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Hero's Journey - All News

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Sunday - April 22, 2007
Friday - April 20, 2007
Saturday - April 14, 2007
Wednesday - April 04, 2007
Wednesday - March 14, 2007
Monday - March 12, 2007
Sunday - February 11, 2007
Wednesday - January 10, 2007
Monday - January 08, 2007
Thursday - August 31, 2006
Thursday - August 17, 2006
Thursday - August 10, 2006
Thursday - July 27, 2006
Tuesday - July 25, 2006
Thursday - July 13, 2006
Wednesday - July 12, 2006
Friday - June 30, 2006
Tuesday - June 27, 2006
Thursday - June 22, 2006
Friday - June 16, 2006
Friday - June 02, 2006
Box Art

Sunday - April 22, 2007

Hero's Journey - Ranged Classes @ Official Site

by Inauro, 04:06

The official Hero's Journey site has been updated with information on three of the game's ranged classes: the Necromancer , the Ranger and the Wizard .

 

Friday - April 20, 2007

Hero's Journey - Class Updates @ Official Site

by Dhruin, 23:13

Thanks to Darrt for pointing out new class updates at the Hero's Journey site.  Simutronics has added details on the Necromancer, Ranger and Wizard - head over to read up.

Saturday - April 14, 2007

Hero's Journey - Interview @ WarCry

by Dhruin, 02:32

Dana Massey from WarCry chats with Hero's Journey Lead Designer Stephanie Shaver in this interview:

WarCry: Sometimes when a game goes quiet, some assume it is gone. Can you talk about the number of people you have actively working on the game (both internally and volunteers) at this time and some of the recent milestones you've hit?

Stephanie Shaver: I can't disclose numbers. I can say the game is still being actively worked on, and that my job at the company is officially Lead Designer of the game, so my mortgage payment is dependent on us doing Hero's Journey.

My home hasn't been foreclosed on. It's safe to say we aren't vaporware.

It is also safe to say that it's taking a while. Even with the best resources, MMOs take a while. We're an indy game company, and doing our best with what we've got. Simutronics has been blessed with more time than most developers to work on our game, and we refuse to release a game before its time.

Personally, I'm looking forward to our internal Quest system being up and running. I've always wanted to create a quest called "Where's the Runner?"

Oh! And the Dead Citadel concepts. Oh man. Oh my. Oh geez. We spent last night designing out the first area in that environ, and between that and the assets our artists have been modeling for it, it's rapidly becoming my new favorite.

Wednesday - April 04, 2007

Hero's Journey - HeroEngine Preview @ WarCry

by Dhruin, 01:08

WarCry has a look at Hero's Journey and the HeroEngine, which is already licensed to five developments incuding BioWare.  Here's a sample:

Erik Slick - the company's Technology Director - admits that as more companies license the HeroEngine they become increasingly ambitious in what they want to do. For this reason, unlike many games that have been in production for many years, from a visual perspect, Hero's Journey continues to improve dramatically each time it's shown.

This newfound ambitious extends to both the game and the engine. While they wouldn't commit, they did say they're considering an Xbox 360 version of the HeroEngine - something their competitors at BigWorld are already working on - and the game itself constantly sees upgrades, such as more robust AI, new character models and more.

Wednesday - March 14, 2007

Hero's Journey - GDC Report @ MMORPG.com

by Inauro, 21:11

Jon Wood speaks with Eric Slick of Simutronics about progress on the company's upcoming Hero's Journey.

Hero's Journey has always been, right from the beginning, about doing something new and interesting. Plans are still in the works, for example, to give players multiple options in combat. The example that is most clearly remembered is the batch of mobs in a canyon pass. You can either engage them, or you could blast an overhang of rock at the top of the canyon, defeating them that way.

Source: MMORPG.com

Monday - March 12, 2007

Hero's Journey - Movie @ Ten Ton Hammer

by Inauro, 21:24

Ten Ton Hammer has an exclusive in-game video of Simutronics' current project, Hero's Journey.

Ten Ton Hammer is pleased to bring you the first in-game footage of Hero's Journey since E3 2006. Since the opportunity presented itself quite suddenly (note: we filmed with Simutronics' permission), the video was shot without the aid of a tripod and the perspective is a little skewed. My apologies to the viewer and my thanks to Tech Director Eric Slick and Simutronics for continuing to whet our appetites for Hero's Journey.

Source: Ten Ton Hammer

Sunday - February 11, 2007

Hero's Journey - Class Info @ Official Site

by Dhruin, 22:12

Simultronics has updated their Hero's Journey site with information on three of the playable classes, beginning with melee types.  Head over to read about the GeaKnight, Rogue and Warrior.

Thanks, Darrt!

Wednesday - January 10, 2007

Hero's Journey - Site Updates

by Dhruin, 12:08

Simutronics has added a couple of updates to the Hero's Journey site, with some new concept art and news they have closed submissions for content writers and GMs.

Thanks, Darrt!

Monday - January 08, 2007

Hero's Journey - First View @ RPG Vault

by Dhruin, 20:22

RPG Vault has kicked up a First View for Hero's Journey, offering a very brief overview of the game.  Here is their "reservations" section, with some interesting comments:

The flow of information has declined noticeably since around the time of the above-noted deal, which has prompted some questions about Simutronics' overall resources. The current target launch date is 2007, a year in which several titles with higher profiles are slated to enter service. We haven't seen any announcements about publishing partners. The game's fan base, although enthusiastic, could certainly be larger, and the general level of awareness greater.

Thursday - August 31, 2006

HeroEngine Interview @ RPG Vault

by Inauro, 22:52
RPG Vault talks with Simutronics, the makers of Hero's Journey, about the company's HeroEngine and its first licensee, BioWare.
Jonric: What is HeroEngine? What does it handle in addition to graphics? What are its distinctive strengths? Why did you create it, and how long has it been in development?

Neil Harris: HeroEngine is a complete solution for MMO developers. We built a client, a server, a toolset for the development team, and a back office billing and customer service solution. The client is not only an advanced graphics engine on par with the industry leaders, but it is tightly integrated with the server for optimizing MMO performance.

We built HeroEngine for ourselves after evaluating the engines available on the market and deciding they just were not up to the job of creating the type of MMO that players want. We've spent five years building HeroEngine, which is now more than three million lines of code plus middleware like SpeedTree, FaceGen, and other best of breed tools we integrated from other vendors.
More...

Source: RPG Vault

Thursday - August 17, 2006

HeroEngine Interview @ FiringSquad

by Dhruin, 22:35
Neil Harris from Simultronics has been interviewed about HeroEngine -the engine used by Hero's Journey and recently licensed by BioWare:
FiringSquad: Why did BioWare, which already uses its own engine technologies as well as the Unreal engine, decide to pick HeroEngine for its own MMORPG?

Neil Harris: The BioWare Austin team knows us very well. They are very experienced in the industry, as we are, and they knew how we liked to build out technologies. In fact, a couple of their employees used to work for us, so they got it right away. We saved them a year or two of development at the beginning of the process and enable them to rapidly prototype live, online, to test their concepts. I'm pretty certain that once they got their hands on the engine they realized that it was more of a bargain than they thought, compared to what it would have taken them to build anything close.

Thursday - August 10, 2006

Hero's Journey: Peek #29 @ RPG Vault

by Dhruin, 22:47
RPG Vault's latest Peek at Hero's Journey takes a look at The White Lotus Society:
In much the same way that they formed the Clockwork Dragons, the Triumvirate orchestrated an exchange of resources between the Kinnaes and the Arcanum to benefit Quillmore in the wake of the Sundering. The product of their effort is the White Lotus Society, which today serves as nurturers within the ever-growing population of the Lowlands area.

Thursday - July 27, 2006

Hero's Journey: Peek #28 @ RPG Vault

by Dhruin, 22:14
RPG Vault has a new Hero's Journey Peek that "introduces us to the Clockwork Dragons, elite soldiers who prove Gear and Magic can work together":
In the 75th year after the Sundering, the House of Quill became guardian to an order of knights known as the Clockwork Dragons. This elite force was assembled under the auspices of the Triumvirate in an attempt to bridge the prevailing hostilities between Gear and Magic. Let's face it - there was still a lot of blame-laying going on.

Tuesday - July 25, 2006

Hero's Journey: Dev Journal @ MMORPG.com

by Inauro, 23:17
Simutronics' Jay Miller shares some further insight into the development of Hero Online in his latest developer journal at MMORPG.com.<blockquote><em>So I was trolling through the forums today - you know, chattin' it up with the little people, listening to their plights, beheading the odd finger-pointing, nay-saying miscreant - when I discovered a startlingly alarming statistic: of all the gamers across the globe who follow Hero's Journey, we haven't a single Merfolk among our ranks! Now I know what you're thinking: "There's no such thing as Merfolk, ya bleedin' maroon!" But how can we know that? For all we know, the oceans are teeming with the fellers and all we have to do to lure them out is give them something amazing to get excited about!<br><br>It got me thinkin', it did! If we could bring out something so phenomenal, so undeniably brilliant that no one a  man nor mer a  could deny its greatness, then I'd say we stand a pretty good chance of luring those feisty little buggers out of their hidey-holes and into LAN gaming centers everywhere! Hell, maybe with the extra income I can stop sleeping on the floor of the office and get a flat of my own!</em></blockquote><a href="http://www.mmorpg.com/gamelist.cfm/setview/features/gameID/174/loadFeature/782" target="_blank">More...</a>

Source: MMORPG.com

Thursday - July 13, 2006

Hero's Journey: Peek #27 @ RPG Vault

by Dhruin, 23:02
RPG Vault's latest Hero's Journey Peek offers a look at the Executioners of Quillmore, who "comprise one of the varied orders we'll meet in Simutronics' intriguing online world":
The effects of the Sundering on the world of Elanthia have done more than reshape the landscape and the use of magic. Societies have also adjusted to the new world, in reaction to the physical (and metaphysical) changes that have seized the various sentient races.

So, too, have the Humans of Quillmore gradually acclimated to their new existence. The Curse of Breaking that afflicts all Humans claims lives across the age spectrum daily, rotting the ties that bind the Human soul from its body, and leaving behind a shambling horror that kills indiscriminately. Every family knows a loss. Every quarter of Quillmore knows a tragedy.

Wednesday - July 12, 2006

Hero's Journey: Dev Journal @ MMORPG.com

by Inauro, 01:29
Simutronics' Erik "Sev" Roggeveen talks about player involvement in his latest developer journal at MMORPG.com
Hello people of the free world!

Again I must insist that the topic of the day be superseded, despite the Shadowbosses desire for me to speak about that fantastic upcoming MMORPG Hero's Journey, so that we can discuss the single most important issue that faces our world today...global warming.

More specifically, the ability for players to "heat things up" themselves and organize and run their own fun events, gala affairs, or flaming jugglethons! Those familiar with Simutronics' level of attention to personalized customer experience in our previous games will be happy to know that we will continue to blow people away with everything from massive festivals to personalized wedding ceremonies for your characters. Seen that before? Not quite! But, sadly, as this is not an official area I'm free to babble publicly about yet, I'll have to bow to the knee-chaffingly wicked wills of my masters.
More...

Source: MMORPG.com

Friday - June 30, 2006

Hero's Journey: Peek #26 @ RPG Vault

by Inauro, 02:10
The city of Quillmore and the Grenmeer Lowlands are the focus of the latest Hero's Journey peek at RPG Vault.
Quillmore and the Grenmeer Lowlands

Once considered an outsider by the world's great power centers, Quillmore is now the last of the Old Blood cities, and finds itself as the keystone of Elanthia's restorative efforts. The remnant citizenry of hundreds of communities call Quillmore home and look to its ruling House to provide sanctuary in the wake of the Sundering.

In an effort both to contain the Lowland's resources and protect its inhabitants, House Trugar undertook the building of a massive wall to fortify its eastern border along the Green Mirror River.

Like everything touched by that onerous episode, the former kingdom is not without scars.
More...

Source: RPG Vault

Tuesday - June 27, 2006

Hero's Journey: Tracy Butler Interview @ Hero's Hall

by Dhruin, 01:22
Hero's Journey fansite Hero's Hall has an interview with Art Director Tracy Butler, largely focusing on her role.

Thursday - June 22, 2006

Hero's Journey: Dev Journal @ MMORPG.com

by Inauro, 06:12
Simutronics' Erik Roggeveen has posted a Developer Journal entitled "Mutterings From the Land of Do-As-You-Please" over at MMORPG.com. Here's a sample:<blockquote><em>Attention!<br><br>While I would love to take this opportunity today to discuss Heroa "!s Journey -- as I have been asked by my superiors to do -- I fear I cannot in good conscience proceed without some discussion about the daya "!s most important topic -- immigration.<br><br>I mean, these Ukar are popping up everywhere! One minute Ia "!ll be minding my own business, tinkering on some rotisserie of debone-ificating doom, and the next I find myself compelled to go battle the endless waves of latest-and-greatest primordial Ugrek hooligans. Ukar everywhere! Toss your children behind you to trip them, and flee! Flee or none may survive! End PSA.<br><br>For those of you who've read articles by our lovely and talented manager Steph and been convinced game designers are a good bit loopy...I'm the last person to make you believe otherwise. In fact, there could be an implied conspiracy here that she sent me over to make her look completely normal by comparison. If that's the case, I shall have to employ secret defensive plan number 553 to make myself appear completely normal! Now where did I put my eyelid clamps....</em></blockquote><a href="http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/722/gameID/174" target="_blank">More...</a>

Source: MMORPG.com

Friday - June 16, 2006

Hero's Journey: Peek #25 @ RPG Vault

by Inauro, 07:28
RPG Vault sneaks another peek at Simutronics' upcoming Hero's Journey.
Theg and the Rakshaal

We mortals are generally hard pressed to consider that our actions have devastating effects on worlds unseen, for our understanding of the universe is limited to those things that are plainly in our sight. What lives beyond the gossamer membrane that envelops the physical plane is pretty much left to fend for itself, though quite often, it "fends" by doing what is necessary to repair the damage we've done.

Such is the case with the Rakshaal, that dastardly legion of immortal beings intent on destroying Elanthia. We have the Sundering to thank for their jaunt across the celestial interstice. If it weren't for those 10 seconds in time, they would have had no reason to migrate.
More...

Source: RPG Vault

Friday - June 02, 2006

Hero's Journey: Peek #24 @ RPG Vault

by Inauro, 04:47
Simutronics shares a few more inside details of their current MMO project Hero's Journey with the team at RPG Vault.
As revered and influential as the gods of the Trium are among the scattered inhabitants of Elanthia, there is another charismatic deity whose worship infiltrated the lands roughly four years after the Sundering.

Considered the abiding spirit of a reconciled Elanthia by her followers, Lorstra, the Chantress, rose to prominence shortly after the Triad of Temsyne, Urwir and Takut. She is celestially distinct, however; her deistic agenda runs contrary to their very existence.
More...

Source: RPG Vault

Information about

Hero's Journey

Developer: Simutronics Corp.

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Combat: Real-time
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Unknown
· Homepage
· Platform: PC
· To be announced
· Publisher: Simutronics Corp.