Might & Magic X: Legacy - All News
Saturday - March 15, 2014
Might & Magic X - Review @ RPGamer
RPGamer has finally posted their review for Might and Magic X: Legacy. They gave the game a final score of 3.5/5 due to game slowdowns, and the games grid movement.
The pros and cons of Might and Magic X: Legacy are more straightforward here than they tend to be for the series. Tile movement in towns and horrendous slowdown outside are a major drag. Class, skill, gear, and attribute options are great and the freedom to create whatever you want is a boon. Dungeons are fantastic, well-planned, and fun. If the game was designed and coded to maximize the enjoyment of dungeons, Limbic could have structured the outdoor areas like smaller, linked dungeons and avoided many of the drawbacks. There are some minor weaknesses that can be written off as part of being old school or part of being a budget title: there's almost no voice acting, the background music is passable, and despite a deep, fleshed out lore and setting, the story isn't worth mentioning. The end result is a title that should appeal to fans of the series while enticing newcomers and gamers who weren't born in 1986, but large technical flaws and a drop-off in difficulty keep it from being the throwback gem it wants to be.
Friday - March 14, 2014
Might & Magic X - Falcon & The Unicorn DLC
According to Capsule Computers Might & Magic X will be receiving a new DLC called Falcon & The Unicorn on March 27th. The Mac version will be released on the same day also.
Ubisoft have announced that Might & Magic X – Legacy DLC “The Falcon & The Unicorn” will be available for download from March 27th. If you own the deluxe edition this DLC will be available to you for free, otherwise it set you back £5.49. People on the Mac platform who have wanted to get into the game will be happy to know they won’t have to wait much longer, as Might & Magic X – Legacy will be coming to Steam for Mac on the March 27th as well after being available on Windows PC for some time now.
The “The Falcon & The Unicorn” DLC introduces an exclusive quest line, 2 new dungeons, an all-new array of iconic enemies from the Haven faction and more. The epic events of Might & Magic X – Legacy made our favourite group of Raiders the heroes of Ashan and now the Holy Inquisition itself wants their heads, accusing them of crimes they didn’t commit. Sentenced to rot away until death on the prison island of Fort Laegaire, the Raiders must once again combine their wits and skills to unravel a sinister plot targeting the heart of the imperial court.
Monday - March 10, 2014
Might & Magic X - Review @ RPG Codex
The RPG Codex has released a new review for Might & Magic X: Legacy. If you read the previews on the site before you know what to expect. Here is a small part of it.
The Might and Magic Legacy is Alive and Well
The final verdict should be obvious by now: MMXL is a must-buy and a must-play. Limbic did a superlative job in bringing together many beloved elements from the series, improving where they could and not dumbing down where it matters. The flaws are immaterial in the grand scheme of things; Limbic have proven they can make a real (and good!) M&M game, and they have certainly proven that they can make an excellent turn-based tile-based blobber with all the joyful gameplay elements that entails. All Ubisoft needs to see is that there is a market for this kind of game, no matter how niche. MMXL may not be the best M&M game to date, but it's more than good enough, and if Limbic can iron out the flaws in the combat system and improve exploration and other aspects, then MMXI will really be something special. I'm certainly looking forward to it.
Saturday - March 08, 2014
Might & Magic X - MMX In The Media
Limbic Entertainment has gathered together a list of all press coverage for Might & Magic X: Legacy on the games open development page.
MMX has been officially released for more than a month now. Want to take a look at what the media say? Then check out the links below. Of course there are many more reviews out there, so this list is just an excerpt. If you have found something interesting yourself, please post it in the comments if you like.
Thursday - February 27, 2014
Might & Magic X - Trainer List
In case you're curious were the trainers are Located in Might & Magic X there is a post on the games website. Just a warning it might be considered a cheat to some players.
Still looking for a specific trainer? Here's where you can find them all...
(Be careful, this list contains some spoilers!)
Sunday - February 23, 2014
Might & Magic X - Review @ GameBanshee
GameBanshee has posted a three page review of Might & Magic X. Here is the conclusion so be sure to read the whole review if you're interested.
Overall, while Might & Magic X: Legacy isn't going to win anybody's Game of the Year award, I thought it had more pluses than minuses. The battles in the game are tough, with a lot of ways for you to get through them, and character development gives you plenty of avenues for putting your party together. I also got hooked a few times, just wanting to fight one more battle or visit one more trainer or walk to town to turn in one more quest, only to look up and see that I had played for far longer than I intended. Of course, the graphics and sound aren't great, the writing is forgettable, and there are other issues, but I think Legacy can provide 50+ hours of reasonable entertainment for $25, and so it's a game to keep in mind.
Thursday - February 20, 2014
Might & Magic X - Patch 1 Now Available
Limbic Entertainment announces the proimised patch for Might & Magic X is now available.
Post-launch Patch 1 now available!
You have been waiting for it and might already saw it, but here it comes, the official release of Might & Magic X – Legacy first post launch patch! Your game should patch automatically on both Uplay & Steam platforms.
To discover all improvements of this version, please check our last week article on MMX OpenDev http://bit.ly/1gb9I8N
Wednesday - February 19, 2014
Might & Magic X - Developer "Let's Play" Videos
Limbic Entertainment has released three Twitch.TV videos with Writer Kurt McClung, and Lead Designer Julien Pirou. I'll post the first video below.
Discover with Kurt (writer) and Julien (lead designer) the return of one of the pillar of the RPG genre. After an absence of 10 years, we are proud to present you Might & Magic X.
Tuesday - February 18, 2014
Might & Magic X - The New Dungeons
Limbic Entertainment has a post about the New Dungeons for Might & Magic X.
As you know, the upcoming patch includes three new dungeons. Want to know more about them? Here we go…
This dungeon is only available to people who bought the Deluxe edition of the game.
Journey to the Spirit World and relive the doomed last adventure of another group of Raiders. But beware, for the frontier between memory and delusion is sometimes blurry...
To find it, you need the “Dream Shard” item found on a corpse in the Tomb of a Thousand Terrors. Then present the Shard to Yeshtar the Dark Elf and she’ll allow you to experience the memories it contains.
Fortress of Crows
This dungeon is available to everyone.
Founded after the fall of the Shantiri Empire, the city-state of Volos has long disappeared into the mists of time. Its ruins have recently been unearthed in the region known as the Desolate Wilds, in the south-western corner of the Agyn Peninsula. The ruins appear empty and peaceful… but appearances can be deceitful.
Fortress of Crows is the dungeon you created with your votes and ideas!
To find it, you need to go to the Desolate Wilds. Near the coordinates [40, 31] you will meet the ghost of the mysterious Wanderer. Talk to him to start the quest of Volos.
This dungeon is available to everyone.
Rumours tell of a place both mysterious and strange, known only as “Limbo”. What perils await the Raiders there? You’ll have to discover by yourselves…
To find the mysterious Limbo dungeon, you need to have finished the main quest of Might & Magic X - Legacy. After the ending cutscene, you’ll be brought back to Karthal. Leave the city and go to the Untamed Thirst tavern located near the coordinates [85,47]. There, talk to the old soothsayer, Madame Cassandra. The rest is up to you…
Monday - February 17, 2014
Might & Magic X - Matt Chat Review
Matt Barton reviewed Might & Magic X: Legacy and came back with a somewhat positive feeling.
Sunday - February 16, 2014
Might & Magic X - Post-launch Patch Details
Limbic Entertainment has a post about the upcoming patch for Might & Magic X.
Details about: Post-launch Patch 1
Don’t give way to despair! The patch is on its way and will arrive on the 2nd half of February (exact date to be confirmed as soon as possible!). Among other things, it will include:
- Three new dungeons (including the Community Dungeon you created: we have 2 special guests on our Credits now!). We will give you more information about them within the next days but to give you a small insight: two of them will be available for everybody & the last one is exclusively for deluxe buyers!
- Improved performance & clearer texture quality setting (you can expect some improvement on open world but we will continue to work on this point along next patches too)
- Reduction of save corruption risks (we are still working on it, however we recommend you to delete existing ones and disable Uplay Saves Sync if you experienced this issue)
- 16/10 resolution is now officially supported by the game
- Fixed modding kit for the final version of the game
- Spirit Beacon bug is now fixed; invisible enemy won’t haunt you anymore! (You can no longer use it in dungeon or with close enemies)
- Numerous additional bug fixes & balancing (many of them reported by the community)
Please check the list at the end of this article for detailed information about the patch. Also, we're still working on a Mac version of the game. It still needs to be tested and optimized and we hope we can deliver it within the first half of 2014.
Friday - February 14, 2014
Might & Magic X - Open Development Update
Limbic Entertainment has a new post for Might & Magic X called Did You?
While we are finalizing our first big patch, here are some things you might want to check out next time you play Might & Magic X – Legacy :)
Wednesday - February 12, 2014
Might & Magic X - Information About New Patch
Limbic Entertainment has a new post with information about a new patch.
Information about upcoming PatchWe are currently working on a patch for Might & Magic X – Legacy that will include numerous bug fixes and three new dungeons. Our team is doing its best to solve the bugs you reported on the official forums, among them:- Invisible enemy (spirit beacon bug),- Quest order issue,- Corrupted saves fix,- And others…A complete update log will be provided in the next few days on MMX OpenDev website. In the meantime, please check our forum to verify status of the different bugs and do not hesitate to share any new issues you could have:
Sunday - February 09, 2014
Might & Magic X - Twitch Session
Limbic Entertainment has a new update for Might & Magic X about a new Twitch session.
Twitch session with Kurt McClung and Julien Pirou
Might & Magic Writer Kurt McClung and Creative Designer Julien Pirou have been playing MMX together and recorded it. For those of you who have missed the Twitch session, here's the video!
Friday - February 07, 2014
Might & Magic X - Mind Games & Conundrums
Limbic Entertainment has a new update for Might & Magic X about puzzles.
Puzzles and riddles were always a big part of the fun in Might & Magic games. Let’s have a look at some of the enigmas you’ll find in Might & Magic X.
Wednesday - February 05, 2014
Might & Magic X - Review Roundup
I have a new batch or reviews fresh off the internet for Might & Magic X.
Monday - February 03, 2014
Might & Magic X - Review @ MMGN
MMGN reviews Might & Magic X: Legacy, and awards the game with a score of 7/10.
Might & Magic X: Legacy is not for everyone. It’s combat-heavy and story-light, and can be a bit rough around the edges, making it so dissimilar to popular RPGs of today that the modern gamer might be completely disillusioned playing it. However, through the good and the bad, Might & Magic X: Legacy is an excellent modern rendition of a genre lost to age and time, and will douse you with heavy amounts of nostalgia.
Sunday - February 02, 2014
Might & Magic X - Secret Doors
Limbic Entertainment has a new update for Might & Magic X about Secret Doors.
Already one week since the release of Might & Magic X: Legacy. We saw on the forums that some of you have already finished the game. Well done! We hope you enjoyed it :)
We also saw many questions pertaining to the secret doors found in the game. We hope this blog article will help clear things up.
Saturday - February 01, 2014
Might & Magic X - Review @ Capsule Computers
Capsule Computers reviews Might & Magic X , and awards thr game with a 7.5/10.
Overall, Might & Magic X: Legacy is a great RPG for fans willing crack open the time capsule. Character progression and customization provide a great sense of ownership while the combat delivers in spades with vintage appeal. Striking visuals and an open-world help keep the game interesting as well. A few design choices that should’ve been updated can be frustrating, though they never really hamper the experience. The game will likely attract a niche audience given its nature, but RPG fans willing to wade into Legacy will find a deep, rewarding experience.
Friday - January 31, 2014
Might & Magic X - Twitch.tv Stream
Still haven't tried Might & Magic X - Legacy?
Our team is going to perform a livestream of the game starring Julien Pirou - Lead Game Designer - and Kurt McClung - Lead Screen Writer - tomorow.
Join us on Twitch at 6 p.m. CET on the Ubisoft Channel.
Might & Magic X - Review @ Rock, Paper, Shotgun
Rock, Paper, Shotgun takes a look at Might & Magic X in a new Wot I Think article.
Might & Magic X, released last week, is a resurrection of the ancient first-person roleplaying series. It’s not to be confused with strategy-RPG sister series Heroes of Might & Magic, or Crusaders of Might and Magic, or Warriors of Might and Magic, or Legends of Might and Magic, or Dark Messiah of Might & Magic, or Might & Magic: Clash Of Heroes. Despite the scary number ten suffix and an unhelpful patina of dull lore, you can go in cold on this one, no prior experience of the series required. That was the case for me, and indeed I’ve consciously avoided tracking what this does or doesn’t do compared to the series’ past and its rivals in favour of having my own, unadorned reaction to it. Said reaction is below.
Tuesday - January 28, 2014
Might & Magic X - Review @ Digitally Downloaded
Digitally Downloaded has posted their review for Might & Magic X: Legacy. Below is the conclusion so be sure to read his ten resons why he gave the game a 5/5.
As I mentioned in my little opinion piece last week, Ubisoft took a risk developing a game that doesn't conform to modern expectations of game design. Might & Magic X is a love letter to classic RPG delves, and I hope it's a big success to show that there are people that still like these kinds of games.
And there you have it. My first 5-star game for the year. Last year Ni No Kuni was a January Game of the Year contender in my mind. Up there is my ten reasons that Ubisoft has done the same with Might & Magic X this year.
Monday - January 27, 2014
Might & Magic X - Review @ Softpedia
Softpedia has a new review for Might & Magic X: Legacy giving the game a 8.5/10.
There are two types of people as far as Might & Magic X: Legacy goes, those who upon hearing “Might & Magic” think of a role-playing game, and those who think about a strategy game. The former category will greatly enjoy the new game and ignore its shortcomings, and the latter, well, not so much.
The chance to play a modern Might & Magic game that wasn’t changed and transformed in order to “appeal to a wider audience” is one that many fans of the series will jump at, and the game truly does deliver a great adventuring experience, with exciting and challenging combat and replay value.
Unfortunately Might & Magic X: Legacy has a number of shortcomings that will put off many potential players, its very dated and unpolished graphics and performance issues being at the forefront.
The start-stop grid-based movement system along with some of its limitations such as not being able to shoot over a bush that the engine deems unpassable or not being able to flee combat or enter towns while engaged will also be a stream of frustration.
Fortunately, the game fully supports mods, and hopefully dedicated fans will soon come up with more content, such as higher quality textures, in order to improve the gaming experience and address some of the more glaring issues.
If you can get over the dated visuals and the grid map, Might & Magic X: Legacy will prove a magical, enthralling experience that will offer tens of hours of enjoyment and will remind you of all the best times you had with the series.
Saturday - January 25, 2014
Might & Magic X - Review Roundup #2
Here is the second roundup of reviews for Might & Magic X: Legacy.
Gamereactor - 6/10
For those of us who grew up with Might & Magic there is a certain nostalgic charm to revisiting the old landmarks, but that charm quickly wears off. Much of what made the old games special is missing and it doesn't take long before we become painfully aware of the strings and mechanics that hold the game together.
Lazygamer - 7.5/10
There’s no getting around the fact that Might and Magic X: Legacy is going to be a niche game. They just don’t make RPGs like this anymore, but there is a ton of love for coded into this game. It could have done with some more polish overall, but it’s still actually decent fun to play and it’ll stretch that grey matter of yours.
And for last a new impression from Digitally Downloaded.
This short piece isn't meant to be a review, just initial impressions, because I know a lot of DDNet readers are keen on the game and I did wanted to highlight how surprised and impressed I am that Ubisoft did resist the temptation to overhaul the core Might & Magic gameplay in order to better commercialise it. I'll be playing this like mad to have a review live first thing on Monday, but, while I'm not sure where the game will sit amongst the entire Might & Magic franchise, I am convinced that this is going to be one of my favourite games this year.
Friday - January 24, 2014
Might & Magic X - Review Roundup
As promised here are the reviews for Might & Magic X: Legacy.
Eurogamer - 7/10
Might & Magic 10: Legacy feels like a pleasant throwback to dungeon crawls of decades past, but its limited scope and combat-heavy focus might put off those pining for the freedom afforded by the more recent Elder Scrolls games, or the wordy character interaction of a Dragon Age. Nonetheless, for those keen on poring over stats and comparing colour-coded loot, it serves as a modern introduction to those games' precursors, delivers a heady blast of nostalgia, and preserves a little slice of history
GameInformer - No Score
Might & Magic X: Legacy lives up to the quality of its long-lost predecessors. Despite streamlining and accessibility upgrades, it’s not a game for everyone. Turn-based grid walks are a rarity today and the title may feel a bit bizarre to those that never had a chance to experience 90’s era Might & Magic fare, but for those that have always wanted a legitimate heir to the classic series, Might & Magic X: Legacy provides.
IncGamers - 7/10
It’s the sort of game I can easily damn with faint praise, really, but the upshot is this: I really quite like Might & Magic X. It’s a throwback to the big old RPGs of yore – the games which weren’t afraid to smash your face in if you wandered into a high-level area ill-prepared, and required you to take notes of NPC locations and quest hints (which is something that is genuinely important here). But it’s a throwback which offers a bit more help, an intuitive interface, and some graphics that generally look rather lovely. If Might & Magic X sounds at all appealing, or if you went “Oh, I remember doing that twenty years ago” at any point in this review, then I imagine you’ll really quite like it too.
Venturebeat - 65/100
Might & Magic X: Legacy certainly did remind me of fun times I had in the past with earlier entries in the series. I even had fun for several hours. But once the nostalgia wore off, it served as a stark indication that many of these design choices should have been left in the past with its predecessors. What good is a fully 3D world when you can’t touch or interact with hardly anything? What sense does it make that you can’t run away from an encounter in which you’re clearly outmatched (or even move once you’re in melee rage, for that matter)?
These glaring issues, combined with a general lack of polish, make for an experience that just doesn’t live up to my fond memories of Might & Magic. In the case of video games, we have numerous good reasons that they aren’t made the same way as we did 20-plus years ago. Sometimes nostalgia just isn’t enough to conquer outdated or bad design.
Thursday - January 23, 2014
Might & Magic X - Now Available
Now Available on Steam - Might & Magic® X - Legacy
Might & Magic® X - Legacy is Now Available on Steam!
Might & Magic® X Legacy is an authentic solo experience in the classic first-person RPG genre. Create and lead your group into an exciting open world and battle mythical powerful creatures while collecting ancient magical treasures!
After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!
In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of secession, is prey to competing factions vying for its control. Your actions will determine the fate of the city.
Wednesday - January 22, 2014
Might & Magic X - Open Development Updates
I have two more updates for Might & Magic X for everyone again today. The first update reveals another class called the Crusader.
Meet the Crusader, the battle-priest of Elrath! Like sunflowers in armor, Crusaders always turn their heads to the light. Their main purpose is to protect their allies, heal their wounds, clean them of curses and even to bring them back from the dead.
The second update provides technical information.
In a few days you will be able to begin your journey through the Agyn Peninsula. We know you can't wait to begin this new adventure but let’s make sure you are prepared!
Today we wanted to offer you a small recap of all the technical information you need to know about Might & Magic X – Legacy including: system requirements, how to install and update the game, and important notices.
If you have additional questions on these topics, please do not hesitate to post them in the comments section below ;)
Be careful: as stated below, installing the release update is required to launch the final game!
Tuesday - January 21, 2014
Might & Magic X - The Blade Dancer
Limbic Entertainment has a new update for Might & Magic X that reveals another class you can play called the Blade Dancer.
Elite among sylvan warriors, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance.
Bladedancers are light-footed, slick and stealthy. Spiritually, they’re rooted deeply in the powers of nature. Their combat style is highly defensive, but when they attack, they do it with rigor, good rhythm and precision.
Saturday - January 18, 2014
Might & Magic X - Ask Us Anything on Reddit
The developers of Might & Magic X: Legacy are hosting a new Reddit AMA on Friday, January 24th, from 11 a.m. EST (5 p.m. CET).
We make MMX - ask us anything on reddit!
Creative Designer Julien Pirou, Limbic Entertainment's CEO Stephan Winter and MMX Producer Gary Paulini will be on reddit!
Those of you who are not familiar with reddit's /r/IAmA section can find more information here. Basically, it's a place where you can post questions and we will answer them. The crowd will decide which questions/answers are most interesting and will vote them to the top of the thread so everyone sees them first.
We would love to get lots of questions from you blog readers, so go ahead and ask us anything! Our username will be MightandMagic.
Your MMX team
Friday - January 17, 2014
Might & Magic X - Interactive Objects
Well for the third time this week we have another update for Might & Magic X: Legacy, This time the post talks about some of the interactive objects in the game.
Since we last updated the Early Access version of the game, we improved so many things in so many areas that sometimes we forget we haven’t told you about everything yet.
Without further ado, let’s discover some of the interactive objects you’ll encounter during your travels in the Agyn Peninsula!
Thursday - January 16, 2014
Might & Magic X - Open Development Updates
Limbic Entertainment has two new updates for Might & Magic X. The first update reveals another class you can play called the Rune Priest.
The Rune Priests are members of the Deepflame clan, a special caste among the Dwarves. The get recruited from children born with golden eyes, the mark of their god, Arkath, who are then brought up as battle-mages.
The second update talks about two locations called the Seahaven and The Crag.
Last week we shared with you some information about Karthal. But you'll also visit smaller towns in Might & Magic X - Legacy. If you played the Early Access version, you're already familiar with Sorpigal-by-the-Sea. Today, let's have a sneak peek at Seahaven and the Crag.
Tuesday - January 14, 2014
Might & Magic X - Dragon Blessings
There is a new open development update for Might & Magic X about Dragon Blessings.
In today’s post, we’ll talk about one particular aspect of the gameplay of Might & Magic X – Legacy: the Dragon Blessings.
If you played the early Might & Magic games, for instance World of Xeen, you probably remember there were forest, mountain and water tiles you could not enter without a specific skill: Pathfinder, Mountaineer or Swimmer. This was probably one of the best and most memorable features of the games, and one we really wanted to bring back in Might & Magic X – Legacy.
Saturday - January 11, 2014
Might & Magic X - Preview @ PC Gamer
PC Gamer has a new hands-on preview of Might and Magic X: Legacy.
While Legacy's old-school approach isn't quite my thing, being firmly from the Ultima class rather than Might and Magic/Wizardry 101, it's good to see it keep its focus wisely tight. It's a type of RPG that hasn't really existed for many years, in or out of the Might and Magic series directly, and while it's yet to show off any of that series' more memorable flourishes (not least mixing up fantasy and science fiction), there aren't many names better suited to jumping into the role-playing time machine for one more quest.
That said, time has moved on, and having a foot planted between then and now doesn't always do it many favours - a particular bugbear in this preview code being that you have to wait for monster animations to finish playing whether you can see them or not. The release version promises to ease that by allowing them to play at up to 300% speed, but it's still slightly unsettling for a turn-based game to find a way of being overly stop/start in design. Other annoyances included not being able to flee from combat, with the party refusing to take sanctuary in a town before finishing a battle even when on their last desperate breaths, and the general difficulty of avoiding a fight when necessary. Hopefully the final version will be a little smoother in these regards, even if the levelling curve feels like it's going to be more of a problem early on, while the party is still struggling to scrape together their basic spells and skills.
Might and Magic X: Legacy is due out on January 23rd/24th, with a full campaign and modding support. It also features the dumbest question in the RPG genre since "Are you sure you want to uninstall Ultima IX?" (Answering truthfully of course makes for a sadly short and uneventful adventure...)
Friday - January 10, 2014
Might & Magic X - The Hunter
It's time to meet the hunter one of game classes you can play in the next update on the open development blog for Might & Magic X.
Classes – we have eight of them by now. But you know what? There will be more. There will be Hunters. The great thing about Orc Hunters is that contrary to popular belief, they’re not cannibals. Which means you can make them a member of your party without being afraid that it will soon be a one-man band. Oh, and of course they are fierce warriors!
Wednesday - January 08, 2014
Might & Magic X - Welcome to Karthal
It's time for another update on the open development blog for Might & Magic X were the developers talk about the history Karthal.
In this article, we’ll talk about the major city of Might & Magic X Legacy: Karthal. Loremaster Elias of the Blind Brothers (the keepers of history of Ashan) has this to say in his History of Karthal:
As long as Ashan's history has been recorded, the great port of Karthal has been considered one of the jewels of the crown of the Falcon Emperors. The name Karthal is believed to derive from the Elven "Ker-Thal", which can be translated as "the Great Green", as the city stood on the edge of the great Elven Forests.
Before there was a city, there stood the great cathedral known as the Vigil of Karthal, built by the Angels on the site of one of their first great victories during the Elder Wars. Around this landmark, a fortress was erected, consisting in the area now known as the modern-day city's Upper District. From there, the city grew. It was only when the young Emperor Brian Falcon converted to the worship of Elrath that the Angels, led by the Archangels Uriel and Sarah, offered Karthal to the Falcons.
Thursday - January 02, 2014
Might & Magic X - Happy New Year
The developers of Might & Magic X wish you a Happy New Year with more screenshots.
Happy new year
We hope you are all enjoying the winter holidays!
Before entering into 2014, we wanted to take the time to thank all of you for your support and your passion.
This OpenDev was a unique chance for us to share and exchange with all of you and while the development of the game is now on its final stage we will keep on posting cool stuff here!
It’s true, we could have prepared a long speech but as one could say “a picture is worth a thousand words.”
So what about many pictures?!
Tuesday - December 31, 2013
Might & Magic X - Exclusive Monsters
In the next update on the open development blog for Might & Magic X the developers talk about some of the exclusive monsters. Just a heads up though it seems the images are having some technical difficulties right now.
You discovered three weeks ago in the article “Here be monsters” one of the new frightening creatures that you will be able to find in Might & Magic X – Legacy: the Manticore.
Wednesday - December 25, 2013
Might & Magic X - A Merry Christmas
The developers of Might & Magic X wish you a Merry X-Mas, and posted a new video showing how movement is improved in the final release.
A Merry Christmas from the team!
The Might & Magic X Team wishes you a Merry Christmas! We wanted to offer you a gift. So here is a video showing some of our latest improvements (Party movement & Enemy animation speed).
Saturday - December 21, 2013
Might & Magic X - Behind The Scenes
The developers of Might & Magic X give us a behind the scenes look at the latest Dev Diary video. Not very interesting I know but give it a look if you want.
Yesterday the Dev Diary video was revealed. If you did not get a chance to watch it yet? Here it is. We thought that today we should show you the special place we chose to film the whole thing and how did the filming go.
Friday - December 20, 2013
Might & Magic X - Preview @ RPG Codex
Since many of you enjoyed the last RPG Codex preview of Might & Magic X here is the continuation posted today.
The More Things Change, The More They Stay The Same
Oh, you want a final verdict? Alright, here's one: MMXL is actually a Might & Magic game. Limbic and Ubisoft made no presumptions here. They asked the fans what they wanted, and then they used the hallowed titles of the series as a blueprint. After a decade of wandering in the wilderness of sordid action games masquerading as roleplaying games, of suffering through people citing Oblivion as "one of the old-school greats", Might & Magic is back as something other than a strategy game. And it's genuine. Whatever its flaws, no matter how many bugs get stomped between now and release, MMXL will sink or swim based on the answer to one terrible question: do enough people still want to play this genre?
I fear the answer to that question, even as I hope it's a resounding 'YES!'.Broseph: I can already smell the burning of torches and hear the sharpening of pitchforks over our overly positive assessment of this game. In all seriousness, MMXL has everything it needs to be the next great title in the series. A few design decisions grind my gears, there are a lot of bugs yet to be fixed, and the game suffers from a slowness which plagues a lot of turn-based RPGs. In spite of these flaws, MMXL could end up being the best game in the series yet(!). I can only hope that the late game content ends up being as entertaining and well-designed as what's been presented so far in Acts I and II.
Zeriel: Whoa there, cowboy! I don't think MMXL quite manages to rival Xeen, several decades of technological advantages notwithstanding. We shouldn't expect it to, anyway. This is an entirely different team. That it'll come close to matching Xeen would be enough of a miracle for me.
Thursday - December 19, 2013
Might & Magic X - Preview @ PC.MMGN
PC.MMGN has posted a new preview for the Early Access version of Might & Magic X.
Might & Magic X: Legacy is worth checking out soon, if you’re looking for a nostalgia trip from your youth. The world’s environment, littered full of lore, makes the game a much more old-school and enjoy able journey than most other modern-RPGs will offer you. It’s a world where you can create a party, utilise your own strategies to explore dungeons and defeat puzzles, that will let you discover a whole new part of Ashan. It’s an RPG to look forward to in 2014.
Wednesday - December 18, 2013
Might & Magic X - Deluxe Box & Release Date
The developers talk about the deluxe box and release date for Might & Magic X in this new video. Though it appears if you live in the US you can't watch the video. Sorry blame them not me. To sum it all up the planned release date is January 23.
For about five months now players have been able to play the Early Access version of Might & Magic X – Legacy. Today the Devs talk about Deluxe Box & Release Date of Might & Magic X - Legacy starring Stephan Winter and Julien Pirou. Stephan, CEO of Limbic Entertainment, and Julien, lead designer at Ubisoft, go back over the Might & Magic X project and reveal details about the game.
Tuesday - December 17, 2013
Might & Magic X - Forgotten Lore
It's time for another update on the open development blog for Might & Magic X were we are treated to a dissuccion about forgotten lore books.
Curious Volumes of Forgotten Lore
The story behind the Lore Books
Looking back, it seemed an innocent idea. But they always do. It all started with a message I sent to the rest of the team, on April 2, 2013.
“In Might & Magic X the player will find a few Lore Books. For those, I think it would be nice to use the Book GUI, maybe just changing the colour of the cover in the background. The title would be put on the left page, and the actual text on the right. What do you think?”
To illustrate what I had in mind, I posted a quick-and-dirty mock-up using text from Dark Messiah as example.
Saturday - December 14, 2013
Might & Magic X - Here be Monsters
In the next update on the open development blog for Might & Magic X we get information about the various monsters in the game.
Here be Monsters
In today’s post, we’ll talk a bit about the monsters of Might & Magic X Legacy. After all, you’re going to spend a lot of time fighting these guys :)
There are around 60 different monster models in the game – not counting unique enemies and bosses. But each of these models is actually 3 different enemies, or grades.
There’s the “core” version of the monster, that is, the basic version. Then there’s the “elite” version : it has a slightly different colour palette, stronger stats and more abilities. And finally there’s the “champion” version. There’s actually only one champion per enemy type: it has a unique name, different colours (and sometimes even different weapons) and stronger stats and abilities than the elites. Champions are often encountered at the end of dungeons, and are like mini-bosses. Killing a Champion usually awards the coolest items of the game.
Friday - December 13, 2013
Might & Magic X - Meet the Team & Retro Mode
There are two more update for Might & Magic X in the last few days. The first update is part of the meet the team articles were we are introduced to Sound Designer Jan.
Screeching doors, the thump of a lever that slides into the correct position. A dead enemy falling to the ground. The delightful *ding* of leveling up. The sound of wind bustling through the leaves as your party strolls around, looking for new adventures - sound is an essential ingredient for immersion. But who makes the sounds for MMX, and how? Jan, sound designer and sound engineer, started working for Limbic Entertainment at the beginning of November. He talked to me about the sounds he makes for MMX, and what can be done to keep game sound from getting boring.
The second update gives a look at the Retro mode of the game.
For those of you who love the pixels, there will be a retro mode in the final release of the game (as mentioned already in this vote article). You will then be able to toggle your graphic mode to pixelated in the graphics options. Check out the screenshots below, but don't search for the retro mode option in your Early Access Version - it's not there yet.
Saturday - December 07, 2013
Might & Magic X - The Power of Relics
There is a new blog post for Might & Magic X that talks about the power of relics.
The Stuff That Dreams are Made Of
If you’ve played the previous Might & Magic games, you know that feeling. You just completed a tough dungeon. You find a chest hidden in a secret room. You open it, heart full of hope. And inside, you find what you were looking for: a Relic.
Relics are unique and powerful items. In the previous games they were sometimes split in two categories: Relics and Artefacts. You might remember some of them from the old games: Aegis and Pellinore. Ghoulsbane and Iron Feather. The Mace of the Sun and the Scepter of Kings. Einherjar and Everstrike…
These powerful items are back in Might & Magic X Legacy, unified as a single category named simply Relics. Some are awarded by completing quests, other are found by killing bosses or hidden in the depths of the most dangerous dungeons. Relics don’t just have a unique name and icon; they also have a text description telling their story.
But there is something different about the Relics in Might & Magic X Legacy. The moment you find them, they are already powerful items. But they actually gain experience the longer you wear them, unlocking new bonuses, and revealing more of their lore.
Friday - December 06, 2013
Might & Magic X - The Ashan Legacy
In the latest blog entry for Might & Magic X we get a history lesson.
The Ashan Legacy
Might & Magic X: Legacy is a stand-alone story, but it is integrated within the overall continuity of the world of Ashan. That means the game contains many references to characters and events that appeared in other games of the Might & Magic franchise, even some that weren’t released.
You don’t need to have played those games to enjoy Might & Magic X, but if you did, you will recognize some plot threads and characters. In case you didn’t play other games set in Ashan, here are the major connections.
Wednesday - December 04, 2013
Might & Magic X - Ubisoft Chengdu
In the latest post on the Might & Magic X development blog we are introduced to
Ubisoft Chengdu. They are responsible for a large part of the games graphics.
We thought it was at last time to present you the team behind the hundreds of graphical assets specifically produced for MMX. You might have noticed the MMX graphics are re-used from former Might & Magic games, but we also had to develop hundreds of new 2D graphics like character concepts, game icons, artifacts, hireling portraits and condition portraits.
The team below (picture) are those responsible for creating this new content. Allow me to introduce them to you! Ubisoft Chengdu is a young, dynamic development studio that, in addition to having its own projects, is actively focused on collaborative projects with other Ubisoft studios. As MMX is actually their 4th Might & Magic title in 5 years, Ubisoft Chengdu has developed an expertise on the art direction of the franchise (Ashan universe), which is really valuable for MMX.
Saturday - November 30, 2013
Might & Magic X - Music & Unity Engine
The developers of Might & Magic X have two more updates this week you might find interesting. The first update talks about the Unity engine.
Unity Pro and Unity Free
A lot of people have been asking us the questions “Why did you choose Unity Pro? Why can’t we use Unity Free?”. We know that you are all curious about the reasons that motivated that choice. The reasons are quite simple: Unity Pro offers features that Unity Free doesn’t. Nevertheless, it doesn’t mean that you can’t use Unity Free in order to create mods for Might & Magic X.
Here are some explanations about the differences between Unity Free and Unity Pro:
First of all, it is important to understand that Unity Free and Unity Pro can be used to create mods. We recommended to use Unity Pro as it includes more features (see the licenses comparison from Unity Official Website) to create and polish mods. For instance, Unity Pro allows users:
- To calculate occlusion, allowing users to optimize their mods. More info on the Hidden Surface Determination wiki page.
- To support Level of Details, allowing users to optimize their mods. More info on the Level of Detail wiki page.
Even if mods can be created through Unity Free, it is not possible for players to export their content, neither to share it with other players nor to test it themselves. This restriction is due to the file format (called Asset Bundles) used by the game (and provided with Unity 3D).
The next update deals with the games music that was played by a symphony at the Playfest Festival 2013 in September.
A Symphony of Might & Magic
There are times in one's life that deserve to be called "Crowning Moments of Awesome". Having the music of your game played live by an orchestra is one of those moments.
In September 2013 the Playfest Festival was held in Málaga, Spain. It included a symphonic concert of videogame music, during which several Might & Magic themes were played. Composer Jason Graves, who worked on Heroes VI Shades of Darkness and of course Might & Magic X Legacy, was present to conduct the orchestra.
Two songs from Might & Magic X Legacy were played during the event. Enjoy!
Friday - November 29, 2013
Might & Magic X - Uplay and M&M X
Those of you wondering why Might & Magic X uses Uplay might be interested in a new post on the games development blog that mentions why the game uses it.
Uplay and M&M X
Today’s article will explain Uplay implementation in MMX.
Uplay improves every day thanks to players' feedback and the support of Ubisoft games. The platform evolved a lot for the last few years: now Uplay is not only a DRM; it's a platform which brings together a community of enthusiastic people who like Ubisoft games. With Uplay, you can enjoy a deeper ingame experience thanks to the Win program: you play to earn Units and unlock exclusive in-game content, and Ubisoft games or invitations to video games exhibitions.
Uplay also offers many other features. Let’s discover them together!
MMX and the Uplay Rewards
Might & Magic X – Legacy will offers players tons of actions to unlock. To get all of them you will have to take up every challenge you encounter! Unlocking actions by playing is the key to earn Uplay units. With those Units, you can have access to exclusive rewards from Uplay for Might & Magic X – Legacy: a wallpaper for your PC or a Dungeon offering new undiscovered challenges! Hurry up!
THE OFFLINE MODE
Can you play to MMX offline with Uplay? Yes!
First thing to know about Uplay is that you don’t have to stay logged to play your favorite games! Only one connection to Uplay is needed the first time you launch the game to activate your game! After that you can download your game from every computer just by logging in to your Uplay account.
No connection will be required to play after the game is installed on your computer. Nevertheless we encourage you to stay connected to benefit from the online services and get the latest updates.
THE NEW DOWNLOAD MANAGER
First, games will be automatically patched when an update is available. You won’t have to launch the game and then close it to trigger the update. For instance, when the next patch of Might & Magic X – Legacy will be available, you will just have to launch Uplay and let the platform automatically download the last update. How convenient is that?
With the new Download manager brought by Uplay PC 4.0 for each of your games where you want them to be installed in your computer! How to do that? Easy!
*Important notice: Might & Magic X – Legacy is still in Early Access. This feature will be available at the full release of the game (Early 2014).
THE CLOUD SAVES
The second feature proves to be very useful as well. Cloud saving has been implemented on Uplay. Your files will automatically be saved in Uplay’s cloud and you will be able to keep your progression whenever you change computers.
THE SOCIAL ASPECT
Keep in touch with your friends! Uplay is a Social Platform. As a social platform, Uplay provides you with a lot of features to interact with your friends and have the best online experience!
Saturday - November 23, 2013
Might & Magic X - Third Dev Chat
The developers of Might & Magic X had another Dev chat, and posted the question and answers in case you missed it. Here is the link.
Yesterday’s Dev Chat was really interesting and we’d like to thank everyone who came. For those who missed the chat or just want an overview on what was going on, here are the main questions that were asked and their answers.
Stephan, Limbic's Entertainment CEO, Thomas, Technical Lead, Marcus, Game designer and Gary, producer, were the devs present during this chat.
Your Might & Magic team
Sunday - November 17, 2013
Might & Magic X - Modding Kit Tutorial
In case anyone is interested in the modding kit for Might & Magic X Ubisoft released a new video tutorial. The video teaches anyone how to use the modkit with nine different lessons.
After a decade, a Might & Magic RPG is back with both the unique core formula and a new set of improved and fine-tuned features.
Part 1 - Start Import - http://youtu.be/uI05pKeq-g0?t=14s
Part 2 - First Steps - http://youtu.be/uI05pKeq-g0?t=1m10s
Part 3 - Modding Main Menu - http://youtu.be/uI05pKeq-g0?t=2m19s
Part 4 - First Settings -- http://youtu.be/uI05pKeq-g0?t=3m18s
Part 5 - Level Editor overview -- http://youtu.be/uI05pKeq-g0?t=4m27s
Part 6 - Trigger commands -- http://youtu.be/uI05pKeq-g0?t=5m31s
Part 7 - Mod Info -- http://youtu.be/uI05pKeq-g0?t=6m54s
Part 8 - Export mod -- http://youtu.be/uI05pKeq-g0?t=9m17s
Part 9 - Load mod play -- http://youtu.be/uI05pKeq-g0?t=10m51s
Saturday - November 16, 2013
Might & Magic X - Difficulty Vote Results
The results of the difficulty vote for the Early Access version of Might & Magic X are now posted on the games development blog. Here are the results.
The majority of voters (57%) seems to be pleased with the difficulty level of the Early Access Version of MMX. However, more than 31 % say that even the Warrior Level is too easy. On the other hand, 12 % think that even the Adventurer level is too hard. Thanks to all who voiced their opinion, we'll take it into account!
Friday - November 15, 2013
Might & Magic X - Second Patch Released
Limbic Entertainment announces on the development blog for Might & Magic X that the second patch for the Early Access version is now available. You also get a look at the promised modding kit.
Today we are happy to present you the second official patch of Might & Magic X Legacy Early Access. As well as delivering many game improvements, we are very excited to announce that this second patch for MMX Early Access comes bundled with the MMX Modding Kit, allowing you to create your very own adventures!
Before we talk about all the exciting things we have in store, we wanted to thank you all for the numerous messages posted on the Open dev blog and forums. MMX would certainly not look so gorgeous today without you.
Let's talk about the Modding Kit release first! We really wanted to get this powerful kit into your hands as soon as possible, so that you can dive straight into creating and playing mods before the game is actually fully released. In addition to this, we are currently developing a new feature for the website, the Maps & Mods tab, which will enable you to share your mods with other fans and track down the best mods out there. This feature is not ready yet, but our web developer (Open Dev Blog’s father Supacoco) is working hard to release it before the end of the year, and when finished it will be accessible to everyone from the Open Dev blog.
The Modding Kit is an extremely flexible, feature-rich tool, and we wanted to show you some examples of the amazing mods that it can produce. That is why a few weeks ago we contacted two modders from the MMX community--one from RPG Codex and the other a MMX Ultimate Adventurer from the Open Dev Blog! They are currently creating their own mods that will be available when the Maps & Mods feature goes live. If you too are interested in modding, then you should totally check out the following guide: MODDING KIT GUIDE.
With the Modding Kit installed you can immediately start creating your own adventures or just have fun discovering all its features. However you use the kit, what you learn will be very valuable in the near future when a special modding contest is announced… Watch this space!
Sunday - November 10, 2013
Might & Magic X - The Tone of Might & Magic
The next topic of discussion on the Might & Magic X development blog is about how the developers write a game in the series, and stay true to the tone of the past games.
Writing a new Might & Magic RPG comes with its own challenges. We already talked a bit about that topic in the post dedicated to Articy:Draft, but there’s another aspect to be accounted for: the tone of the game.
The five first episodes of the series had a rather wacky tone, full of pop culture jokes and characters named King Malefactor, Joe the Exterminator or Lord Inspectron (not to mention good old Crag Hack). Also, the sci-fi background of the series was quite prominent, especially in the Xeen games that had a distinct Jack Vance vibe and were populated by all sorts of strange denizens.
The series arguably became more “serious” starting with Might & Magic VI and Heroes III, adopting a more “Lord of the Rings” feel and making the sci-fi elements less obvious (and completely absent in the case of the Heroes subseries). And of course, the background of the world of Ashan doesn’t involve sci-fi anymore.
Friday - November 08, 2013
Might & Magic X - Balancing Questions and Answers
Might & Magic X has another post on it's developer blog with a Q&A about game balancing.
Balancing - Questions and Answers
Many of you have been asking questions concerning the balancing of the game. Marcus, who is currently busy wrapping his head around all things concerning balancing, answered some of them.
Please consider that many of the features mentioned below won’t be in the game until the final release, because we’re still working on them!
Q: "For a ranger, if the players invested in close combat skills and Strength, they can become useless once their rangers become wardens. Is this a natural progression?"
A: A promotion certainly doesn’t make a character useless all of a sudden just because he or she isn’t able to make full use of a new ability – you still enable the character to reach the Grand Master Rank of their skills.
Q: "I have noticed that the most fragile class is Ranger. Don’t know why, but he is the one who dies first."
A: It’s only natural that some classes will be the first to die at some point. You can utilize your spells and abilities in order to keep those characters safe from harm or use potions to keep them alive.A: You are right: All classes are based around the same stats and have a selection of the same skills, so if you skill them identically they become identical in some respects. But eventually, when the characters reach their individual Grand Master ranks of their individual skills, the differences will become more apparent.
Q: "The Freemage is NOT fragile. If you spend attribute points on vitality she can actually become as robust as the mercenary (in case no skill points are invested into endurance). Just try it out. You can start a shaman, a barbarian, a ranger and a Freemage with the same HP if you distribute the attribute points identically. IMHO the class concept needs rework."
Thursday - November 07, 2013
Might & Magic X - Difficulty Level Vote
The next update on the open develepment blog for Might & Magic X wants your vote on the difficulty level of the Early Access version.
Vote: Difficulty Level
Today we'd like to know what you think about the difficulty level of the Early Access Version of MMX.
As you know, when starting a new game, you can choose between two levels of difficulty - Adventurer, which is the standard level, and Warrior, which is the difficult level. Warrior is harder because the monsters have more hitpoints, items, spells and hirelings are more costly, you find less gold, and when a piece of equipment gets damaged, the malus is worse. So how hard do you think it really is (as far as you can tell from playing Act one)?
Is the Adventurer version still too hard? Or are you playing either Adventurer or Warrior and it feels just right for you? Or have you chosen Warrior and still don't feel challenged enough? Please go to the vote page and let us know!
Sunday - November 03, 2013
Might & Magic X - Feature Preview: Map Notes
The next update on the open develepment blog for Might & Magic X gives a preview of how map notes work in the game.
The whole MMX team here at Limbic Entertainment is currently working hard on the next patch. Today, I'm going to present you one of the features that will be in it: map notes.
Some of you have asked for it, while others laughed and said that a piece of paper does the trick, too. However, we think it's a nice little feature. Therefore Kutsi, a member of our programming crew, has recently implemented the map notes so they can be delivered to you with the patch.
First of all, important places or NPCs will be indicated on the minimap anyways when you move your mouse over it.
Sunday - October 27, 2013
Might & Magic X - Maito & Majikku
Now don't be confused by the news-bits name as it's the Japanese name for Might & Magic. It's the next topic on the games open develpment blog this week.
I don’t consider myself a “real” Might & Magic collector. For instance, there are many games of the series I didn’t buy right at release and instead waited for the cheaper reissues because I was at the time a penniless student. And I don’t feel the need to seek the old releases of games I already own just to have the original box and floppies on my shelf (which hasn’t much empty space left anyway.)
But once in a while, I come across a mysterious item that piques my interest enough to acquire it, like the Might & Magic novels by Geary Gravel (both of them are great reads, by the way, especially if you like the Jack Vance-ish atmosphere of the Xeen games. But I digress.)
I’ve also become fascinated by the Japanese ports of Might & Magic games, despite the fact I don’t speak or read Japanese.
Japanese players love first-person RPGs and dungeon crawlers. For a long time, while the genre had gone dormant in western countries, Japanese game developers were still producing new Wizardry games, or hardcore gems like the Etrian Odyssey series. It’s therefore not surprising that several unique adaptations of Might & Magic were released in the archipelago. There even used to be a Japanese website called Mighty Magician that hosted some of the most complete walkthroughs of Might & Magic III to V. Sadly it seems to have disappeared.
Friday - October 25, 2013
Might & Magic X - Answers From The Devs
The developers of Might & Magic X have posted a new Q&A that answers some of the fans concerns about the Early Access release.
When browsing through the forums, sometimes I read things like „do the devs even read this?“, and as mentioned before here on the blog: yes, we definitely do! We read what you write about MMX all over the internet, and although it’s impossible for us to react to each of your comments and questions individually, we gather your feedback and work with it – and we’re thankful for it! Today, our game designer Marcus has answered a couple of questions that some of you have asked.
Thursday - October 24, 2013
Might & Magic X - Speedpainting Trailer
Might & Magic X has a new update on its development blog with a new trailer showing how the developers use Speedpainting. The following video was shown on the site last week as a special preview, but here it is again for those that missed it.
Do you love watching graphic artists at work? Then this one is for you. Watch how the four new classes were created in this speedpainting trailer. Credit for this video goes to Ubisoft Chengdu.
Wednesday - October 23, 2013
Might & Magic X - Video Preview @ CramGaming
CramGaming has a new seven minute video preview based on the Early Access version of Might & Magic X .
Tuesday - October 22, 2013
Might & Magic X - Favorite Class Poll Results
The open development blog for Might & Magic X has a new update with the results for the latest poll were the gamers picked their favorite class.
We have a winner! Many of you seem to like Freemages a lot - extremely effective casters, who pay for their overpowering Magic with being quite fragile. So it's a good idea to back them up real good, and your party will have a blast! Here are the vote results (Freemage is high on top, followed by Mercenary and Defender)
Saturday - October 19, 2013
Might & Magic X - Development Interview
Might & Magic X has a new post on it's developer blog with a short interview with the games Director about the games patches, and gives a look behind the scenes.
Stephan, at what stage is the development of MMX right now?
We just released the first official patch. The good news is that with this deployment we finally did one full production cycle: "Develop -> Release Early Access -> Unofficial Patch -> Official Patch". The bad news is that it was more work and tension than expected.
We applied the full delivery process including a lot of approvals from different Ubisoft teams: quality assurance, compatibility testing, Uplay, installer, epilepsy tests, et cetera. As a result we had various warnings for the patch and it was more work than expected to fix the issues (and waive some of the minor ones).
Anyways, the patch is out now, and from the development point of view it´s actually a good learning for future patches and the full release.
So how is work going, are we making progress?
The overall development is making progress, but we can feel the time pressure. Especially on the content creation side. Level designers built a lot of new levels and are really working hard to meet quality and time expectations. Even though we now have all of the main story levels (at least as raw levels) it´s challenging to put the pieces together. Basically, the last 20% to finalize a level (lighting, decoration, optimization, sound and ambient effects, connecting quests, NPCs, dialogues and another gazillion of annoying small tasks) take more than 20% of the overall time. At least that´s how it feels... ;)
That sounds like a lot of work. How's the team doing?
Within the team we are currently doing some shifting on the staffing to meet all deadlines. We will add a sound designer to help with sound and ambient effects within the levels, we have added a new team member (Marta) to support our Team Lead Thomas and we are trying to come up with good ideas how to ease the work for the content creation team.
The next huge step will be the first version of the modding kit which will be released with the second official patch. Aside from the modding kit the patch will focus on community feedback, gameplay and balancing changes as well as additional game mechanics.
Friday - October 18, 2013
Might & Magic X - Chris Vanover Interview
Well it's time for another meet the ancients interview for Might & Magic X this time with Chris Vanover.
Can you tell us a bit about yourself and your career?
I came into the games industry from a tech background. In fact, I was originally hired at New World Computing as the Network Admin! Fortunately I ran a smooth ship, and had time to devote to helping build maps for the original Heroes of Might & Magic. It wasn’t long before they decided to hire a new Network Admin so that I could move full-time into Design.
In the 10 years since New World Computing’s closure, I’ve gradually transitioned from Designer to Producer, having worked on Xbox (Forza Motorsport 1-3), then a web-based MMO (Marvel Super Hero Squad Online), and finally transitioned to work in mobile games (multiple titles, including something super-secret currently in development!).
When you think about your work on Might & Magic, what’s the first association that comes to your mind?
History. Might & Magic was created during the birth of the videogames industry. It introduced game mechanics which are now part of every game of its type, and helped adapt pen & paper gaming to the computer.
What does Might & Magic mean to you today?
As I said, Might & Magic was a key part of the history of video games, and to this day I am both proud and humbled to have been a part of it, and thrilled to see it continue.
What inspired your work on Might & Magic?
I was heavily into pen & paper and board games at that time, and I was part of a gaming group that would run tournament games at both GenCon and the local gaming conventions in Los Angeles. For me, working on Might & Magic allowed me to do everything I already loved doing, but for a worldwide audience.
Tuesday - October 15, 2013
Might & Magic X - A Quick Look at Articy
Limbic Entertainment has a new post for Might & Magic X giving us a look at a tool they use to help create the game called Articy:draft.
Working on a role-playing game like Might & Magic X can be at times daunting for the writer, due to the game’s non-linear structure. This is why we decided to use a tool made specifically to facilitate video game writing and design: Nevigo’s Articy:draft. Let’s see what it does and why it has been so helpful for us.
Articy:draft uses a very visual approach to game writing. Instead of actual scripts or tables, here you work as if you were drawing a diagram of the story’s structure: this is called the Flow. As you create the Flow, you add blocks called “Fragments” that you can fill with pictures or text. Then you can connect your Fragments together with arrows. You can even add labels to the arrows indicating what the player has to do for this Fragment to lead to that Fragment.
A Fragment represents an interaction, be it with a place, a character, an event, an item, etc. Each Fragment can itself contain its own Flow, with its own characters and events. For instance, the city of Sorpigal-by-the-Sea would appear as only one Fragment on the game’s general Flow. However, if you were to look inside Sorpigal’s Fragment (or “submerge”, to reuse Articy’s terminology), you would see all the buildings and NPCs found in this small coastal town.
Saturday - October 12, 2013
Might & Magic X - Easter Egg Revealed & Class Vote
The easter egg is a little NWC logo hidden among the illustrations of the book the narrator is reading. This is what it looks like in the book.
On to the second update where you can vote on which class is your favorite.
Now that you’ve had the opportunity to get acquainted with the the first four classes as well as the four new classes revealed with the latest patch, we’d like to know how you feel about all of them. Therefore we’re asking you which class you like best, which one you pick first all the time, and why.
Thursday - October 10, 2013
Might & Magic X - The Mercenary
Might & Magic X has another update introducing us to the mercenary class first seen in the update from yesterday.
Mercenaries hail from the Free cities. They are warriors and explorers that follow Ylath, the Dragon of Air, wandering the world in search of riches and causes worth fighting for.
Jack of all trades ...
The Mercenary is a powerful fighter who specializes in being unspecialized - so whatever melee weapon you assign to them they will be able to wield it with a master's skill, together with a shield, dual wielding their favorite weapons or even using two handed models. Like the Dwarven Defender, the Mercanary can become grand master of warfare, but different than Defenders, Mercenaries will most likely focus on the offensive aspects of that skill. Being followers of Ylath, every Mercenary can develop basic powers in the Magic School of Air.
Humans are said to be dynamic, but short-lived compared to the other races. They have a strong connection to Air and Light.
Tuesday - October 08, 2013
Might & Magic X - Game Update and Q&A
Might & Magic X announces that a new update is available to all owners of the early access edition. Included in this update are four new classses the Scout, Druid, Mercenary, and Shaman.
Some other new features of the update are an items comparator, extension of the day and night cycle, adding support for Japanese and Chinese languages, and fixing a load of bugs.
For those who like speed painting, the below video shows how the following images were made.
To end the update I have a Q&A sent to us by Ubisoft.
Why did you propose an Early Access program for MMX? And why not a beta?
[Gary Paulini] The Might & Magic team has a strong desire to create games that are both fun to play and that please fans of the series. Early Access is the perfect fit combining instant access and constant improvement according to player feedback, allowing us to provide them with the game they really want.
A lot of players are getting used to the name “Early Access” thanks to the fact Steam is also using this nomenclature, and the fact many crowdfunded projects have gone this route.
How have the players reacted so far?
[Irina Kassina] A lot of players have been waiting a long time for a Might & Magic comeback. The unexpected release of this Early Access program gathered mostly positive feedback overall. Beyond the warm welcome, we noticed a great commitment from the whole Might & Magic community. A lot of players have participated in the process, providing the development team with steady feedback on their experiences and expectations. As one example among many, there were a lot of comments concerning the general lighting of the game's environment so we quickly focused on improving this aspect of the game.
How do you plan to integrate this feedback? Any update for the game?
[Gary Paulini] The development team worked on Beta patches available shortly after the Early Access release. Deploying Beta patches before the official ones allows us to quickly respond to the players' wishes, and to give them the opportunity to test some new features early on. Because we take into consideration our fans’ feedback veryseriously, we will continue to publish several unofficial updates that will both fix various bugs and add features to the game.
But of course we will also prepare official updates. The first one will add 4 additional classes to the game and will be released early October. The second one is to be published by the end of year will be dedicated to the modding kit.
What about Might & Magic's original creators? What is their opinion regarding Might & Magic X?
[Gary Paulini] While he works on other projects nowadays, we have always stayed in touch with Jon Van Caneghem, the legendary creator of the Might & Magic and Heroes game series. He made a visit to our booth during Gamescom so we could show him a demo of Might & Magic X, and fortunately he seemed pretty happy to see how we had strived to stick with the essence of the original games. Later on he kindly accepted an invitation to answer some questions for our Open Dev Blog.
We have also been in contact with several other former developers of the series, such as Neal Hallford (writer and designer on Might & Magic III), Phelan Sykes (graphic designer on Might & Magic VI to VIII), and video game legend John Romero (who did the Commodore 64 port of Might & Magic II back in the day). You can find these Q&As on the Open Dev Blog as well.
How far will you be able to improve / update the game?
[Gary Paulini] We posted a special note about this question shortly after the Early Access release. We basically stated that core features that are part of Might & Magic X - Legacy design shall and will remain as they are to preserve the game DNA. However we will definitely try to incorporate some of the features requested by the community. We recently proposed through the Open Dev Blog a vote regarding a bonus feature to be incorporated in the first official patch, on top off all the other fixes and planned updates.
Did you think about Mac and Linux players?
[Gary Paulini] We are definitely looking into these opportunities as we think those operating system are becoming more and more popular in the PC gaming industry. Might & Magic X - Legacy will probably be released for Mac if our testing process goes well. Regarding Linux it is still in discussion internally. We will keep you posted about these topics as soon as we have more news to share.
What is the release date of Might & Magic X – Legacy?
[Gary Paulini] Might & Magic X – Legacy release date is set for early 2014. If you need more info about the game’s development and a more accurate release date please follow us on the Open Dev Blog in the coming months.
Do you want a DRM or always-online copy protection in Might & Magic X?
[Irina Kassina] We are aware DRM is a big concern for all gamers playing on PC. As a consequence we have tried to limit it as much as possible. Yes, Uplay will be there since it is part of Ubisoft's corporate policy, but we will let you choose how you want to use it. If you want Uplay to be as discrete as possible, just activate your game online with Uplay ONCE (the first time you run the game) and then you can play in offline mode if you wish!
Friday - October 04, 2013
Might & Magic X - Jon Van Caneghem Interview
Might & Magic X has another update in it's meet the ancients interviews this time with Jon Van Caneghem. You should all know who he is, and if you don't shame on you.
Can you tell us about the genesis of the Might & Magic series?
I wanted to make a party based RPG that was very strategic, had a free open world to explore and lots of fun puzzles to solve.Wizardry I, Ultima I and Dungeons and Dragons were the initial influence, but I wanted to go further and express my style of play in the design.Learning to program and figuring out all the technical barriers was just a means to an end, creating the best game possible was my driving force.
What does Might & Magic mean to you today?
It’s always a great feeling to know millions of people have enjoyed this series and it makes me very happy to know that new games are still being made.
As a fan of the series, here's something I always wanted to ask you :) What were your plans for the storyline of the series? Would we have discovered the secrets of the Ancients and the Kreegans? Anything you can share with us?
Originally, the Might and Magic story ended with World of Xeen.
But with the popularity of Heroes and a demand for new MM games, we started it all up again and took things in many directions.
And yes we had plans to finalize the Kreegans story and visit the Ancients home world… :P
Thursday - October 03, 2013
Might & Magic X - Meet The Druid
Might & Magic X has another update showcasing the next class you can play as. This time it's the Elven Druid.
Druids are the priests of Sylanna, Elemental Dragon of Earth and living embodiment of Nature. As such they are granted control over the magic of the elements, which they call upon in times of peril.
The Druids, compared to the human Freemages, are still closer to nature and the elements. This reflects in them being a bit more resilient - it's not uncommon to meet Druids wearing a spear instead of magic foci. They favor earth, water and prime magic and have mastered the art of channeling mana through mysticism, which enables them to reach the biggest mana capacity of all classes.
Friday - September 27, 2013
Might & Magic X - Dungeon Creation & Feedback
Might & Magic X has a few more updates for your reading pleasure once again. The first update is about Limbic Entertainment saying yes they read all feedback.
Some of you have been discussing on the forums whether we're reading your comments, suggestions and bug reports. Yes we do, and those of you who assumed that we're too busy right now to post a lot on the forums were right. Sorry for that!
However, I'd like to let you know that your feedback is very much appreciated. The dev team is currently working very hard on fixing all those nasty little bugs.
So thanks to all who wrote bug reports and gave feedback! Keep up the good work, we're trying to do the same!
The second update gives us a look behind the scenes of the games dungeon creation.
Dungeons are a fundamental element of MMX. Karsten, Lead Level Designer at Limbic Entertainment, explains how the little (and the big) dungeons are made and what's currently going on with the community dungeon.
Thursday - September 26, 2013
Might & Magic X - The Scout
Might & Magic X has another update today introducing us to the Scout.
The Dwarves of Clan Winterwind are the most outgoing of all of their kind. They are the ones most likely to be found on the surface or dealing with outsiders. They are expert travelers and have deep knowledge of the wilds.
The Scout and the Defender share the same taste in melee weapons, but apart from that the differences are substantial: What the Scout lacks in physical defense he makes up with higher vitality and arcane resistance. His magic abilities in the magic schools of fire and earth make him a versatile caster of damage and healing alike. However, the strongest trait of the Scouts is their passion for crossbows - which only they can wield with grand master expertise.
Saturday - September 21, 2013
Might & Magic X - Modders Wanted & MMX Intro
Might & Magic X has a few more open development posts for us today.
The first post of day announces that modders are wanted to test out the mod tools.
We're currently working on the modkit for MMX, and we'd like some experienced modders to test it before the release. Does that sound appealing to you? Have you worked with Unity, have you done some nice game maps and/or mods before? Then show us some of your finest pieces of work and be one of the first people to create a map or a mod for MMX!
The second post shows us how the intro video was made from Division 48.
For everyone who hasn't seen this yet: Division 48, the studio that made the cutscenes in MMX, has posted some concept arts and storyboard of the game intro.
And by the way, have you noticed the Easter Egg they've hidden in the intro? If not, have a look again! ;)
Thursday - September 19, 2013
Might & Magic X -The Shaman
Might & Magic X has a new post showing us the Shaman he/she is one of the classes you can play as in the game.
Orc Shamans are a strange breed. They act as mediums between the material world and the spirit world, which they refer to as the “Dream World”. To enter this realm, they undergo deep trance rituals, the nature of which is specific to each Shaman. From their journeys into the “Dream World”, the Shamans bring insights that help them draw magical powers from their own demon blood.
Being Orcs, Shamans have raised resistances and above-average Health. Due to their savage nature Shamans do not need to rely on their magic alone - it’s mainly up to their individual taste whether they specialize in the utilization of magical foci, or complement their arcane skills with martial power by wielding spears or clubs. Shamans can control the four magic schools of fire, water, air and earth while excelling the latter three. Shamans are the only class that can reach the Grand Master Rank of the Arcane Discipline Skill making them the most magic resistant class in the game.
Tuesday - September 17, 2013
Might & Magic X - Patch Results & Reference Team
Limbic Entertainment has two more updates for our reading pleasure today. The first update shows the results of the patch poll.
Thanks for your votes on the first “What to patch next?” poll. The comments showed already very early which the top vote options are: Item compare and map notes. But there can only be one winner … Item compare with 55%
The second update of the day goes behind the scenes, and explains the role of the the Might & Magic Reference Team.
Since Heroes V, all Might & Magic games have shared a common setting: the world of Ashan. The Might & Magic Reference Team has been created to ensure consistency despite the fact these games are created by different teams. We asked Erwan Le Breton, the Creative Director of the Might & Magic brand, to tell us more about Ashan’s creation and the work done by the Reference Team.
Thursday - September 12, 2013
Might & Magic X - Phelan Sykes Interview
Limbic Entertainment has a new update on the games development blog with a interview with Phelan Sykes.
Can you tell us a bit about yourself and your career?
I got into video gaming quite accidentally – In 1995 I was working as a lube tech at local Ford dealership to make ends meet, (times were tough then in rural Virginia, and my BFA didn't get me many offers!) After one particularly tough day doing oil changes and tire rotations, I answered an ad looking for a graphic artist. Two high school friends had gotten some seed money, wanted to make a video game and needed an artist. I got the job and we were successful enough in our prototype to land a publisher: New World Computing. Eventually NWC absorbed our little crew and moved all of us out to California to work on Heroes of Might and Magic and then, Might and Magic VI. Might and Magic VI was my first opportunity to learn 3D modelling and animation, which turned out to be the focus of my career. I had the unique pleasure (and challenge) of creating many of the pre-rendered cutscenes in the game as well as designing and rendering the interface.
When you think about your work on Might & Magic, what’s the first association that comes to your mind?
The years I spent at New World Computing were some of the best of my career – at the time, there was an enormous amount of opportunity to experiment and to contribute to the direction of a game, regardless of what your primary role on the team was. Team sizes were small and everyone worked together to create the best levels and the coolest art. Might and Magic VI was a unique game at the time in that it combined the variety and depth of real-time gameplay with the spectacular detail that pre-rendered worlds could illustrate. 3D rendering was a growing field and the software available on PC was making leaps and bounds with each release. Each mini cut-scene was an opportunity to experiment and discover new tools and techniques, and each animation was a new opportunity to create a more spectacular environment than the last. Illustrating the fantastic worlds of Might and Magic was both immensely challenging and rewarding.
What does Might & Magic mean to you today?
I certainly have some serious nostalgia towards Might and Magic and New World Computing. For me the franchise meant my very first opportunity to work on an established and very successful published title. Might and Magic was my foot in the door to a career, which I am grateful for on a daily basis. Many of my co-workers then are my friends to this day, and I even met my husband while we worked together on a Might and Magic title!
Wednesday - September 11, 2013
Might & Magic X - Location Scouting
Might & Magic X has a new open development post talking about location scouting.
When I go on vacation, I tend to use the opportunity to bring back tons of pictures and iconography that might one day turn useful at work.
For instance, last year I went to visit Greece and its islands (something I had wanted to do since childhood, all because of Indiana Jones and the Fate of Atlantis…). The best parts of the trip were without a doubt the ruins of Knossos in Crete (which were one of the many inspirations for our Shantiri ruins) and the Santorini archipelago. As it turns out, Santorini, and especially its famous village of Oia (often nicknamed “the most beautiful village on Earth”), would become a major inspiration for some of the locales seen in Might & Magic X.
Saturday - September 07, 2013
Might & Magic X - Patch Vote
A new open development post is live and asks, "What to patch in the first official patch?" You can visit the link and vote for what you think is more important to fix first.
Thanks again for your great feedback that has reached us since the Early Access of Might & Magic X – Legacy. As we described a few times in our recent blog postings, we have started working on it already (pls. read our news to the availability of the 1st unofficial patch) and we’ll continue to do that.
However as you might imagine, each of us has only two hands, which means that unfortunately we cannot do everything at the same time. We need to prioritize the different feedback and all the features we already had on our list anyway, for the team’s schedule and put them into timing perspectives.
When talking trough your guys’ feedback, the features and fixes we have on our list anyway, we came to the conclusion that it is you, who gave the feedback, it is you, who is looking forward to the patch and it is you, who will be playing the game and our patches. So why don’t we ask you to prioritize?
Friday - September 06, 2013
Might & Magic X - Unofficial Patch & Previews
Limbic Entertainment has a few more updates today for Might & Magic X. The first update brings news that the unofficial patch is now ready for download.
As already described on Monday, it was important to us to provide you this patch as quickly as possible, therefore it did not go through all the different “green light channels”, a patch normally needs to go through, in order to be an “official patch”. This is why the patch is labelled as an “unofficial patch”.
Unofficial patches are only available through the beta for Steam users or through the download link for all other users (please note that the .exe from the download link will not work for steam users!).
Our patch log (click on download link to see) looks like quite a lot of smaller bug fixes, doesn’t it. However please be aware, that fixing something here may break something there. So all in all, the team worked quite a bit last week, but please note that follow-up bugs may occur.
Please note that we worked on fixes regarding save/load issues, which is why we cannot guarantee that your save games work after the patch. If you want to keep your save games, you may want to create a copy of your save file in a different, separate folder.
The second update is a thanks to all the sites who previewed the game.
Within our recent blog postings we wrote a lot about what feedback has reached us in regards to what all we can improve. As described to you previously, we’ve started working on these suggestions and first improvements are already available via the first unofficial patch.
However besides all these suggestions on what to improve, we also read very long, intensive and very well written previews, especially from some of the fan communities. So today I’d like to use this blog post to share with you some quotes of three of those previews and some links to the whole articles, if you are interested to read them completely.
Wednesday - September 04, 2013
Might & Magic X - Patch Plans & Neal Hallford
Limbic Entertainment has two more updates for Might & Magic X on the games open development blog.
The first update details how the company will deal with patches.
Thanks again for all your great feedback that were summed up in our blog posting last week. We noticed several new feedbacks thereafter, not only during our second dev chat, but also on the Early Access forums, the blog or other communities and we’re busy working through those right now.
As you might have already read, we have planned a first patch since we read your first feedback last week. Today, I’d like to share with you more details in regards to its content and timing. So please find below info about:
- When the patch is planned
- Where and how you will be able to get the patch
- What the patch will contain
Besides this rather small patch, please note that we do plan more patches until final release, of course.
Next they have an interview with Neal Hallford about Might & Magic.
What does Might & Magic mean to you today?
Might & Magic epitomizes for me a genre of game that I feel has tragically been lost, i.e. the RPG/adventure/puzzle hybrid, which makes me very sad. When you finished a game like that back in the day, you felt like you'd accomplished something. You'd get to the magic door and there would be some kind of puzzle associated with it, and you might be stuck for an hour, or three, or a couple of days. You'd be beating your head against the floor...and then suddenly you'd be driving home and there the answer would be. You'd rush home and complete the puzzle and WHAM...you got in, you went to the next level, you made the next discovery. Those games made you use your brain, and victory wasn't about how fast you could "twitch" your console buttons, but by how you strategized your attacks. And M&M told great stories back in the day as well. So in a nutshell, that's what that series means to me.
What inspired your work on Might & Magic?
Well while the reigns were still in my hands, I can say they were hugely based on my pen and paper dungeons & dragons sessions with my high school group. Back then, the goal had always been to try and make the computer RPGs as much like a tabletop game as possible, so I was definitely casting back to those summer weeks where we hardly ever left the gaming table. Of course it was also drawing heavily on traditional fantasy like Tolkien and Guy Gavriel Kay, as well as from science fiction greats like Arthur C Clarke and Ben Bova and Larry Niven (It was thanks to my time at New World that I actually bumped into Larry on a fairly regular basis during the monthly "Hugger House" potlucks at the home of New World artist Bonnie Hemsath. We also mingled with several of the folks from the "Faerie Tale" team from The Dreamers Guild. Very small and interconnected group back in those days.)
Sunday - September 01, 2013
Might & Magic X - GamesCom Report @ RPG Codex
RPG Codex has posted their report about Might & Magic X from GamesCom 2013.
On our trip to Gamescom, we met two of the key people behind Might & Magic X Legacy: Creative Designer Julien Pirou from Ubisoft and Managing Director of Limbic Entertainment Stephan Winter. Curious to to get a sense of the vision behind this unexpected oldschool title and to understand just how it came to be, we pulled them aside for a conversation, which is summarized in the following report.
Friday - August 30, 2013
Might & Magic X - Development Updates
Well this update is going to take time to read so lets get started. Those of you who read the news should know the developer hosted a dev chat yesterday.
Here is the questions and answers from the dev chat.
Please note that we had two IRC channels this time. One was open for everyone, it was used for asking questions and for discussion. The other one was read-only except for the devs, in this channel we answered as many questions as we could during the time given.
The chatlog is from the second channel, so it contains merely questions (copy-pasted into the channel by the devs, that's why you see only dev nicknames there) and answers. A big sorry to all who have asked questions that hadn't been answered! We have kept track of all the unanswered questions, and those we can answer we will address sooner or later here on the blog.
Next they announce the winner of the dungeon layout contest.
The dungeon we're building together will turn out just great! Thank you to all who have contributed to the contest, and thanks to all who participated in the votes! The winner of the dungeon layout contest is ...Crow's Fortress by Sandro.
And for last they have a new post about Puzzles and Riddles.
For many players of the M&M RPG series, solving riddles and puzzles was always a big part of the fun. And we're doing our best to keep it that way! You can find the first few riddles in the Early Access version, and currently our team is busy hatching a lot of new puzzle ideas for the Acts to come. Our aim is not to repeat the same puzzle over and over again, but to come up with different puzzle settings, types and combinations of them.
Tuesday - August 27, 2013
RPGWatch Feature: Might & Magic X Preview
Dteowner had the opportunity to play around with Might and Magic X: Legacy for RPGWatch and came back with an article talking about both the good and bad parts of the game.
Combat (and, just like the old M&M titles, there's a lot of it) is pretty easy to grasp and fairly quick to complete. It's classic "I go, you go". Battles actually have some tactics involved since ranged attacks only go in a straight line and melee only works when you're adjacent to the monsters. The wise adventurer can take advantage of corners to put the fight on a desired footing. One problem I noticed is that the monsters will always get the first attack. They have a line of sight and become active when the party moves into range. Since that movement counts as the "I go", monsters will always get the first attack. You cannot initiate combat, even with bows or spells. Another complication is that once monsters move into melee range, you can no longer use bows. So that awesome archer that you've meticulously developed to be Death By Fletching will dutifully swap to her largely worthless dagger whether you like it or not. I don't know if that's something Ubi will be looking at, or whether it's working as intended. You might remember that MM7 (at least) had an autoswap as well, but you could turn that off if you wanted to use a specific weapon all the time.
Might & Magic X - First Week of Early Access & New Dev Chat
Thank you so much for your interest in MMX and for buying the Early Access Offer. During the last week, our first week of Early Access, we have received a lot of comments and feedback! First of all, let me give you a huge "THANK YOU“ on behalf of the whole MMX team! We’ve all been so excited and we appreciate it very much that you guys are supporting us! You might have noticed an “R” infront of your forums thread – which means this thread was read and has been in review.
Now of course we’ve studied all your feedback very intensely and today we’d like to share with you our first results of all MMX Early Access Player Feedback that has reached us. All in all we’ve received more than 100 different suggestions, bug reports and gameplay feedback. While fixing bugs is a matter of course, I’d like to concentrate in this blog post on feedback that you guys might see as “general review feedback” although the one or the other might also include a bug fix.
There's also another post informing us of another Dev Chat.
We are aware that there is a lot more feedback and we’d like to discuss all of your concerns and ideas in our next IRC Dev Chat, starting this Wensday (28.08.) at 6 pm (GMT+2).
Friday - August 23, 2013
Might & Magic X - Fan Day & John Romero
Limbic Entertainment has two more updates for Might & Magic X on the open development blog.
Up first they talk about the GamesCom 2013 Fanday.
Dear blog readers,
Yesterday was so much fun! Thanks to all of you who were at the Fan Day (or who came to the Might & Magic booth on their own) and talked with us about MMX (and other interesting things), played the game and explored gamescom. Here are some first impressions - we hope that we'll be able to present you more soon. If you have taken pictures of the fan day or gamescom yourselves and want to share them, feel free to upload them somewhere and post the link in the comments!
Next they interview John Romero about the Might and Magic franchise.
How were you involved with Might & Magic?
In 1988 I co-founded a company named Inside Out Software. Our first project was to port Might & Magic II from the Apple II (double-res) to the PC and Commodore C64. I did the C64 port straight from Jon Van Caneghem's 6502 assembler source.
When you think about your work on Might & Magic, what’s the first association that comes to your mind?
The difficulty of converting 16-color Apple double-res graphics to the limited C64 mixed-mode with the limitation of 3 colors per 4x8 block. Also, having to write 2 scan line interrupts to switch the screen between 2-color hi-res and 16-color mixed mode per frame so the character names looked crisp at the bottom of the screen
What does Might & Magic mean to you today?
It means a ton of adventuring in a D&D-based world. Hack and slash.
When developing a game in general, what do you aim for?
First question is: why should this game exist? What will it do that is different and move the bar in gaming forward. Not necessarily in tech but in design.
Your message to the fans of Might & Magic?
What a game series, eh? Still surviving since the early misty days when Wizardry and Ultima ruled the world, there was still some space for another peer to rise to prominence and cement its place in history. Jon Van Caneghem and Mark Caldwell deserve high honors for their efforts.
Thursday - August 22, 2013
Might & Magic X - The Outer World
Might & Magic X has a new post on it's open development website showing us the outer world.
Would you like to know how travelling, quests, items and NPCs work together in MMX? Then today’s post is for you!
There are different types of quests, which have different priorities and are sorted by priority in your quest log:
● main quest (always on top position of lists)
○ completing steps of this quest line advances the story
● promotion quest
○ complete such quests to be promoted to an advanced class
● grand master quest
○ complete such quests to be allowed to unlock the grand master tier of a skill
● side quest
○ general quests of all kinds
● ongoing quest
○ long term quests spanning the whole story and world
Except for consumable items, all items can have up to two enchantments. Different item classes and types have different pools of possible enchantments. Enchantments are indicated in the item name by a prefix (e.g. Fire Dagger) or/and a suffix (e.g. Dagger of Might).
Prefixes relate to one of the magic schools and their effects. They can for example add elemental damage, or increase protection against the corresponding school. Suffixes on the other hand are more versatile, they can consist of any combination of several conditions, a chance and an effect.
In contrast to the ordinary generic items, relics are unique. They are assigned to a certain class, type and subtype, they can have more than two enchantments, and they can level up, which also has an impact on their attributes. While equipped, relics receive the same amount of XP their wielders are receiving.
Tuesday - August 20, 2013
Might & Magic X - News Roundup
Well now that early access has begun I have a bunch of newsbits to share with you. First credit goes to HiddenX for posting the links in the forums.
Limbic Entertainment has two posts on the games development blog. The first post announces that you can,"Play MMX Early Access now!"
The Early Access of Might and Magic X – Legacy is available now!
Through this early version of the game we will give you the opportunity to start your great journey in the peninsula of Agyn. You will be able to complete the game’s first Act (out of four) and to test four classes (out of twelve) so that you can get a first impression of what MMX looks and feels like.
We hope you use this exclusive hands-on experience in the universe of Might & Magic X – Legacy to take part in the game development process, sharing with developers your own feedback, expectations and ideas.
Actually, “Early Access” means the game is "work in progress", contains bugs and does not represent the final game’s quality. We are still developing and as a consequence we really need you to post and comment on our dedicated forums to make your opinion matter. Although we simply can’t fulfill all of your wishes, we always consider your input thoroughly and work hard to deliver you the best classic Might & Magic game you dream of!
Next we have the,"Dungeon Layout Contest: The finalists."
Thanks again for being so creative and for sending in all these great dungeon layout proposals for the special community dungeon! All of them were really great and the devs were relieved that they did not have to choose: Only three dungeon layout proposals were going to make it into the finals!
The whole community had time to vote until yesterday and we received a lot of opinions. So thanks to all of you for submitting these as well!
Moving on RPG Codex has a new preview for your reading pleasure.
Might & Magic X: Legacy is in “open development.” This basically means the game has a more open beta phase and that the developers are actually listening to fans for feedback. I suppose, in a way, this preview is part of that. It also looks like Might and Magic X: Legacy will be using Uplay, Ubisoft's notorious DRM. I don't like it, you probably don't like it, but that's how it is. Perhaps Ubisoft can be convinced to release a DRM-free version on GOG or something at a later date.
Even though the preview code had some bugs (as is usual) and only covers Act 1 with a limited party selection, I must say I had a lot of fun playing it. More fun than I had imagined, me being a Might and Magic-newbie and all. The presentation is modern, with a colorful and slightly stylized art direction, yet the gameplay feels very true to dungeon-crawling classics of olden tymes. With more classes to choose from in the full game, and depending on how other acts play out, I can imagine the game having some really good replayability value.
And for last we have a new seventeen minute gameplay video.
Monday - August 19, 2013
Might & Magic X - Video and Images
Might & Magic X - MMX Early Access
Limbic Entertainment announces you will soon be able to get early access to play Might & Magic X. Stay tuned for more news and previews in the coming week.
Dear MMX fans,
Yes, it’s true – you can start to play tomorrow !
Might & Magic X - Legacy will be officially pre-released, offering an Early Access, which will then be available through Uplay and Steam. Please note that the box edition of Might & Magic X – Legacy will be exclusive to Uplay.
Through this early version of the game we will give you the opportunity to start your great journey in the peninsula of Agyn.
You will be able to play Act I (out of four Acts), test four classes (out of twelve) and get a first impression of what MMX looks and feels like on an unpolished level (unpolished also means that it will still contain bugs, as this is an “Early Access”, so the game will still be work in progress; we are still developing.
You can find more info on our forums here.
Saturday - August 17, 2013
Might & Magic X - Spells and Scrolls
Might & Magic X has a new open development post going into detail on the games spells and scrolls.
Dear MMX fans,
Today we’d like to tell you a little bit about spells and how they work in MMX. So put on your robes and wizard hats!
Global rules for spells in MMX
Most spells in MMX are magic effects. Each magic effect can be very different from the others, but there are some global rules that apply to all of them:
- Every single target of a magic effect has a chance to resist the whole magic effect depending on its magic resistance of the according magic school. A resisted magic effect will be ignored completely.
- If the target of a magic effect didn’t resist a magic effect, the damage of a magic effect is reduced individually for each target depending on its resistances of the according magic school.
- Some aspects of magic effects cannot be resisted (for example heals or buffs).
Friday - August 16, 2013
Might & Magic X - Gamescom and Dungeon Layout Semi-finals
Limbic Entertainment will be hosting a special fanday at Gamescom 2013, and RPGwatch will be there also.
We are all really excited now as we are going to meet some of you for the exclusive FAN DAY (Wednesday, 21st), for example:
Representatives of RPG Codex, RPG watch, Celestial Heavens, Might & Magic World, Acidcave as well as some members from Heroes online, and Duel of Champions. Last but not least, we should not forget to mention our winner from the Open Dev Contest: Dafunkjoker.
Fan day participants will mingle with key speakers, play different Might & Magic games, take part in discussions, loot some goodies - and they will be sent out on a special quest. I am sure they’ll tell you soon more about that on their websites, and of course we’ll keep you updated on our blog, too.
Do you want to meet us, too, play Might & Magic and win T-Shirts or one of the magical floppy discs? Visit us at our booth between 21st - 23rd August!
Also the semi-finals for the Dungeon Layout Contest are ready for your votes.
Finally, the semi-finals for the dungeon layout contest have started! Our team has discussed all your contributions thoroughly, and it was really hard for us to pick the nine finalists you can see below.
All of you who participated have put so much effort in this, and you had such great ideas! So again, thank you to all who put their time and energy in this. You did all very well, and it’s great to work on a game that has such dedicated fans.
Some of you have been really motivated and even sent us detailed story and dialogs for the dungeons. While we'll try to stay as close as possible to your idea and vision, please keep in mind we'll certainly have to rewrite and adapt your texts so they fit the general tone, style and setting of Might & Magic X - Legacy.
To cut a long story short, below you can see the semi-finalists. We need your help now, picking the three you think are the best. That means, you have up to three votes, but if you think only one of the contributions is worthy, feel free to name only one (or two, if you think two are good).
Wednesday - August 14, 2013
Might & Magic X - Dungeon Layout Contest & New Q&A
Limbic Entertainment has posted a few more updates on the Might & Magic X open development blog.
The first topic is about the Dungeon Layout Contest.
Thank you to all of you who participated in the dungeon layout contest!
All in all, you sent us 17 contributions with 24 dungeon layouts, and they are all great! You are so creative! We saw what great care you guys put into it and we also saw your suggestions to be able to vote on more than just three.
This is why we decided to have two rounds of polls:
Semi-finals and Finals.
However we will first need some time now to pick the semi-finals for you to vote on. This task is not particularly easy: first because it's hard to pick just nine, second, because we have to make sure the nine we choose do not only look great, but are also realistically implementable into the game.
Next they have another Q&A.
When will we get an MMX gameplay video?
Sooner than you might think. Stay tuned! ;-)
Is it possible to play with only 1 or 2 players instead of a full party?
This is not yet planned, sorry.
As MMX is going to be a focus back to the older M&M rather then MM6 onwards,I was wondering if the devs can bring back the 5 primeval forces that were introduced in MM3: Cosmonium, Esoterica, Gaiam, Bellum, Lurkane?
As all recent Might & Magic games by Ubisoft, MMX will take place in Ashan. Those 5 primeval forces are not part of the universe, sorry.
Friday - August 09, 2013
Might & Magic X - The MMX Combat System
Might & Magic X has a new update on it's open development blog talking about the combat system.
Some time ago on the Ubisoft MMX forum, MagixJonsn asked whether there "will be static idiot enemies in the game?". Although we cannot reveal too much today about the intellectual status of monsters in MMX, we can say for sure they're not static. Want to know more about the fighting mechanics in MMX? Brace yourselves and read on!
Fighting in MMX - the basics
In MMX, combat is turn-based, which means your party and their opponents take turns fighting. While you make your move, they can only react (e.g. block an attack) and vice versa. The turn is split into several phases. The first one is the turn of the party, the second one is the monster's turn. The last phase is used by the environment for triggers, spawning, et cetera.
Thursday - August 08, 2013
Might & Magic X - The Defender and Portrait Expressions
Limbic Entertainment has a few more updates for us to enjoy today so lets get on with the newsbit.
Up first a new post asks us,"Did you want more portrait expressions?".
Since the production announcement of MMX, we’ve been reading through all the different forums talking about MMX. And one of the things, which jumped to our eyes very quickly, was your wish to have portrait expressions.
Next they introduce us to the next class you can play called,"The Defender".
Dwarves are sturdy, and the Defender is the best example for that. He can take lots of damage with his heavy armor and huge shield before he falls. The axe is his favorite weapon and he is a capable melee fighter, still his real strength lies in the protection of others.
Tuesday - August 06, 2013
Might & Magic X - Dungeon Story Is Set
Talking about THE community dungeon, you guys are all creating together; we were really thrilled to receive so many great stories from all of you. As you know we picked three of them that are compatible with game mechanics and gameplay and that do not resemble other stories which have already been implemented into the game. Until yesterday, you guys had time to vote for one of them during the last days.
Today I am happy to tell you the result – you picked:
Enshammon’s proposal: The Sorceress and the Witch
A story of love and betrayal, involving a prince, sorceress, and a witch. The party will find out what became of each of the flawed lovers.
Legend tells of a prince who was betrothed to a sorceress but instead fell in love with a witch. When the sorceress learned of this, she banished the witch to the royal dungeon and warded the prison with riddles. The prince sent his guards and scholars, but this enraged the witch because he did not dare come himself. She cursed them all to eternal anguish. The adventurers have come to learn the truth of this legend and what became of each of the flawed lovers.”
So all in all, this is what the dungeon you're creating currently looks like:
• It mainly uses the Shantiri Ruins tile set
• The gameplay is balanced between combat and riddles
• The theme is Non-Elemental
• The dungeon is populated by Undead
• The story is about love and betrayal, involving a prince, sorceress, and a witch
Friday - August 02, 2013
Might & Magic X - The Quest for Might & Magic X
Might & Magic X has another developer blog update talking about the process it took to enable the game to be developed.
Creating a video game is a huge endeavour mobilizing the energy and effort of dozens of people, so nobody can really say “this is my game”. This is also the case for Might & Magic X. However, I can at least brag that I’m the one responsible for Might & Magic X being in development in the first place :)
Might & Magic X: Legacy has been in development for more than a year now (the first proof-of-concept prototypes were created in May 2012), but this is only the culmination of an arduous journey, the latest chapter of a long adventure that, for me, started in January 2004. Back then, I was an 18 years-old geek having just graduated in Applied Arts, dreaming of working in the video game industry.
I had been a fan of the Might & Magic series since the early nineties, having started with Might & Magic II on the Sega Mega Drive. So when I learned that Ubisoft (whose offices were virtually two streets from my small, one-room flat) was buying the rights to Might & Magic from the then-dying 3DO Company, I was at first thrilled. All I had to do was to be hired by Ubisoft to work on my favourite series, right? How hard could that be?
Thursday - August 01, 2013
Might & Magic X - The Barbarian and More Q&A
The open development blog for Might & Magic X has a few more updates. Up first they released more info about a another class in the game called the Barbarian.
The Barbarian deals the most melee damage with melee weapons, and favors using two-handed weapons or two weapons at once. Therefore he prefers the mace or axe. But his life is rather low, he is not particularly good at evading, and to make things even worse, he has no idea of how to use a shield. Anyway, he’s capable of redirecting damage.
The Advanced Class of the Barbarian
As already written in our previous Part 1: Character classes and races posting, the advanced class can be unlocked by a quest or NPC and gives you access to the Grand Master tiers. The character then benefits from special features of the Advanced Class, i.e. improves the character with additional attribute points and additional resistances.
Besides each character gets a special ability depending on its class:
Why would you want the Barbarian in your party?
There is no other class, who is that good in fighting with two-handed weapons and especially with maces. So if you like to play a hero who is a powerful and stout melee damage dealer, you may not want to miss the Barbarian in your party.
And lets not forget the Q&A.
“I believe I missed something, but is it correct that not every class can reach grandmaster level in every skill?
Yes that’s correct. So you might want to choose wisely, which party members you want to take with you on your adventurous trip.
“What i liked in Might&Magic and HoMM series is huge creature variety (50+ for certain). Can you tell us approximately how many do you plan in this sequel?”
I think it is safe to say, that we’ll have about 50+ creatures in MMX, too!
Tuesday - July 30, 2013
Might & Magic X - Pick Your Favourite Story
Limbic Entertainment has picked three of the stories submitted in the story contest. Now it's time to vote for which of the three should win the contest.
We were totally stunned by your input. You sent us almost 40 stories; some of you even submitted two! Thanks for all the great ideas, you're awesome! It was quite hard for us to pick three stories for you to choose from. Should we go for the classic, or rather for something funny and light-hearted?
Of course we needed to select stories that are compatible with game mechanics and gameplay, plus, we couldn't pick stories that resemble other stories which have already been implemented into the game. (Or, to say it with Julien's words when he read one of our proposals: "I like it so much it's already in the game!")
This is what the dungeon you're creating currently looks like:
- It has a ruins tileset
- The gameplay is balanced between combat and riddles
- The theme is Non-Elemental
- And the dungeon is populated by Undead
So what we need now is the dungeon's story. Please pick the one that you think fits the dungeon best. Here are the options:
Enshammon’s proposal: The Sorceress and the Witch
Legend tells of a prince who was betrothed to a sorceress but instead fell in love with a witch. When the sorceress learned of this, she banished the witch to the royal dungeon and warded the prison with riddles. The prince sent his guards and scholars, but this enraged the witch because he did not dare come himself. She cursed them all to eternal anguish. The adventurers have come to learn the truth of this legend and what became of each of the flawed lovers.
Kalah’s proposal: The Ancient King
The adventurers are told a story of an ancient king who hid his vast fortune in a secret vault below his palace. A powerful wizard, the king placed traps in the dungeon to keep intruders away. Centuries later, the king’s palace is long gone and the entrance to the tomb seems lost. However, according to legend, the structures below remain intact. People say that the king’s spirit still haunts the dungeon. Believing the story is more than legend, the adventurers search for the crypt. They find the entrance under a pool of water; inside, they face the king’s magical guards. (Also, we'd add that nice gameplay idea from x45x55x43x4B to this story: a dungeon without any creatures at first that turns into a deathtrap when you have reached the end.)
Ericnorway´s proposal: The Beer Dungeon
The dungeon holds a local town’s supply of alcohol. The undead have invaded, and now the villagers don’t have anything to drink at the pub. You must retrieve the alcohol so some of the pub’s patrons will tell you where some fabulous treasure is hidden.
Saturday - July 27, 2013
Might & Magic X - Composers Q&A
Limbic Etertaiment has a Q&A with the Mucic Composers Roc Chen and Jason Graves.
What's your relationship to Might & Magic?
Jason Graves: I composed music for Might & Magic: Heroes VI and its expansion pack, Shades of Darkness.
Roc Chen: Like most M&M players, I've been a fan of the Might & Magic series since I was in school. In the daily life of my childhood, normally there were two things to do after school: Play Piano and Play M&M computer games. Of course my mother was always mad at me for spending too much time playing M&M games and the result is I spent much more time on playing piano instead, which qualifies me for composing music for M&M, I think. :)
In your opinion, what makes good game music?
Jason Graves: I think a proper game score should highlight the emotional journey of the character, underscoring their progression through the game as they learn more about the world they are in. In a word, it’s about EMOTION
Roc Chen: Game music is different from "music". If I make my own music I can create and do whatever I want, but when I'm creating game music, I really want to think "how can my music help this game?" So communication with the game development team is really important. Luckily for M&M Legacy, Ubisoft's sound team truly understands game audio. They know how music can help the game while they also give me a lot of freedom for composing. We hope every player has a great gaming experience. :)
Your message to the fans of Might & Magic?
Jason Graves: You guys are amazing! Might and Magic is such a time-honored, incredible franchise. I’m so excited to be part of it and look forward to what it has in store for all of us next. Feel free to come visit me on Facebook and Twitter. It’s always a blast hearing from you.
Roc Chen: I hope you enjoy the new M&M Legacy game. If you had a great time in this game and forgot my music was even playing, I would be happy because it means my music has lead you into the world of M&M Legacy. :)
Friday - July 26, 2013
Might & Magic X - Skills and Blessings
It's time for more updates on the open development blog for Might & Magic X. So lets get started first you can "Meet the Devs at Gamescom."
the MMX-Team will be at the gamescom in Cologne, Germany this year. Doors are open for everyone from August, 22th to August, 25th. Meet us at our booth, check out the game, talk to team members and, if you're lucky, get one of thes
(What's that? We're not sure, but you'd better not throw it on the floor!)
Win a ticket for the M&M Fan Day!
We will have a Might & Magic Fan day on Wednesday, August 21st, at the gamescom. And one of you can be there! Do you want to meet the team personally, play different M&M games, win prizes and have a day full of Might & Magic themed action? Then take part in our contest and win a ticket! (This includes travel expenses, a one-day ticket for the gamescom and access to the Fan Day, dinner and one night in a hotel.)
To win, you have to answer the following question:
“Why do you want to meet the M&M team?”
- Write your M&M story in the comments of this article
- Take a photo of yourself in full M&M themed gear
- Bake a M&M-themed cake and take a picture before you eat it
- Write a song about M&M, play it on your lute and make a video
- Have a much better idea and let us know!
If you want to share longer texts, pictures, songs or videos, you have to find a place to upload it and then post the link in the comments
(Please keep in mind that we have a 500 character limitation in the comments and links you post will not be highlighted. That's okay, we'll see them anyway.)
Next we have a post about" Skills and Blessings."
we've been talking a lot about Skills and Blessings here in the dev team. What did we learn from the skill systems of former M&M episodes? Which skills and blessings are useful for game mechanics?
To cut a long story short: In MMX, Skills are combat-related, they apply to single characters and you can spend points on them to improve them. Blessings, on the other hand, are non-combat abilities that apply to the whole party. Let’s go further into detail.
Wednesday - July 24, 2013
Might & Magic X - The Ranger
Limbic Entertainment has a new post on the games open development blog that showcases another class you can pick to play. I present to you the ranger.
The Ranger is a great range damage dealer, using his/her bow and the magic support of Earth. He/she has a very good perception and finds the vulnerable spots of his/her enemies.
He/she can carry all kinds of weapons, but lacks the might to be really deadly in melee combat. However, the Ranger can learn a lot about Warfare to get quite a useful fighter, since he/she has a lot of mana to spend. As all Elves, he/she prefers light armor and is pretty fragile, but evades attacks very skillfully.
The Advanced Class of the Ranger
As already written in our previous Part 1: Character classes and races posting, the advanced class can be unlocked by a quest or NPC and gives you access to the Grand Master tiers. The character then benefits from special features of the Advanced Class, i.e. improves the character with additional attribute points and additional resistances.
Besides each character gets a special ability depending on its class:
The Warden receives the ability “Point Blank Shot”:
The warden can launch ranged attacks at enemies even in close range.
Why you want the Ranger/Warden in your party
There is no other class, who is that good in fighting with bows. So if you like to play a hero who is best in shooting with bows, you may not want to miss the Ranger in your party.
Tuesday - July 23, 2013
Might & Magic X - Your Questions Our Answers
Limbic Entertainment has answered some questions that were asked for Might & Magic X on it's open development blog.
Thank you very much for all your feedback and comments on our recent blog postings! There have been quite some questions, too and today I’d like to present you some answers to them! :)
What about releasing on GOG?”
We’ll definitely start releasing on Uplay and on Steam. If and where else the game might be released, is not yet defined / I am not able to tell right now. ;)
“I also miss the old "softskills" like disarm trap, identify item, perception, identify monster, alchemy. To be honest I am afraid this game will lose something which was very important for me in the old M&M Games: complexity.”
I understand that. However you might be pleasantly surprised, that you might find several of the old mechanics in a similar form but in a different way within MMX. This Open Dev Blog is still quite “new” and in the beginning we started introducing the project and the team etc. and only recently we started describing some of the game play mechanics. So there are still a lot more game mechanics and rules that we’ll reveal on the blog more in detail! As I just mentioned in my previous answer, there will still be a possibility to earn more gold even if there is no merchant skill (i.e. with the Negotiator as a hireling) and you will still be able to disarm traps (which will be depending on your attributes in might, magic and perception), just to mention a few.
Besides the skills, there will be spells, there will be Hirelings, and there will be blessings, artifacts etc. pp. Stay tuned for more info to follow on the blog soon! :)
Do you guys (Limbic devs) think paper dolls can be added in a MMX patch, or FREE DLC after its initial release?”
To be honest, a possible DLC and possible content therein has not yet been planned and will depend on your guys’ feedback!
However as some other users already mentioned, it’s quite some effort to implement paper dolls – just think of all the art that would need to be produced, for the characters themselves and for each and every equipment part (besides the technical mechanic implementation). So in the end I could imagine that priorities (time/budget) will also be taken into account, when looking at your guys feedback and that gameplay mechanics and game content will also play a big role, in comparison to paper dolls.
Visit the link for more Q&A with images to go with them.
Saturday - July 20, 2013
Might & Magic X - Story Contest
As part of it's open development process the developers of Might & Magic X have a new story contest going on. Give it a look and who knows one of you might win.
In our former vote which ended yesterday, you have chosen undead as the monster type that will dwell in your dungeon. We can’t say that we’re overly surprised … undead are great, and they also seem to be popular, in spite of their body odour.
What we have now is a dungeon that is based on a ruins tileset, with a balanced gameplay (combat and riddles), with a non-elemental theme and populated by the undead. What we need now is a story.
Why does your party enter that dungeon in the first place? What are they coming for, what’s there to achieve? And what happens then?
Write down your idea for a story and send it to us. We will pick three of your stories and will present them next week, then ask you again to pick the one you like best. This story will then be the basis for our dungeon storyline.
Here are the rules:
- your story should be about 100 words long, not longer. Just an outline!
- There are several ways for you to send us your story:
- Just post it in the comments (but be aware that we have a maximum length of 500 characters per comment).
- You can also use a paste-and-share-service such as pastebin http://pastebin.com/ .
Alternatives are for example
- tnypaste http://tny.cz/
- snipt http://snipt.org/
- or for the minimalists among us,
All these services work the same: paste in some text, click save/submit, copy the link and post it somewhere for others to read. In this case, post it in the comment section of this article.
Friday - July 19, 2013
Might & Magic X - Developer Blog Updates
Limbic Entertainment has posted a few more updates for Might & Magic X. Sit back and relax as this will be a long read/watch.
When reading through the different communities talking about Might & Magic X Legacy, we noticed that the German video of the studio tour from PC games / computec media was linked within other language speaking forums. Some of you guys even started translating some facts for your mates (thanks for that!)
However, some of the translation may have led to a few misunderstandings. ;) Therefore, we put some subtitles in English on the video, so all of you can watch it and understand the bottom line of what has been said.
Some of you have asked how character creation and development in MMX works. What happens automatically, where can I distribute points manually? And what role do the trainers play in MMX? Here's a small roundup! (Please note that all the screenshots have been made at the current state of production and are showing work in progress. Also, they have been cropped and scaled down to fit on the blog.)
And lastly a post showing us how to make that tasty looking dragon cake.
Tuesday - July 16, 2013
Might & Magic X - The Freemage
Might & Magic X has another open dev update focusing on one of the class types you can play. I present to you the Freemage.
The Freemage’s business is magic of any kind. She has no clue about weapons, but she knows how to cast a mighty fireball or a devastating thunderstorm. In fact, she can become quite excellent with Fire and Air. But basically she is familiar with all schools of magic. The Freemage uses artifacts in order to channel the magic forces and enhance her magic dimensions. She shouldn’t get involved too much in melee fights; else her end might come soon.
And we can't forget about this update for a dragon cake. It was a reward for the team. My birthday is in a few weeks I think I want one.
Saturday - July 13, 2013
Might & Magic X - Development Blog Updates
Limbic Entertainment has a few more updates on the games webpage. Read on for more information.
First we have two posts about the hosted Dev chat.
You have given us so much feedback - thanks to all of you who made the effort to write down their thoughts - and it took us some time to go through all of it and discuss it within the dev team. But we finally made it, so here's an overview of what we learned from your comments. You're helping us making MMX a great game!
last Wednesday we had our first Dev Chat. We chatted for one hour, and there were about 30 people participating (team members not included). Thanks to all who were there and discussed with Stefan (aka LE-Stefan, CEO of Limbic Entertainment), Julien (aka Marzhin93, Creative Designer) and Marcus (aka LE-Marcus, Game Designer).
Ah, and sorry to all who googled for IRC and found this video and were disappointed that our IRC didn't look as fancy as it does there. ;)
However, there have been 66 questions asked in the chat within an hour, which means you really kept us busy. Zappater posted a full chatlog as well as an edited Q&A version here on rpgcodex (thanks!)
And finally a new vote for #5 for Monster Type.
The majority of you is obviously more into Non-Elementals than into the Elements (vote results here). You want a dungeon that is populated with Humans, Orcs or Undead, huh? You shall have it. Next step is to pick which type of monsters will dwell in your dungeon.
Wednesday - July 10, 2013
Might & Magic X - Your Questions and Worries
Limbic Entertainment has a new post for Might & Magic X dealing with the questions, and worries of the fanbase.
First of all, we’d like to take the opportunity to say Than You for your interest, for all your comments, feedback and questions on the blog and the forums. It’s exciting for the whole team to see all the Might & Magic and RPG fans that are reading and commenting all announcements and blog postings about MMX.
We’ve been following and reading them since the official development announcement of MMX and since we’ve started posting on the blog, we’ve also started to answer some of your questions via comments on the blog or the forums, too.
However in the past we’ve introduced ourselves (the different team members) quite a lot and in the future we’ll be focusing more on the actual game! I hope you guys will like that! ;)
While reading through all your comments, we also saw that some of you have expressed their worries about what might go wrong with developing the game. Also, there have been many questions concerning the game design, of course. Here's a first little collection of worries and questions that some of you have and what we have to say about them.
Also, the topics below plus any other concern you might have will be the topic of our first Open Dev Chat, which will be tomorrow, Wednesday 10th, from 6 pm to 7 pm GMT+2 hrs. Find more information on our chat here.
Monday - July 08, 2013
Might & Magic X - Dungeon Vote #4 Elements
Might & Magic X has a new topic up for vote, and this time it's about dungeon elements.
Now that we know the tileset of the dungeon (Ruins), and the type of gameplay we want (balanced between combat and riddles), it is now time to determine the general theme of the dungeon, which will also determine the kind of enemies that will be met inside.
We’d like you to vote for one of the three categories below. As you can see, each category contains three different themes. We’ll pinpoint one particular theme in the next voting event. So just pick the option that appeals most to you, and we'll go into further detail next week.
Option A: Elemental (Fire, Water, Earth):
You want your dungeon filled with perilous flames and fiery spirits?
You want to find your way through sunken ruins populated by Nagas and other sea creatures?
Or maybe you prefer the ruins to have been invaded by vegetation and wild animals?
Then this is the category for you!
Option B: Elemental (Air, Light, Darkness):
You want your ruins to be open to the winds and storm?
You want your ruins to be the realm of the pure, the holy and the deadly?
Or maybe you prefer to explore dark pits where death lurks in every shadow?
Then vote for this category!
Option C: Non-Elemental (Undead, Orc, Brigands):
You want your ruins to be haunted by the dead, hungry for the flesh and soul of the living?
You want your ruins to have become the territory of a wild tribe of Orcs and Goblins?
Or maybe you prefer a more mundane (but no less deadly) threat, and face the worst rogues and brigands of Ashan?
Then you should definitely pick this option.
Reminder: this vote is only related to one special dungeon of the game, not the game as a whole. There are more than twenty other dungeons waiting for you in Might & Magic X – Legacy :)
Saturday - July 06, 2013
Might & Magic X - Open Dev Chat
The developers of Might & Magic X are hosting a open dev chat on July 10th.
we'd like to invite you to chat with us! Three members of the dev team - Creative Designer Julien, Game Designer Marcus and Limbic Entertainment's CEO Stephan will idle in our IRC channel ... oh well, unless you come and ask them some questions or tell them what you think about MMX so far. Which we hope you will do!
The chat will start next Wednesday, July 10th, at 6 p.m (GMT +2 hours)
The server will be accessible half an hour before the chat starts. You will not be able to connect earlier!
If you're not familiar with how IRC works, please see our instruction manual. For the others, our server name is chat.limbic-entertainment.de, and you will automatically be directed to the #mmxdev channel.
We are planning to offer dev chats on an irregular basis, and usually there will be a designated topic. For the first chat, we'd like to talk with you about several concerns that fans have expressed about the design of MMX. More details on that in a separate post that will be published before the chat.
Hope to hear from you next Wednesday!
Thursday - July 04, 2013
Might & Magic X - Interview and Artwork
The open development blog for Might & Magic X has a few new updates. First we have a new interview Thomas Steuber. He is the Technical Lead for the game.
Who are you and what is your role at Limbic Entertainment
Hello, my name is Thomas Steuber and I am the technical lead of MMX. I worked previously on several MMO projects for Limbic Entertainment as programmer and lead developer. It is a great pleasure to work on such a prestigious franchise with a great team.
What does your average day at work look like?
The day starts with some meetings (like our daily standup with the entire team) followed by answering general questions and scheduling new work if somebody is going to be finished. The rest of the day is full with feature approval, requesting feedback for the team, providing coding feedback, helping at the general communication (like with the fans) and sometimes I can even code some pieces. :)
Which MM games did you play, which one do you like best, and why?
At most I played HOMM 2 and 3 from which I prefer Part 3.
Next we have some new artwork of the the ruins in the game.
since you have voted for the ruins tileset in the previous vote for our player-created dungeon, we thought you’d probably like to know how the dungeon art has been created. The concept art for the ruins that you can see below has been created by Ryan Gibson, Lead Concept Artist at Liquid Development.
First there is a general idea of what this dungeon should look like:
Centuries ago, a great civilization appeared on the shores of the Jade Ocean: the Shantiri Empire, that is the Ashan equivalent of Atlantis. The Shantiris were a gathering of various Elder Races, mostly Humans, Dwarves, Nagas and Elves. They spread across the face of the world, building titanic cities and temples.
Then came the Elder Wars. Angels and Faceless, children of Light and Darkness respectively, consumed their hatred in a genocidal war. In a single night, most inhabitants of the Shantiri Empire vanished and their magnificent cities were cast down.
Now, the Agyn Peninsula harbours many Shantiri ruins, attracting all kinds of treasure-hunters and lore-keepers who hope to unlock their secrets, while ignoring the persistant rumours claiming the ruins are haunted – or worse…
The Shantiri dungeon tileset is inspired by the antique Mediterranean civilizations (Greece, Rome, Egypt). It will be used for Shantiri themed dungeons, but could also be used to build a home for a Wizard or Necromancer.
Saturday - June 29, 2013
Might & Magic X - Vote Results and Interview
The open development blog has a few new updates for Might & Magic X. First up we have a new interview with Lead Level Designer Karsten.
Next we have the results for the cover it seems green was the one that got picked.
And the winner is ... green!
We appreciate all the feedback you gave us in the comments. We've also been discussing in the team whether red is overused as a colour for game covers and whether a 3D logo goes well with an old school touch or not. ;)
Thanks for helping us making MMX as good as possible - from the inside as well as from the outside!
Next we have the results for the tavern music.
What we really like about you is that you're being honest with us. When we asked you here which piece of music you prefer, we got mixed feedback. Some of you liked what they heard, some saw the potential in the compositions while others disapproved. However, many of you voted, and here's our winner:
And this is how you voted:
A) The Dangling Woods: 47%
B) Horns of War: 33%
C) Dragon Song: 20%
To those of you who didn't like the songs, please keep in mind that these audios are just demo versions. The songwriter is a member of the team who wrote and recorded the demos himself at home. They're bonus material that's separate from the normal soundtrack, and the song you picked will only be heard in a tavern somewhere. Plus, it will of course be reworked and re-recorded by professional musicians before it becomes part of the game. So thank you for voting and for giving us feedback, and rest assured that there is no reason to lose any sleep over the music. ;)
And no worries, as Julien aka Marzhin93 has already pointed out in the vote comments already: "Nobody said that the whole soundtrack will be made of songs".
And finally a new vote #3 for Your dungeon!
Are you a riddler or a fighter? Or both?For the next step, we're asking you to decide whether you want this dungeon to be combat- or riddle based, or whether you would like a balanced mix of both combat and riddles. Do you prefer to hack and slash your way through your dungeon, or would you rather use your wits instead of getting your hands dirty? It's your call! And of course, for those who like both, there's also the balanced option.The vote will be open until next friday.Please vote here.
Thursday - June 27, 2013
Might & Magic X - Let’s do the “Tile warp” again!
Might & Magic X has another update on it's development blog about the games engine this time.
As we were showing our concepts around, we realized two things: first, players today are not used to control a party and have freedom of movement in first person anymore. Their first reaction is “who’s my character?” or “why can’t I see my sword and swing it around?” In other words, it seems that for most players nowadays (even players who grew up playing Mandate of Heaven) a first-person game with freedom of movement means FPS-like gameplay or a Skyrim-like single character action-RPG.
However, when facing a grid-based, turn-based game like World of Xeen, those same players immediately say “oh I see, it’s old-school, it’s turn-based, I control a party, I’m moving on a grid.” Even young’uns players not used to this kind of RPGs could see that it was “kinda like a board game.” People were getting it immediately.
That’s something we couldn’t ignore. Our conclusion was that getting back to free movement could make sense for future installments, but didn’t seem to be the best move for the first Might & Magic RPG in ten years. We had to go back to the roots first: tile-based, turn-based, old-school all the way!
Going for a tile-based gameplay also means it’s easier to provide tools and editors for players to create their own adventures, which is one of the things we really wanted for this project. But we’ll talk more about this particular aspect in a future blog post…
And of course, there's no denying it also makes the development of the game easier for us as well, since we don't have to spend too much time on topics like pathfinding, hit detection, or collision detection, allowing us to focus on other aspects of the gameplay.
Monday - June 24, 2013
Might & Magic X - Interview with Julien Pirou
The Might & Magic X webpage has an interview with Creative Designer Julien Pirou.
Who are you and what is your role at Ubisoft?
Hello, my name is Julien Pirou, and I'm the creative designer and writer of Might & Magic X Legacy. I joined Ubisoft in late 2009, shortly after the release of Clash of Heroes, to work on Heroes VI as Level Designer. Before that, I was doing maps as a fan (my best-known work for Heroes is probably the "Legends of the Ancients" campaign for Heroes V). Might & Magic X is my dream project since I joined Ubisoft and I'm very happy that it's finally happening.
Which M&M games did you play, which one do you like best, and why?
I played all of them. The first one I played was actually Might & Magic II on the Sega Mega Drive console (Genesis in the US). I was 7 or 8 at the time, and didn't go very far, but it left quite an impression on me: Corak's spirit appearing to you at the beginning, the Pegasus... and being attacked by 52 beggars and 36 giant rats two steps out of the inn in Middlegate.
My favourite Might & Magic games are World of Xeen and Mandate of Heaven. I replay them on a regular basis.
Your message to the fans?
Might & Magic X Legacy is a very special project for the Might & Magic team, both at Limbic Entertainment and Ubisoft. This is our love letter to the early Might & Magic titles, as we felt it was important to pay tribute to the series' beginnings. Right now we are "stretching our muscles", so to speak, but hopefully "MMXL" is only the first step on a long and glorious road.
Sunday - June 23, 2013
Might & Magic X - Hirelings and Soundtrack Bonus Vote
When you’re out for an adventure, it’s always nice to have some company. In MMX, you can have up to two hirelings who join your party. There are many different types of hirelings, but in general the deal is always the same: You gain something from them, but you have to pay them for it.
The two beauties to the left and right of your party are your hirelings.
Some NPCs will offer to join your party as hirelings. You can accept their offer only if you have one or two free hireling slots (they’re the smaller portrait slots on the left and right of your party). Hirelings will cost resources, but they have positive effects on your party. These effects can either be
- on demand (which may mean you have to pay an extra fee whenever you make use of your hireling’s service)
- once a day (counter resets by daybreak)
It’s a shame you can only have two!
So the difficulty lies in picking just the combination of hirelings that fits your party best. If you’re not pleased with the services of your hirelings, or if you found a better hireling, you can always fire them. They will vanish immediately, no hard feelings, and they won’t sue you either. There is an exception though: sometimes a hireling will also join your party temporarily as part of a quest line. You can’t fire those hirelings before you have finished the quest step you need them for.
Friday - June 21, 2013
Might & Magic X - Choose Deluxe Edition Cover
Ubisoft and Limbic Entertainment have posted the second topic in the open development blog. This time the fans can vote on the cover of the game.
Which artistic direction do you prefer for Might & Magic X – Legacy cover?
We noticed that many of you were asking a box edition of Might & Magic X - Legacy…
Today, we are proud to announce you the upcoming Deluxe Edition release for Might & Magic X – Legacy!
In order to celebrate this announcement; we’d like you to participate to a special vote to influence its art cover!
Please note that these covers are not finals and that your choice will be used to shape the final package.
Saturday - June 15, 2013
Might & Magic X - Character Creation
A new update was posted on the Might & Magic X Legacy open development blog a few days ago. It's all about character creation classes, races, stats, and skills.
The party creation
When starting a game of Might & Magic X, you will have two options: either start right away with a default party (more details below), or you can manually choose and customize four different heroes.
If you decide to customize each hero, the first feature you will have to pick is the race, which then defines the different classes available for heroes of that race. Each race also has their specials: Humans for example come with additional start skills, Dwarfs have more health points, Elves are more resistant and Orcs have increased critical damage.
Also, you can select a portrait and voice for your character (for example cynical or heroic). The choices you have here depend on the class’s race and the character’s gender.
Altogether, if you decide to create new characters instead of using the default ones, you have the following options:
- Choose the gender of the character
- Choose the class of the character
- Choose the default name of the character to a name of your choice
- Choose the portrait of the character
- Choose the voice of the character
- Modify the attributes, health and mana points
- Select two additional start skills for the character in addition to the default start skills
The class of a character gives you different skill options. Also, each class has a dedicated paragon class. In general, you can unlock the paragon class by finishing an epic quest chain, which will give you access to the Grand Master tiers and improve the character even more.
When you start playing the game, each of the characters you created will have certain default skills on level 1, including the two additional skills chosen by you. When your character levels up, you can choose whether you want to improve the already existing skills (and which ones), or if you want your character to learn and improve other skills. By visiting trainers, your characters will even be able to learn expert, master and grandmaster skills. You will get to know more about trainers and skills in another posting that’s currently in the pipeline. :)
The default party
The default party consists of a Dwarf Defender, an Orc Barbarian, an Elven Ranger, and a Human Freemage.
As mentioned above, this race combination ensures that you party members have different specials, for example more health points for the Dwarf and so on. Furthermore, the default party has additional start skills. Each skill has special features on its tiers description. We will soon provide you with more information on that in a separate posting about skills and spells.
Friday - June 07, 2013
Might & Magic X - Website Invites Participation
Developer Limbic Entertainment released a new revamped website for Might & Magic X. One of the new features is the ability of fans to discuss game features with the developers & other gamers.
Fans will participate in the creation of the game every week. This sounds both good and bad doesn't it? The first topic of the week with three choices to vote on is below.
Which dungeon concept would you like to see in Might & Magic X – Legacy?
Dungeons are an essential part of Might & Magic X Legacy, and therefore we’d like you to help us create a special one. We will ask you to vote for one specific aspect of the dungeon each week, and then we will create that dungeon, step by step, according to your votes. This week we’ll start with the general concept. The vote will be open until next Tuesday. After you have decided for one general concept, we will go into detail. So stay tuned for the dungeon fine tuning!
Saturday - May 18, 2013
Might & Magic X - Legacy of Shantiri's Ruins
Ubisoft's official Might & Magic X: Legacy website has been updated with a profile of Shantiri's Ruins. It's one of the locations you will visit during the game.
"Centuries ago, a great civilization appeared on the shores of the Jade Ocean: the Shantiri Empire. The Shantiris were a gathering of various Elder Races, mostly Humans, Dwarves, Nagas and Elves. The Shantiris spread across the face of the world, building titanic cities and temples.
Then came the Elder Wars. Angels and Faceless, children of Light and Darkness respectively, consumed their hatred in a genocidal war. In a single night, most inhabitants of the Shantiri Empire vanished and their magnificent cities were cast down.
The Agyn Peninsula harbours many Shantiri ruins, attracting all kinds of treasure-hunters and lore-keepers who hope to unlock their secrets, while ignoring the persistent rumours claiming the ruins are haunted – or worse..."
Monday - April 22, 2013
Might & Magic X - Bringing Back Old School RPGing
PCworld has an interview with Ubisoft's Creative Director Erwan le Breton, about the return of the classic RPG series.
Ubisoft is the first AAA publisher to venture into old school RPGs. What motivated this move?
Ubisoft creative director, Erwan le Breton (EB): To be honest, this title was in our minds for a long time. It was hard for us to be sure there was an audience for such titles, but many Kickstarter successes in all those old-school IPs and genres, and also the great interest aroused by old school games, have proved the audience is there.
What didn’t make the cut?
EB: There are a couple of things we didn’t keep from the Xeen games. First gems aren’t needed to cast spells, a system that was not present in later games, and second, party characters don’t age. It felt inconsistent that your characters could age and die while the world around them did not change. However, we kept the food/resting mechanic.
How do you keep the balance between “old school” sensibilities and today’s “state of the art” standards?
EB: For Might & Magic X: Legacy, we tried to maintain this tradition of accessibility. Accessibility, by the way, is not to be confused with simplification. Accessibility is not about making the game less complex, but making it easier to use and understand. So Might & Magic X has detailed tooltips, clear signs and feedback, drag-and-drop interface, quick-action bar, and so on. Nothing extraordinary, but important features players are used to finding in modern RPGs. One thing we didn’t keep from the older games is the need to “validate” your level-up by spending gold in a training center. This seemed a little too old-school and in a grid-based game would have meant a tedious amount of backtracking.
Wednesday - April 17, 2013
Might & Magic X - Interview @ Worthplaying
Wortplaying tossed up some questions to Ubisoft about Might & Magic X and got some replies.
Q: To you, which features are now outdated? How do you keep the balance between “old school” sensibilities and today’s "state of the art" standards?
A: One of the strengths of the Might & Magic RPG series is the fact the previous games always aimed for greater accessibility. MM2 introduced the automap feature, MM3 had one of the very first questlogs – maybe even THE first one. The series quickly embraced mouse control, icons and colors to make the information clearer, etc. Thanks to that, a game like World of Xeen remains very playable today and has aged better than other RPGs of its time (not speaking of the technical side of course).
For Might & Magic X - Legacy, we tried to maintain this tradition of accessibility. Accessibility, by the way, is not to be confused with simplification. Accessibility is not about making the game less complex, but making it easier to use and understand. So Might & Magic X has detailed tooltips, clear signs and feedback, drag-and-drop interface, quick-action bar, etc. Nothing extraordinary, but important features players are used to finding in modern RPGs.
One thing we didn’t keep from the older games is the need to “validate” your level-up by spending gold in a training center. This seemed a little too old-school and in a grid-based game would have meant a tedious amount of backtracking.
Friday - April 05, 2013
Might & Magic X - Interview @ RPGCodex
RPGCodex talked to CEO Stephan Winter, Writer and Designer Julien Pirou and Producer Gary Paulini from Limbic who are working on Might & Magic X.
Ubisoft is the first AAA publisher to venture into old school RPGs. What motivated this move, and how long has Might & Magic X Legacy been in development? To what extent did the Kickstarter-driven "old-school renaissance" and the success of such titles as Legend of Grimrock influence your decision to make the game?Might & Magic X - Legacy has been in development for almost 7 months. To be honest, this title was in our minds for a long time... It was hard for us to be sure there was an audience for such titles, but many Kickstarter successes (all those old-school IPs and genres) and also the triumph of games like Legend of Grimrock (kudos to Almost Human guys, and thanks for this great title!) have proved the audience IS there.Could you elaborate on how training for skills is going to work in Might & Magic X? When will you need to look for a trainer and when will you not?
While, as mentioned earlier, you don’t have to train just to level-up and gain your skill points, we did keep the idea of teachers that can allow you to reach the next tier for your skills.
You start as a Novice, and then you can become Expert, Master and finally Grandmaster by locating the appropriate teacher. Of course Expert teachers are fairly common, while there’s only one Grandmaster teacher per skill and they can be pretty hard to find. And when you do find them, you never know what they’re going to ask you to do before they grant you the title. : )
Tuesday - March 26, 2013
Might & Magic X - Previews
Here are two previews for Might & Magic X.
Of course, you're not alone: You control a four-member party chosen from 12 typical fantasy classes like elves, dwarves, orcs and mages, and you can switch between them on the fly — even within a turn — to attack foes in multiple ways. The first time Le Breton came across a group of enemies in the world, he started off by hurling a few fireballs from his mage. Then he crept closer to the group so his dwarf, a melee-focused character, could hit them directly. Then he finished them off with a lightning bolt from the mage. Combat offers experience so you can level up, which unlocks skill points that can be spent on class upgrades.
Each character has different levels of multiple skills, from a range of 0 to 25. When characters level, the player is given a few skill points to distribute amongst the skills. Levels range from unskilled to grandmaster. Do you add some points to the Block skill for your heavy melee guy, or do you invest more in his blunt weapon skills? The characters also have a very basic paper doll system for equipping items, as well as a shared inventory.
Finally, the graphics in the build were functional, and while it may be that the game's visuals will get more polish (one of the death animations is a little over the top and comical), it's unlikely to be on the level of The Elder Scrolls - nor is it aiming to be.
Thursday - March 21, 2013
Might & Magix X - Trailer Announces Might and Magic X
Polygon brings us news of Ubisoft releasing a trailer which announces Might and Magic X.
A quote on what what the game will be like - you can watch the trailer here.
The game picks up after the events of the previous title, 2011's Might and Magic Heroes 6. Players will send their character, one in a party of four heroes, into a world of political intrigue and warfare between competing factions. The paths players take and the actions they choose will define the fate of the in-game city of Karthal. Along the way players will battle fantasy creatures and enemies in a turn-based battle system, collect ancient treasures, complete quests and explore dungeons, labyrinths and towns as they unravel the story.
Source: RPG Codex
Information aboutMight & Magic X: Legacy
Developer: Limbic Entertainment
Play-time: 20-40 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· Released at 2014-01-24
· Publisher: Ubisoft