Star Wars: The Old Republic - All News
Thursday - December 05, 2013
SW: TOR - Starfighter Expansion Available
BioWare annouces in a new press release that the Starfighter Expansion for Star Wars: The Old Republic is available for subscribers.
Early Access to Galactic Starfighter Digital Expansion Available to Star Wars™: The Old Republic™ Subscribers Today
AUSTIN, Texas--(BUSINESS WIRE)--The journey to become a legendary Starfighter pilot begins now! Today, BioWare™ a division of Electronic Arts Inc. (NASDAQ: EA), and LucasArts granted early access for current subscribers to the new Free-to-Play Star Wars™: The Old Republic™ Digital Expansion, Galactic Starfighter. The second Digital Expansion introduces 12v12 intense Player-vs-Player (PvP) free-flight dogfighting and fierce factional battles as the war between the Sith Empire and the Galactic Republic explodes into space. Players will compete and advance to earn experience, in the form of “requisition” to unlock awesome new weapons, powers and abilities to customize their ultimate Starfighter.
“We are so excited for players to experience all the incredible new content in Galactic Starfighter, while still gaining additional XP and credits to give their ground game characters a boost,” said Jeff Hickman, Vice President, General Manager of BioWare Austin. “Free-flight space combat is a feature the fans have been asking for, and Galactic Starfighter really delivers on that feeling of heart-pounding fast-paced dogfighting action that you expect in a Star Wars™ game.”
Anyone who becomes a subscriber will be able to jump right into Galactic Starfighter and become part of the factional combat and free flight PvP experience (no minimum character level requirements apply). In addition to gaining early access to Galactic Starfighter, subscribers will receive exclusive rewards, including custom paint jobs, two pilot suits and two titles ("Test Pilot" and "First Galactic Starfighter"). Preferred Status Players* will be granted access to Galactic Starfighter on January 14, before the Digital Expansion becomes available to the public beginning on February 4.
For more information on the Digital Expansion: Galactic Starfighter, please visit www.StarWarsTheOldRepublic.com/galactic-starfighter. Join the conversation by visiting the official Community Blog, Facebook, Twitter, and YouTube pages.
Saturday - November 16, 2013
SW: TOR - Domination Trailer
Bioware released a new trailer showing off the new space battles from the new expansion Galactic Starfighter being released in December.
Watch the latest trailer and get ready to dominate your opponents in intense PvP space battles in the new Free-to-Play Digital Expansion, Galactic Starfighter, coming to Star Wars™: The Old Republic. Beginning December 3rd, Subscribers get early access as well as exclusive Scout and Strike Fighter "Valiant" Paint Jobs, Pilot Suits, and in-game titles!
Tuesday - October 22, 2013
SW: TOR - Podcast @ PodOmatic
PodOmatic has a new podcast for SWTOR from the NYC Community Cantina Q&A.
JD discusses his opinions on the latest and greatest happenings in the world of SWTOR. This is a very special episode containing the audio recording of the NYC Community Cantina Q&A and analysis of JD's discussions with the likes of Damion Scheubert, Andrew Horwitz and Eric Musco.
Thursday - October 10, 2013
SW: TOR - Galactic Starfighter Expansion
Bioware announces the next digital expansion Galactic Starfighter for Star Wars: The Old Republic.
AUSTIN, Texas – Oct. 8, 2013 – Join the battle and customize the ultimate starship to become a legendary Starfighter pilot in the Star Wars™: The Old Republic™ universe! Today, BioWare™, a division of Electronic Arts Inc. (NASDAQ: EA), and LucasArts announced that Star Wars: The Old Republic is adding Player-vs-Player (PvP) combat in the Free-to-Play Digital Expansion: Galactic Starfighter. With a variety of unique starships, a wide set of customization and upgrade options, multiple battle zones and gameplay modes, Galactic Starfighter brings the thrill of epic 12v12 space battles to Star Wars: The Old Republic for the first time.
Active Star Wars: The Old Republic subscribers will be offered Early Access starting December 3 and Preferred Status Players* on January 14. Galactic Starfighter will be offered as a Free-to-Play Digital Expansion available to the public beginning on February 4. Each group will also receive special in-game items as part of this Early Access opportunity (detailed below). As a special benefit, active subscribers as of November 1 will receive an exclusive Galactic Starfighter early Gunship unlock and custom Gunship paint jobs.**
“Our goal with Star Wars: The Old Republic has always been to immerse players into their own Star Wars adventure and huge space battles are a vital part of fulfilling that fantasy,” said Jeff Hickman, General Manager of BioWare Austin. “Galactic Starfighter will be a deep experience that will continue to grow over time. We can’t wait for both our current and new players to get their hands on it soon.”
Players who subscribe to Star Wars: The Old Republic by November 1 will receive an exclusive Galactic Starfighter early Gunship unlock and custom Gunship paint jobs. Starting December 3, subscribers are eligible to receive special reward items along with the Early Access opportunity.
Subscriber Early Access Rewards (Subscriber Early Access opens December 3, 2013)
- Early Access to Galactic Starfighter on December 3
- Exclusive Paint Jobs***
- Two Pilot Suits
- Two Titles (“Test Pilot” and “First Galactic Starfighter”)
- Subscribers get the maximum leveling and progression benefit (a Starfighter Pass will also be available for purchase in the Cartel Market beginning January 14)
Preferred Status players will receive:
- Early Access to Galactic Starfighter on January 14
- Two Pilot Suits
- Exclusive Title (“Test Pilot”)
Sunday - October 06, 2013
SW: TOR - Using MMO Systems @ GDC Vault
The GDC Vault has a new video from GDC Online 2012 about using MMO game systems to tell BioWare stories.
Bioware has a unique way of telling stories - their world-famous recipe of narrative filled with choices and consequences has made them internationally recognized for bringing story to gaming. So what happens when these concepts are introduced to an MMO? In this presentation, Damion Schubert talks about bringing these core concepts to Star Wars: The Old Republic, and some of the startling discoveries and daunting design challenges made along the way.
Thursday - October 03, 2013
SW: TOR - Update 2.4: The Dread War Launches
Bioware has finally launched game update 2.4: The Dread War. Here is a new video showing what the update adds, and changes.
- Rescue survivors and withstand the fires of Oricon, a new story mission area where the Dread Masters plot to torment the galaxy from their ancient fortress compound.
- Fight your way through Level 55 Operation: The Dread Fortress and face powerful servants as well as one of the Dread Masters in person.
- Continue through Level 55 Operation: The Dread Palace and brace yourself for the epic finale to the Dread Masters’ saga that started on Belsavis.
- Compete for fame and glory in three brand new 4v4 Player-vs-Player Warzone Arenas, a new form of gladiatorial entertainment that’s drawing spectators galaxy-wide.
Monday - September 16, 2013
SW: TOR - Update 2.4, The Dread War
Bioware announces the next update for Star Wars: The Old Republic called The Dread War. This should be a good update for those of you who love PvP.
CONFRONT THE DREAD MASTERS AND COMPETE IN THE WARZONE ARENAS OF DEATH!
Get ready to team up with allies to confront the powerful and terrifying Dread Masters, and prepare to compete in new arenas of death coming in Game Update 2.4: The Dread War!
- Withstand the fires of Oricon, a new story mission area where the Dread Masters plot to torment the galaxy from their ancient fortress compound.
- Fight your way through Level 55 Operation: The Dread Fortress and face powerful servants as well as one of the Dread Masters in person.
- Continue through Level 55 Operation: The Dread Palace and brace yourself for the epic finale to the Dread Masters’ saga that started on Belsavis.
- Compete for fame and glory in three brand new 4v4 Player-vs-Player Warzone Arenas (ranked and unranked), a new form of gladiatorial entertainment that’s drawing spectators galaxy-wide.
Check back for more details in the coming weeks!
Come Test Game Update 2.4! FIND OUT MORE.
Thursday - September 12, 2013
SW: TOR - Podcast & Rise of the Hutt Cartel For Free
TorWars has a new podcast discussing the new space ship comabat as well as the latest patching fiasco.
Hello TORWarriors! Over the last couple of weeks we’ve had some interesting happenings in the world of Star Wars: The Old Republic. The most exciting of all is the rumors and video featuring what looks like the infamous Super Secret Space Project.
We grab our main man Werit as a guest on this weeks episode and discuss this hot topic. We hope you like the show. Be sure to leave us comment expressing your thoughts in the comments section after this post. In the meantime, here’s the show notes!
Also Bioware has news that Rise of the Hutt Cartel is now free for subscribers.
Beginning September 12, 2013, active Subscribers will receive the first Digital Expansion: Rise of the Hutt Cartel free of charge as a newly added benefit to the Subscriber Rewards Program! Rise of the Hutt Cartel offers the breathtaking planet of Makeb, five new levels of story-driven missions increasing the level cap to 55, and exciting technology devices which unlock valuable rewards.
Additionally, players who have already purchased Rise of the Hutt Cartel and are an active Subscriber on September 12 at 4:00AM PDT / 11:00AM GMT will receive a new title, “The Risen,” via in-game mail on or before September 25, 2013 as our appreciation for the purchase.
Finally, Subscribers who purchase Rise of the Hutt Cartel between August 11, 2013 and September 12, 2013 at 9:00AM PDT / 4:00PM GMT will be granted 1050 Bonus Cartel Coins in appreciation for their recent purchase of Rise of the Hutt Cartel. The 1050 Bonus Cartel Coins will be granted by September 13, 2013 at 9:00AM PDT / 4:00PM GMT.
Friday - August 30, 2013
SW: TOR - Building the Scalable Platform
Gamasutra has a new video from the GDC Vault this time with BioWare's Dave Moore.
At GDC Online 2012, BioWare's Dave Moore reviewed how his team set up Star Wars: The Old Republic's platform to allow new players in as seemlessly as possible.
Thursday - August 08, 2013
SW: TOR - Titans of Industry Update
BioWare has released the next update for Star Wars: The Old Republic. Along with the update is the new Titans of Industry.
WE ARE THE GALAXY’S MOST TRUSTED BRAND
For centuries, Czerka Corporation has led the industry in weapons design, Droid manufacturing, biological research, and much more. Here at our facilities on the private moon, CZ-198, we consider ourselves the heart of the Czerka Corporation. With state of the art labs and dedicated, robust R&D teams, CZ-198 continues the Czerka tradition of excellence in innovation. We are extremely proud of our people, our products and our work:
- - CZ-198 singlehandedly owns half of the industry’s patents.
- - Our scientists consistently rank in the top 10% of their graduating class.
- - We push the limits of engineering innovation, earning numerous product and research awards each year.
We aim to leverage our passion and expertise to deliver you advanced solutions for your most difficult challenges.
Thanks for visiting our corporate site and please check back for new information about our people and services in the coming weeks!
Thursday - July 18, 2013
SW: TOR - Game Update 2.3 Bounty Contract Event
JustPushStart has an early preview of the upcoming game updates for SWTOR.
When SWTOR Game Update 2.3 launches next month, one of the additions many are looking forward to is the new Bounty Contract event that is held every month. According to BioWare, the event will be a week long and will always come back every month.
To those who are wondering what type of content the Bounty Contract event will have, we have decided to give you a preview as to how it will work. Below is the procedure in completing one bounty mission. Please take note that this preview is based on the build that is now available on the Pubic Test Server. Anything can change when the content is pushed to live servers sometime in August.
Monday - July 01, 2013
SW: TOR - Update 2.3 Adds Ewok Companion
You either hate them or love them. As part of update 2.3 a cuddly furry murderous Ewok is being added to Star Wars: The Old Republic.
The new companion character is called Treek. He is a heavy armor user with both heal and tank stances, and lets not forget an adorable wittle furry face.
Dulfy.net has the details on Treek including a couple of spoilery cutscenes.
You will need to have 1 million credits for each character you wish to unlock this companion on and legacy level 40 to purchase a mercenary contract that will unlock this new companion. Go to Cartel Bazaar on the south end of the fleet (north end for Republic) once Patch 2.3 arrives on live servers. You will see a droid that sells you a mercenary contract for 1 mil credits (requires legacy level 40) and using it will bring up a short conversation where you are introduced to Treek.
Sunday - June 09, 2013
SW: TOR - Farewell APAC/Oceanic Servers
There was a few hints from BioWare about more server shutdowns and merges. Well, it seems that there is a confirmation email that is being sent out by BioWare to all of their APAC/Oceanic server players.
Here you have it straight from my email box.
IMPORTANT INFORMATION FROM STAR WARS™: THE OLD REPUBLIC™
Asia Pacific Server Consolidation / Free Character Transfer
We wanted to inform you that we are preparing to consolidate our Asia Pacific servers into our current West Coast North American servers. This will occur sometime in the next few months.
Each of your characters on an Asia Pacific server is now allowed a free one-time transfer to any non-Asia Pacific server. Any characters remaining on an Asia Pacific server when the consolidation takes place will be moved to a West Coast North American server in order to provide a better overall gameplay experience.
Please follow the instructions below to begin your free character transfer:
- Go to your “My Account” page by clicking on your username in the top right corner of SWTOR.com
- On the left hand side, scroll down to Character Transfer
- Once there, select your current APAC server and then the character you wish to transfer
- Now select your destination server (where you want to move your character)
- Press the transfer button
All remaining characters will be consolidated into the following servers in a few months:
- Dalborra -> The Harbinger
- Master Dar’Nala -> The Bastion
- Gav Daragon -> Bergeren Colony
May the Force™ be with you,
The Star Wars™: The Old Republic™ Team
Monday - May 27, 2013
SW: TOR - Summer Updates
Bruce Maclean the Senior Producer of BioWare Austin announced all the changes, and events for STAR WARS: The Old Republic this summer.
My name is Bruce Maclean and I am a Senior Producer here at BioWare Austin. I know there have been a lot of questions around the forums about what kind of content you can expect from us this year and so I’m here today to give you all a bit of information about what we’re working on bringing to you this summer!
We’ve seen a lot of requests for a rerun of our Double XP weekends. Well, okay! We’d like to help you stay cool in the heat of the summer with three weekends starting June 22nd and continuing through July 7th. The third and last weekend will actually start early on Thursday the 4th of July, in case you are enjoying a long Independence Day weekend.
By July 9th Ops groups will have had four weeks to cut their teeth on Nightmare Mode Terror From Beyond. That’s when we will launch Nightmare Mode Scum and Villainy as a part of Game Update 2.2.2! New mechanics and unique loot for you.
July 23rd look for a return of the Relics of the Gree Event for a nice two week long run. Per community request the Event will scaled up to level 55 on this next run!
August 6th is our target date for Game Update 2.3, which we are working on right now and will be our biggest update since 2.0. Some of the bigger parts of this update are:
New Daily Area
New Recurring Event
Significant graphical upgrades
Thursday - May 16, 2013
SW: TOR - Game Update 2.1 Customization Released
BioWare has released Game Update 2.1: Customization for Star Wars: The Old Republic. The update brings new dye mods, appearance kiosks, and collections. Check out the launch trailer.
Howdy from Austin, Texas! We are thrilled to release Game Update 2.1: Customization today. This update introduces many highly requested and anticipated features to Star Wars™: The Old Republic™. As the name indicates, Game Update 2.1 is all about giving players the freedom to customize their characters to fully immerse themselves in their personal Star Wars™ saga.
What types of customization and convenience options are now available for purchase, you ask? Well, players will be able to change their Character, Legacy, and Guild names with new Cartel Market consumables. And if your character’s look doesn’t quite match their new name, then swing by one of the Appearance Designer Kiosks located on both Fleets and Capital Worlds and adjust almost anything about your character’s image. This includes body type, face, scars, tattoos, hair style, eye, hair, and skin color. You can even change your character’s species! For a completely fresh look, I would suggest trying out our brand new species, the Cathar! Subscribers can expect a permanent discount on these items.
Game Update 2.1 also introduces Dye Modules, which can be purchased as consumables on the Cartel Market, with in-game credits at the Security and Collector’s Edition vendors, as well as through crafting. With our new Dye Mods you’ll be able to recolor almost any piece of gear in The Old Republic. You can mix and match colors on each individual piece of gear, or you can choose to Unify Color for a more classic look.
Tuesday - May 14, 2013
SW: TOR - Dye Modules
You read the title right if you ever thought your character needed more colors your in luck. Bioware released a preview video of the dye modules that will be available in the customization update.
Thursday - May 09, 2013
SW: TOR - Revenue "More Than Doubled" Since Going Free-to-play
EA and Bioware annnouced that Star Wars: The Old Republic has more than doubled it's income since going F2P. Polygon has all the details.
Monthly average revenue for, BioWare's massively multiplayer online role-playing game, has more than doubled and subscriptions have increased since adopting the free-to-play model last year, Electronic Arts president of labels Frank Gibeau revealed in an earning's call today.
EA announced that the MMO would adopt a free-to-play model last July, and the transition took place in November 2012. Since then, Gibeau said the game has grown significantly.
"Since it was induced in November, we've added more than 1.7 million new players on the free model to the service," Gibeau said. "And the number of subscriptions has stabilized at just under half a million.
"The really interesting thing that's happening inside the service right now is monthly average revenue for the game has more than doubled since we introduced the free-to-play option. And as we look forward, we're going to continually invest in new content for the service and for players every six weeks or so."
Wednesday - April 17, 2013
SW: TOR - Rise of the Hutt Cartel Launched
BioWare Austin's Rise of the Hutt Cartel, the first digital expansion pack for Star Wars: The Old Republic is now avaiable.
LucasArts announced that the first digital expansion for Star Wars: The Old Republic, Rise of the Hutt Cartel, is now available for players worldwide. Available for $19.99 (USD), or at half price for current Subscribers ($9.99 USD), players can extend their personal Star Wars™ saga, with exciting new playable missions, new features and a striking new planet, Makeb. Playing through Rise of the Hutt Cartel will raise the game’s level cap to 55 and allow players to access a host of new, higher-level group content in the recently released Game Update 2.0: Scum and Villainy.
“We’ve worked hard over the last year to ensure we were listening to player feedback and acting on it. This month, we’re not only adding hours of new story-driven content and features with Rise of the Hutt Cartel, but we are also adding depth and content to the end game with our latest Game Update 2.0: Scum and Villainy,” said Jeff Hickman, Executive Producer of Star Wars: The Old Republic. “All of this new content, combined with a much larger, more active and engaged community since the addition of the Free-to-Play option last year, makes this the best time to join or return to The Old Republic!”
In Rise of the Hutt Cartel, players will explore a new storyline on the beautiful and exciting new planet of Makeb. Here players will continue their faction storylines as they fight against a nefarious new threat, the Hutt Cartel, attempting a take-over of the planet and all its resources. As players progress through the new levels they will earn new gear and abilities, along with access to new Elder Game content. As part of the experience, players will also be able to acquire new technological gear including Macrobinoculars and Seeker Droids, which take players on galaxy-spanning new missions to unlock valuable rewards.
Monday - June 28, 2010
SW: TOR - Greg Zeschuk Interview @ Eurogamer
For those keeping up with Bioware's Star Wars MMO, The Old Republic, Eurogamer posts an E3 interview with Greg Zeschuk which is primarily concerned with the latest hardware tech developments and the various platforms out there.
Here's a more general snip:
Eurogamer: How is SWTOR coming along?
Greg Zeschuk: It's going really well, actually. We've been very busy getting it ready for more people playing it, so it's largely about polishing the experience, and getting it to feel like how it'll feel when you play the finished game...
Eurogamer: Have you had any negative feedback?
Greg Zeschuk: Not really. The interesting thing is there's a surprise factor. One thing I heard was that up till now people never really got a taste for this whole story thing we've talked about. We've talked, talked, talked about it, and made it a big deal, but you couldn't actually experience it.
The feedback I'm getting is that now people have finally been able to play it, they get it completely. For us, that's very much a win condition because being able to experience and understand how the story is interwoven with the multiplayer experience is the whole point of the game. Just from playing for 30 minutes, it's evident that's really powerful.
Friday - October 02, 2009
SW: TOR - Developer Blog
Writer Neil Pollner talks about the Sith Warrior in the Star Wars: The Old republic developer blog.
Think back to when you first watched Star Wars™: A New Hope™ — to the moment when Darth Vader enters the besieged Republic ship, surveying the carnage, single-mindedly hunting his target, Princess Leia. If you were like me, your eyes bulged and you thought, “I wanna be that guy.”
Now, maybe I was alone in that visceral response. Maybe it reveals something disturbing about me, I don’t know. On subsequent screenings, I seem to recall hearing a chorus of hisses and boos when Vader emerges. So maybe most of the Star Wars™ fan community are Luke lovers, or Solo sycophants . But something tells me there are more of me out there. And all these years, like me, you’ve been waiting for the opportunity to express your inner Vader.
Wednesday - September 30, 2009
SW: TOR - Beta Sign-up
Time to sign up for the beta of Star Wars: The Old Republic.
Monday - September 14, 2009
SW: TOR - Interview @ Ten Ton Hammer
Ten Ton Hammer sat down with producer Jake Neri from LucasArts and producer Blaine Christine from BioWare Austin to talk about Star Wars: The Old Republic.
Ten Ton Hammer: What was your biggest hurdle in making the move to an MMO? (Annache)
Blaine Christine: I think really it comes down to scope. Obviously it’s much, much bigger; we’ve talked a lot about how each class has their own story and each of those stories is essentially a full game. It’s literally 100s of hours of story, questing and all of the secondary activities. So when you factor that in with 8 different classes it’s a massive, massive undertaking. And that’s not just about the voice-over obviously. You’ve also got to think about all the different styles of play that people have as well.
One of the great things about our studio is that we have a lot of people with a lot of experience working on other MMO titles, so that’s invaluable. We have a lot of people that were from BioWare Edmonton that actually came to Austin and then we have a lot of people that were pulled from the Austin community as well. And as you know there’s a lot of MMOs that have been developed there, so that’s helped out a lot.
Jake Neri: I think the other thing too is that [BioWare] have a really sound process that just makes good games. So some of those hurdles that some companies might have, I don’t think that they share because they put a value on constantly playing the game – everybody in the studio has to be on it – and that flushes out a lot of things like balance issues.
So I think that when people think about the challenges of going from single to multiplayer its like, holy crap, what happens when you get all this new stuff mixing and matching? That makes those things even more important; the constant play testing, the constant feedback loops. That in itself has really cut down on a lot of the risk there. There are obviously challenges, but I think we’ve got good experience under our belt now since we’ve been doing this for a while and we’re starting to see those go away. We’re really at the point of “what’s the fun?”
From day one we really focused on why would this be fun? Why would it be fun for singleplayer, multiplayer, large groups or small groups? Once we nailed that fun it becomes a matter of just iterating on that.
Friday - September 11, 2009
SW: TOR - Discover Coruscant
The holonet has been updated with information and screens about Coruscant.
Coruscant. A symbol of power, prosperity, and innovation for civilization. The capital of the Republic serves as a hub of cultural influence and home to hundreds of alien species and from across the galaxy. Still recovering from the Sith attack during the Sacking of Coruscant, the planet has set out to rebuild what they have lost. Though the pristine skyline continues to grow, the lower level districts of Coruscant have developed troubles of their own.
Saturday - August 29, 2009
SW: TOR - The Sith Warrior
The holonet at the Star Wars: The Old Republic site has been updated with information about the Sith warrior.
An unstoppable force of darkness, the Sith Warrior is entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. The Warrior channels the destructive emotions of fear, anger, and hatred to purge weakness from body and mind and become a being of pure, brutal efficiency.
Destined to eradicate the incompetent chaos created by the Jedi, the Sith seek to rule the galaxy through power and intimidation. The armies of the Sith Empire are trained to accomplish this task, but they require the leadership of bold Sith Warriors—loyal and mighty overlords—who will drive them to conquest and victory.
There are also some wallpapers here.
Saturday - August 15, 2009
SW: TOR - Playable at GamesCon
Alrik sends news that Star Wars: The Old Republic will apparently be playable at GamesCon in Cologne next week, according to StarWars-Union.de.
Friday - August 07, 2009
SW: TOR - Creating the Smuggler
At the Star Wars: The Old Republic site Senior Writer Hall Hood shares a little bit of insight in creating the spirited adventurers of the Republic known as the Smuggler.
Of all the stories in our game, the Smuggler ones are specifically written with an emphasis on humor and romance. If you’re playing this class, you get to say the funniest things (usually at the least appropriate times), and are always on the lookout for people who find charming rogues irresistible. You’ll be flirting with or laughing at the most exciting personalities in the galaxy: crime lords, gamblers, Bounty Hunters, senators, nobles, spies, Jedi and even Sith.
It’s not all witty one-liners and romantic conquests, either. Smugglers lead lives of high adventure, taking on jobs no one else is crazy enough to do and answering to no authority but their own. They also don’t have to risk their necks for free. Unlike pious Jedi or duty-bound Troopers, Smugglers are never out of line demanding a fee for their services. The Republic needs rogues to hit Imperial convoys? Sounds like fun, if there’s profit in it. The Hutts want illegal technology slipped past military blockades? No problem, as long as they pay in advance.
Saturday - July 18, 2009
SW: TOR - The Voice of the Old Republic
Bioware reveal more on TOR's VO efforts, and show some of the E3 gameplay footage in their latest news article.
As revealed during E3, Star Wars™: The Old Republic™ will be a fully voiced massively multiplayer online roleplaying game. Watch our third Video Documentary where we explore how voice-over conversations deliver a deeper level of immersion and connection to the story and characters. Every playable character and every non-playable character in the game will be brought to life by voice actors - resulting in several thousand speaking roles and hundreds of thousands of recorded lines of dialogue!
You can see the latest news letter here.
Friday - July 10, 2009
SW: TOR - VO Dev Blog
Bioware blog on the large scope of TOR's voice overs.
And so began the crazy odyssey of voice-over (VO) production for Star Wars™: The Old Republic™. It would be a joint effort between BioWare and LucasArts. BioWare would write all the scripts, create the schedule and be responsible for the tracking and integration of all VO assets. The LucasArts Audio Department, led by Darragh O’Farrell, would handle recording the voice talent and sending the VO assets to BioWare.
I was excited for the chance to work with the LucasArts Audio team. They had done the VO for a previous BioWare game, Star Wars™: Knights of the Old Republic™, before I joined the company and it had been very well received. In fact, when I joined the world of VO production for games, my goal was to match the KOTOR quality bar.
But – The Old Republic would have at least ten times the lines of dialogue of KOTOR. Since neither BioWare nor LucasArts had experience on a project of this magnitude, this was an exciting and intimidating challenge. BioWare would be responsible for providing the reams and reams of scripts, as well as, managing the writing/VO production schedule. The LucasArts team would be responsible for finding the actors, recording and post processing the dialogue.
Sunday - July 05, 2009
SW: TOR - Return of the Madalorians Video
A new video from the Jedi archives has been put online on the Star Wars The Old Republic site.
The Keeper of the Jedi Archives has entered a new holorecord. Continuing his investigation, Master Gnost-Dural delves deeper into the history of the galaxy after discovering that the blockade that Hylo Visz helped end was a result of the actions of the new Mandalore.
BTC 8 – During a Republic resurgence in the Great War, a bold young warrior rose to fame in the Gladiatorial arenas on Geonosis. Adopting the ancient and infamous title of Mandalore, this young leader amassed an army of Mandalorian mercenaries and bounty hunters. The new Mandalore led his forces to form a blockade and challenge the Jedi Order, effectively turning the tide of the war back in the Sith Empire’s favor.
Watch the third Timeline holorecord, The Return of the Mandalorians, narrated by actor Lance Henriksen (Millennium).
Saturday - June 20, 2009
SW: TOR - E3 Highlights
TOR's friday update lists a ton of previews from Bioware's E3 showing of the game, an overview of highlights, and awards won.
The Development Teams at BioWare and LucasArts would like to thank the press, fans and community for all of their support. We plan to have even more new and exciting updates for you as we progress on our journey of creating Star Wars: The Old Republic.
Check out some of the E3 highlights from the perspective of the attendees:
- 1Up – Star Wars: The Old Republic E3 2009 Preview
- Destructoid – Star Wars: The Old Republic Live Demo Impressions
- G4TV – Star Wars: The Old Republic Preview
- Gamasutra – Bringing Story to the Forefront In Star Wars: The Old Republic
- GameSpot - Exclusive Q&A – The Smuggler Profession and E3 2009
- GameSpot – Combat, Bounty Hunters, Smugglers, and Gameplay
- GameSpot – Star Wars: The Old Republic Stage Show
- GameSpy – Star Wars: The Old Republic E3 2009 Preview
- Giant Bomb – Interview: BioWare, Uncut
- Gophn – E3 2009 Exclusive Interview
- IncGamers – Star Wars: The Old Republic E3 2009 Coverage
- IGN – Star Wars: The Old Republic Demo
- Joystiq – Hands-On: Star Wars: The Old Republic
- Kotaku – Star Wars: The Old Republic Preview: Bam, Here It Is
- Kotaku – The Old Republic Wordier Than Entire Run of the Sopranos
- Massively – Star Wars: The Old Republic Demonstration
- MTV Multiplayer – Sex In Star Wars: The Old Republic?
- Now Gamer – Star Wars: The Old Republic Behind Closed Doors
- Rock, Paper, Shotgun – Star Wars: The Old Republic
- Shacknews – Ready to Play KOTOR 3 With a Few Thousand People?
- StarWarsMMO – Interview with Tom Nichols
- StarWarsMMO – Star Wars: The Old Republic E3 Demo Preview
- Ten Ton Hammer – Star Wars: The Old Republic E3 Demo Report
- Ten Ton Hammer – Update with Gordon Walton and Rich Vogel
- Time – A Disturbance in the Force
- Zam – Star Wars: The Old Republic at E3
Friday - June 19, 2009
SW: TOR - Play it Cool
Gamasutra interview Dr. Greg Zeschuk and Dr. Ray Muzyka.
How do you rise above the sheer volume in the MMO space, which is constantly growing? Do projects like EA's own Warhammer, which possibly hasn't done what it intended to, or Star Wars: Galaxies, which is obviously the previous attempt at a Star Wars MMO, worry you at all?
GZ: We don't really worry so much about that. We worry about making a great game, creating a unique experience -- fulfilling the goal of giving people the ability to experience their own Star Wars saga online. If you're betting on Jedi [in terms of MMO subject matter] versus orcs, that's a good bet.
There's always competition. I think with all of our games over the years, there have been great games launched against them. We focus on building something great, supporting the fans, giving something they want, and building long-term value. That's pretty straightforward.
Tuesday - June 16, 2009
SW: TOR - More E3 Previews
As you can tell, on its narrative side, The Old Republic is still asking far more questions than it's answering. When it comes to combat, we can be clear: it's standard MMORPG stuff, but it's faster, and there's more of it.
Specifically, BioWare's aiming for many-on-one combat, and not in the traditional MMO sense of gangs of players contending with single tough enemies. The Bounty Hunter was shown dealing capably with three or four enemies at a time on his own, and when paired up with the Sith, numbers just increased further - until the two had to take down a Jedi Padawan and Knight in succession (the Sith looting a second lightsaber for his trouble). Enemies fall fast and come quick, and the pace of action is consistent.
From Giant Bomb:
In general, though, The Old Republic is looking surprisingly complete for an MMO that's so far from release the developers won't even publicly pick a year yet. This was of course a controlled demo, so who can say what the rest of the game world looks like at this point--but the environments and characters BioWare did show off looked good enough to be included in a shipping game. The company has clearly taken a page from the World of Warcraft playbook by giving the art design a highly stylized nature, making the characters look a little cartoon-like in the interest of looking good on lesser PC hardware. But I was impressed and a little surprised by the technical detail in the world, too.
Saturday - June 13, 2009
SW: TOR - Interview @ MMOGamer
An interview with James Ohlen and Daniel Erickson, the Lead Designer and Lead Writer of Star Wars: The Old Republic that can be found at MMOGamer.
The MMO Gamer: Now, I just sat through the demo, and I have to tell you, I was very impressed by it.
I was impressed, primarily, with the storytelling aspects of the game. I’m sure many people would agree that storytelling has been a major neglected factor in the MMO genre over the years; where the story in most games can be boiled down to why Farmer X wants you to go kill ten rats.
Obviously, BioWare is a company steeped in storytelling tradition. But, just for people who are complete novices to your games, could you talk a little about the philosophy with regards to story that’s going into The Old Republic?
Daniel Erickson: Sure. Really, we tried to take the same storytelling traditions we’ve used in the rest of the games. A Massively Multiplayer Online Role-playing Game is exactly what it sounds like. It’s just a role-playing game that you’ve taken, and allowed a lot of people to play in a large social space.
We always talk about the four pillars that create RPGs: You’ve got exploration, you’ve got progression, you’ve got combat, and you’ve got storytelling.
When we said, hey, we’re going to do our first MMO, the obvious one to talk about first, even though none of the pillars can stand without the rest of them, and none of them are more important than the rest of them, we’re talking about story first because story is the delta. It’s the thing we’re doing that other people have not done.
We’re approaching it the same way we’ve always approached storytelling in games, which is that you need to have a heroic, unique experience, with choice that affects what you do.
In fact, the MMO has given us a place to actually be able to do more unique storytelling than we could in an RPG, normally.
Baldur’s Gate is a great example. With Baldur’s Gate you had a huge, epic story, it’s awesome, but guess what? It’s a fairly every-man story. Because you might have rolled a Druid, and somebody else might have rolled a Warrior, and they had the exact same story, right? We had to make it work for everyone.
Because we did all class-specific stories for The Old Republic, we’ve allowed ourselves to basically make, “Knights of the Old Republic: The Smuggler,” its own game. Everything in there, when you’re playing a Smuggler, you feel like a Smuggler.
The adventures are crazy, and madcap, and you’re flying by the seat of your pants, and there’s romantic stuff, and you’re spouting off crazy one-liners, etc., etc.
Then, when you’re playing as a Sith, it’s a completely different game. Everything is from that perspective, you come from a very dark world, you’re on Korriban, you’re dealing with Sith politics, you’re dealing with some very, very dark people who are allowed to do anything they want.
It completely changes the way we do storytelling.
SW: TOR - E3 Impressions @ MMORPG
The impressions the staff of MMORPG got while looking at The Old Republic can be found here.
The Old Republic looks and feels far more like a single player RPG than an MMO. The quests they showed could have been straight out of Mass Effect. They were fully voice acted – in fact the entirety of The Old Republic is voiced – and cinematic in nature. This includes the player character, who responds with a dialogue wheel, virtually identical to the on Bioware used in Mass Effect.
The dialogue choices people make are important too. The entire E3 demo was set up to make each group through take a divergent path.
In each demo, they’d run through a quest on screen. The players, on the dark side, were on a ship that had been ordered to undertake a very dangerous, likely suicidal mission. The captain of the ship had refused, so the players were tasked with changing his mind.
Through dialogue, the players could either try to convince the Captain to do the right thing and listen to his superiors, or just simply kill him and take over the ship.
Each group had to decide whether to kill or convince the Captain and according to the Bioware guys, this totally changed the course of what happened next. Of course, they only showed each one side. In our group, people voted to spare the captain (I didn’t!) and he was convinced to change course and enter the battle, which eventually led to a nice duel with a Jedi.
While the dialogue system looks and feels a lot like Mass Effect, it is important to note that it is expanded for MMOs. In that demonstration, there were two members in the group and both had chances to talk, and presumably shape the outcome of the conversation. They’ve made dialogue multiplayer.
Friday - June 12, 2009
SW: TOR - Offical Smuggler Page Up
Bioware html jockies have completed their Smuggler offering.
Star Wars™: The Old Republic™ reveals the next playable class, the street savvy, credit seeking Smuggler.
Making a profit from the desperate needs of a war-torn galaxy is how the Smuggler earns his credits. Transporting contraband, stolen goods, and highly sought-after fugitives through treacherous trade routes is in high demand, and more and more Smugglers are taking advantage of this opportunity.
Any self-respecting Smuggler must be able to shoot or charm his way out of the most complex predicaments. They must be incredibly quick-witted, able to bargain with the underbelly of society, and most importantly, they must be able to deliver… their lives depend on it.
Find out more about the Smuggler.
Sunday - June 07, 2009
SW: TOR - E3 Impressions @ Shacknews
Nick Breckon seems mightly impressed with what he saw of TOR's gameplay.
The Jedi combat in The Old Republic is perhaps the most engaging combat I've seen in an MMO yet. Showing off moves directly translated from the recently released cinematic, the Sith jumped forward and backward, deflecting laser blasts and blocking melee attacks. Finishing moves and saber flourishes were carried off at a perfect pacing.
The demo culminated in a final battle between our demo operators--playing the Sith and a Bounty Hunter--and an NPC Jedi Knight. The dynamic potential of party combat was highlighted as the duo went to town on the good-guy. At one point the Sith force-choked the Jedi Knight, with the Bounty Hunter stepping up to use his flamethrower on the hovering victim. At the end, the Knight killed, the Sith looted him, took his lightsaber, and equipped it for a dual-saber build.
The take away? A lot of money is being spent on this game, and it shows. And though it may not have the broad fantasy appeal of World of Warcraft, this is the first game that I can see challenging it. It's hitting a different genre, it's doing things that Warcraft is not, and it will still have all the MMO conventions--PVP, crafting, guilds and raiding are all planned.
SW: TOR - Developer Blog
At the Star Wars The Old Republic site principal Lead Combat Designer Damion Schubert talks about creating the Trooper class.
It was a tense day in the combat design pit. We had completed the first pass of our new character class, the Republic Trooper, and had made it available for the team to play. As part of the process of class development, we run internal playtests and gather feedback from volunteers who offer their time. After our first such playtest with the Trooper, we anxiously gathered around a computer, watching survey results trickle in. We were somewhat nervous. The Trooper is a true design challenge. He has no Force powers to lean on; he doesn’t have a wide array of sexy lightsaber moves. While heavily armored, we didn’t want that armor to provide the Swiss army knife flexibility built into the Bounty Hunter’s power suit. The Trooper is simpler–he has a really big gun and a variety of ways to wreak havoc with it. How would people respond?
They responded well–far better than we imagined, in fact. The scores that day were the highest we had seen to date. It turns out there are a lot of people who like to blow things up. And that’s what the Trooper does best.
Friday - June 05, 2009
SW: TOR - E3 Demonstration Report @ Massively
Massively have a write up on the Star Wars: The Old Republic demonstration given at E3.
The entire presentation laid a significant emphasis on story and story elements. Right from the beginning, the developers lay out it: RPGs have four primary elements. Exploration, combat, progression, and story. The story element is the one most overlooked in MMOs, and The Old Republic intends to address that head on. They intend to embrace story right alongside the other RPG elements. It will be a major player, and not something just used to justify the other elements.
The presentation switched to live footage of the Bounty Hunter class that we've seen before. Again, the development team sets the stage: Your are a Bounty Hunter on Hutta, trying to gain entry into the Mandalorian Hunt, the contest in which the Mandalorians search for the greatest Bounty Hunters in the galaxy. The presenter laid out some of the design goals with this campaign: Make the Bounty Hunter feel true to the universe. The bounty hunter's drive is a personal one, and their actions are mercenary in nature.
When this scene began, we were given a firsthand look at what BioWare meant by a "fully voiced" MMO. Each and every character has dialogue, and they speak back and forth in a natural way. Player characters and NPCs alike speak to one another for story events. Right off the bat, all of the characters that are introduced have an obvious personality. There is no dry quest text, it's all cinematic in nature. The Bounty Hunter is faced with some of his first decisions, and the point is made once again that your decisions will impact how characters treat you down the road.
Wednesday - June 03, 2009
SW: TOR - E3 Demo Report @ Ten Ton Hammer
The staff of Ten Ton Hammer got to see the demo of Star Wars The Old Republic while they were at E3 and had, amongst others, this to say:
Our first look at the game while at E3 2009 began with a trailer of the sacking of Coruscant. Fast paced and action packed, the Sith make it clear they are here to wreak havoc with the Dark Side as their ally. As is the case in all BioWare games, story and character choices make all the difference in the world. TOR will be one of the first MMOs to use full voice over capabilities. Your responses are in text but only briefly and help to drive the story line in the game. BioWare uses its classic cut scene format to give players a heroic journey in the Old Republic.
We got a first look at the planet Hutta, home of the notorious gangsters the Hutts. The Bounty Hunter class was shown off and the team was quick to explain that they want players to truly feel the badass storyline, which can definitely draw some parralels Boba Fett. The class has great features to blast foes, use jump packs, rockets, and even fire a deadly flame thrower that works as a crowd control device. We later saw the Bounty Hunter working in full effect with a Sith as they took on an Imperial ships entire crew after the captain disobeyed a direct Grand Moff order. Team work counts, but the two classes made some nasty work of any opponents.
Tuesday - June 02, 2009
SW: TOR - Deceived Cinematic Trailer & Smuggler Class Reveal
Bioware have released a cinematic trailer for the Sacking of Coruscant.
The Sacking of Coruscant. It was the crowning achievement of the Sith Empire’s ambitious military strategy and the moment that changed the history of the Old Republic forever. You may have read about it before, but our first cinematic trailer captures this event with breathtaking action and beautiful detail.
Republic leaders have traveled to Alderaan to engage in promised peace talks with the Sith Empire. The most powerful Jedi have accompanied them to safeguard against an Imperial deception. The Empire’s real motive, however, was simply to lure the Republic’s strongest defenders away from Coruscant and set the stage for an audacious attack. Under the command of Lord Angral, the Sith fleet approaches the Republic’s capital planet for the first time in centuries. In advance of the fleet, the strongest Sith Warriors have flown a stolen Republic ship into Coruscant’s orbit. Their mission is critical – to destroy the planet’s defense grid mainframe hidden in the heart of the Jedi Temple.
Gamespot have the exclusive look at the Smuggler that reveals full voice acting for the game, and an active cover system.
Dallas Dickinson:We are showing a lot of "MMO Firsts" at E3, the biggest of which is the fact that we are the first-ever fully voiced MMO (both players and non-player characters have full voice throughout the game). This is one of the largest voice-over projects in the history of games--we're taking storytelling in MMOs to the next level, with real cinematic conversation. We're also giving the first in-game look at a couple of classes (the bounty hunter and the smuggler) and a few planets (Hutta and Ord Mantell). The smuggler class utilizes a dynamic cover system in combat, which is also a first for the MMO space. Finally, we're going to show one of our "flashpoints" to demonstrate the amount of real-player choice that we offer in The Old Republic.
Saturday - May 30, 2009
SW: TOR - Creating the Republic Trooper Video
The Star Wars: The Old Republic site shares some information about the creation of the republic trooper by means of a video.
Friday - May 15, 2009
SW: TOR - Timeline 2: The Mandalorian Blockade is Broken
Bioware have released the next timeline voiced by Lance Henriksen.
As part of his accounting of recent events in the galaxy’s timeline, Master Gnost-Dural, Keeper of the Jedi Archives, has entered a new holorecord on the subject of the Mandalorian Blockade.
BTC 7 - A Mandalorian blockade is positioned along the Republic’s primary trade route resulting in famine and unrest amongst the colonies. A daring smuggler known as Hylo Visz attempts the unthinkable, to take down the intimidating fleet of Mandalorian ships and deliver the much needed goods to the people of Coruscant.
Watch the second holorecord entry, The Mandalorian Blockade is Broken, narrated by actor Lance Henriksen.
Friday - May 08, 2009
SW: TOR - Trooper Class Revealed
We are excited to reveal the next playable character class in Star Wars™: The Old Republic™ – the Trooper!
The Trooper is an elite combat specialist in the Republic military armed with heavy blaster rifles and nearly impenetrable armor designed by the military’s top engineers. Trained to beat almost any odds, the Trooper battles deep behind enemy lines to carry out precise, hard hitting strikes against the enemy, with a barrage of blaster-fire and a few carefully aimed firebombs. Even Sith Lords are wise to think twice before engaging in combat with the Trooper—this is what it means to be one of the Republic’s finest.
Sunday - May 03, 2009
SW: TOR - Diverse Worlds
Latest video preview is up with a look at previous announced planets.
Majestic forests, toxic swamplands, desert landscapes, and hazardous war zones – the worlds that make up the Star Wars™ universe are unique and enriched with compelling storylines. Watch Developer Dispatch: Diverse Worlds and go behind the scenes to find out how the developers are bringing the worlds of Tython, Korriban, Hutta, and Ord Mantell to life – a few of the many playable worlds in Star Wars™: The Old Republic™.
Wednesday - April 29, 2009
SW: TOR - Apology
I would like to personally apologize to “Elikal” and anyone I may have offended. My intention was not to demean anyone but simply to help promote a community that could discuss topics in a mature fashion. When I first built the word filter list, I added a variety of terms to the word filter that have been used numerous times in derogatory messaging. There were some words added to the filter that should not have been – we corrected this today. I apologize for the confusion that this has created but I would like to be clear that there was never any intent to limit discussion. That said, I have overstepped my boundaries in my original statement and I sincerely apologize for doing so.
Tuesday - April 28, 2009
SW: TOR - No Homosexuality
BioWare has banned users of the Knights of the Old Republic forum from discussing the subject of homosexuality.
Some threads had been set up discussing the potential issues around gay relationships within the game. The threads have since been locked, and the words "homosexual", "lesbian" and "gay" are censored on the forum.
Even discussions of the ban are being locked. At the bottom of the thread "GLBT discrimination in forums?", community manager Sean Dahlberg wrote, "As I have stated before, these are terms that do not exist in Star Wars. Thread closed."
Saturday - April 18, 2009
SW: TOR - Ord Mantell
Bioware previews the planet Ord Mantell for SW:TOR.
Get to know Ord Mantell, the latest planet revealed in Star Wars™: The Old Republic™. Plagued with civil war between the Republic military and Separatist guerillas, Ord Mantell is a hazardous planet with a story riddled with battle and political conflict.
Read more about the history of Ord Mantell and how the former home to an advanced military depot and popular spaceport base turned to a breeding ground for rebellion.
Make sure to check out concept art and screenshots from the game depicting Ord Mantell’s war-torn scenery.
And don’t forget to outfit your desktop with a new downloadable Ord Mantell themed wallpaper!
Saturday - March 28, 2009
SW:TOR - Timeline 1: The Treaty of Coruscant
Narrated storyboard by Lance Henriksen for Bioware's in development MMO.
Star Wars™: The Old Republic™ is set during a unique time period in the galaxy’s history. Decades of war concluded with the Sith Empire sacking the Republic’s capital planet, Coruscant, and forcing Republic Senators and the Jedi Council to agree to a painful peace treaty.
In the years following the treaty, the Jedi Council tasked Master Gnost-Dural, Keeper of the Jedi Archives, with re-examining the galaxy’s history in light of recent events. In his insightful reports, Master Gnost-Dural established a new galactic timeline that became an educational reference for years to come… the very same years in which Star Wars: The Old Republic takes place.
In his first entry, Master Gnost-Dural recounts the events immediately prior to the signing of the Treaty of Coruscant – the turning point in the Republic’s recent history.
Watch Timeline 1: The Treaty of Coruscant narrated by actor Lance Henriksen.
Saturday - March 21, 2009
SW:TOR - Fettish
After the Bounty Hunter inspired doc 2 video, Bioware have the produced the lowdown on the class.
We are proud to announce the first playable character class revealed in Star Wars™: The Old Republic™, the Bounty Hunter.
An infamous mercenary of the Star Wars™ universe, the Bounty Hunter’s journey is ruthless yet rewarding. Deadly missions and assassinations are just part of the dangerous tasks involved in choosing the Bounty Hunter career path. With missiles and flamethrowers at arm’s reach, the Bounty Hunter uses the latest in advanced armor and weapon technology to carry out these assignments - gaining not only money, but notoriety as a reward.
Access more data about the Bounty Hunter! And make sure to deck out your desktop with our newest wallpaper!
Monday - March 16, 2009
SW:TOR - Community Focus @ RPG Vault
BioWare Austin's Community Manager Sean Dahlberg writes about the field of community management at RPG Vault, although the letter has little to do with SW: ToR directly.
Saturday - March 14, 2009
SW:TOR - Video Documentary #2
New video doc of the story and setting of SW:TOR.
We are excited to release our second Video Documentary for Star Wars™: The Old Republic.
Set 300 years after the events of Star Wars™: Knights of the Old Republic™ and thousands of years before the rise of Darth Vader, the setting of The Old Republic is a relatively unexplored timeframe in the Star Wars™ canon. This allows a significant amount of freedom to create an epic storyline that will allow players to make ethical decisions and become immersed in their personal Star Wars saga.
Watch as the LucasArts and BioWare teams reveal how Story and Setting will enhance the player experience.
The second part of the online comic is out also.
The second issue of Threat of Peace™ take us to the frontlines in the Sith Empire’s assault on Coruscant. After destroying the planet’s satellite security stations, the Sith armada begins its attack on the planet’s surface. Lord Angral personally leads a strike team to confront some of the Republic’s bravest defenders and assault the Senate Tower. Meanwhile, Sith warships begin their bombardment of the Jedi Temple.
Check out the latest issue of Threat of Peace now.
Friday - February 27, 2009
SW:TOR - First Issue of Web-Comic Released
Bioware have started to release their on-line comic for SW:TOR.
Check out the first issue of the Star Wars™: The Old Republic™ online comic, Threat of Peace™. Dark Horse has joined forces with LucasArts and BioWare™ to create a new comic series, published online, to introduce fans to The Old Republic. The comic features action-packed, character-driven episodes written by BioWare’s Rob Chestney and published by Dark Horse.
War between the Galactic Republic and the Sith Empire has gripped the galaxy for decades, but the sacking of Coruscant and a subsequent peace treaty are changing everything. As the Republic scrambles to re-establish order, the Sith Empire moves quickly to consolidate power within its new dominion. Behind closed doors, however, individual Sith Lords engage in a quiet but deadly power struggle, and discord breaks out among the Jedi as they wrestle with the moral implications of the new galactic balance. During these chaotic days, the stories of several critical characters interweave as they pursue their passions, stand up for their convictions, and ultimately lead the galaxy back to the brink of a catastrophic conflict.
Issues of the comic will be released twice a month. Stay tuned and follow the storyline to its dramatic conclusion which sets the stage for the players’ entrance into the game. Read the first issue of Threat of Peace now!
Source: Blues News
Saturday - February 14, 2009
SW:TOR - Hutta
Bioware's latest preview is on Hutta: the world of the Hutts (no less).
We’re thrilled to announce the next playable planet in Star Wars™: The Old Republic™, the Hutt homeworld known in The Old Republic timeframe as Hutta. Nowhere in Star Wars™ lore has Hutta been so richly realized, and players will be able to explore the first true interactive realization of the “Glorious Jewel”.
Read more about Hutta and its rich history including the long standing tension between the rebellious Evocii natives and the greedy, power-hungry Hutt Empire.
View the concepts of Hutta’s harsh, polluted environments and see how the development team brought Hutta to life in these screenshots.
Sunday - February 08, 2009
SW:TOR - Online Comic
Bioware announce a Dark Horse online comic that depicts critical events before the start of the game. Read the full announcement here.
FEBRUARY 6, NEW YORK – Dark Horse has joined forces with LucasArts and BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), to create a new comic series, published entirely online, to introduce both the gaming and comics worlds to the upcoming massively multiplayer online game Star Wars™: The Old Republic™. Debuting this month, Star Wars: The Old Republic - Threat of Peace will feature action-packed, character-driven episodes written by BioWare’s Rob Chestney and published by Dark Horse. The stories will span the three decades from the pivotal signing of the Treaty of Coruscant to critical events at the beginning of the game.
War between the Galactic Republic and the Sith Empire has gripped the galaxy for generations, but the sacking of Coruscant and a subsequent peace treaty are changing everything. As the Republic scrambles to re-establish order, the Sith Empire moves quickly to consolidate power within its new dominion. Behind closed doors, however, individual Sith Lords engage in a quiet but deadly power struggle, and discord breaks out among the Jedi as they wrestle with the moral implications of the new galactic balance. During these chaotic days, the stories of several critical characters interweave as they pursue their passions, stand up for their convictions and ultimately lead the galaxy back to the brink of a catastrophic conflict.
Monday - February 02, 2009
SW:TOR - The Making of Tython
Bioware update the offical site with The Making of Tython.
Join us for our first Developer Dispatch: The Making of Tython, with developer interviews, behind-the-scenes footage, and breathtaking, never-before-seen concept art. Journey through Tython, the planet where the first Force users assembled and the Jedi Order was established. Discover how writers, artists, designers, and other developers came together to create one of the most essential planets in Star Wars™: The Old Republic™.
Make sure to keep an eye out for more Developer Dispatches in the future! We’ll continue our tour through the BioWare Austin Studio and give you a deeper look inside the production of Star Wars: The Old Republic.
Friday - January 23, 2009
SW:TOR - Media Update
Bioware have some new screens up on the offical site.
This week we’d like to show you some of the action on Korriban and Tython. Our brave Jedi fights an Acklay while elsewhere a Mon Calamari confronts a Gran traitor. Check out the new screenshots.
Sunday - January 11, 2009
SW:TOR - Concept Art and Forum Avatars
On The Old Republic site some concept art can be found for the various creatures that will be part of the Star Wars game, including some that can be used as forum avatars.
Sunday - January 04, 2009
SW:TOR - Stylized Realism
The official Star Wars: The Old Republic site has an editorial on what they call 'stylized realism', which shows some of the artwork that is being used in the game.
The overarching goal of the art for Star Wars: The Old Republic is to bring concept art paintings to life in 3D. This goal has led the artists to forego the use of photographs for surface textures in favor of hand-painting every asset. The concept art also drove the game art to match its heroic and idealized proportions of the characters and environments. Part of remaining true to the classic big screen vision of Star Wars™ is not only to look like it, but also to ensure that the art feels like it on the small screen. There is a fine line to follow in being true to the realistic expectations that we inherit from the movies while making style choices that will play well on the computer screen. This distillation of the Star Wars vision through a painters eye and a fan’s heart forms the core of the visual direction of the game.
Sunday - December 28, 2008
SW:TOR - 8 Screens @ Worthplaying
I don't venture over onto this side of the fence very often, but our MMO staff is having a well-deserved holiday. Just so you know you haven't been forgotten over here, here's a link to what I hope are some new screenshots for Bioware's MMO in progress, Star Wars:The Old Republic.
Friday - December 12, 2008
SW:TOR - Video Documentary
First early in game footage of SW:TOR.
BioWare® and LucasArts™ share the vision for Star Wars™: The Old Republic™ in our first video documentary, complete with new concepts, new screenshots, and real-time pre-production gameplay video. Hear about the approach to storytelling straight from The Old Republic’s Creative Director and Lead Designer James Ohlen and Principal Lead Writer Daniel Erickson, and watch Art Director Jeff Dobson discuss the aesthetic appeal of stylized realism. Watch the latest video documentary and experience the “look and feel” of Star Wars: The Old Republic now!
Saturday - December 06, 2008
SW:TOR - Story
Bioware have updated their offical site with a piece on story-telling in MMOs.
Creating great stories in video games is a hallmark for both BioWare and LucasArts. Star Wars: The Old Republic marks the beginning of a joint effort between these two companies to bring epic storytelling into a massively multiplayer online game. We believe that there are four pillars of the roleplaying experience: progression, exploration, combat, and story. Achieving a high degree of quality in each of these will create a rich, challenging, and emotional gameplay experience. Among massively-multiplayer online games, story hasn’t always received the same level of attention given to the other pillars. Star Wars: The Old Republic brings a new dimension to the MMO experience by putting story front and center.
Friday - November 28, 2008
SW:TOR - James Ohlen Interview (part 2) @ Inc Gamers
The second part of Inc Gamers interview is up.
Considering the combat system, is it correct to say it's works a bit like the Matrix Online system where the game shows you the result of your actions?
We haven’t talked much about the combat system so far, and there’s certainly no specific combat system that I’d compare it to at this time, but I will say that we’re focused on creating a really dynamic, visceral combat experience. We want every battle to be really fun, and I think we’ve already created a really impressive system, but we’re not done refining it. One other point I can make about combat at this time is that we want it to look very “Star Warsy”. When you swing your lightsaber at an enemy, they’ll either block it, dodge it, or it’ll make contact and that contact will be very attention-getting. What we don’t want are instances where the only way you can tell what’s going on in combat is by looking at the numbers, the animations and effects will show you what’s happening. When you see some gameplay video, you’ll see that combat is not only exciting to take part of, it’s also stunning to simply watch.
SW: TOR - Screen Shots on Offical Site
Bioware have some new screens for TOR up.
Take a sneak peek inside Star Wars™: The Old Republic™ with the latest batch of gameplay screenshots. We’ve added seven new images including Sith and Jedi battles, companion characters, and the scenic environments from the planets of Tython and Korriban. Enjoy!
Thursday - November 27, 2008
SW:TOR - James Ohlen Interview @ Inc Gamers
George Lucas has given feedback on the game that'll probably have Smugglers and Bounty Hunters.
So far only the Jedi and Sith classes have been announced, but in the fact sheet you also mentioned the new elite troopers of the Republic. Are those going to be a third class? And if they are, what are they going to be like? I imagine them a little bit like a Jango Fett kind of class.
We haven’t actually announced any specific classes yet. We have said there will be Sith and Jedi classes, but we haven’t given details yet. With all the classes, though, we’re trying to make them representative of the heroes from the movies. We want you to experience your Star Wars fantasy. That fantasy may not be to become a Jedi or Sith, but there will be a role in this game for you, whether Han Solo is your idol or Boba Fett. What we said in terms of Republic elite military forces is only that since the Jedi have withdrawn from Coruscant, a new breed of Special Forces has risen up to take the lead as the official defenders of the Republic. Whether these soldiers are a playable class… you’ll have to wait to find out.
Source: Blues News
Monday - November 10, 2008
SW: tOR - Preview @ CVG
CVG have made PC Zone's revelation of BioWare's MMORPG Star Wars: The Old Republic in its 200th and 201st issues available for online reading.
Space will exist in some fashion too (rather than being a mere swooshy loading screen between locations), but again BioWare aren't keen to lift the lid on exactly how it will be implemented. One thing is certain, and that is that there'll be times when you'll be flying in space. If that's not enough information for you, well I honestly don't know what to say.
You'll be visiting all of Star Wars' most iconic worlds, in care-free Han Solo-esque romps across the galaxy.
If you think this is sounding more like a single player RPG than a persistent online game, that's because it really does, The Old Republic is deeply rooted in BioWare's experience in offline adventuring. Even the company's morality system has survived the genre transition, pegging you as a light or dark character based on your actions, regardless of your chosen faction. Even in the first few hours of the game the quests will have multiple outcomes based on player choice. Those outcomes will impact on the story, something no popular MMO has ever attempted.
Source: Blues News
Saturday - November 01, 2008
SW:TOR - Daniel Erickson Interview @ Gamasutra
Bioware Austin's lead writer interviewed on Gamasutra. Confirms once again that this is bigger than all of Bioware's previous games content put together and the writer count is past the previous twelve stated.
Internally is that how you guys are thinking about this game?
DE: Oh, absolutely. Yeah, that's the goal, right? We want people to play this game and say, "Wow! I never thought there would be story in an MMO, and there is and I love it and I'm going to play this story forever." That's the big exciting part, right?
Like we have all these classes, and all these classes have their own content, and all this content connects together as you're playing through the different classes. Now you're getting to see and understand different parts of the world that you might have not understood previously.
So by the time you're playing the third class, you can say, "Oh, I get that! That's because of such and such." And you feel smart and you understand the mythos and the world. And hopefully, it will create something that just amazes people and they've never even considered before.
And on the other side, for people who are like, "Wow, God, I really wanted another BioWare game," they have just gotten a little slice of heaven.
Thursday - October 23, 2008
SW:TOR - Q&A @ TTH
There's a Q&A with a few insights into SWTOR at TTH.
You stated that you're brining "Star Wars combat" to the MMO space. Does that mean you're bringing combat from other games, like Jade Empire or Mass Effect, to the genre?
James: Basically, when we call it Star Wars combat, what we want to bring to the MMO space is combat that feels like it's coming from the Star Wars movies. Typically, MMO combat is very slow and is really caveman combat where you run up to a creature and hit the creature over the head with your weapon.
As you saw from the gameplay movie, we're leaning more towards combat that looks much more visceral and that it could've come from the movie. You've having lightsaber duels and blaster-like combat that is fast-paced and also heroic.
One thing that we don't want to have happen in our game is the situation where you get a bunch of players together to beat up one guy. That's just not very heroic and it's something that we don't want to have happen in our game. We're looking for much more heroic battles where you're the group that's outnumbered. If you think about the movies, the heroes are the ones that are heroic because they're fighting against the odds.