Dragon Age: Inquisition - All News
Monday - November 18, 2013
Dragon Age: Inquisition - Editorial @ Unigamesity
Unigamesity posted another article for Dragon Age: Inquisition about Morrigan , and ponders will she be a hero or villain in the next game.
Morrigan was one of the main characters in Dragon Age Origins and she is known for being cold, apathetic and egocentric. She is a witch of the wilds just like her supposed mother, Flemeth, and she was raised far from civilization. Due to the lack of interaction and communication with other human beings, Morrigan is not able to fully empathize with most human-like actions and decisions. During Origins, Morrigan was many times the hero and the villain simultaneous, since she never offered anything without any sort of gain. Many things have happened since Morrigan was last seen in the Witch Hunt DLC and the question is: What kind of character will Morrigan be in Inquisition? Will she keep her old posture of seeking any form of profit through her actions? Or perhaps, she has changed and evolved into something else? In this article, I’ll be discussing what will probably happen with this character.
Monday - November 11, 2013
Dragon Age: Inquisition - DigiExpo Gameplay
BioWare was at the DigiExpo 2013 showing off Dragon Age: Inquisition. As usual a random attendee captured the presentation with his mobile phone.
Wednesday - November 06, 2013
Dragon Age: Inquisition - Editorial @ Unigamesity
Unigamesity is back with another article about Dragon Age: Inquisition talking about the returning characters that Bioware might bring back.
As for now, it’s too hard to predict who may or may not come back in Inquisition, since basically anyone could come back. However, when it comes to party members, I think that BioWare won’t include any more old characters because it can become strange to interact with characters that had previous relations with the players already, as Perry stated: “I think that because we have a different protagonist sometimes it came be perceived as weird if party members return.”
On the other hand, I believe that Inquisition will feature several if not many old characters, not as party members as obvious, but they’ll most likely come back. The world of Thedas is at war, the blight may be gone but the mages’ threat has become extremely dangerous with all the abominations destroying everything on their path and as so, everyone must unite to fight as one. Is there any better candidates for this task than the old DA party members? They’ve taken part in wars already, they’re very skilled and the most important, they have proved their loyalty before. Even though this would make perfect sense, I doubt it will happen, but who knows, BioWare is full of surprises and a great example of this is the Mass Effect 3 ending.
Thursday - October 31, 2013
Dragon Age: Inquisition - 2015 Release?
Well according to a recent earnings release EA may be pushing back the release of Dragon Age: Inquisition to 2015.
EA has cast doubt over Dragon Age: Inquisition's autumn 2014 release date, suggesting that though a release next year is "most likely", there's a possibility it could slip.
"We were highly conscious of the fact that, if Battlefield is as successful as we believe it'll be, that that sets ourselves up for a challenge next year," said EA CFO Blake Jorgensen during the firm's Q2 2014 financial call last night. "But remember, we're introducing NBA this year. We're introducing UFC next year. We have Sims next year, we would most likely, possibly have Dragon Age next year."
Dragon Age: Inquisition (previously known as Dragon Age 3) has already seen a major delay, having been previously due to launch this autumn. It is currently expected to launch on current-gen consoles, PC, Xbox One and PlayStation 4 late next year.
However, Jorgensen's comments suggest the firm may not be 100 per cent confident in the revised release date.
EA will reveal "more about our ultimate revenue and plans and title plans when we give guidance later in the year," Jorgensen adds.
Thanks go to VideoGamer for the news.
Tuesday - October 15, 2013
Dragon Age: Inquisition - Interview @ Gamerzines
Gamerzines interviews Cinematic Director Jonathan Perry about how BioWare’s storytelling process has evolved. This is the interview that most sites are using for sensationalist headlines. So give it a look without all the bias.
How does the cutscene camera system actually work? In Mass Effect, the camera cycled through pre-defined templates. Will that system be used in Inquisition or will you adopt a more hands-on approach?
It’s a bit of both because of the scale of the games and how many conversations we have to do. In our previous games we had around 10,000 lines of dialogue and around 30 hours worth of custom cinematic content. A lot of games have maybe 30 minutes to a couple of hours, so we can’t necessarily hand touch everything or build everything from scratch.
We have what we call stages which are essentially a collection of co-ordinates where you can say, ‘Okay, in this situation where one guy talks to a party of three other guys, here is where they can stand’. We give them poses and emotions and really generate a performance based on those inputs. Early in production we can start to play through that dialogue to see that people are talking and doing things, which allows us to evaluate the narrative and make rewrites and changes where needed. Once we’re at that playable state we can then go in and start to customise a performance.
For some of the scenes, that aren’t as important as others, we might leave the default camera switching back and forth and in other ones we’ll go in and hand tweak; move the camera around, move the characters around etc. You’ll see a spectrum of different quality conversations or scenes with more action in them than others.
Dragon Age: Inquisition is one of the first titles to use DICE’s Frostbite 3 engine. What’s that like?
One of the things I’m excited about with Dragon Age: Inquisition is that we have all new tech allowing us to build a lot more reactive systems. So instead of just switching back and forth between these over the shoulder cameras, still using these stages, we can create cameras that are intelligent. They can react to what’s going on in scene, so if you’re really upsetting somebody or the relationship is taking a turn for the worse we can start to drop the camera down or pitch it up, so it feels a bit more hostile, or if you’re making all the right moves in that romance conversation, flirting back and forth, we can have the camera push in. I think it’s really cool that we have an intelligent camera at this point, so it opens up a lot more opportunities to make these scenes feel unique. We might experience the same lines, but the framing of the characters in the shot might be completely different based on what we’re doing. Previously when a character said a line they would always have the same emotion, but now we have systems depending on how you’ve been treating that person. They could say the same line, but have a stern look or a happy look based on how the conversation is going or what has come before that.
Monday - October 14, 2013
Dragon Age: Inquisition - Jonathan Perry Interview: Love Scenes in DA:Inquisition
In it, he explains that the romance scenes will be like the ones in Mass Effect:
"I think Mass Effect's scenes were done really well and I think we will take Inquisition's scenes in that direction," Perry told GamerZines. "You might have a nude character but they are framed in such a way that parts of them are in shadow, or having characters in various states of undress."
Interestingly, Perry also said this:
Perry said creating sex scenes that feel genuine and believable will be "incredibly expensive in terms of animation fidelity."
Saturday - October 12, 2013
Dragon Age: Inquisition - Bioware Survey
There are fairly basic questions about what platforms you own and what systems you played the last two Dragon Age games on, as well as queries on which BioWare games you’ve played and what your preferred difficulty settings are… and then they get into the meat of it with questions about how important you find various aspects in the Dragon Age games, what classes you preferred, how you composed your party, etc.
And yes, in the “level of importance” bit, players are asked if “Intimate Relationships and Romance” are Not Important, Somewhat Important, Very Important, or Extremely Important. I remain somewhat surprised that BioWare haven’t released an iOS dating game tie-in, yet.
From there we’re onto questions about the combat. Do you like pausing battles? Do you like zoomed out, overhead views? Do you like setting up custom tactics for your party members? I hope you do, because I’d much prefer Dragon Age: Inquisition to take after Dragon Age: Origins than Dragon Age II. Please tell BioWare this.
Wednesday - October 09, 2013
Dragon Age: Inquisition - Preview @ EDGE
EDGE has posted a new preview of Dragon Age: Inquisition, and saying Bioware is returning to it's origins.
Fantasy worlds can often feel like static, sterile (if gaudily themed) arenas for numbers-based contact, so this physicality is intriguing, and should dovetail effectively with the tactical view, which gives players time to properly scrutinise the battlefield.
At one point a battle is swiftly ended when the player orders a party member to send a jolt of icy magic into the foundations of the rickety structure some archers are perched on.
It’s a return to the potential of the first game, then, with the tech to realise it, a strong theme of leadership, and a commitment to showing the consequences of choices. With the battle done, and the Inquisition keep saved, we head wearily back to the village of Crestwood, only to find nothing but corpses and scorched earth when we get there.
Saturday - October 05, 2013
Dragon Age: Inquisition - Preview @ PC Gamer
PC Gamer has a new preview of Dragon Age: Inquisition about returning characters, and open world fortresses
Dragon Age has never had the same sense of direction as Mass Effect. Its sci-fi stablemate was a point-to-point race through a single narrative, escalating in scale as success translated into publisher support. Dragon Age: Origins was, in many ways, the last game from pre-EA BioWare, an oldschool fantasy RPG that grew organically over a protracted development period. Its popularity seemed to catch the studio’s new publisher off-guard, leading to a sequel that – while it retained much of its predecessor’s soul – lost all of its scope.
“We have a much greater opportunity in terms of time on this one than we did on DAII,” says producer Cameron Lee, who joined BioWare from Dead Space developers Visceral Games in early 2012. “We also have the opportunity with the engine change to rebuild everything from the ground up. We’re trying to bring across the same feel, the same vibe, and the same sort of storytelling, but DAII was more of a framed narrative – Inquisition is definitely Origins-style. Much bigger.”
‘Origins-style’ scope doesn’t mean oldschool, however: what I’ve seen of Inquisition indicates a modern game that wears its influences – and ambitions – openly. The first area I’m shown is an open-world take on Ferelden, an expanse of fields and frosty mountainsides that suggests that the success of Skyrim hasn’t gone unnoticed. It’s still Dragon Age, however, and the party-of-four system and adjustable third-person perspective all reflect that. Combat is broadly similar to Dragon Age II, but the pause interface has been improved to allow for more fluid issuing of orders before time resumes. You’ll still be able to program friendly AI behaviour, but this wasn’t shown.
Saturday - September 28, 2013
Dragon Age: Inquisition - Interview with Jonathan Perry @ Xbox360
Xbox360achievements has talked to Jonathan Perry, Cinematic Director for DA.
Here's a quote about Fade Tears:
With these Fade tears popping up throughout the world, will closing them operate like they did in previous the Dragon Age games in which you have to actually enter the Fade and maybe close them from within?
I can't comment too much on that, because it touches on a little bit of the story. But one of the goals as The Inquisitor is to go and try to close these tears and seal them off, so there aren't all these demons spewing out into the world. The huge Fade tear in the sky and the Fade tears in the world, they certainly play a big part in the narrative of Dragon Age: Inquisition.
A quote about the destructible environments, you can rebuild things as well:
One of the things that we didn't really talk about during the gameplay demo, was the opposite of destroying things: building things. There will be abilities that allow you to [rebuild scenery]. If you find a place you can't quite get up to, and you can find a shattered steps or a ladder, you'll be able to reconstruct them and gain access to that area you couldn't otherwise get to before. It's us thinking strategically about how we want you to be able to modify the environment to your advantage.
A quote on how romance works in DA:Inquisiton:
Finally, how will romancing work in the game?
Is it the same kind of deal as previous BioWare games, or can anyone romance anyone? I wouldn't say that anyone can romance anyone, but there will certainly be characters who fancy a certain type of person more than another. We haven't really been able to comment on how many of your followers will be 'romance-able' or who will be 'romance-able', but we do have a whole lot of interesting combinations. Romance is a really important part of our storytelling, and we really want to give the player a lot of options there.
Dragon Age: Inquisition - Preview @ Only SP
Only SP has a new preview of Dragon Age: Inquisition calling it a step in the right direction for fantasy RPGs.
Bioware is describing their main storyline as a campaign, which to me has a much different meaning than calling it a “main quest” etc. To me that means it’s not going to be another Skyrim where the narrative is shallow and uninteresting due to having to stuff the world with so much filler content. Some of the sidequests were more exciting in Skyrim than the main quest, to be completely honest. What Bioware seems to be doing with Inquisition is making the open world part of the game an accessory to the main storyline, and as with other open world RPG’s the main idea of the game is for the player to explore and create their own path. Inquisition allows you create your own path through the choices you make, but unlike most open world games, since the narrative drives the game forward these choices have a much bigger impact than deciding against doing a fetch quest for a random NPC in an open world.
Having the player feel like they’re playing a linear campaign in an open world would seemingly give the player the best of both worlds. You get a game with a directed narrative that is compelling and allows the player to take breaks when needed, but also drives them to finish the story. To me, having an open world feel like doing a bunch of different quests to get to one final goal is just tedious and uninteresting.
If Bioware can create a campaign in an open world setting similar to the likes of The Witcher 2, they may make a fan out of me yet.
Thursday - September 26, 2013
Dragon Age: Inquisition - Editorial @ PixlBit
PixlBit has a new article with five things they want in Dragon Age: Inquisition.
Dragon Age has admittedly been my least favorite Bioware series since their shift to consoles. Not that it's a bad series (well, Origins was great at least), just that I think Knights of the Old Republic delivered a similar experience while doing a much better job in a more interesting world. That said, I am still very excited for Dragon Age 3, and am really liking that Bioware is taking their time and trying to make it a really big game. So here's what I want from the game.
Now, I'm not going to go into the super obvious stuff. Things like Bioware delivering on the open world, an improved console interface without sacrificing depth (since I want the PS4 version), and getting rid of the awesome button. These are more personal things I want that don't come up quite as often.
Tuesday - September 17, 2013
Dragon Age: Inquisition - Preview @ TheGameHeadz
TheGameHeadz has posted a new preview of Dragon Age: Inquisition asking,"What’s so Unique About the Long Questioning?"
An inquisition is defined as “a judicial or official inquiry or examination usually before a jury.” In the upcoming Dragon Age: Inquisition, the player's character, appropriately deemed the Inquisitor, will be conducting investigations on behalf of the organization. The objective is to discover who is responsible for the event that ripped several holes in the sky that lead to the Fade, letting in demons and other unsavory creatures. The gameplay appears much larger in scale than the previous two games, showing that BioWare is employing their usual series magic to prevent Dragon Age from growing stagnant.
It's difficult to keep RPG series fresh while maintaining fan approval, just ask Square Enix. Each new Final Fantasy game garners new and vehement criticism from fans for the changes they make to the core gameplay. Final Fantasy XII was a particular subject of disapproval thanks to Square Enix throwing out the random encounter mechanic. Fortunately for Dragon Age fans, BioWare has a long history with RPG series. The Baldur's Gate, Neverwinter Nights, and Mass Effect series all improved under BioWare's capable development team, and I expect no less from Dragon Age. The changes announced for Dragon Age: Inquisition take the series in a new direction without forgetting its roots.
Friday - September 13, 2013
Dragon Age: Inquisition - Interview @ RPS
Rock, Paper, Shotgun has posted the second part of the interview with Laidlaw this time talking about race, romance, and how time works in the game.
RPS: You can choose your race and your sex again in this one. I assume that’ll have a pretty major impact on what you see and don’t see this time around? You previously noted that the year-long delay allowed you to make some pretty big changes on this front.
Laidlaw: To some degree. Our big goal is that there’s some sort of significant impact to making that choice. I don’t think I want to spend the entire game being called a knife-ear because I chose an elf, over and over again. At that point it just becomes background noise. But at least at one or two points in the game, I want it to rear up and say, “So you chose elf! Cool! Let’s deal with that.” That, to me, is a very intriguing element of the game and it always has been.
RPS: Yeah. It’s something that genres like fantasy or sci-fi are pretty well-equipped to discuss, because you can take a fairly sticky subject and abstract it and see the effects of it. There was a lot of stuff dealing with race in DA 2. Is that still a big theme, a big thread in the game?
Laidlaw: It always has been. Again, to some degree, you being an Inquisitor overrides some of the race stuff. But yeah, the elves are still considered lower-class citizens. The dwarves are still this kind of alien culture. And if you’re on the surface, by nature you’re an outcast from the real dwarven culture, as far as they’re concerned. They have this weird internal racism.
And then on top of that, Qunari bring in a really interesting new wrinkle, in that they’re kind of the barbarian invader race. They’re a highly advanced barbarian invader race from across the sea that everyone’s terrified of, because at one poine they tried to conquer the whole darn place. They fought to a standstill and they never really were pushed back at all. So suddenly one of them is Inquisitor. It poses some interesting challenges.
RPS: You’ve mentioned that romances are going to break outside the box of traditional “BioWare romances.” They’ve been described as more “event-based.” What does that mean? Do you reach this point in the game/romance and this thing happens, next point, this thing happens?
Laidlaw: No, no, I wouldn’t say so. It’s just attempting to get away from the idea of, “Oh, +10, and here’s a gift, +5.” Getting away from that kind of raw, mechanical, insert happiness event kind of stuff. So event-based is more just a general approach.
Thursday - September 12, 2013
Dragon Age: Inquisition - Interview @ RPS
Rock, Paper, Shotgun has a new interview for Dragon Age: Inquisition that talks about combat, exploration, and choices.
RPS: You put a lot of emphasis on the scope of choices, as well. The ability to “change the world” and whatnot.
Laidlaw: Yeah. The physicality of the changes is something I’m pretty jazzed about. I think it’s neat to… It’s something we’ve never tackled before, and I think it’s very cool. It’s something the engine actually opened up as an opportunity for us.
RPS: You were discussing all the potential repercussions for choices. You were saying that it’s very possible for content to be blocked off if you make certain choices.
RPS: How much of the game functions that way? If a player goes through and only plays once, roughly how much will they… I don’t want to say “miss out on,” but the nature of choice being what it is, making a real impactful choice, how much could that close off?
Laidlaw: I couldn’t say at this point. I think that’s something we need to be closer to final to lock down. But our goal is that it’s a significant amount, a fifth or a quarter or so, that’s showing some degree of exclusivity. And then you can layer on top of that a certain amount of stuff that you probably just won’t find. “Oh, you didn’t go east there. Wow. Well, you missed out on the big dragon carcass or what have you.” That kind of stuff is good.
I think that our goal, more than worrying about percentages, is that when I present a choice, or when my team presents a choice, to a player, our goal with Inquisition is that we honor that choice. This goes all the way to, “What are you importing into the world?” If it’s something that we’re going to tackle at all, I want it to be significantly different.
Similarly, if you make a choice where it’s, “Well, you’re going to have to side with one of these two groups,” or “Either that guy’s gonna die or that guy’s gonna die,” or anything that’s on that level, I would hate for a character to just say “Thanks!” and you’re done. Instead, we want it to have more depth than that. More than worrying about the numbers, it’s about a philosophy. It’s something we’re really working really hard on, to make sure that we either honor the choice or get rid of it. Sometimes you simply have to, because the ramifications are too big. But more often than not it’s just finding a good and interesting and satisfying way to say, “Yeah, that matters. I see how.”
Wednesday - September 11, 2013
Dragon Age: Inquisition - Preview @ OXM
OXM writes about five ways BioWare's series has changed for the better in this new preview for Dragon Age: Inquisition.
I used to be quite worried about Dragon Age: Inquisition - right up until around about, oh, two weeks ago. With naught but a handful of concept artworks, some oddly hazy, dreary screens and an enigmatic trailer to its name, BioWare's latest effort seemed rather lacking in oomph alongside the ruggedly handsome Witcher 3: Wild Hunt in particular.
I'm still a bit worried about Inquisition, it must be said. That gameplay reveal has laid a fair few unquiet spectres to rest, but the visuals can't hold a candle to CD Projekt's efforts. Still, what I've seen suggests that the new Dragon Age has what it takes to banish the divisive Dragon Age 2 from memory, at the very least. You've hopefully read our first look preview - here are five highlights I feel deserve a little more, er, highlighting.
Sunday - September 08, 2013
Dragon Age: Inquisition - Preview Roundup #4
I have a few more previews this week for Dragon Age: Inquisition. So without wasting your time here is the fourth roundup.
I went into PAX worried about the prospects of Dragon Age: Inquisition, but I've come out impressed with what Bioware can do when they have the time and resources to craft a great RPG. Now, not only am I looking forward to next-gen Dragon Age, but I'm also supremely psyched about Bioware carrying some of this knowledge into the Mass Effect series. Some may have felt that the studio lost its way, but I'm hoping Dragon Age: Inquisition is the start of Bioware taking back its RPG crown.
Dragon Age: Inquisition will be taking a far more tactical approach to combat that its predecessors did. It will be more focus on preparation, planning, and creating an effective team. You will have to think ahead of fights in order to ensure you come out on top of combat encounters. Combat in general will be slowed down from the more action-oriented gameplay of Dragon Age 2. While it won’t be quite as slow as the combat in the original game, you will still have time to pause and think about situations before taking action.
While many of the changes made in Dragon Age 2 felt like cutbacks rather than refinements to Origins’ core concepts, Dragon Age: Inquisition looks to be building on the mechanics of both. It will have stiff competition from the likes of The Witcher 3 when both games launch next year but that just makes it all the more exciting a time to be a fan of the RPG.
Saturday - September 07, 2013
Dragon Age: Inquisition - Preview @ CVG
CVG has a new preview among the many others released in the last two weeks. The point of their preview is to say Dragon Age Inquisition goes after Skyrim.
After Mass Effect 3 Ending-gate, Star Wars: The Old Republic's free-to-play flip flop, and a poorly received Dragon Age 2, 2013's Bioware is a very different beast. But if the last few years have charted a dip for the studio, then Dragon Age: Inquisition is a roaring return to form.
With a development cycle that, by the time of Inquisition's Autumn 2014 release on both current-gen and next-gen systems, will double that of 2011's last instalment, the studio has learned the benefits of taking its time. Inquisition's heart still beats to Bioware's pulse, based around intelligent player choice, dialogue trees and party systems, but the intervening years have seen drastic change.
"It's an opportunity with the generation change, as well as the new engine change, to revitalize things," says Cameron Lee, producer on Inquisition. "We've rebuilt everything from the ground up. It's all re-written, recreated content."
Thursday - September 05, 2013
RPGWatch Feature: Dragon Age Inquisition Interview
While at Gamescom I had the opportunity to talk with Dragon Age: Inquisition Producer Melanie Faulknor and Cinematic Director Jonathan Perry about combat, some of the RPG elements of the game and the new engine they are using.
My first interest was the combat in Dragon Age: Inquistion and what it would be like compared to its predecessors. Jonathan Perry (JP) started out with saying that they received a lot of feedback on combat and how it changed from Dragon Age: Origins to Dragon Age 2. They are taking all this feedback while developing Dragon Age: Inquisition to define what combat will be like in the game. Overall Dragon Age: Inquisition will be much more focused on tactical combat. Using your party members' unique abilities, you can get more strategic about how you are using your party in combat. For this purpose you can use what JP named Pause and Play (which sounds as Real-Time-with-Pause) to position your party members and give them commands for what they will use as attack or defense action once you continue to play, thus making full use of your party's abilities. This should accommodate the more strategic players, but Dragon Age: Inquisition will also keep the very fast reactive combat from Dragon Age 2 as they feel it worked very well for a lot of players too. These two styles will be meshed so you can decide for yourself which combat style you want to use.
Dragon Age: Inquisition - Preview @ StrategyInformer
StrategyInformer has a short preview along with a few more videos for Dragon Age: Inquisition.
BioWare Edmonton is developing Dragon Age: Inquisition and producer Cameron Lee isn't shying away from promoting what a "much more immersive world" we're in for thanks to 'gen four' hardware.
It's a richer environment thanks to all the extra trimmings they can do, like lush foliage, which is a "huge" visual difference from current platforms. PCs will be 'melting faces' in late 2014.
This 'gen four' refers to 'generation four' of the current PlayStation console timeline. EA don't really think it’s worth counting before the days of the PSone, cycle-wise.
"On gen four you'll see far better graphics and, more importantly, a much more immersive world," declared Lee.
"It's a lot richer, and there's more depth to it. We can put more things on screen. There are more NPCs. There is more life to the world. That, while a subtle thing, really does over time build up into quite a strong connection to the game compared to the other gen three platforms." Aired footage of Inquisition certainly shows a much improved world
Wednesday - September 04, 2013
Dragon Age: Inquisition - Podcast & Interview
Game Informer has the promised podcast were they would ask question submitted to the comment section.
To conclude our month of exclusive Dragon Age: Inquisition coverage, we asked our readers to submit all of their questions about the game. They responded in full force, and we put those questions to creative director Mike Laidlaw in this special edition podcast.
We touch on a wide range of topics, and Laidlaw clarified some of the big reveals from the last week, including the Keep and the confirmation of the Qunari as a playable race.
And to finish the news-bit DragonAgeSaga interviewed the Cinematic Director Jonathan Perry.
I have some questions about the characters and the story, lots of people would like to know what will become of all the companions and characters in DAI, the old companions, and other characters like Cullen, Connor the little boy in Redcliff…
The choices that players have made in Dragon Age Origins and DA2, are really importants to the players and really importants to us. We do want to react to those choices that you've made, so we'll react to them in Dragon Age Inquisition. We certainly pay attention to who the fans' love when it comes to the followers, and as much as possible we try to bring them back. We've already shown that Varric's back, Cassandra's back, there will be many more returning characters but unfortunately we can't confirm which one those are yet, we do hope to provide you more informations soon.
Can you tell us what happens to Hawke and the Warden ?
Oh, the Warden could be dead…We certainly, again, want to react to those decisions that you've made and how they shaped the world of Thedas. We had planned an additionnal DLC for DA2. Many fans felt like because we shifted our attention to DAI, that we left Hawke's story unresolved so that's something we're aware of and I think we will be looking for a way to let the player know what became of Hawke and the warden.
Morrigan's child must be grown up by now, and we saw her at the trailer at E3, will we see her child too ?
My Warden's was the father so I really would like to know!
Unfortunately I can't answer, it's something people have been really curious about, it's something that could possibly come up, but we can't confirm any details.
Dragon Age: Inquisition - Preview Roundup #3
As I predicted yesterday here is round three of previews. They just keep popping up.
There’s a big glowing hole in the sky and terribly evil things keep falling out of it. Demons, ghosts, rude lyrics, all manner of insane badness is tumbling out of an inter-dimensional sky-fanny and it’s up to you, the leader of the Inquisition, to find out why it’s happening and put a stop to it. This is Dragon Age: Inquisition, BioWare’s second shot at giving Dragon Age: Origins the sequel it deserves, one that draws on both the freshly Skyrim and Witcher-soaked influences of a recently rejuvenated fantasy RPG genre, as well as building on its own tactically minded combat roots. This is a next-gen Dragon Age that’s grown up, learned its lessons and added a horse.
During a panel held yesterday at PAX Prime, Dragon Age: Inquisition Lead Designer Mike Laidlaw dropped a very interesting statement on how the game will perform on different platforms, caught on film by Youtube user yaypony.
While the fact that the Xbox 360 version won’t look as good as the PC version or the next generation console versions was to be expected, it’s interesting to see it defined inferior to the PS3 version as well.
There’s the slight possibility that the addition of “or the PS3″ at the end of the sentence meant to bunch it with the Xbox 360, meaning that both Xbox 360 and PS3 will look inferior to PC and the next generation consoles, but considering the wording and the fact that Laidlaw continues to talk in singular form makes it quite unlikely.
And for last we have EuroGamer with it's third one of the week.
BioWare has said the PC and next-generation version - or the gen four version, as EA calls it - of upcoming fantasy role-playing game Dragon Age: Inquisition will benefit from a more immersive world.
BioWare Edmonton producer Cameron Lee told Eurogamer that the graphical difference between DA:I on PC, PlayStation 4 and Xbox One, and the PlayStation 3 and Xbox 360 version, will be "huge".
"On gen four you'll see far better graphics and, more importantly, a much more immersive world," Lee said.
"It's a lot richer, and there's more depth to it. We can put more things on screen. There are more NPCs. There is more life to the world.
"That, while a subtle thing, really does over time build up into quite a strong connection to the game compared to the other gen three platforms."
Tuesday - September 03, 2013
Dragon Age: Inquisition - Preview Roundup #2
Well it's time for round two of previews for Dragon Age: Inquisition, and I'm sure there will be more on the way.
The thought that kept coming to mind while watching the closed-door, hands-off, developer-played demo of Dragon Age: Inquisition at PAX Prime 2013, is that BioWare seems to have taken the lessons of 2011 and 2012 to heart.
For all the tweaks and changes to the formula shown during the demo, the overall feeling I got was of a company trying to recapture to the melding of an epic, branching story with the tight, tactical combat that made the first Dragon Age game so refreshing.
Metro- Includes a new interview also.
BioWare are obviously trying to give existing fans exactly what they want (you can also play as the Qunari race now, although there’s no evidence of that in the demo) but so far Dragon Age: Inquisition is looking interesting enough to satisfying both old players and new.
BioWare obviously broke the mould for multiplayer in RPGs with Mass Effect 3, whose Galaxy at War component integrates with single player, and has attracted a sizeable following. "The Mass Effect multiplayer stuff was really good, so we've certainly looked at options like that," Lee told me. "But we haven't decided on anything in terms of multiplayer at this point.
Dragon Age: Inquisition doesn't have the base camp feature from previous games in the series - but BioWare has high hopes for its secret replacement.
In Dragon Age: Origins base camp acted as a hub from which you could chat with your party members, give them gifts and enchant your gear, among other things.
Inquisition doesn't have this because the game is structured differently, but watch this space, BioWare Edmonton producer Cameron Lee told Eurogamer.
Monday - September 02, 2013
Dragon Age: Inquisition - Preview Roundup
It's been a busy few days for Dragon Age: Inquisition news, and because of this I have a few previews for everybody today. So lets start the first preview roundup.
There was something that went unsaid throughout the whole of the presentation. The name of a game that you’d imagine would be quite relevant. “Dragon Age II”. For some reason it didn’t come up. While BioWare have never openly acknowledged that it was an expansion pack stretched breakingly thin to be a disappointing sequel, there was no subtlety about Inquisition being presented as the sequel to Dragon Age: Origins. Set many years later, and casting you as a brand new character, they promised it would share some characters, but not many, and continue some stories, but not many. Instead the pitch here appeared to be one of a mostly wholly new tale to be told in the setting they spent ten years crafting.
I am told on a regular basis not to get my hopes up for this new Dragon Age entry. BioWare, people say, simply can’t be trusted to come through anymore. Maybe that’s true, but my hopes are high no matter. Everything I’ve seen lately about this game looks terrific, ambitious, and gorgeous.
That being said…I’m wary of buzzwords. I’m wary of over-promises and big ambition from a studio who obviously has the talent but doesn’t always deliver. I’m wary, but optimistic. Many of the right ideas seem to be at play here, and the developers seem to have both the time and resources and the right ideas to make a good game and maybe even a great one.
BioWare wants to replace the claustrophobic basements and tunnels of Dragon Age II with a sprawling sandbox designed to let players create their own stories. The demo BioWare brought to Seattle for PAX showcased a couple different environments: the lush hills of Crestwood and the arid badlands of the Deep Desert. Crestwood alone, according to BioWare, is bigger than all of Dragon Age II while still "not even close" to being the biggest environment in Inquisition.
I learned so much about this game that it's impossible to mention it all, but it's clear BioWare has doubled down on re-inventing the epic fantasy RPG genre. I saw echoes of Skyrim and Baldur's Gate and even Civilization, but Inquisition isn't a clear progression from any genre. Dragon Age: Inquisition will be in a category all by itself when it comes out in the Fall of 2014.
BioWare seem to be really proud of their dragons. There’ll be a fixed number of these in the game, and it sounds like they’ll act as massive boss fights at the culmination of certain areas. They seem a little bit clumsy – they have a tendency to fly leg-first through pieces of tactically scattered ancient ruin, sending bricks and debris in their wake – but it’s nonetheless very impressive. The brief segment we were shown reminded me of the original CGI trailer for Origins, where a dragon battle was a long, mobile, multi-stage affair. Here’s hoping that some of that energy makes it into the actual game this time. In any case, expect to be shown BioWare’s impressive dragon over and over again in the long year before release.
Dragon Age: Inquisition - Interviews
Stick Twiddlers interviewed Dragon Age Inquisition Producer Cameron Lee to talk about the return of tactical view, user feedback, characters and dragons.
One of things I noticed with tactics in the live pre-alpha gameplay demo we saw is that when going up the stairs, you just see the Conjurer enemy at the start, but switching to tactics you can see everything up there. Is there going to be a fog of war style mechanic implemented so you still have to deal with the unknown?
“Yeah, there will be something. We’re still working on the details about that view mode but we obviously don’t just want the player to bring up the tactical camera mode and be able to see everything. But I’ll tell you what you can do is there are some really cool times when it’s raining and stuff like that, when you pull tactical cam everything in the world freezes. So it’s kind of like this sort of Matrix moment where you can spin around like the raindrops and stuff like that. It’s pretty badass. But we’ll work out something about how you use the camera and how far you can go.”
What can you tell us about the new party members in Dragon Age Inquisition? Varric has come back which I am ecstatic about!
“Did you notice his chest hair? It’s so good! It’s so hot, that chest hair! Varric is back which is awesome and Cassandra which you would have seen as well, from Dragon Age II and some of the novels. Vivienne is the new character and she’s really cool. She’s like an ex-First Enchanter from one of the circles. Vivienne’s personality is really interesting and I think that there’s going to be some interesting conflicts between her and some of the other characters that you’re going to meet along the way. They’re the ones that we’ve announced so far, unfortunately I can’t talk about the other ones. We have mentioned that Morrigan is back, as you know, so she’s not a party member but she plays a major role in the game. I’d be very interested to hear some conversations between Vivienne and Morrigan.”
Next we have a video interview from Adam Sessler, and the games Executive Producer.
Sunday - September 01, 2013
Dragon Age: Inquisition - PAX Prime Video Showing Gameplay
In this DA: Inquisiton event from Pax Prime 2013, you'll hear make Laidlaw say corrugation one or two times. You also get to see gameplay from Dragon Age: Inquisition. Mike Laidlaw also comments on the dialogue wheel:
Whenever you're making a choice that has a direct action...that the paraphrase is abselutely clear.
You can turn this feature on and off.
At about 4.45 minute in the video Bioware shows a decision made by the Inquisitor that will and do have a consquence later, not only it seemns storywise, but also on how your companions feel about you. At about 7:00 minutes in the video, the Inquisitor enters a cave. He is in a hurry, so he has no time to stop and enjoy the cave.
Mike Laidlaw at 9.50 minutes in the video confirms:
"...after a fight your health does not automatically recover. Once you've received your wounds, they stick around for quite some time. Until your return to your home or rested at camp...."
At about 12:50 Mark Darrak talks about how the consequences for your actions do have implicatations:
"content will be unlocked, you'll get access to things you wouldn't otherwise get."
Dragon Age: Inquisition - Interview @ TheAverageGamer
TheAverageGamer has a new video interview with Producer Cameron Lee, and Cinematics Director Jonathan. Topics include Keeps, Influence and Combat.
We talked to Cameron Lee and Jonathan Perry from the team behind Dragon Age Inquistion. Hear their thoughts on the dragons, how the new camera works in combat and what you'll be able to do once you take over a keep.
Dragon Age: Inquisition - Preview @ EuroGamer
EuroGamer has a new gameplay trailer and preview based off a press event in London.
Dragon Age: Inquisition sees the return of the tactical view from Dragon Age: Origins, BioWare has announced.
The developer has also announced the RPG's fourth playable race: the Qunari.
In Inquisition the tactical view, available on all platforms, works as it did in Origins. You're able to pause combat and zoom out to a top-down perspective, issuing party members movement, ability and attack orders. The tactical view, which was ditched for the heavily-criticised Dragon Age 2, lets players micro-manage combat, enhancing the strategic element of encounters.
Eurogamer saw this in action during a recent preview event in London, where BioWare developers demoed a pre-alpha version of the game running on a high-end PC. You can see snippets of gameplay in the video below.
Dragon Age: Inquisition - Everything we know @ Videogamer.com
In other DA: Inquisition news, Kotaku has an article which headline is The Next Dragon Age Is Crazy Ambitious
A quote from the Kotaku article about what happens in Crestwood - a city under attack:
In hands-off demos, you the Kotaku reporter don't get to decide which action the Inquisitor takes. They choose for you: abandon Crestwood and send your troops back to the keep to regroup. This pisses off Varric, one of your dwarf companions (returning from DAII). It leads to a lot of snarky comments, and you get mad at BioWare for making what seems to be a pretty bad choice
There's apparently a prompt
that will appear above each choice when you make a major decision. It won't tell you what will happen as a result of your choice, but it will clarify what that option does, so you don't wind up accidentally beheading someone when you just wanted to threaten to cut off his legs, or something.
Dragon Age: Inquisition - Qunari as a Playable Race - Tactical Camera Will Be Back
Mark Darrah, Executive Producer confirms Quanari as playable race, also female Qunari will be shown at PAX. Mark Darrah also mentions that the tactical camera is back for not only for the PC, but also for Xbox and PS3. You also get to some interesting gameplay and scenes from the game.
Further confirmation below:
Qunari are a playable race in Dragon Age Inquisition!!!!!
Cameron Lee's confirmation of tactical camera being back - via Twitter:
Mark - Customize your keeps, make them dedicated to spies, commerce or military might
Friday - August 30, 2013
Dragon Age: Inquisition - How to Place a Dragon a Dragon Age game
Game Informer continues their Dragon Inquisition coverage with an interview with Mike Laidlaw. This time they talk about how Bioware views dragons and how the dragons
will be like in DA: Inquisition. A quote on how Bioware views dragons:
They are hunters, first and foremost. "Our dragons are basically apex predators," Laidlaw says. "They are about as intelligent a very smart dog. We've compared them to the mabari [hounds]."
A quote on how to fight dragon in - ehm - DA: Inquisition:
"You can individually target their limbs, and they react to the damage to a leg versus another one," says Laidlaw. "I think that helps ground the encounter a lot more. If you need to get in close to the legs, we open up a whole new realm of counter-moves. He can take a swipe at where you likely are, which feels more like what a real beast would do. It grounds the encounter, and keeps it very physical."
Dragon Age: Inquisition - MIke Laidlaw Talks Future of Dragon Age Games
Game Informer has a bonus video interview with Mike Laidlaw from Bioware. In it he talks about:
story accessibility, how Dragon Age compares to Game of Thrones, making the conflicts potentially last forever, and the art of tying up loose ends.
Wednesday - August 28, 2013
Dragon Age: Inquisition - Shape Your Own DA Experience with the Dragon Age Keep
Mark Darrah updated Bioware's blog with news of a Dragon Age Keep. You can sign up for the beta which releases early in 2014.
In the Dragon Age Keep:
you'll be able to customize as much or as little about the world of Thedas as you wish. Then you'll be able to import your saved world state into DAI at the start of a new game. Have you lost or corrupted your save files? No problem - remake your world state on the Keep, and preserve it for the future. For those folks new to the Dragon Age franchise, the Keep will serve as a great way to understand the people, places, and events that shaped the world leading up to DAI.
Bioware is looking into a:
cloud-based solution. Moving to the cloud allows players to take their unique world state into any platform (present or future) and even other media. For existing fans, an advantage of being in the cloud is that (if you are ok with spoilers) you can fully explore what-if scenarios, and become aware of events and consequences in our past games that you may not have known were possible. You can then fire up the previous games and go exploring for those moments.
Also, import bugs can be fixed uses the Dragon Age Keep:
[....] some current save imports are buggy, which is our fault, and something we're committed to fixing. Permanently. The Keep allows us to do just that. Users of the Keep won't have to suffer with these types of logic inconsistencies any longer.
Dragon Age: Inquisition - Love, Romance & Relationships
Game Informer continues their coverage on DA: Inquisition. This time they've talked to Mike Laidlaw, David Gaider and Luke Kristjanson about romances, love and relationsships in the DA: games.
On romances in the DA games, Mike Laidlaw has this to say:
"You need to make sure they're a real character and a person first." Once BioWare forms the history and motivations, the writers sit down to address how many romance options they need, and begin dissecting their characters.
Bioware makes sure they've covered relationships
from every angle. This forces the team to look beyond just the premise and into what implications it presents. "Are there issues of feminism or other problematic elements? What are we saying about this character we aren't intending to?" Gaider says. "We have to think about all those issues first and try to distill it down into a set of stories that we want to tell and feel good about telling."
According to Luke Kristjanson
"The player has to meet us halfway," Kristjanson says. "If they're going on an adventure with a love interest in the story, again that entire adventure is part of their romance, whether we label it romance or not."
Dragon Age: Inquisition - A Baby Dragon & Nug
Jonathan Perry the Cinematic Director at BioWare has released two new screenshots for Dragon Age: Inquisition.
Here Is a Baby Dragon.
And here is the Baby Nug.
Monday - August 26, 2013
Dragon Age: Inquisition - Future of RPGS, What Bioware Learns from DA:Inquisition
Today's update from Game Informer on Dragon Age: Inquisition is a video roundtable discussion on Bioware's new IPs, the chance of a new Jade Empire and what Bioware is learning during the making of DA: Inquisition. The Participants are:
General manager Aaryn Flynn, Mass Effect's executive producer Casey Hudson, and Dragon Age's executive producer Mark Darrah joined Game Informer's Joe Juba to discuss what they have in store for fans.
Dragon Age: Inquisition - Tell Us Your Questions
Game Informer wants you to ask them any questions you may have about Dragon Age: Inquisition. Bioware may answer your question in a new podcast.
As part of our ongoing coverage of Dragon Age: Inquisition, we're going to be recording a chat with one of the minds behind the game. If you have a burning question for BioWare, this is your chance to ask it.
Here's what you do: Ask your question(s) in the comments below. We're going to harvest the whole batch at the end of the day on Monday, August 26. Then, we're going to hand-pick which questions we bring up during the Q&A session. After we have everything recorded, we're going to post the discussion as a special edition podcast in a couple weeks.
So, post away and maybe you'll hear BioWare address your question!
Friday - August 23, 2013
Dragon Age: Inquisition - Creating Party Members
Game Informer continues their DA: Inquisition coverage this month. This time they have a an interview article on how Bioware creates party members. The artists are involved from the start:
"We've found that if the writers forged on ahead and created these fully-fleshed characters that by the time it got the concept artist, the concept artist might be like, ‘No, [I] don't understand, and they'll be playing catch up the whole time,'" says lead writer David Gaider.
It can get tricky when too many people are involved:
"When too many of us make too many decisions about that character that are apparent...they can tend to get kind of sandblasted down; trying to make sure the characters are given their own identity physically and story-wise is critical." Rhodes points out how in the past, the main distinguishable parts of characters were the costume design and affectations.
A little backstory on Vivenne:
This came into play with the creation of Dragon Age: Inquisition party member Vivienne. This circle mage was in line to be first enchanter in the Circle of Oralis before the mages declared their independence and broke away from the Chantry. "That is a character who has a very specific view on the role of the circles and the Chantry," Kristjanson says. "As someone who is extremely pro-circle, what is left for that person when that entire system crumbles? [She's] going to want a very particular thing from the inquisition depending on the way you're headed that may or may not match with [your] Inquisitor."
Wednesday - August 21, 2013
Dragon Age: Inquisition - The World of Dragon Age Explored
Game Informer continues their info month on DA: Inquistion. This time around they show a 5:16 minute video interview with Mark Darrah, Keith Warner, the lead world designer as well as Mike Laidlaw. Mark Darrah reveals that we will be going from Easteren Ferelden to Western Orlais, Mike Laidlaw takes about what open world gameplay means, while Keith Warner talks about playtesting. A quote from Game Informer's introduction to the video:
Creative director Mike Laidlaw had some interesting thoughts on the problems with narrative in an open-world game, so stay tuned to the end of the video to hear him discuss whether or not this is a stepping stone for a fully open-world Dragon Age game.
Tuesday - August 20, 2013
Dragon Age: Inquisition - Dev Video Diary @ GamesCom Updated
EA has kicked of their visit to GamesCom in Cologne, Germany with a press conference in which they showcased the game their studios are working. They also showed a dev video diary for Dragon Age: Inquistion (starts at the 19.30 mark in the video from the press conference). You can also watched the DA:Inquistion part at IGN or at VG247.
The Bioware forums dicuss the dev video diary here. New info seems to be that we can now 'look under rock, every bush' according to the art director Matthew Goldmann. Mike Laidlaw mentions that the leader of the Inquistion in this DA game will get agents - to me this sounds like Bioware's inspiration came from the Assasin's Creed games - among other games, it seems.
Monday - August 19, 2013
Dragon Age: Inquisition - Mage vs. Templars - A Rivalry Explained
Game Informer continues their coverage for DA: Inquistion. This time it is all about how Bioware set up the Templar vs. Mages conflict in the universe that is Dragon Age. And how the Inquistion deals with this conflict:
This time around, it's not about extreme viewpoints, though. You've seen both groups at their worst; now it's time to see the other side. [....] "And now in Dragon Age: Inquisition we want to show the player the people who feel that they're right. That they're on the side of good, not from the side of, ‘I am an extremist who has this view that might be hard to understand,' [but] more, ‘This is why my position is morally correct.'"
Decisions will be even more diffcult and harder this time around:
The questions are bound to get more complicated, and BioWare has put a lot of thought into your role as the Inquisitor. "Making the decision harder is stopping and thinking, ‘What is the right outcome? What do I want out of this problem? What do I need to have happen?'" Gaider says. "For some players that's very simple, but if you can have an argument about it, that makes it Dragon Age."
Friday - August 16, 2013
Dragon Age: Inquisition - Combat Refined @ Game Informer
Game Informer continues their DA: Inquistion coverage with a video feature revealing how the combat works in DA: Inquisition.
While BioWare wouldn't confirm the return of the tactical view from that game, creative director Mike Laidlaw and executive produce Mark Darrah are pushing for more strategic encounters in Inqusition. We spoke with Laidlaw and Darrah about their vision for the next iteration of combat in the series, and senior gameplay designer Josh Stiksma showed off some pre-alpha footage.
Dragon Age: Inquisition - Interview @ Ausgamers
Ausgamers interviewed Dragon Age: Inquisition Producer Cameron Lee.
AusGamers: Obviously Dragon Age 3 is announced, that’s definitely something that’s happening out at BioWare. Mass Effect wrapped up, and that was a really long undertaking. I followed that from the start, and spoke to Casey [Hudson, Mass Effect Creative Director] a bunch of times. Now there’s probably a lot of stuff going on at BioWare, but I’m keen to know if the vibe in the office is a little bit different now that this one major arc doesn’t exist anymore?
Cameron: I guess a little bit. With Mass Effect -- the core trilogy of it anyway -- ending, it’s freed up some people to think about what to do next, and that builds a certain level of excitement. And combine that with gen four, which again: what can we do with these things? There’s, I think, a sense of real exploration in what we want to try and accomplish, and that’s great; that energy level sort of ramps up again.
Having worked on consoles for so many years as well, you kind of know how far you can push it, and now it’s like it’s an unknown barrier again on the hardware. And also as I said “What does BioWare do next?”, so that’s going to be really interesting to see.
AusGamers: And finally, I’ll just wrap up with one more: having come from Visceral, and now being out at BioWare, those two companies both having a pretty good history with transmedia, and BioWare being such a story-driven developer. Do you think that there needs to be more of a push to get these grandiose worlds that developers make, into the hands of consumers in various forms, as opposed to just games?
Cameron: Yeah, I think so. Particularly something like Dragon Age. There’s a lot novels, there’s comic books, there’s all the action figures and all that sort of stuff. I think we’d like to do more of that. Mike Laidlaw, who’s the Creative Director on Dragon Age, he’s a former writer himself, so he’s heavily involved in trying to push the franchise out, beyond just the core game.
We would never want to weaken the core experience that you have within the main game, but if we can sort of extend it out a little bit, there’d be some really interesting things that you could do there. And we’ve got some ideas, which hopefully we can talk about at a later date, around the topic.
Wednesday - August 14, 2013
Dragon Age: Inquisition - Return of Races - Video Interview @ Game Informer
Game Informer continues their month of DA: Inquistion information. Today they bring us a video interview with Mike Darrah and Mike Laidlaw. In it, they discuss why the decided to bring bring racial selection back in DA:I and how it will influence the way you the play the DA: Inquisition game.
For good measure a quote from Game Informer's article on this:
Choosing between a human, dwarf, or elf (and playing through their various origin stories) personalized each player's experience in the world of Thedas. The absence of racial choices in Dragon Age 2 was a sore point with fans. During our studio visit, BioWare was proud to announce that Dragon Age: Inquisition brings the feature back – contrary to its previous claims that players would once again be human-only.
Tuesday - August 13, 2013
Dragon Age: Inquisition - Morrigan Past and Present
Game Informer continues their coverage of Dragon Age: Inquisition by showing us Morrigan.
Morrigan is one of the most mysterious characters to grace the Dragon Age universe. The seductive mage keeps everyone guessing about her true intentions, and knows more than she lets on. If the cheers following her appearance in Dragon Age: Inquisition’s E3 trailer are any indication, fans are glad to have her back. With so many questions lingering, including Morrigan’s whereabouts since performing the dark ritual to conceive a child, Inquisition is her chance to return to glory. Not only do we catch you on to speed on Morrigan, but we also sat down with BioWare to discuss the creation of one of the most-discussed Dragon Age characters and her role in Dragon Age: Inquisition.
Saturday - August 10, 2013
Dragon Age: Inquisition - More Screenshots Revealed
As a followup to the earlier post a site called Behind Games has all the screenshots revealed by Game Informer’ s magazine. Visit the site for the images.
Friday - August 09, 2013
Dragon Age: Inquisition - Exclusive Screens @ Game Informer
Game Informer continues their coverage of DA: Inquistion for this month by showing exclusive screens. Here's a screen showing three confirmed party members:
Dragon Age: Inquisition - A Look Inside Development
IGN continues their coverage of Dragon Age: Inquisition with a look inside the development of the game.
With a mountain of lore to build on and millions of fans expecting the best, the developers of Dragon Age: Inquisition have a challenge in front of them. Creative director Mike Laidlaw and executive producer Mark Darrah are passionate about the direction for the third entry and were eager to talk about what the role of the inquisitor means for players. You can learn much more about the ambitious game by reading the cover story in the latest issue of the magazine, but Bioware allowed our cameras in the studio to share the story behind the game's development.
Thursday - August 08, 2013
Dragon Age: Inquisition - New Game Details
Gaming Everything has shared some info from Game Informer's September issues's coverage of Dragon Age: Inquisition. The list is quite extensive so here is just a snip.
- Game begins as Thedas is in chaos
- Chantry and the mages are at war
- The Seekers of the Truth and Templars are no longer tied to Chantry rule
- Ferelden continues to recover from the darkspwan Blight that ended 10 years ago
- Orlais is involved with a civil war
- Tear in the sky links the real world to the Fade
- Magic and demons come from Fade
- Rip allows demons to cross freely instead of using a mage host
- Demons/abominations are running free all over
- With everything going on, “there is a suspicious level of chaos in anticipation of this event”
- Reinstitute the Inquisition
- This is an organization that doesn’t answer to any outside power
- Inquisition puts aside politics and extracts answers
- “…about looking into what conspiracies happen, what kind of dastardly deeds could occur, when people are weak and naturally torn apart”
- Your hero acts as the head of the Inquisition
- Lead the organization rather than controlling a foot soldier
- You’re left as the only survivor early on, which leads to this ascension
- Create and guide the Inquisitor however you please
- 3 classes: warrior, rogue, and mage
- At least 3 races: human, elf, dwarf
- No pre-set name
- Fully voiced
- Can be male/female
- Events take place as you perform them, not being relayed by another character
- Will need to overcome resistance, but this becomes easier as the Inquisition gains more power/respect
- Inquisition’s reputation/strength go up as you finish objectives, gain items, help others
Wednesday - August 07, 2013
Dragon Age: Inquisition - Early Gameplay Video and Details
Game Informer has a new article with more details about the game.
The third installment of the Dragon Age franchise casts players as the head of the Inquisition, a recently resurrected organization charged with rooting out corruption and evil in the land of Thedas.
As the game begins, the Inquisition has plenty to investigate. War, scheming, and political strife have left the major power groups in the Dragon Age universe unable to operate effectively, which is a problem when a hole opens in the sky and demons begin pouring out. Players must fight back against the demonic threat while exploring a vast world and consolidating power for the growing Inquisition.
Large and varied environments, customizable armor, and the return of multiple player races are just a few of the ways BioWare is addressing feedback from previous titles in order to shape a new future for the franchise.
There is a new video with early game footage also.
And finally The BioWare Social Network has a topic with more information and answers from Bioware.
Sunday - August 04, 2013
Dragon Age: Inquisition - Discussing Morrigan
Unigamesity is back with another article for Dragon Age: Inquisition this time discussing Morrigan.
The Witch of the Wilds is finally coming back after the exhilarating events of Dragon Age Origins. What was a simple rumor became a true detail with the Inquisition’s trailer displayed at E3 this year. It seems that the Templar Order won’t have any rest for a while. The mage revolution is already a broad menace with the demon truces and blood magic but in Inquisition, the mage faction will receive an even greater weapon, Morrigan, a shapeshifter sorceress with knowledge of ancient spells that will most likely use her archedemon-spirited child to fight in the utmost battles to come.
The faith of Thedas will lay in players’ hands, however it seems that non-playable characters like Morrigan will have a decisive role in this perpetual conflict between mages and templars. But the real question remains. What’s Morrigan’s main purpose in the upcoming game? What will be her true mission and intentions? It seems clear to me that Morrigan will aid mages, no matter their methods.
She despises templars and everything that surrounds them; in fact, she doesn’t seem to sympathize with the civilization concept that much. She is also able to summon blood magic without having to deal with demons, dodging any forms of demon possession (an extraordinary benefit coming from her mother, Flemeth). Basically, Morrigan has every motive to fight with everything she has to make sure that no mage will ever be enslaved again.
Friday - July 26, 2013
Dragon Age: Inquisition - New Concept Art
LightningGamingNews has a small post with a new piece of concept art for Dragon Age: Inquisition.
EA has released a new image for Dragon Age: Inquisition. Dragon Age: Inquisition,=, The Image below shows a graveyard, it looks like Ostagar(?) with that tower structure in the background or may be the tower of Isha
Saturday - July 20, 2013
Dragon Age: Inquisition - PAX Australia Tidbits
Bioware panel - PAX Australia
First of all, everyone from Bioware was incredibly nice and enthusiastic, and Patrick Weekes is genuinely hilarious. They couldn't say much about DAI *at all*, and so the response to almost every question was "we can't talk about that yet". Cameron had a presentation prepared but most of the session was Q&A.
I wasn't able to copy exactly what people said in many cases, so don't overanalyse the language I'm using here - I got pretty much everything related to Dragon Age down on paper, but it's not exactly using the words that the Bioware staff used.
- The E3 trailer was made by approximately 30 people and took 5-6 weeks - they deliberately included certain scenes and characters because they wanted to get a few messages across to the fans.
- The DAI artwork of the Inquisitor reaching for a helmet (and wearing rings) is more about a representation of the player being immersed into the game, and that it's *our* story. This was a theme that they constantly repeated, they want DA Inquisition to feel like "our" story. Cameron said people had wondered a lot about who the helmet figure was, and what the rings were for - he never really explained either of them, though.
- They want to emphasise "an epic story and a world in chaos". A bigger, broader story like Origins. Cameron pointed to a few of the new creatures in the trailer: one is a new type of demon, the crystal/rock monster thing has a giant club to use in combat, and the thin, skeletal one is called a "Nightmare". At the same time as a demon invasion is happening from a breach in the Veil, chaos also engulfs human nations and factions as they go to war with each other. The story is a long one (that sounds obvious but it was part of a larger sentence and I forget the second part).
- Another section of the E3 trailer was intended to represent "decisions that matter". The scene with Varric and the dead bodies actually occurs in the game - a village is destroyed and its people wiped out because of actions that the Inquisitor did, or failed to do. They want consequences for our choices to ripple through the game.
- Old news, but the player leads the Inquisition - and the Inquisition is not part of the Chantry.
- The map scene with Cassandra from the trailer was the Inquisition plotting and planning an attack, with various people gathered around the table, plotting.
Wednesday - July 17, 2013
Dragon Age: Inquisition - Which Characters Will Come Back?
UniGamesity has written up a new article discussing the possible companions that might be back from the previous games.
BioWare has recently assured that Dragon Age Inquisition is still under development and it will only be released in 2014. Last month, during the annual E3, the company presented a small trailer that revealed part of the incoming plot, which will feature Morrigan, one of the main characters in Dragon Age Origins.
The eternal battle between mages and templars will be the main theme of this upcoming game; however uncertainty is basically what defines the current knowledge about Dragon Age Inquisition. Who will be the main character, the Inquisitor perhaps? And which characters will be the Inquisitor’s companions? Everything remains a secret, for now, but it seems that all this secrecy is about to break down soon enough.
BioWare started a twitter post a few days ago inquiring players about which characters they would like to see again. Maybe the story is not completely defined yet but there are certainly a few characters that will most likely return and some that have a great probability to be seen once again. This prediction can be easily supported by two main reasons: continuity, a character that was present in the last two games has a nearly granted spot in the third game; extreme relevance regarding the upcoming plot, characters that hold precious information about Inquisition’s storyline will probably return.
In this fantasy series every character has its own unique story, traits, skills and personal involvement with the world events, however there’s simply no time or space for everyone’s return. The chosen ones shall return to the magnificent world of Thedas but first, who are they?
Wednesday - July 03, 2013
Dragon Age: Inquisition - Preview @ Gamingillustrated
Gamingillustrated has a preview for Dragon Age: Inquisition. Most of what is said we all ready know, but it doesn't hurt to have more of them.
Dragon Age 3 was originally touted as an open-world game in the style of The Elder Scrolls: Skyrim. However, this is not the case. Bioware has indeed been examining Skyrim, but only in the sense of exploring how to make the game world of Dragon Age 3 bigger, more varied, and more open to exploration than what we have previously seen in the Dragon Age games. A very common criticism of the series, especially of Dragon Age 2, was that a lot of environments were repeated.
With Dragon Age 3, Bioware hopes to eliminate that. The world of the game is supposed to be huge. One map is reported to be four times that of the map of Ferelden in the original game. Although gamers have yet to see it, one can only hope that players will be allowed to see much mentioned places like Tevinter and Orlais.
From the looks of things, Bioware is making Dragon Age 3 one big game. So it only makes sense that a game this big comes with a big plotline. The stakes are high in the world of Thedas. As a result of Dragon Age 2, mages and templars are at war with each other and the resulting chaos has caused a tear in the Fade, the magical realm that is host to demons and other very bad things. It is up to the player to calm things down.
As Bioware has put it, the main plot will be “saving the world from itself”. The player is supposed to take the role of a of an inquisitor, leading a politico-religious inquisition to restore order to the world. Hence the game’s subtitle, “Inquisition”. By the looks of it, things are going to be very serious and consequential in Dragon Age 3.
Sunday - June 30, 2013
Dragon Age: Inquisition - Screenshots
Some of the first high resolution screenshots from BioWare's Frostbite 3-powered Dragon Age: Inquisition have been posted online.
BioWare has stated they're excited by the likes of Frostbite 3 because it frees them up to create more of the game world and focus less on trying to code their own new engine.
The screens were noticed by the . I also uploaded them to the watch.
Friday - June 21, 2013
Dragon Age: Inquisition - Preview @ Zero1Gaming
Zero1Gaming has a new preview for Bioware's Dragon Age: Inquisition.
While the E3 trailer was bereft of gameplay footage, some details have begun to emerge about Bioware’s plans for the combat aspects of Inquisition. The gameplay styles of the preceding two games were somewhat disparate, with this very writer describing the divide in his articles on Dragon Age: Origins and Dragon Age II.
To address this divide of opinion and to apparently counter some of the negative reaction to the second game’s combat mechanics, Bioware have indicated that the combat will differ somewhat from its predecessors and focus more on a player’s ability to prepare, position and form a cohesive team with his or her party members. This would suggest an attempt to find a middle ground between the micromanaging of the first game and the more frenetic hack-and-slash antics of the second.
While we still have a huge amount to learn about Dragon Age: Inquisition, what we have learned so far is a tantalising glimpse into what promises to be a world of action, adventure and not a little fun; certainly enough to make us all inquisitive about what’s to come.
Wednesday - June 19, 2013
Dragon Age 3 - Interview @ CVG
CVG has posted a new interview with BioWare's General Manager Aaryn Flynn about Dragon Age: Inquisition.
How ambitious are you being with the open-world design?
Oh pretty ambitious! That comes down to some of the feedback from Dragon Age II and wanting to give people a lot more exploration. That's one of the reasons why we chose Frostbite as an engine, because we went through a big review of that.
We knew that our own engine Eclipse that did Dragon Age Origins and Dragon Age II was getting pretty long in the tooth. Continuing to develop on that engine would've taken a lot of investment and time. But when we lined up a lot of the opportunities for engines, one of the things that we loved about Frostbite was that it did terrain streaming and big open environments quite well.
So we thought that if we could take that and then layer on beautiful open-world systems and quests, that would be a pretty killer combination. That was a big priority for us.
The first and second Dragon Age titles are quite different games. How are you going to balance Inquisition in terms of incorporating various elements from those games?
The idea for 3 is obviously that the medium has moved ahead again. So we have to take advantage of that and figure out first and foremost where the medium is going. Then from there based on where we see it going, which is to bigger, open areas and more things to do, we then have to decide what from Origins and Dragon Age II we're going to bring in to that.
Each game has things that we like. For example, Origins has a great, tactical combat feel. I personally like that Dragon Age II has a faster, more action feel to it. So we want to blend those and bring them in to Dragon Age: Inquisition and then have it play out in larger, open spaces.
Will player choices from the previous two games factor in the Inquisition story?
Certainly we want to respect the investment that people have made in the first to games. We don't have a specific comment yet on how we're going to do that, but it's become a really big 'BioWare-ism' to do that so want to keep it going. We just don't know how we're going to do it yet so we can't comment.
Thursday - June 13, 2013
Dragon Age 3 - The Next Generation
IGN has a small article that discusses the Dragon Age 3 E3 reveal.
Dragon Age II distanced itself from the tactical combat of Origins, but Inquisition aims to marry the responsive action with methodical thinking. “It’s a synthesis of the two games,” Flynn said. The PC and console versions are expected to be “comparable” in terms of combat feel and presentation.
The philosophy of Dragon Age Inquisition “starts with getting back to exploration, something that Origins had some of, but we really want to do a lot more of,” Flynn told IGN. Within that world, BioWare wants you to both engage in the environment around you while still having a sense of “narrative urgency” as the world of Thedas falls to pieces around you. Flynn wouldn’t dive deep on the extent to which players will explore Thedas while bad things happen -- will we leave Ferelden? Will we finally see Orlais? -- BioWare wants them “to see a lot of Thedas...and go to new places.”
As the Chantry’s oppression of the mages comes to a head in the opening of Inquisition, a Fade tear splits the sky, leading dragons and other monsters into the fray, “and that kicks off the events." Following that, nations plunge into war, and “the decision is made to bring back an inquisition to find out what’s going on and stop this,” Flynn explains.
As the leader of an Inquisition, you have an uncomfortable moral choice to make. Do you side with the mages, (heretical victims) or the Chantry (oppressive religious zealots fighting for the god Andraste)?
Tuesday - June 11, 2013
Dragon Age 3 - Video Interview with Aaryn Flynn
GameTrailers have another E3 interview this time with BioWare GM Aaryn Flynn about Dragon Age 3.
The Dragon Age saga continues, and we've got the details in this E3 2013 All Access LIVE Interview with BioWare GM Aaryn Flynn!
Monday - June 10, 2013
Dragon Age 3 - E3 2013 Trailer and 2014 Release
It's time for another E3 RPG trailer this time for Dragon Age: Inquisition. The game will be using the Frostbite Engine 3 and will be an open world RPG with player choice. The new release date is set to Fall 2014 instead of this year also.
Friday - May 17, 2013
Dragon Age 3 - Take It and Leave It
Video Game Writers has a new opinion piece on Dragon Age 3. The writer explains in his view what Bioware should keep, and take out of the next installment.
The Dragon Age series has had two wildly different entries to date. They both have their strengths and weaknesses (I’m looking at you, Dragon Age II), but they’re still both enjoyable RPGs. Whether or not you hate being Hawke or you’re still pining after Alistair, there’s something in these games for everyone. With the third entry, Dragon Age III: Inquisition, on the horizon, it’s time to take a take a look at some of the things that BioWare should carry over, as well as those that should probably be left in the past.
Dragon Age III hasn’t received a release date yet, but we’ll likely see it early into the lives of the new consoles coming out this holiday season. BioWare is the Pixar of RPGs, and they need to recover from their Cars 2. Fingers crossed that Dragon Age III delivers when it finally hits.
Wednesday - May 08, 2013
Dragon Age 3 - Details Coming at E3 2013
BioWare has plans to reveal more information about Dragon Age III: Inquisition at the upcoming E3 2013. Think of this as the usual announcement of an announcement nonsense that seems to be all the rage lately.
Mike Laidlaw states via Twitter that, "I was unclear! Yes, there will be some DAIII at E3. Not just "stuff." DAIII stuff."
Friday - February 08, 2013
Dragon Age 3 - What we want to see @ PC Gamer
PC Gamer muses on what they want to see in Dragon Age 3. Here's a good observation:
Story And Game Integration. It also needs to actually play by its own rules. To pick one element, the Circle of Mages is an interesting idea in lore-terms, but one that the game routinely breaks over its knee by filling the world with blood mages on the grounds that mages are fun to fight, by having guards completely ignore you wandering around in a mage’s robe and holding a mage’s staff and having fireball battles in the streets of Kirkwall, and by the game simply not having the guts to instil spellcasting with the risk it’s supposed to have. Mages can be taken over by demons from the Fade at any point? Yeah, right. Not if they’re the player character of a 20+ hour RPG, they can’t.
This kind of thing simply breaks the fiction, and even if you can find some “But Elves Are Nymphomaniac Nudists In The Lore!” type justification, makes the world far less interesting than if Bioware had actually changed things. Some things can obviously be handwaved. Making the entire plot of Dragon Age 2 unsupported by Dragon Age 2 can’t. Dragon Age 3 needs to be built around the rules as established so far, rather than taking the easy road and hoping we just don’t notice.
Wednesday - January 23, 2013
Dragon Age 3 - Artist Praises Frostbite 2
BioWare artist Neil Thompson has told OXM UK he was disappointed with how Dragon Age 1 and 2 looked but the new Frostbite 2 engine looks "stunningly beautiful":
The Dragon Age artists were always slightly disappointed at how their work was visualised in the final product with Eclipse, but with Frostbite, they've just done some amazing stuff," he went on.
"There was a pre-production period where almost on a weekly basis I'd be sitting in the environment reviews and being blown away by what was coming out - it looks stunningly beautiful. So I think when we do start releasing screenshots, people won't be disappointed."
In Thompson's view, companion series Mass Effect is "the perfect example of a game that transcends its technology", using skilled visual design to hide or make a point of the limitations of the engine. By the sounds of it, Dragon Age 3's art direction is similarly ambitious.
"Can you make fantasy beautiful in a different way? We think we have something special for Dragon Age 3: Inquisition," he mused, adding that the game will shun the "subdued colour palette and harsh brown feel" typical of much current fantasy media.
Tuesday - October 23, 2012
Dragon Age 3 - Wishlist @ Game Informer
I’m not going to use this as an opportunity to rake Alistair or Anders across the coals, but the archetypes in your party could use a serious revamping. The Sensitive Male, the Tough Vamp, the Wisecracking Construct, the Alcoholic Dwarf – these can all be put to bed. Some concepts from the series have definitely stood out (I loved Justice), but fewer easy choices would help build a more sympathetic cast.
Monday - October 22, 2012
Dragon Age 3 - Concept Art
CouncChocula informed us of three new pieces of artwork from Dragon Age 3: Inquisition that can be inspected at the Bioware blog.
Dragon Age 3 - First Details @ Kotaku
Kotaku reports some of the first details that emerged about Dragon Age 3: Inquisition. These details include full customization of the playing and non-playing characters and owning a castle. If that doesn't work out, they can always use it for a next Sims add-on I suppose.
Creative director Mike Laidlaw said that "customization is going to be bigger than Dragon Age Origins," to include "follower customization," according to producer Cameron Lee's live-tweeting of the event.
Asked how much control players would have over their character, lead writer David Gaider said "You will be human," before adding that "backgrounds will be in Dragon Age 3 even though you will be human, it's not playable but it does significant impact on the story." That again was according to Lee's twitter feed.