Sunday - May 31, 2015
Betrayal at Krondor - Matt Chat 293: John Cutter
Anyone old-school enough for Betrayal at Krondor? Matt Barton has posted the third part of a long interview with John Cutter, the creator of the game. Part One and Part Two were posted earlier this month.
A snippet I transcribed:
I had originally wanted to do more of a 2D game, but everybody thought we should use the flight-sim engine and do something in 3D, and Ultima Underworld came out during the development of our game, which helped support the idea that, yeah, 3D was the right choice.
But we digitized a lot of the actors, and we assumed when we were taking the pictures and digitizing them that they were going to be so pixelated that the makeup and the costumes didn’t really have to look that great—they just kinda had to be close. But I think before we launched the game technology improved, and you could see the elastic bands on the fake beards. It was pretty bad.
Source: Matt Chat
Tuesday - March 30, 2010
Betrayal at Krondor - Released on GOG
Surely one of the all time classics, GOG has released Betrayal at Krondor for $5.99.
Tuesday - August 12, 2008
Betrayal at Krondor - Review at RPG Codex
Vintage RPG time at the Codex. Our old friends reviewed one of the best RPGs ever, Betrayal at Krondor.
Betrayal at Krondor is a vintage RPG developed by Dynamix, and published by Sierra Entertainment in 1993. Taking aside its rather old age and horribly outdated graphics it's still regarded as one of the best the genre has to offer by those who played it. The game is mostly centered around exploration, combat, the plot, and the absolutely fantastic writing, at which many nowadays RPG developers should look, and at least try to implement something similarly great into their games.