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Betrayal at Krondor - All News

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Friday - April 29, 2016
Monday - April 11, 2016
Friday - March 18, 2016
Saturday - February 20, 2016
Sunday - May 31, 2015
Tuesday - March 30, 2010
Tuesday - August 12, 2008
Box Art

Friday - April 29, 2016

BaK Remastered - Puzzle Chest Demo

by Silver, 12:53

Neal Hallford shows us his progress on a reworked puzzle chest for Betrayal at Krondor Remastered (tech demo).

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In our second Betrayal at Krondor: Remastered demonstration video, designer Neal Hallford walks us through his updated version of one of the most beloved systems from the original Betrayal at Krondor, the puzzle chests.

Monday - April 11, 2016

Betrayal at Krondor - Remastered Interview @ShanePlays

by Silver, 07:42

ShanePlays interviews Neal Hallford on his proof of concept Betrayal at Krondor remaster. Sadly he's not remaking it fully just testing the engine.

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Highlights: Geek news; Neal Hallford talks Betrayal at Krondor remastered and Amazon's Lumberyard game engine.

Friday - March 18, 2016

Betrayal at Krondor - Remastered Demo

by Hiddenx, 21:12

Neal Hallford wants to learn Amazon's new game engine. He re-created a part of Betrayal at Krondor:

Betrayal at Krondor: Remastered_Dialogue and Keywords

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In the first Betrayal at Krondor: Remastered demonstration video, designer Neal Hallford walks through the dialogue and keyword systems, the first to be implemented for the recreation of this classic RPG.

 

Saturday - February 20, 2016

Betrayal at Krondor - Krondor Confidential - Part I

by Hiddenx, 10:36

Learn more about the development of Betrayal at Krondor at Neal Hallfords blog:

“Are you into dogs?”

My boss, John Cutter, had asked the question in total innocence, looking as he always did, a young father with with twinkling eyes and a winning smile. He always had this wholesome vibe, like at any minute he’d jump up to run out into the parking lot to throw around a baseball with a kid…didn’t matter whose. Any kid. It just seemed like that’s who he was born to be, some fellow who would never, never grow up. Peter Pan come to life. Like me, he was a sentimental soul, with a love of Ray Bradbury and an idealized vision of the past. He liked to tinker, and even had a robot in his office. Seated across from him, I sniggered at his question because my brain almost always wanders to the dirtiest possible interpretation to anything anyone says, and this was no exception. In comparison, John always seemed like Ward Cleaver to my Zaphod Beeblebrox.

The question he’d asked had been sparked because we’d discovered that we were both fans of the novels of Dean Koontz, and we talking about how there was almost always a dog in his fiction because he was a dog-lover himself. As am I. I don’t know how John feels about it, but I’ve always thought that people who have and love their dogs are by far much more trustworthy than others. It can be an excellent barometer about character, and it told me a lot about John.

At the time, both John and I were employees at New World Computing in Woodland Hills, California, a far cry from the tiny mountain town of Eugene, Oregon where we’d begin production on Betrayal at Krondor six months later. Neither of us had a relocation on our radars (or at least I didn’t), and the contract with Raymond E. Feist was a long way away, but for me I’ve always regarded that conversation in John’s office that day as the point at which development on Betrayal at Krondor actually began. While the story and game rules would play a critical role in it’s popularity, the real secret of the success of that project lay in John and I’s absolute trust in each other’s judgements and skills. [...]

 

Sunday - May 31, 2015

Betrayal at Krondor - Matt Chat 293: John Cutter

by Hexprone, 10:08

Anyone old-school enough for Betrayal at Krondor? Matt Barton has posted the third part of a long interview with John Cutter, the creator of the game. Part One and Part Two were posted earlier this month.

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A snippet I transcribed:

I had originally wanted to do more of a 2D game, but everybody thought we should use the flight-sim engine and do something in 3D, and Ultima Underworld came out during the development of our game, which helped support the idea that, yeah, 3D was the right choice.

But we digitized a lot of the actors, and we assumed when we were taking the pictures and digitizing them that they were going to be so pixelated that the makeup and the costumes didn’t really have to look that great—they just kinda had to be close. But I think before we launched the game technology improved, and you could see the elastic bands on the fake beards. It was pretty bad.

Source: Matt Chat

Tuesday - March 30, 2010

Betrayal at Krondor - Released on GOG

by Dhruin, 22:27

Surely one of the all time classics, GOG has released Betrayal at Krondor for $5.99.

Tuesday - August 12, 2008

Betrayal at Krondor - Review at RPG Codex

by Gorath, 22:58

Vintage RPG time at the Codex. Our old friends reviewed one of the best RPGs ever, Betrayal at Krondor.

Betrayal at Krondor is a vintage RPG developed by Dynamix, and published by Sierra Entertainment in 1993. Taking aside its rather old age and horribly outdated graphics it's still regarded as one of the best the genre has to offer by those who played it. The game is mostly centered around exploration, combat, the plot, and the absolutely fantastic writing, at which many nowadays RPG developers should look, and at least try to implement something similarly great into their games.

Information about

Betrayal at Krondor

Developer: Dynamix

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Turn-based
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Unknown
· Platform: PC
· Released at 1993-06-22
· Publisher: Sierra Entertainment