Tuesday - March 29, 2011
The Sims Medieval - Reviews
A few more reviews for you.
The first one is from TenTonHammer. They gave a score on each part of the game, but not an overall score.
Lasting Appeal: 85/100
Their Pros and Cons:
Pros and Cons
* A new twist on Sims-style gameplay ramps up the fun and eliminates much of the tedium.
* The game is easy to learn and will be familiar to anyone who has played The Sims, but the deep mechanics still provide some challenge.
* Lots of options! Create a cultured and refined kingdom or a warlike and greedy one--it’s your call.
* Plenty to do. It’ll be a long time before a player runs out of quests or Ambitions.
* Dire chinchillas. ‘Nuff said.
* Quests not exactly deep or compelling where story is concerned. They’re mostly light and humorous.
* Some ambient sounds are annoying.
* Pathing problems and gameplay glitches are fewer than in other Sims titles, but they still exist.
Game Guys - A-
Where Sims games are typically a direction-less sandbox, Medieval tidies things up a bit by making the game mission-driven. Also, instead of creating blank-slate sims to "live" and work in the area the game has players create class-defined sims such as a knight, priests and the kingdom's reigning monarch. The player, too, has a role to fill: the ever-present Watcher. In other words the player is the deity that all of the sims worship and/or fear.
Monday - March 28, 2011
The Sims Medieval - Review @ IGN and GamePro
Awhile ago I promised a few of you some coverage on The Sims Medieval. I went back on my word because truthfully I still didn't trust EA to make The Sims Medieval an actual RPG. Having played it this weekend I can safely say that it is or at the very least it is a light RPG. So here is the first of many newsbits from a game series I never thought I'd be posting here at RPGWatch.
The Sims Medieval has successfully breathed new life into a franchise that was getting pretty stale. The Medieval setting combined with the streamlined gameplay and quests create an evolved Sims experience that feels deeper and much more fun than any of the other recent Sims games. If you’ve given up on The Sims, you’d be smart to give The Sims Medieval a try. Even with its minor flaws, The Sims Medieval mixes a great sense of humor with simple role-playing game mechanics that result in hours of fun.
I was a little unnerved by this sitting down for my review -- part of what makes the Sims fun is not having something I'm "supposed" to do -- but a Patrick Stewart voiceover in the opening cinematic convinced me that the game would be lighthearted and fun the way so many Sims games are. As this benevolent Watcher character, I could control various Hero Sims (Monarch, Knight, Spy, Wizard, Physician, Blacksmith, Bard, Merchant, two Priests) to guide the kingdom toward one of the Ambition goals selected from the main menu. Each character is playable just as I expect a Sim to be -- I can make them eat and sleep to satisfy basic needs and prod them into falling in love or starting fights with other Sim characters around them. But in addition to this traditional gameplay, The Sims Medieval also wants me to fulfill specific tasks to complete quests and "jobs" that each Hero has to fulfill as part of their role in medieval society. The Monarch, for example, might be called on to hunt boar in the forest and hear petitions from the throne for part of the day before I can send him to the Village Shoppe to pick up cheese for a beer-making quest. The Bard might have to speak to three other Sims for inspiration to write a new poem at their Scribe table before I can free-play with her a bit by seducing an Alewife.