Age of Pirates 2: City of Abandoned Ships - All News
Friday - June 12, 2009
City of Abandoned Ships - Review @ Gamepyre
Gamepyre posts a review for Russian developer Seaward.ru's installment in the Age of Pirates series, Age of Pirates 2: City of Abandoned Ships, giving it a lot of panning but a composite positive score of 73/100.
Here's a snip from the conclusion:
With a good chance for failure on your part during missions, mediocre sound and graphics and not the smoothest controls on the market, usually I would say 'stay away from this title'. But there is something else about this game. It draws you in. It opens up the waters like no game has done before...This is just one of those games that I can't say whether I recommend it or not. Part of me wants to say stay away from this title while the other part of me wants to babble silly pirate lingo towards you... As I said, the addicted part of me loves this game, but the reviewer part of me absolutely hates it.
Source: Blues News
Monday - April 20, 2009
City of Abandoned Ships - Scheduled for May Release
Worthplaying posts an update on Akella's and Seaward.ru's piracy themed rpg, City of Abandoned Ships, giving a (presumably U.S.) release date of May 12. There's apparently been a title overhaul as well, with the game being referred to as Age of Pirates 2:CoAS. Here's the features list:
- Face fierce ship-to-ship combat or stand toe-to-toe with the most feared swordsmen in the Caribbean
- Choose from 3 different characters and 3 different classes, Merchant, Corsair and Adventurer, each with their own quest line with more than 10 missions
- Four main campaigns with over 40 quests
- Over 40 quest generators allowing for an additional infinite amount of quests
- New combat system for faster fights
- Choose from 3 weapon classes: light, medium and heavy
- New “PIRATES” role playing system with the following characteristics: Power, Impression, Reaction, Authority, Talent, Endurance, Success
- Advanced trading system
- Meet real-life historical characters such as Jamaican governors Colonel Thomas Lynch and Thomas Modyford
- Accurate maps of the Caribbean with a vast array of land-based locations, from dense South American jungle to dark Caribbean cave complexes (3 times the size of the “Caribbean Tales” world)
Monday - September 01, 2008
City of Abandoned Ships - Peek #5 @ RPGVault
RPGVault posts their fifth peek at Seaward's pirate-themed title, City of Abandoned Ships. This one is a look at the reputation and loyalty systems:
Each of our characters has a reputation and loyalties; therefore the outcome of a dialogue with a particular one will depend on the differences or similarities in their views. The hero's standing is influenced by his actions. Rumors spread quickly, and you can be sure that your deeds will be noticed by the NPCs. For example, if you capture a Spanish privateer, you have various options; you can kill the captain and the crew, sell them into slavery, hire them, hold them for a ransom, or let them go. Every possible decision will influence your reputation differently. And the effects, in turn, can make the game either easier or harder for you.
There are also some details on the combat and AI:
As far as the naval combat goes, it is a little bit more complicated. A good ship and large big crew aren't enough to win. There are many factors that have to be taken into account, such as vessel's parameters and the skills of the gunner, navigator, bosun and sailors. A pirate on a xebec that attacks a frigate is not necessarily crazy. If he survives the first broadside, his ship can inflict a lot of damage on the enemy that is forced to wait for the guns to reload. A couple of volleys with the grape-shot to decimate the enemy crew and increase reload time, a few bombs to damage the hull, and some knipels to break the masts and tear the sails - an experienced captain knows the weak spots of the larger craft.
Wednesday - July 30, 2008
City of Abandoned Ships - Peek #4 @ RPG Vault
This latest Peek into City of Abandoned Ships at RPG Vault describes the role of Captain Blood:
The game includes a series of quests tied into Captain Blood; they are adapted from the popular novel written by Rafael Sabatini. The events, the dialogues, the missions and the story twists have been transferred to the play as much as it was possible within the framework of this project. Those players who have read the book will have the chance to meet the characters they love, and to take part in various situations they remember. Peter Blood's adventures on Barbados are just a necessary first step toward his career as a pirate. He is a slave, and the players have to lead him to freedom. Fortunately there are people around who are willing to help him. One of these is Doctor Vacker, who finds himself out of job after the escapee's arrival, and decides to tell him about his plan...
Wednesday - July 23, 2008
City of Abandoned Ships - Peek #3 @ RPG Vault
RPG Vault's third Peek at City of Abandoned Ships talks about city locations in Seaward's pirate-y RPG:
There are various settlements in the City of Abandoned Ships. Some are small towns, while other are considerably larger. And every single one has a variety of associated quests and mysteries. Typically, a major community has assorted buildings like a governor's mansion, a church, a shipyard, a port authority office, a store, a brothel and a bank. That's without counting the many residential buildings. All of these structures are open during the day, and the players can enter any of them. At night however, the citizens lock their doors, so only the tavern and the brothel are accessible. In addition, a number of the cities and their suburbs have dungeons and tunnels that the players will have to go down into at some point in the game.
Tuesday - July 08, 2008
City of Abandoned Ships - Peek #2 @ RPG Vault
The second City of Abandoned Ships Peek at RPG Vault looks at two locations - the island of Fairness and the Aztec capital of Tenochitlan:
The place itself is very dark but alluring. It is made of the parts and pieces of shipwrecks, and it looks like it is ready to fall apart at the first opportunity. The city is under the rule of a cruel pirate named Chad Capper. Its denizens do not hold out any real hope of ever leaving. The reason is quite obvious just from looking around; there are no intact ships to be seen, and any attempt to build by assembling bits taken from here and there could probably end up destroying the whole island. But still, someone has managed to escape from this place, and the players who get there will have to find out how to do it too.
Tuesday - June 24, 2008
City of Abandoned Ships - Peek #1 @ RPG Vault
RPG Vault takes a Peek at Seaward's and Akella's City of Abandoned Ships, with this first entry looking at the gameworld:
Having escaped from Barbados on a Spanish frigate, the player is in free flight - no limits, storyline or main quest. The pirate Brethren of the Coast is ready to welcome the hero, the other option is to establish good relations with one of the colonial powers, France, England, Spain and Holland. It's possible to make a career in the navy and become an admiral. The gameworld is filled with events and opportunities to become rich and famous. Every governor has work for a brave captain, traders need to transport cargo, and the local citizens are willing to pay a lot of money to those who do their bidding.
Wednesday - April 16, 2008
City of Abandoned Ships - Q & A @ RPGDot
RPGDot has a little more coverage of the pirate-themed RPG we looked at awhile back, City of Abandoned Ships, from Akella and Russian developer Seaward. Here's a snip:
4) I understand that the game will utilise a unique progression system called "P.I.R.A.T.E.S", could you tell us a little about how this will work and how the characters will advance through the game world? Can we pick a character type and gender at the start of the game?
The character development system, P.I.R.A.T.E.S, bears first letters of 7 major characteristics our character will have: Power, Impression, Reaction, Authority, Talent, Endurance, and Success. These stats affect at which pace the protagonist’s 14 skills will develop. These skills divide into personal (credibility, light, medium and heavy weapons, guns, luck, and secrecy) and ship-borne (navigation, accuracy, weaponry, boarding, defense, repair, trade). Every skill is to be developed separately depending on how the gamer plays. For example, when you buy something in a shop, you thus raise your Trade skill; however you aren’t getting any closer to developing your Boarding skill. When you shoot, it improves your Guns skill, and as you proceed and master your attributes, your shooting becomes more accurate and deadly. Sea combats develop your Accuracy and Weapons skills, etc. The gamer is offered three protagonist options, all of them are male. However, if you choose to play as Peter Blood, you’ll have a separate unique line of quests.
Thursday - December 20, 2007
City of Abandoned Ships - Interview @ RPGVault
RPGVault has posted something a little different in the current RPG arena with an interview with Russian developer Seaward concerning their upcoming title City of Abandoned Ships. We're interested in your feedback on this one to see if it merits continued coverage here, so let us know how it strikes you.
Here's the background description:
City of Abandoned Ships is an RPG in development at a Russian studio, Seaward.ru. The game takes place during the aforementioned period[17th century] and incorporates a number of historical figures...You can opt to sail the seas under the Jolly Roger, or as an officer in the English, Spanish, Dutch or French navy. Whichever you select, you'll build up your character through the P.I.R.A.T.E.S progression system; the initials stand for Power, Impression, Reaction, Authority, Talent, Endurance and Success. The story you write will be your own since the campaign structure is open-ended, with approximately equal portions of land and maritime adventures.
Here's a little snip from the Q. & A. :
Jonric: To start with the basics, what is City of Abandoned Ships about, and what types of gameplay will it provide? What's the balance of land and naval action?
Yury Rohach: City of Abandoned Ships is a based on a romantic view of pirate life in the late 17th century. It offers the opportunity to explore a gigantic, self-sufficient, independent world that players can affect, depending on their particular decisions. There is a wide range of freedom in these choices, and in the ways of completing tasks...
Jonric: What range of characters can the player choose, and what's the impact of decisions made at this stage?
Yury Rohach: The game starts with three options for selecting a character, each with a destiny to become a merchant, adventurer or a [naval officer]. We can also pick out a nation to get to the first city and the initial story that will lead us to the main ones.
The choice of the character will affect the attitudes of other NPCs towards him. All the characters can be equipped with weapons and several types of cuirasses.
Jonric: What kind of advancement system are you implementing? What are the primary attributes, and are there many skills and abilities to develop?
Yury Rohach: The game is based on the P.I.R.A.T.E.S role-playing system - Power, Impression, Reaction, Authority, Talent, Endurance and Success. These stats affect the development rate of the character's 14 skills, which skills are divided into personal (authority, light, medium, and heavy weapons, guns, luck and stealth) and seafaring (navigation, accuracy, arsenal of weapons, boarding, defense, ship recovery, trade).
Every skill gets its own development path depending on the way the player gets through the game. For example, shopping increases the Trade skill, and its development will finally decrease and block the Boarding skills. If you fire guns, you develop your Gun skill only, becoming more accurate and fatal to enemies. Sea battles develop Accuracy and Arsenal of Weapons skills, etc.
As the game proceeds, the player receives various personal or ship ability points - perks. They can be assigned to any or all of the 55 different abilities. The way abilities are arranged affect whether it is easier either to trade and settle conflicts among nations, or wage wars with merchants and colonies. Such is the life of an adventurous pirate.