Dragon Age: Inquisition - All News
Sunday - September 21, 2014
Dragon Age: Inquisition - Skyhold Interview #3
Bioware posted the third part of their new interview about the Sky Hold. This time they talk about how judgements will work in Dragon Age: Inquisition.
[DRAGON AGE]: Let's talk about the role of the Inquisitor. How much power do you have as leader?
[CAMERON LEE]: As the Inquisitor, you have an authority that spans nations, shaping events and issuing commands to your agents throughout a land in strife. Your power over the fate of thousands also has a personal side. The burden of leadership falls to you, and right or wrong, your choices will have an impact on the lives of those who cross your path.
[DA]: That brings us to the topic of judgments in the game. Can you expand a little bit on that?
[CL]: Sure. The innocent, the misguided, the foolish, and the righteous all must decide which side of the conflict they support, but if they choose poorly, they may find themselves standing before your throne awaiting judgment. This is one of the ways you can see a personal side to your enemies and understand their motivations—and just as importantly, it offers you a chance to reflect on your own decisions and actions throughout the game.
[DA]: So, you quite literally assume the role of judge, jury, and executioner?
[CL]: Exactly. When you sit on your throne in Skyhold, your advisors will bring a prisoner to you for judgment. Your advisor will read the charges and provide additional information before you have a chance to question the prisoner yourself. Then you'll be asked to decide their fate. Your choices won't be black and white, but shades in between. Set them free, recruit them into the Inquisition, execute them yourself, make them your court jester, or even make them Tranquil are just some examples of the sentences you can pass in a judgment.
[DA]: As with any decision, there may be repercussions to deal with, right?
[CL]: I'll say this: how you judge your enemies may have an impact on your Inquisition. For example, can you live with having an evil agent join the Inquisition if they make it more effective? Other sentences may affect side quests, operations, Skyhold itself, and even your closest companions, so choose wisely.
Thursday - September 18, 2014
DA:Inquisition - Video preview @ GameInformer
GameInformer has a new video preview for Dragon Age: Inquisition that is based on a few hours of palying a short demo from Bioware.
After gracing our cover last September, the wait for Dragon Age: Inquisition has been eating away at fans eager for their next-gen return to Thedas. Game Informer's Joe Juba and Kimberley Wallace traveled to Bioware Edmonton last year for the cover story and recently Joe returned to finally gets his hands on the game. After playing for hours and writing a large feature for the new issue of the magazine, Joe sat down with Kim to discuss how the game feels and his overall impressions of the experience.
Watch the video preview below to learn what Joe thinks of playing with the combat and exploring the world of Dragon Age: Inquisition and how it compares to previous entries.
Wednesday - September 17, 2014
DA:Inquisition - Skyhold Interview #2
Bioware posted the second part of their new interview about the Skyhold in DA:I.
Two weeks ago, Dragon Age fans were introduced to Skyhold—the Inquisition's base of operations—through an article from our friends at Game Informer. Following the article, we caught up with Dragon Age: Inquisition producer Cameron Lee to ask a few follow-up questions. In part 2 of this interview series, Cameron discusses the war table, the role of your advisors, and more!
Sunday - September 14, 2014
Dragon Age: Inquisition - Skyhold Interview
Bioware posted the first part of a new interview about the Skyhold in DA:I.
Last week, Dragon Age fans were introduced to Skyhold—the Inquisition's base of operations—through an article from our friends at Game Informer. Following the article, we caught up with Dragon Age: Inquisition producer Cameron Lee to ask a few follow-up questions.
In part 1 of this interview series, Cameron discusses what Skyhold is used for, what players can do to customize it, who you can interact with there, and more!
[DRAGON AGE]: Can you give us a quick recap on what exactly Skyhold is?
[CAMERON LEE]: Skyhold is a huge fortress and the seat of your power as the leader of the Inquisition. From there, you decide the fate of nations, direct your agents throughout Thedas, pass judgment on your enemies, and decide how you will personally take action against the Elder One.
[DA]: Does Skyhold's appearance change over the course of the game?
[CL]: As you progress, you'll notice some parts of Skyhold expanding and becoming more detailed. Murals may be painted, and trophies collected and mysterious artifacts researched by your Inquisition followers. All of this and more has a physical impact on Skyhold.
[DA]: What areas of Skyhold can players customize?
[CL]: Skyhold can be customized to reflect what sort of Inquisition you're leading. You choose what to do with major parts of the castle such as towers and the courtyard as well as decorations like statues, windows, drapes, furniture, and even the heraldry your Inquisition forces will take into the world.
Wednesday - September 10, 2014
DA:I - First RPG on the Frostbite Engine
Jacques Lebrun the Technical Director at Bioware posted a new guest post on the Frostbite webpage about how BioWare created their First RPG with it.
As I write this, the Dragon Age team is only a couple of months away from putting the finishing touches on Inquisition, so it’s appropriate to look back at the long and arduous journey of getting to this point. Shortly after the launch of Dragon Age II, with a new generation of gaming on the horizon, we knew we needed to stretch our ambition and deliver a game well beyond anything BioWare had done before, which meant a major shift in technology and in the way we develop our games.
Friday - September 05, 2014
Dragon Age: Inquisition - Skyhold Information
Game Informer has new info on Skyhold, the castle which will be our base and home
in DA: Inquisition. They've talked to Mike Laidlaw and Cameron Lee about
how the unique functions the castle serves, and how Skyhold gives players a greater sense of the Inquisition's power and progress.
Apparantly our home isn't exactly up to code when we first set eyes on it:
"When you first reach Skyhold, it's not in good shape," Laidlaw says. "There are holes in the roofs, it's wrecked, you can't even go to the entire castle because they haven't cleared out the rubble yet."
However, you can choose the way the castle interior will look like:
This isn’t The Sims, where you fuss over every detail of your dream home. The layout of Skyhold is generally standard, but the Inquisitor makes decision regarding the décor and other elements of the renovation process. For example, if a tower needs to be rebuilt, you can decide if it is outfitted to accommodate mages or Templars, depending on your allegiance. Or, if your character is a Dalish elf, you can furnish the castle with Dalish woodcarving.
Here's a rather interesing quote about the resources you'll need to keep an eye on:
When it comes to expanding your Inquisition, you need to track three different resources. The first is influence, which is effectively like your Inquisition's XP, and it grows as you adventure and complete tasks. When the Inquisition reaches a new level, you can spend points on global upgrades like the ability to carry more potions or the chance to harvest extra crafting materials. The second resource is power. While influence constantly grows, power is more of a currency that you earn and spend down. Power is used to advance the main story, but also to unlock optional areas at the war table. The third resource is time. The Inquisitor doesn't handle every problem personally, so special missions called operations (also unlocked with power) allow you to send agents to finish them in real time. After a set amount of time passes (some operations can take a full day or more), the mission is complete and you get your reward.
Dragon Age: Inquisition - Another Roundup
Well here are two more news articles for Dragon Age: Inquisition this week. The first article is a new interview with Mike Laidlaw at Gamingbolt.
Leonid Melikhov: Tell us from a top level what has changed in Inquisition? How is it different from Dragon Age 2 and yet has the same feel and vibe as Dragon Age Origins?
Mike Laidlaw: Well, that’s a good question. There are really two big things that have shifted. We’re really trying to do “best of” for the Dragon Age feeling, because we talked about this as making it the defining Dragon Age experience. That means pulling in the tactical camera from Origins which was only good on PC.
Putting it on all 5 platforms, which was a fundamental decision from day one, and being able to retain our focus on that has really worked for Dragon Age which makes it kind of unique and stand out. Focusing on the party, party dynamics and interaction, both when you’re engaging in dialogue and when you engage in combat. You’ve got four characters direct under control the way you go.
Those are the things that I think are really critical to keeping it feeling it like Dragon Age, but our opportunity was when we moved to Frostbite, the new engine. It was like “oh wow, we need to retool a lot of stuff” but it was an engine that was used to make jet fighters fight over the top of tanks, fight over top of guys and we were like “well we could do big spaces right?” We could actually go back to exploration and in Origins I think we wanted that feeling but the engine could never quite match it.
With Inquisition, we’re letting you set a few of your own objectives to pursue your own goals and basically be able to crest the bridge and go “hey, what’s that thing down there? I wanna find out..” and that sense of discovery is just so much better.
In the end though it really should not matter what was done or how the game is; extreme hate and anger is never helpful nor justified. It certainly sucks that you will not be able to romance your favorite character with a male qunari in Dragon Age and its no fun that your favorite sniper rifle no longer shoots as fast. The way you played or want to play the game has been changed its not what you wanted it to be. Being upset at that is okay and it is certainly okay to let BioWare or Treyarch or DICE or whoever that you are upset. But you if you just scream at them “you suck! go die in a fire!” they will not listen. That message is just meaningless and does not help them understand why you are upset so it will be ignored. Now if you tell them “I disagree with this latest thing because of x and y” well then they might.
At the very least its worth having respect for them as a fellow person who is just trying to do the best they can at their job. And after all, while you may not like how the game turned out, you would not have it at all without them. That is worth something at least.
Thursday - September 04, 2014
Dragon Age: Inquisition - News Roudnup
Alright time foe more article , and videos for Dragon Age: Inquisition. So lets get started with a new video from Pax Prime 2014 with Outside Xbox.
Morrigan returns for Dragon Age: Inquisition and although the Witch of the Wilds is not a playable party member, she is important and, according to producer Cameron Lee, less of an 'ice queen' this time around. For this and other Dragon Age: Inquisition titbits such as the new-look Fade, undead horse mounts and Mass Effect's Samantha Traynor doing the voice of a female Qunari Inquisitor.
Next Mike Laidlaw released the whole list of romanceable NPC's for the the game on the forums, and as usual the whole internet is in a up-roar over the choices.
Here are our “core” romance options. They are available to players of any race, and fulfill our first design goal of providing multiple options to everyone:
- Cassandra is interested in male characters.
- Blackwall is interested in female characters.
- Josephine is interested in both male and female characters
- Iron Bull is interested in both male and female characters
- Sera is interested in female characters.
- Dorian is interested in male characters.
Two “additional” romance options were added to the game as a result of the extra development time DA:I received. They are more limited in scope, largely for reasons directly related to their story arcs, but are otherwise the equal of the other options:
- Cullen is interested in female elves and female humans.
- Solas is interested in female elves only.
This means that of our core cast, Varric, Vivienne, Cole, and Leliana are not romance options. While we know this may disappoint some fans who were interested in them, we don’t believe that they lose out, as each character engages in their own meaningful story.
Wednesday - September 03, 2014
Dragon Age: Inquisition - Video Preview
Adam Cook of GodisaGeek has put together a new video preview for Dragon Age: Inquisition, and posted another video from Gamescom 2014 from last month.
At gamescom this year, Calvin got a lengthy hands on with the shiny, new-gen Dragon Age: Inquisition. Hear him talk to Adam about his hour with the game.
Calvin interviews Bioware's Aaryn Flynn and gets all the details on Dragon Age: Inquisition!
Tuesday - September 02, 2014
Dragon Age: Inquisition - Video Roundup
Lady Insanity was at Pax Prime this week, and posted three new videos. The first video is a preview of the new Dragon Age Keep from Bioware that imports game data.
Welcome to the latest version of Dragon Age Keep! A guide that helps you choose the decisions you made in Dragon Age: Origins and 2, and re-experience your decisions.
This will be the same presentation that PAX attendees will see, but Bioware wanted to make sure that YOU get to see it as well. Thanks again to Bioware!
Her second video is a conversation with Bioware from Pax Prime 2014.
We give our feedback and they share some light into the development of Keep and things moving forward.
And her final video is about the new Co-op multi-player mode.
Reading the descriptions for the 6 announced characters (out of 12) for Dragon Age: Inquisition's multiplayer. Seen from the Tarot cards handed out during PAX Prime 2014.
Monday - September 01, 2014
Dragon Age: Inquisition - PC Gamer Interview
PC Gamer interviewd Producer Scylla Costa about the games co-op multiplayer mode.
Sunday - August 31, 2014
Dragon Age: Inquisition - Video Roundup
has a new video interview with BioWare Developer Cameron Lee.
BioWare developer Cameron Lee discusses the latest details about Dragon Age Inquisition in this exclusive gameplay preview interview from Gamescom 2014 in Cologne, Germany.
Next Bioware posted a new video FAQ about the new Dragon Age Keep.
Narrated By Fernando Melo, Director of Online Development at BioWare Edmonton.
** REMEMBER THIS IS NOT THE FINAL PRODUCT! THIS IS STILL IN BETA
*** AND TO YOU KEEP BETA TESTERS OUT THERE, YOUR NDA IS STILL ACTIVE, THIS REVEAL DOES NOT CHANGE THAT!
Saturday - August 30, 2014
Dragon Age: Inquisition - Wired Interview #2
Kantr at the DA: I forums points us towards the scond part of the Wired interview where they talk to Mark Darrah and Mike Laidlaw. This time they discuss how the DA:I will make sure the stort from the other gamers carries over to the next gen consoles. They also discuss how the reception of DA2 has changed they way the team decided to make DA:Inquisition.
The reaction to Dragon Age 2 was perhaps not what you would have wanted. What have you learned from or responded to most from that.
MD: Criticisms of weight is one. Weight is a big, huge thing we've changed. Now you're not swinging a six foot foam mallet, you're swinging six feet of steel when you're a two handed warrior.
ML: It has a lot more impact. We've tried to keep the pacing and responsiveness of the second game, but some things are deliberately a bit slower. Being able to cast a fireball and have it go bang, but then having your enemies run away from the area of effect before it hits -- that all works really well. Talent trees were very well received from DA2, whereas in the original it was like "here are four dots and you can buy rank four after rank three". People were bored by that.
Dragon Age: Inquisition - First look at the PC UI
Hrungr on the DA:Inquisition's forums point to new tweet from Mark Darrah where he reveals how the PC UI will look in this game. You can see the PC UI here - you'll need to scroll down a bit.
And from Hungr's post about this in the DA:I forums over at Bioware, here some quotes about the PC UI tweeted from Mark Darrah.
Mike Laidlaw @Mike_Laidlaw
PC question 1: 8 Ability slots?
A: Yes, per character. Changeable between combat.
PC Question 2: What is that TAB thing?
A2: Highlight stuff in the world.
PC Question 3: Why 8?
A: 32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options.
Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.
Friday - August 29, 2014
Dragon Age: Inquisition - Interview @ Wired
Wired Magazine has done a two part interview with Bioware about DA: Inquisition.
In the first part of the two part interview Wired talks with both Mark Darrah and Mike Laidlaw. After some talk about the new generation for consoles and how large the game is, here's a rather surprising twist - about the lore in the game:
Inquisition is the third main game now, and you have millennia of history in the Dragon Age world. How do you keep that straight amongst yourselves, particularly when story paths can branch off?
ML: We hired a crime reporter. We actually did. One of our editors is someone we brought on initially as a contractor and then hired full-time because he's fantastic. He is a research specialist and was a crime reporter with the Edmonton newspaper. He's very dedicated and very thorough -- crime isn't something you want to mis-report -- and what he'd do is comb through everything in Origins, everything in the novels, everything in Dawn of the Seeker, the comics, all the different products. We've developed this internal wiki that tracks the states of all the characters. There are various fields for the characters: Dead, Alive, and Quantum, for characters like Alistair who may or may not be alive depending on player choice. Within the entry, it explicitly says "If Dead: This. If Alive: This". So we have that as our internal reference, and while the fans maintain a really good one, they can't put notes about what's coming, so we have to have our own.
According to Wired the next part of the interview will feature design decisions.
Dragon Age: Inquisition - Preview @ PC Gamer
There are nine potential companions, but despite the effort they took to design, voice, and write, you can skip meeting or recruiting most of them entirely, and they can be dismissed at any time. Inquisition's combat system finally gives equal favor to its real-time and pausable approaches to fighting.
And a quote about the Dales Highlands:
The intro to the Dales is incredibly light. An arcane, malicious blizzard has grasped the area's rough, typically-thawed cliffs, icing the river that nearby Sarhnia depends on for food and trade. What I notice throughout this area, and appreciate, is the lack of heavy-handed exposition about who, what, where, and why: the theme of the Highlands, as I discover simply by fighting through it, is driving out an invader and advancing the frontline.
A quote on Inquisition perks:
Also nestled into the War Table (but separated from operations) are Inquisition perks, which draw on influence that you gain from exploring Thedas and completing quests. (If power is "Inquisition gold," as Darrah puts it, influence is Inquisition XP, effectively.) There are four perk types: Forces, Secrets, Connections, and simply ‘Inquisition', the first three of which are tied to those previously mentioned advisors. A Forces perk might increase your potion capacity by four; a Secrets perk might increase the XP you earn from picking up codex entries; one Connections perk grants better merchant offers on rare items. Skyhold changes as a reflection of which perks you favor, although I wasn't told how.
Dragon Age: Inquisition - Another Roundup
Here is another a few more articles for Dragon Age: Inquisition this week. So let's start with PC Gamer with some information about the Co-op multiplayer.
Support will include ME3-style chests, which will players unlock new characters and items, and will be available through in-game currency or microtransactions. In addition, Bioware are planning the free release of updates and levels. All of which sounds extremely similar to Mass Effect 3, which was supported with new content for a decent amount of time. If Dragon Age: Inquisition can get new stuff for longer, it'll be a healthy boost for what sounds like a promising mode
The next article is from Gamezone about the games micro-transactions.
While BioWare has announced that the RPG will host a multitude of free and appealing add-ons such as such as additional characters and periodic new multiplayer adventures, it will also offer the dreaded in-game purchase. In this instance it’s geared towards buying Platinum, the game’s currency, which can be used to buy essentially anything for MP but does not effect the single-player mode.
Cheat Code Central also talks about the micro-transaction uproar.
The internet is in an uproar. The ramble rousing has commenced. Can you hear the people sing? Sorry, they aren't singing. Rather, they're tweeting in frustration over Dragon Age: Inquisition. Apparently, people forgot that, despite being developed by BioWare, Dragon Age: Inquisition is an EA game. And EA, being ever so money hungry, likes to shove microtransactions into every possible game. See where I'm going with this?
In case you haven't, let's spell it out. Dragon Age: Inquisition has microtransactions. They tie into the game's cooperative, online multiplayer mode. Let me elaborate. These microtransactions are optional, as everything in the multiplayer mode can be earned via hard work, elbow grease, and dungeon grinding. The items that could be purchased with "platinum" could be bought with gold coins as well. Also, the online multiplayer itself is completely optional, and doesn't touch the main game.
Thursday - August 28, 2014
Dragon Age: Inquisition - News Roundup
Here is another roundup of news for Dragon Age: Inquisition. Lets get started with a new video from video that gives us a glimpse of the Co-op action in multiplayer.
Join us for a first look at Dragon Age: Inquisition multiplayer. Become an agent of the Inquisition and face your enemies in 4-player co-op adventures.
After wacthing the video Gameinfomer has a A Step-By-Step Guide To Multiplayer.
During a visit to BioWare’s Edmonton studio, I got a chance to play the newly announced multiplayer mode for Dragon Age: Inquisition. The company has talked extensively about what the game’s single-player campaign entails, but this new co-op mode will be uncharted territory for some Dragon Age fans – especially those who did not play Mass Effect 3’s multiplayer.
Thankfully, there’s no reason to be intimidated; Inquisition’s approach to co-op is accessible and easy to understand. This step-by-step guide gives you an idea what to expect from your introductory hours of multiplayer, and how that experience can evolve over time.
Next Ausgamers has a new hands-on preview based on an early demo.
After what felt like 10 minutes, it was time for the next group to come in, and I found myself eager to have more time with Inquisition. While I rage quit on Dragon Age II’s corridor-like external locales, my time with Inquisition cast the right kind of magic over me to restore faith in the franchise and show that the BioWare promises are on track for an engaging action-RPG experience.
And for last a new article that talks about the game being Bioware’s most ambitious, and dangerous game yet from Gamingtrend.
Though Dragon Age: Inquisition may spell the most ambitious game the company has created to date, it also marks the dawn of a new age. Fresh hardware has hit the market and has had a full year to mature. PCs are more powerful and cheaper than they ever have been, with large amounts of memory available to both platforms. Dragon Age II spent less than two years in development which clearly hurt the end result, but Inquisition has had nearly double that time to bake. Dragon Age Keep shows a hefty amount of effort in taking into account the decisions of the past, but we can only hope that the ending sums up it nicely. I, for one, am not worried though. While the good Doctors may be gone, the age of Laidlaw, Darrah, and others have just begun.
I think the site was paid off just read the last part.
Wednesday - August 27, 2014
Dragon Age: Inquisition - News Roundup
MSN Games has an interview with BioWare who talks about the Frostbite engine, and the terrible ending of the Mass Effect series. So here is a small sample.
"It's changed a lot," Dragon Age: Inquisition producer Cameron Lee told GamesFIX. "One of the most important aspects that's changed is that there's a broader expectation of what gamers want."
It takes only ten minutes with Inquisition to understand Lee's mentality: there's so much to take in for a game set in an open, sprawling game world, and it's clear that BioWare is creating it's most ambitious game yet.
That ambition is fuelled by a game engine - by definition, a game "engine" is a a framework that makes the game run - that has become known by gamers as the engine for first-person shooters. It's the first time "Frostbite", an award-winning technical architecture that allows for truly spectacular virtual environments, has been used for this type of game.
"In order to do something with what we're doing with Inquisition, the scope of it, the depth of it, it wouldn't have been possible on the previous engine," Lee explains. Having multiple open areas that let you explore these different environments and themes, not to mention the destruction that the game experience dictates, just wouldn't have been possible without Frostbite.
"We've spent a bit of time building upon the core Frostbite engine, which was obviously made as a shooter engine, so we've had to build a lot of stuff."
And it seems IGN has confirmed Dragon Age: Inquisition will have also have Multiplayer. It seems the game will allow Co-op play, and be all about the loot.
Cooperative multiplayer is coming to, and the four-player adventure isn’t as close to Mass Effect 3’s online mode as you might expect. Both share qualities, particularly in their economies, but in almost every instance, Inquisition’s levels, characters, and economy are significantly deeper.
Saturday - August 23, 2014
Dragon Age: Inquisition - Interview & QA
AusGamers interviewed Producer Cameron Lee to talk about Dragon Age: Inquisition.
AusGamers: I find that games nowadays rarely seem to be single genre. So, every shooter you’re looking at nowadays has RPG mechanics, as a given. But when you go over to the RPG world, it’s a bit more difficult to find those obvious links to other genres, I mean, outside of the idea of an action-RPG. What sort of other genres or games specifically outside of the RPG realm are you looking to, and how will we see that evidenced in Inquisition?
Cameron: Great question, and putting me on the spot when I’m really tired.
AusGamers: You’re welcome.
Cameron: Influence comes in from all kinds of places. It could be movies: our art director is a big fan of Japanese movies and Renaissance art, so you get influence everywhere, and that’s just from the art side of things. From a game-design point of view, they could be, I’m trying to think, like operations at the war table, there are many games that have done this concept of, I have people working for me and I’m going to use this UI to order them to do things. And so when you look at that and you go, okay, well we have this big organisation that we lead, how do we lead them? And then how do we make it immersive, how do we make it part of the game world? Then you start thinking about, okay, what if you really were a commander and you had a war table, you could imagine, generals would have in medieval times, and then what would that mean? Okay, I can now order my people out, and then you start linking it back into other systems that you have, and that’s really where the iteration and the development comes from. So, for example, as a leader of the Inquisition, you can judge people. You have a throne, right? And you can sit on the throne and you can judge people, and a number of those judgements can actually lead to you making people serve you as an agent, so you judge them and say, ‘I’m not going to cut your head off, but you’re going to come work for me now.’ So they become agents, and by getting agents, you speed up or enhance some of the operations you can do at the war table, so all of these things link together in that way. We look at this influence in a variety of different ways. Sometimes, you’ll be sitting there at night playing a game, or sitting there in bed and go, ‘Shit, that was really cool fun,’ and then you start to follow it through and it takes on a life of its own now.
Bioware also posted a new combat Q&A on the games website. Unfortunately the questions are random, and I'm short on time so just read the link.
Friday - August 22, 2014
Dragon Age: Inquisition - Keep Questionnaire
Eurogamer has a new article with some leaked images, and information about the new Dragon Age Keep that helps players shape the game world.
Images from the Dragon Age Keep beta have emerged online, and they reveal a detailed questionnaire designed to determine the state of the world in Dragon Age: Inquisition.
The images, which popped up on Imgur and were spotted by Reddit (via VG247), contain spoilers for both Dragon Age: Origins and Dragon Age 2. The questionnaire is pretty detailed, and digs into much of the major decisions made during the first two games in BioWare's fantasy role-playing series.
Thursday - August 21, 2014
Dragon Age: Inquisition - Details & Screens
Behind Games has some new details and screenshots for Dragon Age: Inquisition.
In Dragon Age: Inquisition there will be 4 different Races: Dwarves, Elves, Humans and Qunari.
Dwarves are short, stocky, and most spend their entire lives underground. Those living in exile on the surface are commonly merchants or smugglers. Because dwarves have no connection to the Fade, they cannot be mages, but receive a 25% bonus to Magic Defense.
Elves are a historically oppressed people, distinguishable by their lithe frames and pointed ears. Though most survive in the poorest fringes of human cities, others live as nomads known as the Dalish. Elves receive a bonus of 25% to Ranged Defense.
The Qunari are a race of horned giants who follow a strict religious text known as the Qun. Those who have abandoned its principles are known as Tal-Vashoth and often work as mercenaries. Qunari characters get a bonus of 50 to Health.
Humans are the most numerous and powerful race in Thedas. They are also the most divided politically and seem to thirst for conflict. Human characters receive a bonus ability point at the start of the game.
In addition here is some new details about the three classes:
Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage’s toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.
Armed with bows, daggers, and any number of dirty tricks, the rogue’s primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper’s perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault.
Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don’t deflect with their shields.
Wednesday - August 20, 2014
Dragon Age: Inquisition - News Roundup
IGN has a new fourteen mintue gameplay demo video from Gamescoms last week.
BioWare stops by the IGN booth with a brand new demo of Dragon Age: Inquisition, live from Gamescom.
They also have a new article about the games improved relationship system.
Sex and relationships typically suck in video games. Relationships are about sustainability, commitment, and building something meaningful, but when it comes to romantic relationships in interactive stories, getting laid is typically the endgame.
Not always, though, and that's something BioWare is learning from when it comes to improving relationships romantic, and platonic in.
I also found a new interview with with producer Cameron Lee on MMGN from Gamescom about how Frostbite changed Bioware's approach to development.
MMGN: How have fan expectations changed for the genre? Do you find yourself trying to appease a different audience now than you were with the first Dragon Age?
Cameron Lee: Wow. It’s changed a lot. One of the most important aspects that’s changed is that there’s a broader expectation of what gamers want. Some players want really niche aspects of RPGs, some want action orientated RPGs, some want customisation. What we’ve definitely seen is the scope of what someone wants is very different compared to the days of the Gold Box series. It’s like, ‘Just give me an RPG!’ and we knew what they wanted. I think that these days, RPG means different things for different people.
MMGN: Bioware has been vocal saying this is the biggest Dragon Age yet. Has working with the Frostbite engine permitted you the flexibility to enhance the scope in the way you have?
Cameron Lee: Definitely. In order to do something with what we’re doing with Inquisition, the scope of it, the depth of it, it wouldn't have been possible on the previous engine. Like the Eclipse Engine, and Unreal and stuff like that.
Sunday - August 17, 2014
Dragon Age: Inquisition - Writing Villains
The Bioware Blog for DA: Inquisition has been updated with an interview where the Bioware writers explain what it takes to write villains. The interview is with David Gaider, Sylvia Feketekuty and Lukas Kristjanson. David Gaider answers the first question:
[DRAGON AGE]: Before we begin, who is your favorite villain from the previous Dragon Age games, and why?
[DAVID GAIDER]: I'd say Loghain in Dragon Age: Origins, primarily because I couldn't blame him for feeling as he did. Was he paranoid and ultimately wrong? Yes, but I could imagine myself stepping into his shoes and taking some of the same actions he did... which is a little frightening.
A quote about evil characters:
[DA]: In your opinion, what makes an evil character truly memorable?
[SF]: A good dynamic foil. A viewpoint that fascinates, even if it's self-serving or covering an agenda. (There's a reason everyone remembers the cuckoo-clock speech from The Third Man.) The antagonists who stay with me typically change a story's protagonists when they clash, whether by forcing them to adapt or by irreversibly altering their entire worldview.
A quote about how Bioware creates characters:
[LK]: You need to be able to do both because it really depends on when you join a project. If you're in early enough, you can craft the character along with the role, but a lot of times the role and/or plot is necessarily defined already. I prefer knowing where they need to fit because then I know the pieces I have to work with. A lesson from growing up with LEGO: limitations breed creative solutions. The freedom to make stuff up also comes with the uncertainty of what will need to be cut. In either case, I can't do anything without keeping the needs of the overall game in mind.
Friday - August 15, 2014
Dragon Age: Inquisition - New Screenshots
Here are a few more screenshots for Dragon Age: Inquisition with a few in-game characters, and locations from Gamescom at Game Idealist.
The newest screenshots from Dragon Age: Inquisition are now available at Gamescom. The new set displays some characters (Cole, Varric and Vivienne) along with locations (Breach, Fade, Hinterlands, Red Cliff and War Table).
I'm to lazy to upload them to our site instead.
Wednesday - August 13, 2014
Dragon Age: Inquisition - GamesCom Trailer
Bioware has revealed a new trailer for this game at GamesCom 2014. Entitled The Enemy of Thedas it reveals many things which you learn about here. For good measure, a quote:
Darkness descends over the world of Thedas. Tales of an Elder One emerge from whisper. The legendary heroes of the Inquisition must stand together when its power and faith fall under attack.
Thanks to Dargon Affected at the Bioware forums, you can view how Bioware presented
DA: Inquisition at the EA GamesCom Press Conference. Aaryn Flynn, general manager of Bioware, present the video telling us about Skyhold, customization of the Inquisitor, new missions, the tactical camera and much more.
DA FAN at the Bioware forums has made a thread in which you discuss the trailer,
the tweets and other updates regarding this game from GamesCom 2014.
Tuesday - August 12, 2014
Dragon Age: Inquisition - Interview @ GamesTM
GamesTM has a new interview with Producer Cameron Lee to talk about how Bioware is learning from past mistakes for Dragon Age: Inquisition.
Dragon Age 2 was a very different beast to Origins, and Inquisition looks closer to the original, but what key things have been brought from both games?
We started out by looking at how players used and what they liked about Dragon Age: Origins and Dragon Age 2. We also look at what the market’s doing too because it’s been so long since those games; when you’re planning a game that takes three or four years to make you have to look ahead and try to predict what might happen.
We did look long and hard at everything, not just at what the core fans want but also what other fans who don’t necessarily talk to us on the forums or on Twitter and we can gauge a lot of their reactions through the telemetry data that we get.
Releasing in November, there is a small alarm bell ringing that it hasn’t been widely available to play. Even at E3, so close to launch, it was a presentation only. To allay the doubts and concerns of DA fans out there, what’s the thinking behind that decision?
It’s a really simple answer, it’s really hard to convey the context of the RPG, characters, story and concepts if people just get their hands on it and play it for five minutes. They’re missing the context, so that’s why we did it this way.
What we’ll probably do next year is an open theatre style booth – or the next time we do a Dragon Age game – so that people can see it in action but that’s really all it is. We have been doing behind-closed-doors for people to get a feel for it, but that’s a more intimate one-to-one experience with someone talking you through it.
Sunday - August 10, 2014
Dragon Age: Inquisition - Video & Pre-Orders
Bioware released a new video from the San Diego Comic-Con last month.
We took a tour on down to San Diego for Comic-Con to show off demos of Dragon Age: Inquisition and reveal new information about the next Mass Effect. Take a gander at the new Mako and learn how we created such realistic dragon fights.
Also a site called guide4games has more information about pre-orders.
EA and BioWare have announced the Dragon Age 3: Inquisition Collector’s Editions with the price of $170. The game will be available for PC, PS3, PS4, Xbox360 and Xbox One on November 18, 2014 in America and November 21, 2014 in Europe. The firms have introduced two expansive collector’s edition, Inquisitor Edition and Deluxe Edition.
Saturday - August 09, 2014
Dragon Age: Inquisition - Twitter Updates
Only SP rounded up a few more details for Dragon Age: Inquisition based on some new tweets from the games developers this week.
According to Laidlaw, there will be no swimming in Dragon Age: Inquisition, a feature that every open world game really should have to be honest. It’s sort of surprising to see how many open world games simply do not have the ability to swim. As of right now, there’s no plan to even patch it in.
A feature that players immediately noticed following the recently released combat video for Dragon Age: Inquisition was that archers did not seem to have a quiver for their arrows, a feature that has been in Dragon Age since Origins. Laidlaw has confirmed that the minor detail has been added in.
Another important reveal made by Laidlaw lets us know that players will be able to fully complete Dragon Age: Inquisition before ending the main storyline.
Lastly, in regards to character customization, you will not be able to change the physical features of your companions, but you can customize their weapons and armor to your liking, according to the official Dragon Age: Inquisition Twitter account.
Wednesday - August 06, 2014
Dragon Age: Inquisition - Creatures & Features
Bioware released another trailer this week for Dragon Age: Inquisition where Producer Cameron Lee talks about the games new creatures, and features.
Dragon Age: Inquisition producer Cameron Lee talks through some of the brand new characters, creatures, features and abilities in the third instalment of the epic role-playing series.
Tuesday - August 05, 2014
Dragon Age: Inquisition - News Roundup
Bioware has released another video on their blog with Alix Wilton Regan who is one of the voices of the Inquisitor, and she discusses her role in Dragon Age: Inquisition.
I also found a new post on the Bioware forums from a member called PC Gamer UK September Issue.
- Red Lyrium is an anti-magic substance... an opposite force to normal (blue) Lyrium.
- Tactics are in (automated AI settings as described by the writer) and apparently you can set how much mana a mage companion can keep in reserve and at which HP threshold would a companion use a heath potion.. so looks like more grained control over tactics.
- After clearing parts of an area you can set up camps in that area, they give you access to scouts and you gain power, the resource you spend on operations.
- Certain parts of a map can be locked until you clear other ones.
- You can mark certain areas as operation points on the map so that you can deal with them when you return to your base of operations, Skyhold.
- You manage your operations through the war table in Skyhold, and by doing so you get resources like gold and loot or agents, some of the operations are tied to the main plot like an operation involving the chantry in Val Royeux.
- Some operations are resolved instantly and some require you to pick an advisor (Cullen, Leliana or Josephine) to resolve them, they're unavailable while conducting the operation.
- There's a new resources besides power (which you spend on operations) which is called influence.
- Influence gives you inquisition perks, those are divided into four types: Forces, Secrets, Connections and "Inquisition".
- The first three perks are tied to the advisors. A Forces perk might increase your potion capacity by four; a Secrets perk might increase the XP you earn from picking up codex entries; one Connections perk grants better merchant offers on rare items.
- Skyhold changes as a reflection of which perks you favour (doesn't elaborate more on how) though it won't be related to decorations since you do that manually from a menu. You can change everything from the windows, throne, banner, and heraldry to the drapes.
- Dragon fights are all scripted and they have their own personalities.
- Dragons have a main health bar and a health bar for each limb, you can't deal massive amounts of damage to it without dealing with its limbs first.
Wednesday - July 30, 2014
Dragon Age: Inquisition - News Roundup
RPGSite had the chance to interview Mike Laidlaw to ask him some more questions about Dragon Age: Inquisition as it gets closer to release in a few months.
RPG Site: Dragon Age II had a mixed response. To my eye, it felt like it critically did a lot better than it fared with the fans - many critics with no particularly strong feelings about the first game found it a solid title, but fans of the original game were disappointed. How do you approach a sequel with a fanbase that, in theory, is split? What do you change?
Mike Laidlaw: Well... the wild card for the whole thing is really the move to Frostbite, right? So, we're on a whole new engine, we're changing tech. When that happens, you basically have to rebuild all of your systems from the ground up. Frostbite is an amazing engine for visuals, but it is definitely not an RPG engine out of the box by any means.
As such, we had an enormous engineering challenge in front of us. It was a challenge, but it was also a very good opportunity to sit back and look at everything. To say, "Okay, what do we consider to be the defining characteristics of the Dragon Age experience?" Obviously, feedback for Dragon Age II was incorporated into that. But that aside, I think that's more about understanding what makes Dragon Age unique, what makes it stand out, rather than what did or didn't work in the previous game.
For me personally, if I had to boil it down to a single concept, it's the party. It's not just you; you're not a solo adventurer - you are part of a team. Teamwork in gameplay is a part of that. The fact that we have a bunch of rich characters is a part of that. The fact that the follows are probably the most beloved part of Dragon Age is a part of that. It all really comes back to the party.
As such, when we sat down to look at it... we then need to examine how we make our unique features stand out even more. That realization led to some really key decisions. It's through that core understanding that we decided that, yes, although it's challenging, we were going to do a tactical camera, being able to control the whole party, the party hopefully players love, with a full overview at any time for the whole game. That really started the whole discussion because all of our ability designs needed to work both tactically and in real time.
Next Game Informer talk about the return of Leliana.
For the most part, Leliana has been peaceful and upbeat, devoting her life to religion and striving for redemption from her checkered past. However, she has had time to change and grow since we last saw her, and BioWare has been building her up as an agent of the Divine (the head of the Chantry). Here are some interesting issues and characteristics we think the red-headed bard will bring.
And for last Game Idealist has news on a new expensive strategy guide that includes DLC, and other goodies. The catch here is it will cost you $119.99.
Dragon Age Inquisition is getting a super expensive collector’s edition strategy guide, according to Amazon. The Dragon Age Inquisition: Prima Official Inquisitor Edition has a regular price of $119.99, twice as much as the videogame. Amazon currently has the item on sale even though the price tag could change at any time. You can find the current amount, along with other details, right now with this Amazon link.
Update: Bioware also announced the delay of the Dragon Age Keep.
With the recent announcement of a new release date for Dragon Age: Inquisition, we’d also like to provide an update on the Dragon Age Keep .
To coincide with the November 18, 2014, launch of Inquisition, we will also be moving the Keep’s launch date. Accordingly, we’ll be extending our beta program, meaning there’s still plenty of time to get involved with the Keep.
For those unfamiliar with the Keep, it’s a companion Web experience that allows you to customize your story choices across the Dragon Age franchise. This ensures that regardless of what platform you play on, you’ll always have your Thedas the way you made it.
Tuesday - July 29, 2014
Dragon Age: Inquisition - Combat Video
Bioware released another gameplay trailer this week for Dragon Age: Inquisition that gives us an in-depth look at the games combat system.
Join us for an in-depth look at the multi-faceted combat system of Dragon Age: Inquisition. Learn how to command the battle with a demonstration of both real-time action and the strategic tactical camera.
Friday - July 25, 2014
Dragon Age: Inquisition - News Roundup
I managed to roundup a few more articles for Dragon Age: Inquisition. All three deal with the new delay for thirty days announced by Bioware this week.
Technology Tell - Dragon Age: Inquisition delay is Okay
While the Dragon Age: Inquisition delay is definitely a bummer, and makes my impatient nerve tingle, game delays are usually for the best. It would be nice if a developer could overestimate how long a game will take them to make, and end up with earlier release dates than planned. But release dates are just one of those things. When you’re dealing with something as detail-oriented as building a game, last minute things can come up.
Cheat Code Central - Delay was to be Expected
November 18, 2014 is positively barren. Sure, Dragon Age: Inquisition will be up against Far Cry 4 and Pokemon Alpha Sapphire/Omega Ruby, but better to face competition from only two games during one of the busiest shopping weeks of the year, than be one of eight major releases in a seven day span.
The point is, the Dragon Age: Inquisition isn't a huge surprise, and it's really nothing to get worked up over. True, we have to wait 30 days more, but we should think of it this way: October and November 2014 are going to be two of the busiest months in gaming, with multiple games coming out one after another. We'll all be so busy, the time will fly by.
And the last one is more about EA , but talks about the delay also.
Gimme Gimme Games - Battlefield, Dragon Age delays show a changed EA
Something happened this week that I don’t think many of us cynical gamers thought would happen. EA delayed not one but two major holiday releases, even pushing a Battlefield title until after the holiday season.
Dragon Age Inquisition was delayed from mid-October until November 18th and Battlefield Hardline was moved from October 21st until sometime between January and March 2015. EA has a history of rushing games out to hit shelves by the holidays, with Battlfield 4 being the most recent example.
Over 9 months later, Battlfield 4 is still full of bugs across consoles and PC. Some have been fixed while others have lingered since release and new problems have popped up since then. Its things like this that make EA one of the most hated companies in the US, they’re lack of concern for putting out a quality product on day one versus capitalizing on a busy shopping season.
Tuesday - July 22, 2014
Dragon Age: Inquisition - News Roundup
DSO Gaming has new screenshot for Dragon Age: Inquisition from Bioware.
Electronic Arts and Bioware have just released a new screenshot for their upcoming RPG, Dragon Age: Inquisition. This new image shows one of the game’s beautiful environments that players will get to explore. Dragon Age: Inquisition is powered by DICE’s Frostbite 3 engine and is currently planned for an October 10th release. Enjoy!
Next The Examiner has news the game might have Co-Op added to it.
Considering that Dragon Age has never included multiplayer support added with the fact that the Bioware had never discussed the topic for Dragon Age: Inquisition does make it seems slightly odd that they would be unwilling to deny such a feature given that fans will ultimately find out when the game launches in less than three months time. Perhaps the developer simply doesn’t want to upset gamers who love to play co-op titles by confirming that there will be no such addition to Inquisition, but those players would likely already be uninterested in a Dragon Age game.
To make the matter seem even more suspicious, Bioware also told fans to ‘keep an eye’ on the developer’s official social networking accounts to future updates on the topic of co-op. Again, if the game was going to continue the franchise’s tradition of being a singleplayer-only title, why wouldn’t the developer simply confirm that Dragon Age: Inquisition won’t have multiplayer elements? By not discussing such a major element about the game this close to launch, Bioware either wants to create an air of mystery around their upcoming release or the developer does indeed have something hidden up their sleeves.
And I saved the best for last since I know most of you will like it. A site called Jump to Gamer has a list of all things Bioware has done to kill the series.
In conclusion, it seems that BioWare are happy running the Dragon Age series into the ground, and themselves with it. Rather than list to their fans and learn from their past mistakes they are more than happy to keep steam rolling ahead. Their staff are doing everything they can to appease all groups to recoup the the fans they lost with the release of Dragon Age 2, even at the expense of using racial slurs. Will Dragon Age Inquisition spell the end of BioWare and the series? Who knows, but I for one believe that it will be a financial failure for them even if the major review companies list it as the best RPG of the decade as they did with its predecessor. No words are needed when professional critics award a game 10/10 yet the user meta-critic score is below 5. BioWare are making the same mistakes they’ve made before and this time they are coming to light before the release of the game, we need only wait until October 7th to see how many fans BioWare really have lost.
Update: It seems the game is now delayed again. Executive Producer Mark Darrah of Dragon Age: Inquisition had this to say on the games blog.
I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.
Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.
I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.
Sunday - July 20, 2014
Dragon Age: Inquisition - Next Gen Difference
Onlysp posted a new article for Dragon Age: Inquisition that compares the graphics to all past games in the series. Of course we all know the Frostbite engine wins.
The Next Gen Difference: Dragon Age: Origins, 2 and Inquisition Compared
We here at OnlySP are incredibly excited for the upcoming onslaught of games coming this October. A lot of those games include sequels that are bridging the gap from PS3/Xbox 360 to PS4/Xbox One. So, we decided that we would take a look at the difference certain details between those games, from the last generation to the current gen.
This is The Next Generation Difference.
For our first Next Gen Difference article, we decided to focus on BioWare’s epic fantasy RPG series Dragon Age. Dragon Age: Origins was released in 2009 for PS3, Xbox 360 and PC while Dragon Age 2 was released in March 2011. The next game will be released on PS4, Xbox One and PC in October of this year. We’re going to take a look at elements of the game and compare them to each other. While some of the differences should be plain to see, it’s always good to focus on the minor details too.
Thursday - July 17, 2014
Dragon Age: Inquisition - a collector without game...
The Inquisitor’s Edition will retail at $169.99 USD containing :
- Highly detailed exclusive Inquisitor Collector's Edition case produced by TriForce, approximately 8.5” x 13.5” x 14.5”
- The case is wrapped in faux reptile skin and has the mark of the Inquisitor stamped on top in gold foil, with an interior fitted with imprinted red silk
- Cloth map of Thedas drawn to scale, approximately 22” x 32”
- 72 card Major and Minor Arcana tarot card deck with custom artwork depicting mythology from Dragon Age lore
- Inquisitor full scale, six piece, lock tool set
- One set of four full-scale map markers, each approximately3.5” x 3.5” x 4”
- Inquisitor's badge
- Quill and inkpot
- 40-page Inquisitor's journal
- Orlesian coins
- Limited-edition SteelBook™ case to house your copy of the game
European customers could have feared a direct conversion : 1 $ = 1 €, but seems it's worse.
The french Inquisitor Edition has been confirmed to be sold only €99.99, and will contain every goodies, including the steel case for the DVD...
...but french/(European?) customers just have to buy the game apart, (or try to steal it using the lockpicks provided in the box :-) ) as there won't be any game in the collector's box...
Monday - July 14, 2014
Dragon Age: Inquisition - GaymerX Interview
Lady Insanity has put up an interview on her Tumblr she did with David Gaider at GaymerX 2014. Maria Caliban has made a thread about this interview at the DA: Inquisition's forums. She mentions highlights from the interview.
Here are some of them:
All human Inquisitors are nobles from the Free March. We don't start out as a leader.
The Red Templars can be automatons if the lyrium has overwhelmed the mind, but some are more intelligent.
Blood magic is still morally ambiguous, not just pure evil.
Red lyrium is not 'more powerful' than blue lyrium. It's something different.
A hedge mage can never be a proper mage.
A sarabaas is a form of hedge mage; can't do regular spell casting, they mostly just blow things up.
There are Circles in Rivani as well.
In Nevarra, for each person who dies, a spirit is invited into their body. This maintains a 'balance' between life and death. In older cemeteries, there are undead just wandering around.
Tevinter interbreed in order to create perfect mages. Nobles must always present themselves as perfect mages and any deviancy is looked down on. Families maintain their public self image.
The Tevinter consider themselves a meritocracy as even those born into slavery might become a mage, earn their freedom, and climb the social ladder. Elves within Tevinter tend to see this as evidence they have more opportunity there.
David is thinking of writing a new novel.
Sunday - July 13, 2014
Dragon Age: Inquisition - Preview @ PC Gamer
PC Gamer is the next site this week to releases a preview of a short gameplay demo from Bioware. So without wasting any more time here is a small sample.
For a game with a “dragon” in the title, battles against those creatures need to be a spectacle. Thankfully, the one I fought was promising. As I approached the dragon down a valley, he flew above and bombed me with giant fireballs that sent debris flying, and streams of fire that were some of the best effects of that type I’ve seen. I spent most of the battle dodging his attacks and firing spells and arrows at him in real-time without overthinking it, and paused the action occasionally to take advantage of Inquisition's new ability target specific body parts in order to hobble his rear legs, for example.
No demo would give us a thorough understanding of Inquisition's story, but I’m intrigued by what I saw of its approach to storytelling. In addition to its colorful mythology, diverse cast of characters, and the dialogue options that are staples of BioWare RPGs, Lee told me that my decisions will have a physical effect on the world. He said I’ll be able to build bridges that lead to new areas, drain massive lakes to reveal dungeons and destroy the fragile economy of a nearby fishing village, and other radical impacts I could have on the landscape and population.
Saturday - July 12, 2014
Dragon Age: Inquisition - News Roundup
I managed to roundup a few more articles for Dragon Age: Inquisition today, and seems more will follow this week. The first article is a new impression from the Examiner.
Recently, we had the opportunity to get a sneak peek at what BioWare has been doing with Dragon Age: Inquisition. What we had the opportunity to see gameplay that lasted a little over 20 minutes or so, and we are pleased to say that we were not disappointed at all, in fact, we were hooked by what we saw.
Next IGN talks about how crafting will work in the game.
At a hands-on demo last week, I got the chance to ask what kind of customization options were available. As it turns out,is Bioware's most customizable game to date, with over 200 abilities, spells and upgrades to choose from in order to shape each individual member of the Inquisition as you see fit.
Then we have two more previews among the many others this year.
At E3 2014, I attended the same Dragon Age: Inquisition that forged the preview from our fellow writer Jessica Vazquez, and as we watched the female Qunari mage on screen fire magical blasts at swooping dragons (swooping is still bad), we both had the same thought: Why isn't this hands-on? All the 30-minute presentation accomplished was whetting our collective appetite for cleansing the continent of Thedas of overzealous templars and sacrilegious blood mages. Luckily, I wouldn't have to wait too long, as BioWare graciously allowed for a hands-on opportunity of the exact E3 demo behind closed doors.
Inquisition may finally help unite Dragon Age’s tactical and visceral fighters. Nothing separates the removed, strategic combat style from the up-close, tunnel-vision style, and combat overall is better for it. The player can now maximize both approaches on a whim with full control over the camera and a clean display. BioWare isn’t just giving gamers the best of both styles but also the capability to fuse them into one.
Friday - July 11, 2014
Dragon Age: Inquisition - Gameplay Trailer #2
In the second part [.......], Laidlaw walks you through a rescue mission and the confrontation of "a dangerous adversary," highlighting story development.
You can find a thread about this video started by Hungr on the Bioware DA forums here.
Dragon Age: Inquisition - Developer Interview
Ausgamers has a new developer interview with Producer Cameron Lee to talk about game difficulty, crafting, and More for Dragon Age: Inquisition.
AusGamers: With the larger scale of the world, how much of it is interactive? Are there a lot more side-quests?
Cameron Lee: What we’ve done with the story of Dragon Age Inquisition, it covers two nations -- Ferelden and Orlais -- and that’s thousands and thousands of kilometres of world, so the story is that broad and sweeping. We can’t make that amount of space -- thousands of kilometres -- so what we’ve done is we’ve taken the best parts, or the parts that make the most sense to the story, and we’ve made these massive open areas.
I couldn’t actually tell you… I don’t know how big it is in terms of the square kilometres, but that part of the demo that you saw -- the Hinterlands -- that’s definitely bigger than all of Dragon Age: Origins. You can go anywhere that you can see -- there’s complete freedom there. There’s all kinds of caves that you can explore into straight away; there’s villages, two different villages in that area, and there’s multiple other castles and outposts, and bandit camps and stuff like that.
AusGamers: Talking about the tactical mode you have, where obviously you can stop time and play like that, do you worry that that’s then going to create a potentially cheap way to play? The demo was very immersive, particularly watching the dragon being slain, that was awesome; then they showed me the tactical view of other encounters -- the one where they were putting the warrior at that bottleneck -- where it looked like you could almost figure out a winning strategy, set it up and walk away while it plays out.
Cameron: Possibly, but I think if they can do that, then more power to them if that’s how they want to play. The way we’ve looked at the tactical view and the action side of it, is that everyone is different in terms of how much pressure they can take in the action combat. You sound like you would be able to handle a lot of action, with shit flying everywhere and being kind of crazy; other players have a lower tolerance for that kind of stuff.
So the pause and play -- the tactical view -- you can fire it at any point, and what it does, is it removes time as a variable. So you can go ‘boom’ I can take a breather, pressure is lowered, and if that’s the type of player that they are, they can then maneuver things around. It’s really up to the player to decide how much they want to use it and how little.
The higher difficulties that you can play the game in, you’ll probably want to use it, because it’s so hard; you’ll get slaughtered. But the tactics, you can set them up, but the variable is always… even if you try to find one fantastic tactic that is going to work, the enemies are pretty smart, and they’ve got a lot of abilities that can screw with you, so they will react to the tactics that you put down. They’re going to then counter-tactic, so they might break you.
Often when we play that demo, and we put Iron Bull into that chokepoint, you’ll see some of the enemies start to try and move around. There’s actually another ramp, and you’ll see that some of them actually end up getting to the top, because you put Bull there to defend the spot. That’s an example of the AI being a little bit smarter.
AusGamers: For the PC fans out there, are you guys going to have mod support in this game at all?
Cameron: We’ve thought about it and talked about it, but we’re still kind of talking about it. I guess at this point, I can’t really go into much more detail than that.
Thursday - July 10, 2014
Dragon Age: Inquisition - Gameplay Trailer
Bioware released a new gameplay trailer with Creative Director Mike Laidlaw who talks about the E3 dragon fight gameplay from the games demo.
Join creative director Mike Laidlaw as he walks you through part one of the award winning Dragon Age: Inquisition E3 gameplay demo. In part one, explore the largest Dragon Age world ever created and lead your followers in a battle against a High Dragon.
Today, a Q&A session was held with Mark Darrah (executive producer), Mike Laidlaw (lead designer), and Cameron Lee (producer) about Dragon Age: Inquisition where so many questions were answered that my brain hurts.
Wednesday - July 09, 2014
Dragon Age: Inquisition - In-depth at E3
Stevivor has posted a new article that takes a look at all the information from E3 last month, and gives their opinion on Dragon Age: Inquisition.
In-depth at E3: Dragon Age: Inquisition
You wouldn’t know Dragon Age: Inquisition is a cross-gen title by looking at it, and that's because it looks spectacular. Okay, maybe some of the characters faces are a little rough and some more time needs to be spent on moustache physics, but overall the world that BioWare has created is very impressive. Huge mountain ranges littered with massive trees stretch on an on and the detail doesn’t stop there. The smoke effects are some of the best I’ve ever seen and the steam rising from the ground really brings Inquisition to life.
Inquisition feels a little like an MMO and looks to have been inspired by some of the gameplay ideas associated with the genre. In battle each class has to work together focusing on their role to get the best results. You can switch between controlling any of the characters mid battle. It’s kind of like micromanaging a small raid and makes strategy increasingly important as the battles become more difficult.
Tuesday - July 08, 2014
Dragon Age: Inquisition - Meet Cullen
Bioware has updated their official website again with information about Cullen the knight templar from the last two previous Dragon Age games.
[DRAGON AGE]: What can you tell us about Cullen?
[BRIANNE BATTYE]: Cullen spent more than half of his life in service to the templars. He's gone through a lot over that time. He survived what happened to the Circle Tower in Dragon Age: Origins, then watched Kirkwall fall to chaos in Dragon Age II. In Inquisition, the sky's torn open, demons are running loose, there's war… things aren't exactly looking up.
[DA]: Cullen made a pretty big decision at the end of Dragon Age II. How has his life changed since he sided against Knight-Commander Meredith?
[BB]: Meredith was Cullen's commanding officer; he wanted to trust her. But standing against her paved the way for him to help form what would become the Inquisition. The templars failed to protect their charges and the people of Kirkwall. The Order has not lived up to its ideal, and though it wasn't easy for him, Cullen now recognizes that. It's something he's still processing, but he's looking to move forward and fight for something he can believe in. The whole world's falling apart, and Cullen won't sit by and watch that happen. He wants to be part of a solution. If that means serving the Inquisition instead of the Order, then that's what he's going to do.
Saturday - July 05, 2014
Dragon Age: Inquisition - On Critics of Dorian
Seems David Gaider has once again responded to critics of the recently revealed Dragon Age: Inquisition character Dorian being gay. Keep the comments civil please.
Bioware’s lead writer David Gaider has harsh words for people complaining about Dragon Age: Inquisition character Dorian being gay.
First off, Gaider goes off on one site’s coverage from a community interview. While a fan just had a question about Dorian’s sexuality, an unnamed site has apparently changed it completely to ‘Bioware made a press release to announce it’, as if this was done for publicity.
Then Gaider points out that Dorian isn’t just defined by his sexuality, much like any other Dragon Age or Bioware character is not. As he points out, if that is all you care about from him, that is entirely from you.
Finally, Gaider points out that Dorian is not even the first gay character he has ever written. Sera is the first Dragon Age character to be gay, and outside of that universe, Bioware has already had characters like Cortez, Traynor, and Juhani.
I would add in that as a matter of agency and character customization, when Bioware added the option to play female Shepard in Mass Effect, but leaving much of the storyline (including Shepard’s attraction to women) intact, I would argue that that, as well, amounted to Gaider creating a gay character.
As a final salvo, when asked about EA catering to the LGBT for profit, Gaider points out the hypocrisy of this argument. Is catering to straight white guys any better than this? If we have to take that argument and make those assumptions about developers at all, I would say no. You can read Gaider's original tweets below.
Thanks go to gameranx for compiling the replies.
Thursday - July 03, 2014
Dragon Age: Inquisition - Meet Leliana
Bioware has updated their official webiste with information about Leliana who once again play a role in a DA game. Here's a snip from the description:
She has many names. Most know her as "Sister Nightingale" or "the Left Hand of the Divine." To the rare friend, she is Leliana. They say she found faith amid darkness, and that her devotion to the Maker is matched only by her devotion to Divine Justinia V, a woman who is both mentor and savior. Those who have earned her loyalty know her as a steadfast ally.
Dragon Age: Inquisition - New Updates
OnlySp has rounded up a few more Twitter, and forum posts this time from the executive producer of Dragon Age: Inquisition Mark Darrah.
According to Mark Darrah, the executive producer of Dragon Age: Inquisition, most of the buildings will be enter-able in Dragon Age: Inquisition. The Twitter user asking the question compared the game to Skyrim in terms of entering buildings and if Dragon Age would be similar.
On the Dragon Age: Inquisition forums, we’ve also learned some new details about the character development in Dragon Age: Inquisition, which is actually a very interesting read.
Tuesday - July 01, 2014
Dragon Age: Inquisition - Twitter Updates
OnlySp rounded up a few Twitter posts from Creative Director Mike Laidlaw.
The creative director for Dragon Age: Inquisition has once again dropped a few small details about the game while answering fan questions on Twitter. One of the topics, might be a bit surprising for an EA game.
According to Laidlaw, there will be no DLC characters for Dragon Age: Inquisition, with every follower being “included in the game” at launch. This was a very controversial thing that surrounded Mass Effect 3 and its launch with DLC characters, which obviously didn’t sit very well with fans of the series. Especially considering how important each character was in the Mass Effect series.
Responding to another question about mounts, we learn that there will be other ridable creatures in the game besides horses. Unfortunately, dragons will not be one of them, nor will there be any mountable flying creatures according to Laidlaw.
Finally, Laidlaw also talked about the difficulty of Dragon Age: Inquisition, noting that the game is a bit more challenging than Dragon Age II with the “normal” setting get a slight bump in difficulty. According to Laidlaw, the rest of the difficulty settings will work just as they have with previous entries.
Sunday - June 29, 2014
Dragon Age: Inquisition - Dorian The Redeemer
Bioware have updated their character profile page with info on Dorian. Here's a quote about Dorian:
Being from a proud bloodline of the Tevinter Imperium has its advantages: Dorian was born with a flair for magic that made him the envy of his peers. He is charming and confident, his wit as sharp as any blade, and if some suggest his manner cocky, it could be attributed to being a powerful mage in a land where mages rule. Indeed, Dorian would be the pride of his family-if he didn't oppose everything his homeland has come to stand for.
Sunday - June 22, 2014
Dragon Age: Inquisition - Video Interview
Angry Joe has done a video interview with Cameron Lee at E3. It seems that the main campaign is 50+ hours and that we'll be able to wander for many hours in the open world of DA:I - if we so choose.
Saturday - June 21, 2014
Dragon Age: Inquisition - Video Interview
talks to Bioware in a new video interview about how your choices will shape the game world as you play Dragon Age: Inquisition.
Hollie talks to the guys at Bioware about epic fantasy RPG Dragon Age:
Inquisition - about new characters, the huge new world, and how your
actions will shape it.
Thursday - June 19, 2014
Dragon Age: Inquisition - Video Interview
Got Game has a new video interview with Community Manager Jessica Merizan.
Jessica Merizan Community Manager at BioWare gives us our first look at Dragon Age: Inquisition. Whether you are looking for story or open world battles you will not be disappointed.
Tuesday - June 17, 2014
Dragon Age: Inquisition - Map Size Details
Gamingbolt has posted a short article about the map sizes for Dragon Age: Inquisition.
Dragon Age Inquisition was showcased in full glory at last week’s E3. We have no doubts that it was one one of the best games showcased at E3 besides the likes of Witcher 3 and Sunset Overdrive. GamingBolt got the chance to speak with Mike Laidlaw from Bioware who is the creative director of the game and among the various topics we discussed, we got to know how big the map will be in Inquisition.
Not only does Dragon Age Inquisition looks absolutely gorgeous but its map size is absolutely massive. But is it bigger than the one we found in Origins and Dragon Age 2 combined? The entire region from Dragon Age Origins will fit into a single level of Inquisition. Now that is massive.
“You can take the whole of [Dragon Age] Origins and the level we are demonstrating today and it will fit, all of it. The game is a multi-regional open world, it’s not like one big space. But if you travel you will come across places which are full of demons or may be a desert. They all have a distinct feel. So ye, if you can fit one game in one of the levels, we can fit of two of them with no problem in Inquisition,” Mike Laidlaw said to GamingBolt.
Sunday - June 15, 2014
Dragon Age: Inquisition - New Interview
PC Gamer has a new video interview for Dragon Age: Inquisition that talks about the world, party, and how BioWare's biggest Dragon Age Will play on the PC.
Dragon Age: Inquisition was one of our favorite things at E3. After checking out EA's lengthy gameplay demo on the floor, I inquired with Dragon Age's Creative Director, Mike Laidlaw, about how party members will influence story decisions, how Inquisition plays on PC, and a few other things I was curious about.
Saturday - June 14, 2014
Dragon Age: Inquisition - More E3 News
With E3 over there still seems to be more information released for Dragon Age: Inquisition. Sp up first I have two new previews of the game.
The preview alpha showed us a promising step forward in bringing Dragon Age to a new generation. With a tremendous focus on player choice and consequence, the classic fundamentals of Bioware RPG’s appear to be tighter than ever, while still providing a fluid and dynamic story. With so many progressive gameplay elements that heighten player influence, in addition to leading a team of warriors, making the story your own remains a strong focus for Dragon Age. Laidlaw closed out the preview by saying that Dragon Age: Inquisition “represents the next generation of Bioware RPGs.”
BioWare has really played to their considerable strengths and polished up the rough patches from previous games. Team chemistry and loyalty, marvelous story-telling, and tough choices are coming together to make another BioWare hit.
And it seems Bioware released another trailer about the games characters.
Thursday - June 12, 2014
Dragon Age: Inquisition - News Roundup
Well it's time for the third news roundup this week for Dragon Age: Inquisition. I'm going to keep it short this time and post the links to various articles of the game from E3.
Venturebeat - "How to kill a dragon in BioWare’s Dragon Age: Inquisition"
While training dragons is what all of the kids are into these days, developer BioWare is still asking its fans to slay the beasts. To do that in the studio’s next big game, you’re going to use all of the tools available to you.
After our double-dose of Dragon Age: Inquisition videos yesterday, we were already pretty amped up for the huge open-world take on the Dragon Age mythos. Today, executive producer Mark Darrah and creative director Mike Laidlaw joined the Twitch.tv E3 streaming broadcast to talk more about the game’s story, crafting systems, and squad-control mechanics.
It has also recently been confirmed by creative director Mike Laidlaw that the game will have more romances than any other BioWare game. Mass Effect 3 had 10 romance options while there are 12 characters apart from the inquisitor in the image above, each one possibly being a love interest.
The romance options revealed so far include the Iron Bull (who'll romance anyone he's reasonably sure he won't break), Cullen, Cassandra, and Sera - who is only available to female inquisitors.
And for last IGN has a new gameplay video demo from E3.
Wednesday - June 11, 2014
Dragon Age: Inquisition - News Roundup
Well here are a few more news items of interest for Dragon Age: Inquisition. Up first I found a new video interview on
BioWare previews Dragon Age Inquisition at E3 2014 in this exclusive gameplay preview interview.
Next I have a new preview from Video Gamer who is confused by the E3 demo.
To this day I think Dragon Age: Origins is one of the best RPGs in the history of games. The sequel, however, didn’t strike the same chord. It wasn’t a bad follow-up – far from it – but the change in lead character and lack of influence from the first title meant in many ways it felt like a brand new experience. If you had never even heard of Dragon Age, II could’ve easily been your starting point. Because of this, Inquisition is suffering from the successor's hangover.
And for last here are some new screenshots on Dual Shockers.
Electronic Arts and BioWare just released a large batch of new Dragon Age: Inquisition Screenshots to complement the trailer and gameplay released today.
The screenies show a few character, and a wide variety of environments, giving us a nice glimpse on the power of Frostbite Engine applied to a fantasy world.
Tuesday - June 10, 2014
Dragon Age: Inquisition - Sneak Peek
The Sun News Network paid a visit to BioWare's Edmonton studio to get a sneak peek at the development of Dragon Age: Inquisition. Here is a small sample of the article.
It’s a highly collaborative atmosphere in the room, says Dragon Age Executive Producer Mark Darrah, as designers call out issues which are then assigned to project leads who work to make sure the demonstration is close to flawless by the time it’s shown live on stage to the hundreds of video game journalists in Los Angeles, and thousands more fans watching online.
“You’re trying to get everything perfect so it shows as well as it can. One of the things that we found is it’s actually quite difficult to show a role-playing game in that kind of setting,” says Darrah. “You kind of really want some time with it to let the story pull you in and sort of ‘live’ with it.”
BioWare’s presentation during publisher Electronic Arts’ press conference on June 9 will be crucial for the team as they showcase Inquisition’s still under wraps narrative, a strong hallmark of the best-selling franchise.
“This is the first time we’re really going to deeply show one of the critical paths in the story, showing you the consequences of what’s going on in the world,” Darrah says, adding “it’s time for dragons to come out in all their glory at E3.”
Scheduled to hit shelves on October 7, Dragon Age: Inquisition returns players to the fantasy realm of Thedas just as peace talks between the warring mages and templars are rocked by a cataclysmic event. The player is cast as the leader of the Inquisition, a team of fierce warriors that seeks to restore order to the land.
Creative Director Mike Laidlaw says the E3 showing will allow BioWare to hone in on relationships in the game as “there’s a real appeal to feeling like there’s this team that kind of has your back but often doesn’t have your back very well...”
“That’s one of the core things we’re exploring in Inquisition. What’s it like to be the leader? There’s a lot of emphasis on you deploying troops and giving orders and listening to advisers, so feeling more like a commander who’s making a call.”
Don't forget to view the new game trailer on our site, and from other members.
Monday - June 09, 2014
Dragon Age: Inquisition - E3 Coverage
Chewin at the Bioware forums, in this thread points to a new E3 trailer for DA: Inquisition. You can watch the trailer here.
Also, from E3, Spike TV, has this footage featuring Aaryn Flynn taking about DA: Inquisition. Gameplay seems to be shown from about 3:22:09 and ends at about 3:26:26 .
Saturday - June 07, 2014
Dragon Age: Inquisition - Meet the Lovely Sera
Bioware anouced they will be revealing another NPC called Sera for Dragon Age: Inquisition next week at E3. Here is a new screenshot of Sera.
Wednesday - June 04, 2014
Dragon Age: Inquisition - New Screenshots
We have uploaded 21 new screenshots for Dragon Age Inquisition for Western Approach, Therinfal Redoubt, Winter Palace and The Fade. Just click on one of the images to go to our gallery.
|Western Approach||Therinfal Redoubt|
|| The Fade
Friday - May 30, 2014
Dragon Age: Inquisition - Cassandras Return
Game Informer has a new article for Dragon Age: Inquisition that talks about the return of Cassandra the seeker of the Chantry from Dragon Age II.
We don't know a great deal about Cassandra. In Dragon Age II, we only knew that she was a seeker of the Chantry. We also watched her interrogate Varric about Hawke, believing Hawke may hold the key to preventing the impending war. From her interactions with Varric, it was already apparent that she's strong-willed and that she's devoted to protecting Thedas. In Dawn of the Seeker, she struggled with not letting her fury overtake her, at times being a bit reckless in her pursuit of the truth.
Dragon Age: Inquisition should give us more answers as to why she was so adamant to find out more about Hawke. When we sat down with lead writer David Gaider for our cover story visit, he let on that there was more to her role than was initially apparent. "She wasn't just investigating; there was more behind what she was doing," he said. "You find that out as the Inquisition comes around."
I'm not only excited to see what Cassandra will add to the overall story, but I also want to find about more about her as a person. I have a feeling she's more than just the disciplined, no-nonsense woman we've seen.
Tuesday - May 27, 2014
Dragon Age: Inquisition - Now Entering Alpha
A quick Tweet by Bioware's Executive Producer Mark Darrah has news that Dragon Age: Inquisition has now entered the Alpha stage.
We have declared Alpha! A major milestone for Dragon Age! Next up, E3
Friday - May 23, 2014
Dragon Age: Inquisition - Interview @ X-ONE
The official XBox One magazine shared a few tid-bits from a new interview they did with Bioware about Dragon Age: Inquisition being their most customisable game.
BioWare has a great reputation for putting the player in control of their own story and character design in its games thanks to the successes in the Mass Effect and Dragon Age series. Now with Inquisition though, BioWare claims it’s taking things to a new level.
“Inquisition gives players more customization than any Dragon Age game we’ve ever done.” Dragon Age producer Cameron Lee insisted to us. “In fact it’s the most customizable game ever created by BioWare.”
Hawke in Dragon Age II was a fairly defined character, a point of contention for some fans who wanted more. BioWare has looked to address this head on.
“Along with choosing race, gender, class and specialization you have more freedom to pick the types of weapons and armor your hero and party members take into battle as well as their abilities and stats,” Lee explained. “Additionally in Inquisition you can craft, modify and enchant your own weapons and armor, this includes choosing from a large number of materials and colors so you can make your characters look exactly how you want.”
What’s more you can also make changes to the appearance of your party members. “Companions are just as customizable as your character with the exception of their face and body,” Lee confirmed.
Thursday - May 22, 2014
Dragon Age: Inquisition - PAX East Panel
I managed to find a new video for Dragon Age: Inquisition that has the full Full PAX East 2014 Panel from Bioware. The previous one I posted in the forums was cut in half.
This is a nearly full video of the Dragon Age: Inquisition -- The Open World of Thedas panel I attended during PAX East 2014 on Sunday, April 13. There are a couple of breaks in the video, but they are not as bad as the last one. I came prepared!And, yes, that is I who asked the first three questions.
Tuesday - May 20, 2014
Dragon Age: Inquisition - Halamshiral
Bioware released another screenshot on Twitter this time for an area called Halamshiral. I also included a brief description of the city from the screenshot.
Halamshiral is a city in Orlais and the former capital of the Dales. It is situated in the eastern part of the country south of the Waking Sea and close to the border with Ferelden.
Halamshiral was built by the elves at the end of The Long Walk in the Ancient Age, its name meaning "the end of the journey" in the elven language. It was built just off the Imperial Highway so that elves from all corners of the world could find it easily by simply following the Highway. The city was under elven control for nearly 400 years.
During the Exalted March against the Dales the city was conquered by Orlais.
Sunday - May 18, 2014
Dragon Age: Inquisition - New Location
Bioware released a new screenshot of the Adamant Fortress on Twitter.
Tuesday - May 13, 2014
Dragon Age: Inquisition - Collector's Edition
In this thread at the Bioware forum, ElitePineCcne tells us that there will be a DA:I
Collector's Edition. A quote about what's in the Collector's Edition:
Cloth map of Thedas drawn to scale measuring approximately 14" x 17"
72 card Major and Minor Arcana tarot card deck with custom artwork depicting mythology and mysticism from Dragon Age lore.
Inquisitor full scale six tool lock pick set
One set of four full scale map markers each approximately measuring 3.5" x 2.5" x 3"
Quill and Inkpot
40-page Inquisitor's Journal
Limited edition SteelBook case
You can also check out the pre-order links for USA, UK and Canada.
No info on the rest of Europe, though.
Saturday - May 10, 2014
Dragon Age: Inquisition - News Roundup
It's time for yet again another round of various articles for Dragon Age: Inquisition. They just don't stop so without further delay here they are.
The first article is from EGMR who writes about how developers can learn alot from Bioware's Dragon Age Saga. Here is a small sample of their opinion.
Most recently, we were shown the multi-dimensional, deep and engaging world of A Song of Ice and Fire, through the HBO TV series Game of Thrones, and the book for those like me who read them. In it, while there are clear-cut evils and a few obvious pure goods, a lot of it is murky middle, with various Houses showing that they are mostly just in it for themselves, and seen from their perspective, a lot of their actions are completely justifiable.
Dragon Age takes that sort of thing just a step further. In Dragon Age II specifically, the Qunari and the highborn of Kirkwall must learn to cooperate. The Chantry and Templars are fighting in a battle for control with the Circle. Templars are getting greedy with their addiction, while mages are effectively being enslaved. Meanwhile, the Maleficarum is making a play for power as well. The resulting chaos is a smorgasbord of fuckery and we are left with the cliffhanger ending of all cliffhanger endings; basically, the world is gone to shit. Now what?
Unfortunately, we might never get to see that play out with Dragon Age: Inquisition seeming to go in a slightly different direction, but with all these factions still more or less in existence, plus the possibility of more, it could lead for some very interesting situations in Inquisition. I can at least say that not even the almighty Warcraft and The Elder Scrolls franchises boast this level of intricacy with its various factions and races. Who is right and who is wrong, and who are you siding with?
Up next Gameranx previews all the lovely DLC you get if you pre-order the game.
BioWare and EA Games have put up new images of the additional bonus content you’ll get for picking up the Digital Deluxe Edition of Dragon Age: Inquisition directly from its Origin service. These items include the Flames of the Inquisition Arsenal, Armor, and Armored Mount.
And for last I have some new screenshots from Lightning Gaming News.
A bunch of new screenshots have leaked from Dragon Age: Inquisition showing off one of the locations in the game – Emprise Du Lion, reportedly situated in the highlands of Dale. The images, which include depict a Dragon, Red Lyrium crystals and a fort/castle, mark the latest in a steady stream of media from BioWare’s action RPG over the past few weeks, with most of these illustrating various locations new to the series. The snow-covered locale in the images below marks a nice contrast to the Exalted Plains and Dales’ Forest.
Thursday - May 08, 2014
Dragon Age: Inquisition - News Roundup
Here are a few more links for a variety of topics for Dragon Age: Inquisition I managed to roundup today. So go ahead and debate as you all usually do.
The first article is from VG 24/7 with a wishlist/interview for the game.
Dragon Age: Inquisition’s latest trailer set out a grand stall for BioWare’s latest, but can it win over those disillusioned by the second game? Dave Cook reckons that it can, and then some.
Next Game Informer talks about the return of Varric.
Ever since I spotted Varric in the first Dragon Age: Inquisition trailer, I’ve been excited for his return to Thedas. His jokes, tall tales, and loyalty made him my favorite party member in Dragon Age II. Sure, the rogue might be prone to embellishing the truth, but you know that he has your back. Bringing him back is a smart move on BioWare’s part, since his story has so much room to develop. We’ve seen the comedic side to Varric, but there have been hints at a hidden depth and a darker past.
The article is followed by another one on Gameranx where they share details from the recent issue of Game Informer about Dragon Age: Inquisition.
BioWare recently offered more details about its upcoming role-playing game Dragon Age: Inquisition to GameInformer in their latest issue, detailing the state of the world and how the player arrives at the central role in the story. The magazine issue also contains a number of new screenshots showcasing the game's visuals.
And for last OnlySP has news you can pre-order the game for 20% off.
The third installment of the Dragon Age series, Dragon Age: Inquisition, makes its debut on October 7th. It’s got the standard $59.99 price tag for all Xbox One, PS4, PS3, Xbox 360, and PC platforms. However, if you’re looking to pre-order on PC it’s possible to drop that dollar ammount $12 with a coupon code at the PC digital retailer Green Man Gaming.
- Dragon Age: Inquisition is $48 after coupon at GMG.
- At checkout use coupon code: FUSWJT-B1DU64-JBV8UY
Note: The coupon code discount will only run through May 9th at 9am Pacific.
Wednesday - May 07, 2014
Dragon Age: Inquisition - Redeeming the Series
Hardcore Gamer has posted a new article for Dragon Age: Inquisition where they wonder if the new game will redeem the whole series. Here is a sample of it below.
The most disappointing thing about Dragon Age II was that almost all of its many problems could be traced directly back to the ridiculously short development cycle. Dragon Age Origins was released on November 3, 2009 and Dragon Age II was released on March 8, 2011. That puts the development time for Dragon Age II at a mere 16 months, far less than what most grand and expansive role playing games take in development. This is a lesson that certainly seems to have been learned, with Dragon Age Inquisition set for a October 2014 release date which puts the development time at three and a half years. With a clear stance from the development team that they are taking all the Dragon Age II feedback to heart and enough time in development to give the game the care it deserves, I find myself very optimistic about Dragon Age Inquisition. I am trying to remain cautious after Dragon Age II, but everything that has been shown so far makes me think this game will in fact redeem the series.
Monday - May 05, 2014
Dragon Age: Inquisition - Concerns for Romances
Well it seems the man you all love to hate David Gaider has another post on his Tumblr blog where he talks about the romances in Dragon Age: Inquisition.
On Concerns Regarding DAI Romances
I’ve been rather heads-down at work as of late, so I’ll admit to not being quite abreast of discussions in the fandom as I sometimes am (even though, at the best of times, I generally only get wind of such things well after they’ve occurred).
So after the excited burbling following the trailer release and subsequent announcements, it was a bit of a surprise to hear of concerns regarding Inquisition’s romance system. I didn’t think we’d actually broached the topic yet, but some comments were made in a recent interview that have been subject to speculation and some alarm. Naturally it’s not something everyone’s interested in for Inquisition, but some people are very interested and also invested in what we’re going to do.
I don’t normally do this, but since I answered a couple of questions on the BioWare forums on the subject—and have had it pointed out to me numerous times that the Tumblr crowd is not always privy to the goings-on of our forums—I’ll repost my answers here. Until we can discuss the matter at length (which will eventually come, even if it feels like it will be never be soon enough), it’s really the most I can do. If you have other questions, feel free to message me…just understand that my blog is not really intended as an “Inquisition information center”, and the questions I can answer regarding things which haven’t yet been revealed is very limited.
I hope it helps, and look forward to the whirlwind of information and speculation (as well as excitement, on our part as well as yours) to come over the next, oh, six months or so.
Saturday - May 03, 2014
Dragon Age: Inquisition - Content Complete
David Gaider has a new post on his blog that mentions Dragon Age: Inquisition is close to Alpha, and goes into detail about what he calls "Content Complete".
Thursday - May 01, 2014
Dragon Age: Inquisition - Editorial @ Game Jar
The Game Jar has posted a new article where they share their opinion on what Dragon Age: Inquisition needs to take from Dragon Age II.
With the internet understandably hyped for Dragon Age: Inquisition, thanks to an awesome looking trailer recently, I thought now would be a good time to make a confession; I enjoyed Dragon Age II more than I did Dragon Age: Origins.
I’m well aware it’s not a popular opinion, and I’m fully prepared to be told I’m wrong, but the truth of the matter is I finished Dragon Age II, and even started a second playthrough, whereas Origins lost me fairly early on in the game with little desire to return. For what its worth, I don’t believe I gave Origins the time it deserved – it lost me in that boring and badly designed set of levels where you enter The Fade; an area I wish I’d never stepped into and which made me lose all motivation to ever load up my save. That said, there was something about Dragon Age: Origins that never truly clicked with me in any of my times playing it.
Dragon Age: Origins was an RPG experience true to its, for lack of a better word, origins. It had a large vast world, tons of quests, and was very reminiscent of Bioware’s other tried-and-tested fantasy games. Dragon Age II, on the other hand, was a fine example of the changes after EA’s Bioware take over; watering down RPGs in favour of a more action orientated, and cinematic experience. That probably doesn’t help sell Dragon Age II, and on paper Origins is probably be the better game. But, there’s a lot I feel Dragon Age II did better than it’s predecessor and I wanted to discuss two factors Bioware need to carry over to Inquisition.
Friday - April 25, 2014
Dragon Age: Inquisition - Interview @ Ausgamers
Ausgamers interviewed Producer Cameron Lee to chat, and ask a few questions about Dragon Age: Inquisition. Below is a sample of the chat.
Warning: It has been brought to my attention you should skip the first answer as it may be a spoiler about how the Inquisition is formed in the game.
AusGamers: Is there anything in Dragon Age Inquisition that is going to just blow fans of the Dragon Age games away? Anything they just don't know about yet?
Cameron: That's a hard question to answer. Some parts of the plot will be just breathtaking. I look back at DA:O and I look back at DA2 and I look at what we've got here and it's just ridiculous. The quality of the story and of your story and the breadth of the story, and then there's things being represented and realised in cinematics and visuals that are just stunning. It's just amazing right, so I think that will be breathtaking for them, but they're probably going to expect that. It's the next generation, and you want this stuff to look beautiful and people to feel like people and the voice acting to be brilliant and the music to be great, and all those things will be true. I think people will be surprised when they fight a dragon, that's definitely different.
The Inquisition is a big part of what I think is going to be a big part of what people will find surprising as well. Your ability to impact the world directly and physically through people is more than anything I've seen in a game. When I look at contemporary competitors, similar RPGs, you have these big worlds and these big massive environments and NPCs that walk around, and some of them are emergent AI and some of them aren't but it's a static world for the most part.
I can make decisions or I can take actions in these games and a lot of the time people don't notice or they don't care, you certainly can't have a physical impact on the world. But I think we're looking at the next generation of RPGs starting with Inquisition, and this is going to be one of these things and I think people are going to want to have an actual impact on the world, so you're no longer on the static stage, you're on a stage which changes on multiple facets based on what you as a player do. So I think players of Inquisition will be surprised at that because I don't think anyone's really gotten to that point yet--even though I think it's something that all games are going to want to do at some point if they're in our sort of space.
Thursday - April 24, 2014
Dragon Age: Inquisition - Interview Roundup
Here is a new batch of Dragon Age: Inquisition interviews with more information the games from various Bioware staff. Enjoy or not it's up to you.
Last week, I got a chance to talk to Mike Laidlaw, creative director on Dragon Age: Inquisition, and he told me a little bit more about the game's story—it might sound a bit familiar for those of you that have played a BioWare game before.
"The Inquisitor stands out from just anybody [in the world of Dragon Age] in large part because the Inquisitor has undergone a magical mark...as a result of being at an explosion," Laidlaw said. The Inquisitor survives the blast and receives a magical etching of sort, much like Shepard survives the beacon in Mass Effect 1. The big question is, what purpose does the mark serve?
Dragon Age: Inquisition producer Cameron Lee was optimistic when we talked about what the upcoming PC, PS3, PS4, Xbox 360, and Xbox One game will do to bring BioWare dialogue wheeling into the future.
He told CVG how players will shape the Inquisition and in turn the world, how it will balance a strong narrative thread with more room to explore than ever before, and what weary fans hoping for a "return to form" means for BioWare.
He also addressed whether players can expect to romance a certain crossbow-wielding dwarf, but you'll have to read on to find out about that (potential) love connection.
Gamespot - "Balancing Freedom and Story"
There are certain things we've come to expect from BioWare games. Things like an emphasis on fleshed-out characters and on structured narratives that you can impact to some degree with the choices you make. With Dragon Age: Inquisition, BioWare is aiming to maintain these design hallmarks while also placing you in a vast open world and giving you control of a much larger force than you've ever helmed before in a BioWare game. I recently spoke to executive producer Mark Darrah about how Inquisition will set itself apart from earlier Dragon Age games while still giving us the things we associate with BioWare.
Wednesday - April 23, 2014
Dragon Age: Inquisition - News Roundup
After the announcement and release of the new trailer yesterday a few sites released new articles for Dragon Age: Inquisition. Here are two of them I managed to link today.
The Dragon Age stories have thrilled us for many years now; with their compelling plot lines, unforgettable companions, and their tough-to-beat monsters, it’s no doubt Dragon Age: Inquisition will be amazing, if not better than the previous ones. But, there have been speculations that Inquisition will be the very last of the Dragon Age games. I’m here to ease your minds and tell you that it isn’t true, whether or not that is a bad thing is something we’ll find out together.
Dragon Age Inquisition will completely change the way its players fight dragons when it releases later this year.
“When I’m attacking a dragon, I’m not just hitting all of it,” producer Cameron Lee told IGN. “I’m hitting its leg, I’m hitting its wing, and that should matter. It should matter where I attack a dragon...that’s something we’re really trying to lean on, and when we come to E3, we’ll really be able to show it in all its glory.”
Dragon combat isn’t changed in mechanics alone -- the types of dragons you’ll take on differs considerably from previous games.
PC Gamer also interviewed Executive Producer Mark Darrah of Bioware.
PC Gamer: I was going to ask, how much you guys feel like you have to react to your fans, to what they want, and how much freedom you have to lead them in almost any regard, from the small decisions you’re making to scoping out the future of the series and everything else?
Mark Darrah: It’s a little bit of both. From a small feature perspective things like control schemes and the way that the narrative or the way that the conversation works and stuff like that, that’s where we take a lot of feedback. That’s where we’re very much, I think people have a clear understanding of what they want and what they don’t like.
The danger is most people, myself included, aren’t perfectly objective when they’re playing a game at the higher level. Henry Ford has a famous quote. If we asked people what they wanted they’d ask for a faster horse. There’s a certain amount of truth to that.
Part of our job is to go out into the wilderness to go farther beyond what the players have seen, what they’ve played and essentially light a torch so they can see what could be and then hopefully they’ll want what we’re presenting. That can be uncomfortable. That can result in concern because obviously what they’re comfortable with, what they’ve played before isn’t completely what we’re delivering.
In the case of Dragon Age: Inquisition I think there is a core there. I think there is a core Dragon Age game at its center. I think that comfort still remains, but we will be pushing you, we’re challenging you with some new things.
Tuesday - April 22, 2014
Dragon Age: Inquisition - Release Date
Bioware sent a new press release with information Dragon Age: Inquisition will be released on October 10th , and included a new trailer to go along with the news.
EA AND BIOWARE HERALD THE NEXT GENERATION OF RPGS WITH DRAGON AGE: INQUISITION LAUNCHING OCTOBER 10
Pre-Order now to get bonus content to help you Lead the Inquisition this Autumn
LONDON, UK – April 22, 2014 – BioWare™, a division of Electronic Arts Inc. (NASDAQ: EA), today announced that the highly-anticipated, epic role-playing game, Dragon Age™: Inquisition will be available in stores and for digital download on October 7 in North America and October 10 in Europe. In Dragon Age: Inquisition, the expansive, beautiful world of Thedas is being torn apart by a massive, mysterious breach in the sky. Players must assume the role of the Inquisitor and lead a team of legendary heroes to uncover the truth behind the impending devastation.
Discover all-new gameplay from Dragon Age: Inquisition in “The Inquisitor” trailer: https://www.youtube.com/watch?v=uVuKddiJLoo.
“Our goal with Dragon Age: Inquisition is to usher in the next-generation of role playing games.” said Aaryn Flynn, General Manager of BioWare Edmonton and Montreal. “Players will experience the rich storylines and characters that they’ve come to expect from BioWare, in an expansive world with large open environments just begging to be explored.”
Players can pre-order* Dragon Age: Inquisition to get special bonus content. Visit the Dragon Age website for more information on editions, including the Deluxe Edition available for pre-order and the upcoming Inquisitor’s Edition.
Become a fan of Dragon Age: Inquisition on Facebook and follow us on Twitter® via http://www.twitter.com/dragonage.
Dragon Age: Inquisition is in development at BioWare in Edmonton and will be available for the PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360® videogame and entertainment system from Microsoft and PC via Origin™. The game has not yet been rated the ESRB and PEGI; visit and for more information.
Dragon Age: Inquisition - Editorial @ GamingBolt
GamingBolt Editor Ravi Sinha| has written a new article for Dragon Age: Inquisition where he wonders if the game will be more of the same, or something new.
Dragon Age: Inquisition is making the effort to be a bigger game than the second purely on the basis of criticisms and to appeal to the more open world-demanding crowd. This can be completely justified if it aids the experience and knowing Bioware, it will indeed find a way to do so. In a way, Mass Effect was a kind-of-open-world experience. You couldn’t quite go anywhere and had to complete select story missions to open up new planets and missions. So it won’t harm Inquisition if it takes a similar path as long as the gameplay justifies it.
Which brings us back to the crux of the argument: Does said gameplay make Inquisition a better game? At this point it’s hard to tell, with Bioware playing it close to the chest. We know just enough about the combat to skeptical but not enough to outright hate it. In fact, there may be tons of mechanics we’ve yet to know about that could very well make these basic slashing controls a blast.
Monday - April 21, 2014
Dragon Age: Inquisition - Editorial @ EGMR
EGMR has a new article for Dragon Age: Inquisition that takes a look at how Bioware has done romance in past games, and writes how they can improve it in future games.
Each of these games contains romance options for the player character and some have felt organic and natural while others were cringe-inducing levels of bad. It’s been rather hit-or-miss and has served to further show that BioWare are not experts on relationships either; my problem comes in when they begin to blame others for why they have failed at properly portraying relationships.
If you’re somewhat in the dark about this then that’s fine because after recent news regarding Mass Effect 4, that is exactly BioWare’s intention just for the moment. But a few months ago, one of the studio’s lead writers came right out and asked for same-sex relationships to be accepted after what he felt was unfair treatment of Dragon Age 2 with it being referred to as ‘the gay game’ because two of the male party characters could be romanced by a male playable character in the game. While his points were absolutely valid and I wholeheartedly agree that gamers need to be more accepting of romantic situations that do not mirror their own sexualities, I think that BioWare should not presume to be entirely right about their stance either.
Saturday - April 12, 2014
Dragon Age: Inquisition - The Exalted Plains
Bioware has another update on the company's blog for Dragon Age: Inquisition with more information about the Dales’ Exalted Plains, and has two new screenshots.
Exploring the Dales’ Exalted Plains
Within the Dales, the Exalted Plains is a massive stretch of land ravaged by civil war and ripe for exploration in Dragon Age: Inquisition. As each distinct areas of the Exalted Plains has its own complex ecosystem, creating the Plains’ physical space in the game was no easy task.
“The first thing we [did] was try to portray the civil war and the impact it’s having on the environment and the people of that region,” says senior environment artist Andrew Farrell. “In these spaces, we try to provide opportunities for the Inquisition to come in and make its mark on the area. Then the people there rally around that.”
The Inquisition arrives at the Exalted Plains during a ceasefire between two armies at war. The bodies of fallen soldiers mysteriously rose from the dead and have driven the armies back to their respective castles in retreat.
As this is the Dales, one might wonder: what’s become of the Dalish elves?
“They’ve retreated into an area with more security away from all the fighting,” explains Farrell. “Of course, they’ve got a few problems of their own.”
The Crow Fens is one section of the Exalted Plains. In contrast to the sprawling hills elsewhere in the area, the Fens is claustrophobic, creating tension as you wonder what lies in wait for you around the next corner. According to Farrell, the Fens was the perfect playground for his imagination to run wild.
Wednesday - April 09, 2014
Dragon Age: Inquisition - Blog Updates
Bioware has two new updates on the company's blog for Dragon Age: Inquisition. The first post is a quick look at an area called the The Exalted Plains.
The Exalted Plains of the Dales are characterized by equal measures of beauty and strife. It was here, centuries ago, that the elven nation met its bitter end. On these fields, the holdouts of the elven army faced the forces of the human Chantry and died, defending their promised land to the last breath. This legacy of conflict has endured, and battle once again rages in the Dales.
The Exalted Plains are now a contested battleground in the Orlesian civil war, and soldiers fight and die here in vast numbers. As the boundaries of reality weaken across Thedas, the memory of injustices past and present draws the attention of restless spirits who rise to possess the dead and stalk the living across the blood-steeped earth.
The second post is about Bioware being at Pax East 2014 with a variety of discussions about Dragon Age, and Mass Effect. You can even get a sneak peak of the game.
We’re excited to share details about our schedule for PAX East this year! If you’ve joined us at the BioWare Base in years past, you’ll know that you can find us upstairs above the exhibit hall in room 206AB. If you haven’t joined us previously, we can’t wait to see you!
We’re holding weekend long panels about Mass Effect & Dragon Age as well as behind-the-scenes looks at game development, developer signings, plus representatives from EA University/Human Resources will be on site to discuss tips about breaking into the gaming industry! If you have a portfolio of any kind, please bring it as we have set aside time for our developers to review and discuss with you.
We’ll also be celebrating Commander Shepard’s -140th birthday, which falls on the first day of PAX so please join us for a special panel to commemorate the day!
Monday - April 07, 2014
Dragon Age: Inquisition - Twitter Updates
Bioware has been busy releasing more posts on Twitter for Dragon Age: Inquisition, and a few sites have rounded up the details of each one.
The first site is OnlySP who has the tweets from Mike Laidlaw about the endings.
Last week we reported on some new Dragon Age: Inquisition details revealed in the latest issue of the Official Xbox Magazine. However, there were a few pieces of information in there that weren’t totally correct and Mike Laidlaw, the Creative Director on Dragon Age: Inquisition has clarified some things via his Twitter account.
On the subject of the number of endings in the game, which was reported as 40 total, Laidlaw clarified that there are, “hundreds of minor variants, 40 major variants, and a few completely different ends.” So while OXM wasn’t completely wrong in reporting that there were 40 endings in the game, there’s really only a “few” completely different endings.
And the second site is GameranX where he replied to a few questions on Twitter.
First up, according to Laidlaw, players will be able to purchase the ability to roll in combat. Unlike Dark Souls’ roll and dodge feature, characters will have to purchase the ability to roll in Dragon Age: Inquisition.
Laidlaw also reiterated the fact that Morrigan will be showing up in the game, though not as a party member. She will have a “significant role” to play in the story.
Interestingly, there will be multiple accent choices for the main character in the game. According to the developer, English voiceover will support both British and American accents.
Finally, dialogue options in Dragon Age: Inquisition will be like Dragon Age 2’s and the Mass Effect series’ dialogue wheel. There will however be “more freedom” when talking to followers, like in Dragon Age: Origins.
Sunday - March 30, 2014
Dragon Age: Inquisition - Writing Vivienne
It seems Bioware has another update on the company's blog about Vivienne. This time writer Mary Kirby talks about writing her character into the game.
“Vivienne was fun to write because she let me play around with different ways for a character to be powerful. Any mage can destroy their enemies with fire and ice, but Vivienne can rip her opponents apart verbally, politically, socially—and make ice seem like the gentlest option. She takes great pride in her work, and her interactions with a certain unnamed Inquisition mage can be a little… explosive. In a good way. Mostly.”
Saturday - March 29, 2014
Dragon Age: Inquisition - 40 Endings Explanation
Executive Producer Mark Darrah has a new post on the Bioware forums that shares more information on the 40 possible endings from the OXM preview.
I just want to clarify the endings in Dragon Age: Inquisition
Dragon Age Inquisition's endings variations come in three levels1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations.
2. Major variations based upon larger decisions in the game. There are about forty of these
3. Completely unique endings. There are a small number of these
Thursday - March 27, 2014
Dragon Age: Inquisition - Preview @ OXM
Here are some of the highlights:
1. There will be 5 regions in Dragon Age: Inquisition: Fereldan, The Free Marches, Orlais, Nevarra and the Dales:
2. Dragon Age Inquisition Companions:
- 2 of the areas you can expect to visit are; a war-torn region in Orlais and an elven burial ground, known as the Emerald Graves.
- The Emerald Graves, according to executive producer Mark Darrah, is where the Dalish Elves planted one tree for every soldier killed in the Exalted Marches.
- There will be no DLC Companions: According to Creative Director Mike Laidlaw: "Because of how deeply enmeshed in the system companion characters are, we can't just add them on the fly; part of them has to be shipped on the disc...which was led to criticism that we're forcing people to pay for content they already own. It's not the case, but we've decided this time to not go that route. There will be no DLC party members."
- Solas is an apostate and an expert on the Fade.
- The Prologue Section (or the "Origin" section" will be the same for all players. The player's appearance, class and dialogue responses during the prologue section will fill in the details, presumably of the Inquisitor's background, and in particular inform how other characters respond to you throughout the story.
Dragon Age: Inquisition - Imperial Enchanter
Well it's Wednesday and as promised Bioware has another update on the company's blog about Vivienne . This time they talk about how they created her character.
“Vivienne was a truly great character to build,” says senior artist Rion Swanson. “I was hooked from the very beginning when I saw the first concept.”
Swanson credits the work of BioWare’s concept artists as a key component to locking down Vivienne’s final design. In particular, he recalls a lot of back-and-forth to ensure that her character met the high-quality standards of the studio.
“In the end, I think we achieved quite a dramatic look for this strong new character,” Swanson says. “The combination of sleek and powerful shapes with the ornate gold and fine fabrics gives Vivienne a pretty unique appearance.”
With Vivienne’s work complete, what does Swanson think about setting her loose on the world of Thedas?
“Watching her move through the world with flowing fabric and using her awesome mage abilities is a real nice counterbalance to some of the other heavily armored characters in your party. Enjoy!”
Tuesday - March 25, 2014
Dragon Age: Inquisition - Introduction to Vivienne
The Bioware Blog introduces us to Vivienne once again without all the cosplay features added from the last update. They promise more information on Wednesday.
Here is her image and brief description.
Referred to as Madame de Fer, “the Lady of Iron”, Vivienne lives up to her title. A leader among the mages and official enchanter to the Imperial court, she is renowned as a fearsome woman who achieved her position through guile and deft political maneuvering. Vivienne allows nothing to stand in the way of what she desires—not those who claim she is a social climber, not those who seek to restrict her power, not even her fellow mages who would conscript her into a rebellion with which she disagrees. Vivienne fights to restore order in a world gone mad…so long as that leaves her among those left standing.
Monday - March 24, 2014
Dragon Age: Inquisition - New Info & Screenshots
A poster on NeoGaf called Nirolak has gathered some new information from a recent preview from GameStar magazine about Dragon Age: Inquisition.
-The Inquisitor can make his/her own rifts (is it the correct word for Risse) in the fade and summon demons
-No fade puzzles (transformations) like Origins
-The Protagonist can actively jump but not climb.
-Homebase system. You will be able to customize certain rooms and buy upgrades, like a garden to grow plants for alchemy. The journalist also suspects that there will be a "map room", where you can allocate troops to open new trade routes or occupy outposts. Besides Skyhold (which is your main base), you can upgrade your other bases as well.
-Animal wildlife works differently: they interact with each other (wolves hunt deer, a dragon once picked a fight with a giant) and need time to repopulate, so if you kill all the wolves in an area, you’re gonna have to be very patient
-To advance the story, the inquisition has to have gained a certain strength, to unlock new regions
-The environment is supposed to have a big influence on battle, like we’ve seen the inquisitor slightly stumble when the ground turns muddy after rain
-(Creative Director Mike) Laidlaw says most areas are roughly three times the size of the korcari wilds from DA: O
-New enemy giants. They like Darkspawn ogres and throw rocks. [Note: They're also much larger than Darkspawn Ogres.]
-A dragon is especially vulnerable on the head.
-There won't be mod-support for DA:I
-There are some plot notes here, but BioWare's writers noted that there were notable errors on this front in the Gamestar article, so I left them off.
You can also check out some new screenshots on allgamesbeta.
Sunday - March 09, 2014
Dragon Age: Inquisition - Vivienne Artwork
The Bioware Blog has posted the next Character Kit this time sharing new information, and artwork on a new companion called Vivienne.
To Vivienne, there are no impractical clothes, only impractical people. Her magnificent attire is a sign of her station, the jewel of the high court of Orlais where wealth, power, and beauty are inextricably linked.
A thousand arrows would pierce her breast before Vivienne would don beaten steel for so base an urge as protection. If one must wear armor, then have it flatter the form. Hide it beneath fine fabrics more becoming of one’s status, for steel alone will not protect you from the barbed tongues of Orlais.
To dress for comfort or purpose is a scandal—fashion and splendor are all that matter to Vivienne. Shower yourself in gold, let only the finest silks grace your skin, and wear a king’s ransom in pearls and silver upon your feet. Leave the stained tunics and rough cloaks to the commoners and their mud farms–a proper Orlesian climbs mountains in her evening gown, standing taller at the summit in her formidable high-heeled shoes.
Download the guide here
Thursday - March 06, 2014
Dragon Age: Inquisition - Discover the Dragon Age Video @ The Bioware Blog
Cameron Lee has updated the Bioware Blog with a new video called Discover the Dragon Age. He also talks about what the video highlights:
Our new "Discover the Dragon Age" video highlights only some of the locations you can choose to visit during your adventure. Each area in the video has its own realistic ecosystem with predators, prey, factions, and opportunities to expand your Inquisition. The world's population is based on an emergent system that adjusts what you'll encounter based on how your actions tip the balance in the area. You'll see towns attacked by bandits, deer fleeing from wolves, giants feeding on bears, and countless other scenarios.
Bioware's David Hulegaard mentions it here on the Bioware DA: Inquisition forum.
There's further discussion about this new video and the blog update from Cameron Lee in this thread started by LPPrince at the Bioware DA: Inquisition forum.
Saturday - March 01, 2014
Dragon Age: Inquisition - Editorial @ GR
Game Reviews shares their opinion on whether Dragon Age: Inquisition will be another big game disaster of 2014. Please keep the comments civil.
Is Bioware to blame for the probable failure of Dragon Age Inquisition?
It’s hard not to see a recent trend with Bioware’s games. First there was the 2012 controversy over Mass Effect 3, the last twenty minutes of which some believe ruined the entire franchise, not to mention the push on Dragon Age 2, which left a lot of fans wanting.
Finally, a certain Star Wars multi-player role playing game has been a massive fail in capital letters plastered over the studio, due largely to the choice to use an archaic subscription model and thus directly compete with both Eve Online and World of Warcraft. Essentially, it’s a death sentence for an MMO game.
Game sequels in general end up in failure
Game sequels in general end up in failure
It all points to one distinct problem; someone somewhere isn’t learning. The original Mass Effect was definitely not dark and gritty; it was bright, colorful, eccentric and fun. The sequels decided to throw this out the window and instead go for a dark and gritty space shooter with chest high walls and barely any RPG aspects.
Dragon Age Origins was huge; it had a depth of story and experience to rival the Elder Scrolls series and had deep character customization. Dragon Age II, by comparison, took shortcuts to finish production early and ship, a mistake that Bioware had previously avoided by giving up Knights of the Old Republic II because LucasArts was pressuring to have them rush production. The weird thing is they went on to make Mass Effect and forge a name for themselves because of that decision, but then made the same mistake with their own franchise.
Thursday - February 27, 2014
Dragon Age: Inquisition - In-Game Voice Contest
Well I can see the replies for this news-bit already. It seems Bioware is hosting a contest for anyone interested in having their voice put into Dragon Age: Inquisition.
Here is a video and some information from the Company's Blog.
You have an interesting voice. There’s something in the timbre, the pitch, the rhythm and roll of your words that makes other people pause and take notice. You’ve got that golden throat, that silver tongue, that prized platopharyngeal arch—and we want to hear it.
Starting at 12:01 p.m. PST on February 25, 2014, we’re offering you a chance to Take Your Place in the Inquisition by lending your voice to a character in the next Dragon Age game.
Don’t worry about accents, makeup, or props—all we want is for you to perform your preferred script in your lovely, natural speaking voice. If you want to go big, by all means, be our guest. However, be aware that your entry will be judged on the quality of the voice performance and how well it matches the style of Dragon Age.
Friday - February 21, 2014
Dragon Age: Inquisition - Two Character Models
Dual Shockers has two new character models of Cassandra, and Varric that David Gaider shared for Dragon Age: Inquisition.
David Gaider, lead writer of the Dragon Age series, frequently answers fan questions about the franchise. He also occasionally tosses up some art or model work for the upcoming game, Dragon Age: Inquisition. Today he posted character models for main characters Cassandra and Varric.
These are what the characters will look like in-game. What you see them wearing here isn’t permanent as players will be able to customize characters’ outfits. You can see that their outfits are very detailed. It’s a bit of a shame that higher resolution pictures of Varric weren’t uploaded but we get the gist of it and it looks good.
David is very pleased with the way Cassandra looks but isn’t so sure about Varric’s hair color. I agree with him. Why is his hair so red? He was more of a blonde in Dragon Age II. Do Dwarves make a practice of dyeing their hair or something? Very odd.
Wednesday - February 05, 2014
Dragon Age: Inquisition - Recruiting PlayTesters
BioWare is looking for playtesters for Dragon Age: Inquisition. To apply you must live in the Vancouver area, and fill out this survey.
Please complete the following survey completely and honestly to apply to participate in our Dragon Age Inquisition playtests next week. We're looking for a variety of participants, from hardcore fans to players that have never played the series!
Please share this opportunity with interested friends in the Vancouver area. All participants we select will receive an email and/or phone call with more information. Thanks for your interest.
They also released a new screenshot of one of the environments from the pre-alpha.
If you get selected share some early impressions with the rest of us.
Tuesday - February 04, 2014
Dragon Age: Inquisition - Character Kits
A new post on the Bioware blog shares some new Dragon Age: Inquisition Character Kits. I know many of you wont care, but some of you may enjoy this news.
When I started working for the company in August 2011, I bled BioWare blue and cosplayed… whatever color that is. For me, cosplay is the closest I can get to jumping right into the game, becoming the character, and giving back to something that has given so much to me. Luckily, I work with about a zillion people in the studios who love and appreciate fan art. After talking to cosplayers at conventions, our concept artists have even started adding more pockets to characters to hide anachronistic things like cellphones and wallets. I don’t know if you creators out there are aware of how much of your work is printed and plastered around the office or on computer/television monitors. During crunch or late nights, it’s a great reminder that video games inspire people—which, in turn, inspires our developers.
So it’s with great pleasure that I announce an initiative that has been a long time in development, a project of passion for quite a few departments within BioWare. We want to give fan artists–cosplayers, illustrators, painters, writers, cake decorators, everyone–access to detailed, descriptive, high resolution character designs before the game is released. These will be distributed so you can have them available online or print them out and keep in your garage, workshop, sewing room, or creative space to reference. Our first Character Kit is Morrigan’s ball gown, a costume that I’m particularly fond of and cosplayed for PAX Prime this past year.
Thursday - January 23, 2014
Dragon Age: Inquisition - Editorial @ Unigamesity
Unigamesity has an article for Dragon Age: Inquisition that talks about romancable NPC's.
Dragon Age Inquisition will most likely come out before the end of the year but unfortunately, there are still many things to be unveiled, including the full companion list and the romance options. So far, BioWare has announced Varric and Cassandra’s return and unveiled a new female companion, Vivienne. Will they be potential romance options or will they be part of the friendship-only group? It’s a tough question but it can be easily predicted based on previous tendencies. In the last two games, parties always had eight members and four romance options, which most likely mean Inquisition will follow this trend.
Saturday - January 18, 2014
Dragon Age: Inquisition - Most Anticipated Game
Techraptor picks Dragon Age: Inquisition to be on thier list of most anticipated games.
I still have a few lingering concerns. For one, admitting to something and promising you will improve is worlds apart from putting out an improved game. Their past record is somewhat against them and good intentions can only get them so far. Secondly, reactive game design isn’t always a good thing. Trying to give people what you think they want rather than making what you (the developer) actually want to make isn’t always the best choice. Hopefully the two fall in line, but it is often the case that trying to please people ends up with pleasing nobody.
All this aside though I still think there is good reason to be very excited for Dragon Age: Inquisition. With the features Bioware have touted, and putting the series’ history in mind, it seems clear to me that Inquisition is going to be an interesting game. It has the potential to be something incredibly special, but it also has the potential to be a huge disaster. Whatever happens, I’m first in line with an open mind at the ready. Whether Bioware ultimately succeed or fail with this one it’s definitely going to be a game that’s going to keep people talking. Let’s just hope we find ourselves talking about how it was a glorious success rather than a glorious mess.
Saturday - January 11, 2014
Dragon Age: Inquisition - New Artwork
Gamer Headlines has some new artwork for Dragon Age: Inquisition from a few posts from Bioware on twitter.
Bioware is constantly building up hype for their upcoming powerhouse, Dragon Age Inquisition. The third installment in the Dragon Age franchise aims to right the wrongs of Dragon Age 2, and set the series back on track.
A recent twitter post highlighted some new concept art, and it looks absolutely great! From ancient elven cities, to eerie swamps and snowy peaks, it seems players will be in for a treat, at least from the perspective of diverse landscapes.
Friday - January 10, 2014
Dragon Age: Inquisition - Editorial @ Eurogamer
Eurogamer has a new article about Dragon Age: Inquisition being one of the most anticipated games of 2014.
Fortunately, the signs are good. The game was delayed a year to autumn 2014 so that multiple playable races, among other things, could be added. 'That's what the core audience wanted,' BioWare said, and 'we've listened' - 'we know you didn't really like Dragon Age 2, so Inquisition will be more like Origins'. Party members in Inquisition are customisable, as is the historical state of the world. There's base building, a base-camp replacement that will make you "freak out", there's a tactical view, there are numerous varied environments, there are mounts, it's open-world - tick, check, tick, check and everyone should be happy.
Inquisition should also finally bring the Dragon Age series onto a visual par with the stunning sci-fi Mass Effect series, now DICE's capable Frostbite 3 engine underpins the action - and the video evidence we've seen so far backs this up. Whether developing the game for five platforms - PC, PS4, Xbox One, PS3 and Xbox 360 - simultaneously causes problems, we'll have to wait and see.
All of that wrapped in the kind of emotional adventure BioWare is famed for. It will be good, but can it be great?
Tuesday - January 07, 2014
Dragon Age: Inquisition - Preview @ OPSM
The Official PlayStation Magazine has a new preview for Dragon Age: Inquisition.
Dragon Age 2 was a misstep for Bioware, a fun but over-economical role-player let down by a shortage of areas and some weak-kneed ‘player choices’. The developer’s had plenty on its plate since then, between Mass Effect 3 and the departure of co-founders Ray Muzyka and Greg Zeschuk, meaning the likes of Dragon’s Dogma and The Witcher 3 have stolen the limelight. Inquisition now wants to get even. It does it by taking things from the top.
Monday - January 06, 2014
Dragon Age: Inquisition - Editorial @ Forbes
Forbes has a new article for Dragon Age: Inquisition were they call the game a possible video game catastrophe for 2014. Now do you agree with him, or is he wrong?
I’m actually really excited for Inquisition. Everything I’ve seen about the game so far looks great. Multiple playable races are back, as is an optional top-down tactical view. The game looks gorgeous, and promises even more customization options than Origins. And, perhaps most importantly, it’s been in development for quite a while already, so we don’t have to worry about this being a rush job like Dragon Age 2.
All the hopeful signs point to a great single-player RPG; but there’s plenty of reasons to worry that this will not be the case, if only because of BioWare’s recent problems at bat.
Of course, for BioWare to salvage its good name and restore its brand, Inquisition needs to be a great game. It must be head and shoulders above anything they’ve done in years, and stand up to the competition—The Witcher 3 in particular. EA and BioWare need to hit this one out of the park. They simply can’t afford another disaster.
Friday - January 03, 2014
Dragon Age: Inquisition - Interview @ OXM
OXM interviews Bioware about the world, combat, classes, and more for Dragon Age: Inquisition. Here is a small preview of the four page interview.
This has been delayed to a late 2014 release. You've said that you'll spend the extra time adding Qunari to the playable races. How else are you making use of that time?
That's a good question. I think we'll just do more of what we were doing originally - more space, more content. The scope of what you can give to the player is really important in terms of how much they can enjoy and get into the world, so we'll be able to do more of that with the time that we have. But the other thing you use time like this for in development is just to hone and polish so much more.
Taking something from 90 to 95 per cent is just incredibly difficult and it requires a lot of time and focus and energy to do it. So this extra time will allow us to do even more of that than we would have previously, along with bringing in playable races. And playable races have broad-reaching impact on game development. It fuses and ripples along the entire story and all the side bits and pieces as well, with recordings and such as well. It's crazy. So that was a pretty big shift, especially to bring in a fourth one as well with the Qunari.
I've heard that BioWare has hired multiplayer designers for Inquisition. Do you have anything to declare on that front?
I have no idea at all in terms of hiring, but you know, the Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point.
It's presumably harder to make a multiplayer RPG than a multiplayer shooter, given that you've got to account for much more in the way of player customisation.
Shooters are really easy to make - well, not really easy to make, I shouldn't say that! But certainly there's a known quantity about what you want to try and create.
Thursday - December 19, 2013
Dragon Age: Inquisition - Mark Darrah Bioware Blog Update - 3 New Screenshots
Mark Darrah has updated the Bioware blog with news about DA: Inquisition. Bioware has been working on a holiday build for this game; a holiday build is defined as this:
Effectively, they are builds we create around the holiday break that are packaged in a way that allows the team, and other parts of BioWare, to play the game in as complete of a state as we can get it. In this case, our Holiday build is focused on these areas: 1. The main storyline completely playable from beginning to end: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right. 2. All of the gameplay systems working together: This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.
In other DA: Inquisition news Game Informer has 3 new screenshots to show us.
Challseus from the Bioware DA forums has made a thread about this.
You can view it here.
Wednesday - December 18, 2013
Dragon Age: Inquisition - Editorial @ Unigamesity
Unigamesity has another article for Dragon Age: Inquisition were they list five things they think players want. That's right not a blog post this time just an opinion piece.
Now do you agree with them? Or do you want to see something different? Remember to keep on topic, and don't troll please.
Dragon Age Inquisition will come out next year and as part of next-gen, it will surely bring many surprises. Opposing the previous two games, solely dedicated to role-playing, Inquisition will introduce a new castle feature, where players will be able to manage their armies. This system can be quite ambiguous since it could be an innovation to improve role-playing, as it could be the ascendance of another genre. Nothing is for certain now but in the end, it’s all in the hands of BioWare. However, BioWare is a game developer, whose mission is to satisfy players. So, what are players looking forward in Dragon Age Inquisition?
Monday - November 18, 2013
Dragon Age: Inquisition - Editorial @ Unigamesity
Unigamesity posted another article for Dragon Age: Inquisition about Morrigan , and ponders will she be a hero or villain in the next game.
Morrigan was one of the main characters in Dragon Age Origins and she is known for being cold, apathetic and egocentric. She is a witch of the wilds just like her supposed mother, Flemeth, and she was raised far from civilization. Due to the lack of interaction and communication with other human beings, Morrigan is not able to fully empathize with most human-like actions and decisions. During Origins, Morrigan was many times the hero and the villain simultaneous, since she never offered anything without any sort of gain. Many things have happened since Morrigan was last seen in the Witch Hunt DLC and the question is: What kind of character will Morrigan be in Inquisition? Will she keep her old posture of seeking any form of profit through her actions? Or perhaps, she has changed and evolved into something else? In this article, I’ll be discussing what will probably happen with this character.
Monday - November 11, 2013
Dragon Age: Inquisition - DigiExpo Gameplay
BioWare was at the DigiExpo 2013 showing off Dragon Age: Inquisition. As usual a random attendee captured the presentation with his mobile phone.
Wednesday - November 06, 2013
Dragon Age: Inquisition - Editorial @ Unigamesity
Unigamesity is back with another article about Dragon Age: Inquisition talking about the returning characters that Bioware might bring back.
As for now, it’s too hard to predict who may or may not come back in Inquisition, since basically anyone could come back. However, when it comes to party members, I think that BioWare won’t include any more old characters because it can become strange to interact with characters that had previous relations with the players already, as Perry stated: “I think that because we have a different protagonist sometimes it came be perceived as weird if party members return.”
On the other hand, I believe that Inquisition will feature several if not many old characters, not as party members as obvious, but they’ll most likely come back. The world of Thedas is at war, the blight may be gone but the mages’ threat has become extremely dangerous with all the abominations destroying everything on their path and as so, everyone must unite to fight as one. Is there any better candidates for this task than the old DA party members? They’ve taken part in wars already, they’re very skilled and the most important, they have proved their loyalty before. Even though this would make perfect sense, I doubt it will happen, but who knows, BioWare is full of surprises and a great example of this is the Mass Effect 3 ending.
Thursday - October 31, 2013
Dragon Age: Inquisition - 2015 Release?
Well according to a recent earnings release EA may be pushing back the release of Dragon Age: Inquisition to 2015.
EA has cast doubt over Dragon Age: Inquisition's autumn 2014 release date, suggesting that though a release next year is "most likely", there's a possibility it could slip.
"We were highly conscious of the fact that, if Battlefield is as successful as we believe it'll be, that that sets ourselves up for a challenge next year," said EA CFO Blake Jorgensen during the firm's Q2 2014 financial call last night. "But remember, we're introducing NBA this year. We're introducing UFC next year. We have Sims next year, we would most likely, possibly have Dragon Age next year."
Dragon Age: Inquisition (previously known as Dragon Age 3) has already seen a major delay, having been previously due to launch this autumn. It is currently expected to launch on current-gen consoles, PC, Xbox One and PlayStation 4 late next year.
However, Jorgensen's comments suggest the firm may not be 100 per cent confident in the revised release date.
EA will reveal "more about our ultimate revenue and plans and title plans when we give guidance later in the year," Jorgensen adds.
Thanks go to VideoGamer for the news.
Tuesday - October 15, 2013
Dragon Age: Inquisition - Interview @ Gamerzines
Gamerzines interviews Cinematic Director Jonathan Perry about how BioWare’s storytelling process has evolved. This is the interview that most sites are using for sensationalist headlines. So give it a look without all the bias.
How does the cutscene camera system actually work? In Mass Effect, the camera cycled through pre-defined templates. Will that system be used in Inquisition or will you adopt a more hands-on approach?
It’s a bit of both because of the scale of the games and how many conversations we have to do. In our previous games we had around 10,000 lines of dialogue and around 30 hours worth of custom cinematic content. A lot of games have maybe 30 minutes to a couple of hours, so we can’t necessarily hand touch everything or build everything from scratch.
We have what we call stages which are essentially a collection of co-ordinates where you can say, ‘Okay, in this situation where one guy talks to a party of three other guys, here is where they can stand’. We give them poses and emotions and really generate a performance based on those inputs. Early in production we can start to play through that dialogue to see that people are talking and doing things, which allows us to evaluate the narrative and make rewrites and changes where needed. Once we’re at that playable state we can then go in and start to customise a performance.
For some of the scenes, that aren’t as important as others, we might leave the default camera switching back and forth and in other ones we’ll go in and hand tweak; move the camera around, move the characters around etc. You’ll see a spectrum of different quality conversations or scenes with more action in them than others.
Dragon Age: Inquisition is one of the first titles to use DICE’s Frostbite 3 engine. What’s that like?
One of the things I’m excited about with Dragon Age: Inquisition is that we have all new tech allowing us to build a lot more reactive systems. So instead of just switching back and forth between these over the shoulder cameras, still using these stages, we can create cameras that are intelligent. They can react to what’s going on in scene, so if you’re really upsetting somebody or the relationship is taking a turn for the worse we can start to drop the camera down or pitch it up, so it feels a bit more hostile, or if you’re making all the right moves in that romance conversation, flirting back and forth, we can have the camera push in. I think it’s really cool that we have an intelligent camera at this point, so it opens up a lot more opportunities to make these scenes feel unique. We might experience the same lines, but the framing of the characters in the shot might be completely different based on what we’re doing. Previously when a character said a line they would always have the same emotion, but now we have systems depending on how you’ve been treating that person. They could say the same line, but have a stern look or a happy look based on how the conversation is going or what has come before that.
Monday - October 14, 2013
Dragon Age: Inquisition - Jonathan Perry Interview: Love Scenes in DA:Inquisition
In it, he explains that the romance scenes will be like the ones in Mass Effect:
"I think Mass Effect's scenes were done really well and I think we will take Inquisition's scenes in that direction," Perry told GamerZines. "You might have a nude character but they are framed in such a way that parts of them are in shadow, or having characters in various states of undress."
Interestingly, Perry also said this:
Perry said creating sex scenes that feel genuine and believable will be "incredibly expensive in terms of animation fidelity."
Saturday - October 12, 2013
Dragon Age: Inquisition - Bioware Survey
There are fairly basic questions about what platforms you own and what systems you played the last two Dragon Age games on, as well as queries on which BioWare games you’ve played and what your preferred difficulty settings are… and then they get into the meat of it with questions about how important you find various aspects in the Dragon Age games, what classes you preferred, how you composed your party, etc.
And yes, in the “level of importance” bit, players are asked if “Intimate Relationships and Romance” are Not Important, Somewhat Important, Very Important, or Extremely Important. I remain somewhat surprised that BioWare haven’t released an iOS dating game tie-in, yet.
From there we’re onto questions about the combat. Do you like pausing battles? Do you like zoomed out, overhead views? Do you like setting up custom tactics for your party members? I hope you do, because I’d much prefer Dragon Age: Inquisition to take after Dragon Age: Origins than Dragon Age II. Please tell BioWare this.
Wednesday - October 09, 2013
Dragon Age: Inquisition - Preview @ EDGE
EDGE has posted a new preview of Dragon Age: Inquisition, and saying Bioware is returning to it's origins.
Fantasy worlds can often feel like static, sterile (if gaudily themed) arenas for numbers-based contact, so this physicality is intriguing, and should dovetail effectively with the tactical view, which gives players time to properly scrutinise the battlefield.
At one point a battle is swiftly ended when the player orders a party member to send a jolt of icy magic into the foundations of the rickety structure some archers are perched on.
It’s a return to the potential of the first game, then, with the tech to realise it, a strong theme of leadership, and a commitment to showing the consequences of choices. With the battle done, and the Inquisition keep saved, we head wearily back to the village of Crestwood, only to find nothing but corpses and scorched earth when we get there.
Saturday - October 05, 2013
Dragon Age: Inquisition - Preview @ PC Gamer
PC Gamer has a new preview of Dragon Age: Inquisition about returning characters, and open world fortresses
Dragon Age has never had the same sense of direction as Mass Effect. Its sci-fi stablemate was a point-to-point race through a single narrative, escalating in scale as success translated into publisher support. Dragon Age: Origins was, in many ways, the last game from pre-EA BioWare, an oldschool fantasy RPG that grew organically over a protracted development period. Its popularity seemed to catch the studio’s new publisher off-guard, leading to a sequel that – while it retained much of its predecessor’s soul – lost all of its scope.
“We have a much greater opportunity in terms of time on this one than we did on DAII,” says producer Cameron Lee, who joined BioWare from Dead Space developers Visceral Games in early 2012. “We also have the opportunity with the engine change to rebuild everything from the ground up. We’re trying to bring across the same feel, the same vibe, and the same sort of storytelling, but DAII was more of a framed narrative – Inquisition is definitely Origins-style. Much bigger.”
‘Origins-style’ scope doesn’t mean oldschool, however: what I’ve seen of Inquisition indicates a modern game that wears its influences – and ambitions – openly. The first area I’m shown is an open-world take on Ferelden, an expanse of fields and frosty mountainsides that suggests that the success of Skyrim hasn’t gone unnoticed. It’s still Dragon Age, however, and the party-of-four system and adjustable third-person perspective all reflect that. Combat is broadly similar to Dragon Age II, but the pause interface has been improved to allow for more fluid issuing of orders before time resumes. You’ll still be able to program friendly AI behaviour, but this wasn’t shown.
Saturday - September 28, 2013
Dragon Age: Inquisition - Interview with Jonathan Perry @ Xbox360
Xbox360achievements has talked to Jonathan Perry, Cinematic Director for DA.
Here's a quote about Fade Tears:
With these Fade tears popping up throughout the world, will closing them operate like they did in previous the Dragon Age games in which you have to actually enter the Fade and maybe close them from within?
I can't comment too much on that, because it touches on a little bit of the story. But one of the goals as The Inquisitor is to go and try to close these tears and seal them off, so there aren't all these demons spewing out into the world. The huge Fade tear in the sky and the Fade tears in the world, they certainly play a big part in the narrative of Dragon Age: Inquisition.
A quote about the destructible environments, you can rebuild things as well:
One of the things that we didn't really talk about during the gameplay demo, was the opposite of destroying things: building things. There will be abilities that allow you to [rebuild scenery]. If you find a place you can't quite get up to, and you can find a shattered steps or a ladder, you'll be able to reconstruct them and gain access to that area you couldn't otherwise get to before. It's us thinking strategically about how we want you to be able to modify the environment to your advantage.
A quote on how romance works in DA:Inquisiton:
Finally, how will romancing work in the game?
Is it the same kind of deal as previous BioWare games, or can anyone romance anyone? I wouldn't say that anyone can romance anyone, but there will certainly be characters who fancy a certain type of person more than another. We haven't really been able to comment on how many of your followers will be 'romance-able' or who will be 'romance-able', but we do have a whole lot of interesting combinations. Romance is a really important part of our storytelling, and we really want to give the player a lot of options there.
Dragon Age: Inquisition - Preview @ Only SP
Only SP has a new preview of Dragon Age: Inquisition calling it a step in the right direction for fantasy RPGs.
Bioware is describing their main storyline as a campaign, which to me has a much different meaning than calling it a “main quest” etc. To me that means it’s not going to be another Skyrim where the narrative is shallow and uninteresting due to having to stuff the world with so much filler content. Some of the sidequests were more exciting in Skyrim than the main quest, to be completely honest. What Bioware seems to be doing with Inquisition is making the open world part of the game an accessory to the main storyline, and as with other open world RPG’s the main idea of the game is for the player to explore and create their own path. Inquisition allows you create your own path through the choices you make, but unlike most open world games, since the narrative drives the game forward these choices have a much bigger impact than deciding against doing a fetch quest for a random NPC in an open world.
Having the player feel like they’re playing a linear campaign in an open world would seemingly give the player the best of both worlds. You get a game with a directed narrative that is compelling and allows the player to take breaks when needed, but also drives them to finish the story. To me, having an open world feel like doing a bunch of different quests to get to one final goal is just tedious and uninteresting.
If Bioware can create a campaign in an open world setting similar to the likes of The Witcher 2, they may make a fan out of me yet.
Thursday - September 26, 2013
Dragon Age: Inquisition - Editorial @ PixlBit
PixlBit has a new article with five things they want in Dragon Age: Inquisition.
Dragon Age has admittedly been my least favorite Bioware series since their shift to consoles. Not that it's a bad series (well, Origins was great at least), just that I think Knights of the Old Republic delivered a similar experience while doing a much better job in a more interesting world. That said, I am still very excited for Dragon Age 3, and am really liking that Bioware is taking their time and trying to make it a really big game. So here's what I want from the game.
Now, I'm not going to go into the super obvious stuff. Things like Bioware delivering on the open world, an improved console interface without sacrificing depth (since I want the PS4 version), and getting rid of the awesome button. These are more personal things I want that don't come up quite as often.
Tuesday - September 17, 2013
Dragon Age: Inquisition - Preview @ TheGameHeadz
TheGameHeadz has posted a new preview of Dragon Age: Inquisition asking,"What’s so Unique About the Long Questioning?"
An inquisition is defined as “a judicial or official inquiry or examination usually before a jury.” In the upcoming Dragon Age: Inquisition, the player's character, appropriately deemed the Inquisitor, will be conducting investigations on behalf of the organization. The objective is to discover who is responsible for the event that ripped several holes in the sky that lead to the Fade, letting in demons and other unsavory creatures. The gameplay appears much larger in scale than the previous two games, showing that BioWare is employing their usual series magic to prevent Dragon Age from growing stagnant.
It's difficult to keep RPG series fresh while maintaining fan approval, just ask Square Enix. Each new Final Fantasy game garners new and vehement criticism from fans for the changes they make to the core gameplay. Final Fantasy XII was a particular subject of disapproval thanks to Square Enix throwing out the random encounter mechanic. Fortunately for Dragon Age fans, BioWare has a long history with RPG series. The Baldur's Gate, Neverwinter Nights, and Mass Effect series all improved under BioWare's capable development team, and I expect no less from Dragon Age. The changes announced for Dragon Age: Inquisition take the series in a new direction without forgetting its roots.
Friday - September 13, 2013
Dragon Age: Inquisition - Interview @ RPS
Rock, Paper, Shotgun has posted the second part of the interview with Laidlaw this time talking about race, romance, and how time works in the game.
RPS: You can choose your race and your sex again in this one. I assume that’ll have a pretty major impact on what you see and don’t see this time around? You previously noted that the year-long delay allowed you to make some pretty big changes on this front.
Laidlaw: To some degree. Our big goal is that there’s some sort of significant impact to making that choice. I don’t think I want to spend the entire game being called a knife-ear because I chose an elf, over and over again. At that point it just becomes background noise. But at least at one or two points in the game, I want it to rear up and say, “So you chose elf! Cool! Let’s deal with that.” That, to me, is a very intriguing element of the game and it always has been.
RPS: Yeah. It’s something that genres like fantasy or sci-fi are pretty well-equipped to discuss, because you can take a fairly sticky subject and abstract it and see the effects of it. There was a lot of stuff dealing with race in DA 2. Is that still a big theme, a big thread in the game?
Laidlaw: It always has been. Again, to some degree, you being an Inquisitor overrides some of the race stuff. But yeah, the elves are still considered lower-class citizens. The dwarves are still this kind of alien culture. And if you’re on the surface, by nature you’re an outcast from the real dwarven culture, as far as they’re concerned. They have this weird internal racism.
And then on top of that, Qunari bring in a really interesting new wrinkle, in that they’re kind of the barbarian invader race. They’re a highly advanced barbarian invader race from across the sea that everyone’s terrified of, because at one poine they tried to conquer the whole darn place. They fought to a standstill and they never really were pushed back at all. So suddenly one of them is Inquisitor. It poses some interesting challenges.
RPS: You’ve mentioned that romances are going to break outside the box of traditional “BioWare romances.” They’ve been described as more “event-based.” What does that mean? Do you reach this point in the game/romance and this thing happens, next point, this thing happens?
Laidlaw: No, no, I wouldn’t say so. It’s just attempting to get away from the idea of, “Oh, +10, and here’s a gift, +5.” Getting away from that kind of raw, mechanical, insert happiness event kind of stuff. So event-based is more just a general approach.
Thursday - September 12, 2013
Dragon Age: Inquisition - Interview @ RPS
Rock, Paper, Shotgun has a new interview for Dragon Age: Inquisition that talks about combat, exploration, and choices.
RPS: You put a lot of emphasis on the scope of choices, as well. The ability to “change the world” and whatnot.
Laidlaw: Yeah. The physicality of the changes is something I’m pretty jazzed about. I think it’s neat to… It’s something we’ve never tackled before, and I think it’s very cool. It’s something the engine actually opened up as an opportunity for us.
RPS: You were discussing all the potential repercussions for choices. You were saying that it’s very possible for content to be blocked off if you make certain choices.
RPS: How much of the game functions that way? If a player goes through and only plays once, roughly how much will they… I don’t want to say “miss out on,” but the nature of choice being what it is, making a real impactful choice, how much could that close off?
Laidlaw: I couldn’t say at this point. I think that’s something we need to be closer to final to lock down. But our goal is that it’s a significant amount, a fifth or a quarter or so, that’s showing some degree of exclusivity. And then you can layer on top of that a certain amount of stuff that you probably just won’t find. “Oh, you didn’t go east there. Wow. Well, you missed out on the big dragon carcass or what have you.” That kind of stuff is good.
I think that our goal, more than worrying about percentages, is that when I present a choice, or when my team presents a choice, to a player, our goal with Inquisition is that we honor that choice. This goes all the way to, “What are you importing into the world?” If it’s something that we’re going to tackle at all, I want it to be significantly different.
Similarly, if you make a choice where it’s, “Well, you’re going to have to side with one of these two groups,” or “Either that guy’s gonna die or that guy’s gonna die,” or anything that’s on that level, I would hate for a character to just say “Thanks!” and you’re done. Instead, we want it to have more depth than that. More than worrying about the numbers, it’s about a philosophy. It’s something we’re really working really hard on, to make sure that we either honor the choice or get rid of it. Sometimes you simply have to, because the ramifications are too big. But more often than not it’s just finding a good and interesting and satisfying way to say, “Yeah, that matters. I see how.”
Wednesday - September 11, 2013
Dragon Age: Inquisition - Preview @ OXM
OXM writes about five ways BioWare's series has changed for the better in this new preview for Dragon Age: Inquisition.
I used to be quite worried about Dragon Age: Inquisition - right up until around about, oh, two weeks ago. With naught but a handful of concept artworks, some oddly hazy, dreary screens and an enigmatic trailer to its name, BioWare's latest effort seemed rather lacking in oomph alongside the ruggedly handsome Witcher 3: Wild Hunt in particular.
I'm still a bit worried about Inquisition, it must be said. That gameplay reveal has laid a fair few unquiet spectres to rest, but the visuals can't hold a candle to CD Projekt's efforts. Still, what I've seen suggests that the new Dragon Age has what it takes to banish the divisive Dragon Age 2 from memory, at the very least. You've hopefully read our first look preview - here are five highlights I feel deserve a little more, er, highlighting.
Sunday - September 08, 2013
Dragon Age: Inquisition - Preview Roundup #4
I have a few more previews this week for Dragon Age: Inquisition. So without wasting your time here is the fourth roundup.
I went into PAX worried about the prospects of Dragon Age: Inquisition, but I've come out impressed with what Bioware can do when they have the time and resources to craft a great RPG. Now, not only am I looking forward to next-gen Dragon Age, but I'm also supremely psyched about Bioware carrying some of this knowledge into the Mass Effect series. Some may have felt that the studio lost its way, but I'm hoping Dragon Age: Inquisition is the start of Bioware taking back its RPG crown.
Dragon Age: Inquisition will be taking a far more tactical approach to combat that its predecessors did. It will be more focus on preparation, planning, and creating an effective team. You will have to think ahead of fights in order to ensure you come out on top of combat encounters. Combat in general will be slowed down from the more action-oriented gameplay of Dragon Age 2. While it won’t be quite as slow as the combat in the original game, you will still have time to pause and think about situations before taking action.
While many of the changes made in Dragon Age 2 felt like cutbacks rather than refinements to Origins’ core concepts, Dragon Age: Inquisition looks to be building on the mechanics of both. It will have stiff competition from the likes of The Witcher 3 when both games launch next year but that just makes it all the more exciting a time to be a fan of the RPG.
Saturday - September 07, 2013
Dragon Age: Inquisition - Preview @ CVG
CVG has a new preview among the many others released in the last two weeks. The point of their preview is to say Dragon Age Inquisition goes after Skyrim.
After Mass Effect 3 Ending-gate, Star Wars: The Old Republic's free-to-play flip flop, and a poorly received Dragon Age 2, 2013's Bioware is a very different beast. But if the last few years have charted a dip for the studio, then Dragon Age: Inquisition is a roaring return to form.
With a development cycle that, by the time of Inquisition's Autumn 2014 release on both current-gen and next-gen systems, will double that of 2011's last instalment, the studio has learned the benefits of taking its time. Inquisition's heart still beats to Bioware's pulse, based around intelligent player choice, dialogue trees and party systems, but the intervening years have seen drastic change.
"It's an opportunity with the generation change, as well as the new engine change, to revitalize things," says Cameron Lee, producer on Inquisition. "We've rebuilt everything from the ground up. It's all re-written, recreated content."
Thursday - September 05, 2013
RPGWatch Feature: Dragon Age Inquisition Interview
While at Gamescom I had the opportunity to talk with Dragon Age: Inquisition Producer Melanie Faulknor and Cinematic Director Jonathan Perry about combat, some of the RPG elements of the game and the new engine they are using.
My first interest was the combat in Dragon Age: Inquistion and what it would be like compared to its predecessors. Jonathan Perry (JP) started out with saying that they received a lot of feedback on combat and how it changed from Dragon Age: Origins to Dragon Age 2. They are taking all this feedback while developing Dragon Age: Inquisition to define what combat will be like in the game. Overall Dragon Age: Inquisition will be much more focused on tactical combat. Using your party members' unique abilities, you can get more strategic about how you are using your party in combat. For this purpose you can use what JP named Pause and Play (which sounds as Real-Time-with-Pause) to position your party members and give them commands for what they will use as attack or defense action once you continue to play, thus making full use of your party's abilities. This should accommodate the more strategic players, but Dragon Age: Inquisition will also keep the very fast reactive combat from Dragon Age 2 as they feel it worked very well for a lot of players too. These two styles will be meshed so you can decide for yourself which combat style you want to use.
Dragon Age: Inquisition - Preview @ StrategyInformer
StrategyInformer has a short preview along with a few more videos for Dragon Age: Inquisition.
BioWare Edmonton is developing Dragon Age: Inquisition and producer Cameron Lee isn't shying away from promoting what a "much more immersive world" we're in for thanks to 'gen four' hardware.
It's a richer environment thanks to all the extra trimmings they can do, like lush foliage, which is a "huge" visual difference from current platforms. PCs will be 'melting faces' in late 2014.
This 'gen four' refers to 'generation four' of the current PlayStation console timeline. EA don't really think it’s worth counting before the days of the PSone, cycle-wise.
"On gen four you'll see far better graphics and, more importantly, a much more immersive world," declared Lee.
"It's a lot richer, and there's more depth to it. We can put more things on screen. There are more NPCs. There is more life to the world. That, while a subtle thing, really does over time build up into quite a strong connection to the game compared to the other gen three platforms." Aired footage of Inquisition certainly shows a much improved world
Wednesday - September 04, 2013
Dragon Age: Inquisition - Podcast & Interview
Game Informer has the promised podcast were they would ask question submitted to the comment section.
To conclude our month of exclusive Dragon Age: Inquisition coverage, we asked our readers to submit all of their questions about the game. They responded in full force, and we put those questions to creative director Mike Laidlaw in this special edition podcast.
We touch on a wide range of topics, and Laidlaw clarified some of the big reveals from the last week, including the Keep and the confirmation of the Qunari as a playable race.
And to finish the news-bit DragonAgeSaga interviewed the Cinematic Director Jonathan Perry.
I have some questions about the characters and the story, lots of people would like to know what will become of all the companions and characters in DAI, the old companions, and other characters like Cullen, Connor the little boy in Redcliff…
The choices that players have made in Dragon Age Origins and DA2, are really importants to the players and really importants to us. We do want to react to those choices that you've made, so we'll react to them in Dragon Age Inquisition. We certainly pay attention to who the fans' love when it comes to the followers, and as much as possible we try to bring them back. We've already shown that Varric's back, Cassandra's back, there will be many more returning characters but unfortunately we can't confirm which one those are yet, we do hope to provide you more informations soon.
Can you tell us what happens to Hawke and the Warden ?
Oh, the Warden could be dead…We certainly, again, want to react to those decisions that you've made and how they shaped the world of Thedas. We had planned an additionnal DLC for DA2. Many fans felt like because we shifted our attention to DAI, that we left Hawke's story unresolved so that's something we're aware of and I think we will be looking for a way to let the player know what became of Hawke and the warden.
Morrigan's child must be grown up by now, and we saw her at the trailer at E3, will we see her child too ?
My Warden's was the father so I really would like to know!
Unfortunately I can't answer, it's something people have been really curious about, it's something that could possibly come up, but we can't confirm any details.
Dragon Age: Inquisition - Preview Roundup #3
As I predicted yesterday here is round three of previews. They just keep popping up.
There’s a big glowing hole in the sky and terribly evil things keep falling out of it. Demons, ghosts, rude lyrics, all manner of insane badness is tumbling out of an inter-dimensional sky-fanny and it’s up to you, the leader of the Inquisition, to find out why it’s happening and put a stop to it. This is Dragon Age: Inquisition, BioWare’s second shot at giving Dragon Age: Origins the sequel it deserves, one that draws on both the freshly Skyrim and Witcher-soaked influences of a recently rejuvenated fantasy RPG genre, as well as building on its own tactically minded combat roots. This is a next-gen Dragon Age that’s grown up, learned its lessons and added a horse.
During a panel held yesterday at PAX Prime, Dragon Age: Inquisition Lead Designer Mike Laidlaw dropped a very interesting statement on how the game will perform on different platforms, caught on film by Youtube user yaypony.
While the fact that the Xbox 360 version won’t look as good as the PC version or the next generation console versions was to be expected, it’s interesting to see it defined inferior to the PS3 version as well.
There’s the slight possibility that the addition of “or the PS3″ at the end of the sentence meant to bunch it with the Xbox 360, meaning that both Xbox 360 and PS3 will look inferior to PC and the next generation consoles, but considering the wording and the fact that Laidlaw continues to talk in singular form makes it quite unlikely.
And for last we have EuroGamer with it's third one of the week.
BioWare has said the PC and next-generation version - or the gen four version, as EA calls it - of upcoming fantasy role-playing game Dragon Age: Inquisition will benefit from a more immersive world.
BioWare Edmonton producer Cameron Lee told Eurogamer that the graphical difference between DA:I on PC, PlayStation 4 and Xbox One, and the PlayStation 3 and Xbox 360 version, will be "huge".
"On gen four you'll see far better graphics and, more importantly, a much more immersive world," Lee said.
"It's a lot richer, and there's more depth to it. We can put more things on screen. There are more NPCs. There is more life to the world.
"That, while a subtle thing, really does over time build up into quite a strong connection to the game compared to the other gen three platforms."
Tuesday - September 03, 2013
Dragon Age: Inquisition - Preview Roundup #2
Well it's time for round two of previews for Dragon Age: Inquisition, and I'm sure there will be more on the way.
The thought that kept coming to mind while watching the closed-door, hands-off, developer-played demo of Dragon Age: Inquisition at PAX Prime 2013, is that BioWare seems to have taken the lessons of 2011 and 2012 to heart.
For all the tweaks and changes to the formula shown during the demo, the overall feeling I got was of a company trying to recapture to the melding of an epic, branching story with the tight, tactical combat that made the first Dragon Age game so refreshing.
Metro- Includes a new interview also.
BioWare are obviously trying to give existing fans exactly what they want (you can also play as the Qunari race now, although there’s no evidence of that in the demo) but so far Dragon Age: Inquisition is looking interesting enough to satisfying both old players and new.
BioWare obviously broke the mould for multiplayer in RPGs with Mass Effect 3, whose Galaxy at War component integrates with single player, and has attracted a sizeable following. "The Mass Effect multiplayer stuff was really good, so we've certainly looked at options like that," Lee told me. "But we haven't decided on anything in terms of multiplayer at this point.
Dragon Age: Inquisition doesn't have the base camp feature from previous games in the series - but BioWare has high hopes for its secret replacement.
In Dragon Age: Origins base camp acted as a hub from which you could chat with your party members, give them gifts and enchant your gear, among other things.
Inquisition doesn't have this because the game is structured differently, but watch this space, BioWare Edmonton producer Cameron Lee told Eurogamer.
Monday - September 02, 2013
Dragon Age: Inquisition - Preview Roundup
It's been a busy few days for Dragon Age: Inquisition news, and because of this I have a few previews for everybody today. So lets start the first preview roundup.
There was something that went unsaid throughout the whole of the presentation. The name of a game that you’d imagine would be quite relevant. “Dragon Age II”. For some reason it didn’t come up. While BioWare have never openly acknowledged that it was an expansion pack stretched breakingly thin to be a disappointing sequel, there was no subtlety about Inquisition being presented as the sequel to Dragon Age: Origins. Set many years later, and casting you as a brand new character, they promised it would share some characters, but not many, and continue some stories, but not many. Instead the pitch here appeared to be one of a mostly wholly new tale to be told in the setting they spent ten years crafting.
I am told on a regular basis not to get my hopes up for this new Dragon Age entry. BioWare, people say, simply can’t be trusted to come through anymore. Maybe that’s true, but my hopes are high no matter. Everything I’ve seen lately about this game looks terrific, ambitious, and gorgeous.
That being said…I’m wary of buzzwords. I’m wary of over-promises and big ambition from a studio who obviously has the talent but doesn’t always deliver. I’m wary, but optimistic. Many of the right ideas seem to be at play here, and the developers seem to have both the time and resources and the right ideas to make a good game and maybe even a great one.
BioWare wants to replace the claustrophobic basements and tunnels of Dragon Age II with a sprawling sandbox designed to let players create their own stories. The demo BioWare brought to Seattle for PAX showcased a couple different environments: the lush hills of Crestwood and the arid badlands of the Deep Desert. Crestwood alone, according to BioWare, is bigger than all of Dragon Age II while still "not even close" to being the biggest environment in Inquisition.
I learned so much about this game that it's impossible to mention it all, but it's clear BioWare has doubled down on re-inventing the epic fantasy RPG genre. I saw echoes of Skyrim and Baldur's Gate and even Civilization, but Inquisition isn't a clear progression from any genre. Dragon Age: Inquisition will be in a category all by itself when it comes out in the Fall of 2014.
BioWare seem to be really proud of their dragons. There’ll be a fixed number of these in the game, and it sounds like they’ll act as massive boss fights at the culmination of certain areas. They seem a little bit clumsy – they have a tendency to fly leg-first through pieces of tactically scattered ancient ruin, sending bricks and debris in their wake – but it’s nonetheless very impressive. The brief segment we were shown reminded me of the original CGI trailer for Origins, where a dragon battle was a long, mobile, multi-stage affair. Here’s hoping that some of that energy makes it into the actual game this time. In any case, expect to be shown BioWare’s impressive dragon over and over again in the long year before release.
Dragon Age: Inquisition - Interviews
Stick Twiddlers interviewed Dragon Age Inquisition Producer Cameron Lee to talk about the return of tactical view, user feedback, characters and dragons.
One of things I noticed with tactics in the live pre-alpha gameplay demo we saw is that when going up the stairs, you just see the Conjurer enemy at the start, but switching to tactics you can see everything up there. Is there going to be a fog of war style mechanic implemented so you still have to deal with the unknown?
“Yeah, there will be something. We’re still working on the details about that view mode but we obviously don’t just want the player to bring up the tactical camera mode and be able to see everything. But I’ll tell you what you can do is there are some really cool times when it’s raining and stuff like that, when you pull tactical cam everything in the world freezes. So it’s kind of like this sort of Matrix moment where you can spin around like the raindrops and stuff like that. It’s pretty badass. But we’ll work out something about how you use the camera and how far you can go.”
What can you tell us about the new party members in Dragon Age Inquisition? Varric has come back which I am ecstatic about!
“Did you notice his chest hair? It’s so good! It’s so hot, that chest hair! Varric is back which is awesome and Cassandra which you would have seen as well, from Dragon Age II and some of the novels. Vivienne is the new character and she’s really cool. She’s like an ex-First Enchanter from one of the circles. Vivienne’s personality is really interesting and I think that there’s going to be some interesting conflicts between her and some of the other characters that you’re going to meet along the way. They’re the ones that we’ve announced so far, unfortunately I can’t talk about the other ones. We have mentioned that Morrigan is back, as you know, so she’s not a party member but she plays a major role in the game. I’d be very interested to hear some conversations between Vivienne and Morrigan.”
Next we have a video interview from Adam Sessler, and the games Executive Producer.
Sunday - September 01, 2013
Dragon Age: Inquisition - PAX Prime Video Showing Gameplay
In this DA: Inquisiton event from Pax Prime 2013, you'll hear make Laidlaw say corrugation one or two times. You also get to see gameplay from Dragon Age: Inquisition. Mike Laidlaw also comments on the dialogue wheel:
Whenever you're making a choice that has a direct action...that the paraphrase is abselutely clear.
You can turn this feature on and off.
At about 4.45 minute in the video Bioware shows a decision made by the Inquisitor that will and do have a consquence later, not only it seemns storywise, but also on how your companions feel about you. At about 7:00 minutes in the video, the Inquisitor enters a cave. He is in a hurry, so he has no time to stop and enjoy the cave.
Mike Laidlaw at 9.50 minutes in the video confirms:
"...after a fight your health does not automatically recover. Once you've received your wounds, they stick around for quite some time. Until your return to your home or rested at camp...."
At about 12:50 Mark Darrak talks about how the consequences for your actions do have implicatations:
"content will be unlocked, you'll get access to things you wouldn't otherwise get."
Dragon Age: Inquisition - Interview @ TheAverageGamer
TheAverageGamer has a new video interview with Producer Cameron Lee, and Cinematics Director Jonathan. Topics include Keeps, Influence and Combat.
We talked to Cameron Lee and Jonathan Perry from the team behind Dragon Age Inquistion. Hear their thoughts on the dragons, how the new camera works in combat and what you'll be able to do once you take over a keep.
Dragon Age: Inquisition - Preview @ EuroGamer
EuroGamer has a new gameplay trailer and preview based off a press event in London.
Dragon Age: Inquisition sees the return of the tactical view from Dragon Age: Origins, BioWare has announced.
The developer has also announced the RPG's fourth playable race: the Qunari.
In Inquisition the tactical view, available on all platforms, works as it did in Origins. You're able to pause combat and zoom out to a top-down perspective, issuing party members movement, ability and attack orders. The tactical view, which was ditched for the heavily-criticised Dragon Age 2, lets players micro-manage combat, enhancing the strategic element of encounters.
Eurogamer saw this in action during a recent preview event in London, where BioWare developers demoed a pre-alpha version of the game running on a high-end PC. You can see snippets of gameplay in the video below.
Dragon Age: Inquisition - Everything we know @ Videogamer.com
In other DA: Inquisition news, Kotaku has an article which headline is The Next Dragon Age Is Crazy Ambitious
A quote from the Kotaku article about what happens in Crestwood - a city under attack:
In hands-off demos, you the Kotaku reporter don't get to decide which action the Inquisitor takes. They choose for you: abandon Crestwood and send your troops back to the keep to regroup. This pisses off Varric, one of your dwarf companions (returning from DAII). It leads to a lot of snarky comments, and you get mad at BioWare for making what seems to be a pretty bad choice
There's apparently a prompt
that will appear above each choice when you make a major decision. It won't tell you what will happen as a result of your choice, but it will clarify what that option does, so you don't wind up accidentally beheading someone when you just wanted to threaten to cut off his legs, or something.
Dragon Age: Inquisition - Qunari as a Playable Race - Tactical Camera Will Be Back
Mark Darrah, Executive Producer confirms Quanari as playable race, also female Qunari will be shown at PAX. Mark Darrah also mentions that the tactical camera is back for not only for the PC, but also for Xbox and PS3. You also get to some interesting gameplay and scenes from the game.
Further confirmation below:
Qunari are a playable race in Dragon Age Inquisition!!!!!
Cameron Lee's confirmation of tactical camera being back - via Twitter:
Mark - Customize your keeps, make them dedicated to spies, commerce or military might
Friday - August 30, 2013
Dragon Age: Inquisition - How to Place a Dragon a Dragon Age game
Game Informer continues their Dragon Inquisition coverage with an interview with Mike Laidlaw. This time they talk about how Bioware views dragons and how the dragons
will be like in DA: Inquisition. A quote on how Bioware views dragons:
They are hunters, first and foremost. "Our dragons are basically apex predators," Laidlaw says. "They are about as intelligent a very smart dog. We've compared them to the mabari [hounds]."
A quote on how to fight dragon in - ehm - DA: Inquisition:
"You can individually target their limbs, and they react to the damage to a leg versus another one," says Laidlaw. "I think that helps ground the encounter a lot more. If you need to get in close to the legs, we open up a whole new realm of counter-moves. He can take a swipe at where you likely are, which feels more like what a real beast would do. It grounds the encounter, and keeps it very physical."
Dragon Age: Inquisition - MIke Laidlaw Talks Future of Dragon Age Games
Game Informer has a bonus video interview with Mike Laidlaw from Bioware. In it he talks about:
story accessibility, how Dragon Age compares to Game of Thrones, making the conflicts potentially last forever, and the art of tying up loose ends.
Wednesday - August 28, 2013
Dragon Age: Inquisition - Shape Your Own DA Experience with the Dragon Age Keep
Mark Darrah updated Bioware's blog with news of a Dragon Age Keep. You can sign up for the beta which releases early in 2014.
In the Dragon Age Keep:
you'll be able to customize as much or as little about the world of Thedas as you wish. Then you'll be able to import your saved world state into DAI at the start of a new game. Have you lost or corrupted your save files? No problem - remake your world state on the Keep, and preserve it for the future. For those folks new to the Dragon Age franchise, the Keep will serve as a great way to understand the people, places, and events that shaped the world leading up to DAI.
Bioware is looking into a:
cloud-based solution. Moving to the cloud allows players to take their unique world state into any platform (present or future) and even other media. For existing fans, an advantage of being in the cloud is that (if you are ok with spoilers) you can fully explore what-if scenarios, and become aware of events and consequences in our past games that you may not have known were possible. You can then fire up the previous games and go exploring for those moments.
Also, import bugs can be fixed uses the Dragon Age Keep:
[....] some current save imports are buggy, which is our fault, and something we're committed to fixing. Permanently. The Keep allows us to do just that. Users of the Keep won't have to suffer with these types of logic inconsistencies any longer.
Dragon Age: Inquisition - Love, Romance & Relationships
Game Informer continues their coverage on DA: Inquisition. This time they've talked to Mike Laidlaw, David Gaider and Luke Kristjanson about romances, love and relationsships in the DA: games.
On romances in the DA games, Mike Laidlaw has this to say:
"You need to make sure they're a real character and a person first." Once BioWare forms the history and motivations, the writers sit down to address how many romance options they need, and begin dissecting their characters.
Bioware makes sure they've covered relationships
from every angle. This forces the team to look beyond just the premise and into what implications it presents. "Are there issues of feminism or other problematic elements? What are we saying about this character we aren't intending to?" Gaider says. "We have to think about all those issues first and try to distill it down into a set of stories that we want to tell and feel good about telling."
According to Luke Kristjanson
"The player has to meet us halfway," Kristjanson says. "If they're going on an adventure with a love interest in the story, again that entire adventure is part of their romance, whether we label it romance or not."
Dragon Age: Inquisition - A Baby Dragon & Nug
Jonathan Perry the Cinematic Director at BioWare has released two new screenshots for Dragon Age: Inquisition.
Here Is a Baby Dragon.
And here is the Baby Nug.
Monday - August 26, 2013
Dragon Age: Inquisition - Future of RPGS, What Bioware Learns from DA:Inquisition
Today's update from Game Informer on Dragon Age: Inquisition is a video roundtable discussion on Bioware's new IPs, the chance of a new Jade Empire and what Bioware is learning during the making of DA: Inquisition. The Participants are:
General manager Aaryn Flynn, Mass Effect's executive producer Casey Hudson, and Dragon Age's executive producer Mark Darrah joined Game Informer's Joe Juba to discuss what they have in store for fans.
Dragon Age: Inquisition - Tell Us Your Questions
Game Informer wants you to ask them any questions you may have about Dragon Age: Inquisition. Bioware may answer your question in a new podcast.
As part of our ongoing coverage of Dragon Age: Inquisition, we're going to be recording a chat with one of the minds behind the game. If you have a burning question for BioWare, this is your chance to ask it.
Here's what you do: Ask your question(s) in the comments below. We're going to harvest the whole batch at the end of the day on Monday, August 26. Then, we're going to hand-pick which questions we bring up during the Q&A session. After we have everything recorded, we're going to post the discussion as a special edition podcast in a couple weeks.
So, post away and maybe you'll hear BioWare address your question!
Friday - August 23, 2013
Dragon Age: Inquisition - Creating Party Members
Game Informer continues their DA: Inquisition coverage this month. This time they have a an interview article on how Bioware creates party members. The artists are involved from the start:
"We've found that if the writers forged on ahead and created these fully-fleshed characters that by the time it got the concept artist, the concept artist might be like, ‘No, [I] don't understand, and they'll be playing catch up the whole time,'" says lead writer David Gaider.
It can get tricky when too many people are involved:
"When too many of us make too many decisions about that character that are apparent...they can tend to get kind of sandblasted down; trying to make sure the characters are given their own identity physically and story-wise is critical." Rhodes points out how in the past, the main distinguishable parts of characters were the costume design and affectations.
A little backstory on Vivenne:
This came into play with the creation of Dragon Age: Inquisition party member Vivienne. This circle mage was in line to be first enchanter in the Circle of Oralis before the mages declared their independence and broke away from the Chantry. "That is a character who has a very specific view on the role of the circles and the Chantry," Kristjanson says. "As someone who is extremely pro-circle, what is left for that person when that entire system crumbles? [She's] going to want a very particular thing from the inquisition depending on the way you're headed that may or may not match with [your] Inquisitor."
Wednesday - August 21, 2013
Dragon Age: Inquisition - The World of Dragon Age Explored
Game Informer continues their info month on DA: Inquistion. This time around they show a 5:16 minute video interview with Mark Darrah, Keith Warner, the lead world designer as well as Mike Laidlaw. Mark Darrah reveals that we will be going from Easteren Ferelden to Western Orlais, Mike Laidlaw takes about what open world gameplay means, while Keith Warner talks about playtesting. A quote from Game Informer's introduction to the video:
Creative director Mike Laidlaw had some interesting thoughts on the problems with narrative in an open-world game, so stay tuned to the end of the video to hear him discuss whether or not this is a stepping stone for a fully open-world Dragon Age game.
Tuesday - August 20, 2013
Dragon Age: Inquisition - Dev Video Diary @ GamesCom Updated
EA has kicked of their visit to GamesCom in Cologne, Germany with a press conference in which they showcased the game their studios are working. They also showed a dev video diary for Dragon Age: Inquistion (starts at the 19.30 mark in the video from the press conference). You can also watched the DA:Inquistion part at IGN or at VG247.
The Bioware forums dicuss the dev video diary here. New info seems to be that we can now 'look under rock, every bush' according to the art director Matthew Goldmann. Mike Laidlaw mentions that the leader of the Inquistion in this DA game will get agents - to me this sounds like Bioware's inspiration came from the Assasin's Creed games - among other games, it seems.
Monday - August 19, 2013
Dragon Age: Inquisition - Mage vs. Templars - A Rivalry Explained
Game Informer continues their coverage for DA: Inquistion. This time it is all about how Bioware set up the Templar vs. Mages conflict in the universe that is Dragon Age. And how the Inquistion deals with this conflict:
This time around, it's not about extreme viewpoints, though. You've seen both groups at their worst; now it's time to see the other side. [....] "And now in Dragon Age: Inquisition we want to show the player the people who feel that they're right. That they're on the side of good, not from the side of, ‘I am an extremist who has this view that might be hard to understand,' [but] more, ‘This is why my position is morally correct.'"
Decisions will be even more diffcult and harder this time around:
The questions are bound to get more complicated, and BioWare has put a lot of thought into your role as the Inquisitor. "Making the decision harder is stopping and thinking, ‘What is the right outcome? What do I want out of this problem? What do I need to have happen?'" Gaider says. "For some players that's very simple, but if you can have an argument about it, that makes it Dragon Age."
Friday - August 16, 2013
Dragon Age: Inquisition - Combat Refined @ Game Informer
Game Informer continues their DA: Inquistion coverage with a video feature revealing how the combat works in DA: Inquisition.
While BioWare wouldn't confirm the return of the tactical view from that game, creative director Mike Laidlaw and executive produce Mark Darrah are pushing for more strategic encounters in Inqusition. We spoke with Laidlaw and Darrah about their vision for the next iteration of combat in the series, and senior gameplay designer Josh Stiksma showed off some pre-alpha footage.
Dragon Age: Inquisition - Interview @ Ausgamers
Ausgamers interviewed Dragon Age: Inquisition Producer Cameron Lee.
AusGamers: Obviously Dragon Age 3 is announced, that’s definitely something that’s happening out at BioWare. Mass Effect wrapped up, and that was a really long undertaking. I followed that from the start, and spoke to Casey [Hudson, Mass Effect Creative Director] a bunch of times. Now there’s probably a lot of stuff going on at BioWare, but I’m keen to know if the vibe in the office is a little bit different now that this one major arc doesn’t exist anymore?
Cameron: I guess a little bit. With Mass Effect -- the core trilogy of it anyway -- ending, it’s freed up some people to think about what to do next, and that builds a certain level of excitement. And combine that with gen four, which again: what can we do with these things? There’s, I think, a sense of real exploration in what we want to try and accomplish, and that’s great; that energy level sort of ramps up again.
Having worked on consoles for so many years as well, you kind of know how far you can push it, and now it’s like it’s an unknown barrier again on the hardware. And also as I said “What does BioWare do next?”, so that’s going to be really interesting to see.
AusGamers: And finally, I’ll just wrap up with one more: having come from Visceral, and now being out at BioWare, those two companies both having a pretty good history with transmedia, and BioWare being such a story-driven developer. Do you think that there needs to be more of a push to get these grandiose worlds that developers make, into the hands of consumers in various forms, as opposed to just games?
Cameron: Yeah, I think so. Particularly something like Dragon Age. There’s a lot novels, there’s comic books, there’s all the action figures and all that sort of stuff. I think we’d like to do more of that. Mike Laidlaw, who’s the Creative Director on Dragon Age, he’s a former writer himself, so he’s heavily involved in trying to push the franchise out, beyond just the core game.
We would never want to weaken the core experience that you have within the main game, but if we can sort of extend it out a little bit, there’d be some really interesting things that you could do there. And we’ve got some ideas, which hopefully we can talk about at a later date, around the topic.
Wednesday - August 14, 2013
Dragon Age: Inquisition - Return of Races - Video Interview @ Game Informer
Game Informer continues their month of DA: Inquistion information. Today they bring us a video interview with Mike Darrah and Mike Laidlaw. In it, they discuss why the decided to bring bring racial selection back in DA:I and how it will influence the way you the play the DA: Inquisition game.
For good measure a quote from Game Informer's article on this:
Choosing between a human, dwarf, or elf (and playing through their various origin stories) personalized each player's experience in the world of Thedas. The absence of racial choices in Dragon Age 2 was a sore point with fans. During our studio visit, BioWare was proud to announce that Dragon Age: Inquisition brings the feature back – contrary to its previous claims that players would once again be human-only.
Tuesday - August 13, 2013
Dragon Age: Inquisition - Morrigan Past and Present
Game Informer continues their coverage of Dragon Age: Inquisition by showing us Morrigan.
Morrigan is one of the most mysterious characters to grace the Dragon Age universe. The seductive mage keeps everyone guessing about her true intentions, and knows more than she lets on. If the cheers following her appearance in Dragon Age: Inquisition’s E3 trailer are any indication, fans are glad to have her back. With so many questions lingering, including Morrigan’s whereabouts since performing the dark ritual to conceive a child, Inquisition is her chance to return to glory. Not only do we catch you on to speed on Morrigan, but we also sat down with BioWare to discuss the creation of one of the most-discussed Dragon Age characters and her role in Dragon Age: Inquisition.
Saturday - August 10, 2013
Dragon Age: Inquisition - More Screenshots Revealed
As a followup to the earlier post a site called Behind Games has all the screenshots revealed by Game Informer’ s magazine. Visit the site for the images.
Friday - August 09, 2013
Dragon Age: Inquisition - Exclusive Screens @ Game Informer
Game Informer continues their coverage of DA: Inquistion for this month by showing exclusive screens. Here's a screen showing three confirmed party members:
Dragon Age: Inquisition - A Look Inside Development
IGN continues their coverage of Dragon Age: Inquisition with a look inside the development of the game.
With a mountain of lore to build on and millions of fans expecting the best, the developers of Dragon Age: Inquisition have a challenge in front of them. Creative director Mike Laidlaw and executive producer Mark Darrah are passionate about the direction for the third entry and were eager to talk about what the role of the inquisitor means for players. You can learn much more about the ambitious game by reading the cover story in the latest issue of the magazine, but Bioware allowed our cameras in the studio to share the story behind the game's development.
Thursday - August 08, 2013
Dragon Age: Inquisition - New Game Details
Gaming Everything has shared some info from Game Informer's September issues's coverage of Dragon Age: Inquisition. The list is quite extensive so here is just a snip.
- Game begins as Thedas is in chaos
- Chantry and the mages are at war
- The Seekers of the Truth and Templars are no longer tied to Chantry rule
- Ferelden continues to recover from the darkspwan Blight that ended 10 years ago
- Orlais is involved with a civil war
- Tear in the sky links the real world to the Fade
- Magic and demons come from Fade
- Rip allows demons to cross freely instead of using a mage host
- Demons/abominations are running free all over
- With everything going on, “there is a suspicious level of chaos in anticipation of this event”
- Reinstitute the Inquisition
- This is an organization that doesn’t answer to any outside power
- Inquisition puts aside politics and extracts answers
- “…about looking into what conspiracies happen, what kind of dastardly deeds could occur, when people are weak and naturally torn apart”
- Your hero acts as the head of the Inquisition
- Lead the organization rather than controlling a foot soldier
- You’re left as the only survivor early on, which leads to this ascension
- Create and guide the Inquisitor however you please
- 3 classes: warrior, rogue, and mage
- At least 3 races: human, elf, dwarf
- No pre-set name
- Fully voiced
- Can be male/female
- Events take place as you perform them, not being relayed by another character
- Will need to overcome resistance, but this becomes easier as the Inquisition gains more power/respect
- Inquisition’s reputation/strength go up as you finish objectives, gain items, help others
Wednesday - August 07, 2013
Dragon Age: Inquisition - Early Gameplay Video and Details
Game Informer has a new article with more details about the game.
The third installment of the Dragon Age franchise casts players as the head of the Inquisition, a recently resurrected organization charged with rooting out corruption and evil in the land of Thedas.
As the game begins, the Inquisition has plenty to investigate. War, scheming, and political strife have left the major power groups in the Dragon Age universe unable to operate effectively, which is a problem when a hole opens in the sky and demons begin pouring out. Players must fight back against the demonic threat while exploring a vast world and consolidating power for the growing Inquisition.
Large and varied environments, customizable armor, and the return of multiple player races are just a few of the ways BioWare is addressing feedback from previous titles in order to shape a new future for the franchise.
There is a new video with early game footage also.
And finally The BioWare Social Network has a topic with more information and answers from Bioware.
Sunday - August 04, 2013
Dragon Age: Inquisition - Discussing Morrigan
Unigamesity is back with another article for Dragon Age: Inquisition this time discussing Morrigan.
The Witch of the Wilds is finally coming back after the exhilarating events of Dragon Age Origins. What was a simple rumor became a true detail with the Inquisition’s trailer displayed at E3 this year. It seems that the Templar Order won’t have any rest for a while. The mage revolution is already a broad menace with the demon truces and blood magic but in Inquisition, the mage faction will receive an even greater weapon, Morrigan, a shapeshifter sorceress with knowledge of ancient spells that will most likely use her archedemon-spirited child to fight in the utmost battles to come.
The faith of Thedas will lay in players’ hands, however it seems that non-playable characters like Morrigan will have a decisive role in this perpetual conflict between mages and templars. But the real question remains. What’s Morrigan’s main purpose in the upcoming game? What will be her true mission and intentions? It seems clear to me that Morrigan will aid mages, no matter their methods.
She despises templars and everything that surrounds them; in fact, she doesn’t seem to sympathize with the civilization concept that much. She is also able to summon blood magic without having to deal with demons, dodging any forms of demon possession (an extraordinary benefit coming from her mother, Flemeth). Basically, Morrigan has every motive to fight with everything she has to make sure that no mage will ever be enslaved again.
Friday - July 26, 2013
Dragon Age: Inquisition - New Concept Art
LightningGamingNews has a small post with a new piece of concept art for Dragon Age: Inquisition.
EA has released a new image for Dragon Age: Inquisition. Dragon Age: Inquisition,=, The Image below shows a graveyard, it looks like Ostagar(?) with that tower structure in the background or may be the tower of Isha
Saturday - July 20, 2013
Dragon Age: Inquisition - PAX Australia Tidbits
Bioware panel - PAX Australia
First of all, everyone from Bioware was incredibly nice and enthusiastic, and Patrick Weekes is genuinely hilarious. They couldn't say much about DAI *at all*, and so the response to almost every question was "we can't talk about that yet". Cameron had a presentation prepared but most of the session was Q&A.
I wasn't able to copy exactly what people said in many cases, so don't overanalyse the language I'm using here - I got pretty much everything related to Dragon Age down on paper, but it's not exactly using the words that the Bioware staff used.
- The E3 trailer was made by approximately 30 people and took 5-6 weeks - they deliberately included certain scenes and characters because they wanted to get a few messages across to the fans.
- The DAI artwork of the Inquisitor reaching for a helmet (and wearing rings) is more about a representation of the player being immersed into the game, and that it's *our* story. This was a theme that they constantly repeated, they want DA Inquisition to feel like "our" story. Cameron said people had wondered a lot about who the helmet figure was, and what the rings were for - he never really explained either of them, though.
- They want to emphasise "an epic story and a world in chaos". A bigger, broader story like Origins. Cameron pointed to a few of the new creatures in the trailer: one is a new type of demon, the crystal/rock monster thing has a giant club to use in combat, and the thin, skeletal one is called a "Nightmare". At the same time as a demon invasion is happening from a breach in the Veil, chaos also engulfs human nations and factions as they go to war with each other. The story is a long one (that sounds obvious but it was part of a larger sentence and I forget the second part).
- Another section of the E3 trailer was intended to represent "decisions that matter". The scene with Varric and the dead bodies actually occurs in the game - a village is destroyed and its people wiped out because of actions that the Inquisitor did, or failed to do. They want consequences for our choices to ripple through the game.
- Old news, but the player leads the Inquisition - and the Inquisition is not part of the Chantry.
- The map scene with Cassandra from the trailer was the Inquisition plotting and planning an attack, with various people gathered around the table, plotting.
Wednesday - July 17, 2013
Dragon Age: Inquisition - Which Characters Will Come Back?
UniGamesity has written up a new article discussing the possible companions that might be back from the previous games.
BioWare has recently assured that Dragon Age Inquisition is still under development and it will only be released in 2014. Last month, during the annual E3, the company presented a small trailer that revealed part of the incoming plot, which will feature Morrigan, one of the main characters in Dragon Age Origins.
The eternal battle between mages and templars will be the main theme of this upcoming game; however uncertainty is basically what defines the current knowledge about Dragon Age Inquisition. Who will be the main character, the Inquisitor perhaps? And which characters will be the Inquisitor’s companions? Everything remains a secret, for now, but it seems that all this secrecy is about to break down soon enough.
BioWare started a twitter post a few days ago inquiring players about which characters they would like to see again. Maybe the story is not completely defined yet but there are certainly a few characters that will most likely return and some that have a great probability to be seen once again. This prediction can be easily supported by two main reasons: continuity, a character that was present in the last two games has a nearly granted spot in the third game; extreme relevance regarding the upcoming plot, characters that hold precious information about Inquisition’s storyline will probably return.
In this fantasy series every character has its own unique story, traits, skills and personal involvement with the world events, however there’s simply no time or space for everyone’s return. The chosen ones shall return to the magnificent world of Thedas but first, who are they?
Wednesday - July 03, 2013
Dragon Age: Inquisition - Preview @ Gamingillustrated
Gamingillustrated has a preview for Dragon Age: Inquisition. Most of what is said we all ready know, but it doesn't hurt to have more of them.
Dragon Age 3 was originally touted as an open-world game in the style of The Elder Scrolls: Skyrim. However, this is not the case. Bioware has indeed been examining Skyrim, but only in the sense of exploring how to make the game world of Dragon Age 3 bigger, more varied, and more open to exploration than what we have previously seen in the Dragon Age games. A very common criticism of the series, especially of Dragon Age 2, was that a lot of environments were repeated.
With Dragon Age 3, Bioware hopes to eliminate that. The world of the game is supposed to be huge. One map is reported to be four times that of the map of Ferelden in the original game. Although gamers have yet to see it, one can only hope that players will be allowed to see much mentioned places like Tevinter and Orlais.
From the looks of things, Bioware is making Dragon Age 3 one big game. So it only makes sense that a game this big comes with a big plotline. The stakes are high in the world of Thedas. As a result of Dragon Age 2, mages and templars are at war with each other and the resulting chaos has caused a tear in the Fade, the magical realm that is host to demons and other very bad things. It is up to the player to calm things down.
As Bioware has put it, the main plot will be “saving the world from itself”. The player is supposed to take the role of a of an inquisitor, leading a politico-religious inquisition to restore order to the world. Hence the game’s subtitle, “Inquisition”. By the looks of it, things are going to be very serious and consequential in Dragon Age 3.
Sunday - June 30, 2013
Dragon Age: Inquisition - Screenshots
Some of the first high resolution screenshots from BioWare's Frostbite 3-powered Dragon Age: Inquisition have been posted online.
BioWare has stated they're excited by the likes of Frostbite 3 because it frees them up to create more of the game world and focus less on trying to code their own new engine.
The screens were noticed by the . I also uploaded them to the watch.
Friday - June 21, 2013
Dragon Age: Inquisition - Preview @ Zero1Gaming
Zero1Gaming has a new preview for Bioware's Dragon Age: Inquisition.
While the E3 trailer was bereft of gameplay footage, some details have begun to emerge about Bioware’s plans for the combat aspects of Inquisition. The gameplay styles of the preceding two games were somewhat disparate, with this very writer describing the divide in his articles on Dragon Age: Origins and Dragon Age II.
To address this divide of opinion and to apparently counter some of the negative reaction to the second game’s combat mechanics, Bioware have indicated that the combat will differ somewhat from its predecessors and focus more on a player’s ability to prepare, position and form a cohesive team with his or her party members. This would suggest an attempt to find a middle ground between the micromanaging of the first game and the more frenetic hack-and-slash antics of the second.
While we still have a huge amount to learn about Dragon Age: Inquisition, what we have learned so far is a tantalising glimpse into what promises to be a world of action, adventure and not a little fun; certainly enough to make us all inquisitive about what’s to come.
Wednesday - June 19, 2013
Dragon Age 3 - Interview @ CVG
CVG has posted a new interview with BioWare's General Manager Aaryn Flynn about Dragon Age: Inquisition.
How ambitious are you being with the open-world design?
Oh pretty ambitious! That comes down to some of the feedback from Dragon Age II and wanting to give people a lot more exploration. That's one of the reasons why we chose Frostbite as an engine, because we went through a big review of that.
We knew that our own engine Eclipse that did Dragon Age Origins and Dragon Age II was getting pretty long in the tooth. Continuing to develop on that engine would've taken a lot of investment and time. But when we lined up a lot of the opportunities for engines, one of the things that we loved about Frostbite was that it did terrain streaming and big open environments quite well.
So we thought that if we could take that and then layer on beautiful open-world systems and quests, that would be a pretty killer combination. That was a big priority for us.
The first and second Dragon Age titles are quite different games. How are you going to balance Inquisition in terms of incorporating various elements from those games?
The idea for 3 is obviously that the medium has moved ahead again. So we have to take advantage of that and figure out first and foremost where the medium is going. Then from there based on where we see it going, which is to bigger, open areas and more things to do, we then have to decide what from Origins and Dragon Age II we're going to bring in to that.
Each game has things that we like. For example, Origins has a great, tactical combat feel. I personally like that Dragon Age II has a faster, more action feel to it. So we want to blend those and bring them in to Dragon Age: Inquisition and then have it play out in larger, open spaces.
Will player choices from the previous two games factor in the Inquisition story?
Certainly we want to respect the investment that people have made in the first to games. We don't have a specific comment yet on how we're going to do that, but it's become a really big 'BioWare-ism' to do that so want to keep it going. We just don't know how we're going to do it yet so we can't comment.
Thursday - June 13, 2013
Dragon Age 3 - The Next Generation
IGN has a small article that discusses the Dragon Age 3 E3 reveal.
Dragon Age II distanced itself from the tactical combat of Origins, but Inquisition aims to marry the responsive action with methodical thinking. “It’s a synthesis of the two games,” Flynn said. The PC and console versions are expected to be “comparable” in terms of combat feel and presentation.
The philosophy of Dragon Age Inquisition “starts with getting back to exploration, something that Origins had some of, but we really want to do a lot more of,” Flynn told IGN. Within that world, BioWare wants you to both engage in the environment around you while still having a sense of “narrative urgency” as the world of Thedas falls to pieces around you. Flynn wouldn’t dive deep on the extent to which players will explore Thedas while bad things happen -- will we leave Ferelden? Will we finally see Orlais? -- BioWare wants them “to see a lot of Thedas...and go to new places.”
As the Chantry’s oppression of the mages comes to a head in the opening of Inquisition, a Fade tear splits the sky, leading dragons and other monsters into the fray, “and that kicks off the events." Following that, nations plunge into war, and “the decision is made to bring back an inquisition to find out what’s going on and stop this,” Flynn explains.
As the leader of an Inquisition, you have an uncomfortable moral choice to make. Do you side with the mages, (heretical victims) or the Chantry (oppressive religious zealots fighting for the god Andraste)?
Tuesday - June 11, 2013
Dragon Age 3 - Video Interview with Aaryn Flynn
GameTrailers have another E3 interview this time with BioWare GM Aaryn Flynn about Dragon Age 3.
The Dragon Age saga continues, and we've got the details in this E3 2013 All Access LIVE Interview with BioWare GM Aaryn Flynn!
Monday - June 10, 2013
Dragon Age 3 - E3 2013 Trailer and 2014 Release
It's time for another E3 RPG trailer this time for Dragon Age: Inquisition. The game will be using the Frostbite Engine 3 and will be an open world RPG with player choice. The new release date is set to Fall 2014 instead of this year also.
Friday - May 17, 2013
Dragon Age 3 - Take It and Leave It
Video Game Writers has a new opinion piece on Dragon Age 3. The writer explains in his view what Bioware should keep, and take out of the next installment.
The Dragon Age series has had two wildly different entries to date. They both have their strengths and weaknesses (I’m looking at you, Dragon Age II), but they’re still both enjoyable RPGs. Whether or not you hate being Hawke or you’re still pining after Alistair, there’s something in these games for everyone. With the third entry, Dragon Age III: Inquisition, on the horizon, it’s time to take a take a look at some of the things that BioWare should carry over, as well as those that should probably be left in the past.
Dragon Age III hasn’t received a release date yet, but we’ll likely see it early into the lives of the new consoles coming out this holiday season. BioWare is the Pixar of RPGs, and they need to recover from their Cars 2. Fingers crossed that Dragon Age III delivers when it finally hits.
Wednesday - May 08, 2013
Dragon Age 3 - Details Coming at E3 2013
BioWare has plans to reveal more information about Dragon Age III: Inquisition at the upcoming E3 2013. Think of this as the usual announcement of an announcement nonsense that seems to be all the rage lately.
Mike Laidlaw states via Twitter that, "I was unclear! Yes, there will be some DAIII at E3. Not just "stuff." DAIII stuff."
Friday - February 08, 2013
Dragon Age 3 - What we want to see @ PC Gamer
PC Gamer muses on what they want to see in Dragon Age 3. Here's a good observation:
Story And Game Integration. It also needs to actually play by its own rules. To pick one element, the Circle of Mages is an interesting idea in lore-terms, but one that the game routinely breaks over its knee by filling the world with blood mages on the grounds that mages are fun to fight, by having guards completely ignore you wandering around in a mage’s robe and holding a mage’s staff and having fireball battles in the streets of Kirkwall, and by the game simply not having the guts to instil spellcasting with the risk it’s supposed to have. Mages can be taken over by demons from the Fade at any point? Yeah, right. Not if they’re the player character of a 20+ hour RPG, they can’t.
This kind of thing simply breaks the fiction, and even if you can find some “But Elves Are Nymphomaniac Nudists In The Lore!” type justification, makes the world far less interesting than if Bioware had actually changed things. Some things can obviously be handwaved. Making the entire plot of Dragon Age 2 unsupported by Dragon Age 2 can’t. Dragon Age 3 needs to be built around the rules as established so far, rather than taking the easy road and hoping we just don’t notice.
Wednesday - January 23, 2013
Dragon Age 3 - Artist Praises Frostbite 2
BioWare artist Neil Thompson has told OXM UK he was disappointed with how Dragon Age 1 and 2 looked but the new Frostbite 2 engine looks "stunningly beautiful":
The Dragon Age artists were always slightly disappointed at how their work was visualised in the final product with Eclipse, but with Frostbite, they've just done some amazing stuff," he went on.
"There was a pre-production period where almost on a weekly basis I'd be sitting in the environment reviews and being blown away by what was coming out - it looks stunningly beautiful. So I think when we do start releasing screenshots, people won't be disappointed."
In Thompson's view, companion series Mass Effect is "the perfect example of a game that transcends its technology", using skilled visual design to hide or make a point of the limitations of the engine. By the sounds of it, Dragon Age 3's art direction is similarly ambitious.
"Can you make fantasy beautiful in a different way? We think we have something special for Dragon Age 3: Inquisition," he mused, adding that the game will shun the "subdued colour palette and harsh brown feel" typical of much current fantasy media.
Tuesday - October 23, 2012
Dragon Age 3 - Wishlist @ Game Informer
I’m not going to use this as an opportunity to rake Alistair or Anders across the coals, but the archetypes in your party could use a serious revamping. The Sensitive Male, the Tough Vamp, the Wisecracking Construct, the Alcoholic Dwarf – these can all be put to bed. Some concepts from the series have definitely stood out (I loved Justice), but fewer easy choices would help build a more sympathetic cast.
Monday - October 22, 2012
Dragon Age 3 - Concept Art
CouncChocula informed us of three new pieces of artwork from Dragon Age 3: Inquisition that can be inspected at the Bioware blog.
Dragon Age 3 - First Details @ Kotaku
Kotaku reports some of the first details that emerged about Dragon Age 3: Inquisition. These details include full customization of the playing and non-playing characters and owning a castle. If that doesn't work out, they can always use it for a next Sims add-on I suppose.
Creative director Mike Laidlaw said that "customization is going to be bigger than Dragon Age Origins," to include "follower customization," according to producer Cameron Lee's live-tweeting of the event.
Asked how much control players would have over their character, lead writer David Gaider said "You will be human," before adding that "backgrounds will be in Dragon Age 3 even though you will be human, it's not playable but it does significant impact on the story." That again was according to Lee's twitter feed.