Dark Messiah of Might & Magic: Elements - All News
Wednesday - March 12, 2008
Dark Messiah of MM: Elements - DLC Content Available
Looks like DLC is hitting overdrive with more and more of these announcements coming. Ubisoft has revealed content for Dark Messiah Elements:
Dark Messiah of Might and Magic® - Elements exclusive maps, classes and weapons (400 MS points)
Extend your quest on Dark Messiah of Might and Magic® - Elements with new maps, classes and weapons from Xbox Live® Marketplace.
Use these new weapons to crush your opponents. Depending on your character’s type, either Undead or Human, you can use exclusive powerful weapons such as bows, swords, or staffs.
Two new classes for the single player mode are also included:
Uses powerful Charm and Shrinking spells to gain the upper hand.
The Warlock will seek to weaken his enemies with spells from a distance before moving in for the kill using his sword.
You can download this exclusive package right now. A demo and themes for your dashboard are also available on Xbox Live Marketplace.
Tuesday - February 26, 2008
Dark Messiah of Might and Magic: Elements - Review @ DailyGame
More pain for DMoMM Elements with DailyGame slapping it down in their review, handing down a 5/10:
The combat is mildly interesting, but it, too has issues. The physics system lets players kick enemies off bridges and into spiked walls, which seems fun until you're forced to do these physics-based activities because of your overly weak normal attacks, or when you're compelled to cut ropes and kick support beams to drop rocks on enemies. At this point, the physics novelty quickly becomes a pain. The rest of the combat doesn't fare well either, as the swordplay is fast and furious but uneven, and trying to land certain blows seem to happen by pure chance. The bow and arrow require no real skill either, and in fact they do so little damage that you'll find yourself forgetting it's even an option. And let's not forget the voice of a Wizard mentor who tells you what to do next if you've taken care of all the enemies, a feature that probably could have been implemented better with a simple text box.
Sunday - February 24, 2008
Dark Messiah of Might and Magic: Elements - Review @ Gamespot
Gamespot is the next site to review Ubisoft's Dark Messiah of Might and Magic: Elements for the Xbox 360 and they seem to take a similar view of the game as other reviews we've presented, with a final score of 3.5/10:
At its heart, Elements is a straight rehashing of the PC edition of the game... Virtually all of the changes made to Elements for its new life on the 360 only compound the game's existing flaws. Controls are extremely awkward. You lumber around like a dump truck, turning and backing up so slowly that these maneuvers should be accompanied by beeps. Distances are skewed so badly that it seems as if your sword is a good 10 feet long, given that you can pretty much hit enemies from across rooms. Jumping is even more of an annoyance because this distance distortion makes it impossible to tell exactly where you are...
It’s unfortunate that despite the poor reception that the PC version received, the Xbox 360 version of the game didn’t turn out any better, and is actually worse in several ways. If you’re looking for an action-packed hack-and-slash game, you may just want to move on to a different game worthier of your time and money.
Source: Celestial Heavens
Friday - February 15, 2008
Dark Messiah of Might and Magic: Elements - Review @ Gamespy
Gamespy has posted a scathing review of Ubisoft's Dark Messiah of Might and Magic: Elements, the XBox360 version of Dark Messiah of Might and Magic from Arkane Studios, giving it a 1.5/5 starting with a general indictment:
Dark Messiah on PC was not particularly well received, but Dark Messiah of Might and Magic Elements plumbs new levels of awfulness. It's a mess of poorly designed game mechanics, terrible graphics and generally shoddy performance that is simply inexcusable. While the promise of a first-person perspective Might and Magic action game may sound intriguing, the execution here is awful. There is virtually nothing to redeem the game in either its multiplayer or single-player campaign.
And going on to specifics:
Instead of being able to choose your own character's destiny, you select one of four bland classes (Warrior, Archer, Assassin or Mage) at the outset of the game and are locked into a single-track progression that rewards you with one measly skill for each level. This leads to curious issues like the Assassin class being wholly incapable of even considering the use of a bow and arrow. This problem is compounded when, at a certain stage of the game, you get a bow and arrow that shoots an arrow with a rope attached so that you can solve puzzles... but unless you chose the Archer class, you still can't pick up any other bow or use the weapon offensively.
Was it wrong of us to hope for a streamlined medieval shooter experience after the promising yet not fully realized PC version? Perhaps, but the staggering lack of quality apparent in Dark Messiah of Might and Magic Elements has left us incredibly disappointed. It's unfortunate that the game performs so poorly on the Xbox 360, presents a nerfed approach to character progression, and does absolutely nothing to build on whatever credit it earned on the PC. As it stands, we'll gladly return to our N64s for Hexen rather than continue playing Elements.
Thanks to woges for the heads up on this in the forums.
Wednesday - February 13, 2008
Dark Messiah of Might and Magic: Elements - Review @ Eurogamer
Eurogamer kicks up their take on Ubisoft's X360 port, Dark Messiah of Might and Magic: Elements, based on the PC title from Arkane Studios, Dark Messiah of Might & Magic, giving it a score of 6/10 and pointing out some positives as well as some frustrations.
On the positive side:
It's a game of simple, repetitive and often wicked pleasures: booting unwary enemies to their doom; into the abyss, against a wall of spikes or flame. If none of those are options, then you can always see if you can slash a rope and send a massive stone statue tumbling onto their heads, or dispense some lightning justice into a pool of water and electrocute the whole lot.Despite its RPG leanings, Dark Messiah: Elements is an unapologetically linear, story-based affair, set over ten medium-sized chapters, and in some ways all the better for it....Elements is a classic example of a game that starts off mediocre, dips into the realms of outright rubbishness, then soars unexpectedly out of the mire to become bafflingly engaging...
Some of the frustrations:
Ridiculously, the game has no auto-save, meaning that if (like me) you switched the machine off at the end of a session, you'll have to start over. Worse still, if (like me) you end up playing the game all evening and fail to save, then (like me) get stuck inexplicably in a piece of scenery or find that the game has just locked up for no apparent reason, you find yourself having to go back to the last save - even if that was four hours ago. Yes, despite regularly checkpointing your progress, it doesn't write those checkpoints to disk....
Even less forgivable are the optimisation issues. Surely a 16-month-old PC game based on Source (an engine from 2004, remember) should be capable of running on the 360 without a hitch? A few bits of slowdown and some tearing we can tolerate, but Dark Messiah: Elements regularly grinds to a near-halt when there are more than a handful of enemies on the screen - even when they're not in view...
Anyway, I love and hate Dark Messiah: Elements. For everything that's good about the combat intensity, the flexibility of the skill system, the quality of the puzzles and the brooding, engaging atmosphere, it's undone by massive technical problems. After such a long wait, the last thing we expected was for it to be even more of a buggy, unoptimised mess than it was the first time around. But it is.
Tuesday - February 12, 2008
Dark Messiah of Might and Magic: Elements - Trailer @ WorthPlaying
WorthPlaying has a 50 MB trailer up for Ubisoft's XBox port of Arkane Studios' Dark Messiah of Might and Magic:Elements. You can check it out here.
Saturday - February 09, 2008
Dark Messiah of Might and Magic: Elements - Review @ GamesDog
UK games site GamesDog has posted a review of Ubisoft's XBox 360 version of Arkane Studios's Dark Messiah of Might & Magic, called DMoMM:Elements, rating it 7/10:
Dark Messiah of Might and Magic, the PC original, was a brutally exciting, if a little repetitive action title.
Its major flaws were a combination of poor design choices (shallow character progression) and lack of play testing (some shocking bugs and glitches) that left it languishing well below the standard of true greatness...
Though the Might and Magic section of the title might encourage visions of beardy role playing epics, Elements possess the beating heart of a true action title. Think Oblivion, but without the masses of wandering and tedious chat....
Unlike Oblivion however, the story here is as dull as dishwater. While the somewhat tedious story of the aforementioned RPG title was easily avoided by a roam into the countryside, Elements is staunchly linear. There are no casual meanderings to pick up a few flowers that one of the world’s characters desires above all other things.
It’s not that there isn’t any story there to devour. Just that what is there is so astonishingly boring and uninviting that you’d be hard pressed to remember what it was all about a half hour after you’d watched the ending credits roll...
It might not be quite as depth filled as you could have hoped, and a single play through will only take a matter of a free day, but there’s little doubt that Elements can be a lot of fun if you’re into the whole bloodlust thing.
If fantasy themed brutal first-person action is what you’re after, you could do a hell of a lot worse.
Source: Celestial Heavens
Monday - January 07, 2008
Dark Messiah of Might and Magic: Elements - Preview @ TVG
TVG has posted a rather unforgiving preview of Ubisoft's latest incarnation of the Might & Magic franchise, the XBox 360 exclusive, Dark Messiah of Might and Magic:Elements, summing it up as of this early view as a bargain bin candidate:
...Cue one the introduction to what is shaping up to be one of the least satisfying combat systems in console gaming. And no, we're not kidding. The success of a game is won or lost in the opening minutes and hours spent with it, and if the preview build's opening missions are indicative of the final complete version, then Dark Messiah's potential performance could prove disastrous. Depending on whether you've chosen the tank-like warrior with his double-edged blade, or either of the other classes in Elements, the combat is either bland or pointless. In fact, the dependency on Mana if you're a Mage is so high thanks to inadequacy of the Wooden Staff, that all too often we were forced to kick enemies backwards time after time, hoping that they'd fall into the nearest [fire] and burn...
And the summing up:
It doesn't take much to realise why Ubisoft has added the all-important 'Elements' to the game's title, if there is any semblance at all between this version and the final release: like Hydrogen it's light, like Nitrogen it's bland - and like Sulphur it stinks. Let's hope that an intensive final few weeks will have brought Elements up to scratch because otherwise Xbox 360 gamers could be the recipients of one of the poorest titles on the console to date.