagined as Isometric

by Couchpotato, 05:27

The developers of the funded game Stasis have created a few screenshots of what a few released games might have looked as 2D isometric RPGs.

The games include Bioshock, Bioshock Infinite, Assaassin's Creed 4, Crusader: No Remorse, and Blade Runner. Just visit the following link for the images.


Saturday - May 17, 2014

Groupees - Eschalon: Book 1&2 Bundle

by Couchpotato, 00:12

Thanks to Gorath we have a new link for a new bundle on Groupees where you can purchase Eschalon: Book 1&2. They also mention our review of Book II.


Wednesday - May 14, 2014

Sidewalk Atlas - Won't You Be My NPC

by Couchpotato, 07:10

We were sent in a link for a new RPG music song from Sidewalk Atlas. I know I usually don't post about music , but give a listen it's not that bad.

An original song for those who have loved and lost... a close video game character ;) Free download at

This is just a demo, but if people like it we might record it for our 2nd album (which we're currently recording). For now it's just nice to share it with other people that might be missing their favorite video game characters. *sigh*

Tuesday - May 06, 2014

Bravada - Scheduled for Release

by Myrthos, 13:05

Bravada is a game from the indie developer Interbellum that is scheduled for release on the 14th of May. It is a turn-based party RPG in which you play a young dwarf without a beard. He is brave though and dreams about adventures and heroic deeds. One day he actually goes on a long and dangerous journey in search of his much desired beard. During the game you control a group of units each with their own specialities and features. Units can get levels and transform into other forms by your choice.

Some additional information is avilable in this short article on RPS from last year.

Moving as a one, you control your squad’s formation and direction. They then attack in an order based on speed, with a togglable pop-up showing who will go when. Standard level ups, class choices and equipment are present, but take on a new light in the wake of other mechanics. Do you want a range character with less damage, allowing it to support from the middle of the pack? Or do you need a tank, that can be put out as a scout and absorb some hits? Normal peasants can pick a role when they reach certain milestones, while the main character gets to increase his stats.

What’s really interesting is the ankh system that gifts the ability to clone of one of your party whenever another dies. This is just one of many items that keep the game fresh as you progress. It may sound a little dull, but it’s faster paced than you might imagine. You’re always progressing forward, but moving characters around your formation is vital. Letting the pace get ahead of you is a fatal mistake too – this is not a walk in the park and misusing items or poorly managing health will lead to death.

Monday - May 05, 2014

Matt Chat - Interview with Chuck "Chuckles" Bueche

by Myrthos, 12:14

Matt Barton interviews Chuck Bueche about his earliest games for the Apple II and Richard Garriott whom he has known since highschool.

OnlySP - How Do You Add Immersion In Games?

by Couchpotato, 06:38

OnlySP writer Nathan Hughes has posted an article where he writes about his views on how to add immersion to games, and uses RPG games as one example.

Recently, I’ve found myself dipping back into some of my favourite RPG games. I was surprised to find myself going back to the genre so soon after logging a lot of hours into Dark Souls 2, but getting “immersed” into a world is something I constantly find myself doing. When you’re stressed out with life, work or whatever, breaking away from reality is something I support because you’re focusing your frustration and stress into playing a game. Games can serve to be almost therapeutic and the level of immersion they provide can certainly help you unwind or focus your energy. But most of all, immersion serves as an impactful addition that can deliver a thrilling experience like no other. Let’s discuss.

Tuesday - April 22, 2014

Matt Chatt - Brenda Romero Interview #5

by Couchpotato, 05:39

Seems Matt isn't done interviewing Brenda Romero as he released the fifth part today were they talk about teaching, and learning with video games.

In this episode, Brenda talks about using videogames and board games to teach kids about history. Then she talks about how crazy it is that hardly any of us--including pro game developers!--knows anything about the people who actually made our favorite games. Thankfully, there's always Matt Chat

Wednesday - April 16, 2014

Agarest: Generations of War - Steam Top Seller

by Couchpotato, 04:38

Ghostlight sent out another a press release for Agarest: Generations of War Zero with news the game is selling well on on Steam. They also remind everyone you can now pre-order the game at a cheaper price.

Ghostlight set to release Agarest: Generations Of War Zero, prequel to Steam #1 Top Seller!

BRAINTREE, UK – 15/04/2014

Following hot on the heels of the #1 Steam top selling SRPG Agarest: Generations Of War, Ghostlight are proud to announce its much anticipated prequel, Agarest: Generations Of War Zero!  Available for pre-purchase now, the prequel will be released on Steam this coming Thursday, bringing an enticing blend of in-depth strategy and epic multi-generational storytelling to PC!

Anyone pre-purchasing the game will receive a healthy 20% discount meaning the game will be just $15.99 down from $19.99.

Here are just some of the exciting new features in Agarest: Generations of War Zero:

  • Numerous graphical improvements - including the addition of stunningly animated character portraits
  • Vacation Days - improve the bonds with your party and unlock bonus items, costumes and locations
  • New Races – a variety of new races are now available for your partyEnhanced Towns – with more interactivity and additional areas to explore
  • Card Skill System - customise the main character’s battle style and skills
  • Extra Mode – a new hard difficulty unlocked by players who have cleared the first game, also allowing access to the world map, items and all characters from the original game.

And that’s not all.  There are also new PC exclusive features such as cloud saving, a full revamp of how DLC is managed within existing saves, plus the ability to decide which direction the controls are to be offset.

To mark the release of Agarest: Generations of War Zero Ghostlight have also slashed the price of the original Agarest: Generations of War from $19.99 to just $14.99.

Friday - April 04, 2014

Agarest: Generations of War Zero - Pre-Orders

by Couchpotato, 07:53

Ghostlight sent our a press release with information you can now pre-order Agarest: Generations of War Zero, Here are the details.

Ghostlight opens pre-orders for Agarest: Generations of War Zero on PC and announce early bird discount and release date.

BRAINTREE, UK – 03/04/2014 - Ghostlight have today announced that Agarest: Generations of War Zero, the prequel to Compile Heart & Idea Factory’s best selling JRPG Agarest: Generations of War will be released on the 17th April priced at just $19.99. In addition, Ghostlight have also stated that pre-orders for the game will go live on Steam later today.

According to Ghostlight, anyone who pre-orders Agarest: Generations of War Zero will receive a 20% discount, dropping the price to a bargain $15.99.

Like its predecessor, Agarest: Generations of War Zero brings its mixture of in depth strategy and epic multi generational storytelling from console to PC. 

Those who enjoyed the first game in the series will be pleased to know that some great new features have been added to Agarest Zero.

The new Vacation Days allow you to get to know your party members better and unlock bonus items and locations by visiting various places in the towns.  Not only that but as you build your relationship with the rest of your party you will unlock new costumes for them to wear.

In addition some of you may have noticed that the original conversations in Agarest: Generations of War were a little static.  Not any more as the Motion Portrait system brings them to life with subtle animations which really help to immerse you in the games world.

With various other changes such as improved graphics and a brand new card system to allow you to customise your starting character this is an upgrade you won’t want to miss.

With so many improvements Laughing Jackal couldn’t help themselves and also brought new PC improvements such as cloud saving (which has also been added to Agarest very recently), the ability to decide which direction you wish the controls to be offset in and a big request that we met was a revamping of the DLC menu. Agarest: Generations of War Zero now gives you more control over how the DLC is managed. You can now pick and choose how it is added to your existing saves.

More on Agarest: Generations of War Zero:

In a time long forgotten, the gods of darkness and light fought in a savage battle across generations, ravaging the land they had created.  A deadlock ensued leaving the Scarred Mountains to divide the continent between the sworn enemies.

With wounds running so deep, the balance could not last forever and soon the darkness would arise to face its foe once again.  In this most pivotal installment of our epic tale, we take you back to that most ancient of battles revealing the story of events preceding Agarest: Generations of War...

...While patrolling the mountains, Sieghart, a young officer loyal to the armies of light, meets a strange girl.  This chance meeting will change the world...

  • Watch the story unfold as you battle hordes of creatures in more than 80hrs of compelling turn-based combat.
  • Utilise the tactical new Card Skill System to shape the combat style of your uniquely created hero.
  • Featuring stunning new and beautifully animated character portraits, displaying a variety of emotions.
  • The innovative Soul Breed System returns! Choose your bride to determine the strengths and fate of the world’s next heroic generation of warriors.

Wednesday - April 02, 2014

Unsacred - A New Sacred ARPG

by Couchpotato, 04:45

Thanks to Avantenor for sending the the following news, and I'm sure many of you will be excited. It seems former Sacred devlopers from Ascaron are making a new ARPG.

The game is called Unsacred and the developers are raising money on Papal, and the games website. Unfortunately that is all the information I have has all the news sites with information are in German.

Welcome to unsacred (working title).

We are pleased that you, from wherever you come from, you have found us. We are the ones who eventually made SACRED. Those who have registered significantly our concerns to SACRED 2 and did not want to hear - or could. That is past. Not always glorious, not always honorable. But the vision is never died. And in the years that have passed since then, we have a never lost sight of: a common idea. We call unsacred (working title) and it will be the game that we want to make and will make. For this we need your help. Live the dream with us, help us to let him become a reality. It may be that many of the sounds that we tell you about here, for one or the other almost fantastic. But to be honest: When we have taken SACRED attack, the voices sounded very similar. Prepare yourself your own to figure it out and come back. You will find at this point constant updates.

The Team

At this point, imagine our team members in the course of our project and tell you a little of what their responsibilities are in unsacred (working title). Our current development team is a mix of "old warriors" and new faces, which are connected by a common goal. Friends, companions, faithful fans of the first hour. We cover the entire development history of SACRED rich and thereby to the early beginnings of ARMALION, the game (the older ones among you will remember), from which then eventually became SACRED. From this age eg Franz Stradal, Marc Oberhäuser, Ralph Roder and Norbert Becker is one of the party. Peter Hann, whose graphics capabilities many of you are still likely to know from Sacred 2, is also included with. As consultants, we are old SACRED greats like Michael Bhatty to the side that will ensure that our new universe which is what you want as a player and fans and what we dream of for years. Everything will be fine!

So if anyone here is fluent in German, and can translate better than Goggle. It would help us all allot. I hope the game will at least be better than the new Sacred III.

Tuesday - April 01, 2014

Shadowrun Online - Available on Early Access

by Couchpotato, 05:23

Cliffhanger Productions sent a new press release with information their game Shadowrun Online is now on Steam Early Access. I don't know if any of you are interested though.

So read the news-bit or not it's your choice.Wink

Shadowrun Online Available Now on Steam Early Access

March 31, 2014 – There is blood on the streets of Boston, Megacorporations are at each others' throats, a dark secret has been unveiled, and a dragon has awoken. It's a great time to run the shadows...if you manage to survive.

Shadowrun Online launches today on Steam Early Access with a prequel to the upcoming campaign. This early prequel offers players an introduction to the combat of Shadowrun Online through PvP and four missions. New content and features will be added regularly with opportunities for players to directly influence development.

Set in a dystopian 2075, when man meets magic and melds with machinery, you and your friends will take on the riskiest jobs to face the most treacherous enemies. Live your life on the edge, fight corporations and gangs, and stay alive in the most dangerous job of all; Shadowrunner.

Based on one of the world's most successful pen-and-paper RPGs, Shadowrun Online is a turn-based MMO with class-free character-creation, magic, hacking, combat galore, and numerous unique features, including a world-campaign that evolves based on the collective actions of the players.


Sunday - March 23, 2014

General News - Grid Cartographer 2

by Couchpotato, 04:22

You may remember me mentioning a small program that allows gamers to make maps  for RPG games called Grid Cartographer. The developer David Walters sent news that version 2 is now available.

Here are the changes from version one.

Grid Cartographer 2 is an RPG map making tool

It's the perfect companion for table-top roleplaying dungeon design or for mapping classic games like Wizardry, Might & Magic, Eye of the Beholder and Dungeon Master. Why not download the free edition using the links above and give it a try?

The main new features in v2 are:

* Completely rewritten user interface with tabbed toolbars and a scrolling palette of brush types. The interface was built with touch screen in mind so the Android version will be practically identical.

* Improved custom tiles support. I've replaced the old tileset system with one that uses individual images. This is much more user friendly and also convenient in that it allows for individual tiles graphics to be updated and removed more easily.

* You can also make use of a simple two layer system to draw custom tiles as both ground and feature items.

* Added support for diagonal walls which will aid mapping games like System Shock.

* Finally I've added an option to automatically add matching pairs of stairs or ladders on the floor above or below where you place one. This makes it much easier to track the entry points into a new floor.

A new license costs $12 with an upgrade of $5 for existing customers and a special offer (until the end of April) where owners of both the Android and desktop versions can get a v2 key for free.

Friday - March 21, 2014

General News - Stop Being Scared!

by Myrthos, 12:20

In a speech at GDC2014 BioWare Montreal's gameplay designer Manveer Heir had a talk about  "Misogyny, Racism and Homophobia: Where Do Video Games Stand?" and received a standing ovation for it. In his talk he wants the indstry to demolish the many stereotypes that exist in video games and accept "a social responsibility to mankind".

One of his statements is: it's "very cynical" to assume the audience isn't capable of embracing a gay hero or heroine, or "more exclusive women protagonists in games that aren't glorified sex objects and actually have personalities beyond supporting the men in the game".

More to be found on this topic at the summary of it that Eurogamer made.

Thursday - March 13, 2014

Shards Online - A new Sandbox MMO RPG

by Couchpotato, 04:05

I received a new press release about a new MMO RPG called Shards Online. It's being developed a by a new studio called Citadel Studios. Here are the details.

AAA Online Game Veterans Form New Indie Studio

Citadel Studios Brings 40+ Years of Development Experience to New Sandbox RPG Codenamed “Shards”

WASHINGTON, March 11, 2014 – A veteran team of online gaming experts today announced the formation of Citadel Studios, a new independent video game development company focusing on multiplayer role-playing games for PC. For the past six months, Citadel has been heads down working on their first project, codenamed “Shards,” and is ready to give the world a sneak peek. With Shards, Citadel is taking inspiration from their previous work on the grandaddy of RPGs, Ultima Online - they’re creating a truly next-generation online game that will enable players to customize their experience, and change the face of player collaboration forever.

Learn more about Shards and the Citadel team:

●     View the official teaser:
●     Check out the studio:

Citadel was founded by game industry veterans Derek Brinkmann, Chris Ondrus and Tim Cotten, whose collective credits range from RPG classics like the Elder Scrolls series, Ultima Online, Dark Age of Camelot and Warhammer Online, to AAA titles in the NASCAR and Madden franchises. Derek, Chris and Tim have seen online games evolve from their earliest days through the introduction of free-to-play, mobile, MOBAs and other modern multiplayer genres. With a full understanding of the genre’s history and modern development, Citadel’s goal is to create something like nothing else on the market.

“We left our soul-crushing, corporate jobs to make the games we’d actually play,” said Derek Brinkmann, founder and CEO of Citadel Studios. “As we started our first project and experimented with concepts, we discovered ways we could share our passion for creating living worlds with gamers themselves. Ultimately the community will dictate what Shards becomes, because we’re not just providing a game but also a platform for players to express their creativity.”

Based on their own personal passion for the genre, Citadel is ignoring the modern online gaming imperative to squeeze every last cent from every player. Set in a richly-imagined universe with deep lore and environments ranging from the familiar to the surprising, Shards will give players more power than ever before, without constantly asking them to take out their wallets.

About Citadel Studios, Inc.

Citadel Studios is an independent online game developer located in Washington D.C. Founded in July 2013, the studio is made up of some of the top RPG developers in the industry, collectively drawing from 40+ years of experience on titles such as Ultima Online, Warhammer Online, The Elder Scrolls and Dark Age of Camelot. Inspired by classic online games and armed with modern AAA prowess, the team is working on an online sandbox RPG, codenamed Shards. By empowering communities to customize their experiences, Citadel aims to take the multiplayer genre out of the “sandbox” and into the playground. To learn more, visit

Sunday - March 02, 2014

Heroes of Might & Magic III - Retrospective

by Couchpotato, 05:49

The official webpage for Might & Magic has a retrospective for Heroes of Might & Magic III. I know we have fans of the game so enjoy a look back at the games development.

The Tale of Heroes of Might & Magic III

The video game industry is a relatively small and tight-knit community, and most of the opportunities for the games I’ve developed came to me through someone I had previously known.  Heroes of Might and Magic III was no exception.

I first met Jon Van Caneghem, the founder of New World Computing and chief designer of most of its games, in 1994.  We were both speakers on a panel about “The Art and Craft of Game Design” at the annual Game Developers Conference in San Francisco.  Jon was familiar with some of the games I had worked on in the past, such as Disney’s “DuckTales” and Harlan Ellison’s “I Have No Mouth, And I Must Scream”, and suggested that we should work together sometime.

That opportunity came three years later when New World Computing contacted me about becoming director for a new sequel in the Heroes of Might & Magic franchise.  It was an exciting proposition but also a somewhat daunting one – Heroes of Might & Magic II, which was released the previous year, had just been named the sixth-best PC game of all time by PC Gamer magazine.  What could I possibly do for an encore?

That is precisely the question I was asked by Trip Hawkins, president of The 3DO Company, which had recently purchased New World Computing.  Trip made it the habit of personally interviewing every key employee joining the 3DO family (in my case, it was a phone interview, since I lived in the Los Angeles area, where New World was located, whereas The 3DO Company was based in the San Francisco area), and he wanted to know what I brought to the party.

Monday - February 24, 2014

Duke Nukem: Mass Destruction - Will the RPG Exist?

by Myrthos, 12:05

3DRealms and Interceptor Entertainment are working on Duke Nukem: Mass Destruction, which is said to be an action RPG. Then again it might never be realized as Gearbox has filed a lawsuit against 3D Realms to stop it from being made, or to become part of the benefits. The game's site AllOutOfGum was apparently featuring a counter that counted back to the 25th of February, but at the moment there is no counter anymore. Here is the article from Joystick with more details:

Gearbox Software filed a lawsuit against 3D Realms (3DR) and Interceptor Entertainment, accusing the studios of unauthorized use of the Duke Nukem property and alleging violation of trademarks held by Gearbox. The lawsuit points to 3D Realms' recent reveal of Duke Nukem: Mass Destruction, which features a teaser site with a timer counting down to February 25.

"Apparently, after selling its Duke Nukem IP rights to Gearbox in 2010, 3DR sought to privately convince others that the sale never happened," the complaint reads. "The result is the unauthorized development effort that reportedly exists between 3DR and Interceptor."

Among the documents filed in the suit is a breach statement issued by Gearbox stating that 3D Realms infringed on Gearbox's intellectual property in addition to a statement signed by 3D Realms CEO Scott Miller and Duke Nukem co-creator George Broussard that acknowledged the infringement. In a statement filed to Joystiq, Gearbox Software said, "As the filing shows, 3DR's wrongdoing is both admitted and unfortunate for everyone who cares about Duke Nukem."

3D Realms filed a lawsuit against Gearbox in June 2013 for alleged unpaid royalties for Duke Nukem Forever, and later issued a public apology and withdrawal of the lawsuit in September 2013. Gearbox took over the development of the game in September 2010 in addition to acquiring the rights to the brand from 3D Realms.

Source: GameBanshee

Saturday - February 08, 2014

RPGSite - Upcoming RPGs of 2014

by Couchpotato, 01:08

If your interested in finding out about most of the RPGs coming out in 2014 visit RPGSite. They have a five page list sorted alphabetically, and list all platforms.

Whether you're into Western RPGs, Japanese RPGs, dungeon crawlers, hack-and-slash, beat 'em ups, tactical, strategy, or whatever else you can think of, this year will have a wide assortment of games to indulge yourself with in each of these categories.

We are planning a whole week of articles in order to evenly divide out this list of 100 - yes, 100 - RPGs.

I tried to find and post every single RPG that I could find that has either been confirmed for 2014, is seeking a full rleease in 2014 (in regards to games currently on services like Steam's Early Access or in an alpha or beta state), or slated to appear later this year. 

The dates listed are their earliest confirmed dates, either being for Europe or North America. Note that we will be going through these titles in alphabetical order, and all release dates are obviously subject to change.

Friday - February 07, 2014

Dreamlands - A Book By Screeg

by Myrthos, 17:09

No something we normally report about, but our forum member Screeg has published his first novel!  Very indirectly, it's the result of his failed attempt to get a Lovecraft CRPG off the ground, since that led to him having a collection of short stories, which led to his novel Dreamlands.

Isaac Sloan, the dissolute scion of a once wealthy family, is nearing the end of his credit when he receives an urgent summons from his estranged uncle. In Arkham, he will learn of the dying man's double life, and of long forgotten enemies newly roused.

Join Isaac Sloan as he parts the veil separating the pedestrian world of early twentieth century New England from an uncharted land of riddles and horrors. In that mysterious realm called the Dreamlands, he will become enmeshed in a struggle against the servants of an incomprehensible entity.

Matt Barton - What are Your Favorite Roguelikes?

by Couchpotato, 00:17

Matt Barton has a new article on his webpage asking about your favorite Roguelikes.

I’ve been having a lot of fun playing all manner of Roguelikes as I gather footage for my interview with Glenn Wichman. I knew there were lots of them, but I’m frankly stunned at the productivity of the roguelike community. Most of us have probably heard of the major roguelikes–ADOM, Angbad, Crawl, ToME, Larn, and, of course, NetHack, but that’s just scratching the surface. Roguebasin lists over 800 in 25 subcategories!

Thursday - February 06, 2014

ReRoll - A New Open World Survival RPG

by Couchpotato, 01:36

ReRoll is a new open-world survival RPG being developed by a studio called PIXYUL. According to the website they are veterans from Ubisoft Montreal and Electronic Arts.

To keep it short they need your money to make their game a reality. Here is the announcement video, and a few game details.


The world, society, order, everything is going down the drain and fast. Flashing your credit card at your groceries cashier will not get you food.

To survive, you will have to develop skills that you did not need prior to this melt down.

Before being able to hunt, capture or grow your own food, you’ll have to scavenge or steal what’s around. That means constantly looking over your shoulder while doing those rounds. Because, the last thing you want is to be on the receiving end of somebody arrow or bullet. Worst, being chased by those weird mutants that are just getting more aggressive as days goes by.

Tuesday - February 04, 2014

RPGamer - Best of 2013

by Myrthos, 12:32

RPGamer have made their list of the best RPG's in 2013 known. There is a total of 19 categories and somewhat console oriented. The best RPG is Fire Emblem.

After reading this all I can say is: Where the hell is ours?!?

Duke Nukem: Mass Destruction - A New ARPG?

by Couchpotato, 06:21

Yes you read the title correct it looks like we might be getting a new Duke Nukem ARPG. The developer seems to be Interceptor Entertainment who developed Rise of the Triad.

PC Gamer has more information on the game.

A teaser website for a new Duke Nukem game has appeared at, referencing one of The King's cheesiest and well-known one-liners. A countdown clock indicates that more information will be revealed on February 25, though just a little bit of online snooping has already uncovered some details.

The website first went live with a secret message written in an alien language, which has since been decoded. It references an alien species named the Kyrr, which appear to be the canon fodder this time around. It also revealed the name of the game, Duke Nukem: Mass Destruction, and that it will release on PC and PlayStation 4. It will be built in the Unreal engine. The most curious bit of information is that Mass Destruction will be a top-down action role-playing game, with experience point and tech trees.

I'll update the story later this month.

Matt Chat - Glenn Wichmann Interview

by Couchpotato, 00:49

Matt Barton posted the second part of his interview with Glenn Wichman.

In my second installment with Mr. Glenn Wichman, we talk about Rogue's development, commercial release, and then his subsequent releases including Mavis Beacon Teaches Typing, Toxic Ravine, and Mombasa.

Thursday - January 30, 2014

Matt Barton - Crowdfunding Video

by Couchpotato, 01:06

 Matt Barton has a video about his new crowdfunding project.

For five years now, I've been providing folks like you with in-depth historical retrospectives and interviews with industry legends and pioneers. Many of you have supported my efforts by donating with Paypal. However, now there's a better way--Patreon!

Patreon is essentially a Kickstarter-like system, but instead of a one-time payment, you pay a small amount per episode or release. You only pay when I release a new episode, and you can set a monthly cap to ensure you don't go over your budget.

Like Kickstarter, Patreon supports all manner of goals and rewards, so you'll get more stuff depending on how much you give.

As always, thanks for your time and support, and please let me know if you have any questions or suggestions about my Patreon page.

Yoshinori Kitase - Interview @ EDGE

by Couchpotato, 00:42

EDGE interviews Final Fantasy Director Yoshinori Kitase on defining JRPGs.

Over the past decade, many of Square Enix’s best-known designers have left the company – and none more high profile than Hironobu Sakaguchi. He joined Square in 1983 as a part-time designer, going on to become its director of planning and development, and ultimately its US president. Yoshinori Kitase, one of Sakaguchi’s protégées, is among the few remaining staff from the glory days when the company established and expanded the Japanese RPG blueprint. He’s worked on titles such as Chrono Trigger, Final Fantasy VII and Square’s high-profile collaboration with Disney, Kingdom Hearts. Today, he pilots the Final Fantasy brand – Sakaguchi’s creation and a series that has sold more than 100 million units to date. It’s one of the most senior creative positions in games, but holding it was never Kitase’s goal.

Kitase has been at the frontline of industry change. “In the beginning, the atmosphere was one of a small university arts or technology club. Today, it’s a market with Hollywood-scale productions. When I first joined Square, the view of games from wider society was one of a niche subculture; it was underground and impenetrable.”

Kitase’s interest in making games more approachable stems from what he saw at this time. “My father would complain that he had no idea what was going on when I played RPGs at home after school,” he says. “This made me want to make games something that those watching the screen next to the player could also find interesting. That’s one of the reasons I’ve pushed 3D CG graphics and voice acting.”

While Kitase feels that there is still a great deal of work for him to do in helping games to become truly mainstream, he is less interested in his own legacy than that of those who follow: “I would like nothing more than for the next generation to aim to produce famous creators like Kurosawa or Spielberg – people who leave their mark on entertainment history.”

Monday - January 27, 2014

Matt Chat - Glenn Wichmann Interview

by Myrthos, 12:12

Matt Barton talks to Glenn Wichman, one of the creators of Rogue, the game that started the roguelike genre.

Sunday - January 26, 2014

Mark Morgan - Interviews

by Couchpotato, 01:29

Mark Morgan the composer for the music of Wasteland 2, Fallout, and Planescape: Torment was interviewed by two sites this week.

The first interview is from PC Gamer.

Mark Morgan may not be as "instantly recognizable" as composers like Jeremy Soule, Jack Wall or Jesper Kyd, to name just a few, but to a certain subset of gamer nerd-dom he's easily the equal of any of them. He has more than a dozen titles to his credit in a career that began in 1995 with Dark Seed II, but there are three in particular--Fallout, Fallout 2 and Planescape: Torment--that established him as one of the most unique and memorable talents in the business.

The second interview is from Game Informer.

Mark Morgan's ethereal, electronic music-influenced game scores have helped convey the emotion in such games as Fallout: New Vegas, Planescape: Torment, and Need for Speed: Shift. He's currently working on Brian Fargo's much-anticipated Wasteland 2. We spoke to Morgan about his background, influences, and composition style.

Saturday - January 25, 2014

Windforge - A 2D Building Block RPG

by Couchpotato, 01:11

Snowed In Studios has sent out a new press release for their RPG game Windforge.


Ottawa, ON –Snowed In Studios is pleased to announce that WindForge is available for sale as a pre-release at and will be launched on March 11, 2014, on the Steam Store.

WindForge received the green light from the Steam Community on January 7, 2014.

The game has been partially funded by a Kickstarter campaign, which ran from November 6 to December 6, 2013, and was successful thanks to the backers who got behind the title to contribute just over $50,000 to complete the game.

This financial contribution allowed Snowed In Studios, who offer work-for-hire game development services, to continue production and bring their first original title to market as planned.

'We had a difficult choice to make, to keep working on the game with the help of the WindForge community or to shorten production and launch the game in the fall. Running the campaign takes time and resources and we were not sure what was the right thing to do, given the statistics on how many Kickstarters fail,' says Jean-Sylvain Sormany, the president of Snowed in Studios. 'We literally did not know if we made the right decision or not until the very last minute. We met our goal with only 62 seconds on the clock, so it was pretty tight!'

The pre-release version of the game, which was made available to backers in December, is now available for sale on the studio’s website:

WindForge is an RPG that allows players to build their own airships and explore the hostile skies. It mixes 2D-shooter action with the freedom to create and explore.

Agarest: Generations of War Zero - PC Release

by Couchpotato, 00:53

Ghostlight announces the PC release of Agarest: Generations of War Zero.

PC release for Agarest: Generations of War Zero

BRAINTREE, UK – 23/01/2014

Ghostlight have today announced that following on from their successful PC release of Agarest: Generations of War on Steam last year, they will be bringing the game’s prequel, Agarest: Generations of War Zero to PC via Steam in the first quarter of 2014.  As with the first game in the series, the PC port will be handled by developer, Laughing Jackal, whose Vita title OMG HD Zombies is expected to be released on Steam next month.

For the PC version of Agarest: Generations of War Zero, Laughing Jackal will be adding full mouse and keyboard support, maintaining full gamepad support, adding Steam achievements, taking advantage of the higher resolutions that PCs can offer and making a number of other user interface changes to ensure that PC gamers receive the best gaming experience possible.

Ghostlight have also provided a trailer for the PlayStation 3 version of this title.

In addition to this news Ghostlight have also revealed on their blog that they are currently in the process of signing two new Japanese titles to bring to PC.

Ghost Control Inc - A Turn-Based Strategy Game

by Couchpotato, 00:09

Application Systems sent out a press release for a their game called Ghost Control Inc.

GhostControl Inc. - ghostly strategy game - shipping. Needs Greenlight support. Manual and demo available.

Application Systems announces the launch of GhostControl Inc. for Mac/PC/Linux. Manual and demo of the game are completed as well.

The Steam Greenlight campaign is looking for more votes here:

The demo can be downloaded here:

Also available from that link is the latest game update to version 1.0.7 
and the "Guide to ghost hunting in the 21st Century" as a PDF. It 
helps explains how to avoid the most popular disasters in a 32 page nutshell.

The game is available directly from us and on ESD platforms like the 
Windows Store, Desura, Gamers Gate, Indiegamestand, macgamestore 
right now. All current buying choices can be found here:

About GhostControl Inc. 

Manage a team of ghosthunters and free London from paranormal terror 
in turn-based battles. Develop your own strategy and build your business well.

Let's be honest - a ghost in your house can be a real pest. For 
centuries we have accepted hauntings as unexplained phenomena which 
we can do little to stop. Side affects of living in a haunted home 
can include sleepless nights, headaches, smog everywhere and in some 
cases even physical damage in the house.

Enough is enough, with your help we intend to put an end to these 
paranormal pests. Build, manage and develop your own team of talented 
ghost hunters.

With the income from your team's work you can equip them with some 
amazing gadgets, but manage your budget with care not everything is 
as useful as it may appear. Hunt your customers ghosts down - 
property damage should be kept to a minimum. Take on the ghosts, 
follow the map, take in the lovely sites and stunning landmarks.


Friday - January 24, 2014

SpiderDuck - The Year of Turn-Based Strategy

by Couchpotato, 01:11

SpiderDuck has a new article about turn-based strategy games.

Gaming has trends that seem to change each year whether that be the Year of the Bow (well, couple years as some of those games ended up getting pushed) to a year full of rogue-likes or rogue-lites...honestly, who the hell comes up with these terms? These trends come to us from both mainstream big budget releases and small independent studios. Looking at the games that have been announced this year, I noticed a trend of turn-based strategy games that are both high profile and from the relatively unknown. A lot of these titles are available now whether it's early-access or a full release. I've put together this list of the ones that I've had the opportunity to check out.

Tuesday - January 21, 2014

Frogwares - Call of Cthulhu Adventure Game

by Aries100, 23:12

I know this newspost is about an adventure game, but since many os us here likes adventure games. And some of us like the Call of Cthulhu universe, I find this newsworthy here.

Frogwares, the company behind the Sherlock Adventure games, announced yesterday
that the company

Together with Focus Home Interactive, we are happy to announce the development of Call of Cthulhu - the new video game based on the pen-and-paper role-playing game featuring H.P. Lovecraft mythology. Recognized as a true classic, Call of Cthulhu continues to delight players after almost 30 years since its release. We are aiming to continue this tradition and to present our very own contribution to Lovecraftian heritage with a video game.

You can view the announcements here along with some screenshots of the game.


Thanks to Gameboomers for the news.

Sunday - January 19, 2014

Matt Barton - What’s wrong with Matt Chat?

by Couchpotato, 04:46

Mat Barton has a new post on his blog asking what is wrong with his show.

Since my last post, I’ve been thinking more and more about what I’ve been doing “wrong” with Matt Chat, at least in terms of building an audience. Many folks have pointed out, and I think correctly, that with the caliber of guests I have on the show–and I’ve been maintaining that for years now–the show should be doing much better. There are countless guys out there doing simple reviews and let’s play type videos who are simply obliterating my views and subscriber lists.

Friday - January 17, 2014

General News - Kickstarter & Early Access

by Couchpotato, 23:39

Everyday I come across a few articles about Kickstarter and Early Access. Seems every one has an opinion so instead of posting multiple news-bits consider this a roundup.

Venturebeat - "How Early Access and Kickstarter are a double win for developers"

So can Early Access and Kickstarter become the ultimate co-op experience? Kickstarter won’t be fading away anytime soon. It still offers a number of unique options that prospective developers can use to manage expectations via tiered donations and rewards, enabling them to get a head start on funding without sharing anything playable. Then, when they do have something they believe is good enough to share, Early Access might be another avenue they may choose to explore as an additional tool in aiding development — if they make the cut to be included on Steam, that is. Early Access could also change in other ways in much the same way as Steam has over the years, offering more options for developers and gamers in the future

GeekenStein - "Why Buying Into an Alpha is a Bad Thing"

When a game is in alpha it is still a long way from being finished, yet people will still pay $30 for it. We are encouraging bad business practices by developers and publishers, making it less of an issue if a game is unfinished. So if you really love a title and want to help with its development, then by all means buy into the alpha if the price isn’t too ridiculous, but don’t buy an alpha if you are even slightly unsure about it.

Gamasutra - "Now we own you: Another caution for crowdfunded content"

If we as content creators are to accept a world of alternative funding models and direct relationships with our players, readers, the consumers of whatever it is we create, we also have to accept the eventuality that someday it will be we, the small purveyors, who are responsible to their high expectations, for better and worse. Who will become the receptacle for the chronic disappointment we associate with a fanbase always very aware of what it is spending.

It's terrifying -- but solvable, surely. We'll learn new rules, new expectations, and new norms for how to create, communicate, deliver, adapt. Change is complicated, but there's no growth without it.

Digitally Downloaded - Mobile RPGs Editorial

by Couchpotato, 03:06

Digitally Downloaded has notified me of a new article on their site that talks about mobile RPGs, and why they won't become the default platforrm for RPG development.

The major studios will almost certainly never adopt a "mobile first" strategy for RPG development. The genre is notoriously expensive to work with as it requires lengthy development cycles, high production values, and lengthy narratives that require an order of magnitude more work around level design, voice acting and art than your standard 4-hour FPS.

The genre is one that is nearly tailor-designed for the premium $60 price point because it's impossible to get away with cutting corners in the development process and fool consumers. They expect an exchange of $60 for a deep, varied quest of 50 hours in length or longer. Just look at what happened to Dragon Age II when EA and BioWare tried to get away with a short development cycle on it.

Given that no major studio would be crazy enough to release an iOS game at $60, consoles and the PC will remain the first platform for major studio RPGs into the future. The iOS ports, should they ever come, will only be after the developer has sold as many $60 copies as possible. It seems inevitable that premium RPGs will start to land on iOS, and we've seen this delayed release model work before; XCOM enjoyed a second lease of life for $20 on iOS after a solid run at $60 on console and PC. But mobile will never be the lead platform for "blockbuster" RPGs.

Wednesday - January 15, 2014

Alexander M. Freed - Game Narrative Editorial

by Couchpotato, 01:44

Alexander M. Freed is back with his second  post about the challenges, and techniques in game narrative. You can find his first post here, and below I posted a short summary.

Viewpoint Characters in Video Games

On a basic level, we can break down point of view “characters” (who aren’t always characters, as we’ll get to) in video games into three large, messy categories: total ciphers, fully defined characters, and player-influenced characters.

Empathy and Sympathy

Knowing how much players care about and empathize with different types of viewpoint characters, we can consider what this means for how players relate to non-player characters.

Practical Applications

So how can we apply this knowledge when designing game stories? Consider what characters and character relationships are most important to your game, and how that affects your viewpoint character (and vice-versa). If you want the core of your story to be the developing relationship between your viewpoint character and a non-player character, your easiest approach will likely be with a fully defined protagonist… but easiest isn’t always best, and other approaches are possible and rewarding if you’re mindful of the challenges. If your story is largely about the emotional struggle and development of a non-player character, it’s very likely you don’t want a player-influenced viewpoint character–again, unless you’re very sure of what you’re doing and confident you can meet the challenges.

Tuesday - January 14, 2014

Strategy Informer - The Year of the RPG

by Couchpotato, 05:51

Strategy Informer is the latest site to call 2014 The Year of the RPG, and gives a few examples of the RPGs to be released next year.

As a huge RPG fan (it’s now my favourite genre thanks to Call of Duty blandifying the FPS) I was highly disappointed by the turn-out in 2013. As console development costs sky-rocketed and release dates slipped only a handful of notable RPGs turned up. If we’re ignoring MMOs and Point-n-click Action RPGs (which we are in this whole article) there was only really Shadowrun Returns, Dragon’s Crown, Ni No Kuni and Tales of Xillia, apart from a few notable remakes like Persona 4 and Baldur’s Gate II and smaller titles like Van Helsing or Mars: War Logs. Thanks to slippages however 2014 is now absolutely bursting at the seams with quality RPGs. Shall we have a look? Hold on to your wizard stick.

Games.on.Net - Unfinished Games

by Couchpotato, 05:39

Games.on.Net talks about the dishonest practise of unfinished games, and why developers must do better in 2014.

Over the past year, a host of titles released in such poor states that some of their stench even crossed platforms. Battlefield 4 launched broken across every single console, and at most, barely serviceable on its host platform. SimCity was unplayable for weeks after its launch, with eight months worth of patches required for the title to be feature complete. The War Z blatantly lied to consumers about its state, abusing Steam’s light-handed approach to the content of their store, but not before fleecing thousands from unsuspecting patrons. Hell, they’re still at it, even after a name change. But what’s more painful than the act of simply being dishonest is how carte blanche developers feel about dropping faulty product on their trusting audiences.


Sunday - January 12, 2014

Mass Effect 4 - Editorial @ GamingBolt

by Couchpotato, 04:18

GamingBolt has a new article with their opinion on what direction Bioware needs to take for Mass Effect 4.

What has made Mass Effect aficionados particularly garrulous in recent times is the announcement of the new mass Effect game. Of course the game would see the departure of our beloved Commander Shepard and yes, that can’t really be helped. But what everyone is fervently hoping is that Bioware reincarnate Mass Effect 4 in the way they did the first game of the series. Of course the developers showed shrewdness over the years with every subsequent title in the series but concurrently, they forgot what was that had made Mass Effect such a good game.

Bioware has a lot to learn yet and simply put, they only need look around a bit. One of the most important reasons for the success of the Mass Effect series was its characters, a number of which had been with Shepard through thick and thin and it’ll be justice undone if Bioware deprives Mass Effect followers of embarking on a new journey minus all the characters they have always come to associate with the series.

Falcom’s Ys Series - Editorial @ 2DX

by Couchpotato, 04:09

2DX has a new article with information on Falcom’s ARPG underdog Ys games. Now before I get why post about this some of the games are on the PC.

So, what is Ys about?

Ys takes place in a fantasy version of our world. Each game (except Ys Origin) stars red-headed amnesiac adventurer Adol Christin. He’s the Link of the Ys games since, well, he swings a sword, attracts the attention of distressed maidens, and says little about the fantastic events around him. Yes, he’s a mute protagonist, but Adol surrounds himself with characters with plenty to say as he ventures from one mysterious continent to the next. Stories are usually basic fantasy fare — ancient evils awaken all over the place and Adol happens to be the chosen one to stop it — but they’re earnest and executed well enough to be charming.

Gameplay offers frantic, fast-paced arcadey action combined with the RPG genre’s stat, equipment and ability progression. You’ll find magic, armor, and hit points next to the action genre’s usual cache of moves like jumping, evading, and dashing at breakneck speed. Ys games are challenging affairs with brutal boss fights and amazing synth-rock-orchestrated soundtracks by composers Ryo Yonemitsu, Mieko Ishikawa, Yuzo Koshiro (of Streets of RageActRaiser and Etrian Odyssey) and Falcom’s famed sound team, the JDK Band.

Seriously. Famed! Like Final Fantasy and Zelda, the Ys games have enjoyed entire CD collections and arranged albums dedicated to their wonderful music. In fact, the music is what got me into the series.

Okay! In honor of the latest Ys game, Memories of Celceta, here’s a chronological rundown of the games in the series so far, a brief history lesson for each title, how you can get your hands on them and how much you can expect to plunk down to enjoy them.

RPG Slayer - 2014 is The Year of the RPG

by Couchpotato, 03:49

A site called RPG Slayer has a new article with ten reasons 2014 is the year of the RPG.

In what may be the first article of its type to be published in 2014, this top ten list seeks to argue one simple truth: 2014 is the year of the RPG. It isn’t a difficult argument to make, but it’s an important one to keep on the forefront of our minds as the months roll by. After all, the role-playing game offers a unique escape into the unknown–a deep sense of emotional investment that is largely absent in other genres.

Some would say an RPG is made (or unmade) on the integrity of its story and characters. This is just the beginning of what may be considered a rough definition of the genre.

Much of the media would be quick to label the Legend of Zelda series as role-playing games, but we have to be careful in drawing the line between fully fledged RPGs and games that simply feature elements of the genre. Titles like Zelda, and more recently, Destiny, would fall into the latter category.

Why should we even waste time in throwing up walls between genres? To my mind, such an act would serve to prevent the dilution of elements that must remain intact in order to amount to something greater than their parts. One of these elements in growth–pure, unadulterated growth of one or more characters as directed by the player. This is usually accomplished through the allocation of skill points, either in the accumulation of abilities or the distribution of stat points. Skill points, then, are usually obtained through some sort of leveling mechanic: grinding monsters, completing quests, crafting items, etc.

We could, with some confidence, define RPGs as story-heavy games that allow the character to grow, become better and impact the world in the sense that it reacts to and is shaped by the choices made. The following RPGs are arranged in no particular order.

Thursday - January 09, 2014

Worldsfactory - Best RPGs For 2014

by Couchpotato, 00:49

Worldsfactory has a new article about the best upcoming RPGs of 2014, and calls next year a golden age for gamers.

For the gaming industry, 2013 was an exciting year with the release of next-gen consoles and a slew of ground-breaking new titles.  Looking ahead at what we can expect from 2014, it appears safe to predict this next year will go on record as one of the best year’s in history for the RPG genre.  From Kickstarter kings to long awaited, highly anticipated sequels, we’ve taken an in-depth look to bring you this lineup of Western (North America and/or Europe) releases in 2014.  Due to the sheer volume of games slated for this year, we couldn’t include them all or risk publishing a small novel rather than a feature article.

Therefore, we picked those upcoming RPGs that right now seem more promising to us. We listed them below in alphabetical order, highlighting their sub-genres and why they’re generating unique interest. At any rate, this will be a Golden Age for RPG fans.

Tuesday - January 07, 2014

Matt Chat - Dink Smallwood Interview

by Couchpotato, 03:55

Matt Barton has posted the third part of his interview with Seth Robinson. This time he talks about his Indie RPG Dink Smallwood.

In the third and final installment of my interview with LORD designer Seth Able Robinson, we chat about Dink Smallwood. Then we talk about Seth's other projects, which include Funeral Quest, Novashell, Tanked, and Teenage Lawnmower. We also talk about the game dev biz and how to break into it.

*Note*: The footage from Dink Smallwood in this video makes it look choppier than it is during actual gameplay. It's actually much smoother.

Saturday - January 04, 2014

The Matt Chat Blog - My CRPG History

by Couchpotato, 04:46

Matt Barton has a new article on his blog about his CRPG history.

One of the favorite things I like to ask my guests on Matt Chat is about their gaming history. What games did you play that sealed your fate as a lifelong gamer? I could talk about that for awhile, actually–because some designers admit to (really) not liking games very much anymore. My guess is that they’re into it mostly for the technical challenge of making them or the economic challenge of selling them. But anyway, on to my own CRPG History!

Tuesday - December 31, 2013

RPGamer - RPGs By The Numbers

by Couchpotato, 05:31

RPGamer has a new article with data on all RPGs released in 2013 on every platform.

It's amazing how much context plain raw numbers can provide. Above all of the speculative conjecture that can be provided by "analysts" and "industry insiders," the only data we really have to indicate how good or bad a year has been is historical data. For the unaware, I work for the Canadian government in statistical analysis and labour market development. Numbers are my bread and butter, when I'm not writing for this RPG haven. To that end, I wanted to take this opportunity to detail 2013 in numbers alone.

As with last year's feature, the intent of this article is to examine trends. The game list that was compiled sought to record every RPG release of the year, but there is always a chance that one or two were lost in the cracks. It's more important that the overall movement of the datasets are examined. As with any review of data, white noise is always present when you examine information at a granular level; the impact of overall trends is more important than each singular game recorded. That said, if you wish to examine the dataset you can click HERE.

There were some pretty visible trends this year. We've seen roughly 250 RPGs released throughout the world, with at least 114 only being released to Japanese markets. Sadly, that means that Western audiences have missed out on 45.6% — almost half — of the RPGs released this year. Some of those games are bound to be localized at a later date, but this is a fairly clear indication by the market that the West isn't nearly as lucrative. Perhaps, the West might even be seen as a niche marketplace for the genre.

Matt Chat - Seth Robinson Interview

by Couchpotato, 05:13

Matt Barton has posted the second part of his interview with Seth Robinson.

Seth returns this week to talk about his epic BBS door game, Legend of the Red Dragon. We then chat about his take on Tradewars, another door game called Planets. We end with a discussion of LORD II, an ambitious sequel that failed to make the impact of the original.

Monday - December 30, 2013

NYTimes - Exploring Meaningful Violence

by Couchpotato, 03:07

The NY Times has a new article about violence in video games. Nothing new really but the writer has a valid point.

“Boring” isn’t usually the first word that comes to mind when one thinks about violence. And yet that’s exactly how I felt about so much of the shooting, maiming and torturing in the video games of 2013. As I nodded off amid my 40th gunfight in the first-person shooter BioShock Infinite, I had to ask: Am I desensitized to video game violence, or is there something more going on here?

Last year, I wrote that I’d like to see more games embrace the concept of specific, personal violence. So many games dehumanize enemies, letting us cleave through hordes of bandits and aliens while feeling nothing for any of them. The moment we put a name and a face to a character, violence against him or her becomes specific and personal.

This year, I’ve found myself more interested in how video games are violent than why they are. What makes the violence in one game more meaningful than it is in another? BioShock Infinite and The Last of Us, two of of the most talked-about action games of 2013, tell stories of a man and a young woman fighting through dangerous territory, killing dozens of nameless bad guys. So why am I bored by combat in BioShock Infinite but exhilarated by The Last of Us?

Sunday - December 29, 2013

Telltale Games - Industry Ignores Story

by Couchpotato, 07:06

Telltale Games Co-Founder & CEO Dan Connors thinks the rest industry ignores story. You can watch him express his opinion in this new video on Bloomberg TV.

Telltale Inc. Dan Connors discusses his company’s releases for 2014, the future of gaming and how it became a $20B business with Pimm Fox on Bloomberg Television’s “Taking Stock.”

Saturday - December 28, 2013

ModDB - Best Indie Games & Mods of 2013

by Couchpotato, 08:29

The ModDB awards for best indie game, and best mod of 2013 was annouced today.

Indie of The Year 2013

Mod of The Year 2013

Thursday - December 26, 2013

Giant Bomb - Carpenter's Best Games for 2013

by Aries100, 14:27

Giant Bomb asked John Carpenter about his six favourite video games this year.
These are some of his answers:

1. ASSASSIN'S CREED IV: BLACK FLAG - Classic ASSASSIN'S CREED gameplay, awesome world, fabulous game.

2. FAR CRY 3 - Magnificent open world adventure

3. THE LAST OF US - Great characters make this a classic

You can read the rest of the story here.

Tuesday - December 24, 2013

Forbes - The Best RPGs of 2014

by Myrthos, 23:59

Forbes brings us their list of the best RPGs that are awaiting us in the new year or year after that. It's a big list, here are a few, which are on it.

The Witcher 3 - Geralt of Rivia’s final chapter, the third in CDP RED’s Witcher series is the fist to take an open-world approach to gameplay. The game itself promises upwards of 100 hours for all content, some three-dozen different possible endings (or end-states for the world at least) and an overhauled combat system.

Dark Souls II - Still perhaps my most-anticipated game of 2014, the sequel to FromSoftware’s magnificent Dark Souls is landing in March. From what little I’ve played the game stays very true to its predecessor, though we won’t really know for sure until we’ve had time to really sink ourselves into the dark world and brutal combat of the game.

Destiny - While it may not be an RPG in the strictest sense, Bungie’s “shared-world shooter” has many trappings of an RPG. The game looks like a lot of fun, either way, and is one of the games pushing multiplayer in a whole new direction, away from “massive” and toward something more intimate.

South Park: The Stick of Truth - Unless it’s delayed forever, someday we’ll get our hands on the first real South Park RPG. Written by the show’s creators and developed by the old-hands at Obsidian, this should be, if nothing else, the funniest RPG to hit shelves next year.

Monday - December 23, 2013

Happy Holidays - The RPGWatch Staff

by Couchpotato, 01:40

The entire RPGWatch Staff wishes you a Merry Christmas and Happy Holidays.

Matt Chat - Seth Robinson Interview

by Couchpotato, 00:54

Matt Barton interviews Seth Robinson the developer of Indie RPG Dink Smallwood.

This episode features Seth Robinson, the developer of Legend of the Red Dragon (a BBS Door game) and Dink Smallwood, a satirical CRPG.

Saturday - December 21, 2013

Obstructed Views - Top 5 ARPG Combat Systems

by Couchpotato, 03:38

A site called Obstructed Views takes a look at what they think is the top 5 RPG combat systems. With all the turn based talk going on lately consider this a counter argument.

Action RPGs have become more and more popular over the years. It’s gotten to the point where most RPGs released are action orientated. However many of them ignore the action aspect in favour of a more stat driven experience. Today I’ll cover my personal top 5 action orientated combat systems released in an RPG.

Monday - December 09, 2013

Telltale Games - VGX 2013 Announcements

by Couchpotato, 04:10

Telltale Games annouced two new game series at the VGX 2013 show. Keep in mind these are adventure games not RPGs.

Game Of Thrones

Telltale Games has announced it’s developing a new game series based on Game Of Thrones. The new series is coming in 2014 and according to Telltale Games, this game series will be made in conjunction with HBO and will be based on the television series.

Tales from the Borderlands

Gearbox and Telltale Games announce a new game called Tales from the Borderlands. Tales from the Borderlands is an episodic game series and as its title suggests, it will be based on Gearbox’s Borderlands franchise. The first episode will be released in 2014.

Thaks goto