Diablo 2 - All News
Monday - April 11, 2016
Diablo 2 - Starcraft 2: Remake of Diablo 2
A mod for Starcraft II that remakes Diablo II in it called The Curse of Tristram: Destruction's End.
If you appreciate the "Free Models" project consider making a contribution to keep the project going.
Thx you all
Sunday - April 10, 2016
Diablo 2 - New Patch 1.14b
There is a new patch for Diablo II available. Version 1.14b:
Patch 1.14b: Specific Changes & Improvements
- Glide Wrapper will now load properly on PC by adding -3dfx to the end of the game shortcut
- Mercenaries will no longer become “An Evil Force”
- Fixed Mac client crash on “Save & Exit”
- Capped the frame rate to 200 to save batteries, spare system load, and prevent hot lap syndrome
- Created new German installers to fix localization issues in Act V (Will require a fresh install to fix the missing dialogue data)
Thanks henriquejr & Dark Savant!
Saturday - March 12, 2016
Diablo 2 - New Patch 1.14a
Diablo 2 got a new patch to make it more compatible with modern systems:
It’s been a long time coming, but today we’re releasing 1.14a for Diablo II.
This update focuses on system glitches introduced by modern operating systems. In related news, you can finally retire those old Mac PowerPCs. Included with the update is a shiny new installer for OSX.
We’ve also begun working to improve our cheat-detection and hack-prevention capabilities. There’s still work to be done, but we’re making improvements every day.
There is still a large Diablo II community around the world, and we thank you for continuing to play and slay with us. This journey starts by making Diablo II run on modern platforms, but it does not end there. See you in Sanctuary, adventurers.
Watcher Xian found a few issues on Battlenet:
From Battlnet forum user DHA:
- 3dfx glide doesn't work anymore, you must run d2 in direct3d with vsynch enabled (60fps MAX), in full screen, the game is lagging, the cursor is slow and delayed. (At least 50+ people can confirm that).
- /FPS cmd doesn't work ingame in full screen Video Test is removed
- Screenshoots doesnt work properly : http://i67.tinypic.com/5yfcaq.jpg
- You can't adjust brightness, gamma, constrast anymore in full screen
- A new bug introduced : merc bug " merc is now bugged and his icon vanishes after some time, you can also move away from him quite a bit and he will vanish as well, you will also be unable to open his equipment then and gotta rejoin the game to fix this"
Wednesday - September 09, 2015
Diablo 2 - In Their Own Words
Usgamer has a lengthy retrospective up on Diablo 2. They interview David Brevik, Max Schaefer, and Erich Schaefer who recount the battles with Blizzard, crunch-time, and the stories behind some of Diablos mechanics. Fifteen years after its original release its a good time to look back at this memorable game.
And when we made Battle.net, we knew the Internet existed and all this kind of thing, but it was like, if someone wants to hack their game, it's fine. They can ruin their own experience. But, then we realized, oh, crap, they can take that hack and they can put in on the internet, and now everybody has it. It wasn't just one person who was going to ruin their experience. So there was a real desire after seeing some of the feedback and seeing what was going on with the hacking to fix this in a real way.
Friday - January 09, 2015
Diablo 2 - Retrospective @ Chalgyr's Game Room
Chalgyr's Game Room released another retrospective article a few weeks back that I though might interest you guys. This time he takes a look back at Diablo II.
When it first came out Diablo 2 was a slight disappointment. The graphics were mediocre, lacking in detail, variety and colors. Moreover, the save system was not practical: if you saved you had to exit the game and when you returned all enemies has respawned, even bosses. Despite these flaws, the more you played the more you discovered the game’s depth. I set as a life goal to finish it with the amazon (I had completed the first Diablo with the amazon too, who was called rogue then) and after many years I did it.
Monday - November 10, 2014
Diablo 2 - Postmortem @ Gamasutra
Diablo II never had an official, complete design document. Of course, we had a rough plan, but for the most part we just started off making up new stuff: four towns instead of the original game's one; five character classes, all different from the previous three; and many new dungeons, vast wilderness tile-sets, and greatly expanded lists of items, magic, and skills.
We wanted to improve upon every aspect of the original. Where Diablo had three different armor "looks" for each character, Diablo II would use a component system to generate hundreds of variations. Where Diablo had "unique" boss monsters with special abilities, Diablo II would have a system for randomly generating thousands of them. We would improve the graphics with true transparency, colored light sources, and a quasi-3D perspective mode. Level loads would be a thing of the past. The story would be factored in from the beginning and actually have some bearing on the quests.
We knew creating this opus would be a big job. Because we had the gameplay basics already polished, we figured we would hire some new employees, create some good tools, and essentially make four times the original game doing only two times the work. We estimated a two-year development schedule.
Sunday - October 30, 2011
Diablo 2 - 1.13d Patch
You certainly can't accuse Blizzard of not supporting their titles, with a new patch released for Diablo II fixing a known dupe method, new features for "Ignore" and some other bug fixes.
Source: Blues News
Wednesday - June 30, 2010
Diablo 2 - 10 years today - Celebration @ Blizzard.com
Blizzard Entertainment has made a page celebrating Diablo 2's 10 year's anniversary. The page features screenshots, the theme song from the game and much more. Here's an excerpt:
Diablo II did more than just expand on the core feel and mechanics of the original game. It took a traditional dungeon crawl and opened up the game world with vast exterior zones and intricate, randomly generated dungeons. Diablo II took players from desert sands to the darkest jungles on a quest that would ultimately lead them into the depths of the Burning Hells.
According to Gamebanshee, Icewind Dale was released 10 years ago, too.
Tuesday - March 23, 2010
Diablo 2 - 1.13 Patch & Ladder Reset Today
Blizzard has released the 1.13 patch which will allow players to respec their characters along with minor bug fixes and tweaks.
Along with the patch, Blizzard also reset the Battle.net ladders.
Wednesday - March 17, 2010
Diablo 2 - 1.13 & Ladder Reset March 23rd
Bashiok's post informs, on the Battle.net forums, that the latest patch for Diablo 2 will be applied shortly. Quoted in full below.
We will be resetting the Diablo II ladder on March 23 with the release of patch 1.13. We anticipate all Diablo II realms to be down for approximately six hours during the reset. More specific information on realm availability on the day of the reset will be posted in the Battle.net Status forum. When the ladder is reset, all existing ladder characters will be converted to non-ladder. All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as creating ladder-only rune words. For more information on ladder characters please visit the Arreat Summit Realm Character Types page at http://classic.battle.net/diablo2exp/basics/charactertypes.shtml
Source: Blues News
Wednesday - February 24, 2010
Diablo 2 - 1.13 Patch on PTR
The long-awaited v1.13 patch for Diablo 2 is now live on the Public Test Realm, if you're keen to give it a spin. Full details, including patch notes, in this thread.
Source: Blues News
Tuesday - January 12, 2010
Diablo 2 - 1.13 Patch back in Development
Bashiok posts an update on Diablo 2's 1.13 patch.
The legacy team met late last week to decide how to proceed on the 1.13 patch and the decision was made to go back into development to incorporate a few additional changes. While this patch has already seen its fair share of delays we still want to ensure we’re releasing a patch that hits some key community issues. I do want to stress though that while we did look at feedback and responses we’re obviously not going to be able to include everything requested. Our hope is to hit at least a decent portion of what we saw people discussing and correct some of the more severe issues while keeping additional development time as brief as possible.
We don’t have a current estimate for release, and because work is only just beginning on these new changes we won’t be announcing their details. We’ll be keeping everyone updated as to the progress of the patch though, and we hope to see this update on the PTR as soon as possible and then off quickly to a release and ladder reset.
Friday - January 08, 2010
Diablo 2 - Curiosities @ IncGamers
For real Diablo fans only. IncGamers examines the additional non-video-game products in the Diablo universe, from books to official D&D addons, which I didn't know existed.
Source: Blues News
Friday - December 11, 2009
Diablo 2 - v1.13 Live & FAQ
Blizzard has released the v1.13 patch for testing. There is a FAQ detailing all of the changes over at the Diablo II forums. Anyone can try out the patch. All you have to do is change your Battle.net gateway to ClassicBeta. When you log in the patch will be applied to your game. You will have to create a new account in this realm. If you decide you don't want to use the patch anymore just log back into any of the other gateways.
There are some major changes to the game. For instance players on Hell Difficulty will have a series of new tests. There are only hints as to what this will be, but it has something to do with the bosses and it spans across the world from the Den of Evil to the Throne of Destruction. In addition you can now respecialize your chacter after completing the 'Den of Evil' quest. You will recieve one additional respec.
Skills have been balanced once again. Mostly one or two changes, but a few classes get more than that.
A few of the other changes include higher rune drops, removed requirements to create a hardcore character, reduced the explosion damage dealt by Fire Enchanted mosters, Uber Mephisto and Uber Baal's summoned minions no longer give experience and many more tweaks to the game.
There are your usual bug fixes as well.
Friday - October 16, 2009
Diablo 2 - v1.13 Update
Bashiok updates the v1.13 patch thread at the Blizzard forums:
The decision on whether or not to include the enlarged stash size has been slightly delayed. As mentioned previously it would require some additional weeks of development and would remove one of the most requested features were we unable to include it. If it were to be included the concern is that it could render Diablo II unplayable, and repairing the issue after the fact would draw heavily on development resources. Which is also something we obviously want to avoid.
We hope to be able to reach a conclusion and decision soon on the future of the 1.13 patch, and we’ll keep you updated as it develops.
Source: Blues News
Tuesday - September 15, 2009
Diablo 2 - Addictive, but is it fun? @ TechReport
TechReport argues that Diablo II (and WoW, for that matter) may be addictive but they're not "fun", because "not much happens". Plenty of grey area there to argue about on both sides of the fence:
With that said, I feel like Diablo II and World of Warcraft manage to be devastatingly addictive without feeling very rewarding—for me, at least—simply because Blizzard designed them only to stimulate the ever-loving crap out of the human brain's reward center. When I play Diablo II, I am rewarded for my tireless, ceaseless clicking. I play a fairly popular mod called Eastern Sun (a friend admonishes me constantly for this, saying he thinks vanilla Diablo II is better), and with the tweaked drop rate and vastly increased number of uniques, set items, and so on, I get to see all kinds of new and exciting gear. Goals are set for which items to grind or gamble for, what level to hit, and so on.
By the time all is said and done, though, I may have bumped up a couple of levels and amassed a veritable wealth of gear, but nothing has actually happened. Even in the game, progress doesn't seem that exciting. The story itself never struck me as being terribly compelling, crippled by how orderly the game plays out. I never really feel like I'm getting anywhere, knowing I'll just be playing the same five acts on a harder and then harder-still difficulty level.
Source: Blues News
Sunday - September 06, 2009
Diablo 2 - v1.13 Patch Update
On the Test Realms "soon" is the comment from Blizzard's Bashiok on the 1.13 patch for Diablo II:
Work commences on patch 1.13. We won't be providing any information on when the patch will be available, except that we expect the PTR to be available "soon". We will provide some amount of warning very, very shortly before the PTRs become available. Please keep in mind that any number of factors could delay the start of the PTR and ultimate release of the patch. Thanks for being patient, we're getting close now.
Spotted at Blue's but originally from Planet Diablo.
Source: Blues News
Friday - July 24, 2009
Diablo 2 - Unofficial Resolution Patch
Worthplaying has an unofficial resolution patch for Diablo 2 that allows "resolutions other than 640x480 and 800x600", although they don't provide other details or the original source. If you have a play with it, let us know the details.
Thursday - July 02, 2009
Diablo 2 - v1.13 Update
Bashiok has posted an update about the Diablo II v1.13 patch on the Blizzard forums. It's a long-ish post but the essence is they had to get a Warcraft III exploit out of the way first:
The Warcraft III patch is now on the Public Test Realm (PTR) and testing is progressing. Once that patch is released work can shift back to Diablo II and the 1.13 patch, and we'll be working to getting that patch up on its own PTR as soon as possible. This could be a matter of weeks. Once it's up and in a testing state for all of you, it's then going to be a matter of ensuring the features are good and it's a solid patch. The more people we have testing the patch and providing valid feedback, the better the patch will be, and hopefully the quicker it will be released. So that's my challenge to you. You've been waiting a long time, you want an awesome patch, you want a reset. To get all that, we need good solid testing and feedback, reproduction steps for bugs, detailed descriptions of issues or errors, etc. So once this goes live on the PTR, I expect some crazed-youruinedtheeconomy-testing.
Source: Blues News
Thursday - April 23, 2009
Diablo 2 - Patch & Ladder Reset Imminent
D2 to be patched and another ladder round to begin.
We’re preparing for a Diablo II ladder reset to coincide with the release of the 1.13 patch that’s currently in development. We don’t have a final release date for the patch yet, but we’re providing early warning as a reset could occur as early as the end of April. We’ll be providing updates with more certain dates once the patch is closer to release.
Please be aware that with a ladder reset all ladder characters are moved to non-ladder. This means that your characters will still be accessible but will no longer have access to ladder-only features and games. In order to play in the new ladder season after the reset you will need to make new ladder characters.
This thread will be updated with more information as it becomes available.
Source: Blues News
Wednesday - March 04, 2009
Diablo 2 - Asking for Input on v1.13
Blizzard is asking for input on a future v1.13 patch for Diablo II. Here's the post on the official boards:
We’re in the process of working on Diablo II content patch 1.13, and we want to try to include the Diablo community’s most important changes in our production schedule. To achieve this we’re asking for your input on what you’d like to see in this patch. However, we’re making it a bit stricter than a full-blown wish list.
If you were to get an advance look at the patch notes for Diablo II 1.13, what is the one patch note you would want to see?
Our goal is to get an overall sense of the single most important request from every member of the community. We want as many posts as we can get for the largest cross section, so if you have friends who used to play Diablo II or just don’t frequent the forums as much as you do, let them know this is here so we can get their “#1 patch note” too.
Please be mindful that we’re not going to be able to make every change mentioned, but hopefully with your feedback we can prioritize and do our best to cover as much as possible.
Source: Blues News
Wednesday - November 05, 2008
Diablo 2 - 7 Reasons it Kicked Butt @ Games Examiner
In anticipating Diablo III, Games Examiner looks back at 7 Reasons Diablo II Kicked Butt:
Great classes and class strategies
No, Diablo II didn't have that mindblowing never-seen-before class, though the Druid and Assassin classes added with the Lord of Destruction expansion offered a few things rarely seen in RPGs like combo moves and shapeshifting. What Diablo II did have was strong classes with their own unique feel. But what really put them apart was the ability to specialize in different areas, which meant each class might have a half dozen or more strategies that could be exploited through clever class builds.
Friday - August 08, 2008
Diablo 2 - Retrospective @ GwJ
Gamers with Jobs has a piece on Diablo II as the writer plays it for the first time. He's a little underwhelmed but it might be worth noting the time delay and the fact that he clearly plays a lot of WoW. Here's a sample:
I was quite surprised to find that most of the game consisted of a complex dance between inventory management, entrepreneurial trading of discarded items, and opportunity-cost assessment. Do I keep the Ring of Shiny that gives me a +2 to Mana Regeneration and increases my light radius by +3, or do I equip the Fabulous Steel Ring of Oiled Muscle that adds +45 to my Attack Rating? Decisions, decisions. I knew that I would later find a ring that would do all of the above (likely to a more impressive degree) and imbue me with the ability to fold origami penguins. At that moment, however, it was the most important decision I would ever make.
Thursday - July 10, 2008
Diablo 2 - Equipment Database Overhaul @ Gamebanshee
In the wake of the recent Diablo III announcement, Gamebanshee has experienced an itch to revisit Diablo II and in the process considerably revamped their equipment database.
You can check it out here on their all things Diablo II page.
Wednesday - June 18, 2008
Diablo 2 - v1.12 Patch
Huh. Our first Diablo II post here at RPGWatch. Blizzard has released a v1.12 patch that removes the copy protection:
- Patch 1.12
Downloadable Installer Support
- If all required Diablo 2 '.MPQ' files are installed on the hard drive, the game will no longer require the CD to play.
For users that originally performed a 'Full Installation' and wish to run without the CD, all '.MPQ' files should be copied from the Diablo 2 CDs to the Diablo 2 directory. Most users will only need to copy D2Music.mpq from the Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of Destruction CD. Mac users will need to copy these music files and rename them to 'Diablo II Music' and 'Diablo II Expansion Music' respectively.
Anyone who did not perform a 'Full Installation' will need to re-install from CD again to ultimately play without the CD. In this case, a 'Full Installation' is required, followed by file copy step noted above.
- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.