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Demon's Souls - All News

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Saturday - May 26, 2012
Friday - July 02, 2010
Box Art

Saturday - May 26, 2012

Demon's Souls - Staying Online

by Woges, 13:44

The Atlas Faithful e-mail sent out news yesterday that Demon's Souls with be staying online for the foreseeable future, and they also provide a link to GameInformer for the news.

"We're incredibly excited to be able to announce that the Demon's Souls online experience will persist for a while longer," stated Tim Pivnicny, Vice President of Marketing and Sales at ATLUS. "While it originally seemed as though it would be unfeasible for us to continue to sustain the servers, a number of developments have made it possible for us to continue to invest in and support our fans as they have continued to invest in and support us and Demon's Souls.

"For all the gamers who have yet to discover the game's amazing online experience, we're happy to say you can still log on and find out why Demon's Souls is still regarded by many as one of the finest games of all time."

Source: Atlus

Friday - July 02, 2010

Demon's Souls - Review @ Revolution Magazine

by Dhruin, 00:23

For many readers this will be ancient news but with Demon's Souls released just last week in Europe, I thought it time to add it to our database.  If you're not aware of it, Demon's Souls is a PS3-only action/RPG made by From Software in Japan - but it most certainly is not a jRPG.

UK reviews are coming out with the recent Euro release and here's a snip from Resolution Magazine, who scored a 10/10:

IT’S EXCRUCIATING, it really is. The fog is suffocating and claustrophobic, filling every corner of my field of view. Eerie silence defines this landscape, the nearby stone gateway long since ruined – not so much crumbling as crumbled. I inch forward, straining to see anything less innocuous in the middle distance. Right on cue, I freeze in my tracks. A sinister looking silver skeleton wielding a preposterously large scimitar stands twenty feet past the remains of the arch, yellow glowing eyes piercing the mist. Should I try my bow? What about a fire spell? There’s no guarantee any tactic will work. And it’s too late anyway. My foe rolls towards me at a terrifying rate, displaying an athleticism I hadn’t expected. Instinctively blocking, I realise that in my left hand I hold not a shield, but a magical twig. Dead.

There are two important lessons here, upon which progress depends. The first: never judge a book by its cover, or, in this case, a giant living skeleton by its ostensibly encumbering size and shape. Traps, armed enemies and other nasties will spring from nowhere, necessitating an approach to unknown areas that’s cautious in the extreme and just as astute; face value means little in Boletaria, and overeager adventurers will find out all too quickly on the end of a spear. The second vital realisation is that to call the world of Demon’s Souls “harsh” or “uncompromising” is to make such an understatement as to sound disingenuous.

Information about

Demon's Souls

Developer: From Software

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Combat: Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
Europe & USA
· Homepage
· Platform: PS3
· Released at 2010-06-25
· Publisher: Atlus