Blood Knights - All News
Friday - March 22, 2013
Blood Knights - Delayed till May
The delays are caused by dtp's ongoing insolvency process. Deck 13 had to step in as co-publisher and take over certain duties they weren't exactly prepared for. Placing the game on all platforms was quite a challenge under these circumstances, but this problem has been solved. It's still unclear though when they'll get release clearance by the platform holders.
Deck 13's action RPG with co-op multi-player is 99.9% finished.
Thanks, Couchpotato and GBase.ch.
Friday - December 21, 2012
Blood Knights - Official Release Date, New Trailer
dtp sends us this press release announcing pricing and a release date of February 20 (consoles) and February 22nd (PC), though I'm a little perplexed why the PC version is more expensive:
Hamburg, 21. December 2012 – In the latest trailer to Blood Knights, Deck13 and dtp entertainment are revealing some new gameplay scenes that showcase the abilities of the heroes Jeremy and Alysa as well as the vampiric coop hack and slash action Blood Knights provides.
Also dtp entertainment and Deck 13 today announced a new release date for Blood Knights. Due to some supernatural interference the release date had to be postponed. Finally, if all scantily clad vampires, nasty werewolves and frenetic crusaders can be kept at bay, Blood Knights is going to be released for a worthwhile 14,99 € (14,99 $) on 20th February on Consoles, respectively 22th February for PC for 19,99 €.
Friday - November 09, 2012
Blood Knights - To Be Released in December
The German Gamestar site has the information that the vampire action RPG Blood Knights from Deck 13 is to be released in December. Although a date is not official mentioned by Deck 13, Amazon shows a date of December 12.
Thursday - October 04, 2012
Blood Knights - Preview @ OXBM
The previews for Blood Knights are not exactly available in large quantities, or any quantity for that matter, but one showed up at Official Xbox Magazine, albeit a bit short, so let's not quote too much.
Our brief hands-on time gave us a good feel for both heroes, who you can switch between at will in a single-player game. Jeremy’s sword-slashing melee strikes and deadly whirlwind attack pulverize enemies up-close, while Alysa’s twin crossbows and grenades can decimate from a distance. Both characters have a special vampiric ability that lets them levitate a nearby opponent and yank the blood right out of their body — simultaneously killing them and boosting your health.
Sunday - September 16, 2012
Blood Knights - Alysa Trailer
DTP sent a press release for Blood Knights in which they present the vampiress Alysa.
Blood Knights is bringing back ''Miss Sexy''
Hamburg, 14th September 2012 - In the latest trailer to Blood Knights, Deck13 and dtp entertainment will be presenting the sexy vampiress, Alysa, in her full lethal allure! To quell any fears about her ability to survive the hordes of enemies she will confront in this hack'n'slash, Deck13 is now releasing more information on the research that went into designing the character of Alysa.
Contrary to certain rumours, the price for the download title of only 15$ (15 Euro) is not the reason why we had to cut back on Alysa's clothing?
The panel of experts on the protection of lady vampires at Deck13 were now ready to issue a statement: "We did of course study the specimen very closely" said Timm Schwank, Head of Art at Deck13 Interactive, "and we came to the inevitable conclusion that... err... agility... is by far the most important thing for a ranged fighter like Alysa. Anyway, the prospects are bleaker for her if she, like Jeremy, falls into the hands of the numerous adversaries. Instead, she will move smoothly and gracefully, unencumbered by unnecessary clothing." All the male members of the panel were in unanimous agreement.
Barrels of fun these guys. To further show Alysa can survive fights with little to no armor, here is a video.
Tuesday - September 04, 2012
Blood Knights - Preview @ GameInformer
GameInformer brings us a preview of Blood Knights the vampire slashing game.
During Blood Knights’ eight chapters, your two characters traverse dungeons and solve environmental puzzles along the way. In our demo, platforming puzzles requiring cooperation were pervasive. The good news for those playing alone is that the dungeons adjust accordingly to eliminate the co-op puzzles, even if somebody drops out. Dungeons also have plenty of loot to uncover, and no matter who opens the chest, the equipment itself goes directly into the inventory of the character it was designed for. Also, equipping different gear and weapons alters the look of your character. If you pick up a shiny sword, expect the shine to glisten off your character’s blade.
Each of Blood Knights’ eight chapters ends with a unique boss fight. Boss battles are not about blindly attacking. For instance, until we knocked out the first boss’ healing devices, we didn’t stand a chance. We’re told the adventure should take about six to seven hours to complete, including its fully animated cutscenes and voiced dialogue. Choices you make along the way shape the tone of the ending.
Friday - August 31, 2012
Blood Knights - Preview @ 1Up
In their preview of Deck 13's Blood Knights the people from 1Up had amongst others this to say:
Based on what Deck 13 showed me, Blood Knights features significantly more RPG elements than Guardian of Light -- in fact, the developers named PS2 classic Baldur's Gate: Dark Alliance as one of their other major influences. Jeremy and Alysa each have their own skill trees, with 15 abilities apiece, and the two can level up one of three attributes (strength, health, and luck) after finding five "blood coins." And for all of you Diablo fans, Blood Knights places a focus on loot, but adds a few shortcuts to eliminate the tedium of sifting through endless inventory menus; you can automatically sell unwanted gear directly from the item screen, and the game gives you a clear indication as to whether or not equipping an item would be beneficial. The systems don't seem very deep, but anything more demanding might slow the pace of its Gauntlet-style game play.
Tuesday - August 28, 2012
Blood Knights - English Site and Trailer
The English site for Blood Knights, a Hack and Slash RPG from Deck 13, has gone online today.
Also the new trailer featuring Jeremy the vampire hunter has been released today.
Sunday - May 06, 2012
Blood Knights - Playable @ RPC 2012 this Weekend
Publisher dtp sends word that their upcoming story-driven action-RPG Blood Knights is playable at the RPC 2012 show in Cologne Germany this weekend. So if you're there, give it a try.
Blood Knights offers both single player and coop-MP in a Vampire setting. The game is in development at Deck 13 (Venetica, Ankh, Jack Keane) in Frankfurt/M. Release date is "summer".