Arx Fatalis - All News
Saturday - January 31, 2015
Arx Fatalis - Blended RPG Eras @ RPS
Sin Vega published a new retrospective article for Arx Fatalis on Rock, Paper, Shotgun where he writes about how the game blended RPG Eras perfectly in 2002.
Confession time: I don’t like dungeon crawlers. The very name says it all. Why would anyone want to go to the non-sexy kind of dungeon? And crawling – the form of movement reserved for times of serious injury and distress – around a dungeon? It’s a recipe for a dreary, ugly casserole, served by a skeleton archer in a rusty slime-edged prison bucket with a bowl of kamikaze rats.
But then there’s Arx Fatalis, released in 2002 by Arkane Studios. I should hate it. It’s made of brown tunnels echoing with ambient dripping and distant wailing. It’s full of goblins and trolls and spiders and rats. You start in an Easily Escapable Prison, naked, with amnesia. It should bore me rigid, but through some arca… through some recondite formula it turns these uninspiring tropes into an imperfect, but unique and underappreciated brew.
Friday - April 20, 2012
Arx Fatalis - Arx Libertatis v1.0 Released
Arx Libertatis is cross-platform, open-source port of Arx Fatalis that has just reached v1.0:
Arx Libertatis 1.0 "Bloody Gobblers!" released (2012-04-19)
After over a year of work we are proud to announce the first release of Arx Libertatis. While some minor graphical glitches remain, the game is fully playable on both Windows and Linux as well as other platforms. There are packages available for Windows and Linux. On other systems you may still be able to run the game by compiling the source code yourself.
Besides porting the game to SDL, OpenGL, OpenAL and the amd64 architecture while maintaining native Direct X backends, we fixed some performance issues with newer operating systems, added more configuration options and improved the interface scaling for widescreen resolutions. See the wiki for the full changelog.
But that does not mean that the work on Arx Libertatis is done. There is still much code to clean and features to add. Contributions, small or large, are welcome: Feel free to fork the project on github or join us in #arxfatalis on the Freenode IRC network.
Wednesday - March 23, 2011
Arx Fatalis - Travels, Part 1 @ RPS
Wow, a bolt from the blue. Alec Meer has penned the first of a diary series for Arx Fatalis at Rock, Paper, Shotgun called Travels. It's pretty short but here's a snip:
I suppose I’d better break out of this jail, then. Fortunately there’s a wobbly bar, which is the sort of thing you’d have thought jailers would check for regularly. Then again, the jailers are goblins, and everyone knows goblins are stupid. Racial stereotyping’s fine when the race is fabricated, huh?
Egged on by a frail-looking friendly stranger in the adjacent cell, I use a curious system of pulling and wobbling to manually remove the bar, then sneak outside and clobber the guarding gobbo around the back of the head. Or at least that’s the plan. In fact, I’ve specced my character as a magic specialist, leaving him as psyhsically weak as an asthmatic kitten. A spell right now would be great. But no.
Friday - January 14, 2011
Arx Fatalis - Patch & Source Code
Hold onto your hats RPGWatchers this one will knock your retro socks off. Arkane Studios has released a patch that brings Arx Fatalis up to version 1.21.
They have also released the source code. You can get it from the same page you got the patch.
I have verified that the patch and source code can be downloaded, but none of the claims about what the patch does. Read the readme for the source code and have fun revisiting Arx Fatalis on your modern rigs.
Thanks also to Dju for writing in.
Monday - May 25, 2009
Arx Fatalis - Review @ Gamersinfo.net
Gamesinfo.net takes a look at Arkane Studios' 2001 action/adventure/rpg Arx Fatalis, citing it as a "good thing that slipped through the cracks" at time of release:
Arx Fatalis is a wonderful game. It’s not the most polished game ever made, but it is fun. There are a lot of details that went into this game, and that really shows how much the developers care about it. Unfortunately, there are those moments of crashing. However, if you can absorbed into the world, it may not matter. Even though I could have bought this game back in college, I think I enjoyed it far more than I did all those years ago. I appreciate the elements of the game much more than did when I was 18. Best of all, the game has aged rather well.
Thus, those who are looking for an intriguing action-adventure RPG will probably be content with it. Even though it forces you down a certain path, it wants you to be the hero. Not only because it’s fun, but also because it is the right thing to do.
The review also notes that the game is available for a $5.99 download for Windows and Vista at Good Old Games. Please feel free to click on our GOG banner if interested as all games purchased in that manner help support the Watch.
Source: Blues News
Friday - November 02, 2007
Arx Fatalis - The Making Of @ Rock, Paper, Shotgun
Kieron Gillen has reposted an older article at Rock, Paper, Shotgun titled Making of: Arx Fatalis, with input from Arkane's lead sound guy, Cristophe Carrier:
It was a simple aim… but the most complicated of simple aims. “What we wanted to do was Ultima Underworld 3,” Christophe explains simply. It’s quite the aim. While it was the game which invented the modern-first-person revolution, pre-empting Doom considerably, it was far from a simple game. It was all about complicated simulations in a role-playing environment. It was also the first game of the team who were then known as Blue-Sky Software, before swiftly transmuting into the venerable legends Looking Glass (R.I.P.). In fact, they /literally/ wanted to do Underworld 3. “We talked to Paul Neurath [Looking Glass Big Cheese – Ed] to work with us on it,” Chrisophe notes. It couldn’t be done, however, so they set off with their own setting… but with Ultima as a solid blueprint.
Thursday - October 25, 2007
Arx Fatalis - v1.18 Patch Released
Worthplaying has a 1.18 patch for Arx Fatalis, as expected from the recent Anniversary Edition news. Here's the fix list:
- Fixed D3D texture creation that triggered white textured objects / Characters on recent hardware configurations.
- Fixed a crash on TNL Bump Mapping management.
- Fixed several memory leaks.
- Fixed the text font not being displayed on recent hardware configurations.
- Fixed a specific crash on spells use.
- Tweaked the Fireball spell damage rule, to make it less powerful & more balanced.
- Fixed a bug where the game would quit if the ESC key was pressed during the New Game fade to black.
Friday - October 19, 2007
Arx Fatalis - French Collector's Edition
Of minor direct interest because it will only be available in France (at first, anyway) but Arkane has announced a special Collector's Edition of Arx Fatalis to celebrate it's fifth anniversary:
Arx Fatalis Collector Edition
Elektrogames and Arkane Studios proudly present ARX FATALIS – COLLECTOR EDITION.
To celebrate the fifth anniversary of the game, the new version of this worldwide acclaimed Action-RPG will provide the following new features:
- An updated version of the game, compatible with the latest hardware configurations
- The Arx Fatalis « making-of »
- The Strategy Guide
- The Art Of Arx Fatalis
Don’t miss this incredible edition on the 20th of October (in France only in the beginning).
Information aboutArx Fatalis
Developer: Arkane Studios
Play-time: Over 60 hours
Regions & platforms
· Platform: PC
· Released at 2002-11-08
· Publisher: JoWooD
· Platform: Xbox
· Released at 2002-11-08
· Publisher: Dreamcatcher