King Arthur: The Roleplaying Wargame - All News
Tuesday - May 24, 2011
King Arthur - Collection Released
Announcement via VoodooExtreme:
King Arthur Collection Released Today!
Destiny is yours for the taking, Arthur son of Uther Pendragon, the Once and Future King
NEW YORK, May 24th, 2011 – Paradox Interactive and Neocore Games are pleased to announce that King Arthur Collection is out today with a recommended retail price of $29.99/€29.99. An innovative gaming mixture of RPG and Strategy, this comprehensive anthology contains the critically acclaimed King Arthur: The Role-Playing Wargame along with the expansions The Saxons and The Druids, as well as the Knights and Vassals and Legendary Artifacts DLC. To celebrate the occasion, a launch trailer has been released!
Friday - April 22, 2011
King Arthur - Collection Announced
A collection of King Arthur, expansions and DLCs has been announced:
King Arthur Collection Announced & Trailer Released
Create Your Own Legend
NEW YORK, April 21st, 2011 – Paradox Interactive invites gamers to dust off their armor one more time and prepare for the ultimate King Arthur experience with the newly announced King Arthur Collection, available in late May 2011. To celebrate, an announcement trailer has been released!
This brand new product will include the original King Arthur game, as well as both The Saxons and The Druids expansions, in one magnificent package that would even make the Lady of the Lake think twice about trading Excalibur for it. From building up armies to slaying mystical beasts, this collection will transport players back to the time of Merlin and Sir Lancelot as they battle their way through an engaging campaign mode that challenges them to prove that Arthur is the Once and Future King of prophecies.
The King Arthur Collection includes:
King Arthur: The Role-playing Game
The Saxons expansion
The Druids expansion
Knights and Vassals DLC
Legendary Artifacts DLC
View the trailer here!
- Real-time fantasy battles: Engage in spectacular fights featuring thousands of soldiers and renowned heroes, such as Sir Lancelot and Merlin.
- Turn-based campaign map: Britannia is represented as a three- dimensional topographic map.
- Create your own legend: The saga of King Arthur, an epic tale about the conquest of Britannia, is told through a story-based campaign.
- Morality Chart: Every decision you make in the game will influence King Arthur’s position on the Morality Chart. These choices unlock special content, allies, heroes, units, and developments.
- RPG elements: Heroes learn skills, spells, and abilities. They can also use magic items or become liege lords, entrusted with the leadership of a province.
Source: Blues News
Monday - November 22, 2010
King Arthur - Giveaway Competition @ Mana Pool
Mana Pool has 5 copies of King Arthur: The Role-Playing Wargame including The Saxons expansion to give away. It's easy to enter just post a comment why you want to win and they'll select 3 comments they liked. You can win the other two copies if you tweet a message they've chosen. Here are the details:
Thanks to the nice people at Paradox Interactive, we’ve got a lovely pile of 5 copies of King Arthur: The Role-Playing Wargame including the King Arthur: The Saxons expansion to give away.
How do you enter? It’s simple, just post a comment below*, stating why you should win and we’ll select the 3 comments we liked the most when the competition ends. We’ll then send you an e-mail (so make sure you use a valid e-mail address) with the code and instructions how to activate the game if you’re the winner.
In addition to this, we will also give away 2 copies on Twitter. To participate, hit the “tweet” button at the bottom of this post, or goto Twitter yourself and spread the word about the giveaway! Ensure you include the hash tag #manapool and a link to this page in your tweet to be eligible. We will Direct Message (DM) the winner with the codes, so make sure you follow Mana Pool on Twitter or we will be unable to message you!
Example Tweet: 5 copies of King Arthur: The Role-playing Wargame to win in the Giveaway Competition at #manapool – http://bit.ly/wargame
The competition is open to anyone, and entries close at Midnight, December 5th. We will allow one entry per person, so only the first comment per user will count. Winners will be announced at Facebook and Twitter on December 6th.
Wednesday - November 17, 2010
King Arthur - The Druids Expansion
In Wales, the beautiful and fiercely independent realm of tribal lords, wizards and dragons, lies its new leader, King Ryons. Once known as the most dangerous warlord of the land, King Ryons wants to restore the power of the Old Faith in Britannia and he expects you to lead his valiant effort. Paradox Interactive and Neocore Games today announced the latest expansion of the King Arthur series, King Arthur: The Druids. Set during the events of its predecessor King Arthur: The Role-playing Wargame, this latest expansion features a stand-alone story with a vastly different ruler. Featuring a new campaign with over thirty hours of gameplay, this expansion requires you to challenge and discover your might. With new customizable features, set your own goals and determine the importance of magic in the world. King Arthur: The Druids features a complete, new gaming experience with a free sandbox mode where objectives are merely strategic goals, not compulsory elements of the game. With this new found freedom, can you ensure a victory for King Ryon and restore the reign of the Old Faith?
“This is our first King Arthur release in our partnership with Paradox Interactive,” said Tamás Farkas, CEO of Neocore. “After our recent work together with Lionheart: Kings’ Crusade, we are confident King Arthur – Druids will exceed our community’s expectations.”
Scheduled for releases in Q4, 2010, the expansion King Arthur: The Druids is a digital download only release and will be available on all leading digital distribution platforms.
The expansion King Arthur: The Druids will require the base game King Arthur – The Role-playing Wargame for play.
Wednesday - September 01, 2010
King Arthur - Saxons Review @ Resolution Magazine
There's a review of the Saxons DLC for King Arthur over at Resolution Magazine, with the author wanting more inspiration from such content. The score is 6/10 and here's an excerpt:
Having enjoyed King Arthur: The Roleplaying Wargame an awful lot a few months ago I was quite looking forward to seeing what the inevitable DLC or expansion would be. There were a couple of small downloads with new artefacts and units but that stuff never interests me on its own. As a larger package however though, it’s rather appealing. That’s kind of what The Saxons is and at the same time isn’t. Yes you get new artefacts, spells, ladies, heroes, quests and a few new units but at the same time there’s nothing meaty like a new map to explore. Instead it’s just a big chunk of ‘more of the same’. That’s not strictly a bad thing but I hope that any future DLC will be a bit more inspired.
Friday - July 09, 2010
King Arthur - The Saxons Released
The King Arthur expansion DLC The Saxons has been released on Steam:
King Arthur - The Saxons DLC is now available on Steam.
A long time ago the Saxons came to Britannia as ruthless mercenaries, but they became the devoted warriors of Christianity, united under the rule of King Raedwald.
When Arthur, the son of Uther Pendragon pulled his cursed sword from the stone, the dark age of wizardry and pagan monstrosities returned. These are grave times for Britannia and only the devoted and the faithful can stop this madness.
Call the proud Saxons to Norfolk! Recruit armies and knights and prove that King Raedwald is the real Once and Future King!
Wednesday - June 30, 2010
King Arthur - The Saxons Announced
Neocore sends word of King Arthur: The Saxons. The PR isn't particularly clear but, as I recall, this is one of two expansions previously revealed:
“...and He, who mastered the secret of diplomacy, became the most powerful of all.”
Britannia is in chaos, and the mighty powers from both this world and the Otherworld have gathered to decide the fate of this land of legends and magic. Kings clash with kings, knights seek new lords to serve, druids fight priests, marauders pillage the land and secret guilds are plotting carefully in the shadows. And now, in King Arthur: The Saxons you can reach out to these powers and use them for your own purposes: it all depends on your willingness to pay the right price.
King Arthur: The Saxons introduces a complex system of diplomacy where you can negotiate with the other significant powers of the Arthurian world. Form alliances with kings, hire mercenaries, send out valuable gifts to ladies, poison the supplies, brake out rebellions in hostile provinces or lure knights to your service. Make treaties with the lords of the Sidhe, send assassins or pay for protection against hired killers.
In King Arthur: The Saxons you can be a true diplomat and strengthen your rule in a dynamically changing political environment. Depending on the nature of the relationship you can make diplomatic offers to the different rulers and factions who fear or respect you. Diplomacy is not only about warfare: you can establish trade agreements or make peace with your enemies, but beware: you still have to pay for the consequences of your actions. Breaking an alliance or a non-aggression treaty will make your reputation drop dramatically and you will soon face new enemies.
If your reputation gets higher, you can convince some of the different factions to send a powerful hero or troops to your army. As the Saxon King, the protector of Christianity you can even convince the Christian kingdoms to join your Holy Crusade against the monstrous tides of the Sidhe.
As a great king, you will also need a lovely wife. Marry one of the four beautiful noble Ladies who can grant different benefits to your kingdom. Earn the gratitude of your chosen bride by organizing a charming feast or performing other actions that will increase her fascination.
Use these diplomatic actions wisely and become the most powerful King in the ancient land of Britannia.
Monday - June 21, 2010
King Arthur - Review @ Eurogamer
What looks to be a solid review of King Arthur is up at Eurogamer, with a score of 7/10:
The role-playing aspect of King Arthur is shown on your Morality chart. In the y-axis, your slow progress towards Tyranny or Righteousness is charted. Horizontally, your dedication to the Old Majickal Relijun, or the well-spelled fad of Christianity. Your first such decision comes in Dumnonia: do you help the defending and righteous king Mark, or the expanding, murderous King Idres? You decide with your actions, not by clicking on buttons marked Accept.
There's no judgment from the game, naturally - but you'd be well-advised to choose your path early and stick to it. This isn't Mass Effect, where Paragon and Renegade powers are reassuringly independent. Gain one Tyrant point and you've lost one Righteous point. Abilities and units are unlocked by your position on the map, so going one step in the wrong direction is yet another cause for a reload. It's less of a role-playing game, really, and more of an early decision reinforcement engine.
Sunday - June 20, 2010
King Arthur - Review @ WeDoTech
U.K. site WeDoTech has reviewed Neocore's strategy/rpg hybrid King Arthur, and has an overall positive response to the rpg side of the game but mixed emotions about combat:
Overall, I find this game to promise a lot more than it delivers, and in terms of combat, could do with a lot more thought put into making the fights more interesting. However, this is a good start at making something more than a typical RTS. The combination of different types of play – the campaign map, the battlefield, the text-adventures – makes this a nicely varied game. Despite its faults and lackings, I find myself drawn to this game, and truly hope that a sequel is in the line, with plans to bulk up what is a good starting point. If this could be made to do what it initially suggests it can, this would be a truly stunning game.
Tuesday - June 08, 2010
King Arthur - Review @ Resolution Magazine
King Arthur has been reviewed at Resolution Magazine, with a score of 8/10:
The third RPG element is the morality chart, which keeps track of all the good and bad decisions you make, as well as your spiritual leanings which can be the teachings of Christianity or the Old Faith – essentially Celtic Paganism – and anywhere between these four elements. It’s basically a big circle with good at the top, bad at the bottom, Old Faith on the left and Christianity on the right, and you represented by a white star somewhere within that circle. Your position in this chart also dictates which special units, spells and improvements you can obtain. It’s a masterstroke of design. implemented perfectly into the game in such a way that it makes you spend time properly considering all the choices and actions you take.
Wednesday - June 02, 2010
King Arthur - Sale on Steam
Steam currently has a King Arthur bundle as their Midweek Madness offer. You can get King Arthur plus the two DLCs and anothe game for $18.70, or buy them individually for less. I haven't played it to comment but it seems worth a look.
Tuesday - May 18, 2010
King Arthur - UK Retail Version
A box version of King Arthur has been announced for the UK in June. Here's the PR:
Destiny is yours for the taking, Arthur son of Uther Pendragon, the Once and Future King!
LONDON, ENGLAND – 18th May 2010 – Ascaron UK Ltd are pleased to announce that King Arthur The Role-Playing Wargame, an innovative mixture of RPG and Strategy, is set to receive its eagerly anticipated UK retail release on PC on Friday June 11th with a recommended retail price of £29.99.
Developed by NeocoreGames, an independent game studio based in Hungary, King Arthur The Role-Playing Wargame sees players guide the legendary King Arthur in his effort to conquer the warring provinces of Britannia, unite the kingdom and bring lasting peace. Recruit the fabled Knights of the Round Table, dispatching them to all corners of the realm on a variety of missions, improving them to become the most powerful of heroes. Build the majestic and awe inspiring Camelot, govern a growing kingdom, and oversee spectacular battles where thousands of skilled warriors, powerful magicians and fearsome creatures clash in bloody fights to the death.
Every decision the player makes will determine Arthur’s morality as a King creating their own legend; will he be a kind and benevolent ruler or a ruthless monarch? A Christian king or a Pagan leader? Destiny shall decide…
Tuesday - March 02, 2010
King Arthur - Review @ ComputerGames.ro
GomputerGames.ro has a review of King Arthur, awarding 80% to the RPG/strategy title:
The actual combat takes place in real-time, following the pattern made popular by the Total War series, with a few differences, such as Victory Points. These are special locations on the battle map, usually in strategic places such as ridges or deep inside forests, that once captured will decrease enemy morale up to the point where they turn back and run. Which means it’s possible to win an engagement without a fight, but it would be a pity considering we have all the elements that would make the combat interesting. These include the importance of terrain and the ability to engage the enemy forces with the right units, not to mention the special abilities and spells.
Source: Blues News
Saturday - February 20, 2010
King Arthur - Expansion Plans
Neocore announces plans for two expansions to their strategy/rpg/wargame hybrid, King Arthur, with two new campaigns, a sandbox mode and a new economic model. Plans are for a release in March and April of this year.
Here's the announcement, via Blues News:
Saxon and Welsh expansions, the Sandbox modes for King Arthur are coming
We’re very proud to announce the release of two King Arthur expansion packs, due in March and April 2010.
Both the Saxon and the Welsh expansions will contain brand new units, heroes and hero abilities as well as completely new objectives and lots of never seen quests.
What’s even more important, they’ll include a new economic system redesigned for a totally new campaign structure, where you’ll be able to play in sandbox mode being either the Christian king or the monarch following the ways of the Old Faith. The expansions will have a complex diplomatic system, campaign winning conditions that can be set by the player and an absolutely free, non-story-based gameplay.
Stay tuned for more info during the next few weeks.
Saturday - January 30, 2010
King Arthur - Review @ PopMatters
PopMatters posts a review for Neocore's hyrbrid wargame/rpg, King Arthur, with an overall positive tone and a score of 8/10:
A game with with a title like that is bound to have some identity issues, or at least a clutter of features and ideas. King Arthur doesn’t disappoint in this area: it really is a role playing game, a wargame, and a game about King Arthur. While all of that sounds rather interesting (Arthurian legend being rather fresh territory for any video game, and most strategy games needing as much role playing as they can get), the game actually combines them in interesting and fun ways. This isn’t a laborious Frankenstein’s monster with each gameplay element carefully and tiredly regurgitated. It’s its own brand of game, and it’s never less than inventive.
King Arthur is an impressive accomplishment on almost all fronts. It melds wonderful retro text quests and skill-based challenges with some great leveling and item-collecting mechanics, and it really oozes atmosphere from its sometimes soft rock pseudo Celtic score to its lush landscapes. However, every time that you try to immerse yourself in the game, it pulls you out by killing you or hamstringing your campaign for reasons you couldn’t possibly have anticipated. Patches may help, but even then, the game needs a major overhaul from a readability and comprehensibility standpoint. It’s fun, beautiful, and clever, but it’s difficult to enjoy unless you really work at it. If you can stomach its shortcomings (and school yourself in its ways as quickly as possible), King Arthur is a unique and rewarding game.
Wednesday - January 20, 2010
King Arthur - DLC Released
I spotted this randomly at Steam, so I'm not sure if we just missed this before or it wasn't well publicised.
Monday - January 04, 2010
King Arthur - Review @ Hooked Gamers
Hooked Gamers is the latest site to look at King Arthur's mix of strategy and role-playing elements, with a score of 8/10:
As mentioned before, you start out with only a single knight. Additional knights will join you as you progress through the game. Many of these can be found during the many quests and side quests that propel you through the game. Quests are offered at the start of each new season (turns) and are a mix of short text-based adventures and battles. The text-based adventures remind me of a game called Castles II that (somewhat) older gamers may still remember. Like most of the game's quests, they appear as floating scrolls on the map where a knight can be sent to in order to start the adventure. The player is then offered a series of questions and answers that lead to a conclusion that may involve rescuing missing children or destroying a nest of bandits that have been plaguing the province. Your reward for completing the quest depends on the choices you make and make range from winning or losing cash, retrieving an item and a huge wad of experience for your knight. But beware, some quests may end in battle, so do bring your army along.
Source: Blues News
Tuesday - December 29, 2009
King Arthur - Steam Sale
Saturday - December 19, 2009
King Arthur - Demo Released
Source: Blues News
Tuesday - December 15, 2009
King Arthur - Quick Look @ Giant Bomb
Giant Bomb has one of their Quick Look videos for King Arthur, offering over 20 minutes of uncut gameplay. These are excellent overviews and well worth a look for anyone interested in the game.
Friday - December 11, 2009
King Arthur - Review @ Stategy Informer
Strategy Informer posts their review of Neocore's roleplaying wargame hybrid, King Arthur, and as might be expected from a strategy gaming site, mostly likes what they see. Scorewise, the game gets an 8/10.
On the roleplaying element:
But lore and fantasy may well be the primary attraction for some of you, and in that respect Neocore rarely disappoints. Traditional questing and the balance of power advances the storyline along predetermined but incredibly numerous paths, with minimal signposting as to exactly what your actions are achieving. In that respect, Arthur is a much more hardcore role-playing experience than most focussed RPG titles, and outside of a cursory overview of narrative event interaction, you’re pretty much left to your own devices to turn your legend into the character you want him to be.
In an earlier newsbit, they note that a demo may be in the works, and that due to the "set-up of the game," modding tools are unlikely to be made available.
Wednesday - December 09, 2009
King Arthur - Review @ AceGamez
Another review is up for Neocore's rpg wargame hybrid, King Arthur, over at AceGamez. This one is enthusiastic, detailed and positive and scores the game at 81%.
Here's a snip dealing with the roleplaying aspects:
The turn based campaign screen isn’t just a place for you to organise strategies and manoeuvre armies, it’s also a place you adventure across, picking up quests and gathering Knights as you would new team members in any ordinary RPG. Once they join your round table they can then be assigned to armies where successes in war and quests can grant them experience points they level up with, gathering new abilities along the way. It may end up coming across as a stripped down version of what you’d expect from a Role Playing Game, but there’s still a remarkable amount of depth to it all, the RPG bits are more than just added fluff, they play an important part in how you progress.
Questing itself offers you the opportunity to shape your own tale, often quests will present you with objectives that have two outcomes and two different kinds of rewards, but they will also determine how much of a just or tyrannical king you will eventually become. Choosing one sets you on a permanent course down a chain of further quests that progress the tale, but any advantages or rewards from other quest chains are lost, so the decisions are not always immediately easy to choose, but it does add incentive enough to replay the game and try things differently.
More importantly, things such as morality and which faith you eventually decide to follow can determine what special abilities or troops you may be allowed. Given that this is spread through four different tiers of these moral choices getting the right balance to get the items you desire the most is not always easy, and may often require you to balance your morality accordingly, perhaps even going so far as to attend to the quest objectives in ways you wouldn’t otherwise consider or feel comfortable with.
King Arthur - v1.03 Patch
King Arthur has been updated to 1.03. Here are the notes, according to Steam news:
Updates to King Arthur - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client is restarted.
The major changes include:
King Arthur - The Role-playing Wargame v1.03
- Samhain armies spawn less frequently and their maximum number is limited
- Saved games remain available when renaming profiles
- Added autosave to each season
- Added "Delete savegame"
- Added Quicksave on Campaign map (Hotkey: F5)
- Added "disable" checkbox for unit selection voices
- Damage by Whirlwind and Pool of Darkness paused during "Pause"
- "Difficulty level" influences the experience level of the enemy units
- Added missing pictures (for a couple of artifacts and skills)
- Fixed game crash bugs
1360x768, 1366x768, 2560x1600 resolutions available
Source: Blues News
Tuesday - December 08, 2009
King Arthur - Review @ Gamepex
Gamepex takes a rather sour look at King Arthur, the role-playing strategy hybrid title from Neocore, despite a score of 70%, not liking the writing and lack of cutscenes in the rpg elements and seeming most impressed with the graphics.
Here's a snip:
Now, I did mention a BioWare-esque RPG setup. This is prevalent throughout the game, and it’s kind of neat. Taking up certain quests (like say, remagicking the famed sword Excalibur, for instance) requires you to lead a Knight and his army to the quest, then go through the dialogue pages. What disappoints me is that there are no cutscenes or voice acting to accompany these RPG moments, but that is just indie gaming and not a big deal. But the way the RPG segments are written really pull you out of the game, and these RPG moments lose their effect. I’ll give an example below:
“A kitten is stuck in a tree. It says to you – “Rescue me, Sir Bo, and I shall give you hairballs of greatest wonder!”
That stuff is fine, but the replies are really what take you out of the game:
“I tell the kitten to run away from my fury. I am too dangerous a knight.
“I tell the kitten that I understand, and I save him from the tree.”
Now this might have been a choice by the devs to create a tabletop-like setup on your PC, which explains the general slowness of the combat and the difficulty of the AI. But the point of tabletop gaming is to play it on your tabletop with other human beings.
Computer/console gaming is a bit of a different animal. Tabletop replies (although bringing great joy to the tabletop gamer set) cannot really fit into a game that is supposed to immerse you into this world of Knights, swords, and lusty Arthurian wenches. It actually has an adverse effect in this usage. A good example of the correct usage of tabletop gaming in a console/PC game is Mass Effect, or even Final Fantasy Tactics.
Monday - December 07, 2009
King Arthur - Review @ RPS
Rock, Paper, Shotgun tackles King Arthur, the so-called "roleplaying strategy" game. They find a deep game with uneven difficulty and balancing, so here's the summation:
That’s not to say I haven’t been enjoying my time with the game: the effort is mostly commendable. From the little text-adventure side quests, to the heavily decorated battlefields, it’s a hugely interesting campaign to get through. The art-style is fantastic too, delivering a world littered with gothic towers, dragon-skeletons and sinister bogs. Neocore have evidently enjoyed creating this grim Arthurian fantasy, and it shows in everything from the big spikes on shoulder-pads, to the misty intricacy of the campaign map. That shines through in the game you end up playing.
Nevertheless the uneven real-time experience and occasional random spikes in difficulty is what’s holding me back from recommending this. There is a substantial and interesting game here, but I’ve not found the tactical challenge to be coherent and fluid enough to stand up without a comprehensive overhaul and rebalancing.
Wednesday - December 02, 2009
King Arthur - Review @ Gamespot
For those of you who have been wanting more information on King Arthur - The Roleplaying Wargame then this review should help. Gamespot took a long look at this game and gave a very detailed report on it. There is a lot of praise for the game as well as more than a few complaints, but the overall impression is positive with the hopes that many of the issues can be patched in the future. The final score was 7/10. Here are some snippets from the review:
In the beginning, however, King Arthur is one impressive game. Visuals strike you right away. The rolling green fields of the countryside and the sunshine glimmering off the sea really provide an old English atmosphere. The detailed soldier models and the ability to zoom in for close-ups of battles also lend wargame credibility. It's all a bit more grim than one would expect from a King Arthur game, with a Warhammer influence evident in the painted art seen on loading screens, although it still sets a great dark mood. Only the occasional typos in the onscreen text, along with the forgettable music and sparse voice samples detract from the otherwise immersive atmosphere. And even then, the game sometimes surprises you with some spooky sound effects during battles or when scrolling across the map screen of Britain.
Basic gameplay is at first reminiscent of the Total War series or even a more hardcore game of grand strategy, such as the Europa Universalis franchise. You take on the role of King Arthur himself in the single-player campaign (one-off skirmish scenarios and multiplayer battles are also offered, although the meat of the game is in the campaign) and must work to unite all of Britain by using turn-based tactical moves on a countrywide map screen consisting of numerous provinces. The strategic component of the game should be pretty familiar to most players. Most of your time is spent building up armies by recruiting in towns that you control, shuffling them around the map to attack rivals, and expanding your kingdom. Running your empire has been streamlined in a straightforward system that sees you advance through a season of the year in each turn. Recruiting new soldiers is handled by simply heading to a town with enough citizens to press into your service. Troop types are relatively standardized, with the expected mix of axemen, cavalry, spearmen, bowmen, and the like. All gain experience and level up, though, so you can customize your armies by buffing skills--such as attack, defense, or shooting accuracy--during the winter turn when attacks are halted while everybody hunkers down to wait out the snow. Managing the economy is also a snap because you only have to look after a pair of automatically collected resources in food and gold.
Role-playing aspects of King Arthur are sort of secondary to the strategic play, although they are actually the most well-realized aspect of the game. As the legendary monarch, you manage a team of knights of the round table who serve as heroes with set classes and special skills. Divine powers allow the casting of spells with varied effects that blast enemies with meteors, heal allies, or even send down a fog to obscure the view of archers. Base class skills and default abilities can be selected whenever knights level up. You can even acquire and equip magical weapons, as well as other artifacts, allowing you to treat these heroes like an extended adventure party as in a fantasy RPG. That fantasy angle is quite strong here, too, as you eventually take on magical faerie foes that provide some of the toughest opposition in the entire game. So you wind up with a quasi-historical D&D style of game when it comes to the role-playing side of things.
Even though King Arthur: The Role-playing Wargame can hook you for a great many hours in its present state, you can't escape the notion that the game could use a pretty comprehensive patch. This is a great concept but only a good execution, which leaves the end result sort of dissatisfying even while you find it hard to stop playing. Let's hope that NeoCore Games keeps at it until the game is brought to its full potential.
Edit: A patch bringing the game to version 1.02 has been released and is available on Steam.
Saturday - November 28, 2009
King Arthur - The Roleplaying Wargame - Various Information and Links
Since it is a slow newsday I might as well tell you about a little game called King Arthur - The Roleplaying Wargame. You can view their site here.
I know very little about this game other than it reminds me of Warhammer: Mark of Chaos, but according to the site and various posts it may have a lot in common with Space Rangers 2 in that it has a little bit of everything thrown into it. The game features many myths and legends from Arthurian lore. Whether the Sidhe will just be a replacement for elves remains to be seen. The game is only available through steam. Here is some of information on the game taken from IGN's summary of the game:
King Arthur is an empire-building strategy game set in a medieval, mystical Britain where you will play the role of legendary Arthur, the Once and Future King. You build Camelot, enlist the Knights of the Round Table, unite the country and ultimately challenge the powers threatening the essence of all their previous endeavors. You choose their own path, be it the way of virtuous glory, the might of the Sidhe or your wish to succumb to the dark powers.
Rock, Paper, Shotgun has given a brief description of the game and what it has to offer. They aren't quite sure what to make of it either and yet are very impressed with the dev diaries. You can view all the dev diaries at their website.
There is a review out for the game at Impulse Gamer. They gave it 8/10 and here is a little bit of what they thought of the game:
As Arthur, it is the players destiny to unite the kingdoms under one banner. It's empire-building , strategy gaming at a grand scale. The hero characters in the game are your knights of the round table, they lead the players armies. These knights are more than just a few stats on the screen though, as the game progresses the characters can gain skills, and gain spells to aid in battle. Knights can also be leaders in provinces. The knights skills also assists in the over all improvements of the provinces that they over see. Better yet, how will you as the player rule? What lengths will you go to get to your goals? In this Arthurian mythological game, the player forges and perhaps even reshapes the tale. There is no set alignment for the King, so slipping away from the ways of a virtuous knight, and ruler can very well happen. Choices impact the game, and too the soldiers under command. Choices made shape Arthur's character. It's pretty cool concept and is pulled off well in this game.
So if this sounds like your cup of tea then you might want to check the game out.
Information aboutKing Arthur: The Roleplaying Wargame
Regions & platforms
· Platform: PC
· Released at 2009-12-02
· Publisher: Paradox Interactive