Planet Explorers - All News
Thursday - August 01, 2013
Planet Explorers - Name the Moon Contest
Pathea Games has a new post-funding update announcing a new "Name the Moon Contest" for Planet Explorers.
Hey everyone, our forum mod Malus is running a contest to name the second moon of the Planet Maria. That moon isn't in game yet but will be very soon; it's a desert moon. Which ever name people pick on the boards will end up being the name of the moon, the submitter of the name will get a game key and credits in the game. So if you want to give it a go, goto this thread. There's one more day to submit a name, voting will start after that. Make your voice heard.
Also, our friend and PE's composer Aakaash is also working on another game called Liege, it's a 16bit like RPG with modern graphics. They're running a Kickstarter right now with only 2 days left. Go take a look and see if you're interested.
Friday - July 26, 2013
Planet Explorers - Alpha and Game Update
So we're actually going to add quite a bit of stuff to the a0.61 build. Having a bigger team is really helping our speed and ability to tackle multiple things. The bad part is organization is a lot sloppier now since we're keeping track of a lot more things and bugs slip through the crack easier. If all goes well, we'll release the a0.61 patch next week (and yes, it's a patch, although it's still pretty big, since Unity's asset files can't be cut up).
- able to load iso files in build/adventure mode
- bullet script
- torches become charcoal when picked up
- script for ladders
- climbing ladders
- flying enemy when flying to a certain height
- chop and pick up plants in adventure
- adventure mode working
- adventure mode starting with way less things in the pack
- able to dig tin to replicate bronze with copper
- pickaxe balance
- custom shields in the creations editor
- chairs for npcs to ride in vehicles
- crystals for Hitomi's quest
- repair kits in camps to fix items low in durability
- gunpowder script
- can pause a mission in the middle, leave the npc there, do other things, come back and lead the npc on and finish the mission
- fixed multiple launcher, Mac, Linux bugs
- chat ui in multiplayer
- bigger ore deposits, less random
- more stable settlement
- sentry gun type 01
- fixed bugs
Sunday - April 21, 2013
Planet Explorers - Update #14, The End and the Beginning
Planet Explorers brings another update on their kickstarter. The update is mostly about the projects success and other information.
What a month it has been. We really didn't know what to expect when we started this Kickstarter campaign. After all, we're a no name studio pitching a equally no name game, all we had was our alpha build. But boy, the response has been very uplifting for us. In the end, we beat out our goal by almost 40% and we got greenlit by Steam. This is all thanks to your support! I cannot tell you how much gratitude we feel for you giving us the chance to make Planet Explorers into something we can be proud of.
We will be sending an email survey to every backer who has backed us as of the end of the Kickstarter campaign, including the ones on Paypal, over the next 2 days. If you do not get a survey in the next two days, please contact us at firstname.lastname@example.org.
As I wrote in the last update, if you missed the chance to help fund the game during the KS campaign, we're doing an extended campaign with Paypal. This will last for 35 days starting right now. We'll get the counters working in the next day or so. All the Kickstarter options will be there. This will also count toward the "stretch goals" as well, just for fun and something to aim for.
Now that KS is over, we'll be keeping you up to date on the progress of the game on the game's website and on our boards as well as right here on KS (but the updates will be slower than on the boards where we post everyday). Speaking of our boards, there's a contest to name the 3 moons of Maria, the winners will get to have their names forever remembered as land features on these moons. You can also follow us on Twitter and Facebook.
For the people who's emailed us about testing server hosting, thank you! We'll get back to you slowly over the next couple of weeks.
Now it's time to get back to work, after all you guys kept your end of the bargain by funding us. This time it's our turn to keep our end by making Planet Explorers into an awesome game. Thank you all!
Saturday - April 20, 2013
Planet Explorers - Update #13, Where do we go from here?
Planet Explorers brings a new update on their kickstarter page. The update basically explains were the kickstarter is heading.
What a week for Planet Explorers. We've hit the goal on KS, and a few days later, we're approved for Steam. This is all thanks to your support. On Greenlight, out of all the people that voted, 76% voted yes, that's much higher than the 58% average of the top 50. What that tells us is that Planet Explorers has hit the balance between hardcore and casual just right, at least in initial impressions and expectations. Now, we're fully aware of the pressure to deliver, and we will work all the hard to live up to these expectations.
The Kickstarter will end in less than 48 hours, please continue to help us spread the word on the project and try to push the final number as high as possible. Development isn't cheap, so the more cash reserves we have, the less pressure we have to spend time looking for extra budget. We will run an extension of the KS tiers for an extra 40 days through Paypal on our site. After a0.6, we'll presell the game on our site. That should pretty much solve our budget shortfall and we won't have to worry about money and just focus on getting the game done.
Regarding Steam's Early Access, I know many of you want to play games in Steam so that they're all located in the same place. But, we will not put the game on Steam until we feel the game's ready for prime time, which means probably not until beta 0.1. The first batch of Early Access games have not been received well by some player, we don't want that negativity. The launcher we'll have for a0.6 will be able to give you the patch updating most of you want, so it should be more convenient anyway.
We are going to try to test multiplayer before the release of a0.6, so the backers that want to host a server, please contact us at email@example.com. We will probably do some tests in early May, so we will need your help then.
Wednesday - April 17, 2013
Planet Explorers - Update #11 & 12, Let's Talk About the Player Character
Planet Explorers has two new updates on there kickstarter. The updates gives informaion on the player character, and mentions the game has been greenlighted on Steam.
Hey everyone, we're still moving at a pretty nice clip, we'll probably end up at $120,000+ for the entire KS. Thanks for your support! On Greenlight we're now at #21 with a littler over 40,000 "yes" votes. We're find out in a few hours if we made it in this round of Greenlit titles, if not, we're set for next time in late May.
A little update on Linux, we have it working in the office! Crash free! But, only for the Nvidia cards...AMD cards still have problems. Sigh.
Today, we'll take a look at some of the new things coming to the player character for a0.6. There will be (at least) 5 more new armor sets for both female and male, we're moving to more modern designs for some of the armor. We're also adding in a lot more hair selections and a couple of facial selections. We're also changing the female and male models a little bit so that they look more like the NPC character style (smaller eyes), a bit more realistic.
We will probably reinstate the character editor, now with a new morph target system. What it means is that we can keep the current model efficiency (with less than 60 bones), but allowing for facial editing and body editing. The facial editing will allow for a lot of changes and will look pretty good, but the body editing will be a lot less robust than what we had before (the model used 190 bones before) which used bones to do the character editing. Finally, we will be adding in the character save feature so you can load a character in the editor before a game starts.
Information aboutPlanet Explorers
SP/MP: Single + MP
Regions & platforms
· Platform: PC
· Expected at 2014-02-28
· Publisher: Unknown