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Eador: Master of the Broken World - All News

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Tuesday - March 18, 2014
Wednesday - November 27, 2013
Thursday - September 19, 2013
Tuesday - August 13, 2013
Tuesday - June 04, 2013
Saturday - May 25, 2013
Wednesday - May 15, 2013
Tuesday - May 14, 2013
Thursday - May 09, 2013
Wednesday - May 08, 2013
Wednesday - May 01, 2013
Wednesday - April 24, 2013
Sunday - April 21, 2013
Friday - April 19, 2013
Box Art

Tuesday - March 18, 2014

Eador: Master of the Broken World - Patch 1.3.0

by Couchpotato, 06:00

After a few months of any news on site it seems Snow Bird Games has announced that patch version 1.3.0 is now available for Eador: Master of the Broken World.

Eador — Update 1.3.0 Notes

Sorry it took this long to release the next update. Initially we wanted to tie the most wanted fixes together with the free content update. But as the latter obviously took way too long to finish, we decided to split those apart.

Improvements:

- ‘Hotseat’ mode is now available for shard battles.
- Optimization of AI turn’s calculation. This should fix most crashes in the late game, at big shards, with having many heroes etc.
- Spanish localization.
- Sound updates for most units (53 out of 71), others will be updated in the future patches.
- Additional damage bonuses for flanking attacks and attacks from behind in tactical battles.
- Units can now be turned in any direction in tactical battles.
- Savegame files are now 10 times smaller.
- Borders of domains for every player on the strategic map (shard).
- Customization of the difficulty level for custom game on a shard (like starting gold, gems, population etc.).
- Ranged attack display for some units (like devil or catapult).
- Quick access menu.
- Some updates for interface and graphic assets.

Fixed:

- An unnecessary scrollbar on the Statistics screen.
- Crystal will now give heroes various quests depending on the chosen difficulty, not only the task for killing bowmen.
- Infamous ‘Swiftness’ skill bug that gave the AI an ability to attack player’s units more than once per turn in tactical battles using units like harpies and centaurs.
- Infamous ‘Polymorph’ spell bug that caused inaccessibility of some hexes in tactical battles.
- Mismatch between colors for coat of arms in the Profile screen.
- Many other fixes.

Wednesday - November 27, 2013

Eador: Master of the Broken World - Expansion

by Couchpotato, 03:38

Snowbird Games announces a new update for Eador: Master of the Broken World, and gives information about a new expansion coming out next year. They even included a new screenshot.

Hello everyone,

As we didn’t post anything about Eador in this blog for quite a long time, we thought it’s time to share some news.

Firstly, we’re working on the next update, it’s almost complete now, and some of the most active users from our community will have a chance to test it in the beginning of the next week. This update will  include not only bug fixes, but also some new features.

Secondly, a story expansion for the game is in the works. We’ll share the details about it after the New Year, so for now we’ll show a screenshot to get your attention.

Thursday - September 19, 2013

Eador: Master of the Broken World - Patch 1.2.0

by Couchpotato, 01:16

Snow Bird Games announces that patch version 1.2.0 is now available for Eador: Master of the Broken World. Visit the link for the change log to see what is improved, and patched.

New update 1.2.0 is coming later today. Originally we promised that it’d come with the shard hotseat mode as well, but we feel like it still needs some testing. Later this week we’re planning to include the mode for a Steam beta update so some of you will have a chance to try it out pretty soon.

Tuesday - August 13, 2013

Eador: Master of the Broken World - Review @ Space Sector

by Couchpotato, 00:44

Space Sector has finally posted their review for Eador: Master of the Broken World. As they say better late then never.

The Good:

- Integrates strategy and rpg elements into an intriguing campaign and story
- Numerous endings and game length that could keep you busy for hundreds of hours
- Tactical combat is in-depth and well-balanced
- Unit development is meaningful and their abilities introduce interesting tactical choices
- Karma system that tracks every action you take and a world that reacts to it

The Bad:

- Even hardcore strategy gamers will find the campaign repetitive
- Higher level schematics take forever to build due to seemingly endless prerequisites
- Random events can sometimes be a bit too unforgiving for a game this long
- Too much information is hidden from the player unnecessarily. Frequent reloads almost seem required/expected.
- Questionable enemy AI at times makes you feel like the environment and neutral enemies are the larger threat

 

Tuesday - June 04, 2013

Eador: Master of the Broken World - Patch 1.1.0 Released

by Couchpotato, 02:14

A new update is available for Eador: Masters of the Broken World. You can download the update using the game's launcher or through Steam.

 

New update 1.1.0

  • Added German localization.
  • Improved font texture for German and Polish versions of the game.
  • Different icons for achievements (in-game only for now, will be available for Steam soon).
  • Added additional check of the files integrity for the autoupdate system.
  • Removed scrollbar from dialog windows. They are now scaled depending on the amount of text.
  • Extended header in the statistics screen on the strategic map.
  • Added ‘Lowest’ graphics preset in the settings.
  • Added extended tooltips for spells on the city screen.

Fixed:

  • Province’s resource not appearing based on the event results.
  • AI heroes not getting experience from visiting arena.
  • Inactive ‘Start battle’ button when entering arena’s tribune.
  • Hero’s karma change when he’s watching fights from arena’s tribune.
  • Dialog window covering units hire window on some events.
  • Dialog window appearing above the window for choosing a guard during an event where player’s province with more than one guard is attacked.
  • A bug causing hero’s negative mobility.
  • Possible game crash during loading caused by ATI video cards.
  • Possible game crash when saving profile.
  • Game crash caused by switching from ‘Minimum’ to ‘Maximum’ graphics preset.
  • Empty necromancy window appearance when the battle is finished.
  • Generation of impassable tactical map.
  • AI bug that prevented it from hiring the best guard available.
  • AI bug that prevented it from hiring any guards at all.
  • AI’s algorithm for battle result prediction.
  • Simultaneous shooting of AI’s archers on the fastest battle speed.
  • Resources becoming available after clearing any sight in a province instead of a certain one.
  • Letters cutting in the strategic map’s statistics screen.
  • Quests could be considered as complete when clearing sights in a non-quest province.
  • Player’s heroes inability to leave a neutral province because of AI’s heroes (AI considered these provinces as passable).
  • Incorrect display of change in gem / gold revenue caused by events.

Saturday - May 25, 2013

Eador: Master of the Broken World - Patch 1.0.9 Released

by Couchpotato, 00:22

SnowBirdGames released another update for Eador: Masters of the Broken World. The game has its share of issues, but gradually the developers are solving them.

A new update 1.0.9 will be available in a few hours.

Here’s the change list:

  • Added Polish localization.
  • Optimization of AI’s turn calculation.
  • Added item sets.
  • Coefficient for transfer of karma and relations with other Masters is increased.
  • Added intro video for Russian and English versions of the game (Steam only temporally).
  • AI logic for hiring and removal of units has been reworked.
  • AI logic for buildings construction priority has been improved.

Fixed:

  • Game freeze caused by using the ‘Astral Gates’ ritual.
  • Game freeze caused by ordering a unit to shoot while his previous animation was still playing.
  • Game crash caused by bandits attack during province exploring.
  • Game freeze caused by an attempt to capture an already lost province with an allied race.
  • Game crash caused by an attempt to see detailed information about a unit.

Wednesday - May 15, 2013

Eador: Master of the Broken World - Patch 1.0.7 Released

by Couchpotato, 00:17

Snowbird Games announces update 1.0.7 is now available for download. As usual Steam will update the game, and you can use the auto update for all non-steam versions.

Patch notes:

  • Added a button at the center of the quarter wheel in the city screen. When pressed, it’ll position the camera on general city view.

Fixed:

  • A bug that caused essential for progressing provinces appear on shards with standard conditions.
  • Archmage’s inability to use two spells in his first turn.
  • ‘Parry’ and ‘Forced March’ skills weren’t working properly in the first turn.
  • Game’s freeze after diplomatic capture of a province.
  • Event spam after hiring gargoyles.
  • Wrong color of information display when a province is 100% explored.
  • ‘Unrest’ icon will no longer be shown on the map if inhabitant’s attitude to player’s reign is positive.
  • An exploit involving an exchange between heroes and hiring units in besieged enemy capital’s garrison.
  • A bug that allowed learning spells during enemy capital’s siege.
  • A bug that allowed learning spells from scrolls if the Library isn’t constructed.
  • Health indicator display at 1 HP for dragon and hydra units.
  • A bug that allowed summoning creatures from eggs and keeping the eggs at the same time.

Tuesday - May 14, 2013

Eador: Master of the Broken World - Review @ Gamebanshee

by Couchpotato, 05:20

Gamebanshee posted a five page review for Eador: Master of the Broken World.

If you are in any way a fan of strategy-RPG games, ranging from Heroes of Might & Magic to Age of Wonders, or even if you enjoy turn-based strategy games such as Civilization, then I think Eador: Masters of the Broken World is just about the perfect game for you. While it is slower-paced than some of these games, and the initial difficulty level is fairly high, the amount of depth all aspects of the game makes it a contender for one of the most interesting and fun strategy games or RPGs that I have played. The game's creator originally made Eador: Genesis as a love letter to his favorite games, and he really did succeed at making a game that combines some of the best aspects of all of them together.

However, the fact of the matter is that the game is still very buggy. It's getting better with every patch the developers release, and I have a feeling in a few months I'll be able to wholeheartedly recommend the game - but as of now, you'll have to make a decision as to whether it is worth putting up with some major bugs and glitches, some of them literally game-breaking, in order to have fun. At only $20 USD, Eador: MotBW is very affordable, and that might be the tipping point for you - but it's also worth considering that the original Eador: Genesis is nearly the same game, lacking only a few additions, balance tweaks, and of course, the updated graphics. It simply might be the better buy for you if you don't mind searching the Internet for fixes on how to get it running smoothly on your new quad-core system.

At the end of the day, Eador: Masters of the Broken World stands as a strong and highly enjoyable strategy-RPG which can easily go toe-to-toe with the best in the genre, provided you are not opposed to spending a large number of hours getting familiar with the game. With lots of replay value, an extensive campaign with multiple endings, and some very well balanced and challenging combat and strategy, Eador is the best of many worlds. It's just a shame it released in the state it did, and I can only recommend the game right now for those who have faith the bugs will be squashed in the coming months, or those who simply don't mind putting up with them.

Thursday - May 09, 2013

Eador: Master of the Broken World - Patch 1.0.6 Released

by Couchpotato, 00:52

Snowbird Games continue their bug-fixing for Eador: Masters of the Broken World. The update can be downloaded using the game's auto-update utility. Here is the list of changes.

Fixed:

— ‘Endless siege’ bug.
— Berserk barbarian animation caused the game to crash.
— Selected building is not correctly highlighted in the city screen.
— Effects bug of ‘A portal to Chaos’ event.
— Battle starts before some of the dialogues are over.
— Capitals generating on neutral terrain types.
— AI controlled hero doesn’t attack the castle’s garrison while it’s under siege.
— Delays in selection, giving orders and showing tooltip for units.
— Problem with necromancy skill and hero information display after the battle.
— Inability to sell an item in some cases.
— Bug that caused heroes to receive new skills and parameters earlier than intended.
— Attack of the enemy castle with no units in the garrison.
— Bug with provinces capturing where defenders could become guards in some cases.
— Karma transfer from the shard map to the astral.
— Killing a skeleton during a battle could cause the game to crash.
- Added information display of other players’ spent points.
- Updated prices for units, spells and items.
- Improved chat.

Wednesday - May 08, 2013

Eador: Master of the Broken World - Review @ Softpedia

by Couchpotato, 00:36

Softpedia has a review after the rocky release of Eador: Master of the Broken World.


Eador – Masters of the Broken World has serviceable graphics, considering the genre and the indie development team, and the strategic map has managed to get all the fantasy cliches right.I would have liked a little more attention paid to the tactical battles and the way information is offered to the player.

The game also offers multiplayer for those who have the patience required to play a turn-based game with another human and feel that the A.I. is no longer posing a challenge.Those who plan to buy the game should also be aware that some players have reported game breaking bugs, although I have not found any during my time with the strategy title.

Eador – Masters of the Broken World is the kind of game I can see myself playing for 20 hours or more, honing my tactical skills, deciding which hero best suits my needs and the perfect composition for the army. But the interface issues and the somewhat repetitive gameplay mean that I might be forced to abandon it much sooner to focus on more polished experiences in the same genre.

Wednesday - May 01, 2013

Eador: Master of the Broken World - Two Reviews

by Couchpotato, 01:22

Here are two reviews for Eador: Master of the Broken World.

Games.On.Net

Annoyances aside, I’ve quite enjoyed my time among MOTBW’s various shards. I was furious initially and was nit-picking to the extreme, enraged by a comedy of errors that should have been spotted by even the most moronic programmer.

But after several hours, I began uncovering the game’s complexity, morale system and the web of choices that go into every decision. What was promised was delivered: a combination of all the best turn-based strategy games you know and love from the past with an entertaining twist of its own.

The interface can certainly use some work. Fans of the original will probably upset at having to pay USD $20 for nothing more than a HD remake — although it’s a vast improvement on the original, and a fairly decent, although not spectacular, effort as far as graphics are concerned.

You could easily burn away hundreds of hours among the many shards of MOTBW, if you can forgive the mistakes above. They certainly won’t be the last errors to be corrected over the next few weeks. But underneath the cracked, ugly shell lies a rich, colourful and entertaining turn-based fantasy strategy that gamers should take the time to explore.

GameInformer

Eador’s problems are disappointing. This is a remake of Eador: Genesis, which is basically a one-man project from 2009 with primitive graphics and a simple-but-functional interface. The design is largely unchanged, but the small tweaks like faster progression through the campaign and unique rules for each shard are welcome. The improved presentation and small improvements to the gameplay are nearly overshadowed by technical problems, though. As encouraged as I am by the patches Snowbird has already released for Masters of the Broken World (it was much worse when it first launched), and as much as I adore the ideas it is built on, my recommendation has to come with serious caveats. Despite its often-disastrous implementation, Eador’s design is worth your time – a testament to its strength.

Wednesday - April 24, 2013

Eador: Master of the Broken World - Patch Released

by Couchpotato, 14:24

You may have heard of the the launch day bugs, and people on Steam saying the game is unplayable. Well SnowBirdGames has released the first post launch patch for Eador: Master of the Broken World.

The patch contains the following fixes-

Today’s patch for the game has the following changes and fixes:

- Updated HUD for provinces.
- Multiplayer stability is improved.

Fixed:

- While attacking his own guard a player could control both sides during the battle.
- While attacking an enemy hero who besieges an allied province, players could get a wrong description of the enemy’s army.
- Missing battle results during exploring of a province’s sights.
- Number of taken shards wasn’t updated in the statistics.
- ‘Keys of Truth’ questline was considered complete after the tutorial ended.
- On the strategic map death of the last unit in an enemy AI’s army by poisoning could lead to the game’s crash.
- Tooltip display bug after conquering a shard.
- Impossible to hire heroes during the tutorial.
- Game crash during a battle with a unicorn.
- Dead units appearing during tactical battles.
- Game crash during a battle with no restriction for magic.
- Fixed ‘Necromancy’ skill.

During this week we’ll also be adding to the game:
- Hotseat for the tactical mode.
- Turn timers in multiplayer.
- Faster unit animation.


Sunday - April 21, 2013

Eador: Master of the Broken World - Review Roundup

by Couchpotato, 05:42

Here are a few reviews for Eador: Master of the Broken World. Just a small word of advice the game seems to be in a somewhat unfinished state.

Gaming Nexus

When you do fight, your hero and army are dropped onto a hex-based tactical map based on the strategic map--wooded strategic areas seemed to have more woods on the tactical map, swampy areas had more swamps, etc. This part of the game is pretty standard TBS tactical combat. Each of your units has attack and defense ratings, some have ranged attacks, there are spells to cast, healing to be done, and lots of other special effects that can affect combat. Your hero is part of the general melee, so having a Warrior that can wade in and deal some damage can really pull your bacon out of the fire.

Combat is not limited to taking over neutral (or enemy) areas, however. Every time you conquer an area it is marked as being only partially explored. It may start at, say, 15 percent explored. Your hero can then take an action to do further exploration on a turn. When this happens, the “explored percentage” of the area goes up, which is nice as the more an area is explored, the more resources it might provide. The other thing that happens is that your hero can find sites to have an adventure in (say, an abandoned temple or a strange-looking cave). The hero and his army can fight the inhabitants of this site to get stuff (magic swords, money) and experience points.

Yes, experience points. Both your hero and his units can get experience points and level up, getting appropriate benefits (increased damage, more hit points, etc). This adds the usual conundrums about quality/quantity, troop rotations, and the like.

Greenlit Gaming

While the learning curve is definitely steep, the game’s tutorial system and campaign does do a great job easing you in. I don’t believe Eador was ever meant to be ‘simple’, and that’s okay. Its greatest virtues are found in its depth and complexity. At the macro level, the game is an armchair-ruler’s dream come true as you have to skillfully manage more than just armies. Populations, Provinces, shards, and eventually multiple shards all have to be effectively managed for you to be successful. The storyline will keep you busy for 30 to 120 hours, with branching story arcs and a total of 8 unique endings. Eador brings great empire-management similar to Total War or Civilization, and delivers on the promise of a unique turn-based fantasy experience. It’s easy to forget that this game was made by an indie team.

Ultimately, Eador: Masters of the Broken World is a game that is bursting with ambition and higher-order strategy. You won’t find a new release out there that can keep you busy for upwards of 100 hours for the modest asking price of $20. You can’t even go to a movie and buy a bag of popcorn for that anymore. So I say dive into the world of Eador and unite the cosmos! Just make sure you bring a comfy chair because you’ll be in it for a while.

 

Friday - April 19, 2013

Eador: Master of the Broken World - Avaible on Steam and GOG

by Couchpotato, 19:16

Eador: Master of the Broken World is now avaible on Steam and GOG. The game will only cost you $19.99.

Eador: Master of the Broken World - Review

by Couchpotato, 01:50

Today we have a review of Eador: Master of the Broken World. This review is from GamingNexus.


Before I get too far into this review, let me address the question everyone is asking: is this the new Master of Magic?

No. It does, however, hit a lot of the same spots. Fantasy setting? Check. Turn-based? Check. Heroes? Check. City management? Check. The list goes on. What we have here is a good old-fashioned fantasy turn-based strategy (TBS) in the Master of Magic, Heroes of Might and Magic, and Elemental family.

The overarching story is that the player is put in the shoes of a demigod, one of several who are contending for control over a series of pieces of some planet. The planet in question, Eador, has apparently broken up into a bunch of shards which can only be reunited when a single demigod controls them all. When you control them all there will be some kind of story-style ending. Which ending--of 12 available--will depend on choices you make during the game.

At this level of the game, the goal is to get all the shards. The shards have different sizes and different resources, so there is some room to make decisions over where to go next. Once you have chosen a shard, however, you have to fight for it.

Information about

Eador: Master of the Broken World

Developer: Snowbird Game Studios

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Combat: Turn-based
Play-time: Over 60 hours
Voice-acting: Full

Regions & platforms
World
· Homepage
· Platform: PC
· Released at 2013-04-19
· Publisher: Unknown