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Arx Fatalis - All News

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Friday - April 20, 2012
Wednesday - March 23, 2011
Friday - January 14, 2011
Monday - May 25, 2009
Friday - November 02, 2007
Thursday - October 25, 2007
Friday - October 19, 2007
Box Art

Friday - April 20, 2012

Arx Fatalis - Arx Libertatis v1.0 Released

by Dhruin, 00:47

Arx Libertatis is cross-platform, open-source port of Arx Fatalis that has just reached v1.0:

Arx Libertatis 1.0 "Bloody Gobblers!" released (2012-04-19)

After over a year of work we are proud to announce the first release of Arx Libertatis. While some minor graphical glitches remain, the game is fully playable on both Windows and Linux as well as other platforms. There are packages available for Windows and Linux. On other systems you may still be able to run the game by compiling the source code yourself.

Besides porting the game to SDL, OpenGL, OpenAL and the amd64 architecture while maintaining native Direct X backends, we fixed some performance issues with newer operating systems, added more configuration options and improved the interface scaling for widescreen resolutions. See the wiki for the full changelog.

But that does not mean that the work on Arx Libertatis is done. There is still much code to clean and features to add. Contributions, small or large, are welcome: Feel free to fork the project on github or join us in #arxfatalis on the Freenode IRC network.  

Thanks, michal!

Wednesday - March 23, 2011

Arx Fatalis - Travels, Part 1 @ RPS

by Dhruin, 21:16

Wow, a bolt from the blue. Alec Meer has penned the first of a diary series for Arx Fatalis at Rock, Paper, Shotgun called Travels. It's pretty short but here's a snip:

I suppose I’d better break out of this jail, then. Fortunately there’s a wobbly bar, which is the sort of thing you’d have thought jailers would check for regularly. Then again, the jailers are goblins, and everyone knows goblins are stupid. Racial stereotyping’s fine when the race is fabricated, huh?

Egged on by a frail-looking friendly stranger in the adjacent cell, I use a curious system of pulling and wobbling to manually remove the bar, then sneak outside and clobber the guarding gobbo around the back of the head. Or at least that’s the plan. In fact, I’ve specced my character as a magic specialist, leaving him as psyhsically weak as an asthmatic kitten. A spell right now would be great. But no.

Friday - January 14, 2011

Arx Fatalis - Patch & Source Code

by Skavenhorde, 17:43

Hold onto your hats RPGWatchers this one will knock your retro socks off. Arkane Studios has released a patch that brings Arx Fatalis up to version 1.21.

According to Bethesda Blog this fixes the stability on Windows 7 and Vista machines, performance issues on Nvidia GPUs and a number of other things. You can get the patch here.

They have also released the source code. You can get it from the same page you got the patch.

I have verified that the patch and source code can be downloaded, but none of the claims about what the patch does. Read the readme for the source code and have fun revisiting Arx Fatalis on your modern rigs.

Thanks also to Dju for writing in.

Monday - May 25, 2009

Arx Fatalis - Review @ Gamersinfo.net

by Magerette, 17:45

Gamesinfo.net takes a look at Arkane Studios' 2001 action/adventure/rpg Arx Fatalis, citing it as a "good thing that slipped through the cracks" at time of release:

Summary:

Arx Fatalis is a wonderful game. It’s not the most polished game ever made, but it is fun. There are a lot of details that went into this game, and that really shows how much the developers care about it. Unfortunately, there are those moments of crashing. However, if you can absorbed into the world, it may not matter. Even though I could have bought this game back in college, I think I enjoyed it far more than I did all those years ago. I appreciate the elements of the game much more than did when I was 18. Best of all, the game has aged rather well.

Thus, those who are looking for an intriguing action-adventure RPG will probably be content with it. Even though it forces you down a certain path, it wants you to be the hero. Not only because it’s fun, but also because it is the right thing to do.

The review also notes that the game is available for a $5.99 download for Windows and Vista at Good Old Games.  Please feel free to click on our GOG banner if interested as all games purchased in that manner help support the Watch.

Source: Blues News

Friday - November 02, 2007

Arx Fatalis - The Making Of @ Rock, Paper, Shotgun

by Dhruin, 21:44

Kieron Gillen has reposted an older article at Rock, Paper, Shotgun titled Making of: Arx Fatalis, with input from Arkane's lead sound guy, Cristophe Carrier:

It was a simple aim… but the most complicated of simple aims. “What we wanted to do was Ultima Underworld 3,” Christophe explains simply. It’s quite the aim. While it was the game which invented the modern-first-person revolution, pre-empting Doom considerably, it was far from a simple game. It was all about complicated simulations in a role-playing environment. It was also the first game of the team who were then known as Blue-Sky Software, before swiftly transmuting into the venerable legends Looking Glass (R.I.P.). In fact, they /literally/ wanted to do Underworld 3. “We talked to Paul Neurath [Looking Glass Big Cheese – Ed] to work with us on it,” Chrisophe notes. It couldn’t be done, however, so they set off with their own setting… but with Ultima as a solid blueprint.

Thursday - October 25, 2007

Arx Fatalis - v1.18 Patch Released

by Dhruin, 00:35

Worthplaying has a 1.18 patch for Arx Fatalis, as expected from the recent Anniversary Edition news.  Here's the fix list:

  • Fixed D3D texture creation that triggered white textured objects / Characters on recent hardware configurations.
  • Fixed a crash on TNL Bump Mapping management.
  • Fixed several memory leaks.
  • Fixed the text font not being displayed on recent hardware configurations.
  • Fixed a specific crash on spells use.
  • Tweaked the Fireball spell damage rule, to make it less powerful & more balanced.
  • Fixed a bug where the game would quit if the ESC key was pressed during the New Game fade to black.

Friday - October 19, 2007

Arx Fatalis - French Collector's Edition

by Dhruin, 23:51

Of minor direct interest because it will only be available in France (at first, anyway) but Arkane has announced a special Collector's Edition of Arx Fatalis to celebrate it's fifth anniversary:

Arx Fatalis Collector Edition

Elektrogames and Arkane Studios proudly present ARX FATALIS – COLLECTOR EDITION.

To celebrate the fifth anniversary of the game, the new version of this worldwide acclaimed Action-RPG will provide the following new features:

- An updated version of the game, compatible with the latest hardware configurations

- The Arx Fatalis « making-of »

- The Strategy Guide

- The Art Of Arx Fatalis

Don’t miss this incredible edition on the 20th of October (in France only in the beginning).

Source: GameBanshee

Information about

Arx Fatalis

Developer: Arkane Studios

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Real-time
Play-time: Over 60 hours
Voice-acting: Full

Regions & platforms
World
· Homepage
· Platform: PC
· Released at 2002-11-08
· Publisher: JoWooD

World
· Platform: Xbox
· Released at 2002-11-08
· Publisher: Dreamcatcher