Hunted: The Demon's Forge - All News
Sunday - July 03, 2011
Hunted - Review @ Crispy Gamer
A review for this game be found at Crispy Gamer. Here's a quote from the opening:
For RPGs, it could be the writing of story and characters. For an action game, it might be the flexibility of movement and fluidity of combat. For a shooter, the graphics could be the centerpiece. For Hunted: The Demon Forge, it's none of the above. Perhaps that's why every time I exit the game, I remember little of what I just played through, and the only feeling that does remain is a compulsion to uninstall it.
Here's what the reviewer thinks of the combat
Combat is what everyone unfortunate enough to buy this game will be playing for. Where to begin? Well, first off, the concept of a warrior/archer combo team sounds great on paper. But there's one gigantic design problem to overcome: when Caddoc moves to engage enemies in melee, Elara has to sit and wait for a clear shot around her partner's hulking frame.
Here's what the reviewer thinks of exploration in the game
Which is just as well because what little exploration there is in Hunted amounts to a 3D version of the old "hunt for the pixel" mechanic from 1990's adventure games. That is, the player must constantly be checking to see if this bit of ground or stairway or ramp is, in fact, traversable or just another invisible wall. Even when you find the special treasure troves, the enchanted weapons in the game are limited use and quickly become just as boring as the normal crap you were using. Combined with the dearth of armor upgrades, there's very little reason to venture off the beaten path in the first place.
A snip from the conclusion
If I were ever put on trial in some zany dystopic future and forced to defend to my preference for PC games, Hunted would be exhibits A through Z. From start to finish, it's tailor-made for the player that doesn't want anything but a button mashing frenzy. If it were any more arcade-y, it would make me type in my initials after playing so I could post my high score.
Thursday - June 30, 2011
Hunted - Review Roundup # 2
More reviews for this game have surfaced. I'll quote from one of them and list the rest.
Unfortunately, the melding of slashing and shooting doesn’t work out quite as smoothly as one might hope. It’s easy to get turned on by this premise, but Hunted simply doesn’t deliver on its primary design. By the time you’re an hour into the game, very little novelty awaits you. In the past, many games have spruced things up by adding new abilities or significant rewards to keep things fresh. Instead, Hunted feels drab and stretched thin as you go along. The combat is awkward and repetitive, and the AI is terrible.
Then the others:
Tuesday - June 21, 2011
Hunted - Review Roundup
A few reviews fort his game has popped up. I'll quote from one of them and list the others. Overall the review scores are not that favorable, beginning with Metro 4/10
Nothing about Hunted is outright terrible but even its attempts at mediocrity fall short, with combat lacking any real feedback - such that it's often unclear whether you've even hit an enemy or not. Your own characters lack weight and there's a general lack of verisimilitude to all their actions. Not least because the game is filled with a lot of low level bugs and glitches, particularly in terms of the ally artificial intelligence.
And then the others:
Wednesday - January 19, 2011
Hunted - Preview @ OXM UK
A short preview for this game can be found at OXM UK. It is based on hands-on time with the Caddoc character:
Playing as meathead barbarian Caddoc, we were able to pile in, all elbows and broadswords, while E'lara hovered at a distance, peppering the bads with arrows and lobbing magic buffs our way. The two are designed to complement each other perfectly, and the game will require you to maximise their combined skills.
Friday - December 31, 2010
Hunted - Preview @ Bright Hub
A new two-page preview for this game can be found at Bright Hub. Here's a snip about how you can create your own adventure:
Friday - September 10, 2010
Hunted - Video Interview
During PAX, Machinima sat down with game director Max Kauffman for a talk. This resulted in a video interview, courtesy of Youtube, about why non-combat areas are optional, how they've integrated puzzles in the game as well as the game's focus on mini dungeons and much much more.
Monday - August 16, 2010
Hunted - Pre-Order Offers
I haven't really been following this one but if you're interested in Hunted: The Demon's Forge from inXile and Bethsoft, the Bethblog has details of various preorder bonuses on offer.
Saturday - July 03, 2010
Hunted - Previews
More previews have come for Hunted - The Demon's Forge. There's one at MMORPG:
More and more fantasy games are getting away from the epic style story lines. With Dragon Age giving the character a more neutral role, Grey Wardens, we are seeing a strong trend towards darker fantasy settings. Still with a large amount of anime influence in games, there are plenty of bright and happy fantasy lands to run around in. Hunted sets the world in dark fantasy with a Robert E. Howard influence. Not only are the two main character mercenaries, they are also ruthless killers and wear the hero role very lightly. This type of fantasy especially in RPGs always gives the player more choices in terms of what a character would do. You are not forced to play the D&D paladin during every encounter.
As such, most of the game seems to revolve around the two differing characters, their shapes and their abilities. Also, Hunted controls a lot like a third person shooter, rather than a traditional RPG, particularly with the use of cover and the bow. At one point of our demo, we came across a desolate courtyard. As we worked through it, we were set upon by a number of skeleton warriors. The developer who was demonstrating the game to us played as Caddoc, while we got to take E’lara. As Caddoc moved through the enemies in front of us, we took E’lara to cover to pick off enemies from a distance.
And then there's one at AggroGamer which also has a trailer, here's a qoute, though:
Players will take on the roles of two characters, E'lara the seductive Huntress, and Caddoc the smash and grab warrior. E'lara can also use swords and Caddoc has some ranged attacks, but not playing to the character's strengths, will make short order of your dynamic duo. Co-op play is the name of this game, players will work together to solve puzzles, and destroy any enemy in their path. The heavy handed teamwork functionality makes this game fun and challenging, need to smash something to progress, leave it up to Caddoc, have to hit a switch from 100 yards away, E'Lara is your girl. Hunted can be played by one player, with an AI controlled partner, but this game is built around Co-op play.
Tuesday - June 29, 2010
Hunted - Previews @ PC Gamer and Koku Gamer
In the wake of E3 more previews for this game have surfaced. First up is PC Gamer, here's a tidbit from the beginning:
Hunted’s pitch is simple: it’s Gears of Warcraft. A dark fantasy world with an over-abundance of three-foot-high walls has been invaded by nasty looking pseudo-orcs. The village shown in this early alpha version is empty, its villagers snatched by the invading menace. Two characters – beefcake warrior Caddoc, and lightly dressed elf E’lara – are on hand to send the orcs back to whatever icky hole they crawled from. On first sight, it’s a foreheadslapping revelation: proper, meaty combat with third-person action, in fantasy setting.
Second, we have Koku Gamer, here's something about the co-op elements in the game:
The emphasis instead rests on the game’s cooperation elements. Hunted is an exclusively two player affair. The game stars E’lara, a scantily clas elven archer specializing in ranged combat, and Caddoc, a brawny human warrior who prefers melee fighting. With the basic structure in place, Bethesda has developed the coop formula quite effectively. There are significant differences between the two fighters, and the level design exploits these divergences.
Monday - June 21, 2010
Hunted - Preview @ Video Games Daily
Straight from E3 comes a preview from Video Games Daily of InXiles action-rpg Hunted: The Demon's Forge. Here's a tidbit:
The demo opened on an almost Silent-Hill-esque note, lingering over the tattered spectacle of the town itself, with its flapping awnings and gutted households, but when Creative Director Michael “Maxx” Kaufmann seized the controller the afore-hinted parallels took centre-stage – or off-centre-stage, as the game’s camera would have it.
Saturday - June 19, 2010
Hunted - Interview @ Video Games Daily
VideoGamesDaily scores an interview with Mathew Findley, president of InExile Entertainment, for their new co-op dungeon crawler to be published by Bethesda Softworks. Brian Fargo slips in a few words as well.
Here's a snip on story:
VGD: How important is the storyline to this game? It kicks off on quite a familiar, Dungeons-and-Dragon-sy note. Will that tone, those kinds of references remain consistent throughout?
Findley: Well, we’ll see. The beautiful part about fantasy is that it’s a language unto itself, right – you know what a dragon is, or what a hobbit is – and we can look at those things and get a sense of where they are in the universe. So you want to stay within that part of it, you don’t want to lose that part of it.
You don’t want to go so fantastical that you look and you go ‘what the heck is that?’ It might be kind of a weird minotaur or whatever, we do have dragons with our own spin on them, but it’s comfortable. And Blizzard certainly subscribes to the same thing – it’s not like we’re not creative people, and couldn’t do this kind of crazy Baron Munchausen stuff, but if you get too off-base, people don’t connect with it.
But then, we do start to tweak and turn it our own way so it has its own vibe and feel. So that’s how we look at fantasy. Ours is more of a dark fantasy, it’s not high fantasy, this is darker than World of Warcraft – you can see the imagery, the intensity of the violence, that sort of thing.
VDG also has a preview of the game here.
Wednesday - June 16, 2010
Hunted - E3 Video Preview @ G4
Matt Findley, President of Inexile Entertainment, talks to G4 during E3 in this video about the game. Apparently, you battle 'vicious enemies with supernatural weapons and spells."
Tuesday - May 18, 2010
Hunted - Website Launched
InExile Entertainment, together with Bethesda Softworks, have launched a website for Hunted: The Demon's Forge. You can get up to date with the recent news, get information as well as talk about the game in the forums. You can also see some screenshots in the media secion and sign up for the game's newsletter - if you so choose.
Friday - April 09, 2010
Hunted: The Demon's Forge - Preview @ Gameshark
Gameshark has made a hands-on preview of Hunted: Demon's Forge developed by InXile Entertainment's, published by Bethesda. Here's a snip:
Puzzles and obstacles are only part of Hunted's non-combat equation; exploration makes up the rest of it. As mentioned before, while pursuing their objectives, Caddoc and E'lara often come across prisoners who they either ignore or liberate. These prisoners when saved give greater insight into the game's backstory.
Information aboutHunted: The Demon's Forge
Developer: InXile Entertainment
SP/MP: Single + MP
Play-time: 10-20 hours
Regions & platforms
· Platform: PC
· Released at 2011-05-30
· Publisher: Bethesda Softworks
· Platform: PS3
· Released at 2011-05-30
· Publisher: Bethesda Softworks
· Platform: Xbox 360
· Released at 2011-05-30
· Publisher: Bethesda Softworks