Planet Explorers - All News
Wednesday - March 12, 2014
Planet Explorers - Released on Early Access
Pathea Games announces Planet Explorers is now available on Steam Early Access.
Well, we're on Steam!We've been developing Planet Explorers for over 2 years now, and it's finally made it onto Steam Early Access. We want to thank all of you for your support in getting us here!
As with any Early Access title, this game isn't complete. It's still in alpha form. There are lots of bugs and incomplete content. We will be fixing these bugs and adding more features over the next year until completion hopefully by year end 2014. Our update schedule will have major updates spaced by about a month apart, while smaller updates and fixes will be much more often. One thing I can promise is that each major update will have lots of content.
For new players, I want to tell you that you can count on us in keeping you up to date on the development of the game as well as getting things done. We will make mistakes and probably release updates that some of you will dislike. But we will try to make a great game to the best of our ability. There's actually a demo you could try here: http://planetexplorers.pathea.net/download/
Now I'm going to get into more technical stuff. This game requires opencl from the gpu or cpu. Pretty much all DX10.1 cards support this feature, so normally, it's just a driver update away if you didn't have it already. We also included the cpu opencl option in the launcher options. So if you crash at the start of the game, go to launcher options and select "Cpu" in the opencl calculation options.
Anyway, that's all for now, have fun and please report any bugs on the board and we'll take it from there. And also be sure to visit our site here for the latest news on Planet Explorers: http://planetexplorers.pathea.net
Monday - March 10, 2014
Planet Explorers - A0.75 Released For Backers
Pathea Games shares information that Alpha version 0.75 for Planet Explorers is now available to all backers, and that the game will shortly be on Steam Early Access.
A0.75 is here!
While we’re still waiting for Steam to approve of our build and release it on Steam, here’s the A0.75 PC build. We’ll release the other two platform builds next week.
If you’re looking for the optimum performance, the first things you can tweak are grass distance and amount, changing these to normal or lower will give you at least 10fps. Next would be water reflection, turn that off will give you another 10fps. Finally, tweaking the shadow distance will also give you large performance gains. For memory reduction, turn down the amount of grass, trees, and terrain.
Monday - March 03, 2014
Planet Explorers - New Alpha Update
Pathea Games shares information about a new Alpha update for Planet Explorers.
A0.75 Update #2
We’re just a few days away from the a0.75 build. We’ll try to get it out by this Saturday here, but as you know, it’s never a sure thing. We’re still working on Steam and launcher integration (all 3 platforms) and will be testing that out over the next few days. Hopefully, there will be no problems (if there are problems, we’ll probably launch with PC first). If everything goes smoothly there, we’ll submit the build to Steam for approval, if they approve, then PE will be on Steam probably by ~midweek next week. That gives us enough time to fix any major bugs that you may find before then.
We’ve been optimizing a lot of the things in the current build, including the terrain formation speed in adventure mode. It is now about 3X what it was in the a0.72 build. What this means is that you won’t fall off the terrain on a glider or car anymore. Vtols are another matter, but players are making these go at 300-400km/h and we can’t really help that. Another thing about adventure mode is that there are multiple biomes within a single seed now.
We’re still working on block building lod, water physics, and multiplayer general testing, these things will decide when exactly the build will be done.
Friday - February 28, 2014
Planet Explorers - Video Preview @ Shakes Pub
Shakes Pub has a video preview for Planet Explorers on why the game is fantastic.
Planet Explorers is like a breath of fresh air for the action, adventure, rpg genre. It makes me feel like I'm a kid again reading a great science fiction novel by Isaac Asimov. This game can be enjoyed by kids as well as adults and the sense of adventure, discovery, and ability create is only really limited by your imagination. With all of the game modes and features this game has to offer it should do very well. This video is the first in a new series so join Shake as he embarks on his Planet Explorer adventure...cheers!
Friday - February 14, 2014
Planet Explorers - New Alpha Update
Pathea Games announces a new Alpha update for Planet Explorers.
We’re coming up pretty quickly to the end of the month, so we’re trying to get as much in as possible before the Steam build. We’re working on several notable areas for the build, they include: the farm building for the settlement, Steam integration for the launcher (across all 3 platforms), more Creation Editor features, voxel water (maybe flowing) and new water shader, better building controls and shaders, tweaking player controls, starting first person control design (what a lot of you want), ai optimization, more enemies and bosses (especially for multiplayer), rainforest biome, and story extension. We want to get the build out before February ends, so we will cut whatever’s not done when the time comes. So far, it looks like everything’s safe.
Thursday - February 06, 2014
Planet Explorers - Steam Early Access
Pathea Games has a new update for Planet Explorers about Steam Early Access.
Steam Early Access
It’s February, 2014. If you remember correctly, we said Planet Explorers would be out by now back on Kickstarter (if you don’t remember, go straight to paragraph two!). Obviously, it’s not. We do apologize for that. We were a little too optimistic with our schedule and personnel acquirement (and frankly, making a RPG is harder than we expected). The game also expanded in scope by quite a bit. So in the end, we have to revise our schedule. We aim to have the game in final form before the end of 2014. This is a lot more realistic and much more attainable. The Kickstarter items will be sent out when that happens. But, hopefully, after following this game for over half a year now, you will have seen enough to trust in us to not only finish this game but make it worth your time.
Which brings us to the next point: Steam. We’re currently selling the preorder for Planet Explorers on our site, it’s doing decently in sales, but we’re not close to breaking even each month. Thus, we’re always very conservative with our budget and it’s been working out for us so far. But, our cash reserve is decreasing, and if we want to make Planet Explorers into a great game, we need to hire a few more developers (from 28 to ~35). For that, we will need the revenue that being on Steam Early Access can bring.
We plan to release our first Steam Early Access build when Alpha 0.75 comes out, probably in the last week of February. What does this mean for you? Anyone with a key already will get a corresponding Steam key. Anyone who doesn’t want to play on Steam can still use our standalone program and we will continuously update the download versions on our own site as well. The first version of Steam of course won’t be perfect in integrating all the Steam functions, but we will try to take advantage of Steam features such as the Workshop and voice chat in game in the future.
For our release schedule, it’ll mean shorter duration and less new content in each new build. We won’t be doing the 4 months that it took to get a0.7 out the door anymore, even though some people actually liked that. From Steam on, it’ll be about 1 to 1.5 months inbetween each build during the rest of alpha.
Thursday - January 23, 2014
Planet Explorers - Reaches Alpha 0.72
Pathea Games has sent a new press release about Planet Explorer. The game has reached a new Alpha milestone, and has a new demo.
Planet Explorers Reaches Alpha 0.72 with New Demo Release
MEMPHIS, Tenn (January 22, 2014) - Planet Explorers, the indie adventure RPG game by Pathea Games has reached the alpha 0.72 build. Many new features have been added since the previous build, including a new block based building system, a new Creation System, a new grass system, new storylines, new npc characters, new multiplayer functions, and more. The most improved feature in this build is the multiplayer aspect of the game, with coop and pvp now fully playable on a 40X40 kilometer random seeding based map. A new demo based on the a0.72 build have also been released. The demo features the Story Mode and Build Mode. The storyline in the demo lasts for 2-3 hours.
In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet.
Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.
The gameplay is in 3rd and 1st person perspectives. Players are be able to customize their character, combine and create swords, guns, vehicles, and buildings. At the same time, players will have to defeat multitudes of enemies of varying intelligence and defend the remnants of the colonists. There is also a mission system that features NPCs giving the player goals to achieve to advance the storyline. Planet Explorers features single player and multiplayer. The game costs $22 to preorder on Planet Explorers' website. Planet Explorers was featured in a successful Kickstarter campaign as well as successfully green lite on Steam Greenlight.
Planet Explorers Preorder: http://planetexplorers.pathea.net/order/
Alpha 0.72: http://planetexplorers.pathea.net/download/
Alpha 0.72 Demo: http://planetexplorers.pathea.net/download/
Friday - December 27, 2013
Planet Explorers - Post-Funding Update #49
Pathea Games has a new post-funding update for Planet Explorers with a new Alpha version for eveyone for X-mas.
And a Merry Christmas to you, here’s a gift!
PE Alpha 0.7 PC Torrent: http://www.pathea.net/a07pc.torrent
PE Alpha 0.7 Mac Torrent: http://www.pathea.net/a07mac.torrent
PE Alpha 0.7 Linux Torrent: http://www.pathea.net/a07linux.torrent
Speed will be faster once we get more stuff uploaded to some seeds.
Direct Links forthcoming.
Alright, after working on this for almost 5 months, we’ve finally finished the initial version of alpha 0.7. Now, it’s not completely bug free, that’s for sure, so we will be putting out a a0.71 version for sure. In fact, some last minute multiplayer syncing bugs almost kicked this build to next year (we fixed them in the eleventh hour). We actually tried to do a little too much for a0.7, and some of the experiments failed. We tried to do realtime cubemap based ambient lighting. It worked, but the frame rate took a dive to around 15fps even on the HD7970. So it went out the window. We also wanted to write a sound program that runs outside Unity in parallel for all the sounds of the game so you don’t get a hiccup when Unity does garbage collection (Unity’s Mono is really old, so garbage collection takes longer than it should, and doesn’t seem to work all too well anyway). We were waiting to see if Unity will upgrade their Mono with Unity 4.3, they didn’t, and by the time we knew that, there wasn’t enough time to add this feature. So you’ll still get awkward skips in sound and music in this build.
Thursday - August 01, 2013
Planet Explorers - Name the Moon Contest
Pathea Games has a new post-funding update announcing a new "Name the Moon Contest" for Planet Explorers.
Hey everyone, our forum mod Malus is running a contest to name the second moon of the Planet Maria. That moon isn't in game yet but will be very soon; it's a desert moon. Which ever name people pick on the boards will end up being the name of the moon, the submitter of the name will get a game key and credits in the game. So if you want to give it a go, goto this thread. There's one more day to submit a name, voting will start after that. Make your voice heard.
Also, our friend and PE's composer Aakaash is also working on another game called Liege, it's a 16bit like RPG with modern graphics. They're running a Kickstarter right now with only 2 days left. Go take a look and see if you're interested.
Friday - July 26, 2013
Planet Explorers - Alpha and Game Update
So we're actually going to add quite a bit of stuff to the a0.61 build. Having a bigger team is really helping our speed and ability to tackle multiple things. The bad part is organization is a lot sloppier now since we're keeping track of a lot more things and bugs slip through the crack easier. If all goes well, we'll release the a0.61 patch next week (and yes, it's a patch, although it's still pretty big, since Unity's asset files can't be cut up).
- able to load iso files in build/adventure mode
- bullet script
- torches become charcoal when picked up
- script for ladders
- climbing ladders
- flying enemy when flying to a certain height
- chop and pick up plants in adventure
- adventure mode working
- adventure mode starting with way less things in the pack
- able to dig tin to replicate bronze with copper
- pickaxe balance
- custom shields in the creations editor
- chairs for npcs to ride in vehicles
- crystals for Hitomi's quest
- repair kits in camps to fix items low in durability
- gunpowder script
- can pause a mission in the middle, leave the npc there, do other things, come back and lead the npc on and finish the mission
- fixed multiple launcher, Mac, Linux bugs
- chat ui in multiplayer
- bigger ore deposits, less random
- more stable settlement
- sentry gun type 01
- fixed bugs
Sunday - April 21, 2013
Planet Explorers - Update #14, The End and the Beginning
Planet Explorers brings another update on their kickstarter. The update is mostly about the projects success and other information.
What a month it has been. We really didn't know what to expect when we started this Kickstarter campaign. After all, we're a no name studio pitching a equally no name game, all we had was our alpha build. But boy, the response has been very uplifting for us. In the end, we beat out our goal by almost 40% and we got greenlit by Steam. This is all thanks to your support! I cannot tell you how much gratitude we feel for you giving us the chance to make Planet Explorers into something we can be proud of.
We will be sending an email survey to every backer who has backed us as of the end of the Kickstarter campaign, including the ones on Paypal, over the next 2 days. If you do not get a survey in the next two days, please contact us at firstname.lastname@example.org.
As I wrote in the last update, if you missed the chance to help fund the game during the KS campaign, we're doing an extended campaign with Paypal. This will last for 35 days starting right now. We'll get the counters working in the next day or so. All the Kickstarter options will be there. This will also count toward the "stretch goals" as well, just for fun and something to aim for.
Now that KS is over, we'll be keeping you up to date on the progress of the game on the game's website and on our boards as well as right here on KS (but the updates will be slower than on the boards where we post everyday). Speaking of our boards, there's a contest to name the 3 moons of Maria, the winners will get to have their names forever remembered as land features on these moons. You can also follow us on Twitter and Facebook.
For the people who's emailed us about testing server hosting, thank you! We'll get back to you slowly over the next couple of weeks.
Now it's time to get back to work, after all you guys kept your end of the bargain by funding us. This time it's our turn to keep our end by making Planet Explorers into an awesome game. Thank you all!
Saturday - April 20, 2013
Planet Explorers - Update #13, Where do we go from here?
Planet Explorers brings a new update on their kickstarter page. The update basically explains were the kickstarter is heading.
What a week for Planet Explorers. We've hit the goal on KS, and a few days later, we're approved for Steam. This is all thanks to your support. On Greenlight, out of all the people that voted, 76% voted yes, that's much higher than the 58% average of the top 50. What that tells us is that Planet Explorers has hit the balance between hardcore and casual just right, at least in initial impressions and expectations. Now, we're fully aware of the pressure to deliver, and we will work all the hard to live up to these expectations.
The Kickstarter will end in less than 48 hours, please continue to help us spread the word on the project and try to push the final number as high as possible. Development isn't cheap, so the more cash reserves we have, the less pressure we have to spend time looking for extra budget. We will run an extension of the KS tiers for an extra 40 days through Paypal on our site. After a0.6, we'll presell the game on our site. That should pretty much solve our budget shortfall and we won't have to worry about money and just focus on getting the game done.
Regarding Steam's Early Access, I know many of you want to play games in Steam so that they're all located in the same place. But, we will not put the game on Steam until we feel the game's ready for prime time, which means probably not until beta 0.1. The first batch of Early Access games have not been received well by some player, we don't want that negativity. The launcher we'll have for a0.6 will be able to give you the patch updating most of you want, so it should be more convenient anyway.
We are going to try to test multiplayer before the release of a0.6, so the backers that want to host a server, please contact us at email@example.com. We will probably do some tests in early May, so we will need your help then.
Wednesday - April 17, 2013
Planet Explorers - Update #11 & 12, Let's Talk About the Player Character
Planet Explorers has two new updates on there kickstarter. The updates gives informaion on the player character, and mentions the game has been greenlighted on Steam.
Hey everyone, we're still moving at a pretty nice clip, we'll probably end up at $120,000+ for the entire KS. Thanks for your support! On Greenlight we're now at #21 with a littler over 40,000 "yes" votes. We're find out in a few hours if we made it in this round of Greenlit titles, if not, we're set for next time in late May.
A little update on Linux, we have it working in the office! Crash free! But, only for the Nvidia cards...AMD cards still have problems. Sigh.
Today, we'll take a look at some of the new things coming to the player character for a0.6. There will be (at least) 5 more new armor sets for both female and male, we're moving to more modern designs for some of the armor. We're also adding in a lot more hair selections and a couple of facial selections. We're also changing the female and male models a little bit so that they look more like the NPC character style (smaller eyes), a bit more realistic.
We will probably reinstate the character editor, now with a new morph target system. What it means is that we can keep the current model efficiency (with less than 60 bones), but allowing for facial editing and body editing. The facial editing will allow for a lot of changes and will look pretty good, but the body editing will be a lot less robust than what we had before (the model used 190 bones before) which used bones to do the character editing. Finally, we will be adding in the character save feature so you can load a character in the editor before a game starts.