Wizardry 1: Proving Grounds of the Mad Overlord - All News
Saturday - April 28, 2012
Wizardry 1 - Interview @ RPG Codex with Robert Woodhead, Co-creator of the series
RPG Codex has posted a retrospective interview with Robert Woodhead, co-creator of the Wizardry series. His co-creator was Andrew Greenberg - Wizardy I was first released, by Sir-Tech, in 1981 for the Apple II computer to be one of the first RPGs for the computer. RPG Codex has talked with him about the series as a whole, the design of the series as well as how it was to work in the gaming industry in the 1980's. A quote about the industry in the 1980's:
How would you describe the atmosphere of working in the video game industry in the beginning of the 1980s, and how did it change over the years that you were active in the industry?
In the early days, we were very isolated; the only time we really interacted with other creators was at conferences and conventions. The rate of change during that period was very slow due to the lack of communication -- a 1200 baud modem was the gold standard!
And quote about the coding:
Did you code the first four Wizardry games by yourself? What programming challenges did you face that you were most proud of overcoming?
I did the code for the first 4 games. The most interesting hacks I did were the copy-detection system, and the "Window Wizardry" retrofit that added overlapping windows to the UI, which got done from idea to implementation in a single 80-hour coding marathon.
And finally a little bit of advice:
To conclude this interview by going back to the way it all began, have you got any advice for college students who want to make their own cRPGs?
Obviously, you'd want to do something for smartphones or tablets, since the barrier to entry and the development costs are much lower there. But mostly I'd give the same advice I give anyone about any project -- do it for yourself, because you love doing it. Money and success is just icing; the cake is the work itself.
Steve Martin said it best when he said that the best thing about comedy was "I get paid for doing this".
Thanks Crooked Bee!
Source: RPG Codex
Wednesday - March 21, 2012
Wizardry 1 - The Roots of Sir-tech
The Roots of Sir-tech and Making Wizardry are two wonderful articles at The Digital Antiquarian that examine the formation of Sir-tech and their famous game, Wizardry: Proving Grounds of the Mad Overlord. This is a great read for anyone who remembers the era, so head over:
Greenberg worked on the idea in fits and starts over the months that followed, constantly expanding the game — which he had dubbed Wizardry — on his dorm-room Apple II. He could sense he had the germ of something good, especially when his friends started visiting to play the game on his computer and ended up staying all night. Like so many would-be game makers, however, Greenberg found bringing all of his ideas to fruition in the face of limitations — both his own and those of his hardware — to be a challenge. He had coded the game in BASIC, the only language other than assembly to which he had access on his Apple II. It was slow. Painfully slow. And as it got bigger, dealing with all the frustrations and limitations of BASIC became a bigger and bigger problem.
Meanwhile, Greenberg was working in the university’s PLATO computer lab, where one of his duties was to keep the hordes of gamers from monopolizing terminals ostensibly intended for education. PLATO-addict Woodhead was, naturally, one of his biggest problem children. The two engaged in a constant battle of wits, Greenberg devising new schemes to lock down the gaming files and Woodhead always finding ways around his roadblocks. “He was one of those people who just seemed to live to make my life miserable,” says Greenberg.
Hat-tip to Jay Barnson who tweeted about these articles.
Saturday - July 02, 2011
Wizardry - Facebook Fan Page
Lucky Day points out a Facebook page for Wizardry fans, which I guess is where all the cool kids hang out these days.
Thursday - March 24, 2011
Wizardry: Labyrinth of Lost Souls - Coming to US
Brian sends word that the Japanese title Wizardry: Labyrinth of Lost Souls will be coming to the US on PS3 via XSEED. Apparently the gameplay is quite true to the original series (although the art style is different):
Those lovable importers of obscure or niche Japanese games, XSEED, are at it again. Today they have announced that they will be bringing the latest installment in the classic dungeon-crawl series Wizardry to PlayStation 3 fans in North America and Europe. While the series has been going strong in Japan, this is the first title to be released in the US in ten years.
This is classic, first-person dungeon crawl stuff and the series is responsible for some significant innovations in role-playing games. It's also a series which has stayed very true to its roots. If you like menus with options to select from, you're going to love playing Wizardry. Dale North will be all over this when it releases, no doubt.
Monday - January 18, 2010
Wizardry 1 - Feature Article @ Diehard GameFAN
In their regular feature discussing defunct franchises, 'Sequel, Spin-off, Start Over or Stay Dead,' Diehard GameFAN takes a look at Sir-Tech's RPG classic Wizardry series.
The verdict is mixed, with 2 votes for a sequel, and 2 votes for the series to remain dead. Here's a sample from one of the votes for resurrection of the franchise:
I want a sequel to Wizardry...I want a game that challenges my intelligence and overall knowledge in addition to my skills as a gamer. I want something that...is that balls to the walls hard, manages to be almost completely different from 99% of RPG’s out there and yet has conventional trappings so people can learn to play it. Most of all I want a game that outright shows that today’s level of would-be hard games are nothing, NOTHING compared to the challenge of titles that were put out in the 80’s, especially by Sir-Tech. I know I won’t get it, but it’s what I want. Even though expecting a product like this to hit the market these days is akin to total insanity, I still want another Wizardry game. Sure The Dark Spire is wonderful, but I want the continuity, characters, classes, and style of the real thing...I want that combined feeling of awe, frustration, determination and love that I had for RPG’s when I was a small boy – something I haven’t had in a long time. More importantly, I want this new generation of gamers to experience it. Not just for the challenge or the style, but to see the roots of this genre and give it the respect it is due.
Information aboutWizardry 1: Proving Grounds of the Mad Overlord
Regions & platforms
· Platform: PC
· Released at 1981-01-01
· Publisher: Sir-Tech