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The Witcher 3: Wild Hunt - All News

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Box Art

Thursday - December 18, 2014

Witcher 3 - Badly Polished Games

by Couchpotato, 04:08

Eurogamer's polish site had a chance to talk with a board member of CD Projekt named Adam Kiciński about the extra delay for The Witcher 3: Wild Hunt.

"Gamers ..." he said (in a translation supplied by Eurogamer Poland), "took our decision very well. [The] market is afraid of badly polished games on next-gen platforms."

Undeniably, the faulty releases of games such as Assassin's Creed: Unity, DriveClub and The Master Chief Collection are still fresh in people's minds.

"We want to disarm the opinion that [The Witcher 3] doesn't exist," he went on, tackling another concern. "It will be closed by the end of the year in line with the schedule.

"There's a lot of small errors though, because the game is huge. It's the only reason behind the delay. We didn't assume it will be this big. Only after putting all the pieces together it turned out it's bigger than the two first put together. Let me remind you: it's open and not linear. We are just learning how to play it and we have to catch the little pieces. We know what to do, we just have to do it. We don't want to release the game with bugs that undermine the gameplay."

Tuesday - December 16, 2014

Witcher 3 - Second Playable Character Revealed

by Aubrielle, 12:32

The second playable character in the Witcher 3 has been revealed.  Her name is Ciri, she's quick, she blinks around, she's prominent in the lore, and she's got white hair.  Killer.

Earlier this month, CD Projekt Red teased a second playable character in its upcoming RPG The Witcher 3: Wild Hunt. My fingers were crossed for Yarpen Zigrin, but it will actually be Ciri, an "ashen-haired girl from an ancient prophecy," and a prominent character in the Witcher novels and television series.

Ciri is a talented swordfighter, possesses great speed and agility, can "blink," and will unlock several unique abilities over the course of the game. There's also a "mythical power" lying dormant within her that CD Projekt will shed more light on in the future.

"A descendant in a long-lost Elven-blood lineage, Ciri plays an important role in the Witcher lore—a powerful, living weapon capable of both healing and destroying the world she inhabits," it said. Her presence will allow the studio to dig into some different narrative angles, but it emphasized that the game remains entirely about the Witcher, Geralt.

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More information.

Source: PC Gamer

Monday - December 08, 2014

Witcher 3 - Delayed (again) to May 2015

by Redsocialknight, 18:24

Geralt of Rivia will not be yours for Valentine's Day next year after all, PC Gamer reports:

Yes, CD Projekt's RPG sequel has been delayed. Again. It's being pushed back a further three months, with the new release date set for May 19, 2015.

According to an open letter published by The Board of CD PROJEKT SA, the delay is due to the "sheer size and complexity" of the game. "Now, nearing the end of our work," they write, "we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly."

Disappointing, but I'm always happier to see a delayed game than a rushed release.

Source: PC Gamer

Saturday - December 06, 2014

Witcher 3 - Now with 100% More Playable Characters

by Redsocialknight, 08:56

So far, the Witcher series has been centered on the character of Geralt. He's still got the lead in The Wild Hunt, but apparently one of the other characters from the preview that debuted at tonight's VGA awards will be playable as well. But they haven't said which one.

There's no confirmation of whether this is really an alternative choice of hero throughout the game, or whether (more likely) you'll just take control of the character during their own set of sidequests.

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My guess it's the white-haired, elder-blooded woman referred to as Siri in the video.

Thursday - November 13, 2014

Witcher 3 - CD Projekt Helps Disabled Fan

by Couchpotato, 03:55

Eurogamer has a new article that will probably get called a pr stunt again about CD Projekt helping a disabled fan get his likeness added to an NPC in Witcher 3.

So just let me say bravo CD Projekt you did a good thing today.

"Some time ago we got an email from this guy. He described his situation and wanted to let the studio know what he thinks about our games and what they mean to him. That was a very kind and touching email. He didn't ask for anything, just to pass the message to others in [CD Projekt] Red.

"Over the weekend we exchanged a couple of emails and finally came up with an idea to put his face in The Witcher 3. Let me quote one of these emails: 'It is great that we can do something to make him feel better :)'. I think that sums it up pretty well."

Wednesday - November 12, 2014

Witcher 3 - The DLC Plan @ Techraptor

by Couchpotato, 02:28

Don Parsons notified me once again of a new opinion article on his site Techraptor where he talks about why he doesn't like the new DLC plan for The Witcher 3: Wild Hunt.

CD Projekt Red is clearly trying to get the hype going for this January’s release of The Witcher 3: The Wild Hunt as every week or two there’s been an announcement. And this week, as covered by our own Andrew Stretch, it was revealed that they will be having 16 Free DLC released.

First, I do want to say that I respect most of CD Projekt Red’s policies. Their no DRM set is a rare bit of sanity, their games are well designed and their DLC is more like older style patches with free bonus things they’ve done. As a fan of older games, I also love CD Projekt’s gog.com which has allowed me to play these games easier optimized for new pcs and to discover ones I had missed.

The plan for The Witcher’s 3 DLC goes as follows: there will be 16 of them. They will be released in groups of 2 – with 2 on Day 1 and 2 more each week. We don’t know the majority of these (Leaks will probably continue over the next few weeks sprinkling out) but the first four (day 1 and week 1) DLC were announced. They seem to be in a pack of one cosmetic and one gameplay thing based on the pattern we see so far.

These sound fine, but let’s discuss the issues here and why I believe it is nothing more than a marketing tactic.

Thursday - November 06, 2014

Witcher 3 - 16 Free Dlcs for Everyone!

by Couchpotato, 18:36

CD Projekt Red announced on the The Witcher 3: Wild Hunt webpage that every buyer of the game will be getting sixteen free dlcs on the games release.

Open Letter from Marcin Iwiński, co-founder and Joint CEO of CD PROJEKT RED.

“We love games. We love collecting them, playing them, and everything connected to that experience. Every time we reach out for a new release, we expect to be taken care of. We expect support if we encounter any problems, we love updates constantly improving the experience, and we feel really special when we receive free content that gives us more than we initially paid for. It doesn’t have to be huge, it can be an awesome skin for a character, or an extra sword, or armor.

Unfortunately this treatment is quite rare these days. As gamers, we nowadays have to hold on tight to our wallets, as surprisingly right after release, lots of tiny pieces of tempting content materialize with a steep price tag attached. Haven’t we just paid a lot of cash for a brand new game?

As CD PROJEKT RED, we strongly believe this is not the way it should work and, with The Witcher 3: Wild Hunt, we have decided to do it differently. Cutting to the chase, everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform. You don’t have to pre-order, you don’t have to buy any special edition to get them -- if you own a copy of Wild Hunt, they’re yours. This is our way of saying thank you for buying our game.”

Thursday - October 30, 2014

Witcher 3 - New Music Trailer

by Couchpotato, 16:09

CD Projekt released a new music trailer for The Witcher 3: Wild Hunt called, "The Trail."

Tuesday - October 28, 2014

Witcher 3 - Interview @ GameZone

by Couchpotato, 04:44

I found a short interview on a site called GameZone with CD Projekt Red's Studio Communications Manager Fabian Mario Doehla who answers a few questions.

How has the leak affected the game?

"It has gave away some of the monster designs. The world map leaked. We always talked about how big the game was. It sounded really bad but it wasn't that bad.  You've got a plan when to show people and what and when the plan gets messed up it's a little upsetting. We were upset for a few days and then we kept on. I even heard that we leaked it on purpose to generate PR and show how big the game is, but seriously, if you work so hard you don't leak anything on purpose. The good thing is we still have much to reveal. Not everything is leaked. There willl be some interesting things coming up."

In what way is The Witcher 3 going to be more than the first two games?

"It's open world. People like talking about the size of the game, and yes it's bigger than other open world games. Yes, it's also 35 times bigger than The Witcher. It's based on a novel which helps a lot with story writing. It's always cheesy to talk about great graphics, but it's been a while since The Witcher 2, don't forget. We focused working on next-gen, which is now called current gen and that's made quite a different."

How do you differentiate console development and PC development?

"It's quite similar. You have to put in more work to make your game work on different hardware and operating systems. Xbox One and PS4 require harder work to get more out of your game, because of set specifications. Luckily enough we never had to deal with less powerful platforms so there won't be too much of a difference between the PC and console. If you've got a high spec PC you can push up the resolution. I'm not saying we can run Witcher 3 on 4k on console, but you probably will on a good enough PC."

Saturday - October 25, 2014

Witcher 3 - Opening Cinematic Released

by Couchpotato, 05:20

As promised from CVG here is the Opening Cinematic for The Witcher 3: Wild Hunt.

Here's the EXCLUSIVE full opening cinematic of The Witcher 3: Wild Hunt, shown at the Golden Joystick Awards 2014.

The Golden Joystick Awards was the first place in the world to see this trailer. And, if you missed the awards, don't forget that you can catch up on the full event by going here:

http://www.twitch.tv/goldenjoystickaw...

The Witcher 3 was one of several big video reveals on the day, so it's worth tuning in for that alone. You can also see all the big winners in the world's oldest gaming award ceremony, awarding the best home computer and video games of the year, as voted for by the general public.

The Witcher 3: Wild Hunt is an upcoming action RPG set in a lavish, open world environment - an open world, in fact, bigger than any other in modern RPG history.

The Witcher 3: Wild Hunt is developed by CD Projekt RED and is due for release on PlayStation 4, Xbox One, PC and Mac on 24 February 2015.

Friday - October 24, 2014

Witcher 3 - Golden Joystick Awards Teaser

by Couchpotato, 05:26

CVG released a short teaser trailer of the of The Witcher 3: Wild Hunt opening cinematic.

The Witcher 3: Wild Hunt Teaser Golden Joystick Awards 2014

Here's an EXCLUSIVE teaser video of The Witcher 3: Wild Hunt opening cinematic. The opening will be premiered IN FULL at the Golden Joystick Awards on Friday 24 October.

This will be the first place in the world to see it, and you can join in via the Golden Joysticks Twitch live stream, which starts at 15.40 BST, 10:40 EDT.

Watch the awards livestream here!
http://www.twitch.tv/goldenjoystickaw...

The Witcher 3 is one of several big video reveals on the day, so it's worth tuning in for that alone. You'll also get to see all the big winners in the world's oldest gaming award ceremony, awarding the best home computer and video games of the year, as voted for by the general public.

Wednesday - October 22, 2014

Witcher 3 - Interview @ Play-Mag

by Couchpotato, 05:49

Play-Mag has a short preview of a new interview with CD Projekt Red.

You might remember The Witcher 2 taking a sly dig at Assassin’s Creed by including a dead Assassin lying next to a hay bail.

Well, CD Projekt Red has taken another cheeky dig at their rivals when talking about The Witcher 3′s side quests.

“Yeah, it’s definitely difficult to do that,” said The Witcher 3 producer Stan Just in an interview with Play in issue 249, when we asked about the difficulty of telling a story in an open world setting.

“What’s also difficult is to fill out the world with enough quests to do, while also making sure that those quests feel related to one another in some way. You have a lot of choices that you can make in the game, and they come in all shades of grey, so it’s difficult for us to work out all the intricacies and the relationships between those decisions,” Just explained.

Just said that even when you stumble across a side quest, it’ll be grounded in the the overarching story of the game.

“What you need to remember,  is that the world in Wild Hunt is experiencing political turmoil,” Just said. “A side quest about a force occupying a village might be a separate plot in itself and have a beginning and an end, but it’s also a plot that is grounded within the bigger storyline and the war.”

“These things are optional to do but if you do them you will find they are still part of the bigger picture,” Just continued.

We asked Just if this means The Witcher 3 won’t include sidequests that are no more than meaningless distractions.

“No,” he says,  laughing, “you won’t be doing things like searching for feathers”.

Monday - October 20, 2014

Witcher 3 - Various Website Updates

by Couchpotato, 06:50

CD Projekt RED has a bunch  of new updates on the Witcher 3 this month , So in-case you missed any of them just follow this link to the website. Here is the latest one.

Foglets can appear wherever thick fog arises: swamplands, mountain passes or the shores of rivers and lakes. If no fog is forthcoming, they can create or summon it themselves. By manipulating fog they can separate travelers from each other, hide trails and deafen noise. You can learn more about this mysterious creature here.

Sunday - October 19, 2014

Witcher 3 - Sex, Story & Open Worlds

by Couchpotato, 04:08

The EGMR staff talk with CD Projekt RED Communications Manager Fabian Doehla about sex, story, and open worlds in The Witcher 3: Wild Hunt.

There are few games that we at EGMR love more than The Witcher 2: Assassins of Kings and with The Witcher 3: Wild Hunt on its way, we were eager as beavers to get talking about the game with one of CD Projekt’s own.

We really love CD Projekt RED and getting to personally speak to Communications Manager Fabian Doehla (sorry for the misspelling in the video) at rAge was an absolute honour. Watch our interview above together with Marko Swanepoel where we ask Fabian about what you can get up to in the third game in the trilogy — and yes, we go there.

Our sincere apologies for the sound quality in the video which was due to last-minute audio hitches that were out of our control. Still, we hope it’s mostly audible to you and if not, perhaps consider how lucky you are to be alive in this day and age and not during the times of the bubonic plague.

Saturday - October 18, 2014

Witcher 3 - Interview @ VG 24/7

by Couchpotato, 03:37

VG 24/7 has a new interview with CD Projekt Red’s Mical Gilewskito to ask him a few questions about The Witcher 3: Wild Hunt this week.

Despite the open nature of the setting, Gilewski said that Wild Hunt will still feel like a Witcher game, even though the developer hopes to attract a new audience to the series.

“For me this game is a little bit more like The Witcher 1 – the whole story revolves around you,” he offered. “With The Witcher 2 it was more about politics. Here, everything revolves around The Witcher character. It will appeal to all the fans – this focus on Geralt and making him the real protagonist of the story.

“One of the lessons we learned from the Witcher 2 was that people didn’t have to have played the previous game but they got the impression that they should have.

“We are starting from scratch but at the same moment making sure all the fans are going to find a lot of familiar elements – NPCs, places, story – some connection. We are introducing them in a way that if you don’t know them you will not feel that you’re missing something. If you do know them, it it’s us winking at you.”

As a bonus here is a short video recap of EGX 2014.

Friday - October 17, 2014

Witcher 3 - Golden Joystick Awards

by Couchpotato, 08:51

CD PROJEKT RED announces they will releasing the full opening cinematic for The Witcher 3: Wild Hunt at the Golden Joystick Awards. So look forward to the YouTube video.

The Witcher 3: Wild Hunt at Golden Joystick Awards

CD PROJEKT RED, the developer behind the critically acclaimed Witcher franchise of games, is gearing up to unveil the opening cinematic from the studio’s flagship open world RPG fantasy adventure-The Witcher 3: Wild Hunt.

On the 24th of October, 15:45 BST, tune in to the Golden Joystick Awards Ceremony and be among the first people on the planet to watch Geralt of Rivia following The Trail, in an epic intro foreshadowing the main storyline of The Witcher 3: Wild Hunt.

After the world premiere at Golden Joystick Awards, The Trail Opening Cinematic will also be made available on thewitcher.com/thetrail for everyone to enjoy.

Additionally, the studio is proud to inform that The Witcher 3: Wild Hunt has been nominated in the “Most Wanted” category. Gamers eager to help the game win can cast their vote here.

Wild Hunt is a story-driven, next-generation open world role-playing game, set in a graphically stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, one of a dying caste of monster hunters, and embark on an epic journey in a war-ravaged world that will inevitably lead you to confront a foe darker than anything humanity has faced so far—the Wild Hunt.

The game is scheduled to launch February 24th, 2015, on Xbox One, PC, and PlayStation®4. Visit www.thewitcher.com and buy.thewitcher.com for more information about the game and pre-order availability worldwide. For more on the Golden Joystick Awards and to be first to see the trailer, make sure you stay tuned.

Thursday - October 16, 2014

Witcher 3 - Video Inteview @ GameranX

by Couchpotato, 07:58

GameranX has new video interview with CD Project RED's Damien Monnier.

The Witcher 3 Wild Hunt is a mind blowing game from polish game developer CD Project RED based on famous books by Andrzej Sapkowski. At the interview we've asked Damien Monnier about open world, armor, weapons, exploration and many other interesting things.

Wednesday - October 15, 2014

Witcher 3 - Interview @ International Game News

by Couchpotato, 05:28

International Game News has a new interview with Art Producer Stan of CD PROJEKT RED to ask a few questions about The Witcher 3: Wild Hunt.

You added a tutorial in the ‘Enhanced Edition’ of The Witcher 2; has that made you think more closely about how you teach players the mechanics of The Witcher 3 ?

Definitely it has, yes. Last month the studio was dedicated specifically to tutorials, so we know that’s something we need to include and it’s something we’ve developed heavily. From the very start, as far as I’m concerned, the way we teach players has been vastly improved. I was guilty of the opposite on The Witcher 2. I was too static when it came to talking about including a tutorial system.

Are there a lot of new things that returning players will need to learn?

I would say that the controls themselves have changed a little bit because the combat system has been revamped. Still, despite that, I think it will be rather easy for returning players to learn the new controls. I guess I would describe the combat as easy to learn and hard to master.

In the demo it was said that getting between the two places shown would take around 20 minutes on a sprinting horse…

Yeah, that’s right. Unfortunately, we haven't tasked anybody on the testing team to find out how long it would take to get across the entire world that we’ve built. For a start, you couldn’t get across all of it just using a horse at times you would have to climb a mountain and at other times you would have to sail a boat or dive through underwater passage ways. It’s huge, really. It's massive.

Tuesday - October 14, 2014

Witcher 3 - Interview @ Game Plane

by Couchpotato, 04:59

A site called Game Plane.de has a new inteview with Miles Tost the Level Designer at CD PROJEKT RED to talk about secret characters, challenges and mud wrestling.

This time, your collector’s edition is a really awesome package. How long did it take you to determine the content and who was involved in designing and selecting its contents?

The Witcher 3 Collector's EditionOh, this is a complicated process that takes a really long time. First of all, CD PROJEKT RED always tries to push this aspect of publishing to the limits, I mean, our standard edition contains items that are normally reserved for limited editions of other games, and we’re releasing them for the standard price. The Collector’s Edition content was squeezed in up until the very last moment–we wanted every centimeter of the huge box used, hence the signatures of the entire team printed on the lid. Also, the Geralt Battling a Griffin figure, that took a long time to prepare, and is nicely illustrated by the making of video we released some time ago. It’s a real sculpture, created by real sculptors, and not a 3D printed model from the game. It’s really unique.

What has been your biggest challenge during the development process of The Witcher 3?

It’s really hard to answer that question because every department faces different challenges. In general, I think that maintaining the creative vision behind the game, and keeping everything coherent was a very difficult part. I mean, it’s a HUGE game, and it’s super important to always have a bird’s eye view and constantly check if we haven’t veered off course.

 Talking about locations, which is my area of expertise, I think it was coming up with interesting and fresh places for players to visit, while keeping things believable in good old Witcher fashion. With a world this big it’s easy to fall into patterns that get repetitive real quick. However, thanks to an incredibly talented and creative team, I believe we hit a pretty cool sweet spot, which results in the world holding many surprises for players to find and explore.

How long would it take me in real time to travel through this vast games world? Hours, days or even weeks?

It’s definitely not weeks and days, even MMOs aren’t that big *laughs*. I don’t know to be honest, I haven’t tried that. Covering every inch there is would take you quite a while, especially if you roam the world unprepared. There’s plenty of stuff to keep you busy. We’re 35 times bigger than The Witcher 2, and that was a pretty big game after all. Our goal is for completing the game to take you roughly 100 hours, 50 hours of the main story, and about 50 hours of side-quests. And if that’s not enough – play it again, see what else could’ve happened if just your choices had been different.

Sunday - October 12, 2014

Witcher 3 - EGX 2014 Developer Session

by Couchpotato, 09:04

Hee is a new video from CD Projekt at EGX 2014 giving a new Developer Session for The Witcher 3: Wild Hunt. Thank you danutz_plusplus for the link.

Using the latest video and gameplay stills, CD Projekt's Damien Monnier presents the various mechanics which combine to create the living and breathing world of The Witcher 3: Wild Hunt.

Saturday - October 11, 2014

Witcher 3 - Interview @ The Examiner

by Couchpotato, 04:15

The Examiner posted a new interview for The Witcher 3: Wild Hunt with Michał Krzemiński the games Senior Art Producer at CD Projekt Red.

Examiner: What is the story structure we will be looking at for The Witcher 3? Multiple arcs? Twists and turns?

Michał Krzemiński: It’s pretty complex. We don’t make the mistake of swamping gamers with a ton of info and leaving them to deal with it, instead, we’re unveiling parts of the bigger story as they proceed. You can expect a lot of twists, yes, but you can also count of a myriad of side stories, we give you with each side-quest. These might not be related to the main story arc directly, but they greatly enrich the general experience, give the world a ton of credibility, and provide further information about what you experience in the main story arc.

Examiner:  Does the entire world allow CD Projekt RED to explore all of the lore in The Witcher series or are there still things that will miss The Witcher 3?

Michał Krzemiński: I think it’s not like that. The Witcher lore is not something finite, it’s not a set of tales, rules, and characters. It’s a world, with its own myths and tales. Geralt is the central character of the games and books, but the world dates back so long that you could go back a thousand years and spin a totally different tale if you wanted. In Wild Hunt we’re taking on one of the most predominant forces of that universe--the Wild Hunt.

Examiner: How long will it take to traverse from one side of the world to the other on foot? How long on horseback?

Michał Krzemiński: I don’t know, as I haven’t tried to measure that by myself. But you’re essentially asking about the world size, right? Wild Hunt is 35 times bigger than The Witcher 2, and, with all the points of interest and quests we put around the world for you to explore, visiting every place and finding everything will take a long time.

Examiner: Have you given any thoughts as to whether or not you'll release a demo?

Michał Krzemiński: Currently we’re focusing on polishing the game itself. Talk to us about a demo closer to the launch date.

Also as a bonus CD Projekt Red has a new Teaser page called “Follow The Trail”.

Tomorrow around 4PM (Polish time) you might wanna follow THE TRAIL on thewitcher.com. That's all I'm gonna say for now;)

Thursday - October 09, 2014

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 04:13

I found a few more article that post a few quotes from CD Projekt RED about The Witcher 3. Most of them are just parts of a different interview, but may be interesting to read.

Examiner -"World of The Witcher 3  on track for 2015 release"

When compared to previous games, Wild Hunt is much bigger in terms of world size. When asked if the world of the game allows the development studio to explore all the lore of The Witcher series, Krzemiński shared that while Geralt is the central character, the world itself dates back a thousand years and numerous stories could be told. As such, the development team chose to tell the tale of one of the biggest forces in the series’ universe; that being the Wild Hunt. Find Krzemiński’s full comment below:

"I think it’s not like that. The Witcher lore is not something finite, it’s not a set of tales, rules, and characters. It’s a world, with it’s own myths and tales. Geralt is the central character of the games and books, but the world dates back so long that you could go back a thousand years and spin a totally different tale if you wanted. In Wild Hunt we’re taking on one of the most predominant forces of that universe--the Wild Hunt."

While discussing the development of the game, Krzemiński shared that the title remains on track and that the game will be launching on Feb. 24, 2015. The game will face tough competition that month as Sony releases two major PS4 exclusives: The Order: 1886 and Bloodborne. You can read Krzemiński’s statement regarding the release date below:

"Yes, we’re on track with everything and launching February 24th, 2015."

Lazygamer - "Is The Witcher 3 going to be be a disappointment?"

As I’ve been saying for just about ever, The Witcher 3 is sitting pretty, right at the very top of the increasingly large pile of game’s I’m terribly excited for. It’s been delayed once or twice now, and will finally be upon us in February next year, a week or so before my Birthday, if you had any gifts in mind. According to a random person on the internet though, those of us eagerly awaiting the second coming in RPG form might be setting ourselves up for disappointment.

Worldsfactory - "CD Projekt: There Will Be No Downgrade For The Witcher 3"

Even though CD Projekt enjoyed a full fledged honeymoon with both the press and the community so far, the last few days have sparked somewhat of a commotion in the community, particularly on the official forums and on Neogaf.


Wednesday - October 08, 2014

Witcher 3 - Complex Plot & Twists

by Couchpotato, 01:31

The Examiner has a few quotes from CD Projekt RED about The Witcher 3 plot. The article is very short, but might be of interest to some of you.

Like any well told story, CD Projekt Red doesn’t want to overwhelm players with too much information. To ensure that this doesn’t happen, Krzemiński says that the bigger parts of the story will be disclosed to the player as they advance through the game. One of the reasons behind this approach is because the game’s story is said to be “pretty complex”. Find Krzemiński’s full comment on the story and its structure below:

"It’s pretty complex. We don’t make the mistake of swamping gamers with a ton of info and leaving them to deal with it, instead, we’re unveiling parts of the bigger story as they proceed."

In addition to a complex main story arc, The Witcher 3 will throw a lot of twists and turns at players. Apart from these unexpected storyline twists, players can also expect numerous side stories featured in each side-quest. Some of these side stories and quests may not be tied to or related to the main story arc directly, but they will deepen the overall experience one has with the game. Krzemiński says that the side-quests and side stories will give the game’s world greater credibility and offer extra material about what you experience from the main story. Find his full explanation below:

"You can expect a lot of twists, yes, but you can also count of a myriad of side stories, we give you with each side-quest. These might not be related to the main story arc directly, but they greatly enrich the general experience, give the world a ton of credibility, and provide further information about what you experience in the main story arc."

Sunday - October 05, 2014

The Witcher 3: Wild Hunt - New Screenshots

by Couchpotato, 05:31

Playstationing posted some new screenshots for The Witcher 3: Wild Hunt.

The Witcher 3: Wild Hunt is a story-driven, next-generation open world role-playing game, set in a fantasy universe full of meaningful choices and impactful consequences. In The Witcher 3, you play as Geralt of Rivia, one of a dying caste of monster hunters, and embark on an epic journey in a war-ravaged world that will inevitably lead you to confront a foe darker than anything humanity has faced so far—the Wild Hunt. You can view the newly released screenshots below.

Thursday - October 02, 2014

Witcher 3 - Impression @ Gamer Attitude

by Couchpotato, 03:00

Gamer Attitude's Thomas Ellis posted his impression of a recent The Witcher 3: Wild Hunt presentation where he was shown a short demo of the game at EGX 2014

I missed out on the first 2 instalments of The Witcher being a PlayStation owner but the third one will be multi-platform. I heard good things about the series and as details and trailers started coming out, I started getting excited and what better place to see the game in action played by the developer than EGX.

Wednesday - October 01, 2014

Witcher 3 - DLC & DRM Interview @ IGN

by Couchpotato, 05:13

IGN posted a short sample of a new interview with developer CD Projekt Red that talks about DLC, and DRM for The Witcher 3: Wild Hunt.

Speaking to IGN during last week's EGX convention, head of marketing and PR Michal Platkow-Gilewski revealed it ultimately comes down to what they want to encounter in releases from other developers.

"We don’t want to assault anyone," he said. "Each time we are thinking about a decision, the first rule is we have to treat gamers like we’d like to be treated. We don’t believe in DRM because we hate DRM. It also doesn’t protect, not really. Games are cracked in minutes, hours or days, but they’re always cracked. If you want to pirate you’ll find a way. But if you’re a committed gamer and are buying the game why should we place a barrier on you?

"Then, with DLC, it’s small content. Like one-thousandth of the whole game. Why should you charge for that? If it’s small, give it for free. I know it’s not always possible or easy but this is what we want to give gamers; a little bit of love, which we’d like to get from other developers as gamers ourselves."

Monday - September 29, 2014

Witcher 3 - New Character Models

by Couchpotato, 05:19

Turin Turambar on NeoGAF uncovered two high-resolution images for Witcher 3.

I had to look at some details like the low-poly fingers to know it was actually the ingame assets (or at least for real time cutscenes).

Sunday - September 28, 2014

Witcher 3 - Geralt A Handsome Man

by Couchpotato, 12:52

Eurogamer posted a silly article for The Witcher 3: Wild Hunt about the leading actor of the series Geralt being a handsome man. Read it if you dare.

Two important questions for a Friday: is Geralt too handsome in The Witcher 3 - a genuine concern - and what more can we do while sailing in the game?

In The Witcher 3, Geralt is ruggedly good looking, humanised by a beard and only marked as different by his cat-like yellow eyes. In previous games he was more angular, alien.

For here is a man considered non-human - a man mutated by procedures to make him a super-human monster killer. It's a process that left Geralt with no body pigmentation, with pale skin and white hair. Is handsome what Andrzej Sapkowski, creator of The Witcher fiction, had in mind?

"The truth is, [Geralt] was a relatively handsome man," CD Projekt Red's Michal Platkow-Gillewski told me at EGX. "He could have love affairs with a lot of women - that's in the books, and the same happens in our games. Looking as a monster, you couldn't achieve that.

"Maybe we were looking for a perfect proportion of his face and in previous instalments we weren't there. This [Witcher 3 portrayal] is my favourite, and there is no canonical Geralt face. It's the first time I heard that someone doesn't like someone because he's too handsome - but if he's so handsome, I'm not so sure."

I wonder if it's a way of attracting more people to the game - newer audiences.

"Hmm, no," he pondered, "but if you think he's more handsome, maybe that will help us. But it was not like, 'Hey guys, let's make him super-handsome.' We were just looking for this look where he is strong, he looks like a predator, especially with his eyes. Maybe the beard is doing the job."

Friday - September 26, 2014

Witcher 3 - Traveling Monster Hunter

by Couchpotato, 02:41

CD Projekt RED released a new five minute video development diary for The Witcher 3: Wild Hunt today called the,"Traveling Monster Hunter."

Listen to Wild Hunt developers talk about the dangers, challenges, and adventures that await you in the vast, open world of The Witcher.

Friday - September 12, 2014

Witcher 3 - Interview @ Hype Production

by Couchpotato, 05:17

Art Producer Stan Just of CD Projekt Red is interviewed in a new video from Hype Production this week to talk about The Witcher 3 The Wild Hunt

Monday - September 08, 2014

Witcher 3 - Interview @ GamerHubTV

by Couchpotato, 06:07

GamerHubTV has another video interview for The Witcher 3 with VFX Artist Jose Teixeira while he was at GamesCom 2014 last month.

CD Projekt Red VFX artist Jose Teixeira discusses the latest revelations about the epic action RPG, The Witcher 3 Wild Hunt in this exclusive gameplay preview interview from Gamescom 2014.

Wednesday - September 03, 2014

Witcher 3 - Preview @ Games Reviews

by Couchpotato, 02:47

Games Reviews Mat Growcott has posted a new preview for The Witcher 3: Wild Hunt.

The Witcher 3 is looking like it’ll be well worth your time. Based on what we’ve seen so far, the developers are not only going for depth, but also for ease of access that’ll make exploring the wealth of features that much more enjoyable for the majority. Slap on beautiful graphics and a dark fantasy story, and this is easily the most exciting RPG on the horizon.

Monday - September 01, 2014

Witcher 3 - Preview @ Gamers Post

by Couchpotato, 05:53

A small site by the name of Gamers Post has a new preview of The Witcher 3.

The game is coming out next year, 2015 on 25th February, because of the delay by the studio. CD Project wanted to make the experience deeper and richer and that’s why they wanted to have more time for working on the game.

The game looks really fantastic and the dynamic combat looks awesome too. All the characters in the world react similarly as the ones in Skyrim, they have day and nighttime activities. The graphics looks beautifully crafted.

We are really looking forward for this one! Maybe an upcoming Masterpiece?

Monday - August 25, 2014

Witcher 3 - Video Interview @ PakGamers

by Couchpotato, 06:04

PakGamers interviewed CD Projekt Red to ask a few questions about The Witcher III.

Wajhi Jafri from pakgamers.com interviews Polish developer CD Projekt Red about their upcoming action RPG The Witcher III: Wild Hunt.

Questions:

  1. How does the underwater exploration work? Is it quest based or can we explore at will like when we’re using the boat to travel?
  2. Can we expect similar choice based consequences of playing completely different chapters like we did in The Witcher 2?
  3. Are there boss fights like the Kayran in The Witcher 3?
  4. Any details on the Skill tree? Is it like the one in The Witcher 1, The Witcher 2 or something new altogether?
  5. Check point system or save anywhere? Or both?
  6. Will some quests be cancelled if others are completed before it or if a certain amount of time has passed like in The Witcher 1?
  7. Can we expect further changes to Geralt’s model by the time the game ships?

Sunday - August 24, 2014

The Witcher 3: Wild Hunt - New Q&A Video

by Couchpotato, 06:06

CD Projekt Red released a new Q&A video yesterday for The Witcher 3: Wild Hunt.

Will there be gnomes in the game?
Does the horse have its own inventory?
Are there NPC monsters that you can talk to?
How much coffee do you drink each day at CD PROJEKT RED?

These are just some of the many questions you’ve recently asked us. We picked 20 - the list was long and we couldn’t answer everything, but rest assured, the following months will bring you a lot of new information about the game.

Now, the time has come to bring you the answers! So sit back, relax, sip your favorite beverage, and enjoy our short Q&A session.

Saturday - August 23, 2014

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 05:33

A site called T4Mag talks about the impressive visuals in The Witcher 3.

CD Projekt Red, the team behind the Witcher 3, believes that the game will take over a 100 hours to complete – half of which will be on the main mission alone. But, what’s more impressive is how the team were able to drastically push the graphics on current generation of consoles along with a marked increase in the size of the game environment. With a world that big, fast travel will be making its way since transport can be essential and you can expect to ride horses or take a sailboat alternatively to traverse its many swamps and villages.

Next DSOGaming has information The Witcher 3 won’t have branching stories, grid-based inventory, and my favorite no auto-scaling for monsters.

CD Projekt RED has unveiled some new interesting details about its upcoming highly anticipated RPG, The Witcher 3: Wild Hunt. According to the company’s community managers, Marcin and Tadek, The Witcher 3 will not feature auto-scaling for monsters, meaning that players can face enemies that may very well kill them in their first hours if they wander to really dangerous places.

And for last I found news about a new Witcher film.

Although there’s already been a film based on the book, there hasn’t been a Witcher film since the video games propelled the IP to international acclaim. That’s going to change over the next year, with news out of the Oscar nominated animator Tomasz Bagiński is working on an adaptation.

Friday - August 22, 2014

The Witcher 3: Wild Hunt - Interview Roundup

by Couchpotato, 06:28

I managed to roundup three new interviews for The Witcher 3: Wild Hunt. The first interview is from Gamingbolt with Lead Engine Programmer, Balazs Torok.

Rashid Sayed: Are there any plans to use Mantle or DX 12 features in The Witcher 3? May be post launch?

Balazs Torok: There are definitely plans for exploring different graphics APIs, post launch. Right now we are concentrating on providing the best possible game for the majority of our players.

Rashid Sayed: One of the major challenges in creating a vast, expansive world is loading of distant objects. How are you handling the streaming and memory management so that the world loads in seamless manner?

Balazs Torok: After the Witcher 2, we completely rewrote the streaming system. The new system is loading the resources in a way so that the player can walk around in the world without any loading screens. This is a very big change in the engine and in the gameplay too.

The second interview is from Worlds Factory with Visual Effects Artist Jose Teixeira.

I think CD Projekt said that they’re trying to release the modding kit along the game, is that confirmed?

I don’t know if it’s coming out at the same time, but we’re going to release it. The modding kit is one of those things, we have to make sure that it’s user friendly, because it’s going to the public. Right now, the engine is great, as you can see there’s really nice graphics, but it’s messy since there are a lot of tools. For The Witcher 3, they needed so many new features, because this game was so much bigger; actually right now we’re making changes to the engine, making sure that it’s easier to understand. We will do that, and then we’ll release the mod tools.

Are these mod tools going to be deeper than the ones released for The Witcher 2?

I think so, just because there’s so much new stuff that you can do, so many more options. It’s going to be significantly deeper I think. People might have fun with it, if we get the tools right.

The last one is a new video interview on Gamereactor with CD Projekt Producer Stan.

CD Projekt producer Stan Just has discussed what the team are doing for Witcher 3's cinematic intro, stating that those working on it are "striving to do their best", when we caught up with him at Gamescom.

"We're cooperating with one of the best CG companies in the world," said Just, who supervises the character artist team and the cinematic designers. "So definitely, they're striving to do their best and I think you'll really, really enjoy the new intro."

We also asked how the team are future-proofing the game on the visual side.

"We are constantly being harassed by our tech team," Just laughed, "to decrease the resolution of the textures and be careful about the optimisation. But we do have the uber settings and we do have next-gen equipment right now, so we can go a little wild with this."

Thursday - August 21, 2014

Witcher 3 - Standard Edition Unboxing

by Couchpotato, 06:11

CD Projekt RED released another video that unboxes the standard boxed version for the PC. This follows the last video that unboxed the collector edition for consoles.

An engrossing, mature, decision-based storyline that tells a non-linear narrative in a completely open world environment for the first time in gaming history. This last part of the adventures of Geralt of Rivia draws on events from the previous titles, but is a separate tale, even more captivating, epic and full of surprises.

The Witcher 3: Wild Hunt box contents:
- A Blu-ray™ Disc with the game (DVDs on PC)
- An exclusive CD with the official soundtrack
- The official, developer-created "Witcher Universe - The Compendium"
- A beautiful, detailed map of the in-game world
- A set of unique stickers
- A stylish, protective sleeve

The release date of the game is set for the 24th of February, 2015. The game will be available in the following languages: English, Polish, German, French, Russian, Brazilian Portuguese and Japanese (full voiceover); Arabic, Italian, Spanish, Traditional Chinese, Czech, Hungarian, Latin America Spanish, Korean (subtitles).

Wednesday - August 20, 2014

Witcher 3 - New Demo Video & Interview

by Couchpotato, 06:48

Well here is another 35 minute gameplay demo for The Witcher 3: Wild Hunt. Now a warning for all of you watch it at your own peril for it has spoilers.

I also found a video interview with Visual Effects Artist Jose Teixeira on Dual Shockers.

The Witcher 3: Wild Hunt VFX Artist Jose Teixeira talks about the technomancy that is going on behind the scenes to make the game look awesome on all platforms.

Saturday - August 16, 2014

Witcher 3 - Collector's Edition Unboxing

by Couchpotato, 13:53

CD Projekt RED released a new video that unboxes the console version of the Collector's Edition, and they seem to have started an uproar on the games forums.

The game is scheduled to launch February 24th, 2015.

The Witcher 3: Wild Hunt is a story-driven, next-generation open world role-playing game, set in a fantasy universe full of meaningful choices and impactful consequences. In The Witcher 3, you play as Geralt of Rivia, one of a dying caste of monster hunters, and embark on an epic journey in a war-ravaged world that will inevitably lead you to confront a foe darker than anything humanity has faced so far—the Wild Hunt.

Friday - August 15, 2014

Witcher 3 - Extended Gameplay Demo

by Couchpotato, 06:42

If you haven't spoiled the game by watching the other trailers in the last few months then head on over to IGN who has a new Extended Gameplay Demo from Gamescom.

CD Projekt Red stops by the IGN booth with a brand new demo of The Witcher 3, live from Gamescom.

Thursday - August 14, 2014

Witcher 3 - New Interview & Trailer

by Couchpotato, 03:31

Well here is the promised trailer from CD Projekt from Gamescom 2014. So sit back and relax as you watch six minutes of the next game of the year on RPG Watch for 2015.

“The war awoke an ancient power. An evil one that feeds on bloodshed. Nightmares haunt our nights and days”. Will Geralt help solve the mystery of the Whispering Hillock and find out what’s killing villagers from Downwarren? See our newest The Witcher 3: Wild Hunt gameplay video!

I also have another video interview with Senior Gameplay Designer Damien Monhier.

1985FM sits down with Damien Monhier, the senior gameplay designer for The Witcher III : Wild Hunt

Wednesday - August 13, 2014

Witcher 3 - Gamescom Dev Diary

by Couchpotato, 02:33

Instead of releasing the new video demo to all of us from Gamescom CD Projekt has instead posted a new video Dev Diary about the games setting.

From the murky reaches of No Man’s Land to the harsh climate of the Skellige Islands, to the vibrant metropolitan of the north, Novigrad--behold, the gritty and diverse universe of The Witcher 3: Wild Hunt. Watch our newest “World Setting” video and let us know what excites you about it the most!

Tuesday - August 12, 2014

Witcher 3 - Interview @ GamerHubTV

by Couchpotato, 06:05

GamerHub TV has another video interview with the English voice actor Doug Cockle who talks about his role as the voice of Geralt in the Witcher Games.

Doug Cockle (Captain America: The First Avenger), the actor who has brought CD Projekt Red's The Witcher's protagonist Geralt of Rivia to life over three games, discusses the evolution of the character and the advances that fans will see in The Witcher 3: Witch Hunt in this exclusive interview from San Diego Comic Con.

Saturday - August 09, 2014

Witcher 3 - Audio Interview @ 1985 FM

by Couchpotato, 07:01

1985 FM did a new audio interview with CD Projekt RED, and talk about what to except in The Witcher 3: Wild Hunt when it's released in February 2015.

 

On this week’s 1985FM Podcast, the crew discusses the Destiny beta, and nothing about Evolve, although they played it for hours. On the second half of the show, 1985FM sit down with the developers of The Witcher 3: Wild Hunt and asks some of the finer details about what to expect this February.

Also check out this funny video of Doug Cockle—the voice of Geralt—overdubbing audio for The Witcher 3 at SDCC.

Thursday - August 07, 2014

Witcher 3 - New Gameplay Footage Next Week

by Couchpotato, 05:42

According to dsogaming CD Projekt RED will be releasing a thirty minute gameplay player from Gamescom for everyone to watch. So be prepared to watch more spoilers.

Last month, we informed you about a ‘behind closed doors’ demo that CD Projekt RED has prepared for the press at this year’s Gamescom. And while the Polish company showed The Witcher 3 to the public at this year’s Comic-Con, there is still no gameplay footage to drool over our monitors. Did CDPR lie about sharing the gameplay Comic-Con demo after the end of that event? Apparently not as the team will reveal that video next week.

As CD Projekt RED informed us, it will release next week the ‘The Witcher 3: Wild Hunt’ gameplay footage that all of its fans have been asking about during these past days.

CD Projekt RED also revealed that at this year’s Gamescom attendees will be able to enjoy – every 30 minutes – gameplay from The Witcher 3: Wild Hunt in a special cinema located in its booth (Hall 7.1, Aisle B, No. 32).

Do note that the gameplay that will be shown to its booth will most probably be the same with the Comic-Con demo. Moreover, our guess is that the ‘behind closed doors’ demo will show a different area (otherwise there wouldn’t be any point at having such an event).

Monday - August 04, 2014

Witcher 3 - Comic Con Roundup

by Aries100, 17:35

Gamerhub has posted another video interview for this game. This time they talk to Franchise Director Rafi Jaki, They discuss what next gen means for this game; they also talk the expanding franchise for this game.   You can view the video interview here.

GameTrailers has a video where they show what's going o behind the scenes when  Project Red presents this game at Comic Con 2014.   You can  view the video here. 

Thursday - July 31, 2014

The Witcher 3: Wild Hunt - New Video Interview

by Couchpotato, 06:45

GamerHub TV has posted another video interview for The Witcher 3: Wild Hunt this week with senior gameplay designer Damien Monnier of CD Projekt Red.

CD Projekt Red Damien Monnier, senior gameplay designer on The Witcher 3: Wild Hunt, talks about what's new in the game in this exclusive gameplay preview interview from San Diego Comic Con.

Tuesday - July 29, 2014

Witcher 3 - Interview @ GamerHubTV

by Couchpotato, 17:33

GamerHub TV had posted a new interview with Doug Cockle the voice of Geralt of Rivia in the English versions of The Witcher games at Comic-con 2014.

Doug Cockle, the voice of CD Projekt Red's The Witcher 3: Wild Hunt, discusses bringing Geralt of Rivia to life in all three games in this exclusive interview from San Diego Comic Con 2014.

Monday - July 28, 2014

Witcher 3 - Interview & More Previews

by Couchpotato, 21:17

Analog Addiction has a new interview with CD Projekt RED’s Senior Art Producer Michał Krzemiński, and talk about sea monsters & crossbows for Witcher 3.

Does The Witcher 3 feature different types of horses and boats? Are there other modes of transportation? Maybe teleporting?

No, unfortunately no teleporting for Geralt. As for the horses and boats, we’re continuing the tradition of Roach (the fish, not the bug!), which is a name Geralt gave to each of his horses. Regarding the boats, we’re still tweaking and finalizing that part so I’ll remain silent for now.

Speaking of sailing, will gamers engage in combat while at sea? Maybe against different kinds of sea-monsters? Sirens, perhaps?

Yes, Geralt will engage in combat with sea-monsters. This is another reason why we decided to introduce the Gabriel crossbow, a weapon able to deal ranged damage to enemies out of sword range (flying creatures, too!).

How has the delay of The Witcher 3 helped development? What is your focus during this extra time?

Polishing the game. We really think that it’s better to postpone the launch of a game and give gamers an experience we’re proud of instead of launching it just for the sake of sales.

Will Gerat make use of other ranged weapons, besides the crossbow that we’d seen during your E3 gameplay?

No, we have only one ranged weapon type in the game. But don’t worry, there will be plenty of diversity connected with it, i.e. you’ll be able to craft an array of bolts with different effects on monsters (you could have seen an example of this in our E3 stage gameplay where we shot the griffin with bolts that cause it to bleed so we can track it better). Come to think of it, it’s not a weapon per se, but there are witcher Signs you could use to deal ranged damage. There’s ten of them (an alternative for every classical Sign known from the previous game).

And here are the new previews from Comic-con.

IGN

Members of the team behind the upcoming The Witcher 3 Wild Hunt flew all the way from Poland to San Diego this week to deliver a full 30-minute live gameplay demo to the crowds at Comic Con. The demo opened up with the Witcher himself, Geralt, riding through the large town of Novgirad. He’s on the trail of Ciri, an ashen-haired woman fans may remember from the original Witcher who is now being pursued by the Wild Hunt.

The Game Fanatics

Spoiler Alert: This summary of The Witcher 3: Wild Hunt Panel will have spoilers for a few quests and gameplay elements. I’ve intentionally avoided some key plot narratives but still read ahead at your own risk.

The Witcher 3: Wild Hunt - Free Game Contest

by Couchpotato, 15:54

If you want a chance to win a free copy of the The Witcher 3: Wild Hunt then watch the video below as LUGO Entertainment is holding a new giveaway.

Free Giveaway Of The PC DRM-Free Version Of The Witcher 3 Wild Hunt!

You Must Sign Up For GOG.COM in order to get the PC DRM-Free Version Of The Witcher 3: Wild Hunt said to Release on the 24th of February, 2015!

ENTER HERE: https://gleam.io/v7uwf/free-giveaway-...
CraigheadPros Channel: http://www.youtube.com/Craigheadpro
TWITTER: http://www.twitter.com/ZachSharpes
FACEBOOK: http://www.facebook.com/LUGOentertain...

Sunday - July 27, 2014

Witcher 3 - Comic-Con News Roundup

by Couchpotato, 16:27

CD Projekt was at Comic-con 2014 and showed off a new demo. Unfortunately no video of the demo are available, but a few sites have news about the demo.

Up first I found two video impressions, and the first video is from IGN.

The second video is from a site called Polaris.

I also found a few previews based on the demo.

Nerdist

CD Projekt Red brought a bunch of Witcher to Comic-Con this week, showing off half an hour of largely unseen gameplay in a live demo for next year’s The Witcher 3: The Wild Hunt.

Damien Monnier, senior gameplay designer, Doug Cockle, who voices Geralt in the games, Dark Horse’s Nick McWhorter, and The Witcher comic writer Paul Tobin were on hand to talk about all things Witcher during the first day as the show.

Cockle, who’s been the voice of Geralt since the first game, thanked the fans for coming out, boasting that the audience would be impressed with what CDP had in store with The Witcher 3.

Games Radar

Every time we see The Witcher 3, it looks better and better. The demo shown today at a San Diego Comic-Con panel picked up right where the E3 press demo left off. Geralt had just restored Johnny's voice; in return, he leads Geralt to a decrepit-looking hut housing an equally decrepit woman. Turns out, she's actually a medium for a trio of witches, who are trapped inside a tapestry and possess the old woman to communicate. They point Geralt in the direction of a tree where they say a great evil resides, and give him a ritual dagger.

Friday - July 25, 2014

Witcher 3 - Cosplay Competition

by Myrthos, 14:41

Here is your chance to dress up in one of The Witcher characters and win yourself $1000, fly all over the world with Team RED, cosplay at various events, get some of the jewelry worn by a character of the game and get a signed copy of the CE version of the game.

CD PROJEKT RED, the creators of the open world fantasy adventure, The Witcher 3: Wild Hunt, are thrilled to announce the start of The Witcher Cosplay Competition.

“Without a doubt, The Witcher has always had the most talented community out there. Each month you guys send us tons of great fan art, musical tracks, fanfics and stuff so amazing that we sometimes decide to hang it on the walls here in the studio. The time has come to give you a chance to create something really amazing and get rewarded for your hard work,” said Marcin Momot, Community Manager, CD PROJEKT RED.

With all-star professional cosplayers invited to help pick the winners, the studio is offering the victor $1000, custom Witcher jewelry, and a unique chance to fly all over the world with Team RED and cosplay at the gaming industry’s biggest events, all expenses paid.

“The competition starts on the 24th of July and ends on the 30th of October, so there’s plenty of time to create something that will blow us away”, adds Momot.

The jury of the competition consists of:

-Eve Beauregard,
-Nadya Sonika,
-LeeAnna VAMP,
-Shappi,
-CD PROJEKT RED team members

What they will be looking at:

- Likeness to character
- Craftsmanship
- Presentation (i.e. how you look in the costume or how your photographs present it)
- Wow factor (overall impact of the costume, i.e. how low did our jaws drop)
- Originality

Details can be found here. I'm sure there is no specific reason why all the example images are of women and men will have a fair chance of winning as well, so there is no reason to not put on those clothes you always dress up in when you play one of The Witcher games and take a picture of it.

If you are afraid to send it to CD Project Red, you can always post it here, we won't tell anyone.

Monday - July 21, 2014

Witcher 3 - GOG Paper Toys & Contest

by Couchpotato, 14:25

GOG.com has a new announcement about some new paper toys for The Witcher 3: Wild Hunt, and a new contest for the game on site.

The Witcher 3: Wild Hunt Paper Toys + Contest

New GOG.com-exclusive bonus content for The Witcher 3: Wild Hunt + hot photo contest!

GOG.com digital edition of The Witcher 3: Wild Hunt just got even more extensive than it already was! We've just added six templates for papercraft toy figurines of Geralt of Rivia, Triss Merigold, Yennefer of Vengerberg, Ciri the Lion Cub of Cintra, Eredin of the Wild Hunt, and Leshen the Forest Spirit. They've been designed exclusively for GOG.com by the top paper toy artist Tougui, and are available with every DRM-Free copy of CD Projekt RED's upcoming RPG epic. If you've pre-ordered The Witcher 3: Wild Hunt on GOG.com, you can download the PDF figurine templates right away!

We do hope you'll enjoy our official Witcher 3 paper toys. You can expect more GOG.com-exclusive bonus content to be added to our digital edition of The Witcher 3: Wild Hunt, before the game's launch on February 24th, 2015. Now, since these here are paper toys not paper ornaments, let's have some fun!

What you can see above, is an unexpected encounter between Geralt the Witcher, the Sorceress Yennefer, and Leshen, the elder forest demon. You can feel the tension in the air, as Geralt readies his silver sword, Yen gathers her mystical powers, and the beast slowly draws near. If you can take the paper toys and arrange an exciting scene (or a funny one, or beautiful, or…), you'll get a chance to win one of three amazing prizes! A wolf head medallion, a gorgeous Artbook, and for the first place - a sculpture of Geralt battling the mighty griffin! Each of the prizes will come complete with an official Witcher 3 T-shirt.

Now, wouldn't it be amazing to get your hands on that fantastic Collector's Edition figure before anyone else? How to enter? How to win? Just follow these simple guidelines:

1. Download and assemble the paper toys (templates are now available with your GOG.com pre-order of the game).

2. Arrange them into a scene that will capture our attention, and snap a photo.

3. Give your photo a title and tweet it with the #PaperWitcher hashtag (just a general tweet, please--don't start it with "@GOGcom). Multiple entries are allowed.

4. Not a Twitter user? No problem. Post your entries below, right here in the GOG.com forum thread.

5. Your photo will be added to a curated gallery that will launch as soon as we get enough photos. The gallery will be updated periodically. By submitting your work, you grant us the right to re-post it in the gallery and CD Projekt RED / GOG.com communications channels.

6. Post-processing is allowed. Adding elements in PhotoShop (or equivalent) is fine, as long as the final effect still looks more like a photo than computer graphics.

7. You have to enter the contest before Thursday, July 31, at 9:59AM GMT.

Once the submissions are closed, a joint-team of CD Projekt RED and GOG.com judges will pick the winners. We reserve the right to award any additional number of honorable mentions. The winners will be announced and the prizes will be shipped within 3 weeks after the submissions are closed.

We wish you all a good time in the fantastic world of The Witcher paper toys, and best of luck in the contest!

Friday - July 18, 2014

Witcher 3 - Designed As Standalone Game

by Couchpotato, 05:09

Gamerant's Andrew Dyce is back again with another article for The Witcher 3: Wild Hunt, and talks about the game being designed as a "Standalone Game’ For New Players".

Speaking with CD Projekt Red studio head Adam Badowski at E3 2014, he explained that The Witcher 2 didn’t just bring the studio more attention, but lessons as well. Those will have a serious impact on the structure of The Witcher 3‘s campaign, meaning that although the game is closing a trilogy, it won’t be throwing players into the deep end from the start:

“The Witcher 2 starts… maybe it’s too intense? The very first part of [The Witcher 3] is very slow-paced, you don’t need to know the characters. We provide some details about Witchers, about the crucial elements of who ‘The Witcher’ is, what is the meaning of monster-hunting, and then some small portions of the storyline… of course you can expect some epic moments, but you need time to be sucked into the story.”

We previously explained how Game Director Konrad Tomaszkiewicz feels that Geralt of Rivia is as well-established as Batman at this point, making it possible for each game to truly stand as a separate chapter. Despite promising “an epic ending” to the trilogy with Wild Hunt , the developers claim that not only will the game be playable for newcomers, but may be the entry in the series best designed to welcome in the unfamiliar:

“It’s true, actually, we are sure of that. We want newcomers to the series, that’s why we made it in a way that it’s a standalone game. So all newcomers can enjoy this game right from the beginning. Even more, I think it may be be the best game to start with. We want people to enter the game, and we made it quite smooth. There’s no wall of…’pure-blood-ish’ RPGs straight at the beginning.”

“We’ll see in the end how you judge it, but I’m expecting that people will enjoy being a real Witcher, and they will be able to do whatever they want, because this is role-playing. On the other hand, they will know what they want to do because that’s important as well. We don’t want to just throw people somewhere into a huge war.”

Thursday - July 17, 2014

The Witcher 3: Wild Hunt - Reason for Delay

by Couchpotato, 05:01

Gamerant's Andrew Dyce posted a new article for The Witcher 3 that talks about the delay, and quotes the developer saying it's because "The Open World Was Missing"

As one of the very first games confirmed to be coming only to next-gen home consoles, CD Projekt Red set expectations for The Witcher 3: Wild Hunt even higher than they may have been on their own. But after putting on an impressive show at E3 2013, the developers announced that the game would be delayed from its initial release date, hitting store shelves on February 24, 2015. So why did the team need the extra time? According to the heads of development, the game’s open world just wasn’t up to the level they demanded.

Sunday - July 13, 2014

The Witcher 3: Wild Hunt - Tech Analysis Report

by Couchpotato, 13:54

Eurogamer is hosting a new Tech Analysis Report for The Witcher 3: Wild Hunt that was done by Digital Foundry. So if your curious about the games tech give it a read.

Ranking among the cream of the crop of PC developers working today, CD Projekt RED has shown a no-compromise approach to every project it's set its mind to. Case in point: the sublime Xbox 360 edition of The Witcher 2 didn't simply cut back the original PC code, but instead had code rewritten from scratch to push the console aesthetic in a new, arguably improved direction. But with The Witcher 3 being developed on Xbox One and PlayStation 4, can we once again expect an off-shoot of the PC experience, or something closer to parity? And indeed, how is the team looking to get the most out of PC development?

Saturday - July 12, 2014

The Witcher 3: Wild Hunt - The Next Skyrim?

by Couchpotato, 05:31

Seems Hardcore Gamer's Adam Beck is the next editor to write an article for The Witcher 3: Wild Hunt,  and talks how the game will be the next Skyrim.

The Elder Scrolls V: Skyrim was one of the biggest western RPGs ever released. It sold tens of millions of copies worldwide, and swept many Game of the Year awards back in 2011. With the next proper Elder Scrolls game years away (setting aside the MMO), role-playing gamers are left with a growing wanderlust and nothing to quench it. While many RPG developers have tried to craft a living open world, most have fallen tragically short. One series has managed to achieve similar acclaim, though, and its latest outing introduces a world brimming with possibilities.

Friday - July 11, 2014

The Witcher 3: Wild Hunt - Comic Con 2014 Demo

by Aries100, 17:04

CD Project Red has announced that they will present a gameplay demo at
Comic Con 2014.

According to CD Project Red

Attendees will be treated to "30 hot minutes of live Witcher 3: Wild Hunt unpublished gameplay", promised the developer in an announcement on Thursday.The event will feature a Q&A session with The Witcher developers, including Doug Cockle, the voice of Geralt of Rivia. The demo will be presented to a limited crowd of 1000 people on Thursday July 24, although it's unclear how entry into the event will be handled.

Source: CVG

Witcher 3 - Preview @ Player Attack

by Couchpotato, 04:41

Player Attack has new preview of The Witcher III: Wild Hunt based on a new Bandai Namco press event in Dublin. Here is the attendees impression of the game.

This week I had the awesome privilege of attending a Bandai Namco press event held at the world famous Jameson Distillery in Dublin. I had been to a similar event back in 2012, where the company showed off world exclusive footage of Dark Souls 2 and I remember being absolutely blown away by the sheer scale of that at the time. Well, this year the company have outdone themselves, by showing an EXCLUSIVE nine minute gameplay trailer of The Witcher 3, with commentary from the guys at CD Projekt.

The first thing I need to say is that I can completely imagine getting lost in this game for hours, days and probably weeks. The nine minute trailer went by in the blink of an eye and I was left hungry for more. The game world is simply staggering, but unlike other action RPG's that feature huge robust game worlds, The Witcher 3 also boasts a strong, engaging main narrative, unique characters and real motivations to get behind.

Tuesday - July 08, 2014

Witcher 3 - New Interview & Preview

by Couchpotato, 10:06

Kotaku had the chance to interview CD Projekt co-founder,and CEO Marcin Iwinski during E3 last month. They talked about how to do DLC right in Witcher 3.

Downloadable content (DLC) is often a sore subject, with some gamers feeling shortchanged by map and weapon packs that cost too much, DLC that was originally meant to be main game content, and things of the like. The Witcher 3 developer CD Projekt doesn't think it needs to be that way. They want to show everybody how it's done.

The term DLC has a lot of meanings these days. First, there are generally good (sometimes even great) add-on chapters like we saw with The Last of Us and BioShock Infinite. Then there are "explandalone" expansions like Assassin's Creed IV: Freedom Cry and Far Cry 3: Blood Dragon that don't require the base game to play. And of course, there's the nickel-and-dime stuff, smaller map, weapon, item, and costume packs that are sold for debatably worthwhile prices in free-to-play games or full-price games like Battlefield 4 and Call of Duty. Sometimes it's hard to tell what's real and what's a joke. It's a mess, and it can be a pricey one.

CD Projekt isn't pleased. All the muss and fuss, all the costly inconvenience? To hear them tell it, they hate that as much as you do. I sat down with CD Projekt co-founder and CEO Marcin Iwinski during E3, and he explained why he feels like DLC shouldn't be so complicated and gamer-unfriendly. It doesn't need to be this way, he contended, especially if developers are really bent on offering up their games as ongoing "services," a popular refrain from many companies these days.

"When we make a game and ask people to pay money for it, we sign a long-term agreement with them," he said. "We owe them. They paid us money, whether it was a full-price purchase or a bit later, we owe them support of our game. So people will get a lot of support with Witcher 3, and we're preparing some cool stuff."

Next Gamereactor has another preview of the game they released last week.

The demo gave us of good idea of the tough choices we'll be faced with in The Witcher 3: Wild Hunt. In this case it seems we were left with two poor choices - one would perhaps slow progress in our main quest, while the other meant a number of orphans disappeared and a village elder lost his ear. How these choices affect the greater story like rings on the water remains to be seen as we eagerly await the February release date.

Sunday - July 06, 2014

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 11:46

XONE has a short blurb from a recent interview with CD Projekt RED’s Community manager Marcin Momot about no repeated quests in the game.

The Witcher 3: Wild Hunt is one of the most impressive looking games coming to Xbox One in 2015, but with its 50 hours of story and additional 50 hours of side quests we were concerned that repetition and dull fetch quests may end up dominating our time. We spoke to CD Projekt RED’s Community manager Marcin Momot and he assured us we have nothing to fear.

“We just don’t repeat quests. Everything is handcrafted and there’s no automatic quest generator in the studio (although some people in quest design/story departments could have a nickname like that). We try to make everything as unique as we can.”

If anything, that just makes us more impressed with what the Polish studio is putting together.

Also dsogaming has a new image made with the unreal engine.

Polycount’s member ‘Tepcio’ has shared some new images from a map he has just finished. This map is based on The Witcher Saga, and gives us an idea of what that a desert region (a region that CD Projekt RED never included in its games) could look like in Unreal Engine 4. As Tepcio noted, the ‘The Witcher’ book series reach far beyond what CDPR has featured, and is inspired by the Korath desert.

Anyway it's Sunday so don't complain as the news is in short supply.Cool

Saturday - July 05, 2014

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 05:23

Here is another batch of interviews, and one preview for The Witcher 3: Wild Hunt. Let's get started with the new preview from Dual Shockers.

Although I’m sad that I won’t get to play the game this year, I know that the extra development time will be used to make it that much better. This preview can only convey a small part of what it felt like to see this game in motion. I can only imagine what it will feel like to actually have a controller in my hand and be free to explore this gigantic and beautiful world. As far as I’m concerned, The Witcher 3 could be the first truly “next-gen” title; a game that demonstrates the power of the current-gen systems and a benchmark for developers of what to strive for. If this game isn’t on your radar now then it should be.

Next we have a new video interview from Gamereactor with executive producer John Mamais. He talks about Novigrad, and all the choices you can make while playing.

"How do you do a 5 minute demo of a hundred hour game. It's just crazy," says executive producer John Mamais. "So the Griffin thing [demo at Microsoft's press conference] was a hard thing to pull off. But it made sense to do a monster hunting quest for that."

One of the highlights of the extended E3 demonstration behind closed doors was a brief tour of Novigrad - the largest town in the game.

"There's going to be some politics going on," says Mamais of Novigrad. "Some witch hunting stuff happening there. There's going to be some dungeons that you have to go down into and explore. And that's really all I want to talk about right now."

And for last Ausgamers has a new interview with Game Director Konrad Tomaszkiewicz. 

AusGamers: This genre is a pretty competitive space at the moment, and a lot of that is due to the success that the first Witchers have had. Now you’ve got an open-world, which is responding to a lot of demands you’ve had. Is there any feature that you have that you feel really sets this game apart compared to everything else?

One of the things I noticed is that obviously the storytelling is really key, but is there anything that you personally think stands out?

Konrad: For me, there’s always -- because I am an old RPG player, I played adventure games on the Atari and so on -- and for me, the combination of the story and the gameplay is the most important. Because if the game has an immersive story, the game can trick you that this is happening now and you feel that you’re making real choices and there are emotions that impact other people.

This is the most important thing in a game, and I think that we achieve it; it’s the most important for me. And of course there’s the horse combat! But we didn’t show it in the demo.

Friday - July 04, 2014

Witcher 3 - Learn From Its Predecessors

by Couchpotato, 04:58

Stephany Nunneley of VG24/7 has posted a new article where she gives her opinion on what CD Projekt RED can learn from the older Witcher games for Witcher 3.

I love The Witcher and The Witcher 2: Assassins of Kings. It should be no surprise then that The Witcher 3: Wild Hunt one of my most anticipated games in years.

But just because I am a huge fan, it doesn’t mean I can’t see past some of the flaws in the original Witcher or its sequel. Nor does this mean I cannot hope for the third outing to be a mesh between the two previous entries. Here then, is what I hope will be included and excluded in what CD Projekt RED states will be Geralt’s last hurrah in The Witcher game franchise

Wednesday - July 02, 2014

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 04:51

Well here is another roundup of news for CD PROJEKT RED, and The Witcher 3. So up first I have a press release about a new mobile game called The Witcher Battle Arena.

CDP RED enters the world of free mobile gaming with The Witcher Battle Arena

CD PROJEKT RED, creators of the critically acclaimed Witcher franchise of games, and Fuero Games are proud to announce The Witcher Battle Arena, a bold extension of the series into the realm of mobile entertainment.

“With mobile devices as powerful as they are and the graphics they offer being so beautiful, we can finally plunge into mobile gaming and deliver our take on free gaming to gamers worldwide,” said Adam Badowski, Head of Studio, CD PROJEKT RED.

The Witcher Battle Arena is a fast, fun and accessible MOBA game based in the Witcher universe. Designed with mobile devices in mind, Battle Arena combines great accessibility and a balanced learning curve with complex tactics and a limitless array of skill-based strategies gamers can deploy during each battle. Designed with fairness in mind, the game features no pay-to-win elements and allows players to unlock every piece of in-game content entirely via gameplay.

In the Arena, six heroes battle it out to the death, trying to capture and hold three conquest points in short, intense and action-packed skirmishes. The intuitive system of character progression allows you to create player-tailored character builds and unique item configurations to surprise your friends and stagger your foes. Become legendary characters such as the witcher Letho of Gulet, dwarven adventurer Zoltan Chivay or the mighty sorceress Philippa Eilhart and use their diverse skills to gain the advantage and crush those foolish enough to cross your path.

“In a world full of enter-your-PIN-number-to-win mechanics, what we value above all is well-balanced and honest gameplay,” said Tadek Zieliński, Creative Analyst, CD PROJEKT RED. “Battle Arena is all about skill and dedication, and we’ve spent hundreds of hours planning to make it a paragon of fairness in mobile gaming,” Zieliński added.

Designed by CD PROJEKT RED and developed by Fuero Games, The Witcher Battle Arena is scheduled to launch sometime in Q4 2014 on iOS, Android, Windows Phone, and Windows (Tablets), with free future updates planned to expand the game both in terms of number of characters, gameplay modes and more.

“The whole team here at Fuero Games is really excited at the prospect of developing a game for such a big and engaged community as that of The Witcher. I’m convinced that our skill in mobile multiplayer game development, combined with the creative flair of CD PROJEKT RED, will produce an experience Witcher fans will want to come back to again and again,” said Stanisław Fiedor, CEO, Fuero Games.

See The Witcher Battle Arena Teaser Trailer here.

For more information about the game please visit www.thewitcher.com/twba

Next I have a new video interview I missed with Angry Joe.

AngryJoe Interviews the Witcher 3 at E3 and asks your community submitted questions! Sorry for the Audio Quality - their booth was really busy, should have used the handheld microphone!

For last we have a new music video from Miracle of Sound.

A musical tribute to Witcher 3 and Geralt Of Rivia!

Tuesday - July 01, 2014

Witcher 3 - Collector's Edition High Demand

by Couchpotato, 04:02

Hopefully you ordered the Collector's Edition of The Witcher 3: Wild Hunt as Bandai Namco warns there will be shortages. Especially in the UK.

Bandai Namco Games is warning U.K. fans of The Witcher 3: Wild Hunt that its recently-announced Collector’s Edition is likely to be in short supply, following an impressive pre-order sales.

Amazon U.K. and GAME both launched pre-order campaigns for The Witcher 3: Wild Hunt which have apparently been met with great enthusiasm from British gamers.

“We always expected a good response for such an amazing game but the fact that the Collector’s Edition is in such high demand shows the accreditation that The Witcher 3: Wild Hunt deserves, said Marketing & PR Director Lee Kirton in a press release.

“E3 was yet another great example of how CD PROJEKT RED hold nothing back when it comes to quality. We want fans and newcomers to get as much out of The Witcher 3: Wild Hunt as possible and be part of the history that this title has already made, and that this small souvenir represents, for the future of our industry. It’s important that fans looking forward to this epic release take advantage of the incredible collector’s edition on PC, PS4 and Xbox One and the outstanding additional content that will feature in the standard edition of the game too which includes, the soundtrack, the game, game map, stickers and Witcher universe compendium with no additional cost ”.

Thanks go to PSU for the information.

Monday - June 23, 2014

Witcher 3 - Design Documents Leaked

by Couchpotato, 05:34

Seems a few people couldn't wait till next year to see how the game end. It seems they hacked a few Design Documents about the endings, stats, and boob physics.

Warning: I will not host any of the images on our site, but the following two sites have all the details. So if you want more spoilers go on, If not move on.

Dual Shockers/ Dual Shockers

Today a large batch of design documents for The Witcher 3: Wild Hunt have been leaked, apparently taken from the Google Drive account of a developer at CD Projekt RED. 

While we won’t publish most of the specific contents of the documents, as they include really big spoilers (which means that we also have to caution you against looking for them, unless you want to spoil the endings for yourself like I had to do), they include a lot of interesting data that can give us an idea of the scope of the game.

PS4 Daily

With eight months until the game’s launch, The Witcher 3: Wild Hunt has encountered a colossal leak. According to Reddit user Kromgar, the design documents for the game were accidentally leaked by a CD Projekt Red developer, revealing much of the game’s assets. How do we know he’s telling the truth? Well, he has picture proof to go along with his story. In the gallery below, you’ll find concept art for various masks, Geralt’s hair, Triss in new clothing, and three monsters from the game’s bestiary.

The good news is none of the images we were able to find spoil anything too important, but that doesn’t mean there aren’t some more spoiler-filled ones out there. As the Reddit user notes, the design documents contained the game’s endings so it’s only a matter of time until somebody uploads those as well.

Sunday - June 22, 2014

Witcher 3 - Interview @ The Sixth Axis

by Couchpotato, 05:00

The Sixth Axis has a new interview with The Witcher 3's Lead Producer Piotr Krzywonosiuk from E3 , and talk about the games challenges & open world.

TSA: What can you tell us about the plot of Wild Hunt? Does it follow on directly from The Witcher 2 or is it a separate story?

Piotr: The game starts roughly six or so months after the events of The Witcher 2, and basically that’s all I can tell you…

Not without spoiling it, anyway… this time it’s small, close and personal, and all about Geralt. In The Witcher 2 it was all about events, war was about to happen, and that’s basically how we leave the game. And in Wild Hunt it’s more about Geralt and his personal story, about the search for his loved ones.

TSA: And this takes place on the backdrop of war, which is ravaging this land?

Piotr: That’s right.

TSA: Is the world going to be fully open world – no load times?

Piotr: No load times when you’re travelling normally.

TSA: So no barriers, nothing?

Piotr: That’s what we’re working on right now, it’s again a challenge, but that’s the foundation of our open world: no barriers, no loading times and so on.

TSA: Part of the presentation we saw was centred on a new sense of freedom with getting around the world. Is it literally a case of anywhere you see you can go?

Piotr: Basically, yes. You can climb mountains, you can jump on things if it makes sense for you, horse riding, sailing boats, swimming, diving as well – that’s it.

Thursday - June 19, 2014

Witcher 3 - Another News Roundup

by Couchpotato, 05:46

Yes it's time for another roundup of news for The Witcher 3: Wild Hunt. The first article is a new interview on RPGSite who talked with Senior Visual Effects Artist Jose Teixeria.

RPG Site: With such a huge open world, how do you ensure vast amounts of geometry - from smaller things like formations of rocks to larger things like houses - aren't repeated?

Teixeria: So here's the thing... of course, there is some hopefully clever repetition of assets because we simply can't do everything bespoke and custom, but having said that... in my view...

Well, I highly oppose this. I'm not brave enough to make this kind of decision - I would highly advise them to make few assets and then repeat them cleverly to hide the fact that they're being repeated or something... but instead, the environment team just said 'Nope, we're going to make almost everything custom'. 

So... almost everything is custom. The whole of the city you saw in the demo, all the streets... everything is custom. Which is... it's not very advisable! [laughs] It's just so much content. It's all custom made! It's a little bit mindblowing.

RPG Site For those on the PC, can you give any sort of idea - even vague - of what sort of hardware they'll be looking at to run the game?

Teixeria: Ah! Well, that's a very good question, as we still don't have an official sort of outline for that sort of thing. Hrm. Well... [laughs]. That's very tricky.

I was going to talk about when we run the game, but when we run the game it's different because we're running with the engine open. We don't just load around us - we load the whole world. Those machines are pretty big!

Having said that, we do have people in the office with machines with mid-range cards, and it works, it works at a reasonable frame rate. It might not look quite as good - but you won't have to empty your pockets to be able to play this game! The official settings will come down the line.

Next DSOGaming has news the game on consoles is the Equivalent To PC High with Ultra Settings. Sounds strange but here is the information.

After what has happened with Watch_Dogs, a lot of PC gamers are a bit skeptical about all the upcoming PC releases. One game that has amazed everyone with its visuals is The Witcher 3; a game that puts Watch_Dogs to shame and is considered as a ‘true’ next-gen game. But will CD Projekt RED pull another Watch_Dogs on us? Apparently not.

And for last Eurogamer has infomation on the gameplay demo form E3.

Some who caught The Witcher 3's gameplay demo during Microsoft's E3 press conference were a bit worried by what they saw.

During the five minute demo, set about 10 hours into the game, series star Geralt is off on a griffin hunt in the No Man's Land wilderness. He prepares for combat, in classic Witcher fashion, by equipping a set of buffing potions and a small crossbow.

It's not long before Geralt comes up against a number of bandits, and easily dispatches them with a combination of magic attacks and devastating sword strikes. Geralt eventually tracks the griffin down, and takes just a few attacks to kill his quarry.

If you think it all looks a tad easy, then you're right. But don't expect the final version of the game to offer such an easy ride, executive producer John Mamais told Eurogamer.

"The combat is complex," he said.

"What we showed at the Microsoft conference was the easy way to play. We only had five minutes to show, so we had to play on easy and make the fights go really fast. You saw lots of dismemberment. It's not going to be so easy to cut somebody in half when the game comes out. We were showing off some features there.

"I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."

Wednesday - June 18, 2014

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 05:50

Wel look like it's time again for news about The Witcher 3: Wild Hunt. As I said earlier this week the news never seems to stop. So here we go.

Select Button has posted a new Interview & Gameplay video.

Marcus chats with Jose Teixeira from CD Projekt Red about the upcoming The Witcher 3: Wild Hunt, revealing a juicy secret about the game’s multiple “endings”.

Gamezone also posted some news about post-game content after release.

CD Projekt RED isn't ready to talk specifics regarding downloadable content for The Witcher 3: Wild Hunt just yet, but lead producer Piotr Krzywonosiuk did say the developer is preparing "some really cool stuff" for the game post-launch.

What that means exactly is still unclear, but Krzywonosiuk was sure to point out that the DLC -- or whatever type of post-launch content is offered -- won't be a continuation of Geralt's story. 

"I can't talk about DLC," he told us, "but I can assure you we are preparing some really cool stuff."

Krzywonosiuk was sure to point out that Wild Hunt will mark the end of the series featuring Geralt. When asked if he meant the entire series or just Geralt's trilogy, he replied, "Both really. This is the closure of the series. This is the final adventure of Geralt. We're closing the plot here."

Having said that, there should be plenty of content in the base game to keep you invested for quite a while. "It's about 100 hours of gameplay. It has multiple endings," he said. "I think a lot of people are going to want to play it again."

And for last Gamezone also shared a new preview of the game.

It’s easy to get excited about The Witcher 3: Wild Hunt, and that excitement is easily justified. It’s everything that’s so great about the series but improved and expanded upon. It’s shaping up to be an epic ending to Geralt’s story, and I’m confident this early on saying that CD Projekt Red has done it again. Get those ‘Game of the Year’ awards ready next year when it releases on February 24, 2015 on the Xbox One, PlayStation 4 and PC.

Tuesday - June 17, 2014

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 05:27

Time for another round of news for The Witcher 3: Wild Hunt. The news just never seems to end these last two weeks. So lets get started.

Up first I have a new Preview and Impression article from Entertainment Buddha.

In the demo, Geralt slays the spirit with little delay and returns towards the Ladies in order to collect his hard-earned payment. Upon collecting his payment, Geralt is granted the ability to see the true form of the three Ladies. More monster than woman, the grotesque Ladies finally reveal the location of the original woman Geralt seeks in a flashback.

Visually, the flashback is a cinematic treat. Once more, the game’s visuals steal the show, fully immersing the viewer into what is on the screen. The flashback reveals a white-haired woman, with a scar on her face, before sizzling into blackness, signifying the demo’s end.

All in all, The Witcher 3: Wild Hunt’s demo was one of the lengthiest and most impressive on display during E3 2014. It is clear the CDPR is attempting to outdo themselves once more with Wild Hunt, something that seems like a very real possibility.

Next Gamezone has information from E3 about remakes of The Witcher 1 or 2.

Unfortunately, as of right now there are no plans to bring the previous two Witcher games to Xbox One or PS4.

"I don't think so," lead producer Piotr Krzywonosiuk said when I asked him if they are considering a remake of the first two games. "All of our focus is on [The Witcher 3] Wild Hunt."

"And then we have some other things going on," he said, "one of them being Cyberpunk. So I don't think it's in the plans."

And for last another Preview/Interview video from Twinfinite.

Even though I’m not a fan of the first or second (not that I think they’re bad, I just never got into them), I’m really looking forward to Wild Hunt. I think it’ll be a great treat for fans of the series as well as those of us that love fantasy adventures. Check out my preview above as well as my interview with the game director for The Witcher 3.

Sunday - June 15, 2014

The Witcher 3: Wild Hunt - New Gameplay Video

by Couchpotato, 05:54

Dual Shockers has news on another high quaility video of The Witcher 3: Wild Hunt.

If you want to see over three minutes of amazing gameplay footage of The Witcher 3: Wild Hunt, you’re in luck, as a new video has surfaced, showing off the game in shiny 1080p with an extremely high bitrate.

Since the video weighs a whopping 1.63 GB (quality comes with its weight), you’ll have to download it in order to watch it on your own PC. You can find the file here. You can also view it on Onedrive, but that’s definitely hit and miss, depending on your browser.

Since it’s a .MOV. your best bet for watching it without downloading Quicktime (which can be annoying) is VideoLAN.

The footage showcases the swamp demo available at E3, and really gives a great glimpse on the game’s stunning visuals. February 24th can’t come soon enough.

Update: added an embedded version of the video if you don’t want to go through the enormous download, but of course the quality is much lower. If you want to see it in high quality, you’ll have to download it.

Saturday - June 14, 2014

Witcher 3 - Editorial @ Rock, Paper, Shotgun

by Couchpotato, 05:52

Rock, Paper, Shotgun's Nathan Grayson has posted a lengthy article about the few things he is worried about based on the demo of The Witcher 3: Wild Hunt.

Oh, I do so love a good disclaimer. Why, I think I see one galloping over the hill right now! Look at it go, diving in to interject just as I was about to say something ill-conceived/stupid. So: I largely think The Witcher 3: Wild Hunt looks excellent. I got to watch (though not play, sadly) a new 45 minute demo of it during E3, and it encouraged me to peel off another layer from my carapace of hardened skepticism. There were bustling towns, bizarre characters, and beardly moments of derring do. In the spirit of SENSATIONALIST FEAR, however, I did notice a few cracks in the game’s lovingly rusted witcher armor.

Friday - June 13, 2014

The Witcher 3: Wild Hunt - More E3 Interviews

by Couchpotato, 05:34

Seems the news for The Witcher 3: Wild Hunt never seems to end this week. So for today I have some new video interviews for anyone who needs more information.

RedditGames

Witcher 3 takes the series to a whole new level, introducing open-world
gameplay. Witcher's project lead answers Redditors questions and gives
us a feel for the next installment.

Video Game Sophistry

How do you romances work? How long will it take to get from one side of
the map to the other? WILL DICE BE BACK!

GamerHubTV

At E3 2013 at the Microsoft booth, CD Projekt Red developer John Mamais
explains what Xbox One opens up for The Witcher 3 in this exclusive
interview.

PlayStation Access

Hollie tries desperately to contain her excitement as she chats to
executive producer John Mamais about what players can expect from The
Witcher 3: Wild Hunt.

As a bonus I also have some new screenshots from RPGamer.

Thursday - June 12, 2014

Witcher 3 - E3 News Roundup

by Myrthos, 12:37

Her eis another roundup of news for The Witcher 3.

Outside Xbox is talking with Executive Producer John Mamais about the influence Game of Thrones had on The Withcer 3.

IGN has a gameplay demo combined with an interview with the same John Mamais and Senior Level Designer  Peter Gelenser.

Gamespot does the same with the same.

RPGamer interviews Game Director Konrad Tomaszkiewicz.

Joystick summarizes a hands-off demo they watched.

The Witcher 3: Wild Hunt - Video Roundup

by Couchpotato, 04:50

I managed to roundup three more videos from E3 for The Witcher 3: Wild Hunt. The first video is from Game Trailers who takes a look at the E3 demo.

We got a look inside the demo of Witcher 3: Wild Hunt! Join us for a recap.

Next IGN has a ten mintue clip that explores the city Of Novigrad.

We Go On A Wild Hunt With The Highly Anticipated Third Installment.

And the last video is the sondtrack from the Sword of Destiny Trailer.

Tuesday - June 10, 2014

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 01:56

I have more infomation to share about The Witcher 3: Wild Hunt as it seems ro be a busy week for CD PROJEKT RED. Up first I have the new E3 presentation from today.

Next I found a new video interview from E3 at Gametrailers.

CD Projeckt Red's Executive Producer stops by All Access to talk about The Witcher 3: Wild Hunt.

Then I found a new article on Dual Shockers with a few twitter replies.

Following the reveal a few days ago CD Projekt RED is disseminating more information about the upcoming The Witcher 3: Wild Hunt through its official Twitter account.

We learn that the developer is “looking into” cross-platform save import, even if they can’t make any promise yet. It might prove rather relevant considering that The Witcher 2 was on PC and Xbox 360, while its sequel will be on PC, PS4 and Xbox One.

The developer also mentioned that we’ll get more gameplay footage “sooner than we expect,” which probably means that we’re going to see some at E3.

Finally, they also confirmed that horse racing, portrayed in the screenshot below, will be one of the minigames included in the game.

And for last I have five resons why you should buy the game from crashwiki.

With The Witcher 3 pre-order announced nearly a year before the game hits store shelves a lot of gamers are wondering if it’s worth it. While the first Witcher was innovative, and the second one amazing, what’s in store for the third? We’re taking a look at a few good reasons to buy, or not buy.

Monday - June 09, 2014

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 05:51

Well I found a few more updates to share with you all for The Witcher 3: Wild Hunt. The first item of interest is Steam is now accepting pre-orders.

The Witcher® 3: Wild Hunt is Now Available for Pre-Purchase on Steam and is 10% off! Save an additional 5% if you own The The Witcher: Enhanced Edition or The Witcher 2: Assassins of Kings Enhanced Edition on Steam.
The second item of interest is the game will be released on SteamOS.


And for last I have a new interview from Nerdacy who asked a few questions at the live event about the games Beta, Delay, and Open-World.

First off, we asked about The Witcher 3‘s delay since the game was originally supposed to release this Fall (I know its Autumn, but I’m an American. We say Fall.):

“You know, the reason in our case is always the same – we want to make the game better. We want to make the game perfect; but that’s never possible because if you tell developers to make a perfect game they’ll never release it. So, we thought we could release it this Fall, but we would like to polish, we would like to work on it longer.

“I think the motivation is simple – we want to make the game better. And we are a publicly traded company, so believe me–I’m actually one of the owners–so from the investor-side there’s always a push, but as we control the company, we are gamers, we say, ‘Hey guys, sorry, but the game has to be great,’ and that’s what people are waiting for.”

Sunday - June 08, 2014

Witcher 3 - Next-Gen Visual Comparison

by Couchpotato, 03:49

WCCF Tech has posted a new article that compare the visuals of all three Witcher games. Of course the new game beats them all in the end.

CD Projekt Red has just announced the release date of its upcoming next-gen exclusive open-world action role-playing video game called The Witcher 3: Wild Hunt. Being third installment in the game’s series, The Witcher 3: Wild Hunt features almost all the characters that were present in the previous games in the series. Here is a screenshot/GIF comparison showing how the characters of The Witcher 3 look like in next-gen visuals compared to the characters in the previous games.

Saturday - June 07, 2014

Witcher 3 - Hidden Message & Figure

by Couchpotato, 05:01

Seems I missed two more items of interest from the Summer Live event yesterday. The first one is a new hidden message from the E3 trailer.

The message was found and transcribed by Reddit user 'xylempl'.

"We've missed you!

"Today you got a look at the third trailer for The Witcher 3: Wild Hunt. We hope you liked it!

"There's so much more in this game that is's just impossible to show everything withing two and a half minutes. Still we tried :)

"More importantly we just showed you some of the main characters

"Geralt's close friends and some of the last witchers remaining in the world - Vesemir, Eskel and Lambert - will play a big part in the game, as well their famous fortress Kaer Morhen.

"You also got a glimpse of the renowned bard Dandelion and the sorceress Triss Merigold.

"Emhyr var Emreis, Emperor of Nilfgaard, the most powerful man in the world of The Witcher also made an appearance. Recognize his voice?

"And then there was Ciri!

"And Yennefer!

"By the way, if you're new to the series, don't worry, the game will introduce you into all you need to know, and you'll start loving (and hating!) characters in no time!

"Also, you've been asking us many questions about gameplay features and we're finally ready to answer some of them - so here it goes:

  • "Yes, you will be able to fight while on horseback
  • "The crossbow. Yup, Geralt can use ranged weapon. Because sometimes monsters fly and you can't reach them.
  • "Remember swimming and sailing. You'll be able to dive and search for a lot of hidden stuff too. There's a whole underwater world to discover.
  • "Horse racing anyone?

"You also got to hear more music from the game. This particular track was composed by Marcin Przybyłowicz & Percival. We'd love to hear your feedback. Fire away in the comments or on the game's Facebook/Twitter/forums. Remember, we're always listening, even if we're not getting back to you.

"The Witcher 3: Wild Hunt Team, CD PROJEKT RED

"PS. If you're still waiting for more (you are, right?), please be patient. We're just warming up.

"PPS. Have you seen the Collector's Edition video? What do you think about the figure?

"PPPS. We've just announced a closed multiplayer beta of The Witcher Adventure Game -------- & let the GOG.com guys ------ you."

Next I found a new video that shows the making of the Collectors Edition Figure.


Friday - June 06, 2014

Witcher 3 - E3 Game Trailer & Adventure Game

by Couchpotato, 04:33

Well the summer live event is over and CD Projekt RED has released two new videos. The first video is a preview of the E3 event that has a few minutes of game footage.

Be prepared to be amazed, and see a few spoilers. Fans of the books will be happy as a certain character finally makes her appearance.

The second video is for a new digital board game for The Witcher. Probably not as exciting as the news above, but it may interest some of you.

But wait thats not all I have you can also watch the recorded live event on GOG, and they have news you can now pre-order the game for up to 20% discount.

Saturday - May 24, 2014

Witcher 3 - Editorial @ Cheat Code Central

by Couchpotato, 06:40

Contributing Writer Jason Messer has a new article on Cheat Code Central where he talks about how the ESRB rating of The Witcher 3: Wild Hunt should be Adult rated.

Don’t get me wrong; blood, violence and nudity can sometimes be a perfect recipe for a fun experience (God of War or GTA anyone). Frankly, I hope Witcher 3 makes its money back ten times over! The take away from this article shouldn’t be that I’m in any way calling for the removal or censorship of its artistic expressions. Quite the contrary. I say if it fits with the creator’s vision…add more for all I care! The point is it once again reflects our broken rating system that needs to be fixed ASAP. “Not tomorrow. Not after breakfast. NOW!” as the warden of Shawshank would say.

However, giving Witcher the legit AO rating it deserves would result in certain death. It would have a hard time finding space on store shelves, and would ultimately doom the title to failure. It’s the worst scarlet letter that can possibly be given in our industry. So am I to honestly believe there is not SOME happy medium? Are we forever destined to live with these skewed labels which result in games being sold to inappropriate audiences on one end of the spectrum, vs. bankrupting the company who made them on the other?

Friday - May 23, 2014

Witcher 3 - Gameplay Preview For E3

by Couchpotato, 05:57

Thanks to DSO Gaming I found information that CD Projekt RED will be showing a new 45 Minute Gameplay preview Event at E3 for The Witcher 3: Wild Hunt.

So look forward to next month when the video might make it online.

CD Projekt RED has informed us about its E3 plans. According to the company, a 45 minutes gameplay preview event is scheduled for this year’s E3, in which the Polish company will show off a new scene/sequence from its title. The Witcher 3: Wild Hunt is currently planned for an early 2015 release and promises to be one of the best RPGs to date. Enjoy the teaser image and stay tuned for more!

Wednesday - May 21, 2014

Witcher 3 - Interview @ Eurogamer

by Couchpotato, 00:50

Eurogamer released a few more tid-bits of information from their interview with CD Projekt Red's Co-Founder Marcin Iwinski. He talks about platform exclusives this time.

 

Last year Microsoft featured The Witcher 3 on the biggest gaming stage: a platform-holder E3 conference at a time when both big new consoles were unreleased. There couldn't have been a clearer statement that this game was a big deal.

E3 2014 is nearly upon us now, and there's talk that CD Projekt Red - and The Witcher 3 - will be on stage again. "Hopefully," said company co-founder Marcin Iwinski, talking to me in Poland recently.

But whose stage, and why?

It's no secret that exclusives are gold at the beginning of a new console cycle. But whereas Sony tends to look to inwards to a solid stable of internal studios, moneybags Microsoft tends to spend. And it needs to spend to propel Xbox One out of its rut.

Is CD Projekt Red about to announce a Witcher 3 exclusivity deal with one of the platform holders?

"

"We are treating all gamers equally," Iwinski answered me.

"We'll not deliver exclusive content to any of the platforms, nor will we artificially delay release of the game on any of the platforms because somebody's paying us money for that. It's definitely against our values. We are not doing that."

And breathe.

"What we are doing in terms of marketing cooperation," he added, "you'll see that at E3."

Iwinski also suggested we have more to learn about online connectivity in The Witcher 3. There's, hands down, no multiplayer, and we knew that, but it sounds like there could be some kind of social sharing online.

"We will be talking about it when the time comes," he said, which could mean E3. "It's too early right now."

Friday - May 16, 2014

Witcher 3 - Interview @ Eurogamer

by Couchpotato, 06:01

Eurogamer has a new interview with CD Projekt Red's Co-Founder Marcin Iwinski who talks about the delay of The Witcher 3, and promised it will not happen again.

Polish developer CD Projekt Red has promised "no more delays" for massive role-playing game The Witcher 3.

The move from autumn to February was a one-off, company co-founder Marcin Iwinski told me at Polish conference Digital Dragons. If CDPR needed more time, it would have taken it then. In other words: you can bank your house on that February date.

"This is not our first game; we are not newbies," he said. "It's not like 'hey we are delaying and we'll keep on delaying'. If we would think we need more time we would say 'hey we'll release it not in Feb but, I don't know, June'. We made the decision at the moment we were able to judge how much time we needed, and we planned it well and it works well for us. So, no more delays."

The reaction to the delay surprised CD Projekt Red. Iwinski knew it was bad news his company was announcing, knew he was letting people down who - like him - had expected to be playing a big and long fantasy adventure during their Christmas holidays, on their new machines.

"But we were really positively surprised with the response," he said. "It was 'hey guys, great that you have the balls to say that you take your time and you spend money on it'. Because it's not happening for free. That's a really important thing to mention."

It's not like the decision was made lightly; not only was fan-reaction a concern but CDPR also had to justify the delay and extra expenditure to its shareholders, which heaped on "an additional load of pressure".

Wednesday - May 14, 2014

Witcher 3 - What to Expect From E3

by Couchpotato, 06:25

Game Trailers has posted as new video on their site where they talk about what you can expect from The Witcher 3: Wild Hunt at this years E3 in June.

Our wolf medallion trembles as E3 approaches, reacting to exciting new revelations for one of the show’s most anticipated RPGs.

Saturday - May 10, 2014

Witcher 3 - Interview @ Reuters

by Couchpotato, 08:36

Reuters has a new press statement they call an interview from CD Projekt where they talk about the budget, and the expected returns for The Witcher 3: Wild Hunt.

CD Projekt says sure of return on Witcher 3

WARSAW, May 8 (Reuters) - Poland's largest video game maker CD Projekt has no risk of losing money on Witcher 3 because of the money distributors have agreed to pay for selling the new game, CD Projekt's chief executive said.

The company's shares dropped sharply in March after it postponed to early next year the premiere of Witcher 3, its largest project ever.

"Regarding the business side, there is no risk of a loss on the Witcher 3 game," Adam Kicinski told Reuters in an interview. "This is one of the most awaited games in the world and every distributor wants to have it in its catalogue."

The company, established in 1994 in a small attic in Warsaw, has grown to a market capitalisation of $450 million.

Kicinski said distributors of the role-playing game include Warner Bros. Interactive Entertainment in North America and Namco Bandai in western Europe.

"The value of minimum guarantees from distributors in the case of Witcher 3 is many times higher than in the case of the previous editions," he added.

CD Projekt, which also has an online games distribution platform called gog.com, has so far sold more than 7 million copies of the two previous editions of Witcher.

Kicinski said Witcher 3 had a much larger sales potential, adding that the game's marketing budget was many times larger than those of its predecessors.

Kicinski also said the company was working on a new mobile game, which it is developing with an external partner and planned to launch later this year. ($1 = 3.0099 Polish Zlotys) (Reporting by Marcin Goettig; editing by Keiron Henderson)

Wednesday - May 07, 2014

Witcher 3 - Video Interviews

by Couchpotato, 07:08

Power Unlimited has the first video interview for everyone today with one of CD Projekt Red's Level designers Miles Tost to talk about the delay, and state of the game.

The second video interview is from Game Reactor with Level Designer Miles Tost, and Marketing & PR Chief Michal Platkow-Gilewsk.

We caught up with level designer Miles Tost and marketing and PR chief Michal Platkow-Gilewski at Level Up in Berlin. During the interview, where story in an open-world environment was discussed, we asked whether the studio had any plans for the IP once they've concluded The Witcher 3: Wild Hunt.

Miles Tost was fairly definitive, Wild Hunt is going to wrap things up for Geralt: "So far, we really honestly don't have a clue what will happen after we release Witcher 3. We know that it will be the end for us and Geralt's story, right? The trilogy of Geralt's story will end..."

Michal Platkow-Gilewski then explained how Cyberpunk 2077, the other major game in devlopment over at the studio, will take up most of their attention once The Witcher 3 was out in the wild, and that once that happens, that's when they'll consider the future of the Witcher IP.

Saturday - May 03, 2014

Witcher 3 - Preview @ PC Gamer

by Couchpotato, 00:24

PC Gamer has posted a new preview for The Witcher 3: Wild Hunt that talks about how CD Projekt Red built an RPG with 36 different endings.

Four quest designers worked on the original Witcher. Its more refined sequel had six. The conclusion to the trilogy, which promises 100 hours of content and a 50-hour story, has more than doubled that. “We have about 14, I think,” says lead quest designer Mateusz Tomaszkiewicz.

Nor have CD Projekt Red simply padded out The Witcher 3’s Skyrim-exceeding open world with unimaginative busywork. They’ve systematically banished fetch quests from the game—or, at least, as much as a team can when making a high-fantasy RPG. It’s one of the ways the Polish developers are refining their identity through the creation of The Witcher 3, where quest and narrative design is being meticulously worked and reworked right up until release. The philosophy is, if you need to have a fetch quest, make sure the story does a damn good job of hiding it.

“When we do have these situations, which is rarely, we compensate for it with the narrative,” writer Jakub Szamalek explains. “It’ll definitely be an interesting story in itself – you’ll be intrigued by the NPC’s motives, and where this is all leading. Even when you have a simple structure it’s something we’re compensating for in the story.”

The reason for abolishing fetch quests? CD Projekt Red don’t like them much either. “We are trying very hard to limit such interactions of structures to a minimum because we don’t think they’re interesting.” Instead, they want to be radical.

The studio’s ambition is to further the RPG on all fronts – from big, sprawling decisions that impact the world to the very basic principle of handing an item from one NPC to another. It’s a sign that The Witcher 3 could complete the developers’ ongoing evolution from rough RPG debutantes to best-in-class.

Thursday - April 24, 2014

Witcher 3 - Interview/Preview @ RedBull

by Couchpotato, 05:13

RedBull has posted a new Interview/Preview article with Level Designer Miles Tost to talk about The Witcher 3, and compare the game to Skyrim once again.

“We knew we had a really good RPG on our hands and a really dedicated fanbase to support that, but we still wanted more. That’s where the open world element kicked in – we always wanted to make a truly open world RPG but, for various reasons, we couldn’t fully accomplish that goal until now,” Tost says.

“We want to combine the strong pull of closed-world RPGs story-wise, with a world where you can go anywhere and do anything you want. It makes the whole experience more lifelike. Geralt’s a witcher, a travelling monster hunter for hire – there’s nothing more exciting that letting him loose in an open world and giving him a meaningful and captivating story to be part of.”

How big are we talking? Try 35 times bigger than the world of The Witcher 2. That’s what all those hundreds of developers and creatives are needed for: this isn’t so much a canvas they’re painting this time around, but a mural – the size of an aircraft hangar. And they’re not taking any shortcuts doing it either.

“The team are actually making everything by hand. Yes, we do use middleware to help us with certain aspects of the game, but quests, for example, are always done by hand – special cells within the studio create them, test them and see how fun they are. There’s no random generated Fedexing in the game, everything is as meaningful as it can.”

That’s also likely part of the reason for the game’s delay. After targeting a 2014 release, CD Projekt Red pushed the game back to February 2015, but Tost says it had to be done to clear the high bar the studio has set for itself. “Quality is something that we put a lot of focus on. Releasing a game that might not represent that quality, just for the sake of releasing it, well, it’s not us.”

Friday - April 11, 2014

Witcher 3 - New Screenshots & Videos

by Couchpotato, 05:03

Dual Shockers has a new article for The Witcher 3: Wild Hunt with new screenshots, and two videos that show off The World & Advanced Occlusion Tech.

At the Games Developers Conference CD Projekt RED Engine Programmer Przemysław Czatrowski held a panel titled “Solving Visibility and Streaming in the The Witcher 3: Wild Hunt with Umbra 3” explaining how the developer used the Umbra 3 middleware to help building the world, and its advanced ambient occlusion culling technology to render only the objects that are actually visible on the screen, massively reducing the load on the video card.

The presentation slides are now available, and Umbra Software published a recording of the presentation.

Here’s how the occlusion process works:

  1. The world is split in tiles, and for each tile a “tome” data package is built, including the occlusion data. The engine determines which tomes are needed to be shown depending on the camera position and direction.
  2. If the newly determined set of tomes differs from the previous set, an asynchronous compitation process starts, creating a new tome collection, that is sent to the renderer to replace the one previously rendered.
  3. Tomes that are not used anymore are removed from the stream to free up memory.

Monday - April 07, 2014

Witcher 3 - Interview @ Gamestm

by Couchpotato, 04:47

Gamestm interviewed Senior Art Producer Michał Krzemiński of CDProjektRED, and talks about the graphics of The Witcher 3: Wild Hunt.

In a lot of other RPGs, part of the appeal to players is the ability to create their character in their own image. Geralt is as rigid in his design as they come – how do you think offering the one, definite player character sets you apart from other RPGs?

Ha! I could turn the question around and say that in a lot of other RPGs, part of the appeal to players is a strong, well-defined character, who is so awesome, you just don’t want to change anything (well, some small cosmetic changes, maybe). Think Batman, think Lord Vader, think Lara Croft… We see Geralt as a guy who’s so cool because of who he is; he’s a witcher, an elite warrior who hunts big-ass monsters and is second to none when it comes to solving problems.

People often compare the Witcher series of games to the Elder Scrolls – do you think these comparisons are relevant? Do you think your series appeals to the same audience of Bethesda’s?

 That’s a tough question. At their core, both games are RPGs and there is a big number of similarities between them. However, the deeper you go, the more differences you see. Ultimately, I think that Skyrim and The Witcher 3 are entirely different games. Skyrim is a sandbox set in an open world. You get a set of game mechanics and you play with them. The Witcher 3 is all about the story, it’s the core of the whole game and around this core, you get a huge, open world with a ton of things to do. In terms of audience, well, I think that it’s not the case that if you like The Witcher, you can’t like the Elder Scrolls (or the other way around). You can like both games for what they offer and get a different kind of buzz from playing them.

What has the next-gen hardware allowed you to do specifically that was unobtainable on previous generations?

There’s no one specific thing that next-gens allowed us to do. There’s a whole ton of them. Essentially, the game can look mind blowing, we’ve got seamless gameplay with no loading screens (almost everything is streamed during gameplay, cutscenes etc.), we can add visual effects unavailable to us because of performance issues and so on, the list is huge. All this constitutes a giant, lush open world with a myriad of things to do, quests, adventures, monster hunts, events and so on.

Tuesday - April 01, 2014

Witcher 3 - Interview @ Sydney Morning Herald

by Couchpotato, 05:37

The Sydney Morning Herald watched a hands-off presentation of Witcher 3, and got the chance to interview Tomasz Jarzębowski the Head of Marketing for CD Projekt RED.

CD Projekt has created a fine niche of beautifully designed games from just one property, Andrzej Sapkowski's Witcher fantasy novels. The unnamed continent that the six Witcher books (only three of which have been translated from Polish into English) are set in lends itself perfectly to their brand of RPG-making; in particular, their take on the importance of moral decisions. Jarzębowski attributes much of the series' success to this very idea. "This is how we see this world, nothing is good or evil, just different perspectives or your choices," he says. "Sometimes a human being can be a bigger monster than the actual monsters. [The protagonist]Geralt prefers, if the monster is not a direct threat to people, to not kill it."

Witcher 3 ignores much of the political machinations of its predecessor, instead focusing on Geralt of Rivia's personal mission to recover his memory and save Yennefer, an ex-lover taken by the Wild Hunt. The Hunt are the main antagonists in this game, as Geralt chases them to the bleak and frozen Northern Kingdoms, but they're like no monster he has faced before. More like a force of nature than an actual beast, they consist of huge, marauding suits of armour that pillage and kidnap their way across the world with impunity. Zipping around in intimidating flying war barges and razing villages overnight, they've become more myth than reality. But Geralt has a bone to pick with them, and he's a hard man to dissuade.

Even in our short demo (40 minutes is a short demo for a game of this size) we're given a perfect example of the complex morals at work here. During his pursuit, Geralt happens upon a village being terrorised by a monster that lives in a nearby forest. In any normal RPG this would be a simple find it and stab it mission, but this is Witcher. One group, the elders, want to appease the beast: it's been living in the forest for as long as they can remember and they don't see a reason to anger it. The younger group has had enough and want the monster gone. It's entirely up to you who you listed to, and neither option is the wrong or bad one. For the purposes of the demo, we chose to kill the monster. First things first, Geralt needs to know what he's up against so he heads into the forest to investigate. As many monsters have weaknesses and strengths that can be the difference between success and reloading a save, it's best to know what you're walking into. Hunting a werewolf? Probably best not to do it on a full moon, or you're in for a bad night.

Tuesday - March 25, 2014

Witcher 3 - Preview @ Gamespot

by Couchpotato, 05:15

Gamespot has posted a new preview/interview of The Witcher 3: Wild Hunt that talks about how the game handles sex , alchemy, and monster hunting.

Less ugly is CD Projekt Red's approach to the series' depiction of sex. Geralt is defined in the Witcher books as a good lover, and he'll have his fair share of sexual adventures in The Witcher 3, though Platkow-Gilewski says that all of these romances will be strongly connected to the story. "It will never happen just for the sake of having more sex in the games," he continues. "That's not our point. It's not a Pokemon way, like 'collect them all.'"

Given The Witcher 3's focus on open-world monster hunting, Platkow-Gilewski didn't rule out the possibility of a monster encounter becoming more intimate. "It happened in the past," he hints. "It depends what kind of monsters Geralt will have to face. But it's not a way of beating the monster." Regardless of how monstrous Geralt's mistresses may be, CD Projekt Red is keeping The Witcher 3's sex scenes free of interactivity, avoiding the use of quick-time events in them--and in the rest of the game entirely.

CD Projekt Red has also overhauled the series' alchemy system, although Geralt won't be brewing any love potions. Platkow-Gilewski says that alchemy in The Witcher 2 was "not rewarding," because you had to somehow know in advance the type of enemies you were about to face in order to imbibe the right cocktail of magical buffs. "Now, you will have a few charges of the effect of the potion," Platkow-Gilewski continues. "It's not like you're drinking and have a certain period where you have to act really fast. You can use the specific effect of this potion when it's needed." CD Projekt Red believes this makes investing in the alchemy skill tree more viable than before, whilst the other two skill trees--sword mastery and magic--will be filled out with more active abilities rather than passive skills.

Monday - March 24, 2014

Witcher 3 - NVIDIA Demonstrates Hair FX

by Couchpotato, 05:06

CD Project RED  was at GDC 2014 and previewed the new Hair Simulation technology used in The Witcher 3: Wild Hunt.I mentioned the tech last year, and you all laughed at it.

WCCF has the videos and information from the conference.

Even though the RPG release was delayed to 2015,  at the GDC today Balázs Török Lead Engine programmer CD Project RED gave important insights into it’s development process. The Witcher 3: Wild Hunt is one of the first games that relies on the GameWorks tools for programmers released by NVIDIA , particularly the Hair Works component.

Thursday - March 20, 2014

The Witcher - House of Glass Comic

by Myrthos, 11:46

Just read a tweet from CD Project Red that the House of Glass comic featuring The Witcher's Geralt is available now.

Travelling near the edge of the Black Forest, in the land of the Angren, witcher Geralt meets a widowed man whose dead and murderous wife resides in an eerie mansion known as the House of Glass. With its endless rooms and horror around every corner, Geralt will have to use all his witcher prowess to solve the manor's mystery and survive.

There is also a trailer of the comic book, which obviously contains a lot of stills.

Can't wait to get your hands on it? Here are the links to the digital version of the comic for your favorite platform; MAC/PC, iOS and Android (the latter two link to the Darkhorse App allowing you to get the comic).

 

Wednesday - March 19, 2014

Witcher 3 - Status and The Witcher Mobile Game

by Myrthos, 12:39

GameBanshee brings the news that a NeoGaf forum member translated CD Project Red's 2014 financial report, in which they mention the current status of The Witcher 3, work on a mobile adventure game of The Witcher.

About their plans for 2014 with respect to new developments:

  • Witcher comics - digital and paper
  • Continuous intensive marketing action for TW3
  • Witcher 3 preorders
  • Release of The Witcher Adventure Game (board game) - Q3 2014
  • 2 mobile titles: The Witcher Adventure Game and a new multiplatform project.
  • Together with an external development studio we are working on the multiplatform mobile game, which uses advanced features of tablets and smartphones
  • We are entering a completely new territory, both in terms of gameplay and business model
  • Work on the project began over a year ago, independently from TW3 and Cyberpunk 2077.
  • The game will be announced together with beta sign-up.
  • Commercial release this year.

And about The status of The Witcher 3:

Finished:
  • Dialogue lines are closed & implemented
  • They are currently recording voice overs for each language version of the game
  • The world of the game is completed - locations are finished, all important gameplay mechanics are already implemented
  • Graphic assets and animations are nearing completion
  • The game can already be played in full
  • REDengine 3 supports all 3 platforms
  • The physical elements of the collector's edition are in production


What's left:

  • Implementation of the remaining side quests
  • Importing voice overs and testing their quality/changing them
  • Gameplay testing and balancing
  • Continuous work on improving the quality of graphic assets, animations, effects and sounds - this will last until just before going gold
  • REDengine3 optimization

The reasoning behind the 2015 release:

  •  Less competition
  • Improved effectiveness of marketing campaign targeted at aware gamers and not random gift-buyers.
  • Better polished game: the last 20% of time stands for 80% of the game's attractiveness.
  • More new-gen consoles on the market = more customers

Monday - March 17, 2014

Witcher 3 - Editorial @ Pixelgate

by Couchpotato, 04:51

Pixelgate has a new article for The Witcher 3: Wild Hunt where they write the delay is a good idea, and that we should all appreciate CD Projekt for doing so.

Normally video game delays come with a sigh of disappointment along with the despairing thought of yet another game in developmental hell. Truth be told, however, some delays are just what a game needs. The latest Thief, for example, stinks of a game that could have done with a good few extra months of polish before it was released. The point, then: delays may have a negative impact on the consumer, but the product benefits from it.

The Witcher 3: Wild Hunt is the latest game to be delayed (now set for release February 2015), but I, as a Witcher fan, am utterly delighted by this. Why? Simply because it comes down to the talent, class, and relationship CD Projekt has with its franchise and its fans. They’re a studio whose attitude is both commendable and human–a rare thing in the video game industry.

In the face of heavy piracy, and during the days when DRM was a hot topic, CD Projekt’s refusal to incorporate harsh DRM into their games commanded a lot of respect. They trusted their fans, and that, today, reflects their dedication to producing quality games.

Saturday - March 15, 2014

Witcher 3 - Interview @ Otaku Dome

by Couchpotato, 05:02

Otaku Dome had the chance to interview CDProjekt RED about The Witcher 3, and talked about Geralt’s story, the REDEngine, and the upcoming graphic novels.

With the story of Geralt coming to a close, were you surprised at how successful the series got over the years?

We put a lot of hard work into making The Witcher a truly global and acclaimed series. Were we surprised? At the beginning, definitely. But it was hard work and listening to gamers right from the beginning that brought us where we are today.

What has been your favorite moment while developing The Witcher trilogy?

The moment we release the game and can take a breather *laughs*. Seriously though, everyone in the studio loves to see how gamers react to what we’ve been working on for the past years. It’s the most rewarding moment of the whole development process.

Do you have any regrets or wish you had done something differently with the trilogy?


There’s always something that you might have done differently, but, in the grand scheme of things, no, we don’t regret anything.

What gave you the idea to opt for an open-world for The Witcher 3?

We always wanted an open world in our games but you have to have the resources and the experience to do it and uphold the quality you came to expect of RED. Now we have both and we’re going for it!

Thursday - March 13, 2014

Witcher 3 - Interview @ TechRaptor

by Couchpotato, 05:20

Michał Krzemiński the Senior Art Producer of Witcher 3 was interviewed on TechRaptor. As usual here is small part of what the site calls unique, and exclusive questions.

The Witcher 3 will revolutionize the action RPG-what was the hardest part of creating such a vast world?

There’s no single thing I could point at and say, yes, this was the hardest. Making games as big as The Witcher is a bit like designing a spaceship, there’s a gazillion things to do and they can all be the “hardest parts” in their respective fields. Remember, CD Projekt RED consists of over 230 professionals and they all play a role in delivering the final game. Come to think of it, from a bird’s-eye view, maintaining coherency and creative direction, putting all this together, that’s difficult. But is it the hardest part? I don’t know.

The voice of Geralt- can we know a little about him?

In the English version of the game, Geralt is played by Doug Cockle, a fantastic actor, who’s been with us since The Witcher 1. Doug has managed to infuse Geralt with a lot of personality and continues to do so in The Witcher 3: Wild Hunt.

If anything what do you want the players of the Wild Hunt to appreciate the most about this amazing game?

I think the really revolutionary thing is how the game makes fantasy grow up, how it enters the realm of the mature. Our game reflects problems that are not detached from our everyday lives, it tackles issues such as terrorism, ethnical diversity and political struggles, and puts them in a context that allows us to look at them from a greater perspective. The game is not mature because it features blood and sexual intercourse; it’s mature because of how it portrays them and how it treats the gamer. For me, this is the most important aspect. Others may see a plethora of different stuff, from tactical combat to exploring the unknown; it’s all here.

Wednesday - March 12, 2014

Witcher 3 - Delayed to February 2015

by Couchpotato, 04:55

In case anyone missed the news today CD Projekt RED announced today in a new press release that The Witcher 3: Wild Hunt has been delayed to February 2015.

An Open Letter from CD Projekt RED about The Witcher 3: Wild Hunt Release Date

Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGs and distill them into a quintessence, into a game that would effectively crown those years. At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important.

We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you. We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.

We recently reexamined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.

Dear gamers - we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment.

Dear shareholders – we are aware of the responsibility that rests with us and thank you for the trust you have granted us thus far. We firmly believe that quality – more than any other factor – determines a game’s success, and that the decision we have made is thus equally valid in business terms.

Tuesday - March 11, 2014

Witcher 3 - Preview @ VG 24/7

by Couchpotato, 05:04

VG 24/7 has a new preview for The Witcher 3: Wild Hunt. While the preview may not contain any new information it's stll might be worth a look for some of you.

I don’t have candid screenshots or footage to show you what I mean, and I lack the language of graphics tech to explain the differences, so let me just break it down – The Witcher 3′s landscapes make Skyrim look extremely last-gen. The Witcher 3′s ocean makes Assassin’s Creed 4, heretofore the acknowledged king of beautiful oceans, look distinctly cross-gen. The Witcher 3′s character animations – well, actually, okay, apart from the sizzlingly attractive fencing, the animations look a little rocky at this point, while largely static and stone-faced characters suddenly pinwheeling their arms in gestures and throwing facial expressions around like they have sudden itches. I don’t know how much of that is CD Projekt RED’s dramatic European style and how much is work in progress.

Monday - March 03, 2014

Witcher 3 - Interview @ IGR

by Couchpotato, 05:55

I Game Responsibly had the chance to interview CD Projekt RED about The Witcher 3. The interview focuses on the games visuals, and frame rate.

When I asked Krzemiński to describe the visuals of The Witcher 3 and which platform is currently performing the best, he replied,

"Oh, I don’t like creating such dichotomies between platforms. Imagine we’re making an airplane instead of a game – we finished the left side of the plane, and we’re just starting work on the right side. A person comes by and asks which side has better aerodynamics at this point in time. Well, the obvious answer would be “the left one”. Is that the right answer, though? The process of developing a game is a complicated thing (more complicated than most gamers think), at this point in time differences in performance may stem from the fact that we haven’t finished a segment of code and not because a given platform has less potential. We treat both platforms equally and both the PS4 and Xbox One will blow you away in terms of visuals."

Historically, the visuals of The Witcher have always managed to impress the gaming community, and I have no doubt they will continue to do so as the book closes on Geralt’s journey. Lastly, I wanted to know what the studio hopes will cement the legacy of The Witcher trilogy,

"That’s a really tough one to answer. I think that we’ve already managed to set a trend for maturity in games. The way we tell stories, and what these stories are all about, seems to have hooked gamers and left them wanting more. All the shades of gray in The Witcher games, operating on the edge of morality, and meaningful choices and consequences – if we left a mark on the genre, I think these things are it. Having that said, I think, as a studio, we’re too humble to talk about legacies or heritage, we just try to make the best RPGs and gamers seem to resonate with what we do."

Tuesday - February 25, 2014

Witcher 3 - Interview @ Ausgamers

by Couchpotato, 06:10

Ausgamers talks to CD Projekt RED's Michal Platkow-Gilewski to ask a few question in a new video interview about The Witcher 3: Wild Hunt.

Can you talk to me about… you guys are masters at RPG, but this is the first time you’ve gone open-world. Can you talk about that evolution from The Witcher 1, to 2, to 3; what you’ve learnt as RPG makers, and what has changed in terms of how you approach an RPG now that you’re going open-world?

Michal Platkow-Gilewski: Sure. So at the beginning when we started The Witcher 1, we knew that we wanted to create a mature role playing game for a mature audience -- by this I mean, people who would expect to have a believable story. At the beginning we [said] that we needed around 17 people to accomplish that, and we ended up with 100 working on The Witcher 1.

The game was cool; it was good, but in The Witcher 2, we wanted to go a step further: we wanted to have more consequences of your actions in the game, and we wanted to excel in the storytelling, because we think this is what’s important for us and where we are quite good. That was The Witcher 2, where choosing different factions [means] you can affect how the world and the gameplay could be exposed with different gameplay even, because big parts were unique and dependent on your choices.

In The Witcher 3, we came to a moment where we were experienced enough, we had our own technology which was good enough, we are in the moments when the next-gen(s) and quite powerful PC systems are on the market, and at that moment we feel that we can use the last missing part to tell the immersive stories, and this part is the open-world. Because only in an open-world we can truly enjoy the story which we are shaping. So you can go back and check what consequences your actions brought on the world, or you can just go wherever you want, and behave like a real character.

So that was the evolution. Right now, we are over 220 people in our studio. Out of those about 180 are working on a daily-basis on The Witcher, so it’s a big evolution in terms of who we are. We started 12 years ago, working on The Witcher 1, so we are all more mature as well, and I think that you will be able to feel that in the games.

I also couldn't resist posting this. Looks like nudity will be back once again.

AusGamers: You guys are also notorious for bucking the trend and making your games quite adult; very mature. You treat them like the literature that they’re based on. Can we expect the same thing here with things like nudity and stuff like that?

Michal: There will be nudity, yes. But how we approach that: we create what we think is real, as far as fantasy games can be real. So if there is a possibility in the story to have romance, it makes no sense to skip it because there may be nudity in that, so we’re just not afraid of that. But on the other hand, we know that we can just overdose with this, because it’s not a game about sex, it’s just like real-life.

Sunday - February 23, 2014

Witcher 3 - Video Interview @ Ausgamers

by Couchpotato, 05:22

Ausgamers has a new video interview for The Witcher 3: Wild Hunt. If you don't want to watch the video a written transcription is provided.

AusGamers chats with CD Projekt RED Head of Marketing Michal Platkow-Gilewski about the forthcoming hotly anticipated open world RPG The Witcher 3: Wild Hunt.

Saturday - February 22, 2014

Witcher 3 - Interview @ Analog Addiction

by Couchpotato, 04:43

Analog Addiction interviewed CD Projekt RED to talk about The Witcher 3: Wild Hunt. Topics of the interview include the game’s objectives, back-story, and gameplay.

It only took a trailer and a few details to make The Witcher 3: Wild Hunt one of the most anticipated games of 2014; almost every RPG on the horizon is being compared to it. How do you feel about being the standard for RPGs at the moment?

Are we the standard? Thank you for the compliment, it’s really flattering.

Andrzej Sapkowski is the brilliant mind that has created Geralt in the first place. Was he ever involved in creating any of the Witcher games?

Mr. Sapkowski created Geralt and the world that he lives in, but it’s CD Projekt RED who created the games. We treat his books as a reference point, an anchor of sorts. There’s a whole lot of places and concepts that Mr. Sapkowski left untouched or vaguely described and this is where our creativity kicks in.

These days, many RPGs seem to “hand everything on a dish” to the players, telling them what to do, where to go, with exploration and free-play being more of an option. That said, the Witcher games have traditionally been more player-dependent, and much less “hand-holdy.” Can we expect a transition to the more current-style in The Witcher 3, or are you sticking to the original recipe?

I wouldn’t call that “hand-holding” but we have to introduce some sort of a system that helps us push players in the right direction. I know the concept of “the place is called XYZ, go find it” might seem appealing but in such a big world it would cause frustration, rather than enjoyment. Having that said, we’re not planning on showing you a giant neon arrow saying “go here” either. The game will balance out the challenge of exploration and subtle hints in a way that everyone should be OK with.

 

Thursday - February 20, 2014

Witcher 3 - Preview @ Stevivor

by Couchpotato, 05:11

If you feel like reading another preview for The Witcher 3: Wild Hunt then visit Stevivor.

As I said at the beginning of the article, from just the 30 minutes of gameplay we were shown, The Witcher 3 is shaping up to be truly amazing title. The new world looks absolutely amazing and the level of detail is quite simply, fantastic. The draw distance is solid and the sights are just jaw-droopingly beautiful. I didn’t pick up the last title because I feared it would be too difficult, but after this preview, I’m pegging The Witcher 3 as a definite day-one purchase.

Wednesday - February 19, 2014

Witcher 3 - Interview @ Stevivor

by Couchpotato, 05:05

CD Projekt Red’s Michał Platkow was interviewed by Stevivor to talk about Witcher 3.

Stevivor: One thing that people really admired about the past two The Witcher titles was their difficulty, and that you couldn’t just breeze through them. Will The Witcher 3 continue with this tradition, and will there be a ‘nightmare’ difficulty in this game as well?

Platkow: I don’t know yet what will be the name of the difficulty levels, but for sure you can expect several levels, with something easy (where maybe ‘easy’ will be even easier than what it was for The Witcher 2), but you can also expect something hard. As I said before, we wanted to create it so that it would be easy to learn but difficult to master, so it will be easy to survive, but if want to do cool stuff or advance relatively faster it will be harder. We don’t have a monster scaling level, which means that if something is too easy for you, you can always look for a more challenging monster and try to beat it if you are a veteran of the franchise. I guess everyone will enjoy the game.

Stevivor: We recently learnt that two gameplay designers had left the studio to join a smaller indie studio. Has this had any impact at all on the development of this game?


Platkow: The big impact was that they were both friends of mine, so I’ve been missing them. A good thing was that they didn’t move too far, they left for a really nice company which is, I would say, our friends, so we aren’t working too far from each other and are still in contact. They were responsible for parts of the game which were already done, or at least planned, so I would say ‘no’. The other thing is that we have over 220 talented people from 19 countries working on the game, so we shouldn’t worry about it. I wish them luck though, because they were seeking new challenges and they wanted to have a bigger influence on smaller games. They both loved indie games so I wish them the best.

Stevivor: An interesting thing about The Witcher 3 is that it features no loading screens. What kind of work or changes have been made to the game to make that happen?

Platkow: OK, so to avoid loading screens in such a big world we had to work more on our engine, to develop it further. We are using the Red engine, which is our own technology, that is adopted to the next-gen and to role-playing games. We  designed that from scratch while working on The Witcher 2, so it exactly matched our needs and there’s nothing on-top that we don’t need. With this technology, and the power of the next-gen consoles and PCs, we can achieve that. That said, it’s not so easy – I’ve made and put it simply, but there’s guys responsible for things like edging and programmers who could talk for hours on how they did it. Good work guys!

Monday - February 17, 2014

Witcher 3 - Preview @ Digitally Downloaded

by Myrthos, 12:46

A preview of the Witcher 3 combined with questions answered by CD Projekt RED's head of marketing, Michal Platkow-Gilewski, can be found at Digitally Downloaded.

In the live gameplay demo I saw this rich mythology and theme in action where Geralt fought against a creature based on the Slavic Leshy. In one particular instance that was shown in the demo, Geralt entered a small village looking for some information for the main quest. On obtaining that information he could have left the village to continue on with the main story, but a side quest pops up - murder's been done in the village and the people think they're haunted by a malicious spirit (this being the Leshy).

Geralt, should he decide to help (and he does in our demo) is provided with two alternative ways to deal with the problem, presented by different, opposing villagers. Both options have a certain degree of moral ambiguity to them, but after choosing one, playing through an investigation sequence (where Geralt follows a series of clues to three totems that need to be destroyed), the monster emerges and the big fight happens.

Then Geralt returns to the village to find that the villager he sided with took the opportunity of the disruption created by the monster to slaughter his rival and his allies. So much for picking sides.

Sunday - February 16, 2014

Witcher 3 - Preview @ Capsule Computers

by Couchpotato, 05:38

Capsule Computers has a new preview of Witcher 3 based on a live demonstration.

Seeing the game in person and coming to understand what kind of herculean effort goes into creating a game of this scope and ambition is a treat. CD Projekt RED had to write new streaming technology, and adopt a more capable middleware to optimise memory use, and facilitate the humongous world, which I must reiterate is 35 times larger than that found in The Witcher 2: Assasins of Kings… an open, persistent world! It’s beyond impressive, and being a fan of the franchise, I can’t wait to actually get my hands on the title, although that may have to wait until E3.

Friday - February 14, 2014

Witcher 3 - Preview @ GamesTM

by Couchpotato, 04:07

GamesTM has a new preview of The Witcher 3, and calls the game a Skyrim killer.

While most developers eagerly create choices, CD Projekt RED has created a world, the state of which organically moulds itself around the consequences of the player’s actions. You will never see everything that the Witcher series has to offer, but then, your journey feels uniquely your own.

“You don’t even want to know how much work that takes,” laughs Maciej Szcześnik, lead gameplay designer on The Witcher 3: Wild Hunt. “Really. We’re making a game with 36 different possible endings, 12 world states and three fully playable epilogues. And all this is powered by your choices and is interconnected. If you want to get the scope of it, picture this: 100 hours of gameplay, a ton of quests and decisions to be made. Imagine the time needed to put all this into one coherent piece. Yes, you don’t even want to know.”

As the last part of the trilogy, it promises a fittingly epic conclusion to Geralt of Rivia’s story, not to mention the journey taken by the studio itself over the past decade. The independent Polish studio has grown enormously from its inauspicious origins as a distributor, branching into videogame development in 2002 after dalliances in the localisation market and a brief flirtation with porting console games to PC (the predominant format in Poland). 2007’s The Witcher was CD Projekt RED’s inaugural release, the most expensive game developed in Poland at the time, using BioWare’s Aurora Engine and with the majority of the development team learning the ropes as it went along.

Saturday - February 01, 2014

Witcher 3 - Armor Concept Art

by Couchpotato, 03:59

DualShockers has some new artwork for The Witcher 3: Wild Hunt.

The previous Witcher games were awesome, but the visual variation in the armor Geralt of Rivia could wear wasn’t exactly amazing. This is apparently going to change with The Witcher 3: Wild Hunt as you can see in the artwork by CD Proket RED Concept Artist Jan Marek showcased below.

While we don’t know if the concept art showcases only part of the armor sets that will be available or all of them, visual variety seems to be guaranteed, alongside a grim and rugged look for our favorite Witcher.

They’re also a further testament to Geralt’s athletic abilities. Try to roll as he does while wearing a full suit of chainmail down to your knees if you can.

Thursday - January 30, 2014

Witcher 3 - New Forums & Screenshots

by Couchpotato, 00:33

CD Projekt announces the launch of a new forum for The Witcher 3: Wild Hunt. They have also released some new screenshots on facebook.

CD PROJECT RED LAUNCHES A NEW FORUM EXPERIENCE

WARSAW, POLAND – January 29th, 2014 – CD Projekt RED, the creators of the eagerly anticipated RPG The Witcher 3: Wild Hunt, are thrilled to announce the launch of a completely redesigned forum experience.

The revamped RED forums combine new and exciting user functionality with the passion of The Witcher community that made them a special, one-of-a-kind place on the Internet.

“The brand new thewitcher.com forums are something we’ve been working for a while now. I think that our wonderful community deserves an experience as amazing as the game itself”, said Marcin Momot, Community Manager, CD Projekt RED. Besides the completely new forum engine, we are very happy to introduce additional features like one account for all of our services, i.e. thewitcher.com, cyberpunk.net and REDkit, seamless navigation between each room and an achievement system, Momot added.

To celebrate, the studio released three brand new The Witcher 3: Wild Hunt in-game screenshots portraying the diversity of the game world.

Monday - January 27, 2014

Witcher 3 - CENEGA Publisher for CZ-SK-HU

by Couchpotato, 04:27

CD Projekt RED has a post with information on the publisher for the CZ-SK-HU version.

We are proud to announce our cooperation with Cenega to bring the eagerly anticipated fantasy RPG, The Witcher 3: Wild Hunt, to Slovakia, Hungary and the Czech Republic. The game will be released for Windows PC, Xbox One, the all-in-one games and entertainment system from Microsoft, and the PlayStation®4 computer entertainment system. All platform versions will contain Czech subtitles.

“We’re thrilled to gain the trust of CD Projekt RED and have the opportunity to release this massively anticipated game in our market. We’re confident that our team members who had the opportunity to work with the franchise before are going to significantly bolster the marketing and sales of The Witcher 3”, said Chalid Himmat from Cenega Czech.

Sunday - January 26, 2014

Witcher 3 - Editorial @ Gamespace

by Couchpotato, 01:58

Gamespace has a new article with eight details that you didn't know about Witcher 3.

The Witcher 3: Wild Hunt - an upcoming action-RPG from CD Projekt RED - is one of the most anticipated games of 2014. Recently, Marcin Iwinski - the company's cofounder - has answered on lots of interesting questions of IGN journalists, revealing exciting The Witcher 3 news.


Friday - January 24, 2014

The Witcher 3 - Interview @ OnlySP

by Couchpotato, 01:47

OnlySP has a new interview for The Witcher 3: Wild Hunt.

The Witcher 3: Wild Hunt carries the weight of expectation, considering the strong, story focused, really good previous installments in the series. With The Witcher 3: Wild Hunt coming out sometime this year, we took the opportunity to speak to Michał Krzemiński, senior art producer at CD Projekt RED about how the game plays, how monsters play a part in the open world, and what it’s like developing for next generation platforms.

Wednesday - January 22, 2014

Witcher 3 - Two New Interviews

by Couchpotato, 04:48

Here are two new interviews I managed to roundup for The Witcher 3: Wild Hunt.

IGN India

Marcin Iwinski, co-founder of the CD Projekt group, was in town this week, and we caught up with him to talk about their ambitious project, dealing with worldwide accolades, game mechanics, and lots more.

OnlySP

Speaking exclusively with OnlySP, Michał Krzemiński, Senior Art Producer for The Witcher 3: Wild Hunt told us a few new details about their upcoming open-world RPG.

Sunday - January 19, 2014

The Witcher 3 - Preview @ OPSM

by Couchpotato, 05:10

The Official Play Station Magazine has a new preview for The Witcher 3.

It remains to be seen if Wild Hunt will be bigger than Skyrim commercially, but CD Projekt RED spawned many a web article when it confirmed that its open-world is roughly 20% bigger than Bethesda’s epic RPG in terms of sheer size. That’s an impressive statistic, but it could easily prove a liability if Wild Hunt doesn’t furnish that space with enough excitement to make it feel dense and alive.

“We fill each region with stories that are just around every corner,” Szczesnik assures us. “It’s something very characteristic to Slavic mythology that partially inspires the game. In Slavic mythos, you don’t need to venture to far away lands to experience adventures – something really amazing can live in a nearby forest or hide deep in the cave you pass by when you travel. We populate the world with adventure and this glues everything together.” Huge worlds also mean big commutes, but in addition to your own two feet, Wild Hunt gives you the option of horseback, fast travel and even a boat for traversing its frigid oceans. We’ve been told those bodies of water are treacherous “and not only because of the weather” either…

CD Projekt RED claims that the game will redefine the genre, but haven’t we killed monsters and completed quests many times before? Szczesnik claims it’s what we haven’t seen yet that makes the difference, the way the game manages to weave the plot intensity from closed-world RPGs with the freedom of a dizzyingly vast open-world. That’s a lot of space in which the Fiend can hide, but we’ll hunt him down eventually. Those giant antlers will look amazing on the wall of the OPM hunting lodge.

Saturday - January 18, 2014

Witcher 3 - Publisher for Asia Pacific Area

by Couchpotato, 01:44

If you live in Australia and New Zealand the following news might interest you. It seems Namco Bandai will be publishing the game in your area.

CD Projekt RED, the developer and publisher behind the highly anticipated fantasy RPG The Witcher 3: Wild Hunt, is excited to announce that NAMCO BANDAI Games Australia and New Zealand.

“We’re really excited to continue to develop our relationship with NAMCO BANDAI Games and, as a result, introduce The Witcher 3: Wild Hunt to even more gamers across the globe. Thanks to our shared passion for games and our partner’s understanding of what core values constitute The Witcher series, I’m confident we can make the launch of The Witcher 3 something really special,” said Adam Badowski, Head of Studio, CD Projekt RED.

“CD Projekt RED is a world class developer that cares passionately about its games and its fans. We are therefore delighted and proud to again be their chosen partner in Australia and New Zealand and we are very excited to add the eagerly awaited ‘The Witcher 3: Wild Hunt’ to our 2014 line-up." said Gerard Noonan, SVP, NAMCO BANDAI Games Asia Pacific. “The Witcher series is one of the industries most revered video game franchises and with the power of the new generation of consoles we expect CD Projekt RED will take the series to even greater heights”.

The first installment in the Witcher series was released in 2007 for the PC. The second installment hit the PC market in 2011 and was released for the Xbox 360 games and entertainment system from Microsoft a year later. The two games received over 200 awards. In February 2013, CD Projekt RED announced The Witcher 3: Wild Hunt, which is scheduled for a 2014 release and has garnered over 88 awards so far. The game will be released simultaneously for the PC and next-generation consoles: PlayStation®4 and Xbox One.

Friday - January 17, 2014

Witcher 3 - A Musical Tribute by a Fan

by Aries100, 15:18

A fanof The Witcher series, named RadogosT, has made a musical tribute to The Witcher 3: Wild Hunt game. You can view the tribute here.

Tuesday - January 14, 2014

Witcher 3 - Most Anticipated RPG @ TechRaptor

by Couchpotato, 05:55

TechRaptor has a new article were they write that The Witcher 3: Wild Hunt is the most anticipated game of 2014. This makes the second article in one week to say so.

With all of these new features, not only will fans of the series be excited, but I believe there’s some groundbreaking technology here and could bring in new fans of the series. Wild Hunt is definitely my Most Anticipated for 2014.

Wednesday - January 08, 2014

Witcher 3 - Most Anticipated RPG @ IGN

by Aries100, 22:55

IGN bears the news that Witcher 3 - Wild Hunt has won most anticipated RPG or 2014.
Dragon Age: Inquisiton came in third. The Witcher's Facebook page also has this story.

Saturday - December 28, 2013

Witcher 3 - Preview @ TheGameHeadz

by Couchpotato, 08:20

TheGameHeadz has posted a preview of The Witcher 3: Wild Hunt from VGX 2013.

Much of what made Geralt what he is today involves the Wild Hunt. They were referred many times in the plot and Geralt has even fought some of them before. What sucks is Geralt never seems to get to meet the leader himself but The Witcher 3 finally gives you and gamers that humble chance to beat down the leader… if you can of course.

The Witcher 3’s combay system has been overhauled, making it more immersive and tactical than ever before. If you thought the combat in the first two games were awesome, you’ll definitely have glee all over you with the final game’s combat system. It takes the many elements from the first two games and improves them, making it adaptable to your playing style. Whether you like it to kick ass melee-style, magic-style or both, the combat system is yours to take. You, as the first two games let you, still have a choice of what powers your Geralt will have, so your choice may not be the same as the other players, which gives you a unique experience everytime. The trailer already showed that the tactical combat system has been overhauled beautifully.

Thursday - December 26, 2013

Witcher 3 - Holiday Card from CD Project

by Aries100, 14:22

The team behind The Witcher 3: Wild Hunt, CD Project RED, has made a Christmas card for the Holidays:

 

Sunday - December 22, 2013

Witcher 3 - Interview @ PC-Gaming

by Couchpotato, 04:01

CD Projekt RED's chief programmer was interviewed by an Italian site called PC-Gaming.

What are the key differences between RED Engine 2&3?

We have a lot of new systems rewritten as rendering using DX11 or the new streaming system and many new features integrated. We changed several middleware in many cases, and began to use them in new areas. We have also developed a lot of new tools for designers and artists potergli allow you to more easily create a game of this magnitude.

What is your opinion about Windows 8 and DX11.2? Have you been experimenting with DX11.2?

The market share of Windows 8 is still quite low when compared to Windows 7. This means that we can not afford to implement functionality that only run with DX11.2 and at the moment we do not see any particular features that pushes us to do something that would give more value to the game.

Tuesday - December 10, 2013

Witcher 3 - Interview @ Gamasutra

by Couchpotato, 00:32

Gamasutra has a new Q&A interview with CD Projekt RED about The Witcher 3.

Most games are very system-driven, but RPGs in particular have a lot of gameplay systems. How do you scope?

Marek Ziemak: Woah! That's a tough one, because there's a huge amount of different systems. It's very easy to overdesign, or spawn too many ideas. Because basically, I think RPG is a genre that can have an unlimited amount of features and it will still be okay for the whole game -- because it's this type of a game.

The more options you have, sometimes, the more fun for some players. Except 90 percent will not use half of them. But still, the game will not be broken because of the new options you have in the game.

I think it's difficult, but we have some experience. We always base it on the experience from our previous titles. It was much tougher in the times of Witcher 1, when we had to experiment a bit, when we had to create our own way of thinking. Now we have a basic amount of features that we know we must and we want to deliver. We are always adding a bit more, a bit more, a bit more every installment. So that's how we're working.

How do you protect against feature creep in those instances?

MZ: To be honest, we are not a very big studio, but we are doing a massive game. Feature creep is usually a feature that is not absolutely needed, but someone wants it. And once we get delayed with something that's really important, feature creeps are the first ones to get out of the plan. So, actually, life is making a decision here.

So if we set the priorities well, the feature creep thing will always be at the bottom of the backlog. And it will instantly jump out of the backlog at the first delay. It's impossible to plan everything perfectly, so they're constantly being cut here and there.

You also alluded to the possibility that you might put in features that 90 percent of the audience might not use. I know that's something you want to avoid, but how do you determine that?

MZ: Whenever we're deciding on delivering a feature, we want to connect it to other game elements. If it actually creates some coherent experience, if you're reminded that you're using it -- it's useful here and there, and it's quite cool -- then it probably increases the amount of players using these features.

And of course it has to be usable. If it's not balanced well, if it just makes no sense to use a feature, then players will just not use it. Usually feature creep features are useless most of the time, or they just fit a particular situation, so we're trying to get them out of the scope. And the ones that we are leaving in the game are supposed to be fun, and that there's a big budget to develop them, so they're not being perceived as something not worth using.

It would be much tougher if we had all the manpower in the world. Because then we'd be creating dozens of features, and we would have to have some sophisticated mechanisms of controlling it. But because we don't, we focus on the things that are really important.

Sunday - December 08, 2013

Witcher 3 - VGX 2013 Trailer

by Couchpotato, 05:00

As promised here is the short one minute trailer for The Witcher 3 from VGX 2013.

 

Monday - December 02, 2013

Witcher 3 - Fan Kit Released

by Couchpotato, 05:01

CD Projekt RED released a new updated version of the The Witcher 3 Fan Kit that contains wallpapers, screenshots, concept art, and other goodies all in one zip file.

Whether you are running a fan page, a gaming blog or simply would like to enhance your desktop or social media profile with some Witcher themes, you might want to check out our newly released Fan Kit. It contains a collection of art from all three games from The Witcher franchise, including official wallpapers, promotional art, game logos, screenshots and forum/social media avatars. It also includes a document highlighting the most important features of The Witcher 3: Wild Hunt. Download it now and let us know what you think about it in the comments below! Thanks to your suggestions, we will be able to release an improved version in the future with even more goodies available to you!

Friday - November 29, 2013

Witcher 3 - Interview @ Eurogamer

by Couchpotato, 02:40

Eurogamer continues their interview from last month on their visit to Poland with CD Projekt Red. This segment deals with answers gathered from a few employees about what makes Witcher 3 a next-gen RPG.

Quests and hidden consequences

 

"The consequences in our games are not immediate," said Szamalek, "so when you do something you learn about what happened because of that later on, so that you cannot simply reload and try a different option. We definitely want players to take responsibility and feel responsible for what they do in the game."

I saw this first hand in a demo, when Geralt sided with a faction only to witness an unforeseen and significant twist later on. I'd have picked differently had I known. Will people wanting to pick a very deliberate line through the hazy-grey morals of The Witcher 3 feel this is unfair?

"You're correct that some players like to control everything," lead quest designer Mateusz Tomaszkiewicz (Konrad's brother) responded, "but because some things are unexpected you feel like this world isn't just a schematic. It's not a mechanical world where you only choose obvious things and you are always in control. People who live in it have their own motivations; factions go their own ways and things change. That is more realistic. It's just the approach we chose in our game."

No paid DLC, no multiplayer, maybe an Arena

 

"No. No no no," was Adam Badowski's emphatic answer to whether The Witcher 3 will have paid DLC. "Not for small DLC or something like that.

"Maybe there's an option to have a huge expansion pack or something because of the size and scope of the game. This is the only option [for paid DLC]. But small DLC and DLC packs: it's not big enough [to charge for]."

There will be some online features because of the online nature of the platforms the game will be released on, but not multiplayer. "None. At all. We had some rumours about it but that was just a misunderstanding," Badowski said.

How about an Arena mode like The Witcher 2 had? "Arena mode was a kind of an experiment, quite cool. We don't know yet," he shrugged, "and this is true. We have other plans.

"When we are saying 'we don't know' don't get me wrong: we know, it's just that the decision is not made because the market is changing, the situation is changing. The game is set in stone but all other surroundings are fully dynamic."

"It wasn't my intention to say that Skyrim was a poor game," he added, "because it's not. It's a great game; it's got different advantages than The Witcher. That's all."

The Skyrim comparison

All that stuff Konrad Tomaszkiewicz said about Skyrim, about how the quests and story were "generic" - that was a "misunderstanding", he told me.

He wanted to say that he loved Skyrim but it wasn't a game about story. "This is the game about the exploring of the world, about finding the items, upgrading my character." There is a story that's "quite entertaining" but short. "They don't even try to make these characters very memorable ... It was some simple story."

He mentioned it to highlight how CD Projekt Red is doing something different - taking a different tack.

Consider Grand Theft Auto 5, he said. "It's good to compare these two games. GTA is not RPG, but if you took the storyline, which is movie-like in GTA, compare it with the world of Skyrim and the open-world game where you've got a lot of things to do - you've got character development, you can kill the monsters and so on - and add to this choices and consequences: this is what I want to achieve with The Witcher 3. That was my point.

So anyone want to ask me why I prefer this game over anything Bioware makes? Cool

Tuesday - November 26, 2013

Witcher 3 - Interview @ Connected Digital World

by Couchpotato, 01:43

Connected Digital World finally posted their video interiew for The Witcher 3 Wild Hunt from Gamescom 2013. Well as they say better late then never.


The world is in chaos. The air is thick with tension and the smoke of burned villages. The fearsome Nilfgaardian Empire has struck again, ravaging the hapless Northern Kingdoms. The once mighty who tried to use Geralt are dead or gone. These are uncertain times and no one can say who will rise or fall, who will bring peace to the world and who will bring only misery.

But a force darker and deadlier has appeared. Little do the petty men and women moving their tin-plated armies across the Northern Kingdoms know that their conflict is mere child’s play compared with another otherworldly danger which now looms closer than ever. This brooding danger lusts after one thing: that which matters most to Geralt, that which is dearest to his heart.

I sat down with the story writer to learn more about The Witcher 3.

Saturday - November 23, 2013

Witcher 3 - VGX 2013 Teaser

by Couchpotato, 03:54

CD Projekt RED has released a short trailer of their upcoming VGX 2013 Witcher 3: Wild Hunt presentation. So be prepared to be teased and left wanting more.

Saturday - November 16, 2013

Witcher 3 - Interview @ GameStar

by Couchpotato, 03:49

GameStar interviewed CEO Marcin Iwinski of CD Project RED about the developers future goals, and of course they talk about The Witcher 3: Wild Hunt.

You always emphasize the size of The Witcher 3 and I guess the Cyberpunk should be about the same scale. In the future you’ll be striving to make bigger and more mature games?

There’s always question «What is more?» Like, if we make a game five times longer than usual will gamers enjoy it? I think it’s all about the story, the characters, their development and how you go through it, so definitely we’ll be experimenting with new ways to tell a story. Cyberpunk definitely will  be offering a lot of new ideas. But we’re working on that really hard already in The Witcher 3. The game engages the player much better. We really wanted to improve on what we did in The Witcher 2 in terms of the initial immersion for a gamer, though. In Russia, in Poland, in Germany gamers are different, we are more hardcore. If it’s a hard game it only motivates us. But if you look at Western Europe and especially US, which is a very important market, if a gamer feels that the immersion is steep, the game is hard and you die a lot at the beginning, people will most likely drop the game and say that it wasn't good enough. We don’t want that to happen. «Easy to play — Hard to master» is what we are after. And I draw a lot of comparisons between games and TV series — for example Game of Thrones…

So when both games, The Witcher 3 and Cyberpunk, are done, are you going to focus on a next big RPG or maybe something different?

I can tell you one thing for sure: we’ll be doing story-driven mature RPG and this is what we think we’re pretty good at. It’s really very early to say and we’ll see when the time comes, but right now we really want to focus fully on The Witcher 3 and take all of our skills to a next level, so that we can really deliver a multiplatform story-driven RPG in an open world. That’s the main goal. After that we’ll probably set a new goal that is even higher to achieve!

Do you think that games heavily relying on realism have a future? Not combat simulation games like ArmA but very complex games that would, for example, simulate a life in a metropolis where you could enter every building and talk to every citizen? Would it make sense to try to recreate our life with such precision in a computer game?

Yeah, this question is always opened, isn't it. If it’s boring simulator — I would totally not be interested. There has to be something more to it. A lot of people play games to relax, so the main question should be whether it's relaxing or entertaining you?

And again, our profession is to tell great stories. Whether I’m watching TV or reading books I generally want to have a bit of fun with that or I want the medium to make me think about certain things. Maybe something important that you don't think about every day in your usual life. If it’s a part of the game — it’s cool. If it’s just a simple simulator you have to ask yourself what is the goal? Of course, there are games like SimCity, for example, where there is a kind of economic model and management system and there’s always a certain goal. That works well. Everything could work as long there’s a certain group of gamers that finds it cool. As for us — we’re all about story.

Saturday - November 02, 2013

Witcher 3 - Video Interview @ GOG

by Couchpotato, 02:30

CD Projekt Red was interviewed on GOG.com about DRM, and The Witcher 3: Wild Hunt being pirated on release.

Yesterday, CD Projekt RED announced that The Witcher 3 would be released 100% DRM-free on PCs. Since we're near the RED offices, GOG.com interviewed joint CEO and co-founder Marcin Iwinski about his recent announcement and asked something that a lot of gamers want to know: why?

Thursday - October 31, 2013

Witcher 3 - No DRM on Release

by Couchpotato, 03:39

CD Project Red has released an open letter to the Witcher community with a promise that The Witcher 3: Wild Hunt will have no DRM on release.

Hey, following our recent announcement of the distribution deals of The Witcher 3 in North America and Europe, there have been some concerns regarding DRM and previous legal issues with The Witcher 2. We’ve seen a lot of comments in various places around the web and we would like to join in on the conversation.

I’d like to say it loud and clear: The PC version of The Witcher 3 will have absolutely no DRM from day 0. Zero. Zip. Nada. It doesn’t matter if you choose to buy it on GOG.com and support us directly or buy the game in box format, you’ll still get the 100% DRM-free experience. And this goes for the whole world.

We’ve fiddled with DRM in the past (Oh boy! How young and naïve we were;)) and that’s enough. Lesson learned.

Having said that, I’d like to thank you for your continuous support. You’ve bought six million copies of the Witcher games so far. Whoo-hoo! Let’s celebrate. Here, have some cake!

UPDATE: 

It’ll be on Steam; the team isn’t going to exclude that community by any means. Gamers have a choice in where they buy their games, but where CDPR does have control — like GOG.com — there will be absolutely no DRM.

Cheers,

Marcin Iwinski
co-founder / Joint CEO

Tuesday - October 29, 2013

Witcher 3 - Namco Bandai To Distribute

by Couchpotato, 03:58

Namco Bandai annouces in this new press releases that they will distribute The Witcher 3: Wild Hunt in Europe.

NAMCO BANDAI GAMES TO DISTRIBUTE THE WITCHER 3: WILD HUNT IN EUROPE

PARIS, FRANCE – October 28th 2013 – CD Projekt RED, the developer and publisher behind the highly anticipated fantasy RPG The Witcher 3: Wild Hunt, is excited to announce that NAMCO BANDAI Games Europe S.A.S, a leading video game publisher, developer and distributor, will distribute the third part of The Witcher saga and join the studio in bringing the series to key markets in Europe.

We’ve worked with NAMCO BANDAI Games before, so our partners there know both The Witcher and the ideals that drive us as a studio. We’re convinced that they understand our vision for the game and that they will do a great job at letting gamers know how the game’s open world and great story are going to change the next-gen RPG landscape,” said Adam Badowski, Head of Studio, CD Projekt RED.

NAMCO BANDAI Games will be responsible for the distribution and promotion of The Witcher 3: Wild Hunt in Europe and will bring the game to PC, PlayStation®4 and Xbox One, the all-in-one games and entertainment system from Microsoft. The full list of countries includes: Andorra, Austria, Belgium, Cyprus, Denmark, Finland, France, Germany, Greece, Iceland, Ireland, Italy, Liechtenstein, Luxembourg, Monaco, Malta, Norway, Portugal, San Marino, Spain, Sweden, Switzerland, The Netherlands, and United Kingdom. 

“CD Projekt RED has well earned its marks as a premier, innovative studio and it is with extreme delight and pride that we are today confirming we will be adding the eagerly awaited Witcher 3 to our line-up next year” said Alberto González Lorca, VP Third Parties, NAMCO BANDAI Games Europe. “We look forward to being once again the European partner of CD Projekt RED, and providing first-class service to one of the most revered video game franchises as it is coming to next-generation consoles in 2014.”

Saturday - October 26, 2013

Witcher 3 - Anniversary & Release Date

by Couchpotato, 01:11

CD Projekt Red celebrates The Witchers sixth anniversary, and announces they have sold six million games in the series.

Six million Witchers for Geralt’s Sixth Birthday! We are proud to announce that Geralt of Rivia, as known from your favorite video games, is now six years old!

Six years have passed since we’ve embarked on the magical journey of bringing one of the most unique and recognizable fantasy worlds into the realm of video gaming. We’ve started with a dream and a few rough ideas and today we’re on the forefront of the next generation of role playing games.

The continued support of gamers worldwide has been one of the keys to our success and a reason we have such a strong foundation to build from. We’d like to announce that six million copies of The Witcher games have been sold up to this day and our community is growing into one of the strongest RPG fandoms in the world. It is because of your dedication and constant involvement that the Xbox 360® version of The Witcher 2 has achieved “Classics” status in Europe and we are able to grow as a developer and bring you games that we hope will stay with you for years.

“CD Projekt RED was built on the idea that giving gamers more is always worth it. Since the very beginning of our journey we have seen that the approach of inviting gamers into a dialogue with the developer is really important and can shake up the - sometimes self-destructive - business side of games. We hope you’ll stay with us for the years to come and that we will continue to make these changes together,” said Adam Badowski, Head of Studio, CD Projekt RED.

We’ve prepared an infographic to show how The Witcher series evolved during the years. You can download it here.

Next Amazon has posted a release date of September 30, 2014. for Witcher 3, but we all know how they change easily. It's subject to change as they say.

Friday - October 25, 2013

Witcher 3 - Preview @ PC Gamer

by Couchpotato, 01:17

PC Gamer has posted a new preview of The Witcher 3: Wild Hunt.

There’s a creature in the woods slaughtering villagers. The elders want to appease the gods in the hope that it will move on. The leader of the village’s young upstarts disagrees, and wants you – a professional monster slayer – to bring him the beast’s head for a bag of gold. What do you do?

The best fantasy RPGs serve up the juiciest dilemmas, and the Witcher series has form for throwing up quality let’smake- a-cuppa-and-think conundrums. Slaying the monster seems like the obvious option here, but if The Witcher 3 is anything like its predecessors things are going to get complicated fast.

The hands-off demo I saw was being controlled by CD Projekt Red. For the first time in the series, the game lets players potter about an open world full of incidental missions like this. The devs could just as easily steer Geralt elsewhere and go exploring, but they opt to side with the youngster and venture into the woods, using Geralt’s ‘Witcher sense’ to find the monster. A dull red haze highlights important clues in the environment, some scratch marks here, some tracks there. Geralt soon concludes that the boogeyman is a Leshen – a spooky, antlered humanoid of great power.

Thursday - October 24, 2013

Witcher 3 - Raptr Q&A Recap

by Couchpotato, 01:14

Corrupted Cartridge has a review from yesterdays Raptr Q&A with CD Project Red.

Have you changed the combat system?

“Yeah, the combat system is greatly evolved. It’s more intimate and fluid – one button press now translates to one sword swing. Each witcher Sign will now have an alternative form, for example, the AARD Sign can be both a directional attack and an area-of-effect attack. The camera system is also enhanced and now shows everything players need to see to get the most out of combat.”

What is the length of the story, time wise?

“The main story arc is about 50h of gameplay. The side quest part of the game should take gamers roughly the same time to max out although this is really dependant on your playstyle and the way you approach the game.”

Will you be showing more trailers, or an extensive gameplay video?

“Yes, Definitely! The closer are are to the launch of the game, the more awesome assets you’ll see! Stay tuned for more soon!”

Will you be returning back to The Witcher world after you have released The Witcher 3?

“Oh come on! We haven’t even released The Witcher 3 and you’re already asking about what’s next?! In a nutshell, yes, this is the final installment of the series but it’s not necessarily the last game in the universe.”

We know that there will be mini games. Is arm wrestling among them?

“There will be several mini-games including fist fighting and knife throwing. We can’t reveal everything yet though:)”

The improvements to so many features when transitioning from The Witcher to The Witcher 2 is astounding. The Witcher 2 in my opinion is nearly perfect. Without mentioning the obvious changes like the open world and new engine, what kind of improvements have been made in The Witcher 3 that will help continue the trend set by the first two games in the trilogy?

“The open world we’re introducing is not as “obvious” as you think. Our main objective is to maintain the intensity of the plot while allowing gamers to traverse the realm as they please. Combining these two elements is really hard work and it’s not just a case of removing the virtual borders – it’s a different approach to quest design and to many more aspects of development.”

Wednesday - October 23, 2013

Witcher 3 - Raptr Q&A

by Couchpotato, 01:07

CD Projekt RED hosted a Raptr Q&A earlier to answer any questions fans had. By now it's over but you can still read the questions, and their responses.

Hello Raptr members -- this is the CD Projekt RED team, makers of The Witcher series. Let’s talk about RPGs, The Witcher in general, and The Witcher 3: Wild Hunt, coming in 2014 to next-gen systems and PC (of course). We’ll be here this Tuesday, October 22, from 8AM to 1PM PDT -- which is quite late where we are, in Poland!

You can start leaving your questions below right now; “like” the ones you’d like to see answered the most, and we’ll try and get to those first. The top 20 questions (as determined by Raptr staff) will win codes good for both The Witcher 1 and 2! We will also give away one of 10 Witcher Wolf medallions!

UPDATE: CD Projekt RED participants:
Marcin Momot (community manager)
Mateusz Tomaszkiewicz (lead quest designer)
Marcin Blacha (lead writer)
Michał Platkow-Gilewski (head of marketing)
Przemek Wójcik (QA manager)

Thursday - October 17, 2013

Witcher 3 - Interview @ Gamestm

by Couchpotato, 00:14

Gamestm has posted a new interview with The Witcher 3: Wild Hunt writer Jakub Szamalek about setting the standard for next-gen role-playing game.

The Witcher 3 is being outlined as leading the vanguard for role-playing titles on next-gen hardware. Was that part of the mandate as development begun on the sequel?

We had that in mind because we brought the Witcher 2 to Xbox 360, which was at the time already 6 years old. That was everything we could squeeze out of the console. We needed to take the next step, we want to have more possibilities and the better hardware would allow more space to do things. Everybody knew more or less how far the new consoles were in development and we took that into consideration.

You’ve previously spoken of how the studio has developed its storytelling voice over the last decade. With that in mind, how CD Projekt RED approach The Witcher 3 from a narrative perspective?

We’re trying to go down the same path but developing it further. We still have mature themes when we design quests and the storyline, and we make sure there are not any good or bad decisions. The player always has to make a choice and face the consequences. This is a very important element of our games and we’re focusing on that but it’s also a more personal story and we’re really trying to make something that is considered nasty. There will be some parts that will make you go ‘Oh fuck. What have I done? I would have never imagined my decisions would result in something like that.’ Like in real life, we can’t always predict everything. We can’t always have wings for a good decision and horns for a bad decision. We’re avoiding that and sticking to this grey area. It’s really exciting because it allows us to develop this story in interesting and not so cliché way.

Will that result in multiple endings?

It will lead to multiple endings. We also want to show the players the smaller consequences to each decision and how they influence the world. We had that a little bit in The Witcher 2 already, so we want to stick to that and illustrate the impact the player’s actions had on different locations and characters.

Wednesday - October 16, 2013

Witcher 3 - Using SpeedTree For Forests

by Couchpotato, 01:29

Well this story might interest a few it's an announcement that The Witcher 3: Wild Hunt will be using SpeedTree for its vast forests.

SpeedTree® to Build Vast Woodlands in Gameplay of Next-Gen The Witcher ® 3

COLUMBIA, SC – In the highly anticipated RPG, The Witcher® 3: Wild Hunt, monster slayer Geralt of Rivia will journey through an open world of unparalleled scale, diversity and realistic ancient woodlands created with the help of SpeedTree® for Games.
                                                               
Concluding the riveting story of the widely-acclaimed Witcher game franchise from CD Projekt RED, The Witcher 3 is due out in 2014 on PC, PlayStation®4 and Xbox One, the all-in-one games and entertainment system from Microsoft. This will be the third title in the series to integrate SpeedTree middleware into the story-driven experience and natural environments that have become a trademark of the franchise.

“We’ve created really stunning ecosystems in The Witcher 3. Vegetation and trees in the game are a really important part of the overall experience,” said Michał Stec, Art Producer at CD Projekt RED. “Without the SpeedTree library, tools and SDK, it wouldn’t have been possible to include this level of detail and interaction with such intricate, woodland environments,” Stec added.

SpeedTree’s advanced SDK and real-time support of next-gen platforms played an important role in developing the expansive and open world of The Witcher 3, where creatures and characters interact with vast natural surroundings seemingly at will. “SpeedTree provided precise modeling and randomization tools to build the unique look we wanted for our massive forests,” noted Stec. “With The Witcher 3 set in an open world that will be about 35 times larger than Witcher 2, SpeedTree middleware greatly facilitated development and made the environments look really complete.”

SpeedTree developer IDV shared the company’s delight with CD Projekt RED’s implementation in The Witcher 3. “Our early involvement with next-gen platforms allowed us to provide the CD Projekt RED development team with the right tools at the right time,” said IDV President Michael Sechrest, “We’re looking forward to the release of the The Witcher 3 to showcase SpeedTree’s expanded capabilities, particularly on the new consoles.”

Sunday - September 29, 2013

Witcher 3 - Eurogamer Expo Presentation

by Couchpotato, 00:48

Eurogamer has posted a video of The Witcher 3: Wild Hunt presentation from the Eurogamer Expo 2013.

If you just want a written version US Gamer has a preview based on what was said.

Friday - September 27, 2013

Witcher 3 - Interview @ Leviathyn

by Couchpotato, 01:01

Leviathyn interviews Mikołaj Szwed with a few quick questions about Charles Dance, next gen, and game canon.

I know you either must be sick of hearing about the more “adult” nature of the games or must be proud that you handled it so successfully that people actually took it seriously and didn’t blast the game, but The Witcher 2 was praised for handling adult sexuality and romance in a mature manner that contrasted greatly with the first game’s sex cards. We know that the cards are out, but how will The Witcher 3 handle relationship dynamics? Do we get a choice between Triss, Yennefer and other women? Or is this choice out of the player’s control?

We want to continue in the vein of TW2, though I can’t tell you anything specific about the female companions that will appear in The Witcher 3 yet. We want to shape the relationships Geralt will have with various women in a mature way, that the player can feel a natural flow to the relation and at the same time still have different choices on how to approach this or that specific character. The romances will definitely not be linear.

Charles Dance will be the Nilfgaardian emperor in the game. How did that come about? What traits did he bring to the game that another actor may not have been able to? Are there many Game of Thrones fans on the team?

When we were doing research on potential candidates to voice Emhyr var Emreis, Mr. Dance was always someone who came to mind. Each group of people that was consulted on the matter somehow ended up saying that we should try to reach out to him. So… we did. And he agreed to lend us his voice. As for the specific traits of his voice, what I personally like is its commanding tone. You hear a sentence and you immediately treat it as an order. This and the beautiful accent make him a splendid Emhyr! As for Game of Thrones, it’s a great show and it has a lot of fans in the studio.

Lastly, can you tell us ANYTHING about Cyberpunk 2077. I mean, at all? Pretty please?

I’d love to, but that could anger the Psycho Squad representative pointing a gun at my back.

Tuesday - September 24, 2013

Witcher 3 - Interview & TGS Video

by Couchpotato, 00:12

The Sydney Morning Herald interviewed Peter Gelencser the Senior Level Designer at CD Projekt RED.

Such a large project obviously has a huge number of people working in many discrete teams, so I was curious as to how they all work together to make a cohesive whole. Gelencser's response was typically practical and simple: "We talk lots."

I replied that this seemed obvious, but he shook his head. "This you think would come naturally, but having worked at game studios I know it's not a standard thing," he said. "We spend a lot of time walking about the office, trying to get more information about where things are. That ultimately shakes things up."

"This is how levels are born. We, the level designers, will design something that we are thinking about, and then validate it with our visionaries: our leads and producers, who maintain the big picture," he explained. "If the major locations, landscapes, landmarks, and so on are approved, we create a rough sketch of them. So, this is what it would look like with streets, that kind of thing."

"Then we ask the gameplay designers if this will be compatible with what they want, how much space they need between houses, and so on. We then get that rough sketch to the environment artist, who will make it look nice, really put the details in there, like putting in the vegetation, painting the grass, the trees, and everything. It may come down to the artist saying, 'I want this rock to be right... here.'"

"So yeah, even though we have this huge landmass, it will come right down to placing individual rocks, individual plants," he said.

I also have the TGS 2013 video trailer if your interested. It's nothing new just has a few seconds of added footage. So it's up to you.

Friday - September 20, 2013

Witcher 3 - Interview @ GamingBolt

by Couchpotato, 01:11

GamingBolt interviewed Senior Level Designer Peter Gelencser to talk about the games comparison With Skyrim, random encounters, and customisation.

Skyrim’s kind of an obvious comparison that everyone draws. As designers, what game would you like The Witcher 3 to be compared to? I mean any games or television programs…

To be honest, itself. Because we don’t create properties to be compared and to be based on other values. It should be good on its own. We are iterating, basically, the feedback we got on The Witcher 1 and 2. We want to make it comfortable and accessible and efficient for you guys. So it’s your game. That’s why it’s not like it’s better than Skyrim or better than something. It’s good for you and you like it, and that’s it.

Is there any customization of Geralt himself?

I mean, we’re trying to maintain the standards we’ve established with the RPG features in the previous games. So customization will obviously include customization of items and equipment and all that. Other than that, we’re considering many possibilities, of course, and if we come to terms with any of them, we will probably feature them in one of our later presentations.

The Witcher 2 wasn’t exactly open world. Do you think going open world in TW3 presents a risk of losing what made The Witcher 1 and 2 so concise?

Actually I don’t think so. Because it was the story that came first, and then it kind of pushed out the environment. Because again, as I said, basically the vastness of the open world is there for you to explore the story. We really mean that. It’s going to be better than this. The vast open world is going to be full of opportunities and chances. So it’s not like everybody said “oh, let’s make an open world game and let’s fill it with chickens and whatever.” We came up with a huge story, that we have to put in some sort of a box. And this box is going to big.

Monday - September 16, 2013

Witcher 3 - Preview & Interview @ Dealspwn

by Couchpotato, 01:07

Dealspwn has a new preview for The Witcher 3: Wild Hunt from GamesCom 2013.

The world is in chaos. The Empire of Nilfgaard ravages the kingdoms to the North and, worse still, there's talk of the Wild Hunt -- a ghostly, ghastly, spectral, deadly force of myth and legend -- being seen, though few have lived to tell of its sighting. The trail goes colder by the day and a grizzled Geralt has little time to tarry or delay. The renowned monster hunter leads are slipping away and the hunt for the Hunt is becoming more and more difficult.

He comes across a cluster of armed men preparing to string up a frail, seemingly innocent woman. His companion urges that they push on. Geralt has other ideas. The men die quickly; the woman is set free. Geralt's response to his questioning companion is simple: "I'm killing monsters," he growls.

Choice and consequence, the uneasy balance balance between morality and necessity, these are the foundations upon which CD Projekt RED's outstanding RPG series -- The Witcher -- has been built. That means choice in combat, choice in exploration, and choice when it comes to dealing with problems, interacting with characters, and often deciding the fates of those you meet, shaping the world around you with your decisions. CD Projekt understand the unique potential of this medium far better than some.

I also have a video interview with Producer Marek Ziemak.

Friday - September 13, 2013

Witcher 3 - Gamescom 2013 Backstage Video

by Couchpotato, 01:33

A new video from CD Projekt Red shows the Witcher 3 booth at Gamescom 2013.

Gamescom facts, off the record statements, cheeky Instagram selfies and the-Ice-Giant-riding-the-escalator-prank are all included in this short sumup movie from the expo. We hope you'll have as much fun watching as we had making it.

 

Thursday - September 12, 2013

Witcher 3 - Interview @ GameReactor

by Couchpotato, 01:20

GameReactor posted a new article style interview with story writer Jakub Szamalek  about story, surprising the player, and saying goodbye to Geralt.

We caught up with Witcher 3: Wild Hunt writer Jakub Szamalek between the team's Gamescom presentation of the title, to discuss with him the challenges of adapting the franchise's rich story as the series shifts from a linear progression into an open world structure.

"We spend a lot of time in pre-production period figuring out how to approach it. In Witcher 2, the story had a linear structure - a lot of branching - but it was linear in the end. We'd move the player from location to location when they completed the main quests.

"Whereas in Witcher 3, they will have complete freedom over where they go and when they do it. So we have less control over what the player does and have to take into account many more options. So the problem of pacing is much more difficult here; we really don't know what the player will do. But we've figured out a few ways to cope with that, the main one being that the story in Witcher 3 isn't linear at all; it's a collection of elements, that you have to find and collect them piece together to get a full picture."

And while this is the last chapter in Geralt's story, CD Projekt may not be done with the world just yet.

"This is the last instalment of Geralt of Rivia. That's not to say we don't want to make any more games in the Witcher universe, because it's such a great world, so many interesting NPCs and great places we haven't shown yet. We do hope we'll have the opportunity of maybe revisiting it at some point in the future.

"But we had to say our goodbyes to Geralt. It was a pleasure and honour to do stories for him, bur each character reaches a point were you should leave them alone, close the door and say that's it."

Monday - September 09, 2013

Witcher 3 - Nvidia's Fur Tech

by Couchpotato, 00:26

A new article on DSO Gaming talks about new Nvidia tech that will render animal fur in The Witcher 3. From the looks of it you will need the latest video card to barely even render it.

During this year’s PAX Prime, Nvidia showcased its Fur Tech that will be used in The Witcher 3. In this demo, Nvidia showcased what its latest tech looks like, however it seems that this particular technique will require a really high-end graphics card in order to be enjoyed. In fact, Nvidia demoed its Fur tech at a mere resolution of 1024×768 and the Titan card was able to only push 65fps when there were two wolves on screen.

Saturday - September 07, 2013

Witcher 3 - Interview @ EuroGamer

by Couchpotato, 00:51

EuroGamer has a new video interview for The Witcher 3: Wild Hunt that hunts down new game details.

Find out all about The Witcher 3: Wild Hunt's huge open world, it's monster hunting quests and why everything isn't always black and white in this exclusive interview with Jakub Szamalek, one of the games lead writers!

Tuesday - September 03, 2013

Witcher 3 - Interview @ El33tonline

by Couchpotato, 01:15

El33tonline has a new interview with Story and Quest Designer Mikołaj Szwed from GamesCom 2013.

Tom: With it being a multi-region, open world – what does this mean? Is it a set of islands or a big landmass – are there very different locations?

Mikołaj: At this point I can tell you that there will be three regions in The Witcher 3, so basically there are the Skellige islands – the location you actually saw in the presentation – this has a Nordic/Celtic feel to it so this is an archipelago – a couple of islands. And you’ll have Novigrad which is the biggest city in The Witcher world with its surroundings – it’s inspired by medieval Amsterdam and has a similar role to Venice during the 15th and 16th century. So it’s a very powerful, free city – richer and stronger than many of the kingdoms in the south. Then we’ll have Vellin – also called the No Man’s Land. So basically this is the area where the Nilfgaard clashed with the northern kingdoms and the front went north and south, and north and south, and what lies between is a desolate, destroyed land. People were killed, raped and hung there – everything that’s worst – that’s Vellin, that’s No Man’s Land.

Tom: I noticed just from the presentation that it seems like there’s a greater focus now on hunting beasts?

Mikołaj: Monster hunting was always a very important element of the Witcher games – it was already present in the Witcher 1 – in The Witcher 2 not so much but there were still side quests where you had to hunt the Endregas or the Nekkers or the Harpies. So basically we wanted to give it a more prominent place in The Witcher 3, so basically now that we have an open-world game there will be far more places to put all this stuff there. We also have this new system – like these Witcher senses – which will be used to investigate both cases connected with monsters as well as not. So basically you’ll be able to track the tracks of the monsters in the forest – not only visual tracks but also you’ll be able to listen to sounds. And there will be different types of monster hunting – for example, sometimes you’ll be able to come across a monster yourself without even knowing that there’s a side quest for this monster – you can kill it and then take the trophy and then it turns out that someone will pay for your trophy. In other situations you’ll have to, for example, gather information from witnesses about the monsters, so actually you’ll get to know what monster type it is and ferret it out just like the Leshen. So basically you have to know what the monster is in order to lure it out because some of the monsters – it won’t be possible to find them until you get to know how to lure them out from their lairs.

Saturday - August 31, 2013

Witcher 3 - Interview @ Gematsu

by Couchpotato, 00:47

Gematsu interviewed CD Projekt RED Studio Head Adam Badowski at GamesCom 2013.

I was delighted to read your consistent anti-DRM stance, as I’m personally not a fan. And that’s why I feel as if CD Projekt RED is presented as sort of a ‘superhero’ to the development community, and just one of the reasons why you’re extremely popular with consumers. You come off as very nice people who are passionate about making games, and it shows in your products. Now that you are producing multiple games simultaneously, was it difficult for you to transition from a single-project studio to a multi-project one?

Badowski: Well, the most difficult time was when we grew from 50 members to 100 members. Once we learned that we should not run the company as a corporation, but rather as a nice place to develop games at, everything went much smoother. Now growing another 50 to 100 people should not be an issue anymore. We know how to make games and Cyberpunk [2077] is developed within a smaller team with core members from The Witcher team (Roland’s note: The Witcher 3 is being developed first, then focus changes to Cyberpunk 2077]. Thanks to that we are researching a new, improved approach to game development: we would like to develop the game so it can enter full production once we have all the details finalized and know everything about it.

What I saw during the demo looked fantastic. It’s difficult to believe you are focusing on content over technology. At E3, you already gathered many awards (best RPG, best visuals, game defining the next generation, etc.), but we’ve only seen a few trailers. This was the first time I’ve seen it running live and it looked, again, fantastic. So, naturally I was shocked to hear that comment.

Badowski: I do not want to have an exaltation, but right now this is not the final state and we already know that we can still keep on going and pushing to further improve [the final product].

Friday - August 30, 2013

Witcher 3 - Interview @ PC Gamer

by Couchpotato, 00:52

PC Gamer has a new interview with story writer Jakub Szamalek at GamesCom 2013.

What we’ve seen of The Witcher 3 looks breathtaking, but it’s also only a tiny part of the game. The trailers and screenshots coming out of CD Projekt RED have all been taken from the Skellige Islands, just one of the many and varied locations Geralt will be witching through. Talking to us at Gamescom, story writer Jakub Szamalek revealed some of the massive RPG’s other regions, as well as the stories to be found in them.

Thursday - August 29, 2013

Witcher 3 - Video Interview @ PlayStationAccess

by Couchpotato, 00:41

PlayStationAccess has a video interview for The Witcher 3: Wild Hunt with Gameplay Producer Marek Ziemak. The topics include combat, the morality system, and the open world size.

Wednesday - August 28, 2013

Witcher 3 - Preview @ TPReview

by Couchpotato, 00:04

TPReview is the lastest site to post a new preview from GamesCom 2013 for Witcher 3.

The gameplay we got to see opened with Geralt in a huge open world. Gone are the instanced-off areas of the Witcher 2, replaced with a world 36 times as large. We were promised that every time you seen an incredible vista, you can go anywhere you see. The world looked beautiful, mostly in line with The Witcher 2 (which is no slouch at 1080p even by next-gen’s standards) but with a huge new raft of graphical effects such as the grass blowing when a storm picks up and all of the trees moving realistically. Water too looked much more impressive (which appears to be a theme with next-gen games) and sailing is one of the new transportation options, with Geralt simply hopping in a boat and carrying on his merry way during the demo (oddly no-one seemed to notice he’d taken it). Meditation is back and now as you sit there time passes quickly in front of your eyes, with the hours ticking by and daylight giving way to sunset and nighttime in an incredibly realistic and dramatic cycle that showed off the capabilities of the new graphics engine.

Tuesday - August 27, 2013

Witcher 3 - Video Interview @ PCGMedia

by Couchpotato, 00:49

PCGMedia inteviewed the game’s Executive Producer John Mamais, and one of the question asked was about sabotage quests.

Talking to Mamais, we asked that if an NPC “really dislikes” Geralt, could that person then send Geralt on a quest that would put his life in danger, when Mamais posed the idea that NPC’s will dynamically react to Geralt.

Mamais said “that’s a good idea,” when we pressed on the notion that raising and lowering prices based on reputation might not really be enough of an innovation.

“It’s a good idea, but it’s not in there yet?” we replied, at which point Mamais said “I don’t know if it is or not actually,” joking that “if it does get in there, you can’t take credit for it.”

Monday - August 26, 2013

Witcher 3 - Preview @ Rock, Paper, Shotgun

by Couchpotato, 00:47

Rock, Paper, Shotgun  has a new preview about The Witcher 3: Wild Hunt.

The rise and rise of CDP has been a remarkable thing to watch. What we’re seeing is a studio spooling up to full power. The enormous ambition of The Witcher failed to really hit its mark, but the intention was clear. The even greater ambition of The Witcher 2 revealed CDP to be an RPG creator that was hitting its stride, as well as achieving its ambitions, and now the third game, The Witcher 3: Wild Hunt, threatens to outshine an entire industry with its technical and artistic prowess. Full power, I suspect, has been reached.

There’s every reason for scepticism at this early, hype-manufacturing stage, but what we saw at Gamescom this year suggests that The Witcher 3 could be the most important mainstream game of 2014. If nothing else the rather blunt claim of “a world thirty-five times the size of The Witcher 2″ should get our attention.

What was shown to press audience at Gamescom was a 45-minute sequence played and narrated by the developers. It was as staged as all such demos are, but there was no doubt that this was the actual game (mistakes in combat revealed that, and we’ll come back to that), running as intended.

Sunday - August 25, 2013

Witcher 3 - Video Interview @ Game Informer

by Couchpotato, 00:27

Game Informer has a new video interview were CD Projekt talks about The Witcher 3, and it's fans.

Gameplay producer Mark Ziemak from CD Projekt RED talks about showing off The Witcher 3: Wild Hunt and gauging fan reactions to the new RPG as well as staffing up at the studio to finish off the upcoming game.

Saturday - August 24, 2013

Witcher 3 - Video Interviews

by Couchpotato, 01:44

Today I have two more video interviews for The Witcher 3. So sit back and relax cause it will take a while to watch both. Enjoy everyone.

Dual Shockers is the first video interview with Story and Quest Design Producer Mikołaj Szwed.

In the next video interview from The Gamers Hub Vaughn and Finn interview writer Jakub Szamalek.

Friday - August 23, 2013

Witcher 3 - News Roundup

by Couchpotato, 01:10

The next article and video ask the one question on most gamers mind. Just how big is the open world of The Witcher 3: Wild Hunt?

Destructoid  

How's 100 hours of gameplay for huge? We were told that The Witcher 3's world is 35 times bigger than that of The Witcher 2. In fact, just one of the islands in the world of The Witcher 3 is bigger than the whole world of its predecessor.

In this world you'll find a blend of their main story, sidequests, varied encounters, and vast lands. Main character Geralt will walk, run, jump, climb, and swim through his freely explorable environment, and if that doesn't take him far enough, he can ride horses, take boats and more. There are no artificial barriers -- if you can see it, you can go to it. 

But a big world is pointless without something to do in it. The developers have spent a lot of time making sure that this world is dotted with enough encounters and points of interest that you'll always have something to do. In a live demonstration, we saw that at any one point there's always at least a few things in the distance you can run up to and interact with.

Next Gamespot interviews Jakub Szamalek to discuss the specifics of the open world of The Witcher 3: Wild Hunt.

And for last DSO Gaming has news of a possible Witcher adventure game. Oh and I almost forgot dont miss the new screenshots.

Friday - August 16, 2013

Witcher 3 - Did CD Projekt Cross The Uncanny Valley?

by Couchpotato, 00:13

Forbes has a new article about the latest trailer killing monsters, and asking did the game cross The Uncanny Valley?

I’ve talked about realism and the Uncanny Valley in the past plenty of times, and always as a skeptic. Today I may have to change my opinion.

Before we begin, a quick definition:

The Uncanny Valley is a concept used in both robotics/AI and computer graphics. The theory posits that the closer we get to realism in graphics—to a human face, for instance, that looks like it was filmed rather than programmed—and the closer we come to human-like intelligence in robots, the more perturbed these creations will make us.

We begin to feel repulsed by the small details that still aren’t quite human, that jar us back and forth between the manufactured and the illusion of reality—by those haunting, inhuman eyes in the recent animated Beowulf film, for instance.

Today, Polish developer CD Projekt RED released a cinematic trailer for their upcoming RPG The Witcher 3 that, at first blush, I thought was live-action.

On closer examination, the fact that this is CGI becomes much more apparent, but for a moment there—when the woman’s face (pictured above) first comes onscreen—I thought it was real.

 

Thursday - August 15, 2013

Witcher 3 - Charles Dance to Voice the Emperor of Nilfgaard

by Couchpotato, 01:19

CD Projekt announces that Charles Dance is to voice the Emperor of Nilfgaard in Witcher 3: Wild Hunt.

Charles Dance, the British actor and screenwriter best known for his roles in Alien 3, The Last Action Hero and Game of Thrones, will voice Emperor Emhyr var Emreis in The Witcher 3.

“Charles Dance is the perfect candidate to play the mighty Nilfgaardian emperor in our upcoming title. It’s a dream come true for the team here at RED to be able to work with such an accomplished actor and magnetic personality, said Marcin Blacha, Lead Writer for the title.

Wednesday - August 14, 2013

Witcher 3 - Killing Monsters Cinematic Trailer

by Couchpotato, 10:41

Well the countdown is finished can you guess what it was? No well let me tell you.Cool

It seems CD Projekt Red has a new cinematic for The Witcher 3: Wild Hunt.  It highlights the morally ambiguous tone of the game.

Warning: Video is not for the faint of heart I mean it.

CD Projekt RED is proud to present The Witcher 3: Wild Hunt "Killing Monsters" cinematic trailer to the public for the first time, offering a thrilling glimpse into the morally ambiguous universe of Geralt of Rivia.

"Killing Monsters" portrays the cruel and gritty world of The Witcher and foreshadows the mature mood of the upcoming story-driven RPG, The Witcher 3: Wild Hunt, set for release on PC, PlayStation 4 and Xbox One in 2014.

Tuesday - August 13, 2013

Witcher 3 - New Counter On Website

by Couchpotato, 01:03

A new count down has been appeared on the official Witcher website. This may have something to do with Witcher 3 being shown behind closed doors just for the media at Gamescom .

They also have a goodies download button that will give you a few wallpapers, screenshots, and two soundtracks. Enjoy

Saturday - August 03, 2013

Witcher 3 - Interview @ GamingLives

by Couchpotato, 00:23

GamingLives interviews Gameplay Producer Marek Ziemak with some questions about The Witcher 3: Wild Hunt.

With The Witcher series, the lead character is taken from one featured in a series of novels. Are you given free rein of what you can do with him?

As a whole, we have absolute freedom with what we are doing with the franchise and what we are doing with Geralt at this stage. We feel quite comfortable with it, but I guess we are controlling ourselves, we are not abusing the system because we believe that the books are really great, the storyline was impressive, the way Sapkowski was creating his world was really interesting, and we don’t want to change the shape of it too much.

There’s an incredible level of detail, even in the pre-alpha build. The man asking Geralt to stay and have a few drinks, with the fur on his shoulders you could see every single hair. How do you manage to fit in so much intricate detail without sending any computer or console screaming?

We are working hard on our brand new technology, REDengine 3, and it’s still not optimised, so I guess it’s going to be much better, both in terms of the quality and the speed it’s running on PC, but it’s hard to say. We’re just trying to do our job and get the best we can get out of a specific architecture and out of a specific machine, and it looks good. I guess we’re quite experienced at this stage!

There’s over a hundred hours of gameplay, how big do the scripts get when you’re in development?

I’d have no idea, it’d be really hard for me to give you an exact number of quests, because it’s just massive, I usually operate in numbers. The rough estimate right now is that we are delivering about fifty hours of main storyline and fifty hours of side-quests whilst exploring the world and all of those different events happening in the world.

There’s around thirty-six endings to think about as well, is that correct?

Yeah, but we refer to it as “the state of the world”, so at the end of the game the world can be in thirty-six different, meaningfully different states, and these are all reflective of your decisions and the consequences of the world that happen because of those choices.

Wednesday - July 31, 2013

Witcher 3 - Interview @ Examiner

by Myrthos, 16:28

Examiner has finally published the interview with CDP Red's Konrad Tomaszkiewicz, they have been hyping for the last two days. The interview is more about open world gaming in general and less about The Witcher 3.

Examiner: As we end this current generation of gaming, how has the genre of open-world gaming evolved?

Konrad Tomaszkiewicz: Game worlds have gotten really big, immersive and, most importantly, detailed. There was a time when open world gameplay meant that you just had to travel from point A to point B with nothing to do in between. The surroundings tried to emulate the wilderness, clumps of polygons were meant to look like animals and so on. The big difference is that, nowadays, there’s like a second game between point A and B. If you want, you can forget that point B even exists. It happened slowly, so many gamers just take it for granted. But when you think about it for a while, it’s really a magnificent thing!

 

Witcher 3 - Interview @ PCGAMER

by Couchpotato, 00:18

PCGAMER interviews Executive Producer John Mamais to ask a few questions about The Witcher 3: Wild Hunt.

PC Gamer: Does Geralt have any leisure activities—more of The Witcher 2’s minigames?

John Mamais, Executive Producer: We’ve mentioned knife throwing before but TW3 will include additional mini-games that we don’t want to reveal just yet.

We have, though, introduced something entirely new to the series in The Witcher 3 that needs mentioning here—Monster Hunting. It’s not exactly a leisure activity but it is an engaging new feature outside of the main quests, something that bolsters the RPG feel and plays into the hardcore nature of the game. Geralt is a witcher and hunting monsters is his main source of income—but in the previous games he was swept from place to place by urgent affairs and didn’t really have the time to take on a lot of extra monster-slaying jobs. In The Witcher 3, we’re on the road again and hunting monsters is back in the spotlight. The leshen sidequest is a great example of what monster hunts look like—you gather evidence as you try to determine what kind of monster are you dealing with and what its weak spots are. Then, depending on the type of beast, you find its lair or lure it out. We tried really hard to embed each and every monster hunt in the world so they emerge naturally—quite often the monsters are worshipped or feared, there are local legends about them and so on.

How persistent is the world? If Geralt returns to that village after the leshen quest, will we see how our actions changed it?

Yes. After you make your choices and complete the quest, you can revisit the village and see the impact your actions have had on it. At E3 we showed this in the form of an instant flashforward, but normally that’s something players would see after several hours of play. Geralt’s actions (or his inaction) will visibly impact various NPCs and communities.

Do any sidequest encounters involve large-scale events, such as a town under siege?

We’ve got quests that cause ripples on a really large scale but these are usually part of the main story arc. Sidequests will resonate with the world on a more intimate level—depending on our decisions villages or specific districts of a city may be affected.

Monday - July 29, 2013

Witcher 3 - Angry Joe Interview

by Couchpotato, 12:43

Angry Joe has a new video interview with CD Projekt RED's Konrad Tomaszkiewicz. Also for any Polish watchers I have a seven-minute video interview on TVN CNBC.

 

 

Friday - July 26, 2013

Witcher 3 - Warner Bros To distribute in NA

by Couchpotato, 02:01

CD Projekt RED announces they have partnered with Warner Bros. Interactive Entertainment to bring The Witcher 3: Wild Hunt to North America.

  Warner Bros. Interactive Entertainment will be responsible for the distribution and promotion of The Witcher 3: Wild Hunt in North America.

    “The premiere of The Witcher 3 is the most important event in CD Projekt’s history. Warner Bros. Interactive Entertainment is an extremely valuable partner for us because of their experience and established position on the American market, which is crucial to CD Projekt’s further rapid development. We’re very happy that our partners share our faith in The Witcher 3’s success and are ready to become fully engaged in providing promotion and sales support for the franchise in North America” - said Adam Kicinski, President, CD Projekt.

    “The Witcher 3 is among the most anticipated games of 2014 and one of the most promising RPGs scheduled for release on next generation hardware,” said Kevin Kebodeaux, Senior Vice President, Sales, Americas, Warner Bros. Interactive Entertainment. “We are very pleased to continue our partnership working with CD Projekt on the Witcher franchise, which aligns with our goals to deliver quality experiences to gamers.”

    The third installment of the Witcher saga will be released in 2014 for the PC, PlayStation 4 and Xbox One all-in-one gaming and entertainment system.

Source: CD Projekt

Sunday - July 21, 2013

Witcher 3 - Interview @ StickSkills

by Couchpotato, 01:14

StickSkills interviews Game Director Konrad Tomaszkiewicz on topics such as the games  comparisons to Skyrim and next-gen challenges.

StickSkills: We keep hearing about Wild Hunt’s open world, and how the geography players will be able to explore is more than 30 times bigger than what was seen in The Witcher 2. Does that mean the game’s quests and personality might be more dispersed, or will The Witcher 3 continue the series’ trend of being a “dense” RPG?

Konrad Tomaszkiewicz, Game Director: The quest per pixel (we should trademark this!) metric is as high as it’s humanly possible in The Witcher 3. We’ve added quite a few people to the departments responsible for quest design and writing – we’re willing to go very far make side-quests seamless and coherent with the whole world you’ll get to explore. Nothing is generic; we try to avoid clichés as much as we can. There’s a lot of hard work involved as everything is being done by hand, we try to give every NPC a convincing backstory and every part of the land a bit of their own folklore. If you remember our E3 demo, where we showed the Leshen and the monster’s impact on the local folk who build something of a ritual around it, yeah, that’s what we mean. And it was “just” a side-quest.

SS: At this point in development, are you sick of hearing the Skyrim comparisons? What do you think sets your game apart?

KT: Skyrim is a great game and it’s always a good thing when people think well of your game. Having said that, The Witcher 3 is a story-oriented experience. What we excel at is reaching that center of the brain that’s responsible for evoking emotions – we constantly put stuff in and observe a full palette of gamers’ reactions. Sapkowski created a really believable and dark universe and this is something really unique to us. In this regard, adding the open world to The Witcher is just another step to make it a more complete experience and not the main feature of the game. We’re still focusing on the narrative, the world just got a lot bigger and the borders within it disappeared.

SS: Does The Witcher’s narrative priority at all hurt the combat? This is a franchise built on its story, but what are you doing in this third game to keep players interested in the mechanics?

KT: It’s not like the narrative ever hurt the mechanic, or at least we hope so! To cater to the needs of those who prefer a good brawl, we’ve completely redesigned the combat while retaining the things that gamers told us worked in The Witcher 2. The fighting will be more intimate and the pace will be a bit slower making the whole experience less chaotic and more tactical. We’ve had several approaches to what we thought would be the sweet spot of a superior combat mechanic and this time, with all lessons learned, we think we nailed it.

 

Source: N4G

Saturday - July 20, 2013

Witcher 3 - Audio Interview @ VGS

by Couchpotato, 00:25

Video Game Sophistry has posted their latest weekly podcast. In the podcast they interview Marek Ziemak the Gameplay Producer from CD Projekt RED.

How do you romances work? How long will it take to get from one side of the map to the other? WILL DICE BE BACK!

Source: N4G

Friday - July 19, 2013

Witcher 3 - Preview @ OXCGN

by Couchpotato, 00:19

OXCGN has the latest preview for The Witcher 3: Wild Hunt. The site ponders the question is the game,"The most advanced RPG yet?"

It seems lately that we, the gaming population, are a sucker for massive open-world adventures.

While we also love well-crafted stories, they are sometimes sacrificed in favour of a gigantic world that players can seamlessly explore. For example, there’s no argument that Skyrim had a beautifully detailed world, but many felt the storyline wasn’t befitting the world.

On the other hand, some games focused on narrative can tack on a somewhat empty world to present a larger environment. Take L.A. Noire  for example, a large game world that featured little to do outside the main storyline.

The Witcher 3: Wild Hunt, aims to rectify this matter, and is already shaping up to be one next year’s most anticipated titles.

During this year’s E3, CD Projekt Red were on deck to personally show off their progress on Geralt’s latest adventure. I was lucky enough to be able to check out firsthand what lies in store for fans of The Witcher series, through an in-depth 45 minute gameplay demo.

CD Projekt Red have claimed that The Witcher 3: Wild Hunt will be the genre-defining RPG, one that utilises true Next Gen technology, combining both massive open worlds with a deep, branching narrative framework.

Sure, it sounds very ambitious, but from what I saw first hand at E3, and knowing the quality of their previous work, I’ve got to say, they might just do it.

Source: N4G

Thursday - July 18, 2013

Witcher 3 - Redefining the RPG

by Couchpotato, 03:17

The Witcher 3: Wild Hunt has a new video from VG247 with Designer Mateusz Tomaszkiewicz, and Lead Gameplay Designer Maciej Szczesnik.

The topic of the video is about claiming the game is going to redefine the RPG. That is a bold claim indeed, and I really hope it comes true.

Wednesday - July 17, 2013

Witcher 3 - Concept Art Released

by Couchpotato, 03:18

DSOGaming has a post showing a never before seen concept art for The Witcher 3: Wild Hunt. So without wasting any more of your time go bask in the glorious artwork.

And it’s that time of the week again. Although CD Projekt RED has not revealed any new information about The Witcher 3, the Polish company has released a new concept art for it that can be viewed below. What’s really surprising here is that the game’s visuals come really close to that piece of concept art, so kudos to CDPR’s artists (at least the overall atmosphere is similar). We’d love to share more about The Witcher 3 but at this point… let’s say we can’t. Still, you can enjoy this new concept art below.

 

 

Monday - July 15, 2013

Witcher 3 - Interview @ PSU

by Couchpotato, 00:26

PSU is the lastest site to interview Game Director Konrad Tomaszkiewicz on various topics for The Witcher 3.

What opportunities for domestic role-playing will be offered in The Witcher 3? Stuff like tavern games, home building, relationships, property, etc.?

At this point I can confirm tavern games and mini-games in general (e.g. axe throwing in Skellige). As for home building, I think we won’t go in that direction--the world is in turmoil as Nilfgaard invaded the Northern Kingdoms and you’ll see more houses burning than being built. That said, we probably will introduce a place or two to keep property in, but that’s to be determined in the future. Relationships will be present in the game but I don’t want to go into details now.

What’s most important, however, is Monster Hunting. Calling it a “mini-game” would be a major injustice so we’re treating it more like a new game mechanic. Geralt is a witcher--he basically hunts monsters for gold. Imagine this: you’re passing through a village and you hear in a tavern that the locals have a problem with people disappearing in the forest. People are desperate so they decide to hire you.

First you’ll have to find clues to determine what kind of monster menaces the villagers, then find the monster’s vulnerability and then the monster itself. The best part of it all is that all these stories are well-rooted in the local folklore--the villagers will tell tales about the monster from their youth, for example. This creates a feeling of a coherent world and it’s one of the things we’re extra proud of.

During the E3 gameplay demo, I saw cliffsides and forests that reminded
me of similar areas in The Witcher 1 and 2 where invisible walls or environmental walls kept players from entering inconvenient areas. Will the same walls guide exploration in The Witcher 3, or can I, say, jump off a 200-meter cliff into the ocean on a whim?


The short answer is: you can go everywhere within our huge game-world without invisible walls. If jumping cliffs is your thing, you can break your neck as many times as you wish! The world you see is as seamless as we can make it.

How will NPC violence be handled this time around? Am I free to attack townspeople, attract guard attention, and the like?


We’re exploring many options at this point. Currently, you won’t be able to attack townsfolk, but this may change depending on the direction the team finally decides to take. It’s a question of the universe itself--Geralt has been trained to protect people from monsters and killing them would mean he’s becoming a monster himself. Killing townsfolk breaks immersion and derails the narrative. Since we deeply value storytelling, we will always go with the option that supports it rather than giving you a choice that the world doesn't benefit from. If we choose not to give you the option to kill NPCs, it's not because we can’t do it, it’s because the overall gameplay experience will benefit from it in our opinion.

Thursday - July 11, 2013

Witcher 3 - More Interviews

by Couchpotato, 01:28

StructureGaming brings us another interview among dozens with the developers of The Witcher 3: Wild Hunt.

JC: Will The Witcher 3 maintain its adult rating? Will nudity, excessive violence and strong language still be a major part of the game? Will it be softened up for the next-gen consoles to cater to a larger player-base?

DG: Stories in the Witcher games have always touched upon mature themes and we’re sticking to that tradition in the latest installment of Geralt’s adventures. These elements are inherited from the books and the universe that Andrzej Sapkowski has so skillfully created. We can’t change course just to cater to a larger player base – that would go against all we’ve stood for over the years.

JC: With The Witcher and The Witcher 2, the enhanced content was released to gamers free of charge, as well as all subsequent DLC. With most developers & publishers moving towards “Day 1” DLC, as well as considerable amounts of post-release DLC, will CD Projekt continue to offer extended content free of charge, or will we see paid DLC in the future?

DG: “Some things never change, some things do” – wise words from a great film, and also quite applicable here: this is one of the former. We didn’t build a close relationship with our fans just to abandon it now – our policy concerning the release of additional content has become a part of who we are. I mean, we simply don’t understand how someone could expect payment for adding two new swords and some shiny armor to a game. That would be totally against our DNA.

We plan on continuing this trend in the case of The Witcher 3. Having said that, as of now, we still don’t have all the details on how the new consoles will tackle these issues. We’ll try our best to stay true to our traditions on these platforms. Fortunately on the PC we’re free to do as we choose in this matter.

Next I have another interview from Games.on.net.

“We don’t create the game with any specific rating in mind,” said CDPR’s Agnieszka Szostak to games.on.net. “We implement in it things we believe will create the best gaming experience. Whether those are meaningful choices, deep relationships between characters, sex scenes, bloody combat or curses.”

“If we think they are needed there to make the game world living, breathing and believable they will be there. Rating of the game is a secondary thing really.”

Szostak said that the only time they’ll know whether or not The Witcher 3 fits into the new R18+ category will be when they actually submit it.

“The fact that there’s a higher rating now available in Australia might potentially mean we won’t be forced to do any changes to the game to release it there and that’s a good news of course for both us and Australian gamers. But we’ll know that for sure once the game will be sent for rating.”

“If the game is good and gamers will enjoy it money will follow,” Szostak concluded.

“Putting money, wide audience, ratings, sales charts on the first place is a wrong way of doing it.”

 

Tuesday - July 09, 2013

Witcher 3 - Interview @ DualShockers

by Couchpotato, 00:03

DualShockers has an interview with Game Director Konrad Tomaszkiewicz on various topics for The Witcher 3: Wild Hunt.

Giuseppe: The Witcher‘s saga now counts two games and a third is coming, and you’re sitting on top of an amazing success story after starting with a small studio and an engine borrowed from BioWare. How do you feel about it? Did you ever imagine, back then, that the project had the potential to gather this much support and fans?

Konrad Tomaszkiewicz: Thank you for the kind words! We had a vision and we always wanted to make the best games out there. I know it may sound a bit cheesy for someone outside of RED but if you ask anyone in the company, we actually believe in the games we make – everyone’s a fan and we’re all supercharged with even the tiniest news mention about our game. Even despite there’s 200+ of us! Did we imagine this would happen? Does dreaming count?

G: Several people at CD Projekt went on record saying that The Witcher 3: Wild Hunt will be completely seamless, with no loading screen at all. Is that limited to exteriors, or we’ll see absolutely no transitions between exteriors and interiors as well, and within interiors?

K: Since streaming such a big and detailed world may prove difficult, please do not treat this as a promise but…yes, at the moment, that’s the plan. We’re working very hard to make exteriors to interiors transitions fluid, without any loading screens. We want to give gamers a truly immersive world.

G: Combat and progression have undergone a lot of streamlining in the latest patch of The Witcher 2. Can we expect this trend to continue with the next chapter? Will there be major differences?

K: The Witcher 3 approaches combat in a very evolutionary way, despite the system being totally redesigned, it still retains the spirit of its predecessor – it’s much more fluid and responsive and less chaotic but still incorporates what players loved in TW2. Players will now feel each swing and the camera will complement each move. Each press of a button represents one swing (i.e. one animation) – there’s no button mashing hack and slash here – this system makes the combat in the game super responsive and the skirmishes themselves very intuitive.

We’ve added a ton of new action sequences when compared with TW2, Geralt can adopt various stances in combat (that totally changes the way the skirmish looks like). There’s no Quick Time Events and no scripted combat. Additionally, the Signs system is redesigned as well – every Sign now has an alternative form which allows a multitude of tactical options in combat. What’s more, you can combine different skills from every skill tree to make Geralt truly your own character. There’s a lot of new and awesome stuff coming your way and we’re still working on making it even better.

Friday - July 05, 2013

Witcher 3 - Interview @ ClickOnline

by Couchpotato, 02:11

ClickOnline has an interview with  Lead Gameplay Designer Maciej Szczesnik about The Witcher 3: Wild Hunt. The interview even has a few Cyberpunk 2077 questions.

Click: Considering the improvements brought via REDengine 3, how will NPCs react if Geralt gets a reputation for being overly brutal?

MS: We work towards creating an open, living world and we put a lot of emphasis on the consequences of player’s actions. That’s why in some quests players will be able to pick between taking a brutal course of action and a milder, more pacifist one. We’re exploring a variety of ways of providing players with choices in order to avoid repetitiveness.

When it comes to NPC reactions - we’re working on a reaction mechanic that will determine characters’ attitude towards Geralt. Thus starting a brawl in a village will not only antagonize the town guards, but also scare off the local inhabitants.

Click: Will Geralt have more opportunities to resolve conflicts via conversation? Are we likely to see any light platforming or puzzle sections in Wild Hunt?

MS: Yes, Geralt will be able to resolve some conflicts just by talking to people. However, it won’t be a generic mechanic, available at your disposal automatically. Instead, it’s a part of our meticulous quest design process. We want to tell a story first and foremost, and hard choices that evoke strong emotions and have concrete consequences are a vital part of that.
I wouldn’t expect any platforming or puzzle elements in The Witcher 3, though. Such features are not exactly in line with the general theme of our games, which revolves around a complex storyline and tough choices.


Click: Reportedly, Monster Hunting is much expanded in Wild Hunt – what role will potions, poisons, traps and preparation play in this system? Will it be a more strategic affair than its predecessors?

MS: We’ve revamped combat to make it feel more tactical. Players will need to plan for each encounter in advance, for instance by learning which fighting style will work best against a given foe. Potions and poison will be an integral part of these preparations as well. Monsters will in general be more challenging - we want to make each encounter memorable and difficulty has a role to play in that. Having to brew the proper potions builds on this.

Click: Are there any multiplayer plans for Wild Hunt? Assassins of Kings offered an arena mode, will this transform into a multiplayer option?

MS: Our focus is on making The Witcher 3 a breathtaking, unforgettable experience, a true storytelling gem among video games. Hard choices, morally gray characters - that’s what will make the next installment of Geralt’s story a truly great RPG. Any multiplayer features would only break the immersion we’ve worked so hard to achieve. That’s why The Witcher 3 will be a single-player experience only.


MS:
Yes, Geralt will have new parry moves, counters and dodges at his disposal. Thanks to the 96 new combat sequences I mentioned, fights won’t come across as repetitive. Additionally, combat itself has been slightly slowed down, and in turn has become more tactical. Defense will play a crucial role during fights. You’ll now be able to block incoming attacks while moving - swing your sword, though, and you’ll create an opening for your opponent. Combat will thus require more planning and thinking. - See more at: http://clickonline.com/games/interview--maciej-szczesnik-%5Bthe-witcher-3-wild-hunt%5D/18544/#sthash.egqX7m1u.dpuf
Click: Modern Action Games, notably Arkham City, Dark Souls and Revengeance put a lot of stock in their counters-attacking systems. Geralt was a fairly aggressive fighter last time, but will he have a wider range of parries, ripostes, evades, backstabs and defensive manoeuvres in Wild Hunt?

MS:
Yes, Geralt will have new parry moves, counters and dodges at his disposal. Thanks to the 96 new combat sequences I mentioned, fights won’t come across as repetitive. Additionally, combat itself has been slightly slowed down, and in turn has become more tactical. Defense will play a crucial role during fights. You’ll now be able to block incoming attacks while moving - swing your sword, though, and you’ll create an opening for your opponent. Combat will thus require more planning and thinking.


Click: There were five major signs in Witcher 1 & 2 – are there more signs on offer in Wild Hunt? Will basic version of the signs be available from the start? Or will they need to be unlocked?

MS: At the beginning, Geralt will be able to choose from five signs. It doesn’t end there, however - in The Witcher 3 we introduce new casting modes which effectively double the number of signs at the players disposal. These “alternative versions” will be unlocked through character development, but don’t think of them as simply stronger versions of the same spells - they will offer different tactical uses. Let’s take Aard as an example. The primary version of this sign will send a telekinetic thrust to stun or knock down foes. With time, players will be able to unlock a secondary version of the sign and by pressing and holding the button, they will send out a shockwave that knocks down all surrounding enemies (you can actually spot this in our gameplay trailer). Similar dual modes are available for every other sign.

Click: Can you tell me anything about the reported weakness/vulnerability targeting system in Witcher 3? How is it triggered? Will it tie into normal combat? Will it open up non-lethal solutions to certain battles?

MS: Currently we’re still brainstorming different ways to implement this feature, so unfortunately it’s way too early to talk about it. Should it find its way into the game, we’ll most likely make use of it as part of the Monster Hunting mechanics.

Click: We’ve heard Geralt can talk his way out of certain encounters and even accept an opponent’s surrender – will non-lethal playthroughs be possible in Wild Hunt?

MS: We have to take two notions into consideration here. Geralt is a witcher, a monster slayer and a brilliant swordmaster. To get fully immersed in the character, players have to experience violent outcomes to certain conflicts. He’s not a murderer, though, and with all the weight we put on story, Geralt will definitely be able to solve some problems in non-lethal ways. The concept of choice is embedded deep within our code and is a crucial feature of the design of every single quest. At the same time, we draw a mostly grim picture of a gray, rather than a black and white, world. In this world, killing might not be the most cruel way of finishing some quests.

And that’s me told! Bloodlust satiated for the time being (or quite the opposite actually), I asked Maciej to open up about the nuts and bolts holding Wild Hunt together… - See more at: http://clickonline.com/games/interview--maciej-szczesnik-%5Bthe-witcher-3-wild-hunt%5D/18544/#sthash.qihF70SV.dpuf
Click: Modern Action Games, notably Arkham City, Dark Souls and Revengeance put a lot of stock in their counters-attacking systems. Geralt was a fairly aggressive fighter last time, but will he have a wider range of parries, ripostes, evades, backstabs and defensive manoeuvres in Wild Hunt?

MS:
Yes, Geralt will have new parry moves, counters and dodges at his disposal. Thanks to the 96 new combat sequences I mentioned, fights won’t come across as repetitive. Additionally, combat itself has been slightly slowed down, and in turn has become more tactical. Defense will play a crucial role during fights. You’ll now be able to block incoming attacks while moving - swing your sword, though, and you’ll create an opening for your opponent. Combat will thus require more planning and thinking.


Click: There were five major signs in Witcher 1 & 2 – are there more signs on offer in Wild Hunt? Will basic version of the signs be available from the start? Or will they need to be unlocked?

MS: At the beginning, Geralt will be able to choose from five signs. It doesn’t end there, however - in The Witcher 3 we introduce new casting modes which effectively double the number of signs at the players disposal. These “alternative versions” will be unlocked through character development, but don’t think of them as simply stronger versions of the same spells - they will offer different tactical uses. Let’s take Aard as an example. The primary version of this sign will send a telekinetic thrust to stun or knock down foes. With time, players will be able to unlock a secondary version of the sign and by pressing and holding the button, they will send out a shockwave that knocks down all surrounding enemies (you can actually spot this in our gameplay trailer). Similar dual modes are available for every other sign.

Click: Can you tell me anything about the reported weakness/vulnerability targeting system in Witcher 3? How is it triggered? Will it tie into normal combat? Will it open up non-lethal solutions to certain battles?

MS: Currently we’re still brainstorming different ways to implement this feature, so unfortunately it’s way too early to talk about it. Should it find its way into the game, we’ll most likely make use of it as part of the Monster Hunting mechanics.

Click: We’ve heard Geralt can talk his way out of certain encounters and even accept an opponent’s surrender – will non-lethal playthroughs be possible in Wild Hunt?

MS: We have to take two notions into consideration here. Geralt is a witcher, a monster slayer and a brilliant swordmaster. To get fully immersed in the character, players have to experience violent outcomes to certain conflicts. He’s not a murderer, though, and with all the weight we put on story, Geralt will definitely be able to solve some problems in non-lethal ways. The concept of choice is embedded deep within our code and is a crucial feature of the design of every single quest. At the same time, we draw a mostly grim picture of a gray, rather than a black and white, world. In this world, killing might not be the most cruel way of finishing some quests.

And that’s me told! Bloodlust satiated for the time being (or quite the opposite actually), I asked Maciej to open up about the nuts and bolts holding Wild Hunt together… - See more at: http://clickonline.com/games/interview--maciej-szczesnik-%5Bthe-witcher-3-wild-hunt%5D/18544/#sthash.qihF70SV.dpuf
Click: Modern Action Games, notably Arkham City, Dark Souls and Revengeance put a lot of stock in their counters-attacking systems. Geralt was a fairly aggressive fighter last time, but will he have a wider range of parries, ripostes, evades, backstabs and defensive manoeuvres in Wild Hunt?

MS:
Yes, Geralt will have new parry moves, counters and dodges at his disposal. Thanks to the 96 new combat sequences I mentioned, fights won’t come across as repetitive. Additionally, combat itself has been slightly slowed down, and in turn has become more tactical. Defense will play a crucial role during fights. You’ll now be able to block incoming attacks while moving - swing your sword, though, and you’ll create an opening for your opponent. Combat will thus require more planning and thinking.


Click: There were five major signs in Witcher 1 & 2 – are there more signs on offer in Wild Hunt? Will basic version of the signs be available from the start? Or will they need to be unlocked?

MS: At the beginning, Geralt will be able to choose from five signs. It doesn’t end there, however - in The Witcher 3 we introduce new casting modes which effectively double the number of signs at the players disposal. These “alternative versions” will be unlocked through character development, but don’t think of them as simply stronger versions of the same spells - they will offer different tactical uses. Let’s take Aard as an example. The primary version of this sign will send a telekinetic thrust to stun or knock down foes. With time, players will be able to unlock a secondary version of the sign and by pressing and holding the button, they will send out a shockwave that knocks down all surrounding enemies (you can actually spot this in our gameplay trailer). Similar dual modes are available for every other sign.

Click: Can you tell me anything about the reported weakness/vulnerability targeting system in Witcher 3? How is it triggered? Will it tie into normal combat? Will it open up non-lethal solutions to certain battles?

MS: Currently we’re still brainstorming different ways to implement this feature, so unfortunately it’s way too early to talk about it. Should it find its way into the game, we’ll most likely make use of it as part of the Monster Hunting mechanics.

Click: We’ve heard Geralt can talk his way out of certain encounters and even accept an opponent’s surrender – will non-lethal playthroughs be possible in Wild Hunt?

MS: We have to take two notions into consideration here. Geralt is a witcher, a monster slayer and a brilliant swordmaster. To get fully immersed in the character, players have to experience violent outcomes to certain conflicts. He’s not a murderer, though, and with all the weight we put on story, Geralt will definitely be able to solve some problems in non-lethal ways. The concept of choice is embedded deep within our code and is a crucial feature of the design of every single quest. At the same time, we draw a mostly grim picture of a gray, rather than a black and white, world. In this world, killing might not be the most cruel way of finishing some quests.

And that’s me told! Bloodlust satiated for the time being (or quite the opposite actually), I asked Maciej to open up about the nuts and bolts holding Wild Hunt together… - See more at: http://clickonline.com/games/interview--maciej-szczesnik-%5Bthe-witcher-3-wild-hunt%5D/18544/#sthash.qihF70SV.dpuf
Click: Modern Action Games, notably Arkham City, Dark Souls and Revengeance put a lot of stock in their counters-attacking systems. Geralt was a fairly aggressive fighter last time, but will he have a wider range of parries, ripostes, evades, backstabs and defensive manoeuvres in Wild Hunt?

MS:
Yes, Geralt will have new parry moves, counters and dodges at his disposal. Thanks to the 96 new combat sequences I mentioned, fights won’t come across as repetitive. Additionally, combat itself has been slightly slowed down, and in turn has become more tactical. Defense will play a crucial role during fights. You’ll now be able to block incoming attacks while moving - swing your sword, though, and you’ll create an opening for your opponent. Combat will thus require more planning and thinking. - See more at: http://clickonline.com/games/interview--maciej-szczesnik-%5Bthe-witcher-3-wild-hunt%5D/18544/#sthash.egqX7m1u.dpuf

Thursday - July 04, 2013

Witcher 3 - Behind The Scenes Look at The Beginning

by Couchpotato, 04:00

The development team at CD Projekt released a behind-the-scenes video showing exactly how the footage was actually created for the trailer The Beginning.

The making of video of the Witcher 3: Wild Hunt "The Beginning" gives you a sneak peek behind the scenes of the most epic developer diary CD Projekt RED has released up to date.

Wednesday - July 03, 2013

Witcher 3 - Preview Roundup #7

by Couchpotato, 03:10

Well here we are with round seven of previews for The Witcher 3: Wild Hunt. To start I also have a new interview video from E3 2013.

Gameplanet.co.nz

With technology catching up to the studio's vision, it seems a shame that the Geralt’s trilogy finishes here. “This is the last part of Geralt's adventures – we want to close his story here,” confirms Tomaszkiewicz. “And I can say that we have the best storyline so far. I’m very proud of it, and it will close every plot we opened from the first part, and plot that was opened in the Sapkowski’s books.”

That means The Witcher 3 will feature something like 36 different endings. But what about a game set in the same universe featuring a different protagonist? “Yes, maybe, says Tomaszkiewicz. "I hope we are not resigning from this franchise because the world of the Witcher is very rich – there are many characters and many stories to tell. I hope that we do.”

GameGrin

The Witcher 3: Wild Hunt was hands-down one of the highlights of this year’s E3. With such a vibrant, believable game world and rich, diverse gameplay it is hard to believe this is a product from a relatively small studio. The uniquely European flavour to the story, characters and game mechanics is a breath of fresh air that understandably has whipped journalists into a frenzy of enthusiasm. We cannot wait for more time with the game and hope to bring you more information and opinion from GamesCom later this year. With a release date of 2014 there is still a long time to wait, but it already feels like it will be worth it. Expect to be sat down and immersed on Xbox One, PlayStation 4 and PC sometime next year.

Gamingillustrated

E3 aimed to build on this promise of the next generation with a few killer titles and some impressive new consoles. The Witcher 3: Wild Hunt gave many titles a run for their money by truly feeling like a game that is only possible on the next generation. Further proof? During the demo, the game was played on an NVIDIA Titan card. Only a few minutes into the demo it crashed. A few minutes later, after being booted up again, the computer playing the game crashed. This was in no way a bad thing. If anything, it made the game seem that much more incredible. 2014 can’t come quick enough for what is sure to be the definitive open world RPG experience.

Eurogamer

The Witcher 3, game director Konrad Tomaszkiewicz tells me, will feature a much gentler prologue with a standalone story that introduces you to the character of Geralt of Rivia as well as the game systems. It's clearly intended to ease newcomers into both the gameplay and the lore - but perhaps not just newcomers, because The Witcher 3 is in several ways a clean slate for the series.

It's open-world, for one thing, clearly gunning for Skyrim (with a dash of Zelda: The Wind Waker) in its expansive world map which you must cross on foot, horseback and in your own boat before opening up fast-travel options. This change comes with the usual suite of rehearsed superlatives and feature soundbites: it's a "living open world", 35 times bigger than The Witcher 2, containing 100 hours of gameplay, the biggest RPG world ever created for a single-player; "if you can see it, you can go there" (that old chestnut). It has dynamic weather and time of day, characters that migrate from place to place and a trading economy that will, for example, adjust the price of fish according to how close you are to a shoreline.

The storyline is also a fresh start, discarding the tangled political machinations in which Geralt played a rather reluctant part during the first two games. Those warring kingdoms are crumbling, while Geralt is pursuing the mysterious, supernatural raiders called the Wild Hunt for his own reasons.

Witcher 3 - Main Theme Released

by Couchpotato, 02:41

CD Projekt RED has released the main theme for The Witcher 3: Wild Hunt. The theme was composed by Adam Skorupa and Krzysztof Wierzynkiewicz. You can download it from the link here or here in two different versions.

They also released a video version of the Debut Gameplay Trailer Theme.

Monday - July 01, 2013

Witcher 3 - Preview @ Edge-Online

by Couchpotato, 03:09

Edge-Online is the lastest site to write up a preview for The Witcher 3: Wild Hunt.

CD Projekt Red claims there will be another 40 to 50 hours of gameplay in the wider world, and that all of it matters: there will be none of what Szczesnik calls “Fedex quests”. Much of it will come from the series’ stock-in-trade system of choice and consequence, which will now see the results of your actions ripple across the world. Local communities, each with daily and nightly routines, will react to you in different ways depending on choices made elsewhere. “You can expect that each of your decisions will have serious, meaningful consequences,” lead quest designer Mateusz Tomaszkiewicz explains, “but at the same time it’s not obvious what those consequences will be.”

It adds up to a series that only seems to be gathering momentum, with around 75 per cent of the team that worked on The Witcher 2 and a third of the original game’s development staff still on board. Meanwhile, Badowski is hiring from all over the world to help realise the team’s ambitions. And with mid-tier studios bearing the brunt of big publishers’ risk aversion globally, there’s an obvious attraction to a growing indie studio that owns its IP and is so confident in its abilities that it was among the first to tip its next-gen hand.

CD Projekt Red’s confidence also extends to its in-house tech. Badowski candidly admits that neither the BioWare Aurora engine used in The Witcher nor the RedEngine 2 that powered its successor were up to the demands of the job, but “now the technology is fully capable and it’s ready to create an open world”. There’s an improved facial system, with the addition of 40 bones to power more expressive NPCs; another in-house program gives artists the power to change the fabric, pattern and colour of NPC clothing with a few clicks. And how many indies do you know with a mo-cap studio in the basement? (“We do everything in here,” Badowski says, “except the horse. He wouldn’t fit through the door.”) Everything has been set up to enable CD Projekt Red to create content and make changes quickly. The day before our arrival, it upped and moved a mountain.

Yet the team is mindful of its roots. The Witcher 3 is, like the two games before it, an RPG first and foremost. Badowski sees all these improved elements – the gentler introduction, the combat, the climate and communities, the scale of it all – as a means to do one thing more effectively. “We don’t want to build a sandbox experience; we want to keep storytelling as the main goal,” he says. “This studio will develop RPG games forever. We are storytellers.” If CD Projekt Red can pull it off – if it can take on some of the biggest videogame companies in the world at their own game and create the next generation’s first great open-world game – it will be the greatest story it has ever told.

 

Saturday - June 29, 2013

Witcher 3 - Fact Sheet and Interview

by Couchpotato, 03:08

CD Projekt RED has released a detailed fact sheet that covers many of the game's key design tenets and strengths on gamebanshee.

 

Friday - June 28, 2013

Witcher 3 - Interview @ Gamingbolt

by Couchpotato, 01:41

Gamingbolt has the lastest interview with Jonas Mattson talking about Witcher 3.

Leonid Melikhov: The Witcher 3: Wild Hunt does look pretty good. Obviously what we have seen is the alpha footage and so I have a few concerns, like there were times where the frame rate was not stable.

Jonas Mattson: Yes, that was alpha footage. As we are going to release it in 2014 so we have all this time to truly polish all the loose ends. Right now we are focused more on the quality of the game and as usual in any development scenario you focus on optimization and we have pretty cool stuff to help with this i.e. Umbra. I won’t get too technical but it allows us to hide things that the player does’nt see automatically. We have this feature in our engine and it will be further optimized to improve performance.

Leonid Melikhov: Is Umbra a custom written or a proprietary engine?

Jonas Mattson: It’s like an addition to the main game’s engine. We have RedEngine 3.0 and together with that it’s our own stuff.

Leonid Melikhov: So it’s not like the Unreal Engine where some company buy licenses?

Jonas Mattson: No. Umbra is a separate company, the license and everything is different. I am not a programmer so I can’t go in to specifics but Umbra basically gives a boost to our own engine. So ye, there will be much better frame rates later on.

Leonid Melikhov: Is PC the lead platform for Witcher 3?

Jonas Mattson: We are targeting all high end platforms, so the Xbox One, PS4 and obviously the PC. We won’t absolutely forget our roots, absolutely not (referring to the PC).

Leonid Melikhov: So will the PC version be ported to the consoles?

Jonas Mattson: Right now what you see is running on the PC but we have development kits (for next gen consoles) so we are aiming to have an equally high quality experience with all the platforms. As you know the specs of next generation platforms, it really allows us not to hold anything back. When we were working on The Witcher 2 on the Xbox 360, it was…

Leonid Melikhov: Problematic?

Jonas Mattson: Not problematic, but we had to do a lot of work to get it running on a current gen console. But really, this time we can push the limits and hold nothing back.

Leonid Melikhov: So the PC architecture similarity and nothing like the PS3 which had a complicated Cell processor architecture where developers need to find a way across…

Jonas Mattson: Exactly, I personally think this new generation will make it easier for a lot of developers to release games on consoles.

Thursday - June 27, 2013

Witcher 3 - Preview @ PCGAMER

by Couchpotato, 01:10

PC Gamer's Tyler Wilde has a new preview for The Witcher 3: Wild Hunt. The writer sounds impressed with the game but comes across a little negative.

In line with the rest of the series, Geralt’s quest includes a morally gray decision. Once he discovers that a Leshen is to blame, he can choose to take the elders’ side or talk to the young upstart. We take the latter choice, and here’s the catch: the monster has marked someone in the town, and can’t be killed unless that person leaves or perishes. Using Geralt’s magic Witcher sense—something like Batman’s detective vision—to find the marked one, the player discovers that it’s an innocent girl. Before he leaves for the hunt, Geralt makes it clear that she’s not to blame for being marked, but that she has to go.

I hoped the player would now be trusted to figure out the monster’s weaknesses using Geralt’s encyclopedia, but everything except the actual fight is directed by on-screen prompts. We know from reading about Leshens, for example, that they create totems which must be destroyed to reduce their power, and we’re instructed do this as soon as we enter the forest, following a murder of crows to each of the monsters’ trophies and burning them—it’s possible this is just the player’s first introduction to the beast, though.

Once that’s wrapped up, the player is instructed to find the monster, and a few steps later we’re introduced to the creature, a gloriously creepy slender biped made of bone and bark. The fight is brief, again with great variety of animation as Geralt spins, swings, and burns the Leshen’s bark, but with some of that action RPG awkwardness that comes from misplaced combo chains.

With proof of the Leshen’s death, Geralt returns to the town and… uh oh. The kid did a bad thing—not only did he kill the marked girl, he killed the elders, too. We decide to condemn his actions, and Geralt gives him the most obvious line possible, paraphrased: There’s another monster in this village. It seems odd that any of this surprises Geralt, who saw the youth’s conflict with the elders, and pretty clearly, if not absolutely explicitly, told him to kill the girl.

It’s likely that there just wasn’t time for the demonstration to explore other possibilities, and even if this particular sidequest does turn out to be a binary decision, it’s boggling to think of how many decisions like this could exist in the game. How different will the world look after 100 hours of play?

Wednesday - June 26, 2013

Witcher 3 - Preview Roundup #6

by Couchpotato, 02:53

It's time for round six of previews for The Witcher 3. By now we probably have read everything about the game, but it never hurts to have more.

Siliconera - "Everything Matters. Everything"

The landscape, which in this case is the Skellige islands, is a sight to behold. We’ve witnessed medieval landscapes before (see: Skyrim), but never before have they been as vibrant, teeming top to bottom with life. Every cloud in the sky, every blade of grass on the ground, is beautifully crafted and stunningly visualized.

Nothing demonstrated the technical prowess of the game more than when Geralt went to meditate on a cliff side. As time is sped up, we see the sun go up, then down, stars appearing on a clear night sky, then storm clouds gathering during the day, bringing with them stormy conditions. And it’s all about as photorealistic as you can get.

The game’s developers, CD Projekt RED, state that if you see something, you can go there, period. Granted, it will take time to scale that mountain, or swim across that large body of water, but it is possible, with absolutely no invisible barrier. Lofty promises, ones that have been uttered countless times.

Dualshockers - "How The Witcher 3: Wild Hunt Is Creating The Perfect Open World"

What makes Wild Hunt‘s world bigger and better is both a matter of size and quality. Not only is the world said to be so large that it would take nearly an hour of real-time to make it from one side of the map to the other on horseback (thank goodness for the Fast Travel option when mounts aren’t available), but The Witcher 3 will also have no loading screens or artificial barriers. Be it by foot, by horse, or by boat, Geralt can explore an entire world that lives and breathes like a real world. There’s even a full day and night cycle and a full weather system, both of which can affect gameplay. Fight a werewolf on a full moon at night, and you may want to turn tail and run; take a small boat or swim during a bad storm, and Geralt is vulnerable to shipwreck or dying due to cold.

This new emphasis on particular regions and realism also extends to the new economy system. Most games have players just go to a new town and buy new items. Here, where you buy certain items affects its price. Go to a community where bears are nearby, and bearskin items will be cheaper; go to a mountainous region far from the sea, and fish will be more expensive. Players could, conceivably, set up a whole business as tradesmen, traveling to and fro to gather items and resell them to different towns. But this realism with the new economy system works in other ways as well: like, for example, killing the merchants of a particular town could potentially cripple that local economy or cut off important contacts for particular goods. This is all comes down to the heart of the The Witcher franchise: consequence.

Gamereactor - "It's perfect for open-world"

The series' shift to an open-world setting will provide a big change. Mamais outlined some of the things that will be different. "We wanted to do the same kind of deep story telling, so that side's the same. Combat's a lot different there now, and it's set in an open-world environment so you can basically just go anywhere you want to play the game, so that's a big change."

With big changes come new challenges. We asked what some of these were for the studio: "Depth of storytelling and depth of character. This is important to people and you kind of lose that when you have a huge world to populate with so much content. So what we're trying to do is push the genre forward a little bit by really focussing on story and character, and I think that's how we're going to make our difference."

Geralt's story is set to a much more personal one, where he'll be free of the political machinations that he was embroiled in the Witcher 2.

"The guy's basically just a mutant monster killer, so we wanted to get back to those basics, but at the same time there's an epic story going on," said Mamais. "So it's perfect for open-world because we've got all of these monster hunting quests that we're building into the game, along the side quests and the random encounters. Then you've got this really killer, epic main story, but it's all set against this backdrop of this Nilfgaardian attacking the north. So for us it's quite layered, and deep storytelling, and really interesting gameplay. And of course, this monster hunting thing really brings back the core values of what The Witcher is."

Monday - June 24, 2013

Witcher 3 - Video Interview @ GamerHub

by Myrthos, 12:44

John Mamais is interviewed by GamerHub on the Witcher 3 in this video interview.

Witcher 3 - Video Interview @ Machinima

by Couchpotato, 02:42

Executive Producer John Mamais did an a video interview for Machinima about open world games, and loading screens.

 

We won’t have any loading screens at all, it’s all gonna be seamless. There are a lot of open world games that are trying to do the “no loading screens”. It’s  almost like a passé concept.

I feel pretty confident about it. It’s hard because because we have to retool our whole streaming system, and we’re actually still kinda working on it. There are some really brainiac dudes putting it together and reworking it. It’s almost like a mandatory thing for the team to achieve, so if they won’t do it, they’re probably gonna fire all the programmers involved.

Sunday - June 23, 2013

Witcher 3 - Interview @ Pixelitis

by Couchpotato, 00:32

Pixelitis has an interview with Konrad Tomaszkiewicz the Game Director of The Witcher 3 Wild Hunt.

Will The Witcher 3 have any ties to the novels that [Andrzej] Sapkowski has written?

Yes, of course. We always based [the games] on the Sapkowski novels and we’re using characters he mentioned in his books. And of course, we’ve got some story/plots which we want to solve in this third part, because it’s the last one. The name of the game is the “Wild Hunt.” And Sapkowski described them very well. People think that they are the wraiths from [The Witcher 2's] nightmares but actually, they are not. They are very connected with Geralt and with Yennefer right now. Geralt in the second part of [The Witcher 2] remembered that Yennefer exists; he’s the woman he’s [in love with.] And now, he’s trying to find her. That’s how the story begins. It took you to a more personal adventure in his time.

So we’ll finally discover the mystery behind Yennefer? The Witcher 2 didn’t explain too much about it, it still kept it pretty vague.

Yes, of course. It was on purpose. You know, we [wanted] to only tease the subject and now we will explain everything.

Will the console version have a different sort of user interface from the PC [version]? Will it be optimized so that the menus are easier to navigate?

You know, I think that the UI needs to be very intuitive, and very easy to navigate. And, when we reach this moment, we will move it to PC and see if this is the same. If it will be, we will leave it this way. If not, we will make a change to fit it to the PC’s needs.

Going into The Witcher 3′s development, what have you learned from Witcher 2 in terms of fan feedback and things that you learned as you completed it?

We got huge feedback. First of all, we learned that the beginning of the game was too hard to get through. It was too many names, too many things going on, and people can’t learn the features [like] the combat and so on, and they were confronted with the dragon, for example, and were [getting] destroyed, and they were thinking “oh my God, this is no game for me.” This time, we created a block of the game this way that it’s a standalone quest, which in the end, pushes you into the main storyline. And it’s, you know, more calm, but also cool, and we slowly teach you how to use the mechanics, how to fight, and to introduce you to the world of The Witcher. The learning curve is better now, we don’t give you some many names to remember in the beginning, and I hope that every player will go swiftly into this world.

 

 

Saturday - June 22, 2013

Witcher 3 - Preview Roundup #5

by Couchpotato, 00:45

It's time for round five of previews for The Witcher 3: Wild Hunt.

CVGWorld

The Witcher 3 managed to position itself as one of the top titles of E3.

During E3 2013, The Witcher 3: Wild Hunt received countless nominations and 49 awards, including “Best Game of E3”, “Best RPG of E3” and “Editor’s Choice”, from gaming magazines and websites worldwide.

“Humble as we are, we were amazed by the volume of positive feedback we received during E3. That’s why we would like to sincerely thank everyone for taking the time to watch the Gameplay Debut Trailer! We want to promise you one thing – The Witcher 3 will rock and we’re making it rock for you!” – said Adam Badowski, CD Projekt RED Studio Head.

NewGameNetwork

In a similar manner that the Witcher 2 E3 presentation opened a couple of years ago, we started off by watching a brief animated short based on the game that saw Geralt encounter a woman and need and save her. The Witcher 3 will focus on Geralt's story and conclude his character arc - even as significant events that took place at the end of the last game continue to shake up the kingdoms. Wild Hunt is a new deadly force that has emerged and began sweeping the lands, and Geralt makes it his quest to follow deadly army and try to stop them for his own reasons. The developers say that gamers won't need to be familiar with the previous games to understand Witcher 3, as this is a personal story and a new adventure. There is a promised 50 hours of main story content in the game, and almost as much side content.

PCGAMER

While the connection between a game or a film and the books that inspired them can sometimes be problematic, it’s clear from The Witcher developers that the Andrzej Sapkowski source material does draw some lines for them in terms of their game design. So no harpy riding, apparently. “No, no. It’s not that kind of game,” Ziemak said. “I think we have a very defined setting, and Geralt always used a horse in the books. So, that’s all he can use in The Witcher 3. You can’t ride different animals.”

And for those of us who enjoyed multiple playthroughs of the first two Witcher games, each time in a different language, it appears the developers are working to bring back the same voice talent that made a playthrough in Polish or German so refreshing and different. “The actors are very important for us, since we want to have a feeling of continuity for the story between games, and that includes voices,” Ziemak said. “So yes, in many cases we’re working with the same actors.”

Ziemak also went into some depth regarding how the eccentric—and often challenging—combat system from The Witcher 2 might be updated in the new title. This was a system that eventually required a tutorial to fully sell itself to many players. “You have new ways to dodge enemies and parry their blows,” he said. “But also, for each magical sign, you can use two versions of it. One is extended. For example, the Igni sign has a constant flamethrower thing whereas there’s also single, more destructive blow of fire. This is one of the new elements. We’re also introducing new alchemical potions, and other minor elements that will change the experience.”

We again hear that there are numerous different endings in store for players who reach The Witcher 3′s endgame, possibly as many as 36, according to Ziemak. The open-world environment should also allow game saves at any point and will accommodate fast travel to locations that have already been discovered, Ziemak said.

And here is an interview from Gamesindustry.biz with Executive producer John Mamais.

"Basically, we've built an engine team. On Witcher 2, it was just one team. A few engine programmers were on there as well, but now we've split the team up. Now we've got a big core engine team. There's like 15 programmers working just on the engine to create a cross-platform solution for the game. These guys have lots of console experience," said Mamais.

"It's all about staffing and team organization... we're in new territory now. It's not PlayStation 3, it's not Xbox 360. It's new platforms, so it's still a learning experience for us. It's going to be a real challenge to do a cross-platform simultaneous release. First time for us, too. It's going to be hard. It's going to come down to the expertise on our programming team to get that right."

"We're still working on the tile-based streaming system. We don't want any load times. That kind of thing didn't exist in Witcher 2, and now you can go anywhere you want to. It's a huge change in the architecture of the system to make that work," Mamais added.

"It's also expertise that we've had to add to our locations team: how to make assets. We don't want to make a game that looks procedurally-generated. We don't want a game that looks the same everywhere. So we've had to create a bigger locations team. Bigger team, but we've also had to beef up our toolset, so it's easier and faster for those guys to work."

 

 

Thursday - June 20, 2013

Witcher 3 - Interview @ Gaming Illustrated

by Couchpotato, 00:27

Gaming Illustrated has a new interview with Game Director Konrad Tomaszkiewicz on CD Projekt's upcoming game The Witcher 3: Wild Hunt.

Sean: I think the biggest thing I learned about The Witcher 3 from watching the presentation is how ambitious this project is, that you have a ton of story coming from great source material that you are going off of. You have incredible graphics and you are going to be going to Next-Gen systems, and on top of that I have been hearing approximately 100 hours of game play with 50 of that dedicated to the core main storyline. Talk a little bit about the story development and just how immersed it is … You touched on this already a little bit. How do you balance being able to put in great side quest with great mainline story?

Konrad: It’s really, really hard and putting it in an open world; it’s even harder. Because the main challenge is that you need to make intensity in the storyline. In the open world it’s harder because you got bigger disturbances and you can forget what you need to do from point to point. That’s why we put in quests that are longer and placed in smaller areas.

When we are telling players to move from point to point, through some other location or other area in the world, and you are going there, we are going to put points of interest in your way. We don’t want players to be bored, it’s not good when you’ve got an open world game with nothing between the points of destination. We’ve got these points of interest and these points are created to use a player’s inner motivation.

Sean: A couple of quick final questions here. In our demo it said pre-alpha but I will be honest it looked pretty good. It doesn’t seem like you guys are too far off.

Konrad: It’s like that because we knew that we need to do some presentations for E3 and we chose one [specific] quest from the game. It’s working very well because our programmers are really cool and very good. We got plenty of time to finish the game. We are still maybe in the half of the alpha.

Sean: A lot of Witcher fans out there very excited for 2014, what message would you like your company to give to them based off of what you are showing at E3?

Konrad: Support us and we will give you the best game possible and for sure we care about you, especially now that we got a cool huge game. Everyone knows it. We still remember all our fans, we will continue our work and after releasing The Witcher 3 give you enhancements to the game. If your choice is to play on the consoles you can buy the game and play on it, it’s your choice. We really appreciated your support because we are gamers and we love the games and we want to make games which give real entertainment.

 

Wednesday - June 19, 2013

Witcher 3 - Preview Roundup #4

by Myrthos, 12:55

Here is a new batch of The Witcher 3 previews.

GameRevolution

Unsurprisingly, The Witcher 3 is a gorgeous game. You can even go as far as to say it’s one of the three best-looking games shown at E3. During action, the game’s attention to detail is noticeable immediately; enemies hit with fire burn into cinders and sparks leave the foliage below them aflame. One section of the demonstration placed Geralt at a campfire where the time around him passed at a quick pace. The game’s new weather effects and dynamic lighting were nothing short of awe-inspiring.

Canadian Online

As a monster hunter, Geralt has special senses that allow him to track down over 80 different monsters throughout the game.  In the demo we watched as he moved about the forest, noting footprints, downed trees, and claw marks to determine the beast that was terrorizing a local village. Once known, he must refer to the bestiary essential for survival and killing the monster he is chasing. For example, in the demo it was determined that beast was a Lechen, a horrific, horned, wood spirit. By looking in the bestiary, it was discovered that the creature bonds itself to a human and that human must be eliminated in order to defeat him. Interestingly, there are no bosses found within the game as each battle with these monsters should be considered epic and difficult, and they do not scale to the player’s level.

Gamesbeat

There he learns that not all of the world’s monsters have antlers or walk on four legs. While he was off dealing with the Leshen, the man who hired him decided to stage a coup, slaying the village elders in cold blood. Geralt calls the man a murderer but ultimately collects his fee and moves on. What else can he do? The world of The Witcher is dark and morally ambiguous, and sometimes picking the lesser of two evils is the best choice available.

Examiner

Most of the core mechanics of the previous Witcher games were demonstrated in our presentation, and according to Jonas (and the press materials supplied to us) they have been greatly expanded and refined in The Witcher 3.

Like previous Witcher games, combat is comprised of skillful dodging, fluid weapon combinations, and the use of Geralt’s signs (spells). According to Jonas, “the entire weapon fighting system has been overhauled and improved to provide better, more fluid combat.” The game also boasts a total of 96 action sequences, compared to the 20 in the Witcher 2.

NeoSeeker

Horse and boats aside, Wild Hunt also introduces a new economy, designed to suit a world as alive as this. The economy will change based on where you travel, which opens up opportunities to make money by playing the in-game market. Going to a coastal town means the fish will be cheaper, but other supplies like bear pelts might be more expensive. Alternatively, a mountain village might have cheap pelts, while fish are exceptionally pricey. As Geralt, you can buy low and sell high for a nice profit.

Polygon

Using the new fast travel system, the player teleports to a nearby location and quickly comes across a crew of bandits harassing a small house. Geralt briefly oversees the situation before drawing his sword and preparing for combat.

The Escapist (video preview)

As a monster hunter, Geralt has special senses that allow him to track down over 80 different monsters throughout the game.  In the demo we watched as he moved about the forest, noting footprints, downed trees, and claw marks to determine the beast that was terrorizing a local village. Once known, he must refer to the bestiary essential for survival and killing the monster he is chasing. For example, in the demo it was determined that beast was a Lechen, a horrific, horned, wood spirit. By looking in the bestiary, it was discovered that the creature bonds itself to a human and that human must be eliminated in order to defeat him. Interestingly, there are no bosses found within the game as each battle with these monsters should be considered epic and difficult, and they do not scale to the player’s level. - See more at: http://canadianonlinegamers.com/preview/e3-2013-the-witcher-3-preview/#sthash.YYaARG7H.dpuf
As a monster hunter, Geralt has special senses that allow him to track down over 80 different monsters throughout the game.  In the demo we watched as he moved about the forest, noting footprints, downed trees, and claw marks to determine the beast that was terrorizing a local village. Once known, he must refer to the bestiary essential for survival and killing the monster he is chasing. For example, in the demo it was determined that beast was a Lechen, a horrific, horned, wood spirit. By looking in the bestiary, it was discovered that the creature bonds itself to a human and that human must be eliminated in order to defeat him. Interestingly, there are no bosses found within the game as each battle with these monsters should be considered epic and difficult, and they do not scale to the player’s level. - See more at: http://canadianonlinegamers.com/preview/e3-2013-the-witcher-3-preview/#sthash.YYaARG7H.dpuf

Monday - June 17, 2013

Witcher 3 - Interview @ RPS

by Myrthos, 12:18

In an interview with Rock Paper Shotgun, CD Projekt's head Marcin Iwinski talks about free DLC and DRM concerns for The Witcher 3.

“A lot of people on forums are saying, ‘No, but you guys are anti-DRM,’” Iwinski admitted during an interview with RPS. “And we really are anti-DRM. But at the same time, there are people who’ll be fine with [Xbox One's online-heavy DRM]. They’ll buy the console and just want to play. Why should we not give them this option?”

“That’s our approach, but at the same time, we don’t know what the final policies are. Things might be changing. There’s a lot of heat right now. From our perspective, we’ll always choose the most gamer-friendly solution. And on the platform where we have control – which is PC – we’ll release on GOG day one and DRM-free.”

And

“We’ll be supporting The Witcher 3 for years after it comes out,” he said. “We’re also building the Redkit, and we’ll talk about modding Witcher 3 when the time comes. It’s all about a long-term relationship with our gamers. It even works from a business perspective. Abandoning our baby that we’ve worked on for several years would be crazy. The fact that we have a second game in development just gives us a better way to reallocate resources – QA and whatnot. It’s just a better way to manage the process internally. It’s better for the people and the team.”

Witcher 3 - Preview Roundup #3

by Couchpotato, 00:53

Hopefully this is the last roundup of news from E3 for the The Witcher 3: Wild Hunt. First we have a full audio presentation from E3 from gamertagradio.

Now here are the previews.

RPGFan

After speaking with a jarl, the demo took Geralt to the seas, where he passed a raiding party's ship (the rowers' song reaching across the water). We then saw the fast travel option, which is quite appreciated in a game of this size. The game, which can occupy a thorough player for over 100 hours, is 35 times larger than The Witcher 2. Yes, it's also larger than Skyrim, although comparing the two misses a few points. Allegedly it takes Geralt 40 minutes to pass from one end of the world to the other. On a horse. The developers actually have tools to develop realistic geography. They have one tool, for example, with a single purpose: to measure where rain would gather on terrain and allow a forest to grow.

I later interviewed Jonas Mattsson, an environment artist, and he explained the construction of the world as "organic," a term I commonly use when critiquing level design and world building. He assured me that the player would encounter something interesting every two to five minutes, and I believe it. From a single vantage point, we could see a house on a little island cliff, a fallen ruin, roads leading away, farmhouses, mountains, a forest, and probably more things I missed. That I couldn't take control of Geralt and explore almost killed me. There are sure to be side quests, caves, monsters, and treasure along all these routes, and some of the quests randomly pop up, although none are randomly generated. The entire game is handcrafted, which gives it a feeling of immense authenticity.

When Geralt headed to some ruins, he discovered a Fiend eating a corpse on the ground. A Fiend is a hulking three-eyed antlered beast of terrifying composure — you can spot it in the E3 trailer. It immediately attacked and an intense battle unfolded. The Fiend unleashed its special attack: using its third eye to hypnotize Geralt, causing his vision to darken and blur. The effect was horrifying, exciting, and unique — probably the coolest single thing I saw at E3.

Rocket Chainsaw

Littering the landscape are mobs of creatures and monsters, small and large, as well as bandits, mercenaries, and other humanoid opponents. Like any good open world action game, whether or not you engage your opponent is entirely up to you. If you see bandits attempting to ransack a house you can, if you desire, keep on walking and let them go about their business. Or you can intervene. Doing so might give you access to secrets and lore about the world around you, fleshing out Wild Hunt‘s narrative, or may even open up an entirely new side quest story. Either way, if you do chose to engage opponents you find Wild Hunt has changed up the combat in a few ways from Assassin’s of Kings. Enemies are generally a lot tougher and methodical to take down, Geralt’s sword play faster, and sign powers like Igni easier to chain into battle (like incinerating your enemies). CDPR have also noted the negative reception from fans in regards to Assassin’s of Kings quick time events, removing all such things from Wild Hunt‘s combat.

International Digital Times

Graphically speaking, The Witcher 3: Wild Hunt captures those little details beautifully. Although we were reminded that we weren't seeing a final version of the game, the graphics were simply stunning. One sequence showed Geralt meditating for hours, and as the sun moved around him and day turned to night and night turned to day, the complex weather system and dynamic landscape of The Witcher 3 really came to life. Rippling grasses, wispy clouds and impressive lighting effects looked as good as anything I've seen at E3 and the team at CD Projekt RED should be (and is) proud of their product. But it's more than just a pretty game. Mattsson reaffirmed the company message that The Witcher 3: Wild Hunt is about bringing an intense, gripping story to the open world genre.

"Story can be lost in the open world," said Mattsson. "We want it to make sense. There is no 'collect ten flowers' or 'take this package over there' type questing. We are eager to prove that we made an open world with a strong story."

And here is a interview from OnlySP.

Q: On that note, will there be multiple endings?

A: Yes, sure. We’re having around 36 endings, as far as I remember. These affect the state that you will leave the world in after your playthrough.

Q: Firstly, the loading times… how prevalent will those be? Do you have any idea how long they’ll be and how often you’ll encounter them?

A: Thanks to new technology on RedEngine3, we were actually able to create a world without loading screens as you travel across the world. This should answer your question. *laughs*

 Q: I did see a few framerate issues during the presentation. It was from a pre-alpha version, though, so I imagine those will be ironed out in the full release.

A: Yeah, definitely. We didn’t have everything fully optimized. It’s still very much a work-in-progress, so many elements, such as streaming, are still being created.

 

 

Saturday - June 15, 2013

Witcher 3 - Video Interviews And Artwork

by Couchpotato, 00:08

Now for the second part of The Witcher 3: Wild Hunt news. This time it's all about videos and artwork. Up first GameTrailers has a video preview and a video interview.

Next Techjeep has more screenshots and artwork. The pictures wont fit the post so visit the site to view them.

And lastly we have a E3 interview, and a cam video from E3 showing the graphic effects. That's all for today.

The Witcher 3 New PC Graphics Effects Detailed

E3 2013 - Witcher 3 Interview with CD Projekt Red


Witcher 3 - Preview Roundup #2

by Couchpotato, 00:03

Get ready for more previews for The Witcher 3: Wild Hunt. They keep multiplying everyday thanks to E3 and there is allot to cover so here we go.

VGRevolution

This morning, CD Projekt RED showed a 45-minute demonstration of The Witcher 3 to press behind closed doors at E3. I was lucky enough to be invited.

If there’s a game at this year’s show that is more impressive than The Witcher 3, I haven’t seen it yet. The demo showcased numerous improvements to the game, including a new open world and dynamic quest system.

Shacknews

The combat is very similar to that of the previous game, where the learning curve for swordplay was a bit steep and unrewarding. Ziemak said the combat is being redesigned with those shortcomings in mind, and said there will be attacks that can be unlocked and new, improved magical signs will be available. Unfortunately, he said he couldn't be more specific now as nothing has been finalized.

Players will now have plenty of extra room to explore, as CDPR has crafted an open world that is 35 times larger than The Witcher 2. Even the single island that was the focal point of the demo we saw was larger than the previous game. Whether larger equates to better remains to be seen, but at least players won't need to ride the whole distance as a new fast travel system will allow players to jump quickly to areas they have already visited. Ziemak said players will be encouraged to explore the huge world by offering plenty of new achievements and quests.

The Witcher 3 appears to be building on the successful formula of its predecessor while trying to add in new features to better flesh out Geralt's character in his journey. We can only hope that the demo is indicative of what the final game will be.

GameFront

The comparisons to The Elder Scrolls V: Skyrim are unavoidable, and visually The Witcher 3 has very much that same Alaskan-national-park-postcard kinda feel. If you’ve added all of the many mods that max out Skyrim’s visuals, you’ve already got a great idea of how The Witcher 3 looks. She’s a beaut.

And she’s massive. Thirty-five times bigger than The Witcher 2 is CDP’s official claim, and filled with more than 100-hours’ worth of content. You’ll get around this world on foot, horseback, swimming, and even by boat. After chatting with the lord and agreeing to go after the Wild Hunt, Geralt went down to the docks and hopped in a small watercraft, raised the sail, and set off. While there is a fast travel system, this isn’t it. Players control watercraft, so you’ll be able to explore the seas much like you explore the land, travelling wherever your heart desires. And the sea looks just as alive as the land. Just outside the harbor, a whale surfaced, flapping its tail in hello before going back under. Nice touch.

TechnoBuffalo

It’s only day one, and I’ve already found one of the biggest standouts for my week at E3. I was fortunate enough to sit in on a private presentation of The Witcher 3: Wild Hunt from CD Projekt RED.

Fan of the old games? Good. Things have changed. Over the span of nearly an hour’s worth of live and uncut pre-alpha gameplay, I immediately learned that The Withcer 3 is almost wildly different from The Witcher 2: Assassins of Kings and The Witcher. This is an open world title. Completely open world, and that greatly affects the game’s immersive capabilities.

Sidequesting

If you’re less concerned about reading bestiary entries, and fictional political histories, I’m sad to report that combat seems a bit wobbly at this stage. Unfortunately, Geralt is still prone to lashing his swords about at random, unsure of where to strike, thanks to weighty animations. That was an issue in the last game too, and considering how much The Witcher 3 resembles its predecessor — both graphically and mechanically — it doesn’t seem like core play has seen a stark overhaul. You’ll still rely heavily on magic, traps, potions, and items to offset the wild sword swings.

ThunderboltGames

Every action has a consequence. The world is a morally gray place, where good and evil are merely two sides to the same coin. The lines blur together, and the decisions you’re tasked to make may have strange and unforeseen consequences a long ways down the road.

Pixlbit

As a fan of deep fantasy lore and RPGs that really let me soak in the universe, The Witcher 3 seems like it was made just for me. There’s no release date for this massive game as of yet, but I’m willing to wait. If CD Projekt Red can deliver on only half of what they’ve promised, I think next gen console and PC owners are in for a very special adventure.

Friday - June 14, 2013

Witcher 3 - Peview Roundup

by Couchpotato, 00:07

PCGAMER has two articles which are barely snippets of information on The Witcher 3.

"The Witcher 3 will utilize Witcher 2 save files"

“[It] will definitely impact your playthrough in The Witcher 3,” says executive producer John Mamais, speaking to Videogamer.

The extent of this impact hasn’t been revealed, but we can imagine that it’ll cover minor plot and characters details as the Mass Effect series’ save files did. If The Witcher 3 will be your first foray into the monster-hunting trilogy, or if you’re crossing over from console territory, however, know that the developers at CD Projekt RED are trying to figure out how to accommodate you too. “We might try to create some kind of game state even if you haven’t played,” says Mamais.

"The Witcher 3 is not necessarily the end of Geralt’s story, says developer"

“We are not killing the world and walking away from it,” CEO Marcin Iwinski told Polygon during an E3 demo, “but we will definitely want to make this game the finale in a big way.”

“We might even include Geralt in later games potentially.”

The gorgeous-looking Witcher 3—whose breathtaking E3 trailer we shared a few days ago—will wrap up monster-hunter Geralt’s story nicely, though it’s great to know that the keenly realized kingdom of Temeria won’t be forever banished to history.

GameInformer also has a preview that gives more information on the game called,"Five Promising Features Of The Witcher 3: Wild Hunt"

The Witcher series has been lauded for its exceptional storytelling and challenging, multifaceted combat. For The Witcher 3, CD Projekt Red is focusing on adding a massive open world to the mix. Our demo showed off just a tiny corner of that world, but revealed five new facts that will please fans of the expansive RPG series.

Beyond The Horizon: CD Projekt Red states that the world of The Witcher 3 is 35 times larger than that of The Witcher 2, with different regions based on various cultures and mythologies. Our demo showed off forests, coastal regions, and a few small towns, as well as the dynamic day and night cycle and weather systems. Those systems aren't just cosmetic; for example, your boat can be smashed apart on the rocky coasts if you try to take it out during a storm, and werewolves pose a significantly greater risk during the night. Your exploration of the world will be driven by a wide variety of main quests, side quests, and random events, which CD Projekt Red is attempting to blur together.

Side Quests That Mean Something: The majority of our demo focused on an optional side quest that involves Geralt helping a town plagued by murderous creature living in the nearby woods. The townsfolk are split on how to best handle the beast, and it's up to Geralt to investigate the killings, deduce what type of monster is responsible, and choose the best course of action. The side story contains several twists and interactions with the townsfolk, along with a challenging battle against the culprit – a mystical, tree-like monster called a leshen. Geralt ultimately gets paid for his services, but true to the series' intricate storytelling, the outcome of the mission is far from black and white, and Geralt isn't entirely happy with how things turn out. This is just one of countless sidequests that the player can freely skip.  

The world is thirty-five times the size of The Witcher 2, but the developers at CD Projekt Red made sure to note that it isn’t “about the size, it is about the quality and intensity of the world”, and that is what makes it stand out among other things. They revealed their dynamic weather system that can bring storms, drizzle, wind, or even the rare bit of sunlight to this violent world and all of that affects AI behavior as well monsters, like if it is a full moon certain monsters may become stronger or more aggressive or if it is raining villagers may move indoors. - See more at: http://beefjack.com/news/the-witcher-3-isnt-about-the-size-it-is-about-the-quality-and-intensity-of-the-world/#sthash.giTOaG1l.dpuf
The world is thirty-five times the size of The Witcher 2, but the developers at CD Projekt Red made sure to note that it isn’t “about the size, it is about the quality and intensity of the world”, and that is what makes it stand out among other things. They revealed their dynamic weather system that can bring storms, drizzle, wind, or even the rare bit of sunlight to this violent world and all of that affects AI behavior as well monsters, like if it is a full moon certain monsters may become stronger or more aggressive or if it is raining villagers may move indoors. - See more at: http://beefjack.com/news/the-witcher-3-isnt-about-the-size-it-is-about-the-quality-and-intensity-of-the-world/#sthash.giTOaG1l.dpuf
The world is thirty-five times the size of The Witcher 2, but the developers at CD Projekt Red made sure to note that it isn’t “about the size, it is about the quality and intensity of the world”, and that is what makes it stand out among other things. They revealed their dynamic weather system that can bring storms, drizzle, wind, or even the rare bit of sunlight to this violent world and all of that affects AI behavior as well monsters, like if it is a full moon certain monsters may become stronger or more aggressive or if it is raining villagers may move indoors. - See more at: http://beefjack.com/news/the-witcher-3-isnt-about-the-size-it-is-about-the-quality-and-intensity-of-the-world/#sthash.giTOaG1l.dpuf
The world is thirty-five times the size of The Witcher 2, but the developers at CD Projekt Red made sure to note that it isn’t “about the size, it is about the quality and intensity of the world”, and that is what makes it stand out among other things. They revealed their dynamic weather system that can bring storms, drizzle, wind, or even the rare bit of sunlight to this violent world and all of that affects AI behavior as well monsters, like if it is a full moon certain monsters may become stronger or more aggressive or if it is raining villagers may move indoors. - See more at: http://beefjack.com/news/the-witcher-3-isnt-about-the-size-it-is-about-the-quality-and-intensity-of-the-world/#sthash.giTOaG1l.dpuf
The world is thirty-five times the size of The Witcher 2, but the developers at CD Projekt Red made sure to note that it isn’t “about the size, it is about the quality and intensity of the world”, and that is what makes it stand out among other things. They revealed their dynamic weather system that can bring storms, drizzle, wind, or even the rare bit of sunlight to this violent world and all of that affects AI behavior as well monsters, like if it is a full moon certain monsters may become stronger or more aggressive or if it is raining villagers may move indoors. - See more at: http://beefjack.com/news/the-witcher-3-isnt-about-the-size-it-is-about-the-quality-and-intensity-of-the-world/#sthash.giTOaG1l.dpuf
The world is thirty-five times the size of The Witcher 2, but the developers at CD Projekt Red made sure to note that it isn’t “about the size, it is about the quality and intensity of the world”, and that is what makes it stand out among other things. They revealed their dynamic weather system that can bring storms, drizzle, wind, or even the rare bit of sunlight to this violent world and all of that affects AI behavior as well monsters, like if it is a full moon certain monsters may become stronger or more aggressive or if it is raining villagers may move indoors. - See more at: http://beefjack.com/news/the-witcher-3-isnt-about-the-size-it-is-about-the-quality-and-intensity-of-the-world/#sthash.giTOaG1l.dpuf
The world is thirty-five times the size of The Witcher 2, but the developers at CD Projekt Red made sure to note that it isn’t “about the size, it is about the quality and intensity of the world”, and that is what makes it stand out among other things. They revealed their dynamic weather system that can bring storms, drizzle, wind, or even the rare bit of sunlight to this violent world and all of that affects AI behavior as well monsters, like if it is a full moon certain monsters may become stronger or more aggressive or if it is raining villagers may move indoors. - See more at: http://beefjack.com/news/the-witcher-3-isnt-about-the-size-it-is-about-the-quality-and-intensity-of-the-world/#sthash.giTOaG1l.dpuf

Thursday - June 13, 2013

Witcher 3 - Impresssion @ Destructoid

by Couchpotato, 00:42

Destructoid has a new impression article on the Witcher 3 E3 reveal.

Those of you who haven't really gotten into The Witcher series might not be too invested in The Witcher 3: Wild Hunt yet despite how great it looks. That's something you'll want to change leading up to release across PC, PlayStation 4, and Xbox One next year. This third installment may be wrapping up Geralt's story, but it seems like the perfect opportunity to jump into the franchise (or keep playing, if you're already a fan).

By the end of CD Projekt RED's sizable hands-off E3 demo, I was so on board with the new installment. Much of the emphasis this time around is placed on crafting an absurdly large open world -- one that takes 40 minutes to travel across on horseback -- and filling it with interesting, often dynamic things. You can seamlessly jump on a boat and sail to distant islands in real time without coming up against loading screens. It's magical. Unless, of course, you attempt to sail when the weather is bad and the sea is rough -- your ship will go down, and the water is too frigid to swim in for long. It might've seemed like a good idea at the time, but don't do that.

As a bonus here is a polish translated article titled,"The Witcher 3 will cost more than 100 million zł." Lets just say $34 million in US dollars.

Wednesday - June 12, 2013

Witcher 3 - Xbox One DRM and The PC

by Couchpotato, 00:27

Eurogamer has a new article with CD Projekt Red on the DRM of the Xbox One. I like how the company responds to the topic.

"It is a good question," CDP co-founder and Joint CEO Marcin Iwiński told Eurogamer yesterday, "and, to be perfectly honest, we are eager to find our more ourselves.

"We have not received anything from Microsoft until today on this one and, before we form any definite opinions here, we would like to have this process explained in details by the platform holder.

"From our side, we will be of course looking for the most gamer friendly solution."

"We do not know anything definite, nor have we received any firm guidelines from Microsoft," responded Iwiński.

"Having said that, we strongly believe in the freedom of choice and voting with your wallet. I would disagree that it would do any good if we decided to abandon one of the platforms, especially when we have the capacity to create games for it.

"We have no influence on the decisions of platform holders, neither Microsoft's or Sony's, but there is a platform where we can decide what we think works best for the gamers, and that's the PC. "

 

The Witcher 3 will be the first game CD Projekt has simultaneously released on three platforms - The Witcher 2 appeared first on PC and then a year later on Xbox 360. "What it means for gamers is the previously mentioned freedom of choice," he said.

"I am sure that a lot of gamers will choose one of the consoles for its convenience and easiness of use - that's fine, and by doing so they will agree to whatever rules the platform holder will impose.

"What I can, however, guarantee here and now, is that if you want the 100 per cent DRM-free experience you will have it on the PC, the platform where we set the rules for our games. The Witcher 3 will be available 100 per cent DRM-free on our digital distribution platform GOG.com, and that's one thing I can confirm."

Tuesday - June 11, 2013

Witcher 3 - Hidden Message In Debut Trailer

by Couchpotato, 00:20

As usual CD Projekt RED left a hidden message in The Witcher 3: Wild Hunt's debut trailer. It directs you to this webpage were they will release free stuff every week.

Dear Gamers,

Once again, we're here with a super sneaky hidden message! We couldn't resist doing something crazy on such a big occasion! :) We're uber-excited to be a @witchergame and using the #e3witcher hashtag :).

Today, you got your first glimpse of gameplay footage from TW3. Though no developer was harmed during the making of this video, we did work ourselves to the bone and put a LOT of heart into making all this happen. There's still a long road ahead and your feedback, comments and love are needed to fuel our passion so that we can make The Witcher 3: Wild Hunt a really great game. Head on over to our forums, hell, send us letters if you want to - just to be with us! We need you :).

The Debut Gameplay Trailer contains some hints about new game mechanics we'll be introducing in The Witcher 3. Manage to spot them? Go to the forums, there's probably many a discussion about them by now :).

By the way, notice the 4 CGI takes in the trailer? Yeah, their part of something bigger... Curious? Try here: www.thewitcher.com/KillingMonsters.

We released another video today. The Witcher 3: Wild Hunt - The Beginning, in which team members introduce you to the game, share a lot of their passion and give insight on some of the things that inspire us. Some breathtaking vistas and vivid landscapes in there - try to guess where we shot it.

Thank you for your support so far! Play video games, they're awesom!

The Witcher 3: Wild Hunt Dev Team

CD Projekt RED

Monday - June 10, 2013

Witcher 3 - Gameplay Footage

by Couchpotato, 20:12

CD Projekt RED has revealed the first gameplay footage of The Witcher 3: Wild Hunt during Microsoft's E3 conference.

 

Friday - June 07, 2013

Witcher 3 - New Details Emerge From EDGE Magizine

by Couchpotato, 01:16

NeoGAF‘s member Detox  shared new information from an upcoming magazine edition of EDGE about The Witcher 3.

EDGE magazine had an extensive cover for CD Projekt RED’s third part in the The Witcher series, in which it revealed some new information about it. According to the magazine, CD Projekt RED aims for a 30fps experience on consoles, and will include a ‘Witcher sense’ that will be similar to Batman’s detective mode.

The Witcher 3: Wild Hunt EDGE Details:

-There will be no overt tutorial instead mechanics will gradually be introduced.
-Combat system now has dodge in order to be closer to the pirouettes found in the books.
-Geralt can choose to execute or spare bandits, though he can loot them either way.
-They are targeting 30fps on console.
-Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
-They added Witcher sense similar to Batman’s Detective mode so you can see weak points on monsters like The Fiend’s lungs, or outside of battle to re create events like tracking a murderer.
-Main storyline is 40-50hrs, and another 40-50 in the open world.
-No “Fedex Quests.”
-Choice and consequence will ripple across the world.
-Don’t want to build a sandbox experience, storytelling is still the main goal.
-Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and city of Novigrad.
-Geralt can jump. In-house motion capturing, though the horse was done somewhere else.

Sunday - April 28, 2013

Witcher 3 - Interview with Pawel Sasko

by Couchpotato, 00:47

Well we have another interview for The Witcher 3 this time from GamingBolt.

Ravi Sinha: Considering the amount of hype that it generated, superseding CD Projekt RED’s other big project Cyberpunk 2077, how did you manage to keep it under wraps for this long?

Paweł Sasko: I work as a game developer and know very little about PR and marketing. We have a small department of dedicated and talented miracle-mongers who know how to do such things. As a complete greenhorn, I can say that the hype generated around Cyberpunk 2077 served well as a distraction.

Thanks to that, we had time to prepare what we needed to confirm what some players had suspected for a long time – that we are creating the next-generation RPG, The Witcher 3.

Ravi Sinha: Considering the sheer scope of the game, it doesn’t seem possible that this will be the end of Geralt’s adventures. As a character, what is it about Geralt that allows for stories like the Witcher 3 to play out? How does he differ from other gaming “heroes”?

Paweł Sasko: Geralt’s legend was planned as a trilogy from the beginning. The story and its coherence are very important for us. We know the games are successful, but continuing this tale would water our initial message.

Ravi Sinha: Any lock on when exactly the Witcher 3 will come out in 2014? And can we expect some gameplay footage at E3 2013?

Paweł Sasko: We have something special planned for E3, so stay tuned.

 

Wednesday - April 24, 2013

Witcher 3 - Single-Player Only And DRM

by Couchpotato, 23:43

Forbes has a new article/interview about The Witcher 3. The article discusses why the game is single-player only, and why DRM is the worst thing in the video game industry.

Single-Player Only

To many fans of the series, the Witcher games are some of the last great single-player role-playing games being made. Recently there have been murmurings of a possible multiplayer mode in CD Projekt RED’s upcoming The Witcher 3: Wild Hunt. This speculation has led to some understandable worry.

With companies like EA abandoning single-player games altogether, and many beloved franchises like Dragon Age and Mass Effect seeing tacked-on multiplayer elements, it would be pretty painful to see the same thing happen to the next Witcher.

Good news, then, for fans of Geralt of Rivia and the Witcher universe.

CD Projekt RED has told me in no uncertain terms that this is not in the works, noting that “the game will be an epic, story driven, single player, open world RPG experience” and that they “strongly feel that this final saga of Geralt has no place for meaningful multiplayer.”

Truth and Piracy

“In my opinion,” Tomaszkiewicz tells me, “DRM is the worst thing in the gaming industry. It’s limiting our rights to play games owned by us. Let’s imagine that you have a game that requires internet connection to prove that you actually bought it. What if you lose your connection because of your internet provider? You can’t play anymore. It is worth mentioning that many people in Poland or even in the US and other countries still don’t have an internet connection or have a very slow one. I was in such a situation once and I really didn’t understand why I couldn’t play games that I had bought. I believe that as long as people feel that companies are cheating them by selling games they cannot play freely, limiting their rights, and making unfair DRM, then they will fight against that.”

Piracy, he adds, “is often an example of trying to fight the system. Do you know that there are people on pirate forums raging on guys that downloaded Witcher 2 from torrents and didn’t pay for it? In fact, they try to convince everybody to simply buy the game. Our fans out there really appreciate that we trust them and that we treat them with honesty and respect. For us, they are friends and we treat them so. We believe that DRM is not stopping piracy but can be a real pain for legal users. And if this is the case, why would you want to punish your customers instead of supporting them? We are receiving a huge number of letters from people who think alike and support us. I believe that we are slowly changing the way the game industry thinks. There will always be people who don’t have money and will download our games from torrents. But I believe that if they will have more cash in the future, then they will buy our next titles to help us fight for gamers’ rights.”

Monday - April 22, 2013

Witcher 3 - First Look at CD Projekt's Answer to Skyrim

by Couchpotato, 04:14

OXM has a preview of The Witcher 3. Enjoy and yes I know the website is for the XBOX 360. The article is still informative.

What we've seen of it so far is impressive, straight out of the Lord of the Rings movies: huge draw distances, showing hills rolling down to the sea and high mountain passes covered in snow. Out there are distinct cultures, scattered across the land in villages and cities. In this world, like Skyrim and unlike Oblivion, enemies do not scale with the character - wander into a high-level area without enough tools or the right equipment and Geralt won't live to regret it.

So far, we've seen two travel systems that can be used to explore this huge area. First off, there's sailing. We've not seen how this works yet, or the mechanics of control, but the whole feel is that of a very dark Legend of Zelda, combining Windwaker and Ocarina of Time, with Geralt exploring the frozen seas of the North in a small dinghy, complete with other galleys and even whales. Second, Geralt is able to ride horses (which are probably the best-looking horses that we've seen in any game since Hudson Horstachio in Viva Piñata).

That's not all that's been changed though. There's a new tutorial system, making up for the incredibly irritating opening of the first game, a new targeting system, which makes combat slightly more friendly, and a brand new animation system that makes it easier for Geralt's combat moves to flow between styles, and gives you a chance to break off attacks that simply aren't working.

Beyond these changes, we're betting that The Witcher 3 will offer the same mix of slightly overlong dialogue trees, truly challenging monster-hunting and exploration. Each monster has to be tracked to their lair, a process that should teach you how to defeat it - information that'll be displayed in combat using a new 'Witcher Sense'. "Monster hunting will be the main source of income for Geralt," says Ziemak, "not only in terms of gold but also crafting ingredients which can be later used for crafting the most powerful items."

CD Projekt RED has also confirmed this is the final chapter in Geralt's story: there'll be three different epilogues, depending on how you've played the prior title, and how you end up playing this one. As Pugacz-Muraszkiewicz puts it, Geralt has to finally find and protect those who are "important to him in his tumultuous, grimy, morally-questionable life." In this moody open world, with its twisty morally-grey plot, we can't think that either the man or his kin have much of a chance for happiness - but we're looking forward to trying.

Sunday - April 21, 2013

Witcher 3 - “We Are Aiming for CG-Quality In-Game Graphics”

by Couchpotato, 05:27

Gamingbolt has a very small, but brief interview about Witcher 3.

We spoke only Quest Designer Paweł Sasko about how much better they look, especially in relation to the current crop of next-gen titles. He stated that, “It all comes down to the fact that CD Projekt RED loves challenges. With tunnel-like, linear levels created by a talented team, it’s relatively easy to deliver eye-candy graphics, because it’s always clear where player is looking.

“But when the game has the size of The Witcher 3 it becomes an incomparably bigger challenge and this is what makes our artists totally excited. Screenshots that we’ve shown are from an old build of the engine that ran using a dated renderer. Much of it is already rewritten and judging from the effects, we are aiming for CG quality of in-game graphics.”

“But this is not only an achievement of our programmers,” he says. “Our art team is one of the best staffed departments in the company, mostly because the guys and gals have been with CD Projekt RED since the beginning of The Witcher 1. We also know that in many cases with canny art direction it’s possible to do more than using monstrous textures and having them loaded and displayed flawlessly. We are aiming for the title of prettiest RPG of all time.”

So while The Witcher 3 will bring forth tesselation, improved multi-threaded and all the whiz-bang features of DirectX 11, CD Projekt RED wants it to stand out as an artistic achievement as well.

Saturday - April 20, 2013

Witcher 3 - Interview @ Pure Sophistry

by Myrthos, 00:42

Pure Sophistry have an interview with Jakub Rokosz about The Witcher 3.

Some quotes:

1:30: Romance options are limited- only if you did appropriate choices.

3:00: Most of the story arcs and side quests are accessibel to everyone- outcomes different.

3:30: Three completely different Epilogues

4:33: The Core of the RPG experience is the Choice- 1 final decision- leads to three different epilogues...
Sacrific Geralt, Selfish Geralt and mixture of the two.....this leads to hundreds of endings.



 

Thursday - April 18, 2013

Witcher 3 - Interview with Jakub Rokosz

by Couchpotato, 12:06

The Koalition has a new interview with Jakub Rokosz, Senior Quest Designer for CD Projekt RED for The Witcher 3.

DJ: Can you first tell me a bit about where Geralt is at both in terms of the story and just mentally as a character, near the start of The Witcher 3?

JR: Geralt has grown up as the world changed around him.  He has seen a lot in his days – he helped kingdoms rise and fall, killed many enemies. He was forced into a lot of these events, now he is just tired. He wants to return to his occupation as a “simple” monster slayer and find his lost love.

The war changed everything. Those once in power have lost it and are no longer interested in Geralt. New players, however, arrived on the scene and have plans for the Witcher. Such transitional times are really dangerous, but at the same time there is a much greater threat looming above all nations.  A cavalcade of ghastly specters, the Wild Hunt, appears in the sky and will again cross its path with Geralt.

DJ: Which elements do you think The Witcher 2 was missing that held it back from being the fully realized vision that you're planning for The Witcher 3 to ultimately live up to?

JR: From what I’ve already mentioned we changed the difficulty curve. It doesn’t mean we’ve dumbed the game down, but we adjusted the difficulty curve so that it increases at a gradual and more natural rate. The last game started pretty tough, but by the end there was little challenge at all.

Also we designed the user interface with every specific platform in mind. Many players complained about the inventory system, and this time it will not be problematic at all we hope.

But I feel like the most important change is with the open world. At last we can fully show what being a Witcher - the monster hunter - is all about.

DJ: Are you making any major changes to gameplay that you want to talk about? The jump from Witcher 1 to Witcher 2, in terms of combat specifically, was very large.

JR: The open world is definitely something new in the franchise, so this introduces new gameplay mechanics and activities.

The game will have no chapters and you will be able to go everywhere all the time, with no loading times in between.  New means of exploration will be introduced. This doesn’t mean you should go everywhere all the time – some regions might be too dangerous when you start. But it means that if you want to check out new settings you don’t have to wait until a chapter is complete.

DJ: Do you plan to maintain the same mindset with DLC and additional content post release, or will you be changing your approach to DLC and DRM for The Witcher 3?

JR: We won’t do anything that tempers the experience of our fans. You can be sure that The Witcher 3 will have no DRM on PC, for example, thanks to GoG.com.


 

Tuesday - April 16, 2013

Witcher 3 - Interview with Marek Ziemak

by Couchpotato, 20:22

Softpedia has an interview with Mark Ziemak the Gameplay Director of Witcher 3. The article discusses various topics of the game.

Softpedia: Will The Witcher 3 close all narrative threads for the series or will mystery persist in some instances?

Marek Ziemak: You’re asking us about the ending of the game. That’s called a major spoiler. We can just tell you that there are 36 different possible world states at the conclusion The Witcher 3. These endings are preceded by 3 different epilogue sequences.

Softpedia: The game is supposed to be more open than ever. How big will the consequences be for player choices?

Marek Ziemak: The game world is open – you can go anywhere you want from the beginning. In scale it will be 35 times bigger than the whole Witcher 2.

As for consequences, creating choices which result in world-changing events were always our focus. This won’t change in an open world. Every action the player takes will have its consequences and the world will not be a dead one but an interactive place in which you will be able to affect everyone and everything.


Softpedia: How will the game deal with those who are newcomers to the series and lack the lore info that veterans discovered in the first two titles in the series?

Marek Ziemak: The Wild Hunt is a separate tale and doesn’t require the player to be familiar with previous installments of the franchise or the books. Veterans will mostly find some old friends, but newcomers won’t feel alienated by these reunions. We’re also working on a new tutorial system that will allow all new players to more smoothly immerse themselves into the games world. This will definitely change the learning curve so all new players will enjoy the game from the very beginning, slowly learning all the basics and more advanced options.

Sunday - April 14, 2013

The Witcher 3: - PCGAMER First Look

by Couchpotato, 03:52

PCGAMER brings you a first look at The Witcher 3. Enjoy there humorous first play style preview.

I know this is exactly what a brooding fantasy RPG anti-hero would want you to think, but Geralt really is misunderstood. At first glance, The Witcher’s reticent protagonist is a walking cliché. He has silver hair, a scar over one eye and two swords permanently fastened to his back. If you asked an artist to sketch a typical troubled, dark-fantasy badass the results would look suspiciously similar, but these aren’t frivolous artistic embellishments – they’re the marks of a man who has survived for decades in the gloomiest of dark fantasy worlds.

The Witcher 3 is the final entry in Geralt’s saga. Freed from the political obligations and baffling amnesia that bound him in The Witcher 2, he’s searching for lost loved ones in a world on the brink of a calamitous war. But for all his vagrant tendencies, Geralt has a knack for becoming embroiled in the squabbles of the rich and powerful. He’s responding to a summons from Jarl Crach, who needs help with a personal matter.

Whether developer CD Projekt RED can master the world-building techniques that make Skyrim such a fascinating place to explore remains uncertain, but from what I’ve seen here, their huge open world setting has done nothing to dilute the intrigue, ugliness and dark humour that make The Witcher games so strange and memorable.

Tuesday - April 09, 2013

Witcher 3 - Confirmed to be DRM-free

by Couchpotato, 21:51

CD Projekt RED game designer Maciej Szczesnik has confirmed that The Witcher 3: Wild Hunt, the developer's ambitious open-world RPG will be completely DRM-free.



According to Szczesnik, “We are trying to get rid of DRM. If someone wants to pirate a game, eventually he will.”

Not that the developer wants or is even courting piracy. In fact, it's something they hope gamers won't do.

“Which is bad, of course,” managing director Adam Badowski stated. “But you can’t do anything about it, so. We want to give the best user experience possible. When we removed DRM, people on those torrents were actually asking people not to download our game, because we weren’t using DRM.”

Thanks go to Strategy Informer.

Friday - March 29, 2013

Witcher 3 - Interview @ IGN

by Aries100, 14:41

IGN has talked to Konrad Tomaszkiewicz, Game Director as well and Thomas Tomaszkiewic,
the Lead Quest Designer at CD Project RED about Wicther 3.
   They talk about Geralt's motivations,   promote the new Witcher Senses, denounce level scaling, and talk how long
the game wil be - and much much more. As always a quote - this about Geralt's changed memories:

"Geralt has changed his priorities," says Mateusz. "He has regained his memory, so he remembers that he had a family once, he wants to find his long lost love - Yennefer, the sorceress. He doesn't care about politics any more - even less than in previous games. There will be moments where Geralt will get involved in [political] things, but this time we have divided the plotlines of The Witcher 3 into a few categories. The first category is the basic main storyline of the character, of Geralt - looking for his Yennefer, amongst much else. This is the plot that is very personal to Geralt, and this is the main driving force for the entire game.

 

Source: GameBanshee

Tuesday - March 12, 2013

Witcher 3 - Interview @ Eurogamer

by Woges, 22:52

Adam Badowski, managing director of CD Projekt Red, interviewed by Robert Purchese at Eurogamer. The interview includes info on the open world design, PS4, no QTEs and some possible multi-player.

"What's next?" he mulled. "I have a lot of thoughts in my mind, but for now we don't have any strict plan." Is it possible to continue without Geralt, I asked. "I didn't tell you that we want to kill Geralt!" he replied.

The Witcher 3 is due at the end of next year and there's still much we don't know about it. For instance, will it have multiplayer (a first for the series)? "We're thinking about something," Badowski answered, "but I cannot explain it now. You can expect some information later on. Sorry for that!" I probed about whether it could be something similar to the Dark Arena mode in The Witcher 2. "I don't think so," he said.

You can be fairly confident, though, that CDPR doesn't have MMO ambitions for The Witcher series. "The story is not perfect for MMOs," said Badowski, and joked about how out-of-fiction it would be for 10 white-haired Geralts to be running around before him. "There are many different types of games that can fit better to the universe or lore," he said.

Thursday - March 07, 2013

Witcher 3 - Interview Part 2 @RPS

by Myrthos, 23:11

In the second interview on the Witcher 3 the focus is on combat, sex and choices.

RPS: In Witcher 2, especially before you patched it a lot, the combat was really hard. Witcher 3 sounds like it’s being designed to be quite empowering, to say the least. But are you still going to have that element of sometimes merciless difficulty? And what does all of this mean for the learning curve?

Michał Platkow-Gilewski: We learned a lot from Witcher 2. We know that our learning curve wasn’t the best in that game. This is one of the most focused parts of the development of Witcher 3, the learning curve and the difficulty curve for players. In many aspects. The combat was hard at the beginning and became too [routine] later on at the end. The plot could be, for some, a little bit too complicated at the beginning.

Right now we’re taking a different approach. For the quests, for example, I believe we can say that we have a kind of rocket science behind it. I’ve seen huge graphs showing how much information we can put into players’ hands at any given moment of the game. We don’t want anyone to feel like they’re overloaded with information, but on the other hand, we want to keep everyone interested. The same goes for the combat. You’ll learn some moves during the game that you wouldn’t ever think of at the beginning.

Wednesday - March 06, 2013

Witcher 3 - Interview @ Dagon's Lair

by Myrthos, 22:34

Dagon interviewed Maciej Sosnowski to talk about The Witcher 3. Scroll down for the English version.

Your previous games were quite rich, and were generating some reflections on our current society, but features also epic fights and were also technically impressive (especially The Witcher 2). Which way will you take for The Witcher 3 ? Is there a focus determined yet ? What sort of game do you seek to achieve in The Witcher 3 ?

Telling an epic tale is still the centerpiece of our game.  All gameplay elements serve this purpose, to present Geralt’s  legend. We won’t turn away to difficult, modern world problems in the fantasy setting and this won’t change. I don’t actually see the difference between the approachces you mentioned. Player immersion is achieved by presenting issues the player knows from the real world and you can tell a captivating plot only if the player is in the game and is emotionally engaged.

Since you mentioned boss battles from The Witcher 2, there won’t be any in the new part. I mean there will be pivot points, large enemies, but the gameplay won’t change. There will be no scripted events in those battles or QTEs. All such battles will be resolved with normal game mechanics and nothing unusual will occur. This reflects our return to core RPG mechanics, your stats and skills will be the most important thing during a fight and not a simple QTE.

Witcher 3 - Interview @ RPS

by Myrthos, 00:06

RPS interviewed CD Projekt senior quest designer Jakub Rokosz and Michał Platkow-Gilewski on The Witcher 3.

RPS: I’d like to start with the most important question. Why does Geralt have a beard now?

Michał Platkow-Gilewski: [laughs] That’s a tough question. When it came to redesigning the character, we made a survey of the company. We asked all the girls here, what’s the sexiest thing about the guys in the office? They all said the beards are the sexiest. So we came up with this breakthrough design change and added the beard. No, just joking. A few months have passed. Geralt is on the road, you could say?

Jakub Rokosz: Right now he’s pretty much a man left on his own, after what happened in Witcher 2. He basically wanted to get a little alone time. I think the beard signifies that, that he spent some time in the wild. He didn’t really have to worry about looking good for the ladies out there.

 

RPS: That’s interesting. I think a lot of games just treat quests as a checklist of things to do, and if you don’t do them, well, you just didn’t do them. It sounds like you’re focusing on having ramifications for inaction or indecision.

Michał Platkow-Gilewski: Yes. I don’t believe in a structure like A-B-C-D-E-F-G, you’re finished. The main storyline needs to be connected with everything that’s going on in the world, to a bigger and smaller extent. Of course, you just go out to somewhere in the woods, in the wilderness, and you can focus on monster-hunting. Maybe you as a gamer just love to hunt monsters, like the Witchers are supposed to do. You can focus on the undead if you want. So you can do whatever you want. For me, this is the definition of an RPG. Do whatever you want.

Saturday - March 02, 2013

Witcher 3 - 50 Hours of Playing Time or More?

by Myrthos, 00:30

The German Gamestar site has more info on The Witcher 3: Wild Hunt. In this newsbit they state that the game has 50 hours of playing time. There are a total of 36 instances of the game world that will materialize or not depending on your choices with a total of 3 different endings. Also, depending on the instances that materialize in your game a selection of characters from previous Witcher games will be available.

Geralt can hunt animals and use their skins. Which animals are available depends amongst others on the day and night cycle.
The cities should have more people in them and they are watching your more closely. If they find you stealing from them the city guards will show up.

In this article on the same site it is stated that the side-quest alone will be 100 hours of playing time, which doesn't match the earlier mentioned 50 hours, but I guess both could still be true.

Friday - March 01, 2013

Witcher 3 - New Screens

by Myrthos, 23:46

Here are 12 screens of The Witcher 3. Click on any of the images and browse through the rest. Enjoy!

 

 

 

Friday - February 22, 2013

Witcher 3 - How to Hunt Monsters in Witcher 3 @ Game Informer

by Aries100, 17:15

Game Informer has done another video interview for the Witcher 3 game.   This time they've talked to gameplay designers Maciej Szczesnik and Marvin about how monster hunting works in Witcher 3.

RPG Codex has a summary of the interview:

The game will feature detective-style investigation of monster "crime scenes". Geralt will need to discover which monster from his bestiary is responsible for murdering townsfolk, before he can track it down to its lair and slay it.
There will be a greater emphasis on preparation before monster battles. The developers imply that there will be multiple ways to prepare for each monster, one of them being learning its internal anatomical details (which kinda reminds me of the alien autopsies in X-COM). Another way in which The Witcher 3 will be returning to the roots of the Witcher concept is that monster hunting will be your primary source of income, and also your primary source of crafting materials and mutagens. There will be unique "boss" versions of monsters in the game, like in the original Witcher. The developers are quick to reassure that there won't be any arcade-style "epic" bosses like Witcher 2's infamous Kayran, though.

Thanks RPGCodex :)

Source: GameBanshee

Thursday - February 21, 2013

Witcher 3 - 11 things CD Project Needs to do - editorital @ Strategy Informer

by Aries100, 17:17

Strategy Informer has penned an editorial about what they think CD Project needs to do in the Witcher 3 game.   They've made a list of 11 things they want to see, here's the second thing they think would be a good idea in Witcher 3

2: Don't try to be Skyrim

Frankly, I am terrified by the open-world concept. Director Konrad Tomaszkiewicz comments in the announcement video, "everyone likes open-world games, we should go this way." Should they? I'm not so sure. Aside from the tremendous difficulties Point 3 brings up, there's the fact that while there's only really been one series that has truly made open-world RPGs work - the Elder Scrolls games - their exploration value hides a lot of flaws, most notably in storytelling. While I like the idea that CD Projekt have looked at Skyrim and gone "we want to do that", Bethesda have been perfecting the art of open-world RPGs since 1992 and they still haven't gotten it perfect. The idea of marrying the incredible openness of Skyrim to the attention to detail of The Witcher is an intoxicating idea, but only as long as CD Projekt know what they're getting into. In short: don't make another Skyrim guys, make your own great open-world game. And finally...

And here's their idea # 11:

9: Actually tell us about important Witcher things

Thanks to CD Projekt’s work I am now a fan of Polish author Andrzej Sapkowski’s excellent original novels too, but you can’t assume that all players will be familiar with them. Peter Jackson’s Lord of the Rings films still tell and show us why Mordor is a threat, and HBO’s Game of Thrones has done a great job making sure TV viewers are scared of the White Walkers as George RR Martin fans already were.
Therefore, please CD Projekt tell (or better, show) us why we should hear the name “Nilfgaard” and shudder as we utterly failed to do in either of the games. Nilfgaard is a brutal empire that inspires fear and is regularly at war with the rest of Temeria in Sapkowski’s books, but they’re just a random location with an ugly ambassador in The Witcher 2. Let players know these things, and if Witcher 3 fails to explain who Yennefer is properly I’ll be cross.

Source: GameBanshee

Witcher 3 - Announced for PS4

by Gorath, 14:31

The next Witcher game will come not only for the PC but for the PS4 too, said CD Projekt. And of course for all next gen consoles. Simultaneously. So await an XBox 720 announcement soonish.

Current gen consoles aren't mentioned, but it would probably make economic sense to port it at least to the XBox 360.

Found on GamersGlobal, but other sites also ran this.

Tuesday - February 19, 2013

Witcher 3 - Art of Video @ GameInformer

by Woges, 00:43

Another video up for The Witcher 3.

The climax of the gameplay demo had CD Projekt RED showed us for last month's cover story had Geralt battling an ice giant in his lair. As the lead character artist, Pawel Mielniczuk leads the art team at the studio in the design of all the game's characters and monsters. Combining all disciplines within the studio, Pawel says that designing the monsters for the game is one of the team's biggest challenges.

Source: GameBanshee

Saturday - February 16, 2013

Witcher 3 - Open World Video @ GameInformer

by Woges, 16:58

The third installment of GameInformers's exclusive interviews is out. This one discusses the new open world design.

Some fans might be worried about The Witcher 3's leap to an open world, that the tightly-constructed narrative of previous entries might be sacrificed to appease a growing trend in the industry. Rest assured, the development team at CD Projekt RED is confident that they have created the perfect fusion of exploration and narrative.

Watch the video interview to hear the game's director and lead quest designer talk about converting the world of The Witcher and what lessons they have learned from games like Skyrim, Fallout: New Vegas, and Assassin's Creed 3.

Friday - February 15, 2013

Witcher 3 - The Story Video @ GameInformer

by Dhruin, 23:59

Earlier in the week GameInformer continued their Witcher 3 series with a video on the story. Spoilers from the first two games apply, so be warned if you haven't played them:

CD Projekt RED has been lauded for the studio's implementation of a mature and gripping storyline throughout The Witcher and The Witcher 2: Assassins of Kings. Despite the new open-world structure for the third and final game in the trilogy, the writers behind The Witcher 3: Wild Hunt are hoping to make the story in the new game the most satisfying yet.

Watch the interview below to hear the writers for The Witcher 3: Wild Hunt explain where the story of the game begins and where Geralt's new perspective on life will bring him.

Saturday - February 09, 2013

Witcher 3 - Video Interview @ Game Informer

by Aries100, 21:15

Game Informer has an video interview with lead quest designer Mateusz Tomaszkiewicz as well as director Konrad Tomaszkiewicz, director for CD Project RED.  In the interview they talk about which features might make it into the game based on the feedback from fans who played The Witcher 2.  In the third Witcher game, we might then get  see this: a less, political story, a new tutorial which is part of they storyline, combat being more responsive, a not so steep difficulty curce as in Witcher 2, more side quest and much much more.

 

 

Source: GameBanshee

Thursday - February 07, 2013

Witcher 3 - To be the Final Game in the Witcher Series

by Aries100, 21:36

CD Project RED issued a press release a couple of days ago announcing this game, as we told you here.  Reading through the press release we learn that:

The Witcher 3: Wild Hunt is the final episode of the award-winning RPG series and the last part of the legend of Geralt of Rivia. The Witcher 3: Wild Hunt is the most robust and breathtaking game ever created by CD Projekt RED. Open world free-roaming exploration is an adventure in itself as the player will gallop through war-ravaged lands, sail misty waters and track down dangerous beasts for money.

Thanks to Lemonhead in our forums for catching this as well. 

Thanks also goes to our forumites who are discussing the features in the game here.

Source: GameBanshee

Wednesday - February 06, 2013

Witcher 3 - Dev Video, First Screens

by Dhruin, 21:18

Here's a trailer/dev video from GameInformer on The Witcher 3: Wild Hunt.

...and Eurogamer has some screens.

Tuesday - February 05, 2013

Witcher 3 - First Details @GameBanshee

by Gorath, 18:16

Our friends at GameBanshee updated their newsbit with many details from the NeoGAF forum.

The Witcher 3: Wild Hunt will be an open world RPG with 20% more space to explore than Skyrim!

Thanks to  Ball_Breaker for sending this in.

Witcher 3 - Officially Announced

by Garrett, 10:52

GameInformer will cover the now officially announced Witcher 3: Wild Hunt in their upcoming print issue. The title is slated for a release in 2014 for PC & nextgen consoles...

Information about

The Witcher 3: Wild Hunt

Developer: CD Projekt RED

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Real-time
Play-time: Over 60 hours
Voice-acting: Full

Regions & platforms
World
· Homepage
· Platform: PC
· Expected at 2015-02-28
· Publisher: CD Projekt RED